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Ki11a_FTW
October 24th, 2008, 07:27 PM
Well Actually its only the beginning :lol:

Filefront: 720p (http://files.filefront.com/delta+announcementwmv/;12150328;/fileinfo.html)

Youtube: http://www.youtube.com/watch?v=9feKzx16lZY

So yeah video starts out with a max scene, then ingame

The name is used for school purposes so just avoid that.

Yeah i had a bigger update in mind, but ill save the rest for later.

Theres a lot of custom content that is being worked on currently

Just letting you all know that its still being worked on.


Credits:

Music: Boston's More Than A Feeling

Halo 2 content: Bungie and Microsoft Game Studio

Everything else: myself; oh and Hdoan enhances some textures.



And for those who hadn't seen the last thread, this is a WIP SP campaign

more updates in the future.

E: oh yeah ignore that red bridge :P

Disaster
October 24th, 2008, 07:30 PM
Whoa. Nice work there killa. Looking forward to seeing it completed.

Ki11a_FTW
October 24th, 2008, 07:36 PM
The Structures are more detailed with the delta props i made for the level, the shaders are identical to the shader environments aswell

Alwin Roth
October 24th, 2008, 08:11 PM
Cool, So wait. Your making a halo 2 campaign?

n00b1n8R
October 24th, 2008, 08:16 PM
So it's a halo 2 style campaign level? Looks interesting.

Is it just going to be the one level or what?

Invader Veex
October 24th, 2008, 08:20 PM
For those of you who have no idea what this is: http://halo.modacity.net/forums/showthread.php?t=8390

Higuy
October 24th, 2008, 09:09 PM
Looks awesome. Could of added more to video though D:

Ki11a_FTW
October 24th, 2008, 10:25 PM
its a whole campaign meaning more then one level. This particular level is inspired off the halo 2 level

Inferno
October 24th, 2008, 11:09 PM
Looks great! I love the sky and water.
Can I haz beta?

Ki11a_FTW
October 24th, 2008, 11:19 PM
i also have dropships pretty much working perfectly, ill show more on that after some more updates

onion pistol
October 25th, 2008, 06:51 PM
Looks epic. Nice job.

sevlag
October 25th, 2008, 07:58 PM
niceness in a jar my friend. *drools* can't wait to play

FRain
October 26th, 2008, 03:07 PM
Of course, the BSP structures need moar detail modeled in, but I'm sure you knew that, but it looks pretty damn good overall.

Masterz1337
October 26th, 2008, 03:16 PM
Why do they need more detail? It's ine, considering this is an older game. All you people keep wanting next gen art on a game from last generation. No wonder you people can't finish or complete anything.

Rook
October 26th, 2008, 03:44 PM
Looks great man hope to see updates.

DarkHalo003
October 26th, 2008, 04:38 PM
This campaign does look good so far. Can't wait for an update. :)

Apoc4lypse
October 26th, 2008, 05:47 PM
Why do they need more detail? It's ine, considering this is an older game. All you people keep wanting next gen art on a game from last generation. No wonder you people can't finish or complete anything.

I think we just identified the problem everyones having lol...

Dwood
October 26th, 2008, 05:52 PM
I think we just identified the problem everyones having lol...


Fun > detail even though fun + detail is better.

Pooky
October 27th, 2008, 01:33 PM
Why do they need more detail? It's ine, considering this is an older game. All you people keep wanting next gen art on a game from last generation. No wonder you people can't finish or complete anything.

^

It's a dark age for CE mod players, nothing ever fucking gets released :|

Heathen
October 27th, 2008, 02:35 PM
When something great happens I expect to see it here first and then I will reinstall halo ce...

§partan 8
October 28th, 2008, 04:37 AM
This looks good. Hope you finish it.

FRain
October 28th, 2008, 10:06 AM
Why do they need more detail? It's ine, considering this is an older game. All you people keep wanting next gen art on a game from last generation. No wonder you people can't finish or complete anything.
Do I need to explain why this statement is false?

Pooky
October 28th, 2008, 11:09 AM
Do I need to explain why this statement is false?

What have you finished FRain?

Sel
October 28th, 2008, 11:50 AM
pwn'd

ICEE
October 28th, 2008, 12:21 PM
Do I need to explain why this statement is false?
yes

FRain
October 28th, 2008, 06:36 PM
I'm not saying I've finished anything, I'm saying that the technology nowadays, can run a higher caliber of detail, you don't have to stick with 1 polygon walls anymore, you can break it up into about 5 now! Isn't it amazing how new graphics cards, of course there is a limit, but the limit has been raised. You still can't do bumpmaps on non-bsps (talk to Doan, apparently he can.) but you can do better bumpmaps ON bsps. You know where this topic is going.

Enough [threadjack] and [derail] and [pickafightwithmasterz] and [troll] from me, continue.