View Full Version : [MAP WIP]Overcharge
Advancebo
October 12th, 2008, 08:51 PM
Well I have been working on this map for about a month now.
http://i218.photobucket.com/albums/cc292/Advancebo/tawf.jpg
http://i218.photobucket.com/albums/cc292/Advancebo/overchargesap.jpg
I plan on adding a few underground tunnels. And I will be getting a new base. Gameplay and BSP is subject to change.
Inferno
October 12th, 2008, 08:55 PM
That's pretty average work. Improve the cliff some and make the terrain a bit more varied. The sides of the map look too flat and would be pistol dominated. The diffuse ground texture is too "clean" it needs to look like a old dirt road not a clean cut dirt path and also the color for the grass and dirt is too bright i think. Polish this map up and it could turn out decent.
SnaFuBAR
October 12th, 2008, 08:58 PM
needs a few tunnel passages and some large rock outcroppings to improve gameplay.
NuggetWarmer
October 12th, 2008, 09:03 PM
Not the best, but not the worst. Good to see you're improving, AdvanceBo. The cliff texture is really, well, non-cliff-like. It seems to much like concrete. You also need to work on your forerunner angles. Take a look at some of the maps throughout the Halo games and get an idea of that. It also helps if you draw out your ideas on paper. Your cliff angles need some work too. You can see references from other models, and just pictures of cliff via Google Image Search. Where are the weapons being placed on the map?
DarkHalo003
October 12th, 2008, 09:14 PM
Yeah, I think you should add some tunnels here and there. Also, it would be really good to improve the ground and grass textures. Can you change the sky too?
Advancebo
October 12th, 2008, 09:40 PM
Im working on a new ground map. And I will be adding tunnels around the cliffs. Sky is staying. And yah i know, bases suck. Ill try modeling a new one, or maybe get someone to. There are weapons near and around the bases. a bout 1 or 2 at each hill and pit.and a few in the central area. also please take in notice that this is a box map tesselated and soft selected. I need to change some of the heights, as some of the slopes are to dynamic on the playing area
DarkHalo003
October 12th, 2008, 09:45 PM
Add snipers at the tops of the hills in front of each base. I think that would balance the sniper.
Advancebo
October 12th, 2008, 09:52 PM
Theres a sniper on the bridge, only 1
Inferno
October 12th, 2008, 10:13 PM
If you don't want to model a new base you could use this one http://hce.halomaps.org/index.cfm?fid=3334
Although you'd definitely need to remodel some parts of it cause its got some issues.
NuggetWarmer
October 12th, 2008, 10:39 PM
Alright, if there's a sniper, you'll definitely need more cover. I suggest making a pathway that goes around the map, so somebody could pull a surprise attack.
Kalub
October 12th, 2008, 10:45 PM
Things that make you go: buhhuhhuh
DaneO'Roo
October 13th, 2008, 06:47 AM
What the fuck is with people and THOSE DAM GROUND MAP COLOURS.
It looks like someone grabbed a small child, force fed it a bag of Doritos and what Terrance McKenna would call a "Heroic Dose" of magic mushrooms and dragged it by it's feet in a figure eight around a freshly turfed miniature gold course while it vomited profusely.
It's shit, but keep going, you'll get better.
Hunter
October 13th, 2008, 01:22 PM
The ground texture needs to be more grey and realistic, you don't get sand or grass at 255 of that colour usually :/
FRain
October 14th, 2008, 08:28 AM
Well I have been working on this map for about a month now.
(snip)
I plan on adding a few underground tunnels. And I will be getting a new base. Gameplay and BSP is subject to change.
This map is very, very basic, take tons of criticism from here and you'll slowly improve.
Things that could be changed:
Ground texture (what the hell, dane?)
Base is way, too boxy. Even though this might not be a good idea as some mapmakers could take that as ripping, take the bases from like, Infinity, the ones that have the little artillery shell on the top. Those are quite nice.
I could come up with more, but its only 5:30 AM and I dont know why the fuck I'm up this early.
Also, cover, tunnels and shit. Also, what Hunter said to fix on the ground. Having a single color be 255 is very annoying, and the only time I ever do it is with sprites. (blue border)
Ki11a_FTW
October 14th, 2008, 02:33 PM
horrible structures. re do them
Geo
October 14th, 2008, 02:41 PM
It looks like someone grabbed a small child, force fed it a bag of Doritos and what Terrance McKenna would call a "Heroic Dose" of magic mushrooms and dragged it by it's feet in a figure eight around a freshly turfed miniature gold course while it vomited profusely.
A very colorful description... I'm impressed.
Advancebo
October 14th, 2008, 09:02 PM
Well, bases are going to be Asgard Bases, If I cant model a better one or find another. And yes, new ground map will be created. Sorry I cant post pics right now, maybe this weekend
Higuy
October 17th, 2008, 12:53 PM
I suggest making cave tunnels but not on the side of the map. Make them go thre the jumps into the center of the map. Also mabey add a teleporter ( or not ) Also, raise the cliffs up becuase if people can get up there they can camp. Looks pretty good as fas it is now.
PopeAK49
October 18th, 2008, 05:07 PM
Use my tutorial for making a base simular to the type you made but beter.
killer9856
October 18th, 2008, 11:30 PM
Yeah watch that dudes tut. I actually learned what bridge tool does :D
Apoc4lypse
October 20th, 2008, 07:08 PM
http://img135.imageshack.us/img135/1924/palindaughternj4.png
I thought that was an appropriate response.
E: I knew something was missing from this thread...
dont take it personal, I'm just fishing for lol's, keep practicing and ull get better.
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