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Choking Victim
November 5th, 2008, 05:07 PM
That wraith looks odd to me for some reason. Is it recent? Or is it just the lighting? Oh well. I love the lights on its wings and the definition of its shape. Good job.

I love regional damage.
You look odd to me. Its perfectly fine.

DarkHalo003
November 5th, 2008, 05:10 PM
You look odd to me. Its perfectly fine.
Hmm. Maybe I'm just being picky. Looks good either way.

Inferno
November 5th, 2008, 05:14 PM
http://img525.imageshack.us/img525/7294/haloce12008110218470449vu9.jpg


Thread un-ruined.

Looks amaazazazaazaazazazing.

Hunter
November 5th, 2008, 05:21 PM
IMO, the render of the Wraith looked better of course.. Lol. But could you not make the texture more purple like it is in the render Dane made? And maybe make it more shiny with a cubemap if possible.

And it there anyway you can make the texture compile larger so there is more detail?

Other than that it looks awesome and awesome work on the region stuff ;)

Oh and I am onabout this render:
http://img411.imageshack.us/img411/9596/render4ai1.jpg

And the hexagons. Can't you make it so that they look like the following picture in-game with the multipurpose?
http://img371.imageshack.us/img371/6071/wraithbody1ck5.jpg


Oh and it needs more glow coming from the lights on the turret... maybe planes with a gradient and alpha?

Heathen
November 5th, 2008, 05:26 PM
looks awesome and regional damage sounds awesome.

teh lag
November 5th, 2008, 05:40 PM
IMO, the render of the Wraith looked better of course.. Lol. But could you not make the texture more purple like it is in the render Dane made? And maybe make it more shiny with a cubemap if possible.

OF COURSE IT LOOKED BETTER, that render had specular lighting and normal mapping. Also, it does have a cubemap. You're blind.

And it there anyway you can make the texture compile larger so there is more detail?

What the fuck? Do you have any idea what you're saying?

Other than that it looks awesome and awesome work on the region stuff ;)

Oh and I am onabout this render:

And the hexagons. Can't you make it so that they look like the following picture in-game with the multipurpose?[/IMG]

"Make it so"? You really don't seem to know what you're talking about. Multi maps aren't some magical tool; Halo's shader system is limited. Anyhow, the hexagon pattern is clearly visible in that pic, not to mention in pics of it we've shown before.

Oh and it needs more glow coming from the lights on the turret... maybe planes with a gradient and alpha?

There *is* glow. Again, you're blind.
.

DarkHalo003
November 5th, 2008, 06:06 PM
I still have to say those lights are amazing. Great job with that. I agree on the fact that the Wraith should be a tad darker than it is now, unless you are clearly going for that color. I'm glad it has those hexagons though. Like the PR looks better with them, the wraith looks SO much better as well.

SnaFuBAR
November 5th, 2008, 06:31 PM
i think it might be the freckling detail in the diffuse map. it does look a bit off.

Rob Oplawar
November 5th, 2008, 07:13 PM
But could you not make the texture more purple like it is in the render Dane made?

This. I'm a big fan of the colors found in Halo 2 in High Charity. Then again, you have stated that you want to be trying new things, so...
But those blues and greens typically found in Halo 1 and that I see on a lot of your models really do make mean powerful alien weapons look like nerf guns, and make honorable elite warriors look like cosplayers, and make massive heavily armored vehicles look like matchbox cars.

But of course, you don't want to go too far like most modern "realistic" games do and make everything brown. Ugh.

Everything in moderation. I think it's possible to use color wisely.

AAA
November 5th, 2008, 07:57 PM
color wisely.

Take note to that ...These words are amazing.

By the way, from seeing this prject from beginning to where it is now. It is awesome. You guys have definately turned from one direction of having a little more experience for Halo to, pretty close, an entirely new one. I'm so glad to have seen this from beginning to end.

Hunter
November 5th, 2008, 07:57 PM
.
Agression?.. Sorry for giving you my opinion. And sorry for trying to give sone decent crit... Will not bother again...

DrunkenSamus
November 5th, 2008, 08:00 PM
Agression?.. Sorry for giving you my opinion. And sorry for trying to give sone decent crit... Will not bother again...

You should have figured it out by now. :eyesroll:

Masterz1337
November 5th, 2008, 08:17 PM
We like our wraith colors as they are.

sdavis117
November 5th, 2008, 09:32 PM
I like your Wraith better then Bungie's later Wraiths. The Bungie Wraith's were too shiny.

Even though while it may be hard to see from that angle, it looks like the MC's back might be blending into the back of his seat. You might want to move him forward just a little bit.

Other then that that has to be that best Wraith I've ever seen in that actual engine.

Amit
November 5th, 2008, 09:37 PM
Even though while it may be hard to see from that angle, it looks like the MC's back might be blending into the back of his seat. You might want to move him forward just a little bit.


It's fine just the way it is.

FRain
November 5th, 2008, 09:39 PM
Regional Damage on wraith with shader changes would be nice IMO. I'm not sure if it's possible, but if you can do it that'd be pretty cool. IE: Full health = Shiny awesome, 80% = damaged, and then the busted off variants.

Ifafudafi
November 5th, 2008, 10:03 PM
I'm starting to see a pattern here... The diffuse map (or did you stick on a detail map?) is way too grungy and cluttered; it makes it look like someone took a massive purple shit and wiped it all over the thing.

Just my opinion.

Hunter
November 6th, 2008, 04:09 AM
Doesn't a multi-purpose map say where things are shiny or reflect a cubemap?

If so then imo it would look better if the rest of the wraith was made to shine more and then you add the overlay of hexagons and make the not shine as much. If you get what I mean, then that should give you that effect...

sevlag
November 6th, 2008, 08:06 AM
looks nice, can't wait to see this finished, got a a few pics of new areas maybe? or a new teaser trailer?

Heathen
November 6th, 2008, 08:21 AM
Doubt it.

Maybe a leak? (http://internetisseriousbusiness.com/)

:downs:

sevlag
November 6th, 2008, 08:23 AM
Doubt it.
one can dream can't he?

Roostervier
November 6th, 2008, 08:27 AM
Doesn't a multi-purpose map say where things are shiny or reflect a cubemap?

If so then imo it would look better if the rest of the wraith was made to shine more and then you add the overlay of hexagons and make the not shine as much. If you get what I mean, then that should give you that effect...Ugh, you just don't get it.

http://img145.imageshack.us/img145/8460/hexagonsjo7.jpg

Can you still not see the hexagons? And the only reason there is such poor visibility of them in that screenshot is because the angle at which it was taken, I'm sure. I can tell you this because I've seen the multi map and the hexagons are there. Quit whining about it already.

Hunter
November 6th, 2008, 08:35 AM
I can see the hexagons but in the render they are not very shiny whilst the rest of the texture is. I was saying that it would look better if it was like the render. Where the hexagons are not very shiny.

Masterz1337
November 6th, 2008, 09:43 AM
The wraith is staying as it is. It looks great ingame.

Hunter
November 6th, 2008, 09:46 AM
Okay. You added anything like firebombs?

Amit
November 6th, 2008, 03:57 PM
Okay. You added anything like firebombs?

Want to contribute?

DarkHalo003
November 6th, 2008, 04:25 PM
Okay. You added anything like firebombs?
It was thought of before and they said no.

Heathen
November 6th, 2008, 04:39 PM
I havent seen a well done firebomb yet anyways.

DarkHalo003
November 6th, 2008, 04:56 PM
I havent seen a well done firebomb yet anyways.
Last one I saw was by HmC, but they said it was crappy in the end.

Heathen
November 6th, 2008, 07:38 PM
is their any way to do the sticky fire in the engine?

Amit
November 6th, 2008, 07:51 PM
is their any way to do the sticky fire in the engine?

You mean have the grenade stick to a person but burn them with fire? If so, I like the way you think.

Heathen
November 6th, 2008, 07:56 PM
well that, but I meant more the way that the firebomb hits a wall and has fire stuck to the wall.

FRain
November 6th, 2008, 08:00 PM
I think this http://nickmilne.files.wordpress.com/2008/06/facepalm2sn8.jpg clearly explains the last 7 or so pages.

teh lag
November 6th, 2008, 08:05 PM
I think this clearly explains the last 7 or so pages.

Wow, do you have to shit up every fucking thread you post in with that thing? It's not funny, it's fucking retarded and pisses everyone off.


Also, the mod will nto contain any extra grenades (firebomb, spike, or anything else). They cannot work like conventional nades do due to the 2-grenade limit in globals. The only way around that to my knowledge is irritating both in doing it and in final gameplay, so we won't be doing it. (Think of hoe the br/g works.)

DarkHalo003
November 6th, 2008, 09:52 PM
well that, but I meant more the way that the firebomb hits a wall and has fire stuck to the wall.
Yes, put the flaming death box on in the projectile tag. It's up to effects and stuff then to make it look pretty.

Frain, that was totally uncalled for. I found the past 7 pages to have some meaning. Now if it was non-stop spam, maybe you could have gotten away with that....

Last time it was mentioned the dropships had been redone. Idk if they are ready to be shown, but I just thought I'd throw that out there.

Delta4907
November 7th, 2008, 03:28 PM
I'm sure the Spirits haven't changed much since they were last shown, but I can't say for sure...

Bastinka
November 7th, 2008, 04:46 PM
Too lazy to look if this was already asked, how did you get those pictures so AA'd?

Is it in the new patch or something, because I haven't played with my dusty old halo in almost a year.

DarkHalo003
November 7th, 2008, 04:47 PM
I'm sure the Spirits haven't changed much since they were last shown, but I can't say for sure...
It was mainly the textures that I heard had changed. The four-turret platform was still on though.

Roostervier
November 7th, 2008, 04:49 PM
Too lazy to look if this was already asked, how did you get those pictures so AA'd?

Is it in the new patch or something, because I haven't played with my dusty old halo in almost a year.
It still looks like it has no AA, I think the jpg compression just made it harder to see.

p0lar_bear
November 7th, 2008, 10:54 PM
It was probably a high-res screeenshot that was downsized to be more internets friendly.

Heathen
November 9th, 2008, 12:53 PM
I know this was discussed, but on average, how long would these maps take to download?

My friend is a CMT junkie and he wants these maps but I hate going to his house because he has like 35 cats and it smells like shit.

I was wondering if it would take him 16 years to download these on a moderately good, but still crappy internet.

teh lag
November 9th, 2008, 01:06 PM
Maps are ranging between 150 and 350 mb each.


35 cats

...what

DrunkenSamus
November 9th, 2008, 01:23 PM
Sounds feces-free. :gonk:

Heathen
November 9th, 2008, 02:21 PM
K, we got it figured out. :D

thx.

And yes, his house is nasty.

Amit
November 9th, 2008, 04:49 PM
K, we got it figured out. :D

thx.

And yes, his house is nasty.

Tell him it's either CMT or his cats. :lol: That'll drive him up the wall.

Heathen
November 9th, 2008, 06:41 PM
Lolol. I should. He calls me and asks everyday for updates. He shit bricks when he saw the Elite perms.

Btw, I'm going give him the NXE today, but I didn't tell him about having no live till the 19'th...is that too cruel?

But I digress,

to get back on topic, any updates?

sevlag
November 10th, 2008, 08:59 AM
for such big maps those speeds look promising IMO.

would still like to see some sort of screens from the added parts if possible, just to get a taste of what is in store for players (I watched that trailer, but it went by too fast).

anyways hopin this thing shows up on the day its supposed to be released

Edward Elrich
November 10th, 2008, 11:14 AM
150-350 megs x10, at about 50 KB/sec (average speed I get on a cable connection, and this is on my crappy computer) would be about half a day, faster if I can do simultaneous downloads. (horray for DownThemAll!)

n00b1n8R
November 10th, 2008, 04:48 PM
I might have to clear some space on my games drive :v:

lordofblake
November 10th, 2008, 06:37 PM
damn. Who would of thunk that cmt would go from a halo 2 conversion team to a team that makes content that completly murders the shit out of halo 3. Bungie, the doorbells ringing...guess who's at the door!


if ur too dumb to get the joke, the answer is cmt

Anyway, that wraith looks great. Allthough, with the hatch blown off, it almost looks too clean. Like it was cut off with a precision laser rather then plasma or bullets. Maybe it should be alittle more jagged and rough.

teh lag
November 10th, 2008, 06:45 PM
if ur too dumb to get the joke, the answer is cmt


...

:fail:


Don't flatter us.



As for the wraith, tell it to Bungie; it's the same deal with theirs, and I cba to go to the trouble of recompiling to do something they didn't on such a trivial level.

Heathen
November 10th, 2008, 06:45 PM
I thought that about the wraith but then I was like....idc.

lordofblake
November 10th, 2008, 06:57 PM
it's isn't that Important, but it would sort of set that battle atmosphere. Any pics of the AA?

Heathen
November 10th, 2008, 07:00 PM
Yeah, a few. Look back. Its shooting a dropship.
E:

I feel like being an anti-cunt today.
http://www.pcgameshots.com/img/101/md/haloce_1_2008-08-08_21-19-54-05.JPG
http://www.pcgameshots.com/img/101/md/haloce_1_2008-08-08_21-13-14-72.JPG

lordofblake
November 10th, 2008, 07:02 PM
Ahhhh.... Maybe we can drive it now...

Is there a troop transporthog now? I love those things.

Heathen
November 10th, 2008, 07:04 PM
That, or the AA driver is shit drunk and firing at its own ships.

Malloy
November 10th, 2008, 07:06 PM
wow just lookin at that shot of the AAwraith ingame only increases my appreciation of Dano's input for this mod, good job again bro.

teh lag
November 10th, 2008, 07:07 PM
Ahhhh.... Maybe we can drive it now...

Is there a troop transporthog now? I love those things.

Yes, wraiths are driveable.

No, there is not a troop hog.

Here's a tip : if we haven't mentioned something being in the mod, don't ask - it probably isn't and questions like that just annoys us.

SnaFuBAR
November 10th, 2008, 07:07 PM
damn. Who would of thunk that cmt would go from a halo 2 conversion team to a team that makes content that completly murders the shit out of halo 3.
please tell me you're not serious.

Heathen
November 10th, 2008, 07:08 PM
You guys must hate surprises. I think its better NOT to ask. I'm glad they dont tell.

Also, yasnaf.

lordofblake
November 10th, 2008, 07:48 PM
is it just me, or does the spirit dropship seem a little silver for a covenant vehicle?

Heathen
November 10th, 2008, 07:49 PM
Its more a dark blue/purple.

Think more Plasma Rifle colored.

teh lag
November 10th, 2008, 07:50 PM
is it just me, or does the spirit dropship seem a little silver for a covenant vehicle?

Those shaders are outdated. The spirit is not the focus of that picture.

lordofblake
November 10th, 2008, 07:52 PM
Im probably asking a question thats been asnwered a million times, but, are the brutes done?

Heathen
November 10th, 2008, 07:52 PM
i have wanted to ask...why is that picture shown with every update you give us.

It has been shown about 4 times along with new pictures.

What gives?

lordofblake
November 10th, 2008, 07:56 PM
What?

Heathen
November 10th, 2008, 07:58 PM
Not you, someone else. Also, sigs too big.

lordofblake
November 10th, 2008, 07:59 PM
I fixed sig. I also noticed on the first page that the grunts skin looks.... different. I thought you guys were leaving the grunts alone?

Sel
November 10th, 2008, 08:02 PM
You sir are a very informed individual!

lordofblake
November 10th, 2008, 08:05 PM
they seem to have a different skin. but w.e.

Sel
November 10th, 2008, 08:06 PM
they seem to have a different skin. but w.e.

Who cares?

lordofblake
November 10th, 2008, 08:10 PM
yea, the grunts were always cannon fodder. never really lasted long, even on legendary. I take grunts much more humoriously then serious at all.

Masterz1337
November 10th, 2008, 08:16 PM
I fixed sig. I also noticed on the first page that the grunts skin looks.... different. I thought you guys were leaving the grunts alone?
Nothing gets left alone. I need to adjust the tint of their skin though.

teh lag
November 10th, 2008, 08:17 PM
Blake, I'm sorry if I wasn't clear before : please dont' ask trivial questions like "is <x> done" or "I thought you weren't changing <y>." Having to deal with pointless stuff like that is really irritating. We'll post about stuff when we're ready; pressuring us won't make a difference and only annoys people.

lordofblake
November 10th, 2008, 08:22 PM
Okay, sorry.

k9colin
November 11th, 2008, 01:15 PM
Blake, I'm sorry if I wasn't clear before : please dont' ask trivial questions like "is <x> done" or "I thought you weren't changing <y>." Having to deal with pointless stuff like that is really irritating. We'll post about stuff when we're ready; pressuring us won't make a difference and only annoys people.
I guess we're all out of questions...:rolleyes:

teh lag
November 11th, 2008, 02:35 PM
I guess we're all out of questions...:rolleyes:

That's the idea. It's not fun for us to have to put up with stubstanceless questions.

p0lar_bear
November 12th, 2008, 01:19 AM
What. A mess.

:fail:

InnerGoat
November 12th, 2008, 01:45 AM
Oh so this is why half the forums are banned

:downsgun:

Masterz1337
December 3rd, 2008, 11:28 PM
[size=1]--- Original message by: il Duce Primo[/size=1]
Now how many CMT fanboys get to work on Spv2? Well I guess I can call myself CMT's biggest fanboy now that I get to work on the mod and with the team. [;)]
I know you guys don't care much about that so here's a treat.
I did not make any of this, yet. All I did was take the pictures.
http://img212.imageshack.us/img212/6743/cmt0np3.jpg
http://img212.imageshack.us/img212/9968/cmt1si0.jpg
http://img212.imageshack.us/img212/2272/cmt2eu1.jpg
http://img518.imageshack.us/img518/6269/cmt3co0.jpg

KEEP IT CLEAN

ultama121
December 3rd, 2008, 11:38 PM
Definitely clean. <3

Sever
December 3rd, 2008, 11:39 PM
So, I see a30's Energy Bridge architecture. Outside. With UNSC and Covenant forces already engaged in battle. Sweet.

I see something that could use some improvement - the edge between the terrain and structure. I'd say just make the floor's skin fade to dirt, and the grass edge fade to dirt as well, so it can be made with an alpha channel and not have grass growing out of straight metal.

Amit
December 3rd, 2008, 11:52 PM
Those pics probably don't do it justice but that section of the level looks so wide open and big but it doesn't seem too intense in the sense of a large scale battle. It's either that or not many units are shown on screen. If that section is only supposed to be a brief scuddle with the enemy, that's fine. It'd be awesome to have air targets, as well, but it's probably not the focus.

ICEE
December 4th, 2008, 12:04 AM
ghost looks nice.

Masterz1337
December 4th, 2008, 12:07 AM
There's plenty of intsense battles, but you also need small ones as a breather as well.

The grass growing over the metal does look unrealistic, and unnatural, but it's like this in other maps bungie has done. From the start when we decided we were adding new bsps, we wanted to make them fit in visually with the rest, and not to make them extra extravagant. We're also super low on tagslots, so we don't even really have room to spare for extra shaders.

Edit: I was thinking you were lookingfor something alot mroe complex than just an actual ground map. The ground map will be one of the last things to be done. Conscars is going to have to get started on those sometime soon if he's up to it. If not we're going to need to get someone new on the team to do them,. There's over 20 new bsps, and around 13 of them are going to require ground maps.

paladin
December 4th, 2008, 01:14 AM
wow! Nice job. btw I'm writing w/ my new tablet. PWN.

n00b1n8R
December 4th, 2008, 02:49 AM
I thought you had to ditch regional damage for vehicles on some levels :S

also
http://i96.photobucket.com/albums/l183/n00b1n8R/cmtwut.png

sevlag
December 4th, 2008, 03:06 PM
I thought you had to ditch regional damage for vehicles on some levels :S

also
http://i96.photobucket.com/albums/l183/n00b1n8R/cmtwut.pnglol-wut indeed. I think the "are the brutes done?" question has been put to rest

ICEE
December 4th, 2008, 03:25 PM
I thought you had to ditch regional damage for vehicles on some levels :S

also



Did you not read masterz essay-post about not giving a rats ass to go back and fix all the teensy tiny errors this community notices? Going back and fixing every little thing is how teams lose interest and die, and it causes delays. Besides, maybe its a custom design?

Heathen
December 4th, 2008, 04:46 PM
Clad. Either you didnt understand or I didnt understand his question.

Timo
December 4th, 2008, 04:50 PM
ironclad is talking about something that's up with the brute in noob's post, not about regional damage ;)

n00b1n8R
December 4th, 2008, 05:00 PM
Did you not read masterz essay-post about not giving a rats ass to go back and fix all the teensy tiny errors this community notices? Going back and fixing every little thing is how teams lose interest and die, and it causes delays. Besides, maybe its a custom design?
Either the brute is sticking his arms out and is trying to fly, or I have no idea what the deal is.

Either way, probably something to look into (unless it's just that picture making it look weird).

Heathen
December 4th, 2008, 05:00 PM
AAAAH, okay. Apparently you saw my confusion. Thanks Timo!

Timo
December 4th, 2008, 05:04 PM
Either the brute is sticking his arms out and is trying to fly, or I have no idea what the deal is.

Either way, probably something to look into (unless it's just that picture making it look weird).

It looks like it's his armor plates poking up from the sides of his upper arms. His fore arms look like they've got some greenish plating on them too, which is probably why you couldn't make them out as arms.

Hotrod
December 4th, 2008, 05:12 PM
Damn, that's looking quite nice, though there's something about the textures on the block things in the first pic (the ones behind the Brute) that make them look a lot less Forerunner, I think it might just be the thick black lines.

n00b1n8R
December 4th, 2008, 05:13 PM
It looks like it's his armor plates poking up from the sides of his upper arms. His fore arms look like they've got some greenish plating on them too, which is probably why you couldn't make them out as arms.
OH!
Yeah, I can kind of see that :)

Masterz1337
December 4th, 2008, 05:23 PM
It's meant to be like that.
http://img107.imageshack.us/img107/9482/0007ii5.jpg

Inferno
December 4th, 2008, 05:33 PM
Badass

onotix
December 4th, 2008, 05:37 PM
Badass
I agree.

sevlag
December 4th, 2008, 06:23 PM
wonderful job my friend, sorry to be a spoil sport but it appears that the brute is "going commando" so to speak as that weird skin tight suit they wear is missing.

I am only pointing this out, I do no truly care if that is how the final product will look as most people will be focused on either

A) trying to stay alive
B)More focused on doing what "A" implies

great job, can't wait to see this finished.

one last question from me, I do not know if you have had this asked but is/will the apparition return in campaign? though cumbersome I found piloting one quiet fun.

once again sorry if the apparition question has been raised before I asked.

Inferno
December 4th, 2008, 06:25 PM
one last question from me, I do not know if you have had this asked but is/will the apparition return in campaign? though cumbersome I found piloting one quiet fun.


The wha?

jngrow
December 4th, 2008, 06:26 PM
Overall, that's pretty awesome. I think that some of the forerunner textures are a bit 'excessive' if you know what I mean. Too shiny/too many streaks.

BobtheGreatII
December 4th, 2008, 06:26 PM
This is almost tempting me to work on a Halo map...

sevlag
December 4th, 2008, 06:27 PM
The wha?it was this odd looking vehicle that made an appearance on AoTCR, a streamlined ghost like vehicle that fire single needlers or if right clicked a small burst of them.

Go forth and replay CMT's AoTCR level to see what I am talking about

Inferno
December 4th, 2008, 07:00 PM
O right that thing. I remember that I just didn't know the name.

Heathen
December 4th, 2008, 07:18 PM
I am very excited for this.




And Onotix, I PM'd you but apparently you dont check them. Your sig is toooo big.


no masters, I am not looking for more rep if it seems that way >.>

onotix
December 4th, 2008, 07:20 PM
oh realy? I havent got one yet but i edited it.
and im x2000 time more exited than all of you :P

ICEE
December 4th, 2008, 07:21 PM
oh realy? I havent got one yet but i edited it.
and im x2000 time more exited than all of you :P

I totally, totally believe you.

onotix
December 4th, 2008, 07:23 PM
your sarcasm hurts...like my aunts whip.

ICEE
December 4th, 2008, 07:24 PM
It wasn't sarcasm.

And I don't want to hear about your adventures with your aunt.

Inferno
December 4th, 2008, 07:51 PM
your sarcasm hurts...like my aunts whip.

:gonk:

sevlag
December 4th, 2008, 08:20 PM
anyways, news on teh apparition?

Masterz1337
December 4th, 2008, 08:35 PM
We dropped it from the mod whe we began SPv2.

SnaFuBAR
December 4th, 2008, 09:58 PM
Oh thank GOD. That model embarrassed me. :(

Heathen
December 4th, 2008, 10:17 PM
I had heard that it was dropped. It always bothered me. I didn't like driving or fighting it.

Sever
December 4th, 2008, 11:12 PM
I liked driving it... INSIDE THE STRUCTURES :D

[picture should go here, but i suck and didn't take any pictures of it, so... yeah]

Seriously, I even took that thing onto the dual-bridges above the second chasm. It was awesome to do that, but it's a good thing it got cut.

Other than its ability to fit through doors, it just made a cool light show when shooting its weapons inside - the slight randomness of its projectile paths combined with all of those forerunner multi-angled surfaces created some awesome projectile vectors.

God I feel nerdy - I just used the word vector in a sentence.

BobtheGreatII
December 4th, 2008, 11:16 PM
Yeah but... ewww...

http://img163.imageshack.us/img163/1889/apparition5rg.png

Model would need a serious overhaul and so would the texturing (not that I think that would be a problem... but I don't wanna wait for it to be perfected lol).

Masterz1337
December 4th, 2008, 11:38 PM
[size=1]--- Original message by: Arteen[/size=1]


Also, some assorted pictures:
http://img.photobucket.com/albums/v248/Arteen/cmt_032.jpg
Beginning of a30

http://img.photobucket.com/albums/v248/Arteen/cmt_033.jpg
Not what it seems, but still funny.

http://img.photobucket.com/albums/v248/Arteen/cmt_034.jpg
Elsewhere in a30.

http://img.photobucket.com/albums/v248/Arteen/cmt_035.jpg
Same spot as the previous pictures.


.

BobtheGreatII
December 4th, 2008, 11:42 PM
I'm just gonna say this, and take it anyway you want, but don't take it as an "I hate this, it looks terrible."

But I'm not sure if I'm all impressed by what I'm seeing, don't get me wrong, it all looks nice, but all the forrunner stuff looks too grey or something. I don't know, ignore this if you want... just kind of wanted to say that.

Still looking forward to this though.

Sever
December 4th, 2008, 11:49 PM
Masterz, if you could, post some pictures of the Forerunner architecture on a larger scale. That huge wall in picture 3 just looks too bland. I want you to take some zoomed-out views of that area to either prove me wrong or give me something to go off of for suggestions. Thanks, and keep up the great work, CMT.

Timo
December 4th, 2008, 11:56 PM
CMT's shader work looks much much better this time around, nothing is rediculously shiny. Looking forward to it :-)

Heathen
December 5th, 2008, 12:08 AM
My only beef is that it looks majorly repeated. And I dont even care.



LOL at the matrix dodge. Wtf would cause him to do that? Is that his dieing animation?

ICEE
December 5th, 2008, 12:11 AM
I'm just gonna say this, and take it anyway you want, but don't take it as an "I hate this, it looks terrible."

But I'm not sure if I'm all impressed by what I'm seeing, don't get me wrong, it all looks nice, but all the forrunner stuff looks too grey or something. I don't know, ignore this if you want... just kind of wanted to say that.

Still looking forward to this though.

To be honest I don't really like any of the fore runner textures either, but to me its because of the thick black lines. it just doesn't look forerrunnerish

n00b1n8R
December 5th, 2008, 01:56 AM
The wall in the 3rd pic is boring as hell.

Unless you've hidden all the cool pokey out stuff >_>

sevlag
December 5th, 2008, 06:44 AM
damn, oh well, it was fun while it lasted.

the return of the BRG XD

lookin good

Reaper Man
December 5th, 2008, 06:47 AM
Looks good, my only critique is that the wraith looks incredibly flat, maybe make the cubemap more shiny/pronounced?

sevlag
December 5th, 2008, 08:14 AM
Looks good, my only critique is that the wraith looks incredibly flat, maybe make the cubemap more shiny/pronounced?

bah, I choose gameplay over graphics, because if weallchosegraphicsover gameplay gameswould look nicer, but would have shitty-er gameplay value.

keep it up and so whatif the wraith isn't shiny, sometimes paint dulls >.>

nothing is truly shiny forever

t3h m00kz
December 5th, 2008, 09:23 AM
You dare doubt the the awesome that is top-grade waxed-to-hell-and-back covenant alloys?!! HERESY I SAY

Pooky
December 5th, 2008, 10:06 AM
The world textures I'm seeing have too much of a 'Halo 2' feel, dark and bland. What happened to bright vibrant color?

Masterz1337
December 5th, 2008, 10:14 AM
Dano. :p

Reaper Man
December 5th, 2008, 10:26 AM
bah, I choose gameplay over graphics, because if weallchosegraphicsover gameplay gameswould look nicer, but would have shitty-er gameplay value.

keep it up and so whatif the wraith isn't shiny, sometimes paint dulls >.>

nothing is truly shiny forever
Changing the cubemap wont affect the "gameplay value" at all, or as you put it, it wont become "shitty-er".

Masterz1337
December 5th, 2008, 10:29 AM
It's plenty shiny, it just looks off in the a30 pics. It's just as shiney as in the pics posted earlier, same shaders, except that the vehicle tag is giving it color.


Yeah, a few. Look back. Its shooting a dropship.
E:

I feel like being an anti-cunt today.
http://www.pcgameshots.com/img/101/md/haloce_1_2008-08-08_21-19-54-05.JPG
http://www.pcgameshots.com/img/101/md/haloce_1_2008-08-08_21-13-14-72.JPG

sdavis117
December 5th, 2008, 05:54 PM
What are the specs of your PC Masterz?

Heathen
December 5th, 2008, 06:24 PM
You play at a horrible resolution with low settings.


E: iirc

sdavis117
December 5th, 2008, 06:45 PM
That's what I was actually thinking. The cheif model looked like a lower res version of the one at the begining of this thread, so Masterz must have a "not as good" computer as the guy who took the first screen in this thread.

Advice: Have that guy take all the screenshots.

Roostervier
December 5th, 2008, 10:05 PM
His computer is fine, he just has problems with CE.

Heathen
December 5th, 2008, 10:14 PM
Ok.

/deadend to avoid derailment :downs:

sdavis117
December 5th, 2008, 10:45 PM
An early render of the wraith showed a body without a turret (and a couple turrets without a body). Will we see like half made Wraiths on any ships or Covy bases, or was that render just to show off the wraith?

/getting back on-topic

Hotrod
December 5th, 2008, 10:48 PM
I'm pretty sure it was just to show off the Wraith, because I doubt that they would waste a tagslot on something insignificant like a half-built Wraith that you can't use.

Ki11a_FTW
December 5th, 2008, 10:51 PM
is bloom on in the wraith pic?

sdavis117
December 5th, 2008, 10:53 PM
Okay, next question:

Which control scheme best describes that Sparrowhawk you showed us on the first page:

A) Pelican (from about a million custom maps)
or
B) Banshee
or
C) None of the Above

I just come up with these questions out of boredom. If they bug you I can stop asking them.

Arteen
December 5th, 2008, 11:01 PM
Okay, next question:

Which control scheme best describes that Sparrowhawk you showed us on the first page:

A) Pelican (from about a million custom maps)
or
B) Banshee
or
C) None of the Above

I just come up with these questions out of boredom. If they bug you I can stop asking them.
Like a brick. Masters gave me some flying tips though, so hopefully I don't wedge it sideways between a tree and a cliff next time I use it.

Inferno
December 5th, 2008, 11:22 PM
Brick = Pelican physics. Where is the sparrowhawk used exactly? Like a mission where your flying through canyons or over a field or something?

Amit
December 6th, 2008, 01:27 AM
is bloom on in the wraith pic?

If bloom was on you wouldn't be able to see sharp edges.

Masterz1337
December 6th, 2008, 02:04 AM
Brick = Pelican physics. Where is the sparrowhawk used exactly? Like a mission where your flying through canyons or over a field or something?

TSC, AOTCR and @ Betrayals. It also might be used by flood in the library.

n00b1n8R
December 6th, 2008, 06:47 AM
flying vehicle
Library

WHAT AREN'T YOU TELLING US

Hotrod
December 6th, 2008, 10:47 AM
So, there will be vehicles in the Library? Both for us to use and for enemies?

Inferno
December 6th, 2008, 01:04 PM
TSC, AOTCR and @ Betrayals. It also might be used by flood in the library.

Lolwat?

ICEE
December 6th, 2008, 01:14 PM
Oh wonderful, flying flood cavalry. Thats pretty cool, but i doubt it will be easy to balance gameplay if the flood have it.

p0lar_bear
December 6th, 2008, 01:18 PM
Lazerz.

I can see it now; they fly in during the middle sections and you blow them the fuck right up.

onotix
December 6th, 2008, 01:21 PM
Those in the libary would be prrety sweet.

Pyong Kawaguchi
December 6th, 2008, 01:54 PM
Will this make any use of Open Sauce? Or is the release time of open sauce too late for it to be in an initial release?

teh lag
December 6th, 2008, 01:56 PM
No sauce as far as I know. We just want to get this done.



initial release

lol

Rob Oplawar
December 6th, 2008, 01:58 PM
I believe Masterz has said numerous times that he won't use Open Sauce in SPV2.


BCE, on the other hand... :-3

Heathen
December 6th, 2008, 01:59 PM
Will this make any use of Open Sauce? Or is the release time of open sauce too late for it to be in an initial release?

its been said quite a bit that they arent.

they could pull a rabbit out of their hat but they have said it pretty solidly.

Amit
December 6th, 2008, 02:03 PM
Lazerz.

I can see it now; they fly in during the middle sections and you blow them the fuck right up.

I like the sound of that :rolleyes:

Heathen
December 6th, 2008, 02:31 PM
Lazerz.

I can see it now; they fly in during the middle sections and you blow them the fuck right up.
CMT did make a splazer this time around right?

onotix
December 6th, 2008, 02:32 PM
Ya i think they did.

Roostervier
December 6th, 2008, 02:34 PM
CMT did make a splazer this time around right?
Afaik they haven't taken it out. So yeah.

CodeBrain
December 6th, 2008, 02:39 PM
CMT does have a Spartan Laser. Didn't you see Leet's video about the laser?

Heathen
December 6th, 2008, 02:39 PM
I just figured out what afaik means.

And okay. Sweet.

I did see it. That rrrrrreally long one of splazer after splazer.

Idr though, did it go through vehicles and enemies or just hit them?

Masterz1337
December 6th, 2008, 02:39 PM
Polar pretty much explained what I had in mind for the Sparrows on library. They are the most powerfull unit in the game, but I have a few idea's to make them fun for the player to fight against. They can fire 12 missles without reloading and their primary weapon in gauss cannons. These things are designed to pulverise any ground force.

Heathen
December 6th, 2008, 02:48 PM
SulmdVKeOvs

this'n?

As far as I can see it doesn't go through players and vehicles.

Advancebo
December 6th, 2008, 02:56 PM
Polar pretty much explained what I had in mind for the Sparrows on library. They are the most powerfull unit in the game, but I have a few idea's to make them fun for the player to fight against. They can fire 12 missles without reloading and their primary weapon in gauss cannons. These things are designed to pulverise any ground force.

The projectiles better be weakened...

ICEE
December 6th, 2008, 02:59 PM
if theres lots of cover (and its the library, so there isn't) and enough hammer of dawns spartan lasers then i see no reason why the sparrows would be unbeatable as long as the AI are well controlled.

Inferno
December 6th, 2008, 04:11 PM
Sparrow hawk on legenda-

*OWN OWN OWN OWN OWN*
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFF

Amit
December 6th, 2008, 05:06 PM
These things are designed to pulverise any ground force.

This makes it sound as though we'll be put through some heavy Air-to-Ground sequences where we have to blow up tons of heavy armour.

Hunter
December 6th, 2008, 05:13 PM
This makes it sound as though we'll be put through some heavy Air-to-Ground sequences where we have to blow up tons of heavy armour.

And that's a bad thing? :p

Heathen
December 6th, 2008, 05:33 PM
Of course not

n00b1n8R
December 6th, 2008, 06:55 PM
Polar pretty much explained what I had in mind for the Sparrows on library. They are the most powerfull unit in the game, but I have a few idea's to make them fun for the player to fight against. They can fire 12 missles without reloading and their primary weapon in gauss cannons. These things are designed to pulverise any ground force.
I WANT TO END THEM

Amit
December 7th, 2008, 11:07 AM
And that's a bad thing? :p

Where did you get that idea from?

KiLLa
December 7th, 2008, 12:57 PM
Looks great, but hows the fps?
I doubt I'd get more than 3fps, ona 9200SE
lawl
Nice work tho!

Masterz1337
December 7th, 2008, 01:00 PM
Holy shit your back!. Hit me up on AIM or Xfire or something. I doubt you'd be able to play it well on a 9200 SE though :-\.

AAA
December 8th, 2008, 04:25 PM
Well that's comforting, I have a Radeon 9250.

And here I was going on thinking I would be able to play this on low graphics and get some enjoyment out of it...

KiLLa
December 8th, 2008, 04:29 PM
Yea well...don't get your hopes up..unless you plan on getting a new card XD
I tested it on my rig, and got about 3-5 fps on average...but then again it is a beta, and probally isn't fully optimized..

My specs:
Duo Core 2 2.4 ghz
2gb of 533 DDR2
Radeon 9200SE

DrunkenSamus
December 9th, 2008, 09:00 PM
I have 2.16 ghz, ATI Radeon Xpress 200, and 1 gig memory...how does that compare to the specs above me? ^^

Amit
December 9th, 2008, 09:05 PM
Well that's comforting, I have a Radeon 9250.

And here I was going on thinking I would be able to play this on low graphics and get some enjoyment out of it...

Can you even play regular Halo with that piece of crap?


I have 2.16 ghz, ATI Radeon Xpress 200, and 1 gig memory...how does that compare to the specs above me? ^^

It's better but negligible.

Optimization? Hahahahaha.

Hotrod
December 10th, 2008, 08:39 AM
I'm guessing that a Radeon HD4850 will run it better than well, yes?

StankBacon
December 10th, 2008, 10:01 AM
Yea well...don't get your hopes up..unless you plan on getting a new card XD
I tested it on my rig, and got about 3-5 fps on average...but then again it is a beta, and probally isn't fully optimized..

My specs:
Duo Core 2 2.4 ghz
2gb of 533 DDR2
Radeon 9200SE


that card is old as fuck, and is shit.

Con
December 10th, 2008, 10:44 AM
i lol'd ^

KiLLa
December 10th, 2008, 03:12 PM
haha, I know this...
I've had this card for like 3-5 years XD
I could get x5 better on $50...but I'm broke, and spent all my money on my new motherboard and processor...

Pyong Kawaguchi
December 10th, 2008, 07:02 PM
So a HD4870 with a core clock of 3.6ghz should run it quite fine eh?

KiLLa
December 10th, 2008, 07:14 PM
um, yea you guys are cool...lets boast about our super insane cards mommy and daddy bbought for my b-day..that cost more than my rent is...
Anywho talk about a thread de-rail...

Lookin amazing, good job so far..
Is it exactly the same story wise, are there any twist aside from diff content?
Whos all still working on this stuff, like who does the team consist of?

t3h m00kz
December 10th, 2008, 08:25 PM
My specs:
Duo Core 2 2.4 ghz
2gb of 533 DDR2
Radeon 9200SE

My god, I remember back in the day when specs like that were the SHIT.

Ahh, nostalgia.

Syuusuke
December 10th, 2008, 08:49 PM
um, yea you guys are cool...lets boast about our super insane cards mommy and daddy bbought for my b-day..that cost more than my rent is...
Anywho talk about a thread de-rail...

Didn't know your rent was about $500, let me be your roommate, it'll be cheaper that way! =D

Ok I'll stop.

http://img.photobucket.com/albums/v248/Arteen/cmt_033.jpg

The hell is that device/object next to the greenbean. (the cheif)

Gwunty
December 10th, 2008, 09:02 PM
"press the zoom key to zoom"
I lol'd

Syuusuke
December 10th, 2008, 09:42 PM
Oh that's a dead brute isn't it?

AAA
December 10th, 2008, 10:06 PM
Can you even play regular Halo with that piece of crap?

You'd be surprised what Halo can run on.

I have 256 mb of RAM
a 2.0Hz processor
and a Radeon 9250 with 128 mb of extra RAM.

I run it beautifully on 640x480 resolution and everything else on high.... Pathetic? Far from it.
It beats not having a computer at all.

Pooky
December 10th, 2008, 10:34 PM
a 2.0Hz processor

:raise:

Masterz1337
December 10th, 2008, 10:58 PM
CE can run on a P3 1ghz computer, witha Geforce 2 and 256 RAM.

Also KiLLa, it's just new content and area to explore, the story is the same.

sevlag
December 11th, 2008, 09:33 AM
anyways, trying to get back on track, did CMT ever fix that "dual wielding hunter", the one with the fuel rod on top the fuel rod?

also, I remember from SP v1 you gave some covie crates vehicle like aspects so they could be moved around, will that be put in for SP v2?

another thing, I recently saw my friends Xfire screenshots and saw he managed to obtain WITHOUT ANY HAX a transport hog on the PoA level, is that a left over or something that is there but should really spawn?

last thing, will that tank that was hidden in a30 in SP v1 still be there, I liekd it because it was out of the way and when you DID find it, it made the level abit easier (especially on legendary >.<)

Masterz1337
December 11th, 2008, 11:05 AM
We fixed that problem a long time ago, but then when we enlarged the hunters it happened again. It's no biggie.

Covie crate vehicles are only on b30 and a50 in some places, we just don't have the vehicle slots for them on the other ones.

The transport hog in POA was in SPV1 only, we cut out the entire hanger bay cutscene so we could ge tthe map and scripts to compile. In A10 we hit the limit to how many lines of script you can have in a map, as well as how many BSPs.

A30 is super tight on tagslots, but there are wraith tanks you can use instead. And TBH, mortar tanks are the best.

ShadowSpartan
December 11th, 2008, 11:10 AM
In A10 we hit the limit to how many lines of script you can have in a map
I didn't even know there was a limit....wow. How many lines was it?

Rob Oplawar
December 11th, 2008, 11:42 AM
Masterz, I really think you should cut out some of those "extra hallway" BSPs in A10. There's already too much generic repetitive hallway combat in that level without you adding more. Being a huge fan of story, I really think the space would be much better spent on the intro cinematic. I just think you're shooting yourself in the foot.


There's a limit to the number of lines of script? Shit. What is the limit?
Is it literally "lines", or is it number of parenthetical statements, or parenthetical expressions, or what?

ShadowSpartan
December 11th, 2008, 12:10 PM
It may just be a limit on the amount of scripts and globals allowed, and not the lines.

Edward Elrich
December 11th, 2008, 01:53 PM
So we don't get to hear Johnson's speech? :( It was so funny though...

Oh well, if it means more kick-assness that we can actually play in, i guess it's for the best...

edit: and do you want old PoS graphics cards?
ATI Raedon 7000. <-- mine (can't remember the amount of memory though, but I think it was 128 MB or something)

Heathen
December 11th, 2008, 02:40 PM
Johnsons Cockeyed speech was the best.

Pooky
December 11th, 2008, 02:54 PM
Masterz, I really think you should cut out some of those "extra hallway" BSPs in A10. There's already too much generic repetitive hallway combat in that level without you adding more. Being a huge fan of story, I really think the space would be much better spent on the intro cinematic. I just think you're shooting yourself in the foot.


There's a limit to the number of lines of script? Shit. What is the limit?
Is it literally "lines", or is it number of parenthetical statements, or parenthetical expressions, or what?

This ^ :(

It just won't be reliving the fight without hearing about how Halo is a giant hula hoop

sevlag
December 11th, 2008, 03:23 PM
This ^ :(

It just won't be reliving the fight without hearing about how Halo is a giant hula hoop
Men, we led those dumb bugs out to the middle of nowhere to keep 'em from gettin' their filthy claws on Earth, but, we stumbled onto somethin' they're so hot for, that they're scramblin' over each other to get it. Well, I don't care if it's God's own anti-son-of-a-bitch machine, or a giant hula hoop, we're not gonna let 'em have it! What we will let 'em have is a belly full of lead, and a pool of their own blood to drown in!...Am I right, Marines?


best speech...

so no hidden scorpion? but wraith tanks? cool man, but still a bummer you cut the hanger

Masterz1337
December 11th, 2008, 03:44 PM
Well it's been cut, and it's not going back in. It's a pointless cutscene. Firs tof all, there are no warthogs, pelicans or tanks in it, we had to clear those out for the addition of even the most basic of new weapons and content. Then we have the new BSPs, which was orignally 12, but then we wre barely able to merge them into 8. The original map has 9 bsps, giving us a total of 17 bsps total in the map. By removing the hanger, we were able to fit them all in. Now ever if we were to revamp ALL the bsps and try to merge 2 more of them, so we could include the hanger, we still have the issue of scriptspace, which our new bsps toally maxed out. By removing the hanger cutscene, we have enough scriptspace to do whatever we want. It also allows us to have acess to more tagspace, as we can go in and delete alot of custom animations required for that cutscene.

So even if we found a work around for all that, take a look at the cutscene. You have no vehicles in it, the hwole thing is marines wa ving and signaling vehicles that don't exist. Then you have the Johnson speach. In Halo 1, Johnson isn't even a real character. He has 0 role in the story, his character is just a marine. You have this 3-4 minute long cutscene, which has nothing to do with the foward ation of the plot or the universe. What we have isntead now, is Keyes saying "Let's give our visitors a warm welcome.." To which Cortana says "I've already begun." It then cuts directly to the crewmen opening the cryotube, and you jump right into the Chief's story. When the game it was an important cutscene to show you what the game had in store for you, and to give you an idea of just what the univrse was about. Flash foward 7 years into the future. It's no longer important.

If someone can find a work around, that would fix all our roblems other than cutting the bsp and the cutscene, I will be glad to hear it. But as far as I can see, there is no realistic way for it to be included.

Pyong Kawaguchi
December 11th, 2008, 05:09 PM
For those who havent heard the speech, here it is.
hJe6CuVXLE8

leorimolo
December 11th, 2008, 05:29 PM
Well it's been cut, and it's not going back in. It's a pointless cutscene. Firs tof all, there are no warthogs, pelicans or tanks in it, we had to clear those out for the addition of even the most basic of new weapons and content. Then we have the new BSPs, which was orignally 12, but then we wre barely able to merge them into 8. The original map has 9 bsps, giving us a total of 17 bsps total in the map. By removing the hanger, we were able to fit them all in. Now ever if we were to revamp ALL the bsps and try to merge 2 more of them, so we could include the hanger, we still have the issue of scriptspace, which our new bsps toally maxed out. By removing the hanger cutscene, we have enough scriptspace to do whatever we want. It also allows us to have acess to more tagspace, as we can go in and delete alot of custom animations required for that cutscene.

So even if we found a work around for all that, take a look at the cutscene. You have no vehicles in it, the hwole thing is marines wa ving and signaling vehicles that don't exist. Then you have the Johnson speach. In Halo 1, Johnson isn't even a real character. He has 0 role in the story, his character is just a marine. You have this 3-4 minute long cutscene, which has nothing to do with the foward ation of the plot or the universe. What we have isntead now, is Keyes saying "Let's give our visitors a warm welcome.." To which Cortana says "I've already begun." It then cuts directly to the crewmen opening the cryotube, and you jump right into the Chief's story. When the game it was an important cutscene to show you what the game had in store for you, and to give you an idea of just what the univrse was about. Flash foward 7 years into the future. It's no longer important.

If someone can find a work around, that would fix all our roblems other than cutting the bsp and the cutscene, I will be glad to hear it. But as far as I can see, there is no realistic way for it to be included.
Sauce? Korn?

Masterz1337
December 11th, 2008, 05:44 PM
We will not use Sauce in our mod. Not now, not ever. Hell, none of you even have any idea what it een does anyway.

p0lar_bear
December 11th, 2008, 05:57 PM
Adds tag groups and script functions.

Two things that CMT can't even use in the singleplayer remake. :haw:

Rob Oplawar
December 11th, 2008, 07:17 PM
roboplawar (4:59:41 PM): You cannot remove that speech
roboplawar (4:59:51 PM): I know it by heart
roboplawar (5:00:02 PM): it is so awesome

Masterz1337 (5:01:56 PM): so then what od i do

roboplawar (5:02:15 PM): well, if nothing else, you could put it in a different location
roboplawar (5:02:31 PM): without hogs and pelis and whatnot
roboplawar (5:02:49 PM): but, it just wouldn't be the same
roboplawar (5:03:02 PM): you could get rid of one of your dialogue variants
roboplawar (5:03:21 PM): and as I've been saying, trim one of the superfluous BSPs
roboplawar (5:03:49 PM): drop bisenti or someone, and drop the extra hallways, and bring back the hangar and all the tags you need to fill it

Masterz1337 (5:04:26 PM): arteen hates the whole extended cutscene too
Masterz1337 (5:04:30 PM): so he wont do it

roboplawar (5:04:34 PM): well arteen can go suck a brick
roboplawar (5:04:45 PM): tell him he has to cause it's his job
roboplawar (5:05:00 PM): that's one of the most important cinematics in the game

Masterz1337 (5:05:04 PM): why

roboplawar (5:05:12 PM): granted, everybody who will be playing already knows everything
roboplawar (5:05:12 PM): but
roboplawar (5:05:17 PM): it's the exposition of the POA
roboplawar (5:05:30 PM): it explains that the pillar of autumn has a massive ground force stationed on it
roboplawar (5:05:47 PM): it explains what the halo is
roboplawar (5:05:53 PM): it gives the characters motivation
roboplawar (5:06:18 PM): it gets the player excited about being a part of this
roboplawar (5:06:29 PM): it shows you you're not alone
roboplawar (5:06:46 PM): it explains why you're not alone
roboplawar (5:06:54 PM): it's one thing to have random marines in hallways
roboplawar (5:07:19 PM): it's quite another to see a massive hangar full of marines and equipment and go "oh damn, look at that, it's a fucking army"


Some of the stuff going into SPV2 has me blown away, but then again, it's a modification the object of my devotion and as such, when I disagree with it, I really disagree. I hate to see my favorite parts of the game dropped because they were "unimportant" or changed to something less amazing because "we want to be different." :(

Masterz1337
December 11th, 2008, 07:31 PM
glad to see you dropped the part of the convo where I said even if we did chop down some bsps, we still have no more scriptspace to re-enable the cutscene.

FRain
December 11th, 2008, 07:41 PM
Glad to see you did that with that quote in your signature, too. Although, that conversation and Rob's was pointless, so why bother?

I have an idea, instead of making it a cutscene, why not make it like a room where he's briefing soldiers, that you can walk by right after the cryo bay?

Masterz1337
December 11th, 2008, 07:46 PM
We can't go in and modify original BSPs. Not to mention it makes no sense if you're giving a pep rally while aliens are shooting up your crew.

supersniper
December 11th, 2008, 07:51 PM
I like it FRain has a good idea.

FRain
December 11th, 2008, 07:55 PM
Well, the bridge was perfectly fine, why can't you have them in an unused room that's locked up?

Heathen
December 11th, 2008, 07:59 PM
I kinda think thats a stupid idea too. The aliens werent on yet and as soon as your even able to walk around on the ship the aliens are shooting shit up. Why pep talk then when the shit has already hit the fan?



E: And damn! The source rep looks awesome.

Heathen
December 11th, 2008, 08:00 PM
Well it's been cut, and it's not going back in. It's a pointless cutscene. Firs tof all, there are no warthogs, pelicans or tanks in it, we had to clear those out for the addition of even the most basic of new weapons and content. Then we have the new BSPs, which was orignally 12, but then we wre barely able to merge them into 8. The original map has 9 bsps, giving us a total of 17 bsps total in the map. By removing the hanger, we were able to fit them all in. Now ever if we were to revamp ALL the bsps and try to merge 2 more of them, so we could include the hanger, we still have the issue of scriptspace, which our new bsps toally maxed out. By removing the hanger cutscene, we have enough scriptspace to do whatever we want. It also allows us to have acess to more tagspace, as we can go in and delete alot of custom animations required for that cutscene.

So even if we found a work around for all that, take a look at the cutscene. You have no vehicles in it, the hwole thing is marines wa ving and signaling vehicles that don't exist. Then you have the Johnson speach. In Halo 1, Johnson isn't even a real character. He has 0 role in the story, his character is just a marine. You have this 3-4 minute long cutscene, which has nothing to do with the foward ation of the plot or the universe. What we have isntead now, is Keyes saying "Let's give our visitors a warm welcome.." To which Cortana says "I've already begun." It then cuts directly to the crewmen opening the cryotube, and you jump right into the Chief's story. When the game it was an important cutscene to show you what the game had in store for you, and to give you an idea of just what the univrse was about. Flash foward 7 years into the future. It's no longer important.

If someone can find a work around, that would fix all our roblems other than cutting the bsp and the cutscene, I will be glad to hear it. But as far as I can see, there is no realistic way for it to be included.

Good enough for me.


And frain, I kinda think thats a stupid idea. The aliens werent on yet and as soon as your even able to walk around on the ship the aliens are shooting shit up. Why pep talk then when the shit has already hit the fan?



E: And damn! The source rep looks awesome.

KiLLa
December 11th, 2008, 08:19 PM
um...whats the big deal..the cutscene is one of the most unimportant ones in the game, wasn't that great to begin with, and was novelty from the start...
remember it IS a MODIFIED campaign...why keep EVERYTHING the same?
I say away with the pointless cut scene, hooray for new cool stuff!! YAAA

n00b1n8R
December 11th, 2008, 08:33 PM
But it's the cutscene that shows how 5the marines are badass motha's, who won't take not crap out of nobody. :(

mon

Masterz1337
December 11th, 2008, 08:52 PM
It's not even badass, it's just stupid. It was like KiLLa said, a fun novelty at first. It's been 7 years, if it means that much to you, youtube it. I could really care less about "atmosphere" in a mod that's mostly about kicking ass in as many ways and places as possible. That's not to say I don't care about it at all, but to even put in one hour of work for a lame speach is not worth my time.

KiLLa
December 11th, 2008, 08:52 PM
So play Halo PC if it's THAT DAMN important...
Your missing the WHOLE point of a custom campaign obviously..

FRain
December 11th, 2008, 08:54 PM
Yet, you've put in years of work for something that will be played for about 8 hours, if it's a longer campaign, maybe ten.

Ah, well, I never seemed to see that cutscene much, anyways.

Also, Heathen, lag induced double post?

DaneO'Roo
December 11th, 2008, 09:04 PM
Cutscene is stupid, I skipped the fucker anyway.

Lets say your walking along the street to your destination, someone is singing on the sidewalk, who is singing terribly. Would you rather keep that person there for atmosphere or get rid of them.

No point in having it in if it's been stripped of all it's oomph.

Masterz1337
December 11th, 2008, 09:14 PM
Yet, you've put in years of work for something that will be played for about 8 hours, if it's a longer campaign, maybe ten.

Ah, well, I never seemed to see that cutscene much, anyways.

Also, Heathen, lag induced double post?
Actually, it will take far more than 8 hours to beat. my best guess is 12 or 13. We've put alot of work into it, and with all the weapons and vehicles, you can easily get a new expiernce even on you 4th or 5th time playing a level. We've also done things with the encounters so they will behave differently each time you play. Sometimes carbine elites will replace PR ones, othertimes brutes will spawn in a different location when the last time you played it was a pair of elites in a other location. It's really dynamic, and even though I was responsible for this it took me the longest time to get use to have a new expierence each time, and sometimes my own encounters still do take me by surprise.

ICEE
December 11th, 2008, 09:31 PM
To be honest I never even saw that cutscene until my 3rd playthrough of the campaign. It's not as vital as you think.

Pooky
December 11th, 2008, 09:52 PM
glad to see you dropped the part of the convo where I said even if we did chop down some bsps, we still have no more scriptspace to re-enable the cutscene.

What if you made it into the intro for the game?

Like, turn it into a bink video, and edit in some SPv2 footage, then at the end have it fade into an awesome logo screen

Would be badass tbh.

KiLLa
December 11th, 2008, 10:40 PM
omg your failing to see the whole point..it's just not worth the man hours to make it possible to see something WE HAVE ALL SEEN countless times..

leorimolo
December 11th, 2008, 11:15 PM
I'm not sure how halo 1 works, but make a separate map for the cutscene? Im just throwing ideas out there, I know for a fact this in Halo 2 would work

paladin
December 11th, 2008, 11:16 PM
I'm not sure how halo 1 works, but make a separate map for the cutscene? Im just throwing ideas out there, I know for a fact this in Halo 2 would work

That's been mentioned before.

Masterz1337
December 11th, 2008, 11:38 PM
The last thing we want or need is another large map file that has to be distributed.

Masterz1337
December 12th, 2008, 12:04 AM
New video.

http://www.youtube.com/watch?v=0HIYVrudtts&fmt=18

Youtube seems to have butchered my voice though.

Heathen
December 12th, 2008, 12:16 AM
I say cut it really.

E: That was about the cutscene.

Also, are those damage indicators place holders?

EE: its fucking fantastic.

I love the stuff. Thanks alot. I came ants.

dg
December 12th, 2008, 12:22 AM
"Nothing beats a barbecue."

Let me know when it's done and you'll have my campaign hours.

Timo
December 12th, 2008, 12:25 AM
I say cut it really.

E: That was about the cutscene.

Also, are those damage indicators place holders?

Yeah they take up a large part of the screen. Nice video also, looking forward to it :-)

BobtheGreatII
December 12th, 2008, 12:34 AM
Were the long green line things like... the carbine shots?

Arteen
December 12th, 2008, 01:40 AM
New video.

http://www.youtube.com/watch?v=0HIYVrudtts

Youtube seems to have butchered my voice though.
Ugh, the sun is still a square. :(

Masterz1337
December 12th, 2008, 01:46 AM
lol, it's been fixed now actually :p only took how many years?

KiLLa
December 12th, 2008, 01:52 AM
I like the vid..
altho your voice quality could be better, I like how you went through and explained alot of the changes, just wish I could reek the benefits of all this, god damn 9200SE :|

SnaFuBAR
December 12th, 2008, 01:57 AM
how's my 512mb 2600xt going to fare?

Heathen
December 12th, 2008, 02:17 AM
Man....if you guys are worried about having problems I will D:


amirite? Check my spec's plz

Pooky
December 12th, 2008, 02:23 AM
omg your failing to see the whole point..it's just not worth the man hours to make it possible to see something WE HAVE ALL SEEN countless times..

I disagree, but in the end it's not like I really give a shit.

E: watched that video, you guys actually made the shade turret seem cool <_<

Heathen
December 12th, 2008, 09:54 AM
Now that I watch it again, those carbine contrails or whatever look ooky.

I think they should have less black in them, make them fade a lil faster, and have them a little more clear.

Masterz1337
December 12th, 2008, 10:37 AM
It was a shader malfunction. They were set to alpha blend

B-E-T-A guys. Beta

ShadowSpartan
December 12th, 2008, 10:43 AM
It was a shader malfunction. They were set to alpha blend

B-E-T-A guys. Beta
Speaking of a beta, I'm still waiting :p.

ICEE
December 12th, 2008, 11:59 AM
Theres not really any point in critiquing the vid. They play their own beta, I'm sure they know pretty much any little issues you can point out.

Hotrod
December 12th, 2008, 05:36 PM
um, yea you guys are cool...lets boast about our super insane cards mommy and daddy bbought for my b-day..
My parents? Buying me anything computer/video game related? Will never happen.

Anyways, onto topic, the video is pretty awesome, I enjoyed seeing how well the mod is doing. Oh, and you have a sexy voice.:)

Heathen
December 13th, 2008, 01:51 PM
postin from my iphone. At a wedding and wondering if theirs updates.

Geo
December 13th, 2008, 01:59 PM
Theres not really any point in critiquing the vid. They play their own beta, I'm sure they know pretty much any little issues you can point out.

Words of Wizdom.

il Duce Primo
December 13th, 2008, 02:12 PM
postin from my iphone. At a wedding and wondering if theirs updates.
There still are people working on the project. :ssh:

paladin
December 13th, 2008, 03:17 PM
looks nice. keep it up.

TeeKup
December 13th, 2008, 03:18 PM
I require footage of a sniper rifle.

teh lag
December 13th, 2008, 03:34 PM
I require footage of a sniper rifle.

The sniper is ingame, but the scope screen isn't cooperating. Until I can get it working, there won't be much seen of it.


Yes, I am hurrying to do that.

Apoc4lypse
December 13th, 2008, 03:55 PM
xD impressive, the larger encounters look like a very promising new aspect of the game, seeing that the marines actually know how to fight. Great work, also the rockethog with supressing fire. I think the game play is shaping out to be amazing, gameplay should always be the most important part when making a mod, it gives it replay value, and controls how fun it'll ultimately be, visual effects are nice sure but the gameplay is where its at. Also lol at flying bodies from being run over.

E: I jus hope I can actually run the game.

ThePlague
December 13th, 2008, 04:22 PM
Your voice reminds me of someone that would be on Bungie, lol. So far it's looking really good, it should be a very interesting Campaign.

ICEE
December 13th, 2008, 11:20 PM
ATTN laggy:

I believe you said you did the AR's bolt movement in the overlay because you couldn't get it to look right in the fire animation. I thought you should know, I found a pretty consistently successful way of timing the frames so it works nicely ingame. Because using the overlay for it just looks sloppy IMO. Let me know if your interested