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Jean-Luc
October 25th, 2008, 01:16 AM
Video games. Everyone knows about them, many people love them, and a fair portion hate them. Despite these opposing viewpoints, it is readily apparent from the media and the general social structure of current American society that video games are a large aspect of life for many people. Why is it then, that video games seem to have improved in many areas, but fallen in so many others? I know not all of you will agree with me, but here are my views on the video game industry.

I began playing video games at the early age of 4 years old. This was back in the days before Pentiums, Shader model 3.0, and generally all the technical achievements we have today. Back then, in 1994, my father had recently purchased the classic DOS game, Doom II, and I quickly became addicted to the run and gun gameplay, and not suprisingly, became emotionally attatched to the incredible BFG. Back then, games were relatively simple in terms of gameplay, level design, graphics, and most aspects, but they held one of the most crucial design plans of any form of entertainment. They were pure, unadulterated fun. I became fascinated with video games, and continued playing more and more. I received a playstation, which proved to be many hundreds of hours of entertainment due to well produced games like Spyro the Dragon, Crash Bandicoot, and many others.

Let’s fast-forward to the current generation, and the one that just passed. Video games now are full of high production value, fantastic storylines, generally killer graphics and sound design, and a lot of innovative gameplay. Sounds great on paper right? Well, I will not dispute that there are quite a few extremely high quality games today that are ripe with enjoyment. Why then, do I believe that we have taken some steps backward? The answer is simple…

A lot of games today have lost the charm that made them memorable. Games today fall under many categories, varying anywhere from family-friendly puzzle games, to intensely violent and crowd dividing shooters such as Grand Theft Auto. In this range, you can find many enjoyable games such as Gears of War, Halo, Supreme Commander, and Mass Effect. But then, among these you can find a vast quantity of games that are politely described as “horrid” by even the kindest of critics. While I’m certain that there were these awful games back in the time of Doom, it seems that there is a much larger pool of them availiable to the consumer.

Now, I can’t degrade just those games without going after some of the current “hits” of this generation. Example, let’s take a look at the Halo series, by far one of the most popular trilogy out there. On the surface, Halo is a game with an intriguing storyline, generally intense gameplay, and good graphics. However, once I took a long, hard look into the series, I found a considerable amount of flaws that bring the game into the “generic” catergory. We can start with the storyline.

Looking at it as a basic, here it is: Mankind has achieved first contact with an alien race, and was met with ferocity and the threat of extermination. The battle for survival takes place on foreign installations and eventually on Earth. A singular hero unites the Earth force and wins the war.

When you compare that to many other games on the market, it is very close to what you can find in a bunch of sci-fi shooter fare. That said, Halo does execute the storyline very well, but it’s still generic. Same can be said for the graphics and sound, which despite popular consent, are simply average for their systems. (An Mc that looks like plastic? C’mon Halo 3.)

Now, onto the crucial aspect of any game…gameplay. Halo does often achieve the all-important part of gameplay. It is fun, sometimes its very fun, but it is not consistent in this. The documentaries stated that Halo achieved “30 seconds of fun again and again.” I do not believe the series actually did this. Don’t get me wrong, the epic battles against Scarabs are cemented in my mind, but then there were tragic downturns against generally weak enemies that didn’t know whether to shoot or to hide, which instantly meant their demise. And then we come to the aspect of innovation, which Halo is surely not. Halo is the same basic gameplay so evident in almost all other shooters: Run around, kill lots of guys, have lots of weapons, have melee, get vehicles, the whole deal. Not innovative.
So is the game enjoyable? Yes. Is it memorable? Partially. Is it all it could be? Definitely not. The Halo series is one of the better ones out there, but it is not the holy grail of gaming goodness that so many out there find it to be. Moving on.

Now, in order to do this properly, I’m going to talk about a game that is not even close to Halo in terms of gameplay or style, but achieved what Halo could not. Spyro the Dragon. A kiddie type game? Yes, but it managed to keep the player constantly immersed in the Dragon World. From its wildly imaginative levels (Supercharge was/is amazing) to its stylized and impressive graphics, Spyro was incredible on so many levels. And when it came to gameplay, it managed something that is incredibly difficult: It made extremely repetitive fighting and “coin-collection” fun. Really fun at that. This is mostly in part to the game finding the perfect combination of quality gameplay mechanics placed into incredibly different and well designed levels. Because of this, Spyro the Dragon will always hold a higher place in my heart than…shall we say…Halo.

Another point: What happened to difficulty in video games? And don’t give me that stuff like Halo on Legendary, or Call of Duty on Veteran, that’s not what I’m talking about. Back in the old days, we didn’t have checkpoints, quicksave, nothing. We had large scale levels, a beginning and an end to that level, and that was it. Period. If you died, your ass got sent to the beginning and you had to do it again. Then there were games like Mario, where you had a set amount of lives, and if you lost, you were sent WAY back to try to win. Is that fair? I think so, but not by today’s standards apparently. In fact, some games have gone so far as to eliminate penalty of death completely. For example, Prey, a good game on its own respects, completely destroyed all concept of difficulty by simply having a “revive point” after you were killed and when you regenerated, you were thrown straight back exactly where you were, with no change. That completely put me off the game when I experienced that. The days where in-game death are virtually gone. Today, you can find innumerable checkpoints, respawn points (fine in multiplayer, not in singleplayer), and the biggest disgrace to difficulty in video games, quicksaving. Yes, the ability to save your progress anywhere and any time you want, whether that’s after every big battle, or after killing a headcrab in Half-Life. While I can see the benefits of quicksave, as it can save frustration in the larger areas of games, it is a feature that has swiftly overtaken gamers as a requirement, and it again pushes difficulty back, meaning that if you die, you certainly can just go right back 30 seconds and try again. I think if we’re going to have something like this, we should eliminate quicksave entirely, and just have checkpoints at the parts of games that make sense (i.e. after a large battle, beginning/completing a puzzle, etc.)

Then of course, there are bosses, or should I say, the lack of. When it came to bosses, the old games had them all. Crash Bandicoot, Spyro, Final Fantasy, the list goes on. Every single one of those had incredible, epic boss fights that kept your adrenaline going, the excitement on a high scale, and a huge strategical aspect of gameplay where you had to think about what you were doing to win. Now, when you look at bosses today (if you can find a game that has one), it really is a disgrace. I’ll take Crysis as an example for this. The bosses in Crysis are not bosses, period. They are simply large scale battles against the same foes you have been fighting, with either larger numbers, or slightly stronger weapons to give the implication you are fighting a stronger enemy. But no, that’s not how it works. Instead, a gigantic mothership is tossed at you, with cannons the size of airplanes, and it is such a pathetic excuse for an enemy that the minor guys crawling around you prove to be much more of a threat. And of course, to compound this, the strategical element of eliminating a boss such as this has been removed, by simply having you shoot a few specific areas, and then the game decides to grant you a superweapon that takes the boss down in 2 or 3 shots. Back in the days of Half-Life, you had no superweapons. You had to rely on your environment and your own personal skill to get the best of these monstrosities. Some games stay true and have difficult bosses (Shadow of Collosus anyone?), but the vast majority are a gross disappointment (Gears of War).



My last talking point will be about player to player interaction in video games. Back in the days of Counter-Strike (the original), the audience was generally limited to the age the game was intended for, which meant discussion and taticts were civil, occasionally aggravating, and often intelligent. Yes, we have that today, but not on the same level. Recently, most specifically with the advent of Xbox Live, a massive onslaught of 9-15 year olds have swamped the video games originally intended to be played only by ages 17 and older. I am honestly disgusted to see these players online. Let’s halt here, because I’m sure your first thought is: “Listen to the hypocrite. Complaining about young players when he played Doom 2 at the age of 4. Fuck this guy.” Stop right there, because that is not the implication here. Yes, I began playing when I was young, but I always treated the game, and those who I played it with, with respect. I rarely gloated, I always shared, and I was in it for a good time. These days, it has become a spread of the truly elite players who respect the game and the players, to the vast base of pre-pubescant children who think replacing every single word of a sentence with curse words and self gratification is the how to find true enjoyment in a game. Most of us have had the experience in some of our favorite video games where someone else will score a very generic kill on you, and then you have to listen to something like this: “OH MY FUCKING GOD DUDE YOU SUCK SO BAD DID YOU SEE THAT I FUCKING OWNED YOUR FUCKING ASS FUCKTARD!!! GIVE UP BECAUSE I WILL BEAT YOUR ASS DOWN.” And then there are the more subtle approaches: “Hey dudes, let me get the *insert best weapon in the map* because I’m so awesome with it that we’ll totally beat them, k dudes?” and then you end up getting teamkilled because you didn’t listen, grabbed the weapon, and they didn’t like that very much. In all honesty, this behavior is beyond disgrace, it is a sacrilige to those who play games for the right reason…to enjoy them and to enjoy it with others.

Now, like I said in the beginning, I said that not everyone will agree with me. If you’ve gotten to this point, then I have to assume you are either generally interested, or abysmally bored, so lets see if we can strike a balance. I’ll conclude by saying that yes, there are games today that are brilliant feats of engineering, writing, and artistry, and there is a veritable display of pieces of junk floating around as well. The biggest step back the gaming community has taken is the token of making games almost universally acessible. While a good marketing strategy, this has destroyed the luster that the games of old have, by removing the difficult portions, upping the visual flair, and by flooding the multiplayer portions of the game with overindulged, spoiled brats who think there is nothing more entertaining than being the biggest jackass on the field who supposedly has the biggest skill, but is really nothing more than a child who places more importance on getting the most kills than developing the more essential development skills in life, such as teamwork, problem solving, and learning to accept failure.

If you made it this far, I thank you for reading this.

-Jean-Luc Fortier

Arteen
October 25th, 2008, 03:03 AM
...Why then, do I believe that we have taken some steps backward? The answer is simple…
In my opinion, there have been many more steps forward, and a few steps backward are forgivable considering the nature and age of the medium. In addition, the steps back I see are often corrected. Also, given the how people have different tastes, any of my steps back could be someone else's steps forward. I do not see any uniform degredation of the medium.


...While I’m certain that there were these awful games back in the time of Doom, it seems that there is a much larger pool of them availiable to the consumer...
It's hard to argue this since you have no basis for the claim. Regardless, it doesn't matter. Great games are always being made, so just ignore the bad ones.


...However, once I took a long, hard look into the series, I found a considerable amount of flaws that bring the game into the “generic” catergory. We can start with the storyline.
Ehh, I have no idea what point you're trying to make. How is this a step back? Were older games all bastions of narrative perfection? Do all games need to have great stories?


...but it’s still generic. Same can be said for the graphics and sound...
To me, the sound is wonderful and the graphics are fine. It's all opinion. And does every game need amazing graphics? Remember that great graphics don't come for free; if Bungie wanted to improve the graphics, they would have had to done so at the cost lower fps, lower numbers of characters on-screen, simpler physics, or other significant sacrifices.


…gameplay. Halo does often achieve the all-important part of gameplay. It is fun, sometimes its very fun, but it is not consistent in this...
Again, opinion. At least with Halo 1 (Library excepted), I found every campaign level to be consistently fun and replayable.


...And then we come to the aspect of innovation, which Halo is surely not. Halo is the same basic gameplay so evident in almost all other shooters: Run around, kill lots of guys, have lots of weapons, have melee, get vehicles, the whole deal. Not innovative...
To extend your line of reasoning, all video games are the same because you press a few buttons and push around analog sticks until the credits roll. The quality of the implementation of the game is very important. You don't give any significance to what a game like HL2 has achieved compared to, say, Daikatana. Sure, you run around and shoot things, but you're blatantly ignoring the substantial differences between the quality of the two games. Innovation means nothing without a good implementation of the idea. I still don't know why you're singling out Halo. Are you using it to argue that modern games aren't as innovative? You'll need to do better than argue that one game isn't innovative.


... Is it all it could be? Definitely not. The Halo series is one of the better ones out there, but it is not the holy grail of gaming goodness...
Okay? So what?


...Really fun at that... Spyro the Dragon will always hold a higher place in my heart than…shall we say…Halo.
As I said before, people have different tastes in games. If I had played Spyro, I'm sure I could find as many faults in it as you find in Halo. You surely aren't bothered much by any possible faults in Spyro, and I don't mind that Halo doesn't have a perfect storyline or photorealistic graphics. It's just a matter of taste.

Also, have you played Spyro, or any older game you're fond of, recently? Are they still as fun, or is it nostalgia? Certainly, some games stand the test of time, regardless of the year they were released, but many just aren't all that great anymore.


...We had large scale levels, a beginning and an end to that level, and that was it. Period. If you died, your ass got sent to the beginning and you had to do it again. Then there were games like Mario, where you had a set amount of lives, and if you lost, you were sent WAY back to try to win...
Yay for progress and save files. You make it sound like that was a good thing. Would you really want to play Halo if every third death took you back to the beginning of the first level? Replaying the same portions of a game, over and over, is not fun.



...bosses...
There were good and bad bosses in old games, and there are good and bad bosses in new games, and there are some games, old and new, that are better-off without bosses. I really haven't seen any uniformly negative trend in the quality of boss battles.


...Xbox Live...
Well, you can mute them all, or just play with friends or play a single-player game. Problem solved. (and it's not like you haven't been pissed off by a cheap death in the games of way-back-when, either)

Personally, a lot of my favorite games of all time are from the current decade: Halo 1, Metroid Prime, Super Smash Bros Melee, Mass Effect, Burnout 3, SSX3, Tales of Symphonia, etc. There are many old games that I love, and many new games that I love, and they're all just as fun. I'm glad that modern games have save files and all that, and I haven't noticed that innovation making games less fun or less challenging (in a fair way). It simply removes the frustration and unfun-ness of having to replay significant portions of a game over. Sure some games are more accessible and easier, but most of the quality modern games I have played still had challenges suited for better players (higher difficulty modes, difficult challenges like playing the first third of an RPG without using healing items or using weapons stronger than the starting ones, etc). And honestly, I think much of the "luster" of old games comes from the fact that you haven't played most of them recently.

In short, games are still fun.

(sorry in advance if any of this comes off as rude, as I don't mean it that way)

n00b1n8R
October 25th, 2008, 03:44 AM
You played doom as a 4 year old?

I practically shat myself playing doom when I was 6. O_o

Bodzilla
October 25th, 2008, 08:10 AM
The singe biggest problem video games have is quite simply, the fans.

When games first started coming out (i too was a duke nukem 2d, Commander keen, quake and doom gamer, so i've been around a fair while) they where made by a handful of people throwing around new concepts and ideas to make a better game and at the end of all that it came down to a few key simple rules that made them fun.
no complexity, no stunts, nothing.
and they where fun because of this.

however as certain franchise's flourished and others went bankrupt the industry expanded and started to try and accommodate for the fans, sometimes this meant good games, and other times it was horrendous, but after it all trends and patterns emerged as too what was the most popular.
"i want to play as a gigantic fucking tank man thats indestructible and carries a bazooka" - the 13 yr old
"pfft that weapons SOOOOOO inaccurate, i mean seriously guys, why isnt there the studded inlay in the grip of that m272 2 billion callibre flaming crossbow" - the WW2 obsessed gun nut.
"pfft that story lines a face! why on earth would he go to zenerwhapatu when fillarilla is like right there" - the writer / critic

the industry listened, and the industry fell to accommodate for a bunch of wingey annoying fanboys in order to reap profits.
It stopped beign about the games and became:
"THE BEST GRAPHICAL GAME THIS YEAR"
"SO MUCH ACTION YOU'll be HOOKED!"
"incredible attention to historical detail!"
"BIG FUCKING EXPLOSION"

all the while rejecting how and why the industry was created. It just got gobbled up by the Capitalistic machine competitive and cut-throat industry that we now know.
and stopped being about a fun enjoyable experience, but instead about how well we can copy other peoples ideas and systematically release the same game with minor changes, with ass-loads of advertising to reap the benefits.

and it's been a long time since anything has challanged those trends.
and then came portal.
Why do you honestly think the game is so popular? is it the puzzles? is it the humor?
quite possibly, but it has another great attribute, it's easy, short and immersive with a great difficulty curve.
Portal is the first game since as long as i can remember that allows me to just invite someone over, chuck them on the comp and watch.
I have had people that have never played games before play and enjoy portal, even my mums had a go (even though she got sick by looking around lol).

It's out of the box, it didnt follow popular game design, and they certainly didnt listen to all those winging faggots.
and it's awesome.

Jean-Luc
October 25th, 2008, 01:20 PM
Good to see I've gotten a few of you thinking, and nice job by Arteen in a reasonable dispute of my views.
While I understand what you are saying Arteen, I did say at the beginning and the end that I knew people wouldn't all agree with what I was saying, so I hope it was indeed implied that the entire post was just my opinion, and respectfully, I can say the same to your post in that everything is a matter of opinion.

As for your question as to if I still play Spyro or the old games? Yes, yes I do.
I still spend a fair amount of time playing Playstation games on the PC (Spyro, Crash Bandicoot, Legend of Dragoon, you get the idea), and playing some of the older PC games.

Terin
October 25th, 2008, 04:59 PM
That was a very well-written essay. Nicely done. However, I disagree with your core ideas, with basically what bod said: the fans. Back in the days of Doom and Quake, very few people actually liked to play any video games at all, and if someone did, they obviously had tastes for the few games out there, otherwise, they wouldn't play.

As time goes on, however, more people begin to use computers, and this new population wants to play different kinds and styles of games, besides the hardcore shooters of Doom and such. This is natural. It would be pretty much impossible for one style of FPS to satisfy every single person who wants to use a computer/console for gaming. Gaming has not decreased in quality - it has just spread out it's interests. There's Counter Strike, UT, CoD, Halo, Team Fortress, Battlefield, and so on, each with it's own different format to it. Counter Strike has two ways of playing it, each very identical, but solid, while Halo and UT provide many different gametypes and customization options for someone to experiment with.

In that sense, it is impossible to find a perfect game, while it is very easy to find a supposedly crappy game. You may call Doom "unadulterated fun", but I find it pretty unsatisfying. If you feel that there are a bunch of terrible games, remember that since the gaming population has skyrocketed, developers have experiment with many different variations of an FPS. If someone were to create a game designed to appeal to a single style in today's market, it would most likely fail terribly. They have to find a middle ground where a large group of people would be the most content with. You may find the Scarab battles in Halo less memorable than something in Spyro, but if Bungie tried to make the perfect thing for you, then a bunch of other people wouldn't like it. It's better to have 100 people generally like something, rather than 5 people be in love with something. That's business.

To address some of your certain points...


Why is it then, that video games seem to have improved in many areas, but fallen in so many others?Because they need to appeal to the largest crowd as possible. Being a jack of all trades when dealing with a huge amount of people is better than being awesome with one or two things.


Games today fall under many categories, varying anywhere from family-friendly puzzle games, to intensely violent and crowd dividing shooters such as Grand Theft Auto. In this range, you can find many enjoyable games such as Gears of War, Halo, Supreme Commander, and Mass Effect. But then, among these you can find a vast quantity of games that are politely described as “horrid” by even the kindest of critics. While I’m certain that there were these awful games back in the time of Doom, it seems that there is a much larger pool of them availiable to the consumer.Like I said, it's in response to trying to find an idea that a lot of people will respond to. And the "larger pool" of "bad" games is pretty moot, seeing as there are now millions more gamers than before. It's not a correlation of games getting worse, it's the industry growing.


However, once I took a long, hard look into the series, I found a considerable amount of flaws that bring the game into the “generic” catergory."Flaws" do not mean a game is generic. Not every single thing will appeal to you. They will appeal to others for different reasons.

I guess now I'll take a turn at defending Halo, since you took a turn for attacking it. :P


Looking at it as a basic, here it is: Mankind has achieved first contact with an alien race, and was met with ferocity and the threat of extermination. The battle for survival takes place on foreign installations and eventually on Earth. A singular hero unites the Earth force and wins the war.If you look hard enough at anything, you WILL find flaws in it. I can summarize Halo down to "People fighting other people because of beliefs." Hell, I can summarize the Lord of the Rings down to "Good vs. Evil." Does that mean it's bad? No! It's overanalyzing. Plot is a tricky thing. It's hard to be original. It's the differences that make a story good.


When you compare that to many other games on the market, it is very close to what you can find in a bunch of sci-fi shooter fare. That said, Halo does execute the storyline very well, but it’s still generic. Same can be said for the graphics and sound, which despite popular consent, are simply average for their systems. (An Mc that looks like plastic? C’mon Halo 3.)Repeating myself somewhat, plot is difficult to be original. Also, a balance had to be found at some point for how many resources needed to be put into graphics and sound, when they could be focused on other things, like the gameplay.


It is fun, sometimes its very fun, but it is not consistent in this. The documentaries stated that Halo achieved “30 seconds of fun again and again.” I do not believe the series actually did this. Don’t get me wrong, the epic battles against Scarabs are cemented in my mind, but then there were tragic downturns against generally weak enemies that didn’t know whether to shoot or to hide, which instantly meant their demise.This is an opinion, which you are entitled to. However, it does not mean that Halo is a game with weak gameplay to everyone. "30 seconds of fun again and again" is probably too strong a statement, but there are definitely 30 seconds of fun all throughout the game for a bunch of different people. Is it better to give the fun to one person, or spread it out to everyone else? Maybe not on an individual level, but you can't expect a developer to go out of their way, just to cater to one group of people.
And then we come to the aspect of innovation, which Halo is surely not. Halo is the same basic gameplay so evident in almost all other shooters: Run around, kill lots of guys, have lots of weapons, have melee, get vehicles, the whole deal. Not innovative.Yes, I agree with you. Halo may not be innovative. However, like I said before, developers have tried a multitude of ideas, which have left a bunch of games on the market, many of which could be called "horrid" by some people. That could be innovation, which is risky, from a business standpoint. Find an idea that would probably work, and stick with it. They aren't going to believe that people are going to go out of their current idea of a "good game" just to play their own new "innovative" game.

So is the game enjoyable? Yes. Is it memorable? Partially. Is it all it could be? Definitely not. The Halo series is one of the better ones out there, but it is not the holy grail of gaming goodness that so many out there find it to be.Ok, this is the statement that baffles me the most, and the one I disagree with you the most. Not related to Halo, but the concept. How can something be "all it could be?" Your holy grail statement can be turned against you. There is no such thing as a holy grail for gaming. Even in the real world, many years ago, the concept was very localized. Do you think that people who didn't believe in Christianity cared for a golden cup? No. Something that's a "holy grail" for some, will definitely not be for others, as you have said yourself. Games are not failing because they have stopped trying to create a holy grail. It's broadening their horizons, and letting more people enjoy them. That's not a bad thing at all.


I cannot respond to your next few statements about Spyro, since I never was able to buy many games as a kid, but I will say that Spyro's fun would apply to every single person. Maybe that was one game where all it's aspects combined into a game you thought was excellent, and since you haven't seen that game again, you might think games have gone downhill. I doubt you ever will see that kind of game again, I'm sorry say, seeing as they have stopped trying to appeal to one type of person. (unless there's someone out there who loves a game that it extremely varied, or something like that)


Another point: What happened to difficulty in video games? And don’t give me that stuff like Halo on Legendary, or Call of Duty on Veteran, that’s not what I’m talking about.Enjoying overcoming a long, difficult challenge, which is called fiero, apparently, is a certain type of fun. Like I've preached over and over, now that many more people are engaged in playing video games, there are different kinds of beliefs of what is fun. There are those who like quick spur-of-the-moment reaction gameplay, those who like building up and putting time into something, and being rewarded for it, those who like wacky, zany gameplay, like some flash games out there, and much more. Having an extremely difficult game may be fun for some, but a lot more people would like a game that's pretty difficult, has some quick-paced action, and so on. Genres do separate these tastes pretty well, but they do merge together. Bioshock is an example of an FPS with some RPG elements in it. And there are people out there who like it, seeing as it gets so much attention. I, personally, do not like it, but it's an example of having all sorts of different styles of games on the market.



Then of course, there are bosses, or should I say, the lack of.I have to say, bosses do not seem to work in First Person Shooters. And currently, first person shooters seem to be the most popular game to develop. But being a broken record, beating bosses is a different kind of fun. Some people like taking down a huge crowd of people, while others may like taking down a single, all powerful entity.


My last talking point will be about player to player interaction in video games.Yeah, there are idiots out there, but that's a side effect of the population of gamers growing. It's sad, but it's something that cannot be avoided.

Sheesh. That was a lot of typing. I can see what you went through to write that post! Anyways, your main point is that games have fallen in some areas. And I gave my reasons that while, yes, that may be true, it is with good reason, and why it shouldn't really be a problem. I'm one of those damn optimists, fear me. Rawr.

Jean-Luc
October 25th, 2008, 05:36 PM
A good retort there Terin, however I would like to just discuss one point. When I said the "Holy Grail," I didn't imply that games have stopped striving for this, nor did I meant to imply that there should be a game that only applies to me/small group of people. When I said Holy Grail, I simply meant that a lot of people deem Halo to be the greatest game in existence (and a fair portion don't), and I was simply discussing the reasons why I don't believe that is true. In addition, my definition of a Holy Grail in gaming would be a game that truly everyone enjoys.

Dwood
October 25th, 2008, 08:41 PM
My problem with Halo is that it seems that Halo after Halo 1 became more about the multiplay than the single play.

Another thing that bothered me was the complete change of mood in the game it went from *dun dun dun* to la la la

And that is what made the Halo series more generic than original. It was more about the killing than the story. The story was simply a side effect.

Warsaw
October 27th, 2008, 02:41 AM
Hmmmm...

In general I agree with most of your points, however, I digress when it comes to bosses.

Plain and simple, I hate the concept of bosses, period, though it might be more accurate to say that I hate obvious bosses. One might call the end of Halo a boss, or the Thorian from Mass Effect a boss, but those were seamlessly integrated, and more believable. When a game throws some wanker at me that I can't harm unless I shoot it in a tiny pulsing spot even if I have a miniature nuke launcher or singularity cannon, something is wrong. That's not fun for me; it's just asinine.

I'd like to make a note about game difficulty though. It's not just quick-saving that has made games easy. If there's one particular hard spot you can't get past, you are going to die there several times regardless of whether you spawn back at the beginning (which you can obviously negotiate already) or 30 seconds prior. It's things like regenerating health that have ruined it, coupled with AI-wanking. What I am referring to is allowing the enemy to fire the same gun as you with a much higher Rate of Fire (when it's an automatic weapon...Halo 2 and 3, you are guilty), making them all but invincible to all but a few weapons, uncanny accuracy (borderline aim-botting, if you will), being able to shoot me while looking the other way (Rainbow Six vegas...), and physically impossible resource whoring/sadistic build rates/unit spamming (Command & Conquer 3). These kinds of things make a game needlessly frustrating and disheartening to play. Sure, they make it hard, but it should inspire players to beat them, not turn away from the challenge.

Jean-Luc
October 27th, 2008, 11:43 AM
A good point on the bosses there, but I would like to say one thing about it. I personally love the thought of bosses as a way to keep difficulty going, regardless of their size. However, I will agree with you that it is somewhat annoying when there's only a certain spot you can shoot at (although, Metroid Prime pulled this off flawlessly). Interestingly enough though, I have found games that combine both believable and ridiculous bosses (Crash Bandicoot: Warped anyone?), yet all those tie into the story perfectly, which makes them work.

Then there's Half-Life. Great ending boss, but why was I suddenly fighting a gigantic fetus? I can't remember.

Pooky
October 27th, 2008, 12:49 PM
FUCK THIS SITE, FUUUUUCK

I spent a long time writing a carefully thought out reply to this only to have the site decide that I'd logged out and I lost all of it


In short, I said that the current state of the industry and the division of quality and shitty games isn't really a drastic change from the way it started. I said that DOOM was every bit as generic and derivative (from Wolfenstein) as Halo, that stupid difficulty isn't fun for more casual players that the industry needs to sell more games, and that whingy brats online are a result of bad parenting, not modern games.

And a lot of other shit too.

Fuck.

Huero
October 27th, 2008, 02:39 PM
I disagree with the notion that a flood of 9-15 year olds are ruining online games; there are just as many of those jackasses 17 and up. I'm 15, and I play maturely and respectably. One time a British guy was attacking me because of where I live, and I kept myself calm and continued playing.

Warsaw
October 27th, 2008, 03:43 PM
A good point on the bosses there, but I would like to say one thing about it. I personally love the thought of bosses as a way to keep difficulty going, regardless of their size. However, I will agree with you that it is somewhat annoying when there's only a certain spot you can shoot at (although, Metroid Prime pulled this off flawlessly). Interestingly enough though, I have found games that combine both believable and ridiculous bosses (Crash Bandicoot: Warped anyone?), yet all those tie into the story perfectly, which makes them work.

Then there's Half-Life. Great ending boss, but why was I suddenly fighting a gigantic fetus? I can't remember.

Nihilanth was holding the gateway between Xen and Earth open, and controlling the aliens. Knocking him out of the equation closed the portal and freed the aliens.

Jean-Luc
October 27th, 2008, 03:44 PM
Evidently I've forgotten great portions of that game's storyline.

Bodzilla
October 27th, 2008, 04:47 PM
kinda easy to do when they dont explain any of it too ya lol
i was wondering about that as well :S