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ultama121
September 25th, 2008, 11:13 PM
It came to my attention that some people here really love Goldeneye. For those (:awesome:) guys I have quite the treat.

Some amazing Korns of the world have actually taken the time to hack Goldeneye and do sooooo much amazing stuff with it. Some examples: completely custom levels, levels converted from Halo (not kidding, people have ported CE levels :O) and Perfect Dark. So far, the main methods of making levels are the hammer editor and simply modeling the level from scratch.

There is an amazing visual level editor made entirely for Goldeneye. Its called the Goldeneye Setup Editor.

There is of course a dedicated website database for tuts, levels, videos, everything. http://www.goldeneyevault.com/ (Get the editor here)

There is an active message board as well for all of the active Goldeneye modders. http://www.shootersforever.com/forums_message_boards/

Here are some awesome gameplay videos via youtube:

NOKqKgadmd0
FJbNB0n0Yes
pG1QbBvIOzg
xR7XMy_hKrE


Did I mention you can play all of this ONLINE with a special emulator?

Mupen64k is the name. ;) Full guide ova here. http://www.goldeneyeonline.com/

Who to thank for these amazing possibilities?
Zoinkity
Wreck
SubDrag
Dragonsbretheren
Kode-Z
r.e.l. 237
(Go meet 'em)
I hope I remembered everyone.

Oh yeah, N64 USB adapters. 10$. http://www.ztnetstore.com/product_info.php?ref=48%20&%20products_id=86

(There are also N64 Controllers on the Website)

... That was long winded *coughs from lack of air*. :embarrassed:

Last thing, Halo thread. http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=3187

(http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=3187)Edit: I forgot to mention some things.

You can do most of this on the console as well. If you're happy for now with SP-MP conversions, new missions, the Citadel in MP (The Citadel was an alpha level used to test Goldeneye's various features, it was recovered in the game's data and the clipping was restored) you can use an N64 Gameshark. The levels are in gigantic code format. :rolleyes: Don't worry, you don't need to enter these codes manually, you can upload them to a GameShark via parallel port.

There's a tut for uploading codes here: http://www.goldeneyeforever.com/gameshark_pc_tutorial.php

You also need an N64 expansion pack to use level codes.
Get one of those on Ebay or here: http://www.amazon.com/Nintendo-64-Expansion-Pack/dp/B000Y8P6F2/ref=sr_1_2?ie=UTF8&s=videogames&qid=1222636037&sr=8-2

That code method will work for everything besides the Citadel which has its own special method.
There is a readme that explains everything in the download located here:
http://www.amazon.com/Nintendo-64-Expansion-Pack/dp/B000Y8P6F2/ref=sr_1_2?ie=UTF8&s=videogames&qid=1222636037&sr=8-2

If you want to be able to play completely new levels on the Console, you'll need to go ahead and purchase an N64 backup device. *goes to look for a link*
Ah, doesn't seem like anyone gets them consistently, just look around for them, they're everywhere.
Here's a link that explains some of the different backup devices: http://n64.icequake.net/#reviews

(http://n64.icequake.net/#reviews)Update: 12-15-08
OW99HbWE5Ew
Update: 7-20-09
Ok, so the first full custom campaign ever is in the works. Its called Goldfinger 64. Its essentially a recreation of the James Bond movie, Goldfinger, in the Goldeneye Engine. It's going to be pretty cool. It has a moddb profile right here: http://www.moddb.com/mods/goldfinger-64
Here's some media:
http://media.moddb.com/images/mods/1/14/13361/3.1.jpg
http://media.moddb.com/images/mods/1/14/13361/a6.jpg
http://media.moddb.com/images/mods/1/14/13361/db5.jpg

Kalub
September 25th, 2008, 11:19 PM
Pretty cool

Heathen
September 25th, 2008, 11:22 PM
HOW HAVE I MISSED THIS?!?!


FRACKING AWESOME.

You have made my day/night.

ultama121
September 25th, 2008, 11:24 PM
Anyone wanna play soon enough? ;)

Pooky
September 25th, 2008, 11:24 PM
Wow, I loved goldeneye but I never knew about all this :S

Too bad I've yet to find an emulator video plugin that doesn't make goldeneye look like dog shit :\

Heathen
September 25th, 2008, 11:25 PM
How are the halo maps?

Are they at all playable?

ultama121
September 25th, 2008, 11:26 PM
As far as I know, they are still in the stage of optimizing them... so far only Hang 'Em High is converted as far as I know.

For you Pooks: ;)
http://www.goldeneyeforever.com/n64_emulators_emulation.php

Also, if you have a freaking awesome GFX card, there is a crazy accurate plugin that does everything right.
http://glide64.emuxhaven.net/
Napalm is its name. :D

Heathen
September 25th, 2008, 11:48 PM
http://www.modacity.net/forums/showthread.php?t=12012

Come post yours in mine to be fair Ultima.

Pooky
September 25th, 2008, 11:52 PM
I was hoping you weren't going to post Rice's :\

his is nice for most games, but I still get the biggest problems with Goldeneye which are fucked up lighting and all maps are missing skyboxes

Heathen
September 25th, 2008, 11:54 PM
? It works fine for me in pj64 with the default plug-ins. Even online :/

Pooky
September 25th, 2008, 11:55 PM
Could be a driver issue on my end, but it's never worked particularly well with any plugin

It's an issue a lot of people have posted about though, not just me

ultama121
September 25th, 2008, 11:56 PM
Go with Napalm, man.

Pooky
September 26th, 2008, 12:01 AM
I wouldn't call my graphics card freaking awesome (Radeon HD 3650) but I'll give it a shot

ultama121
September 26th, 2008, 12:02 AM
That was a bit (huge) of an exaggeration..

Heathen
September 26th, 2008, 12:14 AM
I was gonna say...because its an n64 emu lol.

Longshot
September 26th, 2008, 01:41 AM
Yeah, I just sort of like screwing around with the multiplayer aspect of the editor, lately I've just ripped some single player levels and imported them into 3ds Max to see how they were constructed.

Dam actually has over 11k faces.

Everything you see is obviously owned by Rare / Nintendo etc.

Here are some screens.

http://img242.imageshack.us/img242/5808/17362285gc7.th.png (http://img242.imageshack.us/my.php?image=17362285gc7.png)http://img242.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)http://img242.imageshack.us/img242/1925/43979027sg2.th.png (http://img242.imageshack.us/my.php?image=43979027sg2.png)http://img242.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php) http://img402.imageshack.us/img402/8712/28509912bi5.th.png (http://img402.imageshack.us/my.php?image=28509912bi5.png)http://img402.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)http://img402.imageshack.us/img402/6667/10311701qg0.th.png (http://img402.imageshack.us/my.php?image=10311701qg0.png)http://img402.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php) http://img296.imageshack.us/img296/5914/57548704xn0.th.png (http://img296.imageshack.us/my.php?image=57548704xn0.png)http://img296.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)

Sargent_Hawk
September 26th, 2008, 03:23 PM
Oh shit, emulators...
I gave up on them, I searched for roms and had to reformatt every week...

Pooky
September 26th, 2008, 06:14 PM
Oh shit, emulators...
I gave up on them, I searched for roms and had to reformatt every week...

Protip: Don't download from sites that force you to vote and are stuffed full of hentai banners :downs:

Hotrod
September 26th, 2008, 07:15 PM
I'm interested to see these Halo levels ported to Goldeneye, anybody got any screenshots?

Goldeneye was an awesome game, and I really enjoyed playing it the few occasions I got.

ultama121
September 26th, 2008, 07:31 PM
There's a gameplay vid... *goes to find it*
Looks like they were in the process of porting a crapload of them. :O

http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=2629&postdays=0&postorder=asc&start=30

Screens start on that page and the video is in there somewhere.

Oh and also, for the lulz.
fy_iceworld in Goldeneye.
TDSQGfRs2dk

Longshot
September 27th, 2008, 10:07 PM
You can use 3ds Max to create maps too, just make sure you export it as an .obj, use 32x32 textures and have floor wherever you walk.

ultama121
September 27th, 2008, 10:13 PM
So far, the main methods of making levels are the hammer editor and simply modeling the level from scratch.
:rolleyes:

ultama121
September 28th, 2008, 05:20 PM
Bump, main post updated.

Pooky
September 28th, 2008, 10:36 PM
sigh, if I use Jabo's or Rice's video the game renders fine except for the skybox. If I use Napalm, I finally get the skybox but then everything else breaks

:|

ultama121
December 15th, 2008, 09:47 PM
OW99HbWE5Ew
Bump.

Limited
December 16th, 2008, 02:42 AM
I always knew some one would mod the hell out of GoldenEye, just never bothered to look/check. Wish I did now, this looks sick. One of the best N64 games and par to Halo, the most fun I've had in a game with friends. Sadly I'm not on my pc right now, but after Xmas I will look into some modding :)

Great first post btw.

Lex1337
December 17th, 2008, 04:06 PM
Makes me regret ever peeing on my N64.

LlamaMaster
December 17th, 2008, 09:22 PM
Wat.

ultama121
July 20th, 2009, 08:13 PM
Bump, main post updated. :)

Pyong Kawaguchi
July 20th, 2009, 08:20 PM
Heh, this is just an excuse to use shitty visuals! >:U

ultama121
July 20th, 2009, 08:23 PM
DirectX 7 (?) ftw.

Pyong Kawaguchi
July 20th, 2009, 08:39 PM
Only microsoft consoles get directx, Im pretty sure everything else is OGL

Donut
July 20th, 2009, 08:56 PM
Wow, I loved goldeneye but I never knew about all this :S

Too bad I've yet to find an emulator video plugin that doesn't make goldeneye look like dog shit :\
have you tried rice plugin version 10 or whatever its called for project 64? it looks good for me. the default project 64 plugins work well too.