View Full Version : Ok, this is a very unchangable hunter...
CodeBrain
September 4th, 2008, 10:53 PM
The regular hunter as we all know couldn't have his color changed. (Meaning he couldnt be black, red, green, etc) The only way known was to mess with the bitmaps.
I made the normal bitmaps of the hunter with a alpha, plus make the multi''s have blue in them. I made the colors of the biped exactly like the grunts and elites, but nothing changes. Adding a color through actor variant doesnt change a thing. It's still blue.
What is the "secret"?
FRain
September 4th, 2008, 10:54 PM
The change-color bitmap is the multipurpose's alpha. You'd also want to edit it so it'd be white, not blue, that may bring some kinda weird things happening, not sure.
CodeBrain
September 4th, 2008, 10:58 PM
I meant the regular color is blue. The alpha for the multi is white.
Invader Veex
September 4th, 2008, 11:47 PM
You make armer in the hunter diffuse map white instead of blue and then mess around with the change colors function. It's really easy.
ExAm
September 4th, 2008, 11:54 PM
Change the cubemap that the Hunter armor uses. Changing the skin won't change the cubemap color.
FRain
September 5th, 2008, 12:15 AM
Okay, your diffuse needs to have a white armor color. Your multipurpose needs to have a spec map, and in the alpha has the change color map. Your cubemap needs to be like Ex-Am said, white.
Masterz1337
September 5th, 2008, 01:04 AM
Holy shit frain, you really are clueless. If you have white in your alpha, it will color change. check your shaders and your biped tag to make sure you have the function set up so that the biped tag will actually tell the shader what to color change.
itszutak
September 5th, 2008, 01:52 AM
Look at the bitmaps, multipurposes, and cubemaps for elites and grunts, both of which have color permutations.
It should clear some color confusion right up.
And cubemap is important- a blue one will give a blue coloration to everything used on it.
Masterz1337
September 5th, 2008, 10:22 AM
but do note a blue cubemap or a non-white diffuse is not what is creating your problem.
CodeBrain
September 5th, 2008, 06:11 PM
Ok, so I got a little bit of it to change.
The torso is black, as normal. But, there is a issue. The rest of it is not changing color. I set all the change color sources to the same, to different ones, nothing changes.
Apparently I can only get the torso to change. I looked at my alpha, its blue in the spots I want it to change. It is refusing to change at all.
Any ideas?
Advancebo
September 5th, 2008, 10:23 PM
the multipurpose, needs an alpha channel. and in the alpha, the white should color the armor and not the wormy parts. and then about the cubemaps and everrthing
p0lar_bear
September 6th, 2008, 02:40 AM
Yeah, the functions of each color channel in the multipurpose are incorrectly documented in Guerilla; for some reason the PC version uses multis differently than the XBox version.
Alpha channel is color change, I believe Blue is actually reflection mask, and Green is still self-illum.
ExAm
September 6th, 2008, 03:38 AM
What I learned when making the shader restoration patch was that Red=Specular, Blue=cubemap and Green=self illumination
CodeBrain
September 6th, 2008, 04:19 AM
What I learned when making the shader restoration patch was that Red=Specular, Blue=cubemap and Green=self illumination
And White = Change Color?
PS: Is it ok if I use a completely white alpha, without any black? Because I just tried it, and apparently it doesnt change a thing.
ExAm
September 6th, 2008, 04:44 AM
I never used white
Advancebo
September 6th, 2008, 09:41 AM
if u want i can make the alphas for the hunters multis?
CtrlAltDestroy
September 6th, 2008, 10:03 AM
Red - Auxiliary map (though it can probably be used as a detail mask, if you set your shader up correctly)
Green - Self-illumination
Blue - Specular
Alpha - Color-change
Advancebo
September 6th, 2008, 11:03 AM
here u go
http://files.filefront.com/hunter+bitmaps+and+shadersrar/;11714174;/fileinfo.html
itszutak
September 6th, 2008, 01:37 PM
Also, the hunter is made of, like, five different bitmaps. Make sure you change each one.
teh lag
September 6th, 2008, 02:01 PM
And White = Change Color?
PS: Is it ok if I use a completely white alpha, without any black? Because I just tried it, and apparently it doesnt change a thing.
Color channels. Not colors. There is no "white" channel. A multipurpose map is 4 bitmaps (all of them grayscale) combined into one, with one map existing in each color (red, green, blue, alpha) channel.
the1
September 7th, 2008, 06:17 PM
I meant the regular color is blue. The alpha for the multi is white.
its in the biped tag.
look 4 the different colour's. :P i remember way back when i did it 2 a warthog. i pimped my rides :P
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