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Delta4907
August 19th, 2008, 08:24 PM
Copied from Halomaps...cause nobody likes to help you there....(again)


I Felt like rigging a juggernaut biped, but ive run into a problem, the skin modifier is currently on the main body and arms, and its been rigged, but when i try to move the bones the verts dont move, so its like not applying the skin modifier or something, Anyone know how to fix?

hell_knight
August 20th, 2008, 03:56 AM
I just re-rig it when that happens.

Delta4907
August 20th, 2008, 04:21 AM
I even tried re-rigging it, and the verts again do not move when I move the specified bone...

Advancebo
August 20th, 2008, 05:47 AM
use the weight thing near the bottom.

Delta4907
August 20th, 2008, 07:27 PM
I dont think any of you understand the problem, its already has the vertex weights, its all rigged, the bones just will not move the vertices, BUT IT IS RIGGED. I dont know how else to explain it.

Advancebo
August 20th, 2008, 07:35 PM
re rig it by adding ur own weights, thats the easier way, and less error able way

Delta4907
August 20th, 2008, 08:07 PM
I ALREADY RE-RIGGED IT TWICE, I deleted the skin modifier, re added it and re-rigged it, still same problem.

kid908
August 21st, 2008, 02:42 PM
locate the vertice u have trouble with and go through all your bone set in the skin modifier and see if it's link to bones that isn't neccessary. make sure it's not one of those that are perm. linked to that bone. if it is, resize bone or do whatever to make it not.

teh lag
August 21st, 2008, 03:05 PM
I ALREADY RE-RIGGED IT TWICE, I deleted the skin modifier, re added it and re-rigged it, still same problem.

Is the modifier being applied to the whole mesh? Select the entirety of the geometry in the editable mesh/editable poly and go back up to the skin.

Is the modifier on? (You can check by looking at the lightbulb - I think that's the symbol - next to the name).

Delta4907
August 21st, 2008, 10:51 PM
Ok, i tried deleting all the bones, and made new ones, and it was working fine, just had to add some verts to a bone, then i just go in normal view to make sure it works, and then it doesnt move any at all, out of nowhere, the same problem happened again.

@ teh lag: Yes the skin modifier is on, and is being applied to the whole mesh.

If you think you can fix this without be having to delete all the bones again, send me a pm, or via xfire. My xfire username is mc365.