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[EJ] Bean
August 30th, 2008, 03:10 PM
The story so far:


Just before the attack on Harvest, the Glass Horizon, the largest passenger ship ever built, left Earth's atmosphere with over a hundred thousand people on board. Their goal was to settle nearby worlds to expand humanity's territory and relieve the overpopulation that plagued Earth's inhabitants. The Glass Horizon was not overly grandiose, but was suitable for supporting large numbers of people for long periods of time, until a permanent world could be found.

For a while the ship moved from planet to planet, sending messages to home and leaving traces of its passing. Then, however, all contact was lost. Search parties were sent out to try to find where it had gone, but to no avail. Soon after, Harvest fell to the Covenant, and all efforts were shifted to defend humanity.

A few months ago the ship drifted into the Sol system. A team of specialists were sent in to investigate. Not a soul could be found on board. Everything was still functioning, but the ship was adrift. Even now an investigation is being run to try to solve the mystery of the Glass Horizon.

I plan on making the idea of the 'Glass Horizon' a series of maps set in different parts of the ship. In this particular incarnation of the Glass Horizon, the ship's Engineering room with an adjacent “Cargo Distribution Center” (CDC) take center stage. The two large rooms are connected by a two way conveyor network somewhat similar to Elongation's, except on a much grander scale. The map is littered with hints as to the fate of the Glass Horizon, but rather than ramble, I'll answer questions about the map as asked.

And now for pictures!


http://i20.photobucket.com/albums/b207/TheAnsible/00000.jpg
^ The control area of the CDC
http://i20.photobucket.com/albums/b207/TheAnsible/00002-1.jpg
^ The main room of the CDC
http://i20.photobucket.com/albums/b207/TheAnsible/00005-1.jpg
^ An off shoot of the main corridor, with passenger tram
http://i20.photobucket.com/albums/b207/TheAnsible/00007-1.jpg
^ A filter designed to remove loose cargo from the corridors, also serves as a driving obstacle
http://i20.photobucket.com/albums/b207/TheAnsible/00011.jpg
^ The Engineering Room
http://i20.photobucket.com/albums/b207/TheAnsible/00015.jpg
^ A computer terminal in the catwalks of the Engineering Room
http://i20.photobucket.com/albums/b207/TheAnsible/00018.jpg
^ Another view of Engineering


What's keeping me from releasing it now includes:
1)Problems with portaling (disappearing faces)
2)Proper net game equipment placement (to ensure balanced game play)
3)Proper net game flag placement (to again ensure balanced game play)
4)Minor problems with some shaders for the monitors

I'll consider any suggestions, and I'll post a walk-through video in the near future so you'll be able to better assess how game play is going to work.

Special Thanks goes to:

Kornman00
xBigDaddyx117
Siliconmaster482
Arawyn
Ekarus
Warningshot3
Bungie

Bastinka
August 30th, 2008, 03:21 PM
Very nice!

beele
August 30th, 2008, 03:28 PM
Yes indeed, this is a very nice map. If you need any help on placing the portals, pm me if you want, and I'll have a look.

+ rep

Rentafence
August 30th, 2008, 03:31 PM
I love it. Looks just like something bungie might make. Too bad I don't have H2V. Also, theres a lot of nice wips at the moment. :)

StankBacon
August 30th, 2008, 03:55 PM
wow, looks very nice... good job.

jngrow
August 30th, 2008, 04:04 PM
That 4th pic with lots of red is really primitive looking, sort of reminds me of CS 1.6. Also, how big is it? Other than that, the map looks fucking amazing with huge amounts of detail.

Roostervier
August 30th, 2008, 04:15 PM
Wow, it looks great! Here, have some rep. : D

NuggetWarmer
August 30th, 2008, 04:30 PM
Holy crap, win. +rep

armoman92
August 30th, 2008, 05:04 PM
omg, this look amazing. Beta anytime soon?
+rep

i like the cmd windows in the first pic

[EJ] Bean
September 1st, 2008, 05:00 PM
That 4th pic with lots of red is really primitive looking, sort of reminds me of CS 1.6. Also, how big is it? Other than that, the map looks fucking amazing with huge amounts of detail.

I don't know what CS 1.6 is =/, could you elaborate? Otherwise, the map is a little less thatn 17,000 3ds max units long. Here's a video of the map to give you a better idea:

http://i20.photobucket.com/albums/b207/TheAnsible/th_glass.jpg (http://s20.photobucket.com/albums/b207/TheAnsible/?action=view&current=glass.flv)


omg, this look amazing. Beta anytime soon?

Well just based on what I've seen, betas usualy kill the final release of maps. So I'm going to stick to trying to find a few people to test my map in a locked server until the final release is ready.

Evil_Monkey
September 1st, 2008, 05:18 PM
Map is looking really nice, I'm also loving that video. I'll definitely be downloading this also have some +rep.

Hotrod
September 1st, 2008, 05:39 PM
Very nice map, this only makes me want to get H2V more. I'll be keeping a close watch on this, I like where it's going.

FireDragon04
September 1st, 2008, 06:40 PM
I'd re-install H2V if you released this :awesome:





:shocked: ITS SO NICE!:eek:

Ki11a_FTW
September 1st, 2008, 07:28 PM
I'd re-install H2V if you released this :awesome:





:shocked: ITS SO NICE!:eek:

^this

..except i already have it installed :lol:

armoman92
September 1st, 2008, 07:34 PM
is it really that long, u'll need like 16 players to find each other. This look really sick

[EJ] Bean
September 1st, 2008, 08:52 PM
is it really that long, u'll need like 16 players to find each other. This look really sick

It is designed to be a big team map. To give some perspective, it takes 25 seconds to go across both Glass Horizon and Coagulation in a warthog. Just my map will be closer quarters.

Con
September 1st, 2008, 11:51 PM
holy shit, I think I can say this is one of the nicest indoor halo maps I've ever seen. Amazing job, +rep

Ki11a_FTW
September 2nd, 2008, 01:08 AM
Good god bean, i did not know you made maps to, get on xfire >_>

Siliconmaster
September 2nd, 2008, 05:05 PM
That is damn beautiful. After hearing you talk about your efforts for almost a year, it's amazing to see the fruits. Can't wait for the final product. :D

Donut
September 2nd, 2008, 06:41 PM
the glass is a little wtf when it breaks, but thats about it

Corndogman
September 2nd, 2008, 07:20 PM
Wow, this looks great. Its very original and looks like it belongs in the game. Love those blue things too :D.

very nice, +rep

InnerGoat
September 2nd, 2008, 10:33 PM
holy shit, I think I can say this is one of the nicest indoor halo maps I've ever seen. Amazing job, +repyeah seriously, this is great map. It's good that I have h2v installed again :D

Pkmnrulz240
September 3rd, 2008, 08:37 AM
I suddenly wish I had purchased H2V. :eek:


And I like the background story. Somebody saw Wall-E. :lol:

[EJ] Bean
September 3rd, 2008, 04:20 PM
Somebody saw Wall-E. :lol:

Actualy, I invented the story of the Glass Horizon last September- My main inspiration came from the RMS Lusitania and with the help of Siliconemaster482, it went from that concept to what it is now. When I saw Wall-e over the summer, I did do a double take :)

PenGuin1362
September 3rd, 2008, 06:45 PM
Quite impressive.

PopeAK49
September 3rd, 2008, 07:17 PM
Ya very nice job with the lighting.

[EJ] Bean
September 4th, 2008, 10:19 PM
Thanks for all the positive reviews guys! I really appreciate all of the support from the community! :)

I would to take the opportunity to offer the option of beta testing for Glass Horizon (and potentially any other maps after this one) to 6-10 people. Just PM me if you interested with your gamer tag and a short description how you might be able to help. Keep in mind the to do list in my first post.

TeeKup
September 5th, 2008, 10:15 PM
I expected nothing less from Bean. ;3

p0lar_bear
September 8th, 2008, 03:38 AM
You're making me consider saving up for a new computer and Halo 2 Vista again. The last time I was on that line was when Lightning was doing some fairly awesome fucking around with H2V. All secret stuff, though.

This map looks gre- Oh wait, I just remembered, since I don't have the game, I can't say anything in regards to this map. I should probably also lock this thread and ban you since you probably used hacks to make turretless warthogs. Hacks are bad evil bad cheats evil EVIL.

Pooky
September 8th, 2008, 09:20 AM
Yeah the lack of a turret gives you an unfair advantage against other players with guns :saddowns:

remove it man you're shitting up my server with these hacks

Corndogman
September 10th, 2008, 05:48 PM
Makes me wish I had H2v *shudder*

killer9856
September 12th, 2008, 08:02 PM
This is epic. +rep

DarkHalo003
September 16th, 2008, 09:31 AM
Man, I wish I had Vista so I could play good maps like these. It is such a shame that such a good game was so restricted and put to waste by Microsoft. Still, gotta like it when people make maps for it. This map looks promising. It reminds me a lot cross-gaming designs.

teh lag
September 16th, 2008, 05:44 PM
Wow, this actually looks really nice. Shame we haven't seen many other maps of this quality for H2V, this really shows what you can do even with the neutered EK. If only MGS still gave a shit about this game...

One comment : I'd add more cover. Looks to me like there's tons of places where the dim lighting could result in massive sniper rape.

Needles
September 16th, 2008, 09:09 PM
Looks great!

I'm hoping rockets or any type of heavy weapon won't be in the map, or worse, be the default weapon.

[EJ] Bean
September 16th, 2008, 09:36 PM
I'm hoping rockets or any type of heavy weapon won't be in the map, or worse, be the default weapon.

In all likely hood the only "heavy weapon" will be brute shot. Unless I can get my hands on a non-homing rocket.

Btw, I've only gotten one PM from someone willing to help me beta test. The sooner I can get some contacts, the faster I can work toward a final version.

Needles
September 16th, 2008, 09:38 PM
Bean;302875']In all likely hood the only "heavy weapon" will be brute shot. Unless I can get my hands on a non-homing rocket.

Btw, I've only gotten one PM from someone willing to help me beta test. The sooner I can get some contacts, the faster I can work toward a final version.
I might be able to test, but only on weekends.

jngrow
September 16th, 2008, 09:41 PM
I would beta test, but sadly I lost my H2v disc.

Needles
September 17th, 2008, 07:59 AM
I would beta test, but sadly I lost my H2v disc.
You don't need the disk too play.

Well, I don't. The only thing the disk does is install the game.

jngrow
September 18th, 2008, 09:27 PM
You don't need the disk too play.

Well, I don't. The only thing the disk does is install the game.

I know, and H2v isn't installed right now. :'(