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View Full Version : Anyone have Phenomena's plugins?



Pooky
September 6th, 2008, 10:43 PM
Title. I was inspired to make a little mod but I need his actor variant plugin and the download link on halomods is broken :\

+7 to anyone who can upload them for me

CtrlAltDestroy
September 6th, 2008, 10:48 PM
actr plugin:


<plugin>
<tag>actr</tag>
<struct>
<name>Main</name>
<size>148</size>
<value>
<type>bitmask32</type>
<offset>0x00</offset>
<name>Flags</name>
<bitmask>
<bit>32</bit>
<name>Can See in Darkness</name>
</bitmask>
<bitmask>
<bit>31</bit>
<name>Sneak Uncovering Target</name>
</bitmask>
<bitmask>
<bit>30</bit>
<name>Sneak Uncovering Pursuit Pos</name>
</bitmask>
<bitmask>
<bit>29</bit>
<name>Unused</name>
</bitmask>
<bitmask>
<bit>28</bit>
<name>Shoot at Target's Last Location</name>
</bitmask>
<bitmask>
<bit>27</bit>
<name>Try to Stay Still When Crouched</name>
</bitmask>
<bitmask>
<bit>26</bit>
<name>Crouch when not in Combat</name>
</bitmask>
<bitmask>
<bit>25</bit>
<name>Crouch When Guarding</name>
</bitmask>
<bitmask>
<bit>24</bit>
<name>Unused</name>
</bitmask>
<bitmask>
<bit>23</bit>
<name>Must Crouch to Shoot</name>
</bitmask>
<bitmask>
<bit>22</bit>
<name>Panic When Surprised</name>
</bitmask>
<bitmask>
<bit>21</bit>
<name>Always Charge at Enemies</name>
</bitmask>
<bitmask>
<bit>20</bit>
<name>Gets in Vehicles with Player</name>
</bitmask>
<bitmask>
<bit>19</bit>
<name>Start Firing Before Aligned</name>
</bitmask>
<bitmask>
<bit>18</bit>
<name>Standing Must Move Forward</name>
</bitmask>
<bitmask>
<bit>17</bit>
<name>Crouching Must Move Forward</name>
</bitmask>
<bitmask>
<bit>16</bit>
<name>Use Stalking Behaviour</name>
</bitmask>
<bitmask>
<bit>15</bit>
<name>Stalking Freeze if Exposed</name>
</bitmask>
<bitmask>
<bit>14</bit>
<name>Always Beserk in Attaching M</name>
</bitmask>
<bitmask>
<bit>13</bit>
<name>Always Beserking Uses Panicked Mo</name>
</bitmask>
<bitmask>
<bit>12</bit>
<name>Flying</name>
</bitmask>
<bitmask>
<bit>11</bit>
<name>Panicked by Unopposable En</name>
</bitmask>
<bitmask>
<bit>10</bit>
<name>Crouch When Hiding From Uno</name>
</bitmask>
<bitmask>
<bit>09</bit>
<name>Always Charge in 'Attacking'</name>
</bitmask>
<bitmask>
<bit>08</bit>
<name>Drive off Ledges</name>
</bitmask>
<bitmask>
<bit>07</bit>
<name>Swarm</name>
</bitmask>
<bitmask>
<bit>06</bit>
<name>Suicidal Melee Attack</name>
</bitmask>
<bitmask>
<bit>05</bit>
<name>Cannot Move While Crouching </name>
</bitmask>
<bitmask>
<bit>04</bit>
<name>Fixed Crouch Facing</name>
</bitmask>
<bitmask>
<bit>03</bit>
<name>Crouch When in Line of Fire</name>
</bitmask>
<bitmask>
<bit>02</bit>
<name>Avoid Friends' Line of Fire</name>
</bitmask>
</value>
<value>
<type>bitmask32</type>
<offset>0x04</offset>
<name>More Flags</name>
<bitmask>
<bit>32</bit>
<name>Avoid all Enemy Attack Vectors</name>
</bitmask>
<bitmask>
<bit>31</bit>
<name>Must Stamd to Fire</name>
</bitmask>
<bitmask>
<bit>30</bit>
<name>Must Stop to Fire</name>
</bitmask>
<bitmask>
<bit>29</bit>
<name>Disallow Vehicle Combat</name>
</bitmask>
<bitmask>
<bit>28</bit>
<name>Pathfinding Ignores Danger</name>
</bitmask>
<bitmask>
<bit>27</bit>
<name>Panic in Groups</name>
</bitmask>
<bitmask>
<bit>26</bit>
<name>No Corpse Shooting</name>
</bitmask>
</value>
<value>
<type>id32</type>
<offset>0x14</offset>
<name>Type</name>
<option>
<value>00</value>
<name>Elite</name>
</option>
<option>
<value>01</value>
<name>Jackal</name>
</option>
<option>
<value>02</value>
<name>Grunt</name>
</option>
<option>
<value>03</value>
<name>Hunter</name>
</option>
<option>
<value>04</value>
<name>Engineer</name>
</option>
<option>
<value>05</value>
<name>Assassin</name>
</option>
<option>
<value>06</value>
<name>Player</name>
</option>
<option>
<value>07</value>
<name>Marine</name>
</option>
<option>
<value>08</value>
<name>Crew</name>
</option>
<option>
<value>09</value>
<name>Combat Form</name>
</option>
<option>
<value>10</value>
<name>Infection Form</name>
</option>
<option>
<value>11</value>
<name>Carrier Form</name>
</option>
<option>
<value>12</value>
<name>Monitor</name>
</option>
<option>
<value>11</value>
<name>Sentinel</name>
</option>
<option>
<value>12</value>
<name>None</name>
</option>
<option>
<value>13</value>
<name>Mounted Weapon</name>
</option>
</value>
<value>
<type>bitmask32</type>
<offset>0x06</offset>
<name></name>
<bitmask>
<bit></bit>
<name>Perception</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0x18</offset>
<name>Max Vision Distance</name>
</value>
<value>
<type>float</type>
<offset>0x1C</offset>
<name>Central Vision Angle</name>
</value>
<value>
<type>float</type>
<offset>0x20</offset>
<name>Max Vision Angle</name>
</value>
<value>
<type>float</type>
<offset>0x28</offset>
<name>Peripheral Vision Angle</name>
</value>
<value>
<type>float</type>
<offset>0x2C</offset>
<name>Peripheral Distance</name>
</value>
<value>
<type>float</type>
<offset>0x34</offset>
<name>Standing Gun Offset - i</name>
</value>
<value>
<type>float</type>
<offset>0x38</offset>
<name>Standing Gun Offset - i</name>
</value>
<value>
<type>float</type>
<offset>0x3C</offset>
<name>Standing Gun Offset - i</name>
</value>
<value>
<type>float</type>
<offset>0x40</offset>
<name>Crouching Gun Offset - i</name>
</value>
<value>
<type>float</type>
<offset>0x44</offset>
<name>Crouching Gun Offset - i</name>
</value>
<value>
<type>float</type>
<offset>0x48</offset>
<name>Crouching Gun Offset - k</name>
</value>
<value>
<type>float</type>
<offset>0x4C</offset>
<name>Hearing Distance</name>
</value>
<value>
<type>float</type>
<offset>0x50</offset>
<name>Notice Projectile Change</name>
</value>
<value>
<type>float</type>
<offset>0x54</offset>
<name>Notice Vehicle Change</name>
</value>
<value>
<type>float</type>
<offset>0x60</offset>
<name>Combat Perception Time</name>
</value>
<value>
<type>float</type>
<offset>0x64</offset>
<name>Guard Perception Time</name>
</value>
<value>
<type>float</type>
<offset>0x68</offset>
<name>Non-Combat Perception Time</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x06</offset>
<name></name>
<bitmask>
<bit></bit>
<name>Movement</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0x80</offset>
<name>Dive Into Cover Chance</name>
</value>
<value>
<type>float</type>
<offset>0x84</offset>
<name>Emerge From Cover Chance</name>
</value>
<value>
<type>float</type>
<offset>0x88</offset>
<name>Dive From Gernade Chance</name>
</value>
<value>
<type>float</type>
<offset>0x8C</offset>
<name>Glass Ignorance Chance</name>
</value>
<value>
<type>float</type>
<offset>0x90</offset>
<name>Stationary Movement Dist</name>
</value>
<value>
<type>float</type>
<offset>0x94</offset>
<name>Free-Flying Sidestep</name>
</value>
<value>
<type>float</type>
<offset>0x98</offset>
<name>Begin Moving Angle</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x06</offset>
<name></name>
<bitmask>
<bit></bit>
<name>Looking</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0xA4</offset>
<name>Maximum Aiming Deviation - y</name>
</value>
<value>
<type>float</type>
<offset>0xA8</offset>
<name>Maximum Aiming Deviation - p</name>
</value>
<value>
<type>float</type>
<offset>0xAC</offset>
<name>Maximum Looking Deviation - y</name>
</value>
<value>
<type>float</type>
<offset>0xB0</offset>
<name>Maximum Looking Deviation - p</name>
</value>
<value>
<type>float</type>
<offset>0xB4</offset>
<name>Noncombat Look Delta L</name>
</value>
<value>
<type>float</type>
<offset>0xB8</offset>
<name>Noncombat Look Delta R</name>
</value>
<value>
<type>float</type>
<offset>0xBC</offset>
<name>Combat Look Delta L</name>
</value>
<value>
<type>float</type>
<offset>0xC0</offset>
<name>Combat Look Delta R</name>
</value>
<value>
<type>float</type>
<offset>0xC4</offset>
<name>Idle Aiming Range - y</name>
</value>
<value>
<type>float</type>
<offset>0xC8</offset>
<name>Idle Aiming Range - p</name>
</value>
<value>
<type>float</type>
<offset>0xCC</offset>
<name>Idle Looking Range - y</name>
</value>
<value>
<type>float</type>
<offset>0xD0</offset>
<name>Idle Looking Range - p</name>
</value>
<value>
<type>float</type>
<offset>0xD4</offset>
<name>Event Look Time Modifier</name>
</value>
<value>
<type>float</type>
<offset>0xD8</offset>
<name>Event Look Time Modifier - To</name>
</value>
<value>
<type>float</type>
<offset>0xDC</offset>
<name>Noncombat Idle Facing</name>
</value>
<value>
<type>float</type>
<offset>0xE0</offset>
<name>Noncombat Idle Facing - To</name>
</value>
<value>
<type>float</type>
<offset>0xE4</offset>
<name>Noncombat Idle Aiming</name>
</value>
<value>
<type>float</type>
<offset>0xE8</offset>
<name>Noncombat Idle Aiming -To</name>
</value>
<value>
<type>float</type>
<offset>0xEC</offset>
<name>Noncombat Idle Looking</name>
</value>
<value>
<type>float</type>
<offset>0xF0</offset>
<name>Noncombat Idle Looking - To</name>
</value>
<value>
<type>float</type>
<offset>0xF4</offset>
<name>Guard Idle Facing</name>
</value>
<value>
<type>float</type>
<offset>0xF8</offset>
<name>Guard Idle Facing - To</name>
</value>
<value>
<type>float</type>
<offset>0xFC</offset>
<name>Guard Idle Aiming</name>
</value>
<value>
<type>float</type>
<offset>0x100</offset>
<name>Guard Idle Aiming - To</name>
</value>
<value>
<type>float</type>
<offset>0x104</offset>
<name>Guard Idle Looking</name>
</value>
<value>
<type>float</type>
<offset>0x108</offset>
<name>Guard Idle Looking - To</name>
</value>
<value>
<type>float</type>
<offset>0x10C</offset>
<name>Combat Idle Facing</name>
</value>
<value>
<type>float</type>
<offset>0x110</offset>
<name>Combat Idle Facing - To</name>
</value>
<value>
<type>float</type>
<offset>0x114</offset>
<name>Combat Idle Aiming</name>
</value>
<value>
<type>float</type>
<offset>0x118</offset>
<name>Combat Idle Aiming - To</name>
</value>
<value>
<type>float</type>
<offset>0x11C</offset>
<name>Combat Idle Looking</name>
</value>
<value>
<type>float</type>
<offset>0x120</offset>
<name>Combat Idle Looking - To</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x06</offset>
<name></name>
<bitmask>
<bit></bit>
<name>Unopposable</name>
</bitmask>
</value>
<value>
<type>id16</type>
<offset>0x268</offset>
<name>Unreachable Danger Trigger</name>
<option>
<value>00</value>
<name>Never</name>
</option>
<option>
<value>01</value>
<name>Visible</name>
</option>
<option>
<value>02</value>
<name>Shooting</name>
</option>
<option>
<value>03</value>
<name>Shooting Near Us</name>
</option>
<option>
<value>04</value>
<name>Damaging Us</name>
</option>
<option>
<value>05</value>
<name>Unused</name>
</option>
<option>
<value>06</value>
<name>Unused</name>
</option>
<option>
<value>07</value>
<name>Unused</name>
</option>
<option>
<value>08</value>
<name>Unused</name>
</option>
<option>
<value>09</value>
<name>Unused</name>
</option>
</value>
<value>
<type>id16</type>
<offset>0x26A</offset>
<name>Vehicle Danger Trigger</name>
<option>
<value>00</value>
<name>Never</name>
</option>
<option>
<value>01</value>
<name>Visible</name>
</option>
<option>
<value>02</value>
<name>Shooting</name>
</option>
<option>
<value>03</value>
<name>Shooting Near Us</name>
</option>
<option>
<value>04</value>
<name>Damaging Us</name>
</option>
<option>
<value>05</value>
<name>Unused</name>
</option>
<option>
<value>06</value>
<name>Unused</name>
</option>
<option>
<value>07</value>
<name>Unused</name>
</option>
<option>
<value>08</value>
<name>Unused</name>
</option>
<option>
<value>09</value>
<name>Unused</name>
</option>
</value>
<value>
<type>id16</type>
<offset>0x26C</offset>
<name>Player Danger Trigger</name>
<option>
<value>00</value>
<name>Never</name>
</option>
<option>
<value>01</value>
<name>Visible</name>
</option>
<option>
<value>02</value>
<name>Shooting</name>
</option>
<option>
<value>03</value>
<name>Shooting Near Us</name>
</option>
<option>
<value>04</value>
<name>Damaging Us</name>
</option>
<option>
<value>05</value>
<name>Unused</name>
</option>
<option>
<value>06</value>
<name>Unused</name>
</option>
<option>
<value>07</value>
<name>Unused</name>
</option>
<option>
<value>08</value>
<name>Unused</name>
</option>
<option>
<value>09</value>
<name>Unused</name>
</option>
</value>
<value>
<type>float</type>
<offset>0x270</offset>
<name>Danger Trigger Time</name>
</value>
<value>
<type>float</type>
<offset>0x274</offset>
<name>Danger Trigger Time - To</name>
</value>
<value>
<type>short</type>
<offset>0x278</offset>
<name>Friends Killed Trigger</name>
</value>
<value>
<type>short</type>
<offset>0x27A</offset>
<name>Friends Retreating Trigger</name>
</value>
<value>
<type>float</type>
<offset>0x288</offset>
<name>Retreat Time</name>
</value>
<value>
<type>float</type>
<offset>28C</offset>
<name>Retreat Time - To</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x06</offset>
<name></name>
<bitmask>
<bit></bit>
<name>Panic</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0x298</offset>
<name>Cowering Time</name>
</value>
<value>
<type>float</type>
<offset>0x29C</offset>
<name>Cowering Time - To</name>
</value>
<value>
<type>float</type>
<offset>0x2A0</offset>
<name>Friend Killed Panic Chance</name>
</value>
<value>
<type>id16</type>
<offset>0x2A4</offset>
<name>Leader Type</name>
<option>
<value>00</value>
<name>Elite</name>
</option>
<option>
<value>01</value>
<name>Jackal</name>
</option>
<option>
<value>02</value>
<name>Grunt</name>
</option>
<option>
<value>03</value>
<name>Hunter</name>
</option>
<option>
<value>04</value>
<name>Engineer</name>
</option>
<option>
<value>05</value>
<name>Assassin</name>
</option>
<option>
<value>06</value>
<name>Player</name>
</option>
<option>
<value>07</value>
<name>Marine</name>
</option>
<option>
<value>08</value>
<name>Crew</name>
</option>
<option>
<value>09</value>
<name>Combat Form</name>
</option>
<option>
<value>10</value>
<name>Infection Form</name>
</option>
<option>
<value>11</value>
<name>Carrier Form</name>
</option>
<option>
<value>12</value>
<name>Monitor</name>
</option>
<option>
<value>13</value>
<name>Sentinel</name>
</option>
<option>
<value>14</value>
<name>None</name>
</option>
<option>
<value>15</value>
<name>Mounted Weapon</name>
</option>
</value>
<value>
<type>float</type>
<offset>0x2A8</offset>
<name>Leader Killed Panic Chance</name>
</value>
<value>
<type>float</type>
<offset>0x2AC</offset>
<name>Panic Damade Threshold</name>
</value>
<value>
<type>float</type>
<offset>0x2B0</offset>
<name>Surprise Distance</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x06</offset>
<name></name>
<bitmask>
<bit></bit>
<name>Defensive</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0x2D0</offset>
<name>Hide Behind Cover Time</name>
</value>
<value>
<type>float</type>
<offset>0x2D4</offset>
<name>Hide Behind Cover Time - To</name>
</value>
<value>
<type>float</type>
<offset>0x2D8</offset>
<name>Hide Target-not-Visible Time</name>
</value>
<value>
<type>float</type>
<offset>0x2DC</offset>
<name>Hide Shield Fraction</name>
</value>
<value>
<type>float</type>
<offset>0x2E0</offset>
<name>Attack Shield Fraction</name>
</value>
<value>
<type>float</type>
<offset>0x2E4</offset>
<name>Pursue Shield Fraction</name>
</value>
<value>
<type>id16</type>
<offset>0x2F8</offset>
<name>Defensive Crouch Type</name>
<option>
<value>00</value>
<name>Never</name>
</option>
<option>
<value>01</value>
<name>Danger</name>
</option>
<option>
<value>02</value>
<name>Low Shields</name>
</option>
<option>
<value>03</value>
<name>Hide Behind Shield</name>
</option>
<option>
<value>04</value>
<name>Any Target</name>
</option>
<option>
<value>05</value>
<name>Flood Shamble</name>
</option>
</value>
<value>
<type>float</type>
<offset>0x2FC</offset>
<name>Attacking Crouch Threshold</name>
</value>
<value>
<type>float</type>
<offset>0x300</offset>
<name>Defending Crouch Threshold</name>
</value>
<value>
<type>float</type>
<offset>0x304</offset>
<name>Min Stand Time</name>
</value>
<value>
<type>float</type>
<offset>0x308</offset>
<name>Min Crouch Time</name>
</value>
<value>
<type>float</type>
<offset>0x30C</offset>
<name>Defending Hide Time Modifier</name>
</value>
<value>
<type>float</type>
<offset>0x310</offset>
<name>Attacking Evasion Threshold</name>
</value>
<value>
<type>float</type>
<offset>0x314</offset>
<name>Defending Evasion Threshold</name>
</value>
<value>
<type>float</type>
<offset>0x318</offset>
<name>Evasion Seek-Cover Chance</name>
</value>
<value>
<type>float</type>
<offset>031C</offset>
<name>Evasion Delay Time</name>
</value>
<value>
<type>float</type>
<offset>0x320</offset>
<name>Max Seek-Cover Distance</name>
</value>
<value>
<type>float</type>
<offset>0x324</offset>
<name>Cover Damage Threshold</name>
</value>
<value>
<type>float</type>
<offset>0x328</offset>
<name>Stalking Discovery Time</name>
</value>
<value>
<type>float</type>
<offset>0x32C</offset>
<name>Stalking Max Distance</name>
</value>
<value>
<type>float</type>
<offset>0x330</offset>
<name>Stationary Facing Angle</name>
</value>
<value>
<type>float</type>
<offset>0x334</offset>
<name>Change-Facing Stand Time</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x06</offset>
<name></name>
<bitmask>
<bit></bit>
<name>Pursuit</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0x33C</offset>
<name>Uncover Delay Time</name>
</value>
<value>
<type>float</type>
<offset>0x340</offset>
<name>Uncover Delay Time - To</name>
</value>
<value>
<type>float</type>
<offset>0x344</offset>
<name>Target Search Time</name>
</value>
<value>
<type>float</type>
<offset>0x348</offset>
<name>Target Search Time - To</name>
</value>
<value>
<type>float</type>
<offset>0x34C</offset>
<name>Pursuit-Postion Time</name>
</value>
<value>
<type>float</type>
<offset>0x350</offset>
<name>Pursuit-Postion Time - To</name>
</value>
<value>
<type>short</type>
<offset>0x354</offset>
<name>num positions (coord)</name>
</value>
<value>
<type>short</type>
<offset>0x358</offset>
<name>num positions (normal)</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x06</offset>
<name></name>
<bitmask>
<bit></bit>
<name>Berserk</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0x378</offset>
<name>Melee Attack Delay</name>
</value>
<value>
<type>float</type>
<offset>0x37C</offset>
<name>Melee Fudge Factor</name>
</value>
<value>
<type>float</type>
<offset>0x380</offset>
<name>Melee Charge Time</name>
</value>
<value>
<type>float</type>
<offset>0x384</offset>
<name>Melee Leap Range</name>
</value>
<value>
<type>float</type>
<offset>0x388</offset>
<name>Melee Leap Range - To</name>
</value>
<value>
<type>float</type>
<offset>0x38C</offset>
<name>Melee Leap Velocity</name>
</value>
<value>
<type>float</type>
<offset>0x390</offset>
<name>Melee Leap Chance</name>
</value>
<value>
<type>float</type>
<offset>0x394</offset>
<name>Melee Leap Ballistic</name>
</value>
<value>
<type>float</type>
<offset>0x398</offset>
<name>Melee Leap Ballistic</name>
</value>
<value>
<type>float</type>
<offset>0x39C</offset>
<name>Berserk Damage Amount</name>
</value>
<value>
<type>float</type>
<offset>0x3A0</offset>
<name>Berserk Damage Threshold</name>
</value>
<value>
<type>float</type>
<offset>0x3A4</offset>
<name>Berserk Damage Threshold</name>
</value>
<value>
<type>float</type>
<offset>0x3A8</offset>
<name>Berserk Proximity</name>
</value>
<value>
<type>float</type>
<offset>0x3AC</offset>
<name>Suicde Sensing Dist</name>
</value>
<value>
<type>float</type>
<offset>0x3B0</offset>
<name>Beserk Gernade Chance</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x06</offset>
<name></name>
<bitmask>
<bit></bit>
<name>Firing Position</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0x3B8</offset>
<name>Guard Position Time</name>
</value>
<value>
<type>float</type>
<offset>0x3BC</offset>
<name>Guard Position Time - To</name>
</value>
<value>
<type>float</type>
<offset>0x3C0</offset>
<name>Combat Position Time</name>
</value>
<value>
<type>float</type>
<offset>0x3C4</offset>
<name>Combat Position Time - To</name>
</value>
<value>
<type>float</type>
<offset>0x3C8</offset>
<name>Old Position Avoid Dist</name>
</value>
<value>
<type>float</type>
<offset>0x3CC</offset>
<name>Friend Avoid Dist</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x06</offset>
<name></name>
<bitmask>
<bit></bit>
<name>Communication</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0x3F8</offset>
<name>Noncombat Idle Speech Time</name>
</value>
<value>
<type>float</type>
<offset>0x3FC</offset>
<name>Noncombat Idle Speech Time - To</name>
</value>
<value>
<type>float</type>
<offset>0x400</offset>
<name>Combat Idle Speech Time</name>
</value>
<value>
<type>float</type>
<offset>0x404</offset>
<name>Combat Idle Speech Time - To</name>
</value>
</struct>
</plugin>

actv plugin:


<plugin>
<tag>actv</tag>
<struct>
<name>Main</name>
<size>0</size>
<value>
<type>bitmask32</type>
<offset>0x00</offset>
<name>Flags</name>
<bitmask>
<bit>32</bit>
<name>Can Shoot While Flying</name>
</bitmask>
<bitmask>
<bit>31</bit>
<name>Interpolate Colour in HSV</name>
</bitmask>
<bitmask>
<bit>30</bit>
<name>Has Unlimited Gernades</name>
</bitmask>
<bitmask>
<bit>29</bit>
<name>Moveswitch Stay w/ Freinds</name>
</bitmask>
<bitmask>
<bit>28</bit>
<name>Active Camo</name>
</bitmask>
<bitmask>
<bit>27</bit>
<name>Super Active Camo</name>
</bitmask>
<bitmask>
<bit>26</bit>
<name>Cannot Used Ranged Weapons</name>
</bitmask>
<bitmask>
<bit>25</bit>
<name>Prefer Passenger Seat</name>
</bitmask>
</value>
<value>
<type>bitmask32</type>
<offset>0x06</offset>
<name></name>
<bitmask>
<bit> </bit>
<name>Movement Switching</name>
</bitmask>
</value>
<value>
<type>id16</type>
<offset>0x4C</offset>
<name>Movement Type</name>
<option>
<value>00</value>
<name>Always Run</name>
</option>
<option>
<value>01</value>
<name>Always Crouch</name>
</option>
<option>
<value>02</value>
<name>Switch Type</name>
</option>
</value>
<value>
<type>float</type>
<offset>0x50</offset>
<name>Initial Crouch Chance</name>
</value>
<value>
<type>float</type>
<offset>0x54</offset>
<name>Crouch Time</name>
</value>
<value>
<type>float</type>
<offset>0x58</offset>
<name>Crouch Time - To</name>
</value>
<value>
<type>float</type>
<offset>0x5C</offset>
<name>Run Time</name>
</value>
<value>
<type>float</type>
<offset>0x60</offset>
<name>Run Time - To</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x06</offset>
<name></name>
<bitmask>
<bit> </bit>
<name>Ranged Combat</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0x74</offset>
<name>Max Firing Distance</name>
</value>
<value>
<type>float</type>
<offset>0x78</offset>
<name>Rate of Fire</name>
</value>
<value>
<type>float</type>
<offset>0x7C</offset>
<name>Projectile Error</name>
</value>
<value>
<type>float</type>
<offset>0x80</offset>
<name>First Burst Delay Time</name>
</value>
<value>
<type>float</type>
<offset>0x84</offset>
<name>First Burst Delay Time - To</name>
</value>
<value>
<type>float</type>
<offset>0x88</offset>
<name>New-Target Firing Pattern Time</name>
</value>
<value>
<type>float</type>
<offset>0x8C</offset>
<name>Surprise Delay Time </name>
</value>
<value>
<type>float</type>
<offset>0x90</offset>
<name>Surprise Fire-Wildly Time</name>
</value>
<value>
<type>float</type>
<offset>0x94</offset>
<name>Surprise Fire-Wildly Chance</name>
</value>
<value>
<type>float</type>
<offset>0x98</offset>
<name>Death Fire-Wildly Time</name>
</value>
<value>
<type>float</type>
<offset>0x9C</offset>
<name>Desired Combat Range</name>
</value>
<value>
<type>float</type>
<offset>0xA0</offset>
<name>Desired Combat Range - To</name>
</value>
<value>
<type>float</type>
<offset>0xBC</offset>
<name>Target Tracking</name>
</value>
<value>
<type>float</type>
<offset>0xC0</offset>
<name>Target Leading</name>
</value>
<value>
<type>float</type>
<offset>0xC4</offset>
<name>Weapon Damage Modifier</name>
</value>
<value>
<type>float</type>
<offset>0xC8</offset>
<name>Damage Per Second</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x06</offset>
<name></name>
<bitmask>
<bit> </bit>
<name>Busrt Geometry</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0xCC</offset>
<name>Busrt Origin Radius</name>
</value>
<value>
<type>float</type>
<offset>0xD0</offset>
<name>Busrt Origin Angle</name>
</value>
<value>
<type>float</type>
<offset>0xD4</offset>
<name>Busrt Return Length</name>
</value>
<value>
<type>float</type>
<offset>0xD8</offset>
<name>Busrt Return Length - To</name>
</value>
<value>
<type>float</type>
<offset>0xDC</offset>
<name>Busrt Return Angle</name>
</value>
<value>
<type>float</type>
<offset>0xE0</offset>
<name>Brust Duration</name>
</value>
<value>
<type>float</type>
<offset>0xE4</offset>
<name>Brust Duration - To</name>
</value>
<value>
<type>float</type>
<offset>0xE8</offset>
<name>Brust Seperation</name>
</value>
<value>
<type>float</type>
<offset>0xEC</offset>
<name>Brust Seperation - To</name>
</value>
<value>
<type>float</type>
<offset>0xF0</offset>
<name>Brust Angular Modifier</name>
</value>
<value>
<type>float</type>
<offset>0xF4</offset>
<name>Special Damage Modifier</name>
</value>
<value>
<type>float</type>
<offset>0xF8</offset>
<name>Special Projectile Error</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x06</offset>
<name></name>
<bitmask>
<bit> </bit>
<name>Firing Patterns</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0x100</offset>
<name>New Target Burst Duration</name>
</value>
<value>
<type>float</type>
<offset>0x104</offset>
<name>New Target Burst Separation</name>
</value>
<value>
<type>float</type>
<offset>0x108</offset>
<name>New Target Rate of Fire</name>
</value>
<value>
<type>float</type>
<offset>0x10C</offset>
<name>New Target Projectile Error</name>
</value>
<value>
<type>float</type>
<offset>0x110</offset>
<name>Moving Burst Duration</name>
</value>
<value>
<type>float</type>
<offset>0x114</offset>
<name>Moving Burst Separation</name>
</value>
<value>
<type>float</type>
<offset>0x118</offset>
<name>Moving Rate of Fire</name>
</value>
<value>
<type>float</type>
<offset>0x11C</offset>
<name>Moving Projectile Error</name>
</value>
<value>
<type>float</type>
<offset>0x120</offset>
<name>Berserk Burst Duration</name>
</value>
<value>
<type>float</type>
<offset>0x124</offset>
<name>Berserk Burst Separation</name>
</value>
<value>
<type>float</type>
<offset>0x128</offset>
<name>Berserk Rate of Fire</name>
</value>
<value>
<type>float</type>
<offset>0x12C</offset>
<name>Berserk Projectile Error</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x06</offset>
<name></name>
<bitmask>
<bit> </bit>
<name>Special-Case Firing Properties</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0x144</offset>
<name>Super-Ballistic Range</name>
</value>
<value>
<type>float</type>
<offset>0x148</offset>
<name>Bombardment Range</name>
</value>
<value>
<type>float</type>
<offset>0x14C</offset>
<name>Modified Vision Range</name>
</value>
<value>
<type>id16</type>
<offset>0x150</offset>
<name>Special Fire Mode</name>
<option>
<value>00</value>
<name>None</name>
</option>
<option>
<value>01</value>
<name>Overcharge</name>
</option>
<option>
<value>02</value>
<name>Secondary Fire</name>
</option>
</value>
<value>
<type>id16</type>
<offset>0x154</offset>
<name>Special Fire Situation</name>
<option>
<value>00</value>
<name>Never</name>
</option>
<option>
<value>01</value>
<name>Enemy Visible</name>
</option>
<option>
<value>02</value>
<name>Enemy Out of Sight</name>
</option>
<option>
<value>03</value>
<name>Strafing</name>
</option>
</value>
<value>
<type>float</type>
<offset>0x158</offset>
<name>Special-Fire Chance</name>
</value>
<value>
<type>float</type>
<offset>0x15C</offset>
<name>Special-Fire Delay</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x06</offset>
<name></name>
<bitmask>
<bit> </bit>
<name>Berserking and Melee</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0x160</offset>
<name>Melee Range</name>
</value>
<value>
<type>float</type>
<offset>0x164</offset>
<name>Melee Abort Range</name>
</value>
<value>
<type>float</type>
<offset>0x168</offset>
<name>Berserk Firing Ranges</name>
</value>
<value>
<type>float</type>
<offset>0x16C</offset>
<name>Berserk Firing Ranges - To</name>
</value>
<value>
<type>float</type>
<offset>0x170</offset>
<name>Berserk Melee Range</name>
</value>
<value>
<type>float</type>
<offset>0x174</offset>
<name>Berserk Melee Abort Range</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x06</offset>
<name></name>
<bitmask>
<bit> </bit>
<name>Grenades</name>
</bitmask>
</value>
<value>
<type>id16</type>
<offset>0x180</offset>
<name>Gernade Type</name>
<option>
<value>00</value>
<name>Human Fragmentation</name>
</option>
<option>
<value>01</value>
<name>Covenant Plasma</name>
</option>
</value>
<value>
<type>id16</type>
<offset>0x182</offset>
<name>Trajectory Type</name>
<option>
<value>00</value>
<name>Toss</name>
</option>
<option>
<value>01</value>
<name>Lob</name>
</option>
<option>
<value>02</value>
<name>Bounce</name>
</option>
</value>
<value>
<type>id16</type>
<offset>0x184</offset>
<name>Grenade Stimulus</name>
<option>
<value>00</value>
<name>Never</name>
</option>
<option>
<value>01</value>
<name>Visible Target</name>
</option>
<option>
<value>02</value>
<name>Seek Cover</name>
</option>
</value>
<value>
<type>short</type>
<offset>0x186</offset>
<name>Min Enemy Count</name>
</value>
<value>
<type>float</type>
<offset>0x188</offset>
<name>Enemy Radius</name>
</value>
<value>
<type>float</type>
<offset>0x18C</offset>
<name>Grenade Velocity</name>
</value>
<value>
<type>float</type>
<offset>0x190</offset>
<name>Grenade Ranges</name>
</value>
<value>
<type>float</type>
<offset>0x194</offset>
<name>Grenade Ranges - To</name>
</value>
<value>
<type>float</type>
<offset>0x198</offset>
<name>Collateral Damage Radius</name>
</value>
<value>
<type>float</type>
<offset>0x19C</offset>
<name>Grenade Chance</name>
</value>
<value>
<type>float</type>
<offset>0x1A0</offset>
<name>Grenade Check Time</name>
</value>
<value>
<type>float</type>
<offset>0x1A4</offset>
<name>Encounter Grenade Timeout</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x06</offset>
<name></name>
<bitmask>
<bit> </bit>
<name>Items</name>
</bitmask>
</value>
<value>
<type>short</type>
<offset>0x1D0</offset>
<name>Grenade Count</name>
</value>
<value>
<type>short</type>
<offset>0x1D2</offset>
<name>Grenade Count - To</name>
</value>
<value>
<type>float</type>
<offset>0x1D4</offset>
<name>Dont Drop Grenades Chance</name>
</value>
<value>
<type>float</type>
<offset>0x1D8</offset>
<name>Drop Weapon Loaded</name>
</value>
<value>
<type>float</type>
<offset>0x1DC</offset>
<name>Drop Weapon Loaded - To</name>
</value>
<value>
<type>short</type>
<offset>0x1E0</offset>
<name>Drop Weapon Ammo</name>
</value>
<value>
<type>short</type>
<offset>0x1E2</offset>
<name>Drop Weapon Ammo - To</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x06</offset>
<name></name>
<bitmask>
<bit> </bit>
<name>Unit</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0x200</offset>
<name>Body Vitality</name>
</value>
<value>
<type>float</type>
<offset>0x204</offset>
<name>Shield Vitality</name>
</value>
<value>
<type>float</type>
<offset>0x208</offset>
<name>Shield Sapping Radius</name>
</value>
<value>
<type>short</type>
<offset>0x30C</offset>
<name>Forced Shader Permutation</name>
</value>


<value>
<type>reflexive</type>
<offset>0x22C</offset>
<name>Change Colour</name>
</value>

<struct>
<name>Change Colour</name>
<size>0x20</size>


<value>
<type>float</type>
<offset>0x00</offset>
<name>Colour Lower Bound - r</name>
</value>
<value>
<type>float</type>
<offset>0x04</offset>
<name>Colour Lower Bound - g</name>
</value>
<value>
<type>float</type>
<offset>0x08</offset>
<name>Colour Lower Bound - b</name>
</value>
<value>
<type>float</type>
<offset>0x0C</offset>
<name>Colour Upper Bound - r</name>
</value>
<value>
<type>float</type>
<offset>0x10</offset>
<name>Colour Upper Bound - g</name>
</value>
<value>
<type>float</type>
<offset>0x14</offset>
<name>Colour Upper Bound - b</name>
</value>

</struct>

</struct>
</plugin>


Tell me if you need any more, i can upload the whole set that i have.

Pooky
September 7th, 2008, 03:49 AM
The rest would be nice just for the sake of having them, but that's exactly what I needed. Rep. :)

Corvette19
September 7th, 2008, 02:19 PM
Megaupload (http://www.megaupload.com/?d=IY2RPHZS)
MediaFire (http://www.mediafire.com/?jfmtohexzxw)
FileFactory (http://www.filefactory.com/file/931654/n/plugins_rar)
FileFront (http://files.filefront.com/pluginsrar/;11268913;/f)
SendSpace (http://www.sendspace.com/file/ayn0ee)
Uploading (http://www.uploading.com/files/8OWGQ4VA/plugins.rar.html)
BigUpload (http://www.bigupload.com/files/ZIPSYQG0KE/plugins.rar.html)
EasyShare (http://w14.easy-share.com/1701041696.html)
FreeUploadShare (http://www.FreeUploadShare.com/DOWNLOAD/54319717/plugins.rar)
UploadSpot (http://www.uploadspot.com/g67751pid51b/plugins.rar.htm)
MaxiShare (http://www.maxishare.net/en/file/7240/plugins-rar.html)
WebFileHost (http://www.webfilehost.com/?mode=viewupload&id=5142502)

12 Download mirrors!

I have taken time to upload these for everyone!

Quoted from halomods, it took me a while to upload all those >=(
You should have looked through the topic >=(

Pooky
September 7th, 2008, 02:47 PM
You should have looked through the topic >=(

Have you tried reading through a 7 page thread on halomods lately :eyesroll:

rep for you too, anyway :p