View Full Version : [WIP] Detention Run
Rooster
August 25th, 2008, 11:12 AM
Until very recently, i havn't found the time to realy work on it.
http://i232.photobucket.com/albums/ee214/wareznoob/haloce2008-08-1408-14-42-71.jpg
http://i232.photobucket.com/albums/ee214/wareznoob/haloce2008-08-1408-12-31-70.jpg
If u want top try it out, here's the beta. Its not done yet, as you will see...
http://rapidshare.com/files/137330087/DR_beta.map.html
I have also run into a problem. I have expanded on my red base. Here are some pics of the model. Should I countinue with this new model for Det Run or just leave Det Run bsp the way it is?
http://i232.photobucket.com/albums/ee214/wareznoob/0.jpg
http://i232.photobucket.com/albums/ee214/wareznoob/1-8.jpg
http://i232.photobucket.com/albums/ee214/wareznoob/2-7.jpg
Higuy
August 25th, 2008, 11:20 AM
Kool Looks nice,
Con
August 25th, 2008, 11:39 AM
That looks great, got any shots of the interior base design?
Rentafence
August 25th, 2008, 11:50 AM
Lot's of weird faces on the right tower in the first pic, and the ground near the entrance seems unnatural, but I like it. It's very unique.
Heathen
August 25th, 2008, 03:44 PM
Is this based on anything? If not, its not very halo-ey.
L0d3x
August 25th, 2008, 04:18 PM
Looks interesting, though the tower to the right looks...weird.
Disaster
August 25th, 2008, 04:26 PM
Am I still going to do the terrain for it?
Rooster
August 25th, 2008, 04:35 PM
disaster, u were never making terrain for it. Talk to me on xfire.
What do you guy's think of the faster waling speed? Should I change it?
Disaster
August 25th, 2008, 04:43 PM
You said I could "go crazy with it"... D: :eyesroll:
SnaFuBAR
August 25th, 2008, 05:04 PM
Terrain needs complete reworking, but this has potential.
Ki11a_FTW
August 25th, 2008, 05:33 PM
bad terrain is bad
FRain
August 25th, 2008, 06:13 PM
old format meme is old
oh wait-
NuggetWarmer
August 25th, 2008, 06:42 PM
Definitely a lot better than your very first version. :p
I remember beta testing the one in-game right now. It was fun. Although, it needed mongooses(mongi/mongeese?) instead of Warthogs. Be sure to make the all out map larger. I liked the structures a lot though.
jngrow
August 25th, 2008, 06:46 PM
I really like the bases, fix up the UVs and stuff obviously, and fix the terrian
Roostervier
August 25th, 2008, 06:46 PM
Terrain needs complete reworking, but this has potential.This. I acutally find this interesting. Haven't seen a decent map in a while that had that real "custom" feel to it (basically, not involving forerunner shit). Nice job so far.
Ganon
August 26th, 2008, 01:57 AM
Looks pretty cool so far. A good rework of the weapon spawns (make sure you start with pistol and AR) and terrain should do the trick.
Rooster
August 26th, 2008, 08:17 AM
I've been working on a lot of terrain for other projects, so i think i got tha hang of it. Now, all i have to do is detach it and apply it to my new terrain. Should be easy... NOT! lol
Thx for the advice and the compliments.
Kornman00
August 26th, 2008, 09:53 AM
Damn, I'm just now starting to get a feel of how spoiled these next-gen titles are making me. I used to have a blast in Halo 1's very static environment O_o. Now, I look at Halo 1 and think to myself "if only those crates could be moved around :smith:..."
Its like realizing the transition of dial up to dsl, how much better things are. You still managed to live then, but life is just so much better now and yet you wonder how you managed it before hand.
Ki11a_FTW
August 26th, 2008, 06:10 PM
open sauce will fix the crate problem? :-3
Kornman00
August 27th, 2008, 01:22 AM
not exactly, there is still the physics problem to deal with :\
legionaire45
August 27th, 2008, 02:23 AM
I no!!1! code it 4 teh phyzX and havick!
@OP: Map looks interesting, although the terrain is kind of meh and some of the geometry (like the funny metal air duct thingy at the top) could use a bit more smoothing and general loving.
Rooster
August 28th, 2008, 10:26 PM
Here is the terrain im planning to get into DetRun.
http://i232.photobucket.com/albums/ee214/wareznoob/terrain.jpg
BobtheGreatII
August 28th, 2008, 11:08 PM
It might just be me... but it seems rather high poly for a small section of terrain. But it could just be me.
Rooster
August 29th, 2008, 08:15 AM
I dont know... here's what i'll do, i'll compile the map with this kind of high poly terrain with standard terrain portals. If it still has clipped edges, i'll buy you a drink. lol
o, where can i get good tuts on cool effects I can use in Guerilla for textures (making them shinny, bumpy, reflect, stuff like that).
DOMINATOR
August 29th, 2008, 02:36 PM
i think a better use of poly count could be in order... like soften up the corners where the ground meets cliff. look at real terrain photos do some homework... no natural terrain has hard edges like that unless it's rocks that just broke apart.
Ki11a_FTW
August 29th, 2008, 02:49 PM
more edge extrudes, meh at least it looks pretty good.
Disaster
August 29th, 2008, 05:22 PM
Needs more sculpting and realism :| but your on a good start.
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