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Warsaw
July 11th, 2009, 12:49 AM
You were doing it wrong. The Library can be fun if you play it right...slugging through enemies is not how you do it bre; jump off the walls and dash on past leaving grenades behind you. Awww yeah...:cool:
Honestly, the only suckass level was Two Betrayals...it was long, a pain in the ass for situations, and was an exact rehash of Assault on the Control Room, except at the end you fly up instead of going back to the underground catacombs.
p0lar_bear
July 11th, 2009, 02:32 AM
You were doing it wrong. The Library can be fun if you play it right...slugging through enemies is not how you do it bre; jump off the walls and dash on past leaving grenades behind you. Awww yeah...:cool:
Parkour is for pansies. :realsmug:
Real men blow shit the fuck away.
WHO'S THE SHERIFF NOW?!
http://www.modacity.net/forums/picture.php?albumid=19&pictureid=312
YEAH!
Masterz1337
July 11th, 2009, 10:08 AM
[size=1]--- Original message by: il Duce Primo[/size=1]
I got a playtest of a50 earlier today. For the most part, the new bsps for the level are all there. We just have to hammer out all those kinks, the small ones and big ones. Since my cake was being able to play this build, I'll let you atleast eat the cherry on top.
http://screenshot.xfire.com/screenshot/natural/bad9958f3bdb9ef3cca99bf60ad93158aaa4d1bb.jpg
http://screenshot.xfire.com/screenshot/natural/1c97e05643b2d4fb35a2729df9c9f8edc64a8f5a.jpg
http://screenshot.xfire.com/screenshot/natural/fd0747616a9ebe64611dab49a43c332ed8ec460f.jpg
http://screenshot.xfire.com/screenshot/natural/05b537c325c491c1d19dada68d099af5961a172b.jpg
http://screenshot.xfire.com/screenshot/natural/031a0ad664f2d9025fff6096667eb5e22867cc88.jpg
http://screenshot.xfire.com/screenshot/natural/8ea2a4ce8bb537620678b67f895da95f68aa4343.jpg
http://screenshot.xfire.com/screenshot/natural/c6143276e48737b5ec4c7b0ff63071cace218441.jpg
http://screenshot.xfire.com/screenshot/natural/9033c288f424518028a5b9032a2b2ee3c72c8aca.jpg
http://screenshot.xfire.com/screenshot/natural/3e102ad4950ff7acdaafc2247bef3a71f0808292.jpg
http://screenshot.xfire.com/screenshot/natural/131907ac0f08cff7718a31b3147813d73bbcd4c0.jpg
http://screenshot.xfire.com/screenshot/natural/eb7e88683c53dc85463552fc5771496ff4826d86.jpg
http://screenshot.xfire.com/screenshot/natural/55f9974042bcee1fdc110cf7e189a3f621290d5b.jpg
http://screenshot.xfire.com/screenshot/natural/faa7db10a1036b3545cbe498cef54af3bfd644e9.jpg
http://screenshot.xfire.com/screenshot/natural/d401e6f620ecf687390d677bac69a395a34ff9df.jpg
http://screenshot.xfire.com/screenshot/natural/0f561ad3faabaa183e3964d1ec10be270cf15db1.jpg
http://screenshot.xfire.com/screenshot/natural/5d37ebac1187a4f830acefb3942f86b3f332c778.jpg
http://screenshot.xfire.com/screenshot/natural/22862d2f1554fde34fd2d2dfc86079503c97c105.jpg
http://screenshot.xfire.com/screenshot/natural/0445bfe238ca6f7c5c94339eb00f879fd280145a.jpg
http://screenshot.xfire.com/screenshot/natural/55e75bdf0678997fc6ae190e1f0e7d2ecfe68398.jpg
http://screenshot.xfire.com/screenshot/natural/7ac173f09f7c25a09d4e9424d3ec32b9d8e79416.jpg
http://screenshot.xfire.com/screenshot/natural/9a41b5955e3eb6fe0cb476bc8d4702688a2133ac.jpg
http://screenshot.xfire.com/screenshot/natural/b26406f0812b09315f073a99b9f15b36e933fb4d.jpg
http://screenshot.xfire.com/screenshot/natural/16b3e7df4a0cbd4a93614452fafacee02a9c491e.jpg
http://screenshot.xfire.com/screenshot/natural/c61982da7fa0eaf5fd94d4cba88f91a5de20c701.jpg
[img]http://screenshot.xfire.com/screenshot/natural/2aa129e07f57a8752aa3305edf0dbbd83d65187d.jpg[/shot]
[size=1]Edited by il Duce Primo on Jul 11, 2009 at 12:13 AM[/size=1]
.
Heathen
July 11th, 2009, 10:13 AM
.
the bruised pistol is back.
Sweet.
AAA
July 11th, 2009, 11:38 AM
Dude, I hate that pistol. Why was it skinned like that in the first place?...
EDIT: Also, why does the PP look low rez?
ICEE
July 11th, 2009, 02:44 PM
Dude, I hate that pistol. Why was it skinned like that in the first place?...
Why is anything skinned like anything? What kind of question is that?
Masterz1337
July 11th, 2009, 02:47 PM
Doesn't make sense for a spec op weapon to be shiny silver, that's why we made it black.
BobtheGreatII
July 11th, 2009, 03:28 PM
Shields on the Brutes look dumb. : /
PopeAK49
July 11th, 2009, 03:33 PM
You couldn't of mentioned that like a year ago? I think the shields are fine.
jcap
July 11th, 2009, 03:42 PM
I always thought the shields on the brutes were stupid as hell. They don't look like a shield, but rather a glowing radioactive animal. Or it looks like the shitty camo you get on a shitty graphics card.
Hunter
July 11th, 2009, 04:04 PM
Just looks like the model with push modifier on, then a bit of transparency and tint...
BobtheGreatII
July 11th, 2009, 04:12 PM
I meant that they don't look like shields.
http://screenshot.xfire.com/screenshot/natural/9a41b5955e3eb6fe0cb476bc8d4702688a2133ac.jpg
http://screenshot.xfire.com/screenshot/natural/05b537c325c491c1d19dada68d099af5961a172b.jpg
Why don't they look like regular energy shields? Just looks dumb. Fix it now. :ehhh:
You couldn't of mentioned that like a year ago? I think the shields are fine.
I was hoping someone in their right mind would point it out and fix it. But I guess not.
NuggetWarmer
July 11th, 2009, 04:32 PM
It looks like some kinda blue rubber.
like maybe a brute shaped dildo or something
Also:
http://screenshot.xfire.com/screenshot/natural/0445bfe238ca6f7c5c94339eb00f879fd280145a.jpg
:D
PopeAK49
July 11th, 2009, 04:45 PM
I meant that they don't look like shields.
Why don't they look like regular energy shields? Just looks dumb. Fix it now. :ehhh:
I was hoping someone in their right mind would point it out and fix it. But I guess not.
O okay I see what you mean lol.
Masterz1337
July 11th, 2009, 04:53 PM
We want a different look for the brute shields than the elites. If we can come up with a new better shield, we'll use that. Plasma shaders were designed with only really one look in mind. Even in ODST, they have just slapped a variant of the elite shields onto the brute.
Choking Victim
July 11th, 2009, 04:57 PM
We want a different look for the brute shields than the elites. If we can come up with a new better shield, we'll use that. Plasma shaders were designed with only really one look in mind. Even in ODST, they have just slapped a variant of the elite shields onto the brute.
I'd rather you use a familiar look that looks nice, than use a unique one that looks bad.
ICEE
July 11th, 2009, 04:59 PM
To me it looks like the invulnerable shield tartarus used in halo 2. It doesn't look fabulous in screenshots but in motion it does seem to suffice.
Siliconmaster
July 11th, 2009, 05:08 PM
Also:
http://screenshot.xfire.com/screenshot/natural/0445bfe238ca6f7c5c94339eb00f879fd280145a.jpg
:D
It's staring at me... :aaaaa:
L0d3x
July 11th, 2009, 05:30 PM
yeah lol, i noticed that wraith face too xD
n00b1n8R
July 11th, 2009, 06:08 PM
We want a different look for the brute shields than the elites. If we can come up with a new better shield, we'll use that. Plasma shaders were designed with only really one look in mind. Even in ODST, they have just slapped a variant of the elite shields onto the brute.
Just take the normal shield and tint it red :downs:
Siliconmaster
July 11th, 2009, 06:26 PM
Simple, intuitive, and easy. Works for me. :D That way if we see a red glow it's brutes, and blue means elites.
Pooky
July 11th, 2009, 06:30 PM
And it goes with the whole Brute PR thing. Hell, if the two PRs use different projectiles, you could even give them different damage modifiers against brute and elite shields. Deepen the gameplay a tiny bit.
Rob Oplawar
July 11th, 2009, 06:51 PM
Oh, and on a side note, the shaders here look terrible:
http://screenshot.xfire.com/screenshot/natural/55e75bdf0678997fc6ae190e1f0e7d2ecfe68398.jpg
The bump map is just wrong. Just plain wrong.
SnaFuBAR
July 11th, 2009, 08:22 PM
:mech:
RedBaron
July 11th, 2009, 08:49 PM
Oh, and on a side note, the shaders here look terrible:
http://screenshot.xfire.com/screenshot/natural/55e75bdf0678997fc6ae190e1f0e7d2ecfe68398.jpg
The bump map is just wrong. Just plain wrong.
I've been thinking that since SPv1. On top of all that unnecessary bump it also looks like the whole ship is coated with a layer of plastic wrap. Just another instance where I think bungie's original looked better. I thought covenant architecture was supposed to be smooth and polished.
n00b1n8R
July 11th, 2009, 09:58 PM
It almost looks organic it's so wrinkly :sick:
Reaper Man
July 11th, 2009, 10:18 PM
The elite's shields pop out so much, it looks bizarre.
Needles
July 11th, 2009, 10:19 PM
Oh, and on a side note, the shaders here look terrible:
http://screenshot.xfire.com/screenshot/natural/55e75bdf0678997fc6ae190e1f0e7d2ecfe68398.jpg
The bump map is just wrong. Just plain wrong.
Actually makes it look a bit worn at or damaged with all the bumps, interesting.
Horns
July 11th, 2009, 10:52 PM
I've been thinking that since SPv1. On top of all that unnecessary bump it also looks like the whole ship is coated with a layer of plastic wrap. Just another instance where I think bungie's original looked better. I thought covenant architecture was supposed to be smooth and polished.
I agree. Even the new covy maps bungie has done are smooth and shiney.
Siliconmaster
July 11th, 2009, 11:09 PM
A lot of covenant stuff is derived from forerunner tech, and forerunner stuff is also shiny and smooth. Therefore it would appear logical for covenant textures to remain generally smooth and shiny unless lit by a dynamic light. :eng101:
Ifafudafi
July 11th, 2009, 11:38 PM
Brute shields (wtf), human blood decals (don't make it a single solid color), covie textures (less bump maps), and the Battle Rifle (still using the SPv1 model :gonk:) look like shit tbqh.
Everything else is great.
n00b1n8R
July 11th, 2009, 11:47 PM
Actually makes it look a bit worn at or damaged with all the bumps, interesting.
If it were worn, the edges of the "scratches" would be so much more sharp than they are there. They're too soft and consistent to be wearing, especially halfway up the wall.
Hotrod
July 12th, 2009, 12:08 AM
Brute shields (wtf), human blood decals (don't make it a single solid color), covie textures (less bump maps), and the Battle Rifle (still using the SPv1 model :gonk:) look like shit tbqh.
Everything else is great.
The Battle Rifle looks fine to me, never needed a graphic overhaul.
Hunter
July 12th, 2009, 06:53 AM
The MC sheild in fp is very close to his actual geometry. But the elite and brute sheild is like 2 feet away. It would look a lot better if they where all like the MC's sheilds, just different colors.
Or, if you could find a different way of making sheilds instead of some stupid noise sort of effect that would be great. Personally, I dont like the way Halo sheilds are porjected, its boring and weird.
ICEE
July 12th, 2009, 12:13 PM
the only thing i dont like about the battle rifle is the bolt slide.. the way its textured on rather than modeled in.
Warsaw
July 12th, 2009, 01:23 PM
Biggest gripe: laser on the pistol. They look retarded in every game ever made, and you can't see the beam anyways when there isn't dust in the air, and even if you say there is, the angle looks fucked and it wouldn't be a solid red beam to boot. Kill it with fire.
=|
Daishi
July 12th, 2009, 01:33 PM
Silenced pistol is fine, cool beans neh? But silencer needs more smoothing on the end; right now it looks like you made an octagonal cylinder and placed it at the end of the pistol. Also, LAM != Good. The laser looks fuxxed in blam! and it's just not halo. Why would you have a LAM when you have an integrated fire control system that displays a crosshair on your HUD without the need of giving your position away with a solid beam?
Warsaw
July 12th, 2009, 01:44 PM
Also the laser is where the scope is supposed to be. If you absolutely must put a LAM on it, mount it underneath and remove the scope module completely a la Halo 2.
Hunter
July 12th, 2009, 01:51 PM
Biggest gripe: laser on the pistol. They look retarded in every game ever made, and you can't see the beam anyways when there isn't dust in the air, and even if you say there is, the angle looks fucked and it wouldn't be a solid red beam to boot. Kill it with fire.
=|
Hense the reason games are games. What would be the point in laser sight if you could not see the laser, in real life you would notice the light on objects. But not as much in games.
They are made how they are in games because it adds an interesting look. Just pretend that there is a lot of dust about.
ICEE
July 12th, 2009, 02:15 PM
I agree with the idea to kick the laser out. It made it a pain to animate, and heres a list of things that make it stray from the center of the reticle:
walking
breathing (standing still)
turning
shooting
^ all times when it would be important to have it perfectly centered. also the laser has nothing to do with where the bullet will hit.. its misleading.
Warsaw
July 12th, 2009, 02:44 PM
Hense the reason games are games. What would be the point in laser sight if you could not see the laser, in real life you would notice the light on objects. But not as much in games.
They are made how they are in games because it adds an interesting retarded look. Just pretend that there is a lot of dust about.
ftfy
I say again, it never looked good in any game. Not even Rainbow Six. The only games that ever did lasers (first person mostly) right are Half-Life 1 and Ghost Recon: Advanced Warfighter. And I could see the dot just fine.
DrunkenSamus
July 12th, 2009, 04:07 PM
ftfy
I say again, it never looked good in any game. Not even Rainbow Six. The only games that ever did lasers (first person mostly) right are Half-Life 1 and Ghost Recon: Advanced Warfighter. And I could see the dot just fine.
The lasers in Half Life 1 were either the lasers coming out of the walls and fucking up every thing in the room right after the resonance cascade in the beginning lmao. Or the Tau Cannon.
Warsaw
July 12th, 2009, 04:09 PM
I'm talking about the laser sight duder...on the magnum/Desert Eagle. Wall lasers you kind of have to make visible for players to not cry foul in a game where variable spectrum vision-modes are non-existent. Tau Cannon was also not a laser, it was a gauss gun (see also coil gun).
DrunkenSamus
July 12th, 2009, 04:11 PM
I'm talking about the laser sight duder...on the magnum/Desert Eagle. Wall lasers you kind of have to make visible for players to not cry foul in a game where variable spectrum vision-modes are non-existent. Tau Cannon was also not a laser, it was a gauss gun (see also coil gun).
Oh, that's in Opposing Force, not Half-life.
Warsaw
July 12th, 2009, 05:15 PM
I'm talking about the laser sight duder...on the magnum/Desert Eagle. Wall lasers you kind of have to make visible for players to not cry foul in a game where variable spectrum vision-modes are non-existent. Tau Cannon was also not a laser, it was a gauss gun (see also coil gun).
I'm talking about the laser sight duder...on the magnum/Desert Eagle.
on the magnum/Desert Eagle.
magnum/Desert Eagle
Magnum is Half-Life. Desert Eagle is Op-For. Both have laser sights. Neither has a scope (contrary to everything that says the magnum has a scope). And now we are off topic. Bottom line: laser sights on guns in-game look retarded with visible beams. k? k.
Masterz1337
July 12th, 2009, 05:19 PM
The laser isn't going, so you can stop debating. I edited the elite shield so its more "skintight" and tried something new with the brutes. I doubt you'll like the new brute shields, but we'll show them in the next broadcast.
Warsaw
July 12th, 2009, 06:37 PM
=D
Brute shields as they were would actually look fine in motion. Still screens make it look retarded though. Honestly, Elite shields look the same with a fixed-function card.
Hunter
July 12th, 2009, 06:49 PM
Well personally I like laser sights how they are in rainbow six. Its a matter of opinion though. And give me a bell if I am on Masterz when you broadcast :)
Revord
July 12th, 2009, 06:50 PM
I dont see anything wrong with the laser sight myself,, although, its probably more a visual thing than an actual aiming aid (correct me if Im wrong), but tbh, half the time, when Im playing, and actively engaged in splashing florescent covie blood all over the map, I dont go 'zomogosh! those skins suxorz soo much! CMT is such epic failurz for letting crappy work into their maps!!!' Just give me somthing to shoot guys! When I have time to look at the handy work, hopefully itll look better than bungies anyhow :D
Hunter
July 12th, 2009, 07:06 PM
but tbh, half the time, when Im playing, and actively engaged in splashing florescent covie blood all over the map, I dont go 'zomogosh! those skins suxorz soo much!
I do :D
*Starts shooting things making phsyco noises with blood splatting over face* (Yeah, i spelt phsyco wrong, an wa?)
Warsaw
July 12th, 2009, 07:11 PM
Same. Yay for OCD!
DrunkenSamus
July 12th, 2009, 08:16 PM
Magnum is Half-Life. Desert Eagle is Op-For. Both have laser sights. Neither has a scope (contrary to everything that says the magnum has a scope). And now we are off topic. Bottom line: laser sights on guns in-game look retarded with visible beams. k? k.
The Magnum does not have a laser, it has a scope but if I recall you can only use it in multiplayer. End of conversation.
n00b1n8R
July 12th, 2009, 08:24 PM
The only "laser sights" I ever liked on ingame guns was the sights on the HL2 SMG.
Pooky
July 12th, 2009, 11:08 PM
The only "laser sights" I ever liked on ingame guns was the sights on the HL2 SMG.
That's a holographic sight, iirc.
Kornman00
July 13th, 2009, 05:21 AM
The shield on the Brute looks kinda neat...radioactive, yes, but neat. However, it could just be that specific scene's lighting making it look cool.
IIRC, didn't Tartarsauce have a glow to him when he went invincible in halo2? Been so long since I played halo 2 now that I think of it :x
NotAChipmunk
July 13th, 2009, 05:29 AM
The shield on the Brute looks kinda neat...radioactive, yes, but neat. However, it could just be that specific scene's lighting making it look cool.
IIRC, didn't Tartarsauce have a glow to him when he went invincible in halo2? Been so long since I played halo 2 now that I think of it :x
Yes,but halo 3 brutes arent like that,i think he glows because he has a better energy shield+fist of rukt effect.:bunchies:
I think the AR needs a bit more Flash coming out of it.
Edit:i also think that it wouldent look so right when brutes glow,you could see a pack of brute when they glow,and it can burn our eyes:eng101:
Warsaw
July 13th, 2009, 12:32 PM
The Magnum does not have a laser, it has a scope but if I recall you can only use it in multiplayer. End of conversation.
Fail.
They both have a laser in single player (and guess what SPv2 stands for :downs:). Don't know what Half-Life you're playing. I even just checked.
p0lar_bear
July 13th, 2009, 12:34 PM
Fail.
They both have a laser in single player (and guess what SPv2 stands for :downs:). Don't know what Half-Life you're playing. I even just checked.
IIRC, Opposing Force and Blue Shift (or rather, the high-def model pack for Half-Life), though in Blue Shift the LAM seems to be purely cosmetic.
Horns
July 13th, 2009, 04:08 PM
I think the lazer sight will be cool, as long as your able to turn it on and off. I think the silencer is the real ugly thing here. That pistol just wasn't ment or designed to have a silencer on it. If you wanted to make a good pistol with a silencer you'd probably have to make a completely new pistol.
Warsaw
July 13th, 2009, 05:59 PM
IIRC, Opposing Force and Blue Shift (or rather, the high-def model pack for Half-Life), though in Blue Shift the LAM seems to be purely cosmetic.
Half-Life regular had it too. You don't see any model for it on the gun unless you use the HD pack, but right click turns it on. It behaves pretty much the same way as the DEagle in Op-For.
Why are we still on the laser? Masters said it wasn't going in anyways...
Arteen
July 13th, 2009, 06:09 PM
I had a chance to play through a10. It's almost 100% done.
klange
July 13th, 2009, 06:10 PM
I had a chance to play through a10. It's almost 100% done.
And how was it? What did you think of the changes after playing it through? That's the information we want.
bleach
July 13th, 2009, 07:48 PM
what needs to be finished/revised so that the level is complete?
Masterz1337
July 13th, 2009, 07:49 PM
Brute shields look like they're covered in spots.
The intro seems to flow much better. I wonder why?
Fix the bulletin board.
FFS switch the loading/saving strings!
That one powerup is ugly, thinks it's a magnum.
Place SMG ammo packs near other ammo packs?
Any way to get rid of "Gameplay help" messages?
Transition to new bsp doesn't have name.
Hunter cannon has too much ammo?
Plasma grenades should drop.
Ladders on bottom floor of nc (first BA bsp) not blocked off. Put scenery in the way.
Same with nd.
Small access tunnel doors. No transparency?
No sphere at end of PP when charging?
One of the small access tunnels has a large door in front of it. This is somewhere in the bsps after d, before the chiron bsp.
Dead marines by first chiron ammo pile?
Non-transparent alpha grates?
Put a pair of marines on one of the raised rooms in the first burning hog area?
Put some grunts in the first long Maw Run tunnel?
More enemies in Maw area in general.
Slightly longer pause before starting the elevator?
Broken door scenery on floor after explosion?
Now the PP charge glow is back? Weird.
Stick a camo elite at the lifepod entrance.
Some bugs are things Bungie intentionally did, Arteen was playing on normal for that build.
itszutak
July 13th, 2009, 09:58 PM
Guessing from that list-- there's going to be some areas resembling MP maps? Nice touch, if it's true.
Heathen
July 13th, 2009, 10:08 PM
Thats been known Itszutak.
itszutak
July 13th, 2009, 10:11 PM
Thats been known Itszutak.
Alright. I haven't been following CMT closely tbh :v:
(Plus I was gone for around two weeks, if it was announced then)
ramis92
July 13th, 2009, 10:48 PM
Am I the only one who thinks that the shotty looks terrible? Just sayin..
Heathen
July 13th, 2009, 10:54 PM
Am I the only one who thinks that the shotty looks terrible? Just sayin..
Yes, you are alone.
I love it.
Amit
July 13th, 2009, 10:55 PM
Am I the only one who thinks that the shotty looks terrible? Just sayin..
Looks the same to me. I like blue better, rather than red for the iron sights.
ramis92
July 13th, 2009, 10:56 PM
Yes, you are alone.
I love it.
I dunno..just seems like its a retextured H1 shotty. [which isnt BAD, but we're talking about CMT here. I think they could do better.]
EDIT : is it just retextured? someone correct me if i'm wrong.
Heathen
July 13th, 2009, 10:58 PM
It also had that side attachment last I remember.
il Duce Primo
July 13th, 2009, 11:09 PM
I just hate the new animations for the shotty.
ICEE
July 13th, 2009, 11:13 PM
I do too. I would redo them but no one seems to care.
Hotrod
July 13th, 2009, 11:20 PM
Sorry if this has been answered before, but do the first level and the last level have the exact same BSPs, or are there going to be some differences?
Daishi
July 13th, 2009, 11:26 PM
I think the shotgun looked better with the blue sights, and also it looks like they just textured the bumps on the barrel on, rather than remodeling it. It's too bad, really, last time the shotgun was fun to use but not fun to look at, and it seems to stay the same. :/
At least the sniper and AR are pretty.
Revord
July 14th, 2009, 10:57 AM
I want hot pink for the shotty sights. j/k
Arteen
July 14th, 2009, 03:17 PM
http://img.photobucket.com/albums/v248/Arteen/cmt/powerups.jpg
I know, this is the most exciting screenshot ever. Of all time.
Warsaw
July 14th, 2009, 03:19 PM
Wait, what does the yellow one do? Or is that a surprise?
bleach
July 14th, 2009, 03:26 PM
That is probably doublespeed.
Arteen
July 14th, 2009, 03:33 PM
Yes, it's double speed.
Siliconmaster
July 14th, 2009, 03:50 PM
Nice. Always wondered why Bungie put that into the engine, but never used it. Did you guys make a model and piggyback it onto the existing tag/code?
And all I really know about this is that there's a tag for it, nothing more.
Timo
July 14th, 2009, 04:24 PM
Does the double speed break when you go to online play? I remember Sunny having a double speed powerup in one of his maps, but it didn't stop going into other maps :x
Masterz1337
July 14th, 2009, 04:27 PM
We haven't tested playing online after using it in SP, but from my expierence with it,, after it wears off in SP everything goes back to normal. Double speed will never work in MP though.
Encoded
July 14th, 2009, 04:30 PM
Doublespeed?
I never heard of that one. Elaborate, someone, please. I take it it makes you run faster, but does it do anything else?
Masterz1337
July 14th, 2009, 04:32 PM
yeah, It slows everything else but script ticks down by half. So when you use it, you move twice as fast, everything else in the game moves twice as slow. Device machine doors fuck up with it too, as well do script time events.
Heathen
July 14th, 2009, 04:33 PM
Doublespeed?
I never heard of that one. Elaborate, someone, please. I take it it makes you run faster, but does it do anything else?
No actually, it makes everything else go slow.
It was one of the powerups you would get when you type cheat_all_powerups.
Masterz1337
July 14th, 2009, 05:54 PM
Here's an interesting tidbit. B40 and C40 have over 2,200 scenery placed.
Heathen
July 14th, 2009, 06:20 PM
Damn. That's alot.
/stating he obvious.
I am pretty sure I won't be able to play this.
Warsaw
July 14th, 2009, 06:24 PM
Time to upgrade to mainstream Heathen! :haw:
I'll probably get lag with this at 75Hz and 1280x1024...going to have to run it at 1024x768, especially with OS and DXTweaker running simultaneously.
il Duce Primo
July 14th, 2009, 06:28 PM
Here's an interesting tidbit. B40 and C40 have over 2,200 scenery placed.
And not to mention every single one of those has been hand tweaked individually. :p
itszutak
July 14th, 2009, 06:33 PM
http://img.photobucket.com/albums/v248/Arteen/cmt/powerups.jpg
I know, this is the most exciting screenshot ever. Of all time.
Where's the fourth powerup?
Gwunty
July 14th, 2009, 06:39 PM
Double damage ftw
Ki11a_FTW
July 14th, 2009, 07:00 PM
isnt it full spectrum vision or some shit
itszutak
July 14th, 2009, 07:02 PM
isnt it full spectrum vision or some shit
Yes and it never worked, and I don't know if it was even scripted to do anything.
Daishi
July 14th, 2009, 07:18 PM
2200 pieces of scenery in B and C 40...I know those are levels, but which are they?
I'm not too worried, I can run every game on the market on very high right now...if I can't run this I'm scared.
Ki11a_FTW
July 14th, 2009, 07:22 PM
Future References:
A10= The Pillar of Autumn
A30= Halo
A50= Truth and Reconciliation
B30= The Silent Cartographer
B40= Assault on the Control room
C10= 343 Guilty Spark
C20= The Library
C40= Two Betrayals
D20= Keyes
D40= The Maw
:3
Amit
July 14th, 2009, 07:23 PM
2200 pieces of scenery in B and C 40...I know those are levels, but which are they?
I'm not too worried, I can run every game on the market on very high right now...if I can't run this I'm scared.
B40 and C40 are probably named accordingly due to the similar BSPs. B40 is Assault on the Control Room and C40 is Two Betrayals.
Advancebo
July 14th, 2009, 08:58 PM
No its just the BSP number.
There were more, but Bungie cut them out.
A10
A20
A30
A40
A50
B10
B20
B30
B40
B50
C10
C20
C30
C40
C50
D10
D20
D30
D40
Warsaw
July 14th, 2009, 09:02 PM
Aw...could've had a longer game. :D
Masterz1337
July 14th, 2009, 09:23 PM
No its just the BSP number.
There were more, but Bungie cut them out.
A10
A20
A30
A40
A50
B10
B20
B30
B40
B50
C10
C20
C30
C40
C50
D10
D20
D30
D40
That's not the way it works. Although the would have been A40 would have explained to the player what the halo is and would have taken place on a volcano.
Gwunty
July 14th, 2009, 10:08 PM
elaborate how you know said level existed\took place on a volcano.
p0lar_bear
July 14th, 2009, 10:31 PM
Where's the fourth powerup?
...that's a random scenery object.
Also, nothing happens when you pick up doublespeed in multiplayer, except vehicles move slower.
Pooky
July 14th, 2009, 10:33 PM
...that's a random scenery object.
Also, nothing happens when you pick up doublespeed in multiplayer, except vehicles move slower.
And if you have Vsync turned off, all moving objects look really trippy o.O
English Mobster
July 14th, 2009, 10:51 PM
elaborate how you know said level existed\took place on a volcano.
Halo 3 Legendary Edition bonus disc. On there it has every cutscene from Halo 1 and 2 with commentary by Joseph Staten, Marty O'Donnel, and Jason Jones.
It's a very interesting commentary, actually. Like on the level where Arbiter was going to kill all the Heretics, the Heretics were going to be Hunters instead of Elites.
Then someone pointed out that wouldn't be very fun.
Oh, and Miranda Keyes originally was going to strap a nuke to MC's back and send him on a suicide mission to blow up the Gravemind.
Why MC?
Because he punched her dad in the face in Halo 1.
Needless to say... It didn't make it in. Someone said that Jason had just been through a bad relationship when he wrote that.
Ki11a_FTW
July 14th, 2009, 10:54 PM
i need this disc.
Advancebo
July 14th, 2009, 11:05 PM
Ebay, 300 dollars.
itszutak
July 14th, 2009, 11:16 PM
...that's a random scenery object.
Also, nothing happens when you pick up doublespeed in multiplayer, except vehicles move slower.
I meant that it wasn't shown :v:
(To my knowledge, cheat_all_powerups gives 4 powerups, one that doesn't do anything and the other three mentioned already. It was a half-joke)
Rentafence
July 14th, 2009, 11:30 PM
Halo 3 Legendary Edition bonus disc. On there it has every cutscene from Halo 1 and 2 with commentary by Joseph Staten, Marty O'Donnel, and Jason Jones.
Is there anywhere online where I can watch these?
Inferno
July 14th, 2009, 11:37 PM
Is there anywhere online where I can watch these?
Go look around the bay. I heard pirates are there sometimes.
Rentafence
July 14th, 2009, 11:37 PM
I told you I don't trust those sites.
Sel
July 14th, 2009, 11:42 PM
youtube
lol
Rentafence
July 14th, 2009, 11:43 PM
youtube
lol
You must think I'm dumb or something. I found nothing.
itszutak
July 14th, 2009, 11:45 PM
Oh, and Miranda Keyes originally was going to strap a nuke to MC's back and send him on a suicide mission to blow up the Gravemind.
Why MC?
Because he punched her dad in the face in Halo 1.
Needless to say... It didn't make it in. Someone said that Jason had just been through a bad relationship when he wrote that.
what the fuck. I want that ending :'(
Amit
July 15th, 2009, 12:40 AM
what the fuck. I want that ending :'(
That was the beginning bro lol.
Reaper Man
July 15th, 2009, 12:53 AM
Go look around the bay. I heard pirates are there sometimes.
:cop:
Kornman00
July 15th, 2009, 12:59 AM
:cop:
:saggy:
ThePlague
July 15th, 2009, 02:25 AM
C-C-C-COMBO BREAKER!
On a serious note:
Are you guys doing custom portals for these maps, or using the stock ones and adding to them?
Masterz1337
July 15th, 2009, 03:21 AM
Bungie is far better at portals than us. They're bsps use their original ones, our new bsps obviously have our own.
Daishi
July 15th, 2009, 04:39 AM
What are you referring to when you say "portals" there? The green teleporters, or a way that the game moves the player?
StankBacon
July 15th, 2009, 04:48 AM
portals are what make it so the game engine only renders what you see, (if set up correctly) to help performance.
Daishi
July 15th, 2009, 04:55 AM
Ahh. Thanks for that.
Edit for thought: So that's what the source engine sucks at doing?
OT: When you "go" through a "portal", does that involve all enemies and items in said area? And also are there seperate portals for dropped weapons compared to geometry ones?
Arteen
July 15th, 2009, 07:39 AM
Try running around a multiplayer map with wireframe on to see how portals work.
Daishi
July 15th, 2009, 01:51 PM
Ok I'll do that. What's the command for wireframe in singleplayer?
Inferno
July 15th, 2009, 01:52 PM
Exactly the same as multiplayer.
rasterizer_wireframe 1
NuggetWarmer
July 16th, 2009, 10:17 PM
http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/marineheads.png
Been working on the marines. I'm almost done with the armor, but I wanna get a bit more finished on it first.
EDIT: BTW the left is original, the right is mine.
BobtheGreatII
July 16th, 2009, 10:28 PM
Hey, that doesn't look half bad!
Siliconmaster
July 16th, 2009, 10:34 PM
Nice! Higher-poly ftw!
Also, holy crap low poly fail! :P
Horns
July 16th, 2009, 10:37 PM
Nice! Higher-poly ftw!
Also, holy crap low poly fail! :P
It's not a low poly of his, it's the original marine.
Warsaw
July 16th, 2009, 10:44 PM
He knows. He's just saying the original fails.
Siliconmaster
July 16th, 2009, 10:47 PM
He knows. He's just saying the original fails.
Indeed. Bungie must have been hard-pressed for time or it wasn't on their list of priorities, because that face looks terrible.
English Mobster
July 17th, 2009, 12:11 AM
Oh, speaking of Marines, I have one suggestion.
On "343 Guilty Spark", there is a lone marine who has a pistol and is shooting at you. On the H3 Legendary edition commentary, Bungie said they were originally going to make it so when the player passed the marine (assuming he didn't kill him) and entered a trigger volume in the room just on the other side of where the marine is, he would hear a lone pistol shot. If the player went back to the marine to see where the shot had come from, the marine would be dead and there would be a blood splatter on the wall indicating he had taken his own life.
They removed it because they thought it might be "too graphic" (AND BLOWING UP MC WITH A NUKE ISN'T?), but I always thought it would be fucking awesome to have in there.
You guys have the source scripts, and it would be an easy enough thing to add, so do you think you can add a trigger volume and throw the extra 3 lines of script in there? That would be fucking awesome.
Siliconmaster
July 17th, 2009, 12:20 AM
That would be really cool. I always felt that that scene was creepy, but lacking something. That extra touch would be brilliant.
FRain
July 17th, 2009, 12:26 AM
Bungie was VERY hard-pressed when it came down to making halo 1. They had a PC/Mac engine, then got bought out by microsoft, but they didn't get the devkits until December 2000. This gave them only 8-9 months to finish the game.
Roostervier
July 17th, 2009, 12:28 AM
I'm pretty sure the faces were low poly because 9 years ago consoles weren't capable of what they are today. : |
RedBaron
July 17th, 2009, 12:35 AM
Wait so Halo 2 on xbox also looked just as bad?
I remembered when masters constantly repeated that the Halo1 marines looked perfectly fine. Pppfffssshhh
NuggetWarmer
July 17th, 2009, 12:36 AM
Half-Life 2 was pretty high poly for it's time. :<
At above poster: Yeah, I find it funny because he was the one who asked me to do it.
BobtheGreatII
July 17th, 2009, 12:40 AM
Bungie was VERY hard-pressed when it came down to making halo 1. They had a PC/Mac engine, then got bought out by microsoft, but they didn't get the devkits until December 2000. This gave them only 8-9 months to finish the game.
Yet it was probably the best out of the trilogy. :-3
paladin
July 17th, 2009, 12:52 AM
Indeed. Bungie must have been hard-pressed for time or it wasn't on their list of priorities, because that face looks terrible.
OR... it could be because that model is 8-9 years old..
Siliconmaster
July 17th, 2009, 01:06 AM
OR... it could be because that model is 8-9 years old..
Noted. Guess I've become so used to seeing high-res stuff I've become jaded. :P
ICEE
July 17th, 2009, 01:08 AM
Oh, speaking of Marines, I have one suggestion.
On "343 Guilty Spark", there is a lone marine who has a pistol and is shooting at you. On the H3 Legendary edition commentary, Bungie said they were originally going to make it so when the player passed the marine (assuming he didn't kill him) and entered a trigger volume in the room just on the other side of where the marine is, he would hear a lone pistol shot. If the player went back to the marine to see where the shot had come from, the marine would be dead and there would be a blood splatter on the wall indicating he had taken his own life.
They removed it because they thought it might be "too graphic" (AND BLOWING UP MC WITH A NUKE ISN'T?), but I always thought it would be fucking awesome to have in there.
You guys have the source scripts, and it would be an easy enough thing to add, so do you think you can add a trigger volume and throw the extra 3 lines of script in there? That would be fucking awesome.
I believe the original biped animations for suicide are in there somewhere too.
BobtheGreatII
July 17th, 2009, 01:09 AM
The suicidal marine in Halo 3 actually aims the gun at his head, but then lowers it again and then it just loops it.
NuggetWarmer
July 17th, 2009, 01:44 AM
Still working on it. Teh lag gave me some good ideas which I will definitely be adding. ;)
http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/marine-2.png
Daishi
July 17th, 2009, 01:46 AM
That is a much nicer looking marine than the 9 year-old shit the game has.
n00b1n8R
July 17th, 2009, 02:01 AM
That helmet looks a bit too much like a rebel X-wing helmet for my tastes.
The wrists are also too skinny.
BobtheGreatII
July 17th, 2009, 02:06 AM
That helmet looks a bit too much like a rebel X-wing helmet for my tastes.
Looks like the Halo 3 Marine helmet to me. :-3
BUT... I'll need a different view to confirm that.
Daishi
July 17th, 2009, 02:08 AM
I'm pretty sure the H3 helmet is a little thinner than that one.
BobtheGreatII
July 17th, 2009, 02:11 AM
Are you sure about that?
http://i185.photobucket.com/albums/x315/BTHR_Zero_X/Halo%203%20Easter%20Eggs/02%20Crows%20Nest/CrowsNestEERedVsBlueMarineHeroic.jpg
If it is a recreation of the Halo 3 helmet, they so need the glasses. :iamafag: [/sarcasm]
Daishi
July 17th, 2009, 02:13 AM
I think that pic is just at a bad angle, it takes in the whole side of the helmet too, so it looks larger than it actually is. But I could be completely wrong. :D
NuggetWarmer
July 17th, 2009, 02:19 AM
http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/Marinehelmet.png
Added a few pockets. I need your opinion on them (placement, how many, size, etc.) before I continue.
http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/marine-3.png
Horns
July 17th, 2009, 02:23 AM
It would look better if you modeled the eye thing and the mic so that they look attach to the helmet somehow. Right now they look like they just come out of no where.
Daishi
July 17th, 2009, 02:24 AM
By opinion, do you mean our opinion in relavence to H3 correctness, or how we think it should look?
In my personal, non-H3 affected opinion, the pockets look too high. I think they'd look more natural if they were about 3 inches lower, more near the waist than right below the ribs.
Heathen
July 17th, 2009, 02:27 AM
Yet it was probably the best out of the trilogy. :-3
pish posh.
Its fun but I don't think its the best.
NotAChipmunk
July 17th, 2009, 03:12 AM
Are you adding a scarab battle somewhere?A scarab battle should be cool for B40,along with the other new BSPS you made.
p0lar_bear
July 17th, 2009, 03:27 AM
Are you adding a scarab battle somewhere?A scarab battle should be cool for B40,along with the other new BSPS you made.
I beleive that it's been proven time and time again that scarabs just aren't doable with CE's engine.
NotAChipmunk
July 17th, 2009, 03:29 AM
Your right..*kicks the halo box* /:
Anyhow theres gonna be easter eggs? (aslong it wont take too much tagspace).
NuggetWarmer
July 17th, 2009, 04:08 AM
If there were, we wouldn't tell you about them.
Also:
http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/marine-6.png
Daishi
July 17th, 2009, 04:18 AM
I think the BDU pants should be a darker shade, closer to brown. Right now it looks like someone took a carrot and rubbed it all over the pants.
Reaper Man
July 17th, 2009, 05:27 AM
Uh, it's not textured fully. >_>
Roostervier
July 17th, 2009, 05:48 AM
make sure when its skinned you go back to normal halo marine colours
NuggetWarmer
July 17th, 2009, 07:27 AM
My posts keep disappearing...
Anyway, yeah, I just put these colors there for organization.
I had asked previously, but my post went poof: I'm debating on making a backpack type communicator, but I wanted y'all's opinion on it first. What do you think? Backpack or no?
Masterz1337
July 17th, 2009, 08:18 AM
It's just an updated H1 Marine with upresed model and new amour guys. That's not to say the stock skin will stay the same, but this is NOT a custom marine.
Edit: You can't add the backpack because we're keeping the same coli model.
English Mobster
July 17th, 2009, 08:46 AM
So Masterz, what's your opinion on the suicide of the suicidal marine? My post got buried, lol.
Pyong Kawaguchi
July 17th, 2009, 09:26 AM
I think that would be an awesome touch tbh
k9colin
July 17th, 2009, 10:45 AM
A small backpack on some marines as a permutation wouldn't hurt would it? It doesn't even require any changes for the collision. Also out of curiosity, what makes a scarab so difficult to do on CE exactly. If suspension animations could be done for the legs, and there are stationary seats on the chassis, and the AA turret is just a giant biped in the seat, what makes it nigh impossible?
Arteen
July 17th, 2009, 11:47 AM
Backpacks are fine for marines. You won't be shooting marines, so you shouldn't even notice the lack of collision on the backpack.
Advancebo
July 17th, 2009, 11:49 AM
Can you do a visor permutation on the helmet also?
Morkon2112
July 17th, 2009, 11:57 AM
isnt halo 400 years in the future? why would there ever be a need for a backpack communicator in 400 years? there are walkie talkies today that can put out a very good range.
teh lag
July 17th, 2009, 11:59 AM
Backpacks are more interesting. Halo has never been about realistically portraying the tech of the future; those 400 years are just so it's easier to suspend your disbelief about space-faring warships, energy shields, artificial gravity, super soldiers and the like.
Morkon2112
July 17th, 2009, 12:10 PM
everything you listed was a jump forward in technology, backpack communicators would be a step backwards, if anything
ICEE
July 17th, 2009, 12:12 PM
You won't be shooting marines
lol....
But in all seriousness, I'm pretty sure the lack of collision on a backpack wouldn't be a big deal. if you think about it, getting shot in the backpack wouldn't actually hurt you anyways, provided that the bullet didnt go through.
Amit
July 17th, 2009, 12:18 PM
everything you listed was a jump forward in technology, backpack communicators would be a step backwards, if anything
Halo 2 had them so what's the problem? You think 400 years into the future a holy war will be raged upon our species?
But in all seriousness, I'm pretty sure the lack of collision on a backpack wouldn't be a big deal. if you think about it, getting shot in the backpack wouldn't actually hurt you anyways, provided that the bullet didnt go through.
The lack of collision on the backpack doesn't change what happens to the projectile when going through it. It'll still hit the marines but it won't look like it impacted upon the backpack.
ICEE
July 17th, 2009, 12:22 PM
Only if you get shot from that angle which is what I meant when I mentioned the possibility of it going through the backpack. If it comes from the side, where the round will never hit you with its plotted course of trajectory but will hit the backpack, it will pass through without harming you, just as it would in real life.
Advancebo
July 17th, 2009, 12:26 PM
Only if you get shot from that angle which is what I meant when I mentioned the possibility of it going through the backpack. If it comes from the side, where the round will never hit you with its plotted course of trajectory but will hit the backpack, it will pass through without harming you, just as it would in real life.
unless of course, if it was a rocket launcher or plasma cannon.
Morkon2112
July 17th, 2009, 12:41 PM
I'm not saying I thought they were okay in Halo 2. He asked if backpack coms were okay and I just think its a little out of place. And about "holy wars" in 400 years, If you look at history, they've been going on forever, I seriously doubt 400 years will make this world, let alone the universe if there are other sentient beings a religion-free place.
Masterz1337
July 17th, 2009, 02:10 PM
So Masterz, what's your opinion on the suicide of the suicidal marine? My post got buried, lol.
It was one of the first things I started Adding when we got the source scripts. I lost interest after realizing everyone was going to kill the marine.
English Mobster
July 17th, 2009, 02:40 PM
I wouldn't kill him... :(
Pyong Kawaguchi
July 17th, 2009, 02:56 PM
Make him not fire at you, but still commit suicide?
Cagerrin
July 17th, 2009, 03:01 PM
Set it up so that he only has the pistol once you hit the trigger volume? I think people tend to kill him for the ammo, so that might work?
Heathen
July 17th, 2009, 03:43 PM
Backpacks are more interesting. Halo has never been about realistically portraying the tech of the future; those 400 years are just so it's easier to suspend your disbelief about space-faring warships, energy shields, artificial gravity, super soldiers and the like.
well put.
Bookmark this post.
If anyone ever complains about the realism and all that bull, quote this.
SnaFuBAR
July 17th, 2009, 03:52 PM
Backpacks can still be used to transmit to starships holding position outside of atmosphere and the likes. There's nothing wrong with having a backpack radio.
klange
July 17th, 2009, 03:57 PM
Set it up so that he only has the pistol once you hit the trigger volume? I think people tend to kill him for the ammo, so that might work?
Just make him have one shot in the pistol. That way, if people kill him for the ammo... well, they're not going to get much, and it also makes sense when he kills himself.
e: I should note that the player should see this as reason not to bother killing him on a second play through.
Siliconmaster
July 17th, 2009, 04:00 PM
Just make him have one shot in the pistol. That way, if people kill him for the ammo... well, they're not going to get much, and it also makes sense when he kills himself.
^This
Cagerrin
July 17th, 2009, 04:00 PM
Yes but precious pistol ammo. =[
Suppose it makes more sense though.
ICEE
July 17th, 2009, 04:04 PM
The pistol is silenced anyways. the sound of him blowing his head off won't be as cool.
Siliconmaster
July 17th, 2009, 04:22 PM
I never killed the marine for the ammo anyway- I always felt too bad for him. As for the silenced part, that does pose an issue. :/ I assume there isn't enough room to add the normal pistol for that scene?
Masterz1337
July 17th, 2009, 04:32 PM
We don't have a normal pistol :p
Siliconmaster
July 17th, 2009, 04:46 PM
Haha. K then.
AAA
July 17th, 2009, 04:48 PM
I never killed the marine for the ammo anyway- I always felt too bad for him. As for the silenced part, that does pose an issue. :/ I assume there isn't enough room to add the normal pistol for that scene?
Why?? Their ammo went to infinity and beyond! I'd feel a bit envious..
High poly marine? AWESOME. Now I won't feel a pain deep down, feeling sorry for them because they practically don't have a face.
Amit
July 17th, 2009, 05:00 PM
I'm not saying I thought they were okay in Halo 2. He asked if backpack coms were okay and I just think its a little out of place. And about "holy wars" in 400 years, If you look at history, they've been going on forever, I seriously doubt 400 years will make this world, let alone the universe if there are other sentient beings a religion-free place.
I'm not saying that 400 years into the future an alien race won't come to our planet and kill us all. I'm saying that it's very unlikely that they would be genocidal maniacs whose "holy prophets" told them to kill us. BTW, Halo takes place more than 500 years in the future. e.g. Battles for Earth take place from 2552 to 2553.
Yes but precious pistol ammo. =[
I never noticed that the gun had ammo. Make him invincible and the when you leave, make the script kill him with the scream...or something.
Or give him something useful like a shotgun to shoot at us. It'd be an incentive to kill him and take that precious shotty ammo.
ICEE
July 17th, 2009, 05:31 PM
i guess if you want to be that way you could do a normal pistol and have it set to detonate with no effect when dropped, so the player wont be able to use it
English Mobster
July 17th, 2009, 05:43 PM
The point is getting the player NOT to kill him. The best thing to give him in my opinion would be a plasma pistol. =P
UnevenElefant5
July 17th, 2009, 05:59 PM
How about, when you come back after discovering the flood, you enter the room and hear him scream and then you fight a human flood?
n00b1n8R
July 17th, 2009, 06:20 PM
We don't have a normal pistol :p
Nothing wrong with the foop of the silenced pistol followed by a short scream. That would get the point across for me anyway >_>
SnaFuBAR
July 17th, 2009, 06:42 PM
I don't think you're gonna scream after offing yourself with a .50 cal hand-cannon.
Corndogman
July 17th, 2009, 06:42 PM
You wouldn't scream with a bullet in your head...
Anyways, you could just take the firing sound from the original pistol, and have it play when you enter a trigger volume in the next room. Then he's dead when you walk back.
E: damn you, Snaf.
n00b1n8R
July 17th, 2009, 06:52 PM
I don't think you're gonna scream after offing yourself with a .50 cal hand-cannon.
If you can scream after dying from a rocket in TF2, you can scream from the cannon too :P
It's a game.
Masterz1337
July 17th, 2009, 07:29 PM
The suicide marine isn't happening. You guys can drop the subject.
ICEE
July 17th, 2009, 07:52 PM
If you can scream after dying from a rocket in TF2, you can scream from the cannon too :P
It's a game.
Yeah well TF2 isn't exactly a stunning example of realism. Even for a game its really out there.
Heathen
July 17th, 2009, 08:53 PM
In halo 3 you can get shot in the head with a sniper and go "BWAAAAHGG"
p0lar_bear
July 18th, 2009, 05:40 AM
Everyone shut up about realism before I start looking up addresses and pwning people IRL. Jesus Christ, every time I come in here, it's some bullshit argument about being realistic.
FUN FACT: HALO IS A SCIENCE FICTION. NOTE THE WORD FICTION. AS IN NOT REAL. MAKE BELIEVE. PRETEND.
Halo is not, has never been, and never will be realistic. Period. End of story. Its concepts are believable to a point, but are hardly realistic and anyone arguing that any changes made are bad due to realism needs to shut the fuck up and get out.
God DAMN.
sevlag
July 18th, 2009, 08:36 AM
The suicide marine isn't happening. You guys can drop the subject.
are you fucking serious?!
ho best be not trollin
but seriously why get rid of him, that added to the atomosphere of 343 GS
teh lag
July 18th, 2009, 09:11 AM
He doesn't mean we're getting rid of him. We're just not editing the scripts to make him kill himself.
This thread has now moved on from this topic. Perhaps the time has come to let discussion here stop until we have posted a new update.
E : Maybe I wasn't clear enough. There will be no more discussion about the suicide marine or the thresholds of realism.
CaptDumb
July 18th, 2009, 10:14 PM
This has nothing to really do with it, but read the books and the "Suicide Marine" doesn't actually kill himself, MC takes the pistol from him and tells him to leave (That's the short and Sweet version for ya don't have the book right next to me atm so can't quote it)
n00b1n8R
July 18th, 2009, 10:19 PM
What, he doesn't even ask why he's gone apeshit?
bleach
July 18th, 2009, 11:25 PM
Is anything about the sentinel beam being changed?
BobtheGreatII
July 18th, 2009, 11:50 PM
Hate to ask something dumb, but have the textures on the Hogs been changed at all?
DrunkenSamus
July 19th, 2009, 12:34 AM
Balance > Realism in this case.
Hai
Con
July 21st, 2009, 12:52 AM
http://img20.imageshack.us/img20/8113/omgqlo.png
:realsmug:
Spartan094
July 21st, 2009, 01:00 AM
http://img20.imageshack.us/img20/8113/omgqlo.png
:smugoff:
ftfy jk
:goat:
Now THATS a futuristic health pack. I want one of them :iamafag:
Roostervier
July 21st, 2009, 01:11 AM
Connor I think you have really outdone yourself!
itszutak
July 21st, 2009, 01:22 AM
Lovin' the TychoMarathon symbol on the crest :iamafag:
E: Although the color is a bit off
Con
July 21st, 2009, 01:24 AM
If you mean the bluish hint, that's me trying to replicate the cube map.
n00b1n8R
July 21st, 2009, 01:31 AM
You had nothing more important to skin?
Awesome!
PopeAK49
July 21st, 2009, 01:47 AM
Health packs are important! They can help save your life. :downs:
Daishi
July 21st, 2009, 02:06 AM
Ironically enough, I tend to need them more on normal than on legendary...something about *thinking* you're more powerful than you are, rather than *knowing* your ass could be shot any moment. Nice skin mate, can't wait to be saved by it...:D
itszutak
July 21st, 2009, 03:53 AM
If you mean the bluish hint, that's me trying to replicate the cube map.
I was talking more about how the marathon symbol is a slightly darker shade of red than the rest of the red on the medkit.
Hotrod
July 21st, 2009, 09:01 AM
That thing is beautiful, very nicely done.
Arteen
July 21st, 2009, 09:04 AM
Personally, I don't like it. The red cross, which is much simpler and in design, easier to distinguish, and just as meaningful, works better for the health pack. The marathon symbol at the top looks out-of-place and way too conspicuous. The overall look is a bit garish and unpleasant to look at.
I know it's based on some scrapped H3 concept, but I just don't like it. :-/
Ganon
July 21st, 2009, 10:41 AM
Personally, I don't like it. The red cross, which is much simpler and in design, easier to distinguish, and just as meaningful, works better for the health pack. The marathon symbol at the top looks out-of-place and way too conspicuous. The overall look is a bit garish and unpleasant to look at.
I know it's based on some scrapped H3 concept, but I just don't like it. :-/
I agree completely lol. The red cross would be better.
Con
July 21st, 2009, 11:24 AM
I think the four stripes make the cross. If more people want me to remove the staff and replace it with a cross, let me know. How do you find it garish? There's plenty of time to fiddle around with this.
il Duce Primo
July 21st, 2009, 11:33 AM
Get on aim and send me everything so I can get it ingame and set all that up. We'll decide on what we need to do on how it appears ingame and not by this render.
AAA
July 21st, 2009, 11:56 AM
I actually like the red cross better.... Simplistic and gets to the point. Even a child knows what it means.
Do it for the children.
Arteen
July 21st, 2009, 12:50 PM
I think the four stripes make the cross. If more people want me to remove the staff and replace it with a cross, let me know. How do you find it garish?
The top design is highly ornamental, and the large gold wreath, which has no particular meaning, gives the design a garish look and distracts from the symbolism of the caduceus. The first thing that comes to mind when seeing the wreath is military rank medals. The red stripes, which really don't make a cross, distract too.
In addition, people tend to associate the caduceus with medicine in general, and the red cross with immediate aid, so the red cross is more fitting for a first aid kit.
From any sort of distance, it's impossible to tell what the symbol even is, or that the thing is even a health pack.
http://img.photobucket.com/albums/v248/Arteen/cmt/cmt_hp_001.jpg
A red cross, however, still looks like a red cross.
http://img.photobucket.com/albums/v248/Arteen/cmt/cmt_hp_002.jpg
Botolf
July 21st, 2009, 02:27 PM
I agree with Arteen. You're going to have a hell of a lot of people passing by healthpacks and not realizing it.
The established usage of the red cross on disaster and first aid "tins" in the real world means virtually everyone recognizes them and knows what they're for.
BobtheGreatII
July 21st, 2009, 02:34 PM
Just do it so people will shut up.
Heathen
July 21st, 2009, 03:08 PM
I rather it with the symbol.
what the hell else would it be?
Who here is gonna be thinking "IS THAT A HEALTH PACK? I DONT KNOW.
WHERE IS ITS RED CROSS?"
Roostervier
July 21st, 2009, 03:14 PM
I liked the design before but after arteen's example the cross is much more fitting
Ganon
July 21st, 2009, 03:16 PM
Who here is gonna be thinking "IS THAT A HEALTH PACK? I DONT KNOW. WHERE IS ITS RED CROSS?"
a mentally challenged person. and the simplicity of the red cross looks so much better.
Heathen
July 21st, 2009, 03:33 PM
a mentally challenged person. and the simplicity of the red cross looks so much better.
You Retired?
And anyways, there isn't one of these for about 4 minutes into the first level.
If they haven't gotten bored by the time the cutscene is over, they wont get that far. :realsmug:
Ganon
July 21st, 2009, 03:53 PM
You Retired?
dont even have a job :saddowns:
Con
July 21st, 2009, 04:23 PM
http://img.photobucket.com/albums/v248/Arteen/cmt/cmt_hp_001.jpg
A red cross, however, still looks like a red cross.
http://img.photobucket.com/albums/v248/Arteen/cmt/cmt_hp_002.jpg
Seeing them side by side I see what you mean, I'll go ahead and change that.
http://img31.imageshack.us/img31/2728/lolfiw.png
Botolf
July 21st, 2009, 05:57 PM
I rather it with the symbol.
what the hell else would it be?
Who here is gonna be thinking "IS THAT A HEALTH PACK? I DONT KNOW.
WHERE IS ITS RED CROSS?"
Uh, worst case, they won't even really see it. Your average player doesn't take in his environment in photographic detail, he'll prioritize moving objects higher up than static objects like the level or props. The red cross stands out better than an obscure (to the average person) medical symbol.
Heathen
July 21st, 2009, 06:33 PM
what idiot doesn't recognize the other symbol as being medical?
Daishi
July 21st, 2009, 06:48 PM
Heathen...it's already been changed, so the point is moot. I personally liked the other one, but if this is what it is, I'm fine with it.
Hunter
July 21st, 2009, 06:50 PM
what idiot doesn't recognize the other symbol as being medical?
Me :haw:
Hotrod
July 21st, 2009, 07:24 PM
I must admit that I prefer the new one with the red cross. I'm sure we would have all been fine with the old medpack, but hey, whatever you want to do :P
BobtheGreatII
July 21st, 2009, 07:27 PM
Me :haw:
:slap:
Bastinka
July 21st, 2009, 07:29 PM
I can see it now..
SPV2!
Starring Morgan Freeman as Sergeant Major Avery Junior Johnson
Advancebo
July 21st, 2009, 07:30 PM
What happened to the red stripes?
Masterz1337
July 21st, 2009, 07:53 PM
^
Daishi
July 21st, 2009, 07:53 PM
...What's that supposed to be masterz?
k9colin
July 21st, 2009, 07:59 PM
...What's that supposed to be masterz?
I would assume he was referring to Bo's post, but he entered the next page.
And con, bring the stripes back!
Heathen
July 21st, 2009, 08:02 PM
No, it would look stupid with the lines and the cross.
Daishi
July 21st, 2009, 08:04 PM
If its just gonna have a red cross on it instead of the health symbol, then I think it should not have any other focal colors on it. Red on white with nothing else is very obvious, however, red with competing colors would degrade the effectiveness of the cross alone.
Heathen
July 21st, 2009, 08:15 PM
furshur ^
p0lar_bear
July 22nd, 2009, 01:34 AM
Personally, I just thought it was too busy. Simplicity is usually better.
Masterz1337
July 22nd, 2009, 02:30 AM
Masterz1337: it ocoudl bve 10k and not matter
CamTheWeird: Alright
Masterz1337: i think the boobs ar rather suggestive though
Masterz1337: lol
Masterz1337: not that i mind
CamTheWeird: :V
CamTheWeird: That's actually how they are in H3
Masterz1337: lol
CamTheWeird: She's got nipples :>
Masterz1337: well we can always give her reduction or implants later
Masterz1337: we'll see hwo they look
CamTheWeird: Alright
Masterz1337: we can always look at porn to find nice normal tits if we need to
Masterz1337: :p
Masterz1337: i call dibs on that job
Masterz1337: btw
HDoan
July 22nd, 2009, 02:53 AM
Want some refs?
Just kidding I'm too panzy for porn
Heathen
July 22nd, 2009, 03:25 AM
Masterz1337: it ocoudl bve 10k and not matter
CamTheWeird: Alright
Masterz1337: i think the boobs ar rather suggestive though
Masterz1337: lol
Masterz1337: not that i mind
CamTheWeird: :V
CamTheWeird: That's actually how they are in H3
Masterz1337: lol
CamTheWeird: She's got nipples :>
Masterz1337: well we can always give her reduction or implants later
Masterz1337: we'll see hwo they look
CamTheWeird: Alright
Masterz1337: we can always look at porn to find nice normal tits if we need to
Masterz1337: :p
Masterz1337: i call dibs on that job
Masterz1337: btw
cortana getting a make over?
Cool.
Know what would be cool?
WHen she gets all crazy and green after getting all the information from the cartographer, if you modeled her hair floating around all zero g like. Idk why, I just always imagined that. Would make the feeling of the WEALTH OF KNOWLEDGE flood thing a little more obvious.
Just a random flop of thought.
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