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Rorschach
June 26th, 2009, 11:52 AM
^ Halo Wars was Mk. IV, Halo was Mk. V, Halo 2/3 was Mk. VI.
I don't know what everyone's so excited about. The helmet is not the only problem. To me, it feels like the SPv1 biped with a different skin and negligible edits to the model. All around, it doesn't come together.
Jahrain's Lost Spartan was a good custom biped. Teh Lag's ODST is a good biped. Wave O's Mk. V with Dane's new skin would make a great biped. This... is not there yet. This looks practically like cel-shading. Shaders are very pretty, but way too shiny for its own good. Model might be fine, but until the skin changes, I just can't tell.
Inferno
June 26th, 2009, 12:20 PM
This ^^ and it looks more like star wars than halo.
That or robo-cop.
Rentafence
June 26th, 2009, 12:31 PM
Well, I like it. Just tone it down with the shine, and it'll look great.
SonicXtreme
June 26th, 2009, 01:03 PM
Well, I like it. Just tone it down with the shine, and it'll look great.
QFT ^
Arteen
June 26th, 2009, 01:26 PM
Make the helmet have proportions closer to the stock helmet, and the visor's terrible. Overall, shaders and textures look good though.
I still hate those grenades, too. :mad:
Scooby Doo
June 26th, 2009, 02:39 PM
just for everyone's info, the shaders are the exact same as the original MC. all i did was change the diffuse and multipurpose. I will work with the model a bit this weekend and get it back ingame with 3 different shaders and bitmaps. then i'll let you guys decide which one looks decent enough to use.
Please feel free to post very detailed problems with the model's scale. i will not be remodeling anything, just adjusting proportions. Also, if you have any knowledge for creating sufficient diffuse maps, multipurpose maps, or shaders, please let me know. I will try to make it look as best as possible.
E: AAA, i read you load and clear. and for everyone else, i understand about the visor. what else is wrong though? and also, i just realized that some of the silver-like parts on the bitmap should actually be dark gray...my bad.
=sw=warlord
June 26th, 2009, 03:10 PM
Scooby, the neck makes the spartan look very droid like as if it has a square check same with the rubber between the armour.
tHe animation makes him/her/it look very much like a droid from starwars, those are my only real gripes.
So maybe a meshsmooth on the neck and shoulder rubber?
I've had extensive work on biped shaders in the past so if you need someone to work on editing the shaders to suit im willing to help same with the multi purpose, as various degrees of a certain colour in the multi can cause some extreme reflection or make it very dull.
SnaFuBAR
June 26th, 2009, 03:29 PM
The problem with the model is this.
The armor looks like it has absolutely no thickness. Look at the way it comes off the hips and thighs, etc. The armor fits like a pair of jeans. The armor on the arms has no thickness by comparison to the original. There's something about the chest, too. I think it might be the shallow taper of the sides of the chest, and those skinny hips.
He looks like a frail sissy.
itszutak
June 26th, 2009, 04:38 PM
The problem with the model is this.
The armor looks like it has absolutely no thickness. Look at the way it comes off the hips and thighs, etc. The armor fits like a pair of jeans. The armor on the arms has no thickness by comparison to the original. There's something about the chest, too. I think it might be the shallow taper of the sides of the chest, and those skinny hips.
He looks like a frail sissy.
QFT.
The whole point of the Mark V armor was the bulk, and that's what's missing.
Also, the proportions ARE wrong. If I had a shot of the armor straight on, it'd be easy to demonstrate.
Masterz1337
June 26th, 2009, 04:46 PM
http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/CMTArmor2.jpg
=sw=warlord
June 26th, 2009, 04:48 PM
Masterz are you not seeing what everyone else is seeing?
Look at the shoulders for instance their narrow compared to the halo 1 biped you showed.
The_Hillbilly
June 26th, 2009, 05:42 PM
Very nice. But the neck seems too thin.Other than that I like the new MC model and skin. I would say that it looks like it is described in the books. A "second skin". The metal armor looks like it comes off in plates too me. The original looks like one single suit. It looks more robotic than armor. Good job! Keep up the good work.
Siliconmaster
June 26th, 2009, 06:04 PM
Hmm. Seeing them side by side does make a difference. I'd say it may be the mouthpiece. It gives the H1 biped a more protruded look compared to the CMT one.
Look at the shoulders for instance their narrow compared to the halo 1 biped you showed.
Took me a bit to figure what exactly was different about the shoulders, but I realized it's not that they're too narrow, it's that they attach farther up the torso. Or maybe not even that- it's like he's constantly hunching his shoulders upward and closer to his neck. I also agree with the neck thing. The widening on the H1 biped makes more sense. Overall I think it would be fixed just by changing those little details.
Warsaw
June 26th, 2009, 06:24 PM
http://img72.imageshack.us/img72/9793/mcspv2issues.jpg
ftfy
Arteen
June 26th, 2009, 06:27 PM
http://img.photobucket.com/albums/v248/Arteen/cmt/cmtmcoverlay.gif
RE: proportions
Masterz1337
June 26th, 2009, 06:29 PM
^^ Those are good points, but they are so trivial I doubt scooby will be changing them at this stage in the game.
Warsaw
June 26th, 2009, 06:30 PM
Also, the reason the MC doesn't have shoulder bells like in SPv2's model is because he needs to be able to shoulder his weapon...as awesome as Warhammer 40,000 is, the MC is no Space Marine...
Masterz1337
June 26th, 2009, 06:37 PM
That's a really good point actually. Funny that Bungie didn't notice that when they did the EVA shoulders, which is what ours are based off of. In retrospect, we should have never gone with those shoulders.
SnaFuBAR
June 26th, 2009, 06:39 PM
below the sternum looks weak, lower legs are much thinner, forearms are much thinner, helmet is narrower, codpiece is narrower, rubber is much more prominent where it should look like armor, shoulders by comparison look tucked in, inner thighs are further apart, wrists appear to be narrower, chest armor has a more prominent taper.
Thanks for proving my point, arteen.
=sw=warlord
June 26th, 2009, 06:46 PM
http://img5.imageshack.us/img5/4251/cmtarmor2.jpg
I've overlayed the two showing a ghost figure of the differences.
Sorry if this is un needed at all but i couldnt see the differences too much untill i overlaid the images.
n00b1n8R
June 26th, 2009, 07:50 PM
My main gripes are the nobly nades, reshaped helmet and pauldron shoulder pads (he's not a SPESS MAHREEN).
k9colin
June 26th, 2009, 10:32 PM
My main gripes are the nobly nades, reshaped helmet and pauldron shoulder pads (he's not a SPESS MAHREEN).
It's funny because like, he actually is. :)
p0lar_bear
June 26th, 2009, 11:02 PM
It's funny because like, he actually is. :)
His rank is that of a Naval Officer, not a Marine. :eng101:
rossmum
June 26th, 2009, 11:06 PM
It's funny because like, he actually is. :)
nope sorry feel free to try again
Pooky
June 26th, 2009, 11:19 PM
It's funny because like, he actually is. :)
Way to not get it.
Amit
June 27th, 2009, 12:12 AM
His rank is that of a Naval Non-Commissioned Officer, not a Marine. :eng101:
;) Marines do the grunt work. Spartan I's do the badass work (SGM. Johnson). Spartan II's do the near-suicidal glory work. Spartan III's do the suicidal work.
FRain
June 27th, 2009, 02:15 AM
I didn't get it. What was that supposed to be? That's kinda off-topic you might want to PM or AIM masterz.
Warsaw
June 27th, 2009, 02:20 AM
His rank is that of a Naval Officer, not a Marine. :eng101:
And the Marine seal says "Department of the Navy" on it...:eng101:, but yeah, you're still right.
English Mobster
June 27th, 2009, 04:41 AM
-Shoulders are too high.
-Helmet is... Odd at the bottom. Doesn't look right. Old MC looks a lot better helmet-wise, you're better off just taking the one from Bungie's MC and using it to replace the new one, tbqh.
Amit
June 27th, 2009, 01:15 PM
I didn't get it. What was that supposed to be? That's kinda off-topic you might want to PM or AIM masterz.
The Navy ranks are given to sailors and seamen. As you progress in rank you'll eventually become a Naval Officer. These people run/command ships. They usually never take part in infantry operations. However, John does.
=sw=warlord
June 27th, 2009, 05:01 PM
The Navy ranks are given to sailors and seamen. As you progress in rank you'll eventually become a Naval Officer. These people run/command important operations with assigned crew
ftfy, im pretty sure thats a more accurate description as the spartans trainer was also same rank as the chief is now.
sevlag
June 27th, 2009, 06:41 PM
to rerail this topic:
how goes the rest of the bipeds? has everyone's favourite bad ass marine gotten a make over or is he still the same, and is the AI more agro on legendary?
Amit
June 27th, 2009, 10:15 PM
ftfy, im pretty sure thats a more accurate description as the spartans trainer was also same rank as the chief is now.
John-117 is a Master Chief Petty Officer. Franklin Mendez only holds the rank he did 37 years ago when he trained the Spartan IIs on Reach, Chief Petty Officer.
I'd like to know what kind of missions the ODSTs will be sent on. Most likely Halo, The Slient Cartographer, and Assault on the Control Room at least.
Roostervier
June 27th, 2009, 11:29 PM
Why not pretty much all of them considering they crash landed on the ring?
Heathen
June 27th, 2009, 11:53 PM
John-117 is a Master Chief Petty Officer. Franklin Mendez only holds the rank he did 37 years ago when he trained the Spartan IIs on Reach, Chief Petty Officer.
I'd like to know what kind of missions the ODSTs will be sent on. Most likely Halo, The Slient Cartographer, and Assault on the Control Room at least.
I made a post that said this but apparently it got eaten. I cant find it...
TVTyrant
June 28th, 2009, 12:54 AM
Only things I dont like are the visor, the inclusion of the H2/H3 Gundam feet and how shiny he is.
n00b1n8R
June 28th, 2009, 05:21 AM
I don't get how the ODST's could be deployed from orbit when the only ship large enough to deploy them kinda crashed :v:
=sw=warlord
June 28th, 2009, 07:15 AM
I don't get how the ODST's could be deployed from orbit when the only ship large enough to deploy them kinda crashed :v:
Pelican like on the halo 3 ark level?
n00b1n8R
June 28th, 2009, 07:27 AM
Never played that far into H3 :downs:
Also, aren't the drop pods too big to deploy anything more than perhaps 3 from a single pely?
.Wolf™
June 28th, 2009, 07:46 AM
Having them crash in A30(thats it right?) and than you find them and you fight with them nd so on..And then..Instead of having those drop pods..You have them helping with the missions..going the pelican way..ofcourse..
FRain
June 28th, 2009, 06:23 PM
Who said they couldn't have been emergency deployed and deployed BEFORE the POA crashed? :science:
Advancebo
June 28th, 2009, 06:31 PM
In the book (Halo: The Flood), it said the ODST guys dropped down in their HEV pods, when they were evacuating the POA.
Amit
June 28th, 2009, 07:58 PM
Never played that far into H3 :downs:
Also, aren't the drop pods too big to deploy anything more than perhaps 3 from a single pely?
The Halo 2 E3 2003 Demo shows them in the pelican. Also, Pelicans don't launch HEV pods. The HEVs are quite large and would make no sense on a pelican.
In the book (Halo: The Flood), it said the ODST guys dropped down in their HEV pods, when they were evacuating the POA.
So this means that you can just have clusters of 6-10 pods placed in parts of the map close to objectives.
E: WTF? Who changed my user title to "Desolated Moon?"
FRain
June 28th, 2009, 08:43 PM
The HEV pods themselfs are approximately 18 feet tall.
Scooby Doo
June 28th, 2009, 10:11 PM
Well, i messed around with the model a tid bit. I also made some new bitmaps and shaders to get a feel for the direction i wanted to go. Then i chose which one i like and built upon it. here's some screens a a short vid showing the one i chose:
http://img.photobucket.com/albums/v450/OxYgEnOsIs/new_biped1.jpg
http://img.photobucket.com/albums/v450/OxYgEnOsIs/haloce2009-06-2819-24-05-21.jpg
http://img.photobucket.com/albums/v450/OxYgEnOsIs/haloce2009-06-2819-23-43-92.jpg
http://img.photobucket.com/albums/v450/OxYgEnOsIs/haloce2009-06-2819-23-55-06.jpg
http://img.photobucket.com/albums/v450/OxYgEnOsIs/haloce2009-06-2819-23-30-81.jpg
and the vid:
http://www.youtube.com/watch?v=1QunaRuSOSM
Malloy
June 28th, 2009, 10:12 PM
Nice, it looks better now. Less over powering crispness :P
Siliconmaster
June 28th, 2009, 10:21 PM
Beautiful- much better. It blends on with the environment as well as being cool-looking. :)
Advancebo
June 28th, 2009, 10:23 PM
I like the one in the middle on the first pic. Or if not, maybe make the one you chose a bit lighter?
Cagerrin
June 28th, 2009, 10:24 PM
'nade belt is still sorta iffy, but whoa.
Heathen
June 28th, 2009, 10:48 PM
Looks alot better
BobtheGreatII
June 28th, 2009, 10:57 PM
Looks great!
Amit
June 29th, 2009, 12:02 AM
The helmet is quite a bit better now. Cubemap looks decent. Helmet is sorta rectangular near the mouth still. Middle MC of the 1st pic looks best. Bitmaps and shaders look much better.
Still a problem: The Shoulders are still too high. Looks like a nerdy kid with the high shoulder problem.
Warsaw
June 29th, 2009, 12:07 AM
It does look a lot better. Two things though:
1. Visor is way too bright...it should be more of a copper colour and less of a yellow.
2. I don't know why, but it still looks cel shaded...it's a great skin, it's just that it looks...fake, for lack of a better word...=| The stock looks as realistic as it gets for Halo, but the new one seems to be cartoonish.
Ki11a_FTW
June 29th, 2009, 12:16 AM
that biped would be a beauty if normals were capable on bipeds :\
DrunkenSamus
June 29th, 2009, 09:38 AM
The only thing bothering me is the color of the whole biped...it looks flat green, like you would see flat black on a car. Other then that, idgaf about the rest, it looks awesome.
k9colin
June 29th, 2009, 11:27 AM
Well, i messed around with the model a tid bit. I also made some new bitmaps and shaders to get a feel for the direction i wanted to go. Then i chose which one i like and built upon it. here's some screens a a short vid showing the one i chose:
http://img.photobucket.com/albums/v450/OxYgEnOsIs/haloce2009-06-2819-23-30-81.jpg
and the vid:
http://www.youtube.com/watch?v=1QunaRuSOSM
Now that is worthy to be called "how the Mark V armour was supposed to look". Great job with the shaders Scooby.
Arteen
June 29th, 2009, 11:32 AM
That looks so much better. I'm still not a fan of the grenades though.
sdavis117
June 29th, 2009, 02:17 PM
That looks so much better. I'm still not a fan of the grenades though.
At least with this new biped the grenades aren't floating an inch away from the body.
Scooby Doo
June 29th, 2009, 03:25 PM
i will work a bit more on the textures and the shaders...but my main gripe is with the model. wtf is wrong with it? it doesn't look completely right to me. someone help me out...? i raised the shoulders a bit because when compared to the old mc, they were low. and the mouth area of the helmet is just a lost hope...i'm merely changing scaling issues, not remodeling.
and the grenades...are you referring to the texture or the model/placement, etc? and as far as the color - what should i do to get away from this "flat" green that you speak of? i'm not sure why armor would be shiny like a car...or if the texture just doesn't "pop" like it should? i fear that if it's too bright and vibrant i will get a response about it being spotted in a large crowd, from miles away.
and as for the middle biped in the first pic, it's the olive green that everyone complained about...make up your mind. olive or forest green? is my forest green is too light, i understand - just say that.
also, i believe it looks "cartoony" because this engine is pretty old. and it's hard to make up for the lack of detail in the model without bump maps. if you would like, i can add fake bumps...but i feel like it would be ruined. if you have any suggestions for fixing this "cartoony" look, feel free to state them.
TBH, there's too much controversy over what it should look like...it's difficult to fix every problem without creating new ones from different people. the model is pretty much complete, except perhaps the shoulders. i will work on the bitmaps an shaders and see if i can't get a more desirable effect. and once again, if you are going to crit it, please include specific details. thanks.
Chainsy
June 29th, 2009, 03:59 PM
My main problem is the diaphragm area...the green plate there....it doesn't look like it is modeled in..if it isn't, just make it part of the under suit...that would make this thing look a whole lot nicer, if it is modeled in, removed that giant gray square.
Edit- here is what I got out of it:
http://i305.photobucket.com/albums/nn229/1chains1/untitled-7.jpg
Bungie's main inspiration for the master chief was a walking tank, go look at the geometry of tanks and the way they're held together and try to implement that.
Arteen
June 29th, 2009, 04:06 PM
I don't like that the grenades are there at all. They stick out rather far and look awkward. They also don't make any sense if the player doesn't even have 4 frags. There won't be backpack weapons, and plasma grenades don't appear, so why display frag grenades?
Heathen
June 29th, 2009, 04:36 PM
Its always been ugly tbh, but it seemed we couldn't get CMT to take them off their bipeds last time around, and this time I guess no one tried.
But it all looks nicer to me now definitely
Just lose the grenades.
And do I see a CMT Seam down his chest?
ICEE
June 29th, 2009, 06:21 PM
Call this a heresy, but maybe get Salimander to do the shaders? He knows what he's doing, and frankly its the only way to prevent him from bitching about them in the most ass way humanly possible
Arteen
June 29th, 2009, 06:41 PM
I don't see a seam. I think that's just the texture. I also don't see what's wrong with the shaders. I think the old ones and new ones both looked fine. Shaders, shoulders, helmet, etc. all look great except for the grenades, in my opinion.
Scooby Doo
June 29th, 2009, 08:38 PM
update #2
http://img.photobucket.com/albums/v450/OxYgEnOsIs/haloce2009-06-2920-25-02-43.jpg
http://img.photobucket.com/albums/v450/OxYgEnOsIs/haloce2009-06-2920-24-10-26.jpg
http://img.photobucket.com/albums/v450/OxYgEnOsIs/haloce2009-06-2920-24-19-58.jpg
Warsaw
June 29th, 2009, 08:44 PM
i will work a bit more on the textures and the shaders...but my main gripe is with the model. wtf is wrong with it? it doesn't look completely right to me. someone help me out...? i raised the shoulders a bit because when compared to the old mc, they were low. and the mouth area of the helmet is just a lost hope...i'm merely changing scaling issues, not remodeling.
and the grenades...are you referring to the texture or the model/placement, etc? and as far as the color - what should i do to get away from this "flat" green that you speak of? i'm not sure why armor would be shiny like a car...or if the texture just doesn't "pop" like it should? i fear that if it's too bright and vibrant i will get a response about it being spotted in a large crowd, from miles away.
It would be shiny because it said it was a shiny, iridescent, pearlescent, etc. green in the books. I understand that CMT isn't going by canon, just saying.
and as for the middle biped in the first pic, it's the olive green that everyone complained about...make up your mind. olive or forest green? is my forest green is too light, i understand - just say that.
Newest one is perfect.
also, i believe it looks "cartoony" because this engine is pretty old. and it's hard to make up for the lack of detail in the model without bump maps. if you would like, i can add fake bumps...but i feel like it would be ruined. if you have any suggestions for fixing this "cartoony" look, feel free to state them.
I think it's the amount of black on the skin, it makes it look like everything has been outlined. The newest one looks much better, but still. I do understand that it would be black under the armor due to the body glove, but perhaps the shadowing is too dark.
TBH, there's too much controversy over what it should look like...it's difficult to fix every problem without creating new ones from different people. the model is pretty much complete, except perhaps the shoulders. i will work on the bitmaps an shaders and see if i can't get a more desirable effect. and once again, if you are going to crit it, please include specific details. thanks.
I do like this newest one a lot. My points up there are nitpicky. I do still think the visor should be more copper and less gold though.
Siliconmaster
June 29th, 2009, 08:50 PM
I notice the grenades are gone. :P Not sure whether I like this or the last one better in terms of the green/shiny. But regardless, I like it. A lot.
PopeAK49
June 29th, 2009, 09:03 PM
I notice the grenades are gone. :P Not sure whether I like this or the last one better in terms of the green/shiny. But regardless, I like it. A lot.
There's two with the same shaders and everything, one with grenades and another without. I do like the one with no grenades more.
p0lar_bear
June 29th, 2009, 09:09 PM
Can we see it sitting amongst some othe SPV2 bipeds? It looks nice, but totally off what with Halo's low-resness.
Heathen
June 29th, 2009, 09:19 PM
It looks greAt now
SnaFuBAR
June 29th, 2009, 09:21 PM
It looks a lot better than it did before.
AAA
June 29th, 2009, 09:29 PM
oh hell yeah. that should be the final. Awesome job guys, seriously. =D
k9colin
June 29th, 2009, 09:32 PM
The shininess for the most recent is just right in my opinion. And with the visor, I think it could look nice with a more copper look, but that is just preference for my part - it's fine how it is.
il Duce Primo
June 29th, 2009, 09:43 PM
I didn't know MC was a fag.
http://i31.photobucket.com/albums/c376/shannasills/FannyPack.jpg
Take off the god damn pouches/fanny pack.
Amit
June 29th, 2009, 09:47 PM
I didn't know MC was a fag.
Take off the god damn pouches/fanny pack.
Are you stupid? Those are magazine pouches. They look great and make sense.
Arteen
June 29th, 2009, 09:48 PM
It's perfect. Don't listen to Duce!
Disaster
June 29th, 2009, 09:50 PM
You covered up the best part!
:saddowns:
il Duce Primo
June 29th, 2009, 10:03 PM
Are you stupid? Those are magazine pouches. They look great and make sense.
I might be stupid, but from the looks of it you seem to be dumb enough to not be able to spot the exaggerism and then also have to state the obvious.
ICEE
June 29th, 2009, 10:10 PM
Hay guys heres ICEE to nitpick!
I would suggest curling the fingers, because unless you guys did all new anims, they will be entirely stiff at all times. It would look better in cutscenes to have them about halfway curled.
Amit
June 29th, 2009, 10:20 PM
I might be stupid, but from the looks of it you seem to be dumb enough to not be able to spot the exaggerism and then also have to state the obvious.
So you're outright admitting to an non-constructive post. It's not stating the obvious when you come around here acting like a smart ass and making it seem like you actually hate the pouches.
il Duce Primo
June 29th, 2009, 10:32 PM
So you're outright admitting to an non-constructive post. It's not stating the obvious when you come around here acting like a smart ass and making it seem like you actually hate the pouches.
I'm outright admitting that the pouches remind me of a fannypack. I do hate the pouches, and I'm making fun of them with that picture I posted. If you're taking offence to that picture then I'm dearly sorry. Plus, why bring up my post as non-conctructive when your reply to mine would be equally constructive?
Amit
June 29th, 2009, 10:44 PM
I'm outright admitting that the pouches remind me of a fannypack. I do hate the pouches, and I'm making fun of them with that picture I posted. If you're taking offence to that picture then I'm dearly sorry. Plus, why bring up my post as non-conctructive when your reply to mine would be equally constructive?
lol, worry not about the picture, it's just a little weird. More is the intention behind it that bothered me. At first I didn't know it was a joke, which it really wasn't. If you don't like the pouches you could say so without being a dick. Otherwise, people may misunderstand your comment for hating it.
I previously wrote that it "looks great and makes sense." You replied to me with, "have to state the obvious." That makes it seem like you also think it looks great...which means I would think your post is hypocritcal and non-constructive. Therefore it's all actually a misunderstanding.
And while I can argue that this post isn't non-constructive, I won't. Just for that I'll throw in a statement regarding this modification just so i don't get tagged in yellow.
I would very much like to see the new Biped ingame, holding a weapon, with other human forces. Maybe even progress on ODSTs...or should I go to lag's thread for that?
Rob Oplawar
June 30th, 2009, 12:11 AM
I don't care for the shoulders. They're just plain wrong, anatomically speaking. Dunno what you can do about it; the design of the armor itself isn't very conducive to anatomically correct human beings.
e: not to mention the pre-existing skeleton and animations you have to conform to.
Definitely improving, though.
I think the green color could stand to be a little bit more vivid- I've said it before, that I appreciate Bungie's relatively bold use of color, and grow weary of the dulled down "realistic" colors of modern shooters.
ee: just a touch though; the latest color you've got is pretty close, imo.
eee: I would really love it if I could convince you to completely change the helmet, to return to a more traditional Halo 1 style of it, as it's a much more dynamic and interesting structure than what you have now.
Warsaw
June 30th, 2009, 12:27 AM
If I had one more thing to say about the model, remove those little bands on his inner thighs...they are too bulky, too overt, and don't add much to the look. At the very least, make 'em darker.
n00b1n8R
June 30th, 2009, 02:12 AM
I don't care for the shoulders. They're just plain wrong, anatomically speaking. Dunno what you can do about it; the design of the armor itself isn't very conducive to anatomically correct human beings.
eee: I would really love it if I could convince you to completely change the helmet, to return to a more traditional Halo 1 style of it, as it's a much more dynamic and interesting structure than what you have now.
yase
(much better, needs a bit more green though)
Arteen
June 30th, 2009, 10:22 AM
eee: I would really love it if I could convince you to completely change the helmet, to return to a more traditional Halo 1 style of it, as it's a much more dynamic and interesting structure than what you have now.
I'm really not seeing what you're seeing. The latest helmet looks very much like the Halo 1 helmet.
chrisk123999
June 30th, 2009, 11:23 AM
http://img.photobucket.com/albums/v248/Arteen/cmt/cmtmcoverlay.gif
Was posted on Halomaps a little awhile back. Helmet looks close to me.
Amit
June 30th, 2009, 01:38 PM
Was posted on Halomaps a little awhile back. Helmet looks close to me.
Was posted a few pages back in this thread. The style and design of the SPV2 helmet is much simpler and more blocky than the stock Mark V variant. What they want is a more familiar design that isn't so different...which also leads to the dislike of the shoulder guards, which I personally think look horrible, not visually, it just doesn't fit the style of the armour.
Warsaw
June 30th, 2009, 02:00 PM
Not to mention the chief has no way to shoulder his weapon effectively with shoulders like that...=X
I pointed out in my screencap several pages back that the rounded front end of the helmet makes it look funny.
TVTyrant
June 30th, 2009, 02:11 PM
Not to mention the chief has no way to shoulder his weapon effectively with shoulders like that...=X
The MJOLNIR has a targeting system built into it, which uses computer sensors to make the reticle you see on the HUD. He doesn't have to shoulder it correctly, as the reticle will follow the direction the gun is pointed. In reality its probably just a little + on his helmet visor that would be sighted in for 200/300 yards. I say 200/300 because the 7.62 described in the game has ridiculous speed for what it is now.
Amit
June 30th, 2009, 02:16 PM
The MJOLNIR has a targeting system built into it, which uses computer sensors to make the reticle you see on the HUD. He doesn't have to shoulder it correctly, as the reticle will follow the direction the gun is pointed. In reality its probably just a little + on his helmet visor that would be sighted in for 200/300 yards. I say 200/300 because the 7.62 described in the game has ridiculous speed for what it is now.
Spartans wouldn't rely on the targetting reticule, nor would they be trained to. They would probably use it only for quick bursts of fire while doing activities that prevent them from shouldering their weapon. Shouldering your weapon helps to control recoil, as well as providing you with more accurate fire when aiming down the sights.
Warsaw
June 30th, 2009, 02:17 PM
The reticle can only go so far past his actual viewpoint, so the weapon still has a tolerance zone for aiming. And he still needs to shoulder it for stability, if nothing else, and because he still shouldered it in the books, and because the game shows the weapons in a shouldered position.
=|
e: What Amit said.
ee: TVTyrant, the 7.62 used in the game is 7.62x51mm M118A Armour-Piercing, which is a real-life designation for 7.62 NATO AP. Thus, it should be good for up to 1000 yards really, but due to the weapon tags, the gun is crap.
Masterz1337
June 30th, 2009, 02:48 PM
I understand the complaints about the shoulder, it's based off of the EVA and EOD armor perms in H3. Does it realistically make sense? no. But neither does much of the halo universe.
Roostervier
June 30th, 2009, 02:51 PM
That's no reason to go and have nothing make sense
Rentafence
June 30th, 2009, 02:53 PM
I think Bungie needs to redesign the POA because A10's BSP doesn't fit inside the POA model at all. It isn't realistic.
Masterz1337
June 30th, 2009, 02:54 PM
Maybe you should write a letter to Bungie >_>. If they're not goign to be assed about it, I don't see why we should. It is a video game after all.
Roostervier
June 30th, 2009, 03:01 PM
Because blatant disregard for reality doesn't a great game make?
Masterz1337
June 30th, 2009, 03:10 PM
Says who? Is your experience going to be ruined because of his shoulders? Do the armor perms in H3 destroy your experience when playing that? I think not.
Rentafence
June 30th, 2009, 03:21 PM
Because blatant disregard for reality doesn't a great game make?
Well, yeah, it does. That's the point of a videogame. If videogames were exactly the same as reality, what would the value in playing them be? The point is to do something that you either can't do in real life, or something that's impossible.
FRain
June 30th, 2009, 03:39 PM
Says who? Is your experience going to be ruined because of his shoulders? Do the armor perms in H3 destroy your experience when playing that? I think not.
Holy shit, Masters.
I never knew you'd go this far back. Constructive criticism is a tool for you to improve, but you're taking it as someone is whining at you. Fuck, I wouldn't be this far today if I hadn't countless times sent my animations to CAD or lag and get criticism on it and work that criticism into all of my animations.
On to the armor:
There should be some realism in a video game that takes place in a time period where weapons still work like weapons, explosions should still look like explosions, rocks should still look like rocks. The game's not 5,000 years into the future, where your weapon is a glass of water (props if anyone knows where that's from). Remember, they're using ammunition that was build in the 1800-1900 eras, and still produces recoil, so of course you'd have to still shoulder your weapon because, well, it still produces recoil.
Roostervier
June 30th, 2009, 03:43 PM
Well, yeah, it does. That's the point of a videogame. If videogames were exactly the same as reality, what would the value in playing them be? The point is to do something that you either can't do in real life, or something that's impossible.
Yes but then why does halo have gravity or any other kind of realistic elements? Eliminating it all because some of it is eliminated is a stupid idea. It doesn't have to be completely realistic, but when everyone says the shoulders don't make sense (not to mention look bad), ignoring it is idiotic.
Masterz1337
June 30th, 2009, 03:53 PM
Some people like the shoulders, and more importantly WE like the shoulders. Do the shoulders make sense? Bungie obviously thought it did or thought it was a detail so minor it doesn't even matter. They don't care about it, nor do we, nor should you.
FRain
June 30th, 2009, 03:56 PM
Some people like the shoulders, and more importantly WE like the shoulders. Do the shoulders make sense? Bungie obviously thought it did or thought it was a detail so minor it doesn't even matter. They don't care about it, nor do we, nor should you.
Yet, we DO care. If it's so minor why dont you just go and fucking fix it then? It's not like it's that hard to move a piece of geometry so that you can see the shoulder. You're saying its so minor we shouldn't care, we're saying its so minor that you shouldn't have a problem fixing it. Jesus christ.
Rentafence
June 30th, 2009, 03:59 PM
It doesn't have to be completely realistic, but when everyone says the shoulders don't make sense....ignoring it is idiotic.
:confused2:
Also, there's a difference between constructive criticism, and not liking a design choice.
Yet, we DO care. If it's so minor why dont you just go and fucking fix it then? It's not like it's that hard to move a piece of geometry so that you can see the shoulder. You're saying its so minor we shouldn't care, we're saying its so minor that you shouldn't have a problem fixing it. Jesus christ.
With the same logic you shouldn't even be arguing over it.
Masterz1337
June 30th, 2009, 04:06 PM
Yet, we DO care. If it's so minor why dont you just go and fucking fix it then? It's not like it's that hard to move a piece of geometry so that you can see the shoulder. You're saying its so minor we shouldn't care, we're saying its so minor that you shouldn't have a problem fixing it. Jesus christ.
What if we don't care what you care? Do you care about the H3 armor perms "not making sense"?
We chose to give it EVA shoulders, end of story. As far as we're concerned there's nothing wrong with them.
Roostervier
June 30th, 2009, 04:13 PM
What if we don't care what you care? Do you care about the H3 armor perms "not making sense"?
To set the record straight, I don't like the h3 perms either. I'd prefer to have only mark vi in multiplayer. Quit using that as an excuse. At least in your post prior to this you posted a real reason (the fact that cmt likes the shoulders) rather than just saying, "WELL BUNGIE THOUGHT IT WAS OKAY."
Still, the shoulders suck. <_<
FRain
June 30th, 2009, 04:26 PM
I prefer the CQB in multiplayer because it is less bulky. And in the CQB perm, there is more than enough space to shoulder your weapon.
ODX
June 30th, 2009, 04:35 PM
Honestly guys, unless you plan on taking a shit ton of screenshots that star the Master Chief, why the hell do you care so deeply about something as minor as the shoulders? You'll barely see them (don't start the crap about cutscenes again either) and he's not even rigged yet. They probably look better when the arms are held up, but still, you'll rarely see them.
I understand if you're trying to critique the biped in general, but you're still making way too big a deal.
Heathen
June 30th, 2009, 04:35 PM
Look, if the shoulders get taken out I will be sorely dissapointed, as that is one of my favourite things about the new armor.
Masterz1337
June 30th, 2009, 04:38 PM
To set the record straight, I don't like the h3 perms either. I'd prefer to have only mark vi in multiplayer. Quit using that as an excuse. At least in your post prior to this you posted a real reason (the fact that cmt likes the shoulders) rather than just saying, "WELL BUNGIE THOUGHT IT WAS OKAY."
Still, the shoulders suck. <_<
I'm not using it as an "excuse" I'm using that as a reason why we don't think its something important enough to consider changing. If we had no armor on the chest and just under suit, and you said, "that really doesn't make much sense, the most vulnerable spot is the least protected", then we would say "he has a point". Your reasons for wanting us to change it are
-It looks stupid
-its not realistic
Clearly, the first is your personal opinion, and as for being not being realistic, clearly people more experienced than you do think it's realistic enough, nor do we care if a small detail like that is deemed "realistic".
FRain
June 30th, 2009, 04:55 PM
Clearly, the first is your personal opinion, and as for being not being realistic, clearly people more experienced than you do think it's realistic enough, nor do we care if a small detail like that is deemed "realistic".
I'm looking at my TV screen right now and I can see there's more space than what you have on your model. Also, quit bringing out the "Bungie did it so they are always correct whatever they say goes" because they have made several flaws in their stuff before.
Heathen
June 30th, 2009, 05:06 PM
:lmao: seriously guys?
Arguing about the realism of shoulders you will never EVER see in game?
Funny stuff.
Warsaw
June 30th, 2009, 05:35 PM
I was more worried about model clipping than realism when I said there was no room to shoulder the weapon...=| I don't mind the look at all, I was thinking practically. In my opinion, the only two things that detract currently are the mouth of the helmet and the leg bands.
klange
June 30th, 2009, 05:36 PM
:lmao: seriously guys?
Arguing about the realism of shoulders you will never EVER see in game?
Funny stuff.
? You'll see them in game when you die, when you drive a warthog or ghost... when you get in a tank or banshee... in the cutscenes...
Or am I missing something here?
PopeAK49
June 30th, 2009, 05:41 PM
I think people care more about killing the enemies instead of checking themselves out for small, so called mistakes made.
Warsaw
June 30th, 2009, 05:43 PM
Well, I cringed in SPv1 in every cutscene because the Chief was terrible. No offence to you CMT, it was still a great mod, but the feel of the game was ruined by the biped, especially considering a lot of them were also NPCs in the game.
ICEE
June 30th, 2009, 06:01 PM
Yes but then why does halo have gravity or any other kind of realistic elements? Eliminating it all because some of it is eliminated is a stupid idea. It doesn't have to be completely realistic, but when everyone says the shoulders don't make sense (not to mention look bad), ignoring it is idiotic.
Are you seriously going to compare having GRAVITY to having unrealistic shoulder plates? Really? Your claims are ridiculous and devalue your point.
Roostervier
June 30th, 2009, 06:14 PM
Are you seriously going to compare having GRAVITY to having unrealistic shoulder plates? Really? Your claims are ridiculous and devalue your point.
It wasn't that point I was refuting. Rentafence said he likes games that are unrealistic. So why play one with any realism at all? If what I'm doing here seems wrong and what he really meant to say was that he enjoys games that have elements of realism in them, but aren't totally realistic, then that is also the type of game I like to play. All I'm saying is, if you can help it, don't willingly pick the unrealistic path just because bungie did.
To be honest, it looks like you didn't read any of my posts. Before making another like that, I suggest you do so.
ICEE
June 30th, 2009, 06:59 PM
What you are doing is taking an obvious point and over-exaggerating it to a ridiculous (though theoretically possible) end that is clearly not what he meant. I did read your posts, and the opinion you are trying to get across is clearly not worth the amount of effort you have put fourth to do so. I think the rule should be this: Make your point, supply your evidence and drop it. If people reject your opinion, so be it. At that point it is not possible, nor is it worth trying to get them to change their mind. That being said, I am going to take my own advice.
The_Hillbilly
June 30th, 2009, 08:11 PM
Can you not just resize the shoulder pads? Make them shorter than they are now. So they will cover only part of the shoulder? It will keep him protected while he will be able to shoulder his weapons.
CodeBrain
June 30th, 2009, 08:17 PM
tbh this thread is going into the shitz, arguing and yellin about.
MB someone should lock this and wait until a new update, since that's what we did last time, it worked well enough.
Heathen
June 30th, 2009, 08:29 PM
do that, as long as when you return those shoulders aren't gone.
Either those shoulders stay or I cry.
They look cool and I love the way they look.
It was cool in halowars, and its cool here.
Reaper Man
June 30th, 2009, 10:27 PM
Oh for chrissakes. If it works for Halo 3, it'll work here. Stop the bickering over shoulder pads. Do you realize how stupid you guys sound? I'm sure a guy who can lift a tank won't have any problems shouldering a weapon, regardless of the size and/or shape of his shoulder pads (yes, that includes a curved one too! gasp). As for model clipping, it seems to me that there's plenty of room to maneuver the shoulder with the pad, I doubt it'll clip.
When the model is rigged, then we'll see if there's a problem, until then, cut the shit.
jcap
June 30th, 2009, 10:30 PM
This is less of an important debate than the one about The Maw.
p0lar_bear
July 1st, 2009, 12:51 AM
Are all of you seriously bitching about shoulder pads? Did I just walk into a locker room circle-jerk or something? For Christ's sake, people.
They look cool, who gives a FUCK about how realistic they are? Let me ask you this: navy crewmen in Halo are able to accurately fire off a handgun chambered for 12.7mm caliber cartridges SINGLE-HANDEDLY. Last I checked, shooting off a .50AE Desert Eagle with one hand usually results in a broken/fucked-up wrist.
Why did nobody bitch about that? Hmm?
Hotrod
July 1st, 2009, 01:05 AM
People always seem to find a reason to complain, don't they? If it weren't the armor, it'd be something else, like maybe how one of the Warthog's turrets aren't the same colour as the vehicle, or how the textures on one map look funny, or anything. I say, let them do what they want, and consider ourselves lucky that they're letting us play the mod, let alone take our advice. I know that if I were in their spot, I'd probably ignore what people say, and do only what I think is right.
On that note, the armor looks damn sexy, much better than the retextured original model you had before.
Amit
July 1st, 2009, 01:06 AM
Well, I cringed in SPv1 in every cutscene because the Chief was terrible. No offence to you CMT, it was still a great mod, but the feel of the game was ruined by the biped, especially considering a lot of them were also NPCs in the game.
Valid point but it looks tons better, it's just shoulder guards, that's all.
Why did nobody bitch about that? Hmm?
Hmm...the bear has a point.
Can you not just resize the shoulder pads?
Can you not just shut the fuck up? This is senseless bickering and I'd prefer not to see 3 fucking pages worth of this shit. I'm sick of it and I'm sure Masters and other people are as well. You guys know what happens when you argue with him...NOTHING! Just a lock and what you wanted done becomes the complete opposite so be content with what you see for now. Jesus fuck!
E: Thank you for the slight change of pace Hotrod.
Scooby Doo
July 1st, 2009, 11:12 AM
OK,
things i've fixed (will post pics later):
-changed the texture for the "leg bands", made it darker and made it look more like [cloth?] material.
-darkened the white spot in the middle of the chesticle area.
-edited the texture for the "fanny pack" to make it look less weird. the "seams" didn't look right.
-i noticed a seam from the texture around his dick area, so i fixed that.
-editing the shoulders as best i can to make the pads work (hopefully). i honestly don't see a huge problem with them, but we'll see what you guys think from the pics.
is there anything i'm leaving out? I like the visor so far, so i don't plan on messing with it...the gold looks better imo.
They look cool, who gives a FUCK about how realistic they are? Let me ask you this: navy crewmen in Halo are able to accurately fire off a handgun chambered for 12.7mm caliber cartridges SINGLE-HANDEDLY. Last I checked, shooting off a .50AE Desert Eagle with one hand usually results in a broken/fucked-up wrist.
Why did nobody bitch about that? Hmm? <- I LMAO
Revord
July 1st, 2009, 02:15 PM
Jcap, Polar Bear, and Reaper all stole my thunder. Ive been lurking, but honestly folks, lets not get all bent out of shape over something so small. A couple of reasons for this:
1. (or at least for me) I dont care what the shoulder looks like, cause I dont see it. I realize its going to be on some of the npc's, but I wont be paying that close attention to them when Im mowing down covies. Also, the cutscenes have never been a huge issue for me either. I usually take the time to get something to drink real quick, or just get away from the computer for that brief moment.
2. Who is really putting in the effort? One thing Ive noticed in a lot of games is that there is an unending supply of critics. If you dont put any effort into the development, then when it comes down to it, if you like it: get it, play it, enjoy it. If you dont, then don't even pick it up. Leave it. There is someone else out there who will be more than happy to grab it and play it. If there is a game critical bug, and Masterz and the CMT shrugged their shoulders and said what ever, then there would be room for complaint, but thats not the case here.
3. Are you paying for it?? IF so, you MAY have some legitimate gripes, but since you dont, something as minor as the appearance of the shoulders isnt even a point worth arguing.
My opinion, I could go either way on the shoulders. But the new biped is definitely nice. Keep up the good work guys!
Heathen
July 1st, 2009, 02:16 PM
Heh. I started an "are you srs?" bandwagon.
Hunter
July 1st, 2009, 02:23 PM
Pads look cool. Don't see the big problem with them, have you seen the default halo 3 shoulder pads, they look small and pathetic. These shoulder pads look a lot better.
The whole model and texture actually makes the master cheif look tough and strong, instead of a whimp in a suit. yada yada.
Good work Scooby, cant wait to see your texture on the pelican. Promise you will make it sexy?
Oh, and if its not too much trouble - when you texture it - could you make a custom texture. Because Penguin needs a Halo 3 replicate, and I wanted to have a custom version, because you could make it look so much better and more interesting. Upt to you though.
And stop bitching people :) Arguing occures to often here, its annoying.
Masterz1337
July 2nd, 2009, 02:22 AM
So here's a problem we need help with. The scriptless banshee works, but for some reason all markers added to the model default to 0, 0, 0 ingame, despite being properly placed in max and guerilla. Even copying banshee markers like secondary trigger and naming it gunner results in the gunner marker defaulting to 0, 0, 0.
Any ideas?
Advancebo
July 2nd, 2009, 02:23 AM
have you tried deleting the old gbxmodel?
Siliconmaster
July 2nd, 2009, 07:04 AM
Isn't it possible to move them manually in guerrilla? Or am I mistaken?
English Mobster
July 2nd, 2009, 08:16 AM
Isn't it possible to move them manually in guerrilla? Or am I mistaken?
Yes, it's possible. However, it fucks with animations.
Masterz, are you using custom Banshee animations with the new node already in place, or are you using ones without the node/node haxxed in there?
I think the issue is the animations. Take a look at your animations and see where the node is in there, it may not be your gbxmodel at all.
CtrlAltDestroy
July 2nd, 2009, 08:56 AM
He said marker, not node.
English Mobster
July 2nd, 2009, 09:27 AM
Shouldn't it be the same for both marker and node, though? Tool thinks so, so shouldn't the game think so as well?
teh lag
July 2nd, 2009, 09:30 AM
....uh?
....uh.....?
...no, markers and nodes are absolutely different?
Roostervier
July 2nd, 2009, 09:50 AM
yeah, if he moved them in guerrilla i'm pretty sure it wouldn't do anything (bad). id try that first before doing something else.
English Mobster
July 2nd, 2009, 09:58 AM
....uh?
....uh.....?
...no, markers and nodes are absolutely different?
I know they are, but if I add a marker to the gbxmodel, Tool complains.
I'm saying that if they did that and then hacked the marker into the model, then it could cause something like that to happen.
Still, either way, I've had something similar happen to me and it was because the marker I was using was hacked into the model, and I had to redo the animations.
Roostervier
July 2nd, 2009, 10:05 AM
Tool doesn't complain when I add markers to my models :confused:
Assuming what you say is true, they've already got the markers in the gbxmodel anyway. They just need to move them.
Advancebo
July 2nd, 2009, 01:10 PM
Maybe markers are full.
Masterz1337
July 2nd, 2009, 01:10 PM
Our banshee actually is one of the few things to use stock model, animation, collision, and physics. I haven't tried moving an existing marker yet, or deleting the tag all together.
p0lar_bear
July 2nd, 2009, 06:22 PM
The added marker very well may be moving to the origin because there is no animation data for it.
CtrlAltDestroy
July 2nd, 2009, 11:24 PM
Markers cannot have animation data in the first place.
Advancebo
July 3rd, 2009, 12:33 AM
Nodes are what does the animations. Also are Bones.
Markers are what you can attach stuff to. Such as effects.
Arteen
July 3rd, 2009, 02:13 AM
b40nb. Obviously still rough, but it's mostly there.
http://img.photobucket.com/albums/v248/Arteen/cmt/b4nb_001.jpg
http://img.photobucket.com/albums/v248/Arteen/cmt/b4nb_002.jpg
http://img.photobucket.com/albums/v248/Arteen/cmt/b4nb_003.jpg
http://img.photobucket.com/albums/v248/Arteen/cmt/b4nb_004.jpg
http://img.photobucket.com/albums/v248/Arteen/cmt/b4nb_005.jpg
http://img.photobucket.com/albums/v248/Arteen/cmt/b4nb_006.jpg
n00b1n8R
July 3rd, 2009, 02:45 AM
b40 is AOTCR?
Did you switch back to the snow :o!?
Cool use of the gyraphobia bridge, is it the same size? it looks smaller (or that's a pretty sparse area)
SnaFuBAR
July 3rd, 2009, 02:45 AM
that structure is pretty... boring
but the environment looks rather interesting.
Warsaw
July 3rd, 2009, 03:22 AM
*Pictures*
i c wut u did thar.
I like it, seems like there could be some killer CTF or KotH games on there.
PlasbianX
July 3rd, 2009, 03:31 AM
So you took a MP map and just jammed the BSP into a SP map? Looks really outta place.
Heathen
July 3rd, 2009, 03:50 AM
So you took a MP map and just jammed the BSP into a SP map? Looks really outta place.
nuh uh.
It looks good, k?
Lateksi
July 3rd, 2009, 08:24 AM
Cool use of the gyraphobia bridge, is it the same size? it looks smaller (or that's a pretty sparse area)
It's the same size, compare the wraith's size to the structure. It looks good but you could change the way how the tower looks. Snafs right, it looks pretty boring compared to the environment.
Arteen
July 3rd, 2009, 10:39 AM
I'm welcome to suggestions, but "change it" doesn't really help. I'm not quite seeing what's wrong.
So you took a MP map and just jammed the BSP into a SP map? Looks really outta place.
I thought it looks cool. Also, I cannibalize lots of MP structures, both subtly and more blatantly, for some of the new bsps. For one, they're familiar structures being used in hopefully novel, fun ways. Second, this is SP bsp #23 for me (~#27 if you count rejected or massively reworked bsps). Bungie had a team of talented artists, but I have to be resourceful. I only signed up to do a30.
Siliconmaster
July 3rd, 2009, 12:05 PM
I do like the concept- utilizing pre-existing structures makes a lot of sense. Lately I've been running around in the campaign and then comparing it to some of the multiplayer maps, and I'm almost certain Gearbox at least, if not Bungie, did the same thing in reverse.
Looking at those screenshots I think we should take into account where the player is going to be. Are we going to run out of the structure with the MC and cross the half-bridge, never going down onto the wide plain? If so, then you wouldn't have to focus as much on it, maybe some rock scenery, etc. That being said, if we do end up going down there, and that smaller structure isn't just for show, then I agree that it is too sparsely built. I'd recommend another ridge, or some hills.
Oh, and just to be thorough, that light shader needs its framebuffer blend function to be set to "add", fixing the alpha. :)
And 23/7 bsps? Kudos to you!
Ki11a_FTW
July 3rd, 2009, 12:17 PM
It looks good but it looks wierd how the snow suddenly changes to grass, some piles of snow by that area could fix that
teh lag
July 3rd, 2009, 12:17 PM
a custom ground texture could also fix that
also never underestimate the power of scenery objects and lighting to spice up a dull bsp
PopeAK49
July 3rd, 2009, 01:40 PM
Ya a new ground texture would be nice for the bsp. As for the structure, I guess it matches alright. I know you can't change the structure but maybe you can spice it up a little bit better. I was thinking of maybe some lights, or make the beams more brighter but I think you can figure out what to do.
Masterz1337
July 3rd, 2009, 01:42 PM
http://img.photobucket.com/albums/v248/Arteen/cmt/cmt_b40_omg.jpg
Siliconmaster
July 3rd, 2009, 02:00 PM
Wow. Much larger than I thought.
Inferno
July 3rd, 2009, 03:02 PM
Lol how long does it take to get through that fucking map. 4 hours?
Masterz1337
July 3rd, 2009, 03:06 PM
I expect it will take between an hour or 2 to get through the new bsps on B/C40
sevlag
July 3rd, 2009, 03:34 PM
I expect it will take between an hour or 2 to get through the new bsps on B/C40
well shoot, that'll be a trek and a half
but heres something that needs to be addressed (again)...
will the encounters in these new areas feel natural or will, us, the players feel that these new encounters are thrown in...
also would me CE laptop be able to run this shit on like medium settings, i'm tired of seeing SP maps or mods where there is so many AI on map it lags me to hell and back (nuts.map is the only exception to my complaint)
anyways, this is shaping up to be something worth playing
so masterz, have you finalized a finish date or what? i'm just asking (its probably alreayd been said but...)
Amit
July 3rd, 2009, 04:28 PM
also would me CE laptop be able to run this shit on like medium settings, i'm tired of seeing SP maps or mods where there is so many AI on map it lags me to hell and back (nuts.map is the only exception to my complaint)
anyways, this is shaping up to be something worth playing
so masterz, have you finalized a finish date or what? i'm just asking (its probably alreayd been said but...)
1. I assume you're asking for system requirements. Update your PC specs in the User Control Panel.
2. It was always worth playing.
3. No date was given and most likely won't be specified until very close to release. That was be to cut down on the amount of groaning if the release is pushed farther back from the date specified a while ahead of release. Maybe Fall or holiday 2009.
PopeAK49
July 3rd, 2009, 04:35 PM
2. It was always worth playing.
It's not worth playing anymore? :mech3:.
Amit
July 3rd, 2009, 06:16 PM
Well you see, if instead I wrote, "It is always worth playing," grammatically that sounds weird.
Warsaw
July 3rd, 2009, 06:44 PM
Sounds fine grammatically, you would just be implying that SPv2 is already out if you say "is". Technically, you should have said "It has always been worth playing."
:eng101:
Billyboi456
July 3rd, 2009, 06:54 PM
Grammar Fight!!!
Masterz1337
July 3rd, 2009, 06:54 PM
Are we that bored? The topic is not the English language.
Warsaw
July 3rd, 2009, 06:57 PM
Needs more pics or controversial items/questions for the audience tbh, because we've run out of stuff to discuss.
:|
ICEE
July 3rd, 2009, 07:16 PM
That is when ya'll are kinda supposed to stop posting. Just something to think about
PopeAK49
July 3rd, 2009, 07:21 PM
Are we that bored? The topic is not the English language.
Then why can I understand it! ;)
I was just being a smartass anyways. I just wish instead of him saying "It was worth playing" He could of said "It is worth playing." But w/e this isn't a english class. It kind of worried me that he meant that it's only fun playing it once.
Okay wtf we should be talking about spv2. The layout for the bsps do look very long which is a good thing, makes people play the mod for a longer time. How much time do you think it will take to complete the campaign? 1 week, 1 month, 1 year?
Scooby Doo
July 4th, 2009, 02:32 AM
*teaser*
http://img.photobucket.com/albums/v450/OxYgEnOsIs/haloce2009-07-0402-26-45-73.jpg
E: http://www.youtube.com/watch?v=NC4cGIVALG0
i'm still working on a few parts of the rig. more pics later :)
FRain
July 4th, 2009, 02:33 AM
Looks cool, but I really can't tell at this distance.
Masterz1337
July 4th, 2009, 03:08 AM
That's why it's called a teaser :p
Rorschach
July 4th, 2009, 09:35 AM
I APPROVE. Now, it finally looks great. But like he said, teaser is a teaser. Let's get some real action going.
Reaper Man
July 4th, 2009, 12:24 PM
I APPROVE. Now, it finally looks great. But like he said, teaser is a teaser. Let's get some real action going.
Oh, well if you approve of it, it's ok then. :v:
Looking good, scoob.
Rorschach
July 4th, 2009, 01:05 PM
Well, when aiming to please the rabble, one must eventually consult the rabble. :)
Rhydgaled
July 4th, 2009, 02:49 PM
http://img.photobucket.com/albums/v248/Arteen/cmt/cmt_b40_omg.jpg
Did sombody say that was the Assault On The Control Room level? If so where is the control room itself? or are those only the new bsps? Also it looks to me like there will be a choice of different routes, so if you just go through quickly without exploring you won't come through every one of those areas, unless there are locked doors that you have to open by taking one of the other routes of course.
PopeAK49
July 4th, 2009, 02:57 PM
Na dude, they were having troubles getting the structure in game so they cut the control room from the mod.
klange
July 4th, 2009, 03:07 PM
Na dude, they were having troubles getting the structure in game so they cut the control room from the mod.
Wait... then what are we assaulting?
Heathen
July 4th, 2009, 03:16 PM
Na dude, they were having troubles getting the structure in game so they cut the control room from the mod.
Heh
teh lag
July 4th, 2009, 03:30 PM
:lolugh:
no, we didn't cut the control room
PopeAK49
July 4th, 2009, 05:30 PM
Wait... then what are we assaulting?
You see that 1 and only grunt on the turret blocking that doorway to the control panel...Ya that's what's up.
:goat:
CodeBrain
July 4th, 2009, 06:43 PM
http://img.photobucket.com/albums/v248/Arteen/cmt/cmt_b40_omg.jpg
I'm going to state the obvious, the left hand side bsps with white currently aren't textured, right?
Masterz1337
July 4th, 2009, 06:59 PM
Those are stock.
jngrow
July 4th, 2009, 07:13 PM
Am I the only one who thinks the Chief shader has a bizarre gradient/overspecular look to him? It just looks weird. Granted, if this was the version that made it in-game I still wouldn't really care, because it is still pretty awesome, but yeah.
Hotrod
July 4th, 2009, 10:14 PM
Those are stock.
Oh shit...the level is like 3-4 times bigger than it originally was. And I was here thinking that the original was a long level. Still, the more, the better. :)
n00b1n8R
July 4th, 2009, 11:50 PM
What level is it anyway, I can't place it what with all the setting/climate changes CMT does and the topdown view.
Roostervier
July 5th, 2009, 12:57 AM
B40, assault on the control room
UnevenElefant5
July 5th, 2009, 01:24 AM
Those are stock.
holy crap...
t3h m00kz
July 5th, 2009, 05:59 AM
jesus
Arteen
July 5th, 2009, 09:02 AM
holy crap...
Lag's bsp is that huge one at the bottom, so I had to work around that. The other bsps didn't seem so big when compared to that.
Advancebo
July 5th, 2009, 12:20 PM
Feels like its going to take more than an hour to beat b40.
PopeAK49
July 5th, 2009, 04:37 PM
Wait it took you less than an hour to beat b40? Oh... I see easy mode. :smugsome:
PlasbianX
July 5th, 2009, 06:35 PM
So I dont get it.. will we still have ALL of the original BSPs? Or is the added area replacing the old one completely, or are we starting off in the old, taking a detour into the new, then ending in the old bsp?
Masterz1337
July 5th, 2009, 06:39 PM
You start in the old, and then enter the new ones, but ultimately end up in the old. It's just a big detour, it's the only way we could make it work, except on Keyes. On Keyes we have to make you start in the new BSPs, and then you work your way to the hole in the ship.
Daishi
July 5th, 2009, 07:59 PM
Holy shit b40 is gonna take forever. Unless part of that is an air battle area.
Siliconmaster
July 5th, 2009, 08:04 PM
Anything to make the level more varied and interesting. I always loved the large wide-open parts, but the interiors got a bit repetitive. More open areas sound great to me.
n00b1n8R
July 5th, 2009, 08:55 PM
You start in the old, and then enter the new ones, but ultimately end up in the old. It's just a big detour, it's the only way we could make it work, except on Keyes. On Keyes we have to make you start in the new BSPs, and then you work your way to the hole in the ship.
But the teleporter scene D:
And the "OMG I HAVE SHIT GUNS AND THERE ARE UNLIMITED FLOOD MUST HURRY" D:
D:
PopeAK49
July 5th, 2009, 09:04 PM
That's why you use your hands as weapons. :rolleyes:
Warsaw
July 5th, 2009, 09:39 PM
Chew some bubble gum and you'll pull through just fine.
Heathen
July 5th, 2009, 09:48 PM
Chew some bubble gum and you'll pull through just fine.
That's cutting onions.
Masterz1337
July 6th, 2009, 12:15 AM
The teleporter scene will still be there, once It's done though you are teleported to a new part of the ship, and we have something a lot cooler that will lead you to the exterior ;).
Revord
July 6th, 2009, 04:01 PM
Since I dont have anything to say, Ill just say that I dont have anything to say ;)
P.S. you guys are such teases
Heathen
July 6th, 2009, 04:02 PM
Teleporter scene?
I am afraid I dont remember there being teleporters anywhere in SP on halo.
ANY halo.
Not even in cutscenes.
Roostervier
July 6th, 2009, 04:06 PM
How about when 343 teles you to the control room in c40
Invader Veex
July 6th, 2009, 04:06 PM
At the end of c40 (Two Betrayals), cortana mentions something about the cheif's suit having enough power to teleport once, I believe. She then teleports him in a covenant cruiser upside down at the beginings of d20 (Keyes)
BobtheGreatII
July 6th, 2009, 04:30 PM
Yeah Heathen. Stop being dumb and thinking so literally.
Amit
July 6th, 2009, 05:45 PM
Teleporter scene?
I am afraid I dont remember there being teleporters anywhere in SP on halo.
ANY halo.
Not even in cutscenes.
Are you joking? I'm jsut making sure before another swath of people -Rep me after saying that you never bothered to watch the cutscenes of the first game.
klange
July 6th, 2009, 06:22 PM
Are you joking? I'm jsut making sure before another swath of people -Rep me after saying that you never bothered to watch the cutscenes of the first game.
I distinctly remember the tele parts...
How can you forget the MC landing on his head?
@Amit: No, it's in agreement with you ;)
BobtheGreatII
July 6th, 2009, 06:41 PM
La4GsPRmHmY
/argument.
Heathen
July 6th, 2009, 07:17 PM
Yeah Heathen. Stop being dumb and thinking so literally.
Right right right. I remember the tele's.
I was thinking "Teleport scene" was an actual teleporter. You know, the green things?
But I see now.
Are you joking? I'm jsut making sure before another swath of people -Rep me after saying that you never bothered to watch the cutscenes of the first game.
Naw, just misunderstood.
Amit
July 6th, 2009, 11:29 PM
I distinctly remember the tele parts...
How can you forget the MC landing on his head?
I hope that comment was not directed towards me.
GAIGHER
July 9th, 2009, 06:45 AM
I ameliorate the convenant radio
http://img200.imageshack.us/img200/1872/etinselradio.jpg
http://img401.imageshack.us/img401/8675/radioexplose.gif http://img190.imageshack.us/img190/2792/radioetinsel.gif
good or not good ?
:D:embarrassed::p;)
t3h m00kz
July 9th, 2009, 07:34 AM
Despite the threadjack, that looks pretty damn good.
Horns
July 9th, 2009, 07:37 AM
I ameliorate the convenant radio
~snip~
good or not good ?
:D:embarrassed::p;)
Start your own thread?
.Wolf™
July 9th, 2009, 08:15 AM
Doesnt think it looks better..Sorry..:(
Heathen
July 9th, 2009, 11:22 AM
I think it looks BAD.
Sorry.
Some fading graduation would be nice.
Hotrod
July 9th, 2009, 11:23 AM
Yeah, I agree with Wolf, I prefer the old version than your's. Though you did do a fine job with your's.
GAIGHER
July 9th, 2009, 12:34 PM
old version ?
scen pleas
Hotrod
July 9th, 2009, 01:13 PM
As in, the Halo 2 radio, or CMT's.
Masterz1337
July 9th, 2009, 01:18 PM
http://media.moddb.com/images/mods/1/13/12097/c_transmitter.png
Also, we're looking for someone to maintain our mod db page. If you're a fan who seriously knows whats going on and is interested, PM me.
Heathen
July 9th, 2009, 01:43 PM
I would, but that requires dedication and I don't have it.
SonicXtreme
July 9th, 2009, 02:09 PM
Im up for it masters , i already use moddb alot , and you know my track record is good , hit me up on msn when you get on please.
Masterz1337
July 9th, 2009, 02:14 PM
Thanks sonic, I'lltalk to you in a bit about it.
Right now I'm about to do a broadcast of the new A50 and B30. Xfire has been updated so if you haven't been able to watch before, now you can.
http://www.xfire.com/live_video/masters1337/
Siliconmaster
July 9th, 2009, 02:52 PM
My internet connection won't let the video load. I am sad. :( Ah well. Hopefully someone will post it later so I can buffer/download it.
Heathen
July 9th, 2009, 07:26 PM
I dont watch those.
Ruins the surprise.
sdavis117
July 9th, 2009, 07:40 PM
After watching how long it took just to get to the doors with the marines waiting on the other side for you to unlock it, I must ask, how long will this campaign be? I mean, you turned 10 minutes (at most) into an hour and a half.
Daishi
July 9th, 2009, 11:34 PM
Won't see me complain. As long as it isn't boring, a longer campaign is a plus.
sdavis117
July 9th, 2009, 11:55 PM
I'm not complaining, I'm just curious as to how much time I'll need to set aside for SPv2.
Amit
July 10th, 2009, 12:17 AM
Won't see me complain. As long as it isn't boring, a longer campaign is a plus.
About a third way through Truth and Reconciliation, Capt. Rawley drops some marine reinforcements but from there on out, it's more senseless killing and winding corridors. :iamafag:
Siliconmaster
July 10th, 2009, 12:47 AM
Hey- Halo is either long winding corridors or open spaces with vehicles. :P Longer of anything is fun. Well, almost anything.
Botolf
July 10th, 2009, 02:24 AM
Hey- Halo is either long winding corridors or open spaces with vehicles. :P Longer of anything is fun. Well, almost anything.
A longer Library might be grounds for messy suicide.
Siliconmaster
July 10th, 2009, 02:29 AM
A longer Library might be grounds for messy suicide.
Got me there. I refer to my escape clause,
almost anything.
bleach
July 10th, 2009, 02:31 AM
Still, I think I would enjoy a Library with new BSPs added.
Daishi
July 10th, 2009, 02:36 AM
The tank in the SPv1 was very strange. It just sat there asking to be shot at in the library.
p0lar_bear
July 10th, 2009, 02:48 AM
I'd say make a whole new library that's about equal in length, just... different. With more variation in level geometry.
The major gripes with the library is repetition. You're running down the same hallways, blowing up flood left and right, and lo and behold, a locked door. Guess what that means?
Siliconmaster
July 10th, 2009, 02:51 AM
http://www.halobase.de/images/4/encyclopedia/343GS.png"Wait here, Reclaimer"
I hate that goddamn robot.
Masterz1337
July 10th, 2009, 03:27 AM
Our library is just going to be our shit thrown in one map with random vehicles to make the journey less painful.
Arteen
July 10th, 2009, 10:01 AM
The a30 + Library idea would've been awesome. Oh well.
StankBacon
July 10th, 2009, 10:28 AM
that radio tower thingy is pretty awesome looking.
forgive my not reading the past few pages of flame wars, what does it do and how is it incorporated into the map(s) ?
Amit
July 10th, 2009, 11:20 AM
Our library is just going to be our shit thrown in one map with random vehicles to make the journey less painful.
So is it the same library we all know and love with "a bunch of shit" thrown in?
that radio tower thingy is pretty awesome looking.
forgive my not reading the past few pages of flame wars, what does it do and how is it incorporated into the map(s) ?
It's a piece of scenery you can knock over.
StankBacon
July 10th, 2009, 11:21 AM
oh :(
sdavis117
July 10th, 2009, 11:23 AM
I would have liked a Library level more similar to the one in Halo 2.
Amit
July 10th, 2009, 11:27 AM
Could also be rigged to trick a Covenant battleship or cruiser into calling in a super awesome Covenant airstrike or orbital bombardment on our foes as an objective. If possible you could add these as a secondary objective in a level with an open area of a massive battle.
k9colin
July 10th, 2009, 11:46 PM
Could also be rigged to trick a Covenant battleship or cruiser into calling in a super awesome Covenant airstrike or orbital bombardment on our foes as an objective. If possible you could add these as a secondary objective in a level with an open area of a massive battle.
Story-Line wise: The covenant wouldn't dare fire on or anywhere near Halo in case they damage it.
Gameplay wise: Kick ass!
Masterz1337
July 11th, 2009, 12:54 AM
This is halo, not cock of doody.
AAA
July 11th, 2009, 01:46 AM
I think the Library as itself was long, drawn out, and painful. I literally do NOT enjoy the campaign during or past that level.
EDIT: Ofcourse with the exception with The Maw. Conclusion with Epic finale for a new opening to the story? Tight.
Siliconmaster
July 11th, 2009, 01:48 AM
I thought Two Betrayals was pretty fun. Keyes is dubious- so... much... flood...
The Maw is pretty epic though, and of course the warthog chase. :D
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