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View Full Version : [SOURCE] Mapping Contest.



legionaire45
September 27th, 2008, 03:05 PM
Information here. (http://www.fpsbanana.com/threads/133530)

I would really like to see more people making Source content. I can't map very well, but I can give people help regarding compiling stuff and getting it in game. I can also help with basic things in hammer although I am pretty nooby.

Anyway, I think it would be interesting to see people's ideas for LHC maps. I might play around with making some stuff later and post it in this thread. School comes first though :saddowns:.

Oh yeah, and for those who won't read the FPSB link: There's a $50 prize for the winning map.

ultama121
September 27th, 2008, 05:17 PM
That's a pretty cool contest.

Rentafence
September 28th, 2008, 07:22 PM
Heh, sweet. I should totally get into Source mapping. Only problem is I like modeling the map with max. I don't want to scuffle with that bullshit with brushes. Also, whoever it was there that mentioned do it TF2 style is a genius.

Sargent_Hawk
September 29th, 2008, 03:13 PM
I would start making maps for source games, if I could find some tuts for Hammer that is.

Pooky
September 29th, 2008, 03:51 PM
I would start making maps for source games, if I could find some tuts for Hammer that is.

http://developer.valvesoftware.com/wiki/Main_Page

:|

DOMINATOR
September 30th, 2008, 02:13 AM
this rules out TF2 correct? tf2 isn't source engine?

Pooky
September 30th, 2008, 09:26 AM
this rules out TF2 correct? tf2 isn't source engine?

Yes it is.


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