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Crazyguy1
September 5th, 2008, 10:06 PM
This is what it said on tool and was just wondering how to fix it.

Couldn't read map file './toolbeta.map'
building intermediate geometry...
### WARNING found #17 degenerate triangles.
building collision geometry...
### ERROR couldn't update edge #791 (red).
### ERROR couldn't update edge #792 (red).
### ERROR couldn't update edge #1621 (red).
### ERROR couldn't update edge #2120 (red).
### ERROR couldn't update edge #2133 (red).
### ERROR couldn't update edge #2136 (red).
### ERROR couldn't update edge #2140 (red).
### ERROR couldn't update edge #2138 (red).
### ERROR couldn't update edge #2142 (red).
### ERROR couldn't update edge #2144 (red).
### ERROR couldn't update edge #2143 (red).
### ERROR failed to build collision geometry.
### ERROR failed to import collision bsp.
C:\Program Files\Microsoft Games\Halo Custom Edition>

It's a pretty nice map and I don't really want to remake it. If you know how to fix this could you let me know please.

Inferno
September 6th, 2008, 11:02 AM
Open map in max, go to File>Import, then go to your Halo CE directory and import the .wrl file that is the same name as your map.

It should overlay your errors with red lines. The usual errors associated with "cannot update edge" are...

-A face is facing backwards creating a "hole" in the map. When fixing these make sure you have "force 2-sided" off. If you don't know what force 2-sided means then don't worry about it. (this rule doesn't apply to render geometry, breakable glass or ladders though so don't worry about them.)

-A edge in the map has 3 or more faces attached to it. In halo edges can only have 2 faces attached to them, no more than that or it will give you annoying errors. (this rule doesn't apply to render geometry, breakable glass or ladders though so don't worry about them.)

teh lag
September 6th, 2008, 11:48 AM
Open map in max, go to File>Import, then go to your Halo CE directory and import the .wrl file that is the same name as your map.

All 3 boxes on the import dialog (you'll know them when you see them) must be unchecked for the error guide to import properly.

In general, just look for "strange" geometry (intersecting faces, faces that should have verts in common but don't) and re-make it to be more conventional.

Inferno
September 6th, 2008, 01:03 PM
Oh forgot to add mention the import options. Thanks lag.

Crazyguy1
September 8th, 2008, 08:20 AM
Alright I got it to work. Thanks