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ICEE
February 8th, 2009, 01:49 AM
Have you guys got any areas where you really can't win without using your head?

I'm talking lots of (mostly short)corridors of fire with you and a few marines against 4 tons of covenant and plenty of opportunities for "FUCK RUN" moments.

HUNTERS ELITES FUELROD GRUNTS SWORDS FINAL DESTINATION
yeah theres a few moments where your really really screwed to the wall, down to melee.

Mr Buckshot
February 8th, 2009, 01:52 AM
Have you guys got any areas where you really can't win without using your head?

I'm talking lots of (mostly short)corridors of fire with you and a few marines against 4 tons of covenant and plenty of opportunities for "FUCK RUN" moments.

HUNTERS ELITES FUELROD GRUNTS SWORDS FINAL DESTINATION

SPV1: silent cartographer opening battle on Legendary. Damn hard to win using the same tactics as the original Halo campaign. You have to think for that one.

And I think they'll spring more surprises with Hunters appearing in areas where you'd least expect to see them.

nooBBooze
February 8th, 2009, 07:57 AM
I think "FUCK RUN" would be at best a cynical monologue as the goddamn Master Chief deserts his allies, whos only hope for survival in this hellish nightmare, desacrates their freshly grilled remains crushing them into an indistinguashable pulp in his undignified, bunnyhopping retreat into safety.

English Mobster
February 8th, 2009, 01:48 PM
It's their fault they didn't run with you.

DrunkenSamus
February 8th, 2009, 04:11 PM
The best way to download SPV2 for most people is to separate it into two or three parts and host it on filefront. Fast ass speeds.

Inferno
February 8th, 2009, 04:17 PM
I don't see whats wrong with torrents...

TeeKup
February 8th, 2009, 04:21 PM
Virus :awesome:

Hotrod
February 8th, 2009, 04:23 PM
And not everybody has torrent programs.

DrunkenSamus
February 8th, 2009, 04:29 PM
I don't see whats wrong with torrents...

They take way too fucking slow. I'd rather be downloading two separate parts at 700 kb/s then one HUGE file at like 50 kb/s.

n00b1n8R
February 8th, 2009, 05:00 PM
Virus :awesome:
If you don't know how a torrent works, then you can be quiet teeky.

Heathen
February 8th, 2009, 05:01 PM
Virus :awesome:
Teek, I doubt you of all people have ever gotten a virus from a torrent.
Only idiots get viruses from torrents.
I have never gotten a virus from a torrent.

Mr Buckshot
February 8th, 2009, 05:03 PM
They take way too fucking slow. I'd rather be downloading two separate parts at 700 kb/s then one HUGE file at like 50 kb/s.

Not always true, if the entire team and at least 20 community members with fast connections seed the torrent continually, the download speed can exceed 500 kb/s. The leechers (people downloading but not seeding the file) will still be uploading to an extent, so more downloaders also increases download speed. If CMTSPV2 is hosted on a torrent, it should only be for the first 2 weeks or so when there's a FLOOD of downloaders, then when it's calm just revert back to regular server downloading.

torrents won't give you a virus if you know what the hell you're downloading. When FEAR Combat came out, I found the regular download way too slow, I found it being hosted on a torrent, much faster. If you get a virus from a torrent, it's probably because you're a dishonest asshole who's trying to pirate copyrighted software/movies and downloaded a bogus file by accident.

And I have yet to see a free file-upload site where I can get 700 kb/s without paying for a premium account.

Back to CMT SPV2:

Will vehicles retain the regionized destrucibility from SPV1? It's ok if the regionized thing is taken out, but destructibility = win (especially on those annoying dropships with overpowered mortars). And also, I noticed that in The Silent Cartographer, those covenant crates/boxes were coded in as vehicles (they could be pushed around and so on) it was kinda weird, just wondering what that was about.


And not everybody has torrent programs.

Azureus ftw, it's free too. Just stay away from piracy, use it to host CMT SPV2.

TeeKup
February 8th, 2009, 05:06 PM
Teek, I doubt you of all people have ever gotten a virus from a torrent.
Only idiots get viruses from torrents.
I have never gotten a virus from a torrent.

I was joking.

Heathen
February 8th, 2009, 05:09 PM
And not everybody has torrent programs.
Uhh...get one?
Real simple....

They take way too fucking slow. I'd rather be downloading two separate parts at 700 kb/s then one HUGE file at like 50 kb/s.
Uh, wrong...I get up to 200 now.

If you don't know how a torrent works, then you can be quiet teeky.
Well, I figured teek was joking but to everyone else ya.
E: Ya

I was joking.


Do we need to start the torrent conversation again?

Also, why would those of you who don't want torrents care? You wont use them.

Mr Buckshot
February 8th, 2009, 05:11 PM
On topic:

It's a kinda noobish suggestion, but any chance of leaving an empty Wraith tank lying around once in a while? To "jack" a tank I have to grab an automatic weapon and fire at the Wraith until the driver falls out, however this also damages the tank to an extent.

Hotrod
February 8th, 2009, 05:20 PM
On topic:

It's a kinda noobish suggestion, but any chance of leaving an empty Wraith tank lying around once in a while? To "jack" a tank I have to grab an automatic weapon and fire at the Wraith until the driver falls out, however this also damages the tank to an extent.
Yeah, I was just wondering this. I mean, Wraiths are fun to use and all, but when they're at half health, it isn't always worth it.

p0lar_bear
February 8th, 2009, 05:46 PM
They take way too fucking slow.Mentalities like that are the REASON BitTorrent is generally slow.

If people would seed more, there would be more faster torrents. I once found myself downloading a Linux distro via BT to correct some issues I was having with a computer, and it was lightning quick despite the GB-large size because there were hundreds of dedicated seeders.

Yeah, I realize that not everyone can lend a hand abe a dedicated seeder, but still, don't simply ignore the fact that it's there and it can potentially work.

.Wolf™
February 9th, 2009, 04:56 AM
well..Isnt there faster torrents?For example just take one Private tracker..Rly..The torrents that is uploaded at ,lets say TPB is the same as the ones on private trackers..only that on the private trackers there is way more seeders..

p0lar_bear
February 9th, 2009, 06:38 AM
Uh, all the tracker does is track who's on the torrents. The only way the Tracker would affect speed at all is if it went down; peers would have difficuly locating each other for new connections.

Speed on BT is all about how many people are seeding vs. how many are still downloading in the swarm. There should ALWAYS be more seeders than downloaders for a Torrent to be in good health.

What I also might note is that leechers tend to get throttled. If your share ratio is low, don't complain about shitty download speeds. You should always seed at least 1.5x the size of the download.

L0d3x
February 9th, 2009, 08:12 AM
^ That's easy for those of you who have no download/upload limit to say.

.Wolf™
February 9th, 2009, 01:09 PM
I used to upload at nights or when im afk..But i barly use it anymore...

Inferno
February 9th, 2009, 07:24 PM
You should always seed at least 1.5x the size of the download.

Fuck that. I go to 5 on just about every torrent and 10 if it was a really good file.

Mr Buckshot
February 9th, 2009, 08:23 PM
Enough talk about torrents.

Anyone think that the Wraith wasn't used to its full potential in CMT SPV1? The only way to drive one was to get an automatic weapon (preferably the minigun) and fire nonstop at the Wraith until the driver dies and falls out, but this also chops off at least 1/3 of the Wraith's health. It would be great to leave an empty Wraith lying around at some spots, e.g. in Two Betrayals, I know there's a Scorpion there, maybe put a Wraith there instead?

Hunter
February 9th, 2009, 08:26 PM
Or be able to jack it?

ThePlague
February 9th, 2009, 08:29 PM
They aren't doing vehicles you can jack though, but the idea of having one you can drive is a good idea.

DarkHalo003
February 9th, 2009, 08:29 PM
Or be able to jack it?
Not unless the IMG members make an app for MTV. That's what MAsters said at Halomaps anyways.

How fast does a Anti-Air Wraith destroy a covenant dropship? How much danger do they pose to foot soldiers?

Mr Buckshot
February 9th, 2009, 08:31 PM
Or be able to jack it?

I doubt it, Halo 2 style vehicle boarding is possible in CE but I don't think the team will want to implement it, not sure why, maybe it's very troublesome to code it? Oh well nothing wrong with that.

In a way, you CAN jack it...you just have to kill the driver along with half the Wraith's health first, then you get a half banged up Wraith to drive.

I was previously thinking about suggesting that the Shade turrets get their mortars removed, but then I realized, those mortars are cheap yes but they make for an interesting challenge. The opening battle on Silent Cartographer is damned hard thanks to the mortars, but still fun.

DarkHalo003
February 9th, 2009, 08:43 PM
I doubt it, Halo 2 style vehicle boarding is possible in CE but I don't think the team will want to implement it, not sure why, maybe it's very troublesome to code it? Oh well nothing wrong with that.

In a way, you CAN jack it...you just have to kill the driver along with half the Wraith's health first, then you get a half banged up Wraith to drive.

I was previously thinking about suggesting that the Shade turrets get their mortars removed, but then I realized, those mortars are cheap yes but they make for an interesting challenge. The opening battle on Silent Cartographer is damned hard thanks to the mortars, but still fun.
To my knowledge, the mortars were removed due to suckingness. The needler turrets stayed I believe.

Heathen
February 9th, 2009, 08:50 PM
not sure why
Jeez. I must pay way too much attention.

In order to add this they would have to redo a lot of crap.

Also tagspace.

DarkHalo003
February 9th, 2009, 09:02 PM
Apparently, there was something about having Dummy vehicles and junk. That alone sounds like an unnecessary amount of tagspace being consumed there. It'd be cool, but it wouldn't exactly be necessary to have a fun mod.

sdavis117
February 9th, 2009, 10:10 PM
I doubt it, Halo 2 style vehicle boarding is possible in CE but I don't think the team will want to implement it, not sure why, maybe it's very troublesome to code it? Oh well nothing wrong with that.

In a way, you CAN jack it...you just have to kill the driver along with half the Wraith's health first, then you get a half banged up Wraith to drive.

I was previously thinking about suggesting that the Shade turrets get their mortars removed, but then I realized, those mortars are cheap yes but they make for an interesting challenge. The opening battle on Silent Cartographer is damned hard thanks to the mortars, but still fun.

I believe you need two vehicles to make Hijacking work, and CMT is already complaining about tag space.

il Duce Primo
February 9th, 2009, 11:57 PM
You can snipe enemies out of the wraith and then just take it.

Mr Buckshot
February 10th, 2009, 12:03 AM
You can snipe enemies out of the wraith and then just take it.

Shooting them out of the wraith still damages the wraith, like I said :P That's why I'm calling for an empty Wraith to be left at the mercy of the player.

Btw, has the custom Spartan model and stuff still been causing glitches during cutscenes? (i.e. gun goes into body, gun disappears, body just freezes, etc).

Masterz1337
February 10th, 2009, 12:59 AM
Still hasn't been skinned. Nor has anything else for a while **cough**.

itszutak
February 10th, 2009, 01:15 AM
Isn't there a tag for damage to affect the driver and not the vehicle? I know that that would screw with damage permutations, but it would be nice to drive unbroken vehicles.

Mr Buckshot
February 10th, 2009, 02:35 AM
Isn't there a tag for damage to affect the driver and not the vehicle? I know that that would screw with damage permutations, but it would be nice to drive unbroken vehicles.

Simple solution: Make the vehicle indestructible and all damage is absorbed by the driver/passengers, just like in stock Halo. But all those newbs would be screaming their heads off if the vehicle destructibility were removed though (except in MP where it doesn't work so well).

So from what I understand, it's possible to do the tags such that AI gunners on the rocket Hog don't shoot at close range? Great job! It was pretty annoying having them commit suicide (taking me with them) when they were trying to "help" me make roadkill.

Also, if you enable the deathless player cheat, you'll notice that a vehicle cannot be destroyed as long as you're behind the wheel, even if the vehicle health is at zero. Iffy...but neat.

Btw, about the human chaingun turrets on Halo (2nd level, 1st group of survivors), maybe they shouldn't be made mounted...the fact that they're locked into position makes them a bit cheap. Even on Legendary, half the Covie dropships were blown out of the air before they handed.

Pooky
February 10th, 2009, 08:23 AM
Enough talk about torrents.

Anyone think that the Wraith wasn't used to its full potential in CMT SPV1? The only way to drive one was to get an automatic weapon (preferably the minigun) and fire nonstop at the Wraith until the driver dies and falls out, but this also chops off at least 1/3 of the Wraith's health. It would be great to leave an empty Wraith lying around at some spots, e.g. in Two Betrayals, I know there's a Scorpion there, maybe put a Wraith there instead?

A Wraith in the spot where 2 ghosts are in AotCR would work.

Masterz1337
February 10th, 2009, 01:22 PM
Wraiths are my favorite vehicles in the mod, so you'll be able to get to use them undamaged. You can also blow off the front hatch, and then stick or shoot the pilots out.

Mr Buckshot
February 10th, 2009, 01:32 PM
Wraiths are my favorite vehicles in the mod, so you'll be able to get to use them undamaged. You can also blow off the front hatch, and then stick or shoot the pilots out.

I take it to mean that vehicles are still regionized, good to know.

Did you do anything with the AR btw? I more or less got used to its overpowered and extremely slow melee attack (kind of an oxymoron), basically I press the F key about 2-3 seconds before I actually get within melee range.

SnaFuBAR
February 10th, 2009, 03:08 PM
The melee isn't that slow.

Geo
February 10th, 2009, 04:07 PM
Yeah just too slow for people that are too slow to realize they need to time it better :p

ICEE
February 10th, 2009, 04:13 PM
Guys I really don't think any single element from spv1 is still alive in this new mod without severe changes. The assault rifle's animations are completely redone, and trust me it has a fast melee.

Daishi
February 10th, 2009, 06:04 PM
The spv1 AR melee was hard to get used to at first, but once you figured out the timing of it it was an amazing tool. Strips normal elite shields in one hit, shoot a couple rounds into 'em and they're dead! :D

sevlag
February 11th, 2009, 07:28 PM
Guys I really don't think any single element from spv1 is still alive in this new mod without severe changes. The assault rifle's animations are completely redone, and trust me it has a fast melee.yeah, it was nice and all that the over the head and down on the back melee was implemented in SP v1, but it forced me to give up on smacking things around with the AR.

other than that, good job

Heathen
February 11th, 2009, 07:51 PM
I'd swap weapons just to melee.

I had it down fast.

Shoot>tab>F>tab>Repeat.

Amit
February 11th, 2009, 10:23 PM
I'd swap weapons just to melee.

I had it down fast.

Shoot>tab>F>tab>Repeat.

I use left Shift with my pinky to melee. It`s faster and easier to press than scrambling over the keyboard to hit F when I could just use shift to stay in the battle and not compromise my ability to press wasd keys.

Roostervier
February 11th, 2009, 10:29 PM
I use left Shift with my pinky to melee. It`s faster and easier to press than scrambling over the keyboard to hit F when I could just use shift to stay in the battle and not compromise my ability to press wasd keys.
Or you could use your thumb mouse button like me and not have to move off WASD at all. :haw:

DrunkenSamus
February 11th, 2009, 10:29 PM
I use left Shift with my pinky to melee. It`s faster and easier to press than scrambling over the keyboard to hit F when I could just use shift to stay in the battle and not compromise my ability to press wasd keys.

This. Don't people know F is for flashlight? :v:

itszutak
February 11th, 2009, 10:53 PM
Or you could use your thumb mouse button like me and not have to move off WASD at all. :haw:
thumb mouse button is for turning on mic chat :eng101:

Roostervier
February 11th, 2009, 10:55 PM
Yeah, I had that problem too, actually. I never really fixed it.

Inferno
February 11th, 2009, 11:05 PM
In my opinion F stands for "fuckemup" so my melée stays on F in every game.

BTW my cod4 knife is lightning fast.

Heathen
February 11th, 2009, 11:40 PM
I just kept default controls you clods.

I like it.

'course I am not one of those bumber jumper fags.

DrunkenSamus
February 11th, 2009, 11:51 PM
The default controls are perfectly fine tbh.

Heathen
February 11th, 2009, 11:54 PM
yup

imo

itszutak
February 12th, 2009, 12:12 AM
The only game I've ever had to change the controls for was halo 2.

Who puts left shift as crouch?

DrunkenSamus
February 12th, 2009, 12:39 AM
The only game I've ever had to change the controls for was halo 2.

Who puts left shift as crouch?

What the hell? That's unheard of.....

Amit
February 12th, 2009, 01:15 AM
Or you could use your thumb mouse button like me and not have to move off WASD at all. :haw:

I use my thumb button to zoom in. I use the Microsoft Wireless Laser Mouse 5000. It has a tilt-wheel periwinkle which makes it very hard to click down quickly in the heat of a battle/duel. No detents either :fail:


This. Don't people know F is for flashlight? :v:

I use "Q" as my flashlight.


thumb mouse button is for turning on mic chat :eng101:

We're talking Halo PC/CE.

itszutak
February 12th, 2009, 01:54 AM
What the hell? That's unheard of.....
Halo 2 does it by default:v:



We're talking Halo PC/CE.
Vent/ Steam games

Pooky
February 12th, 2009, 11:12 AM
I use left Shift with my pinky to melee. It`s faster and easier to press than scrambling over the keyboard to hit F when I could just use shift to stay in the battle and not compromise my ability to press wasd keys.

I use side mouse to melee, Left Shift to crouch (and also to aimbot) and X for flashlight :haw: my controls are da best hurr (also use Q to switch weapons and C to check score)

Heathen
February 12th, 2009, 11:56 AM
I don't have a side click button you assholes.

Mr Buckshot
February 12th, 2009, 12:27 PM
Cool stuff. I just stick with the default controls :P

Anyone remember those shielded Flood too? They totally surprised me.

sdavis117
February 12th, 2009, 04:32 PM
Other then crouch (which I changed to "c" just for the hell of it), I use all default.

And I don't remember sheilded flood in Halo 1. Maybe my memory is just fuzzy, but I would think I would remember that.

Ifafudafi
February 12th, 2009, 05:30 PM
Shielded Flood officially emerged in Halo 2, but SPv1 had them as well.

Also you guys fail at keyboard mapping: Shift is melee, F is use, E is flashlight, and C is crouch.

Inferno
February 12th, 2009, 07:39 PM
Shielded Flood officially emerged in Halo 2, but SPv1 had them as well.

Also you guys fail at keyboard mapping: Shift is melee, F is use, E is flashlight, and C is crouch.

What? The. Fuck!

DrunkenSamus
February 12th, 2009, 07:55 PM
It's supposed to be the fucking opposite. Oh well, whatever tickles your pickle.

thehoodedsmack
February 12th, 2009, 08:20 PM
Perhaps he uses the mouse with his left hand! :super-sleuth:

Heathen
February 12th, 2009, 08:31 PM
Grr, just tried it, I cannot melee with my pinkie...

E: Ah, smack.
I just tried that out and that makes a lil more sense.

Daishi
February 12th, 2009, 08:37 PM
You guys are gonna scream bloody wtf at me.

Middlemouse to zoom
Right mouse for melee
Left mouse for shoot
C for flashlight
ctrl for crouch
mousewheel up/down to switch weapons
q to switch grenade type
e to throw grenade
f for use
tab for scoreboard

Don't kill me kthxbai :D

UnevenElefant5
February 12th, 2009, 08:39 PM
Grr, just tried it, I cannot melee with my pinkie...

E: Ah, smack.
I just tried that out and that makes a lil more sense.
I melee with my pinkie all the time :P
R is reload
E is use
Q is flashlight
Shift is melee
Ctrl is grenade
:O

Con
February 12th, 2009, 08:49 PM
default here

Heathen
February 12th, 2009, 08:53 PM
Amen con.

Also, wtf

You guys are gonna scream bloody wtf at me.

Middlemouse to zoom
Right mouse for melee
Left mouse for shoot
C for flashlight
ctrl for crouch
mousewheel up/down to switch weapons
q to switch grenade type
e to throw grenade
f for use
tab for scoreboard

Don't kill me kthxbai :D

Inferno
February 12th, 2009, 09:02 PM
I hate people who use boxer on the controller. It's annoying and stupid.
I lolwat at people who use boxer on a mouse. It's ub3rnoobzorz.

n00b1n8R
February 12th, 2009, 09:08 PM
3 pages of OT, go team!

Arteen
February 12th, 2009, 09:14 PM
I hate people who use boxer on the controller. It's annoying and stupid.
How so? I much prefer it over default. I play inverted-legacy-boxer.

As for on the computer, I just use a slightly modified version of the default setup.

Heathen
February 12th, 2009, 09:23 PM
How so? I much prefer it over default. I play inverted-legacy-boxer.

As for on the computer, I just use a slightly modified version of the default setup.
Christ, I just tried that.

Are you :saddowns:?

Thats so incredibly unnatural to play.

Inferno
February 12th, 2009, 09:24 PM
Being as its absolutely no faster than hitting B and it makes sticking people impossible because you can't aim your grenade while you throw.
Also my friend uses it so it's annoying when I try to play at his house because it defaults to that.

Also why play boxer when you can do bumper jumper? I don't use it but its the only good control scheme besides standard.

DrunkenSamus
February 12th, 2009, 09:42 PM
Ok, I dgaf anymore about this. I refuse to post until this topic is over and we get back on topic.

Needles
February 12th, 2009, 09:45 PM
Shielded Flood officially emerged in Halo 2, but SPv1 had them as well.

Also you guys fail at keyboard mapping: Shift is melee, F is use, E is flashlight, and C is crouch.

I've done that too, changed my halo one and two controlls to call of duty 4 ones :). They're so much easier to use, especially since I'm on CoD4 lots.

F-Use
X-Exchange weapon
T-talk
Tab or 1-switch wep
F1-in-game score
middle mouse or g-grenade
right mouse-zoom
left ctrl-switch grenade
e or n-flashlight
c-crouch
space-jump
v-melle

n00b1n8R
February 12th, 2009, 09:47 PM
Boxer just takes some getting used too.
Slap B then get back to the aiming stick to point before the end of the animation, not that hard.

I don't use it myself but my brother does.

Inferno
February 12th, 2009, 09:54 PM
Whats the point of boxer if there is no advantage?

Halo 3 - Simultaneous melee window is wide open so higher shield wins.
Halo 2 - Host wins or better connection.
Halo 1 - Host wins and client melee is usually pretty random or guardians.

Pooky
February 12th, 2009, 09:55 PM
Christ, I just tried that.

Are you :downssad:?

Thats so incredibly unnatural to play.

It's saddowns not downssad you tard.
Boxer just takes some getting used too.
Slap B then get back to the aiming stick to point before the end of the animation, not that hard.

I don't use it myself but my brother does.


My friend likes to use it for sword butterflying in H2, but that's about it :downs:

markopolo
February 12th, 2009, 10:00 PM
I use a 360 controller

Heathen
February 12th, 2009, 10:34 PM
It's saddowns not downssad you tard.


My friend likes to use it for sword butterflying in H2, but that's about it :downs:
I am hella sick fucker!

Thanks tho :P

I gots strep again...ugh.


Ok, I dgaf anymore about this. I refuse to post until this topic is over and we get back on topic.
Lol, how did that work out for you?

Inferno
February 12th, 2009, 10:38 PM
I use a 360 controller
NOBODY CARES

Lol

p0lar_bear
February 12th, 2009, 11:04 PM
This has gone horribly off-topic.

I'm locking this until there's another update. Masterz gets permission to unlock the thread as he created it, but if any other team members have something to post, ask a mod.

Masterz1337
April 28th, 2009, 10:17 PM
We'll be showing SPV2 live tonight for about 3 hours.

Link to watch is http://www.xfire.com/live_video/masters1337/
If you have Xfire feel free to log in to join the chat.

If you have any requests of things you want to see, feel free to ask in chat or on here.

Inferno
April 28th, 2009, 10:18 PM
Where the fuck did this thread come from? Some one take pictures of the broadcast because I have to go to sleep.

Post em here.

sdavis117
April 28th, 2009, 10:24 PM
Oh god, now I'm gonna be as tired as fuck in the morning. But I have nothing important to do tomorrow.

Joshflighter
April 28th, 2009, 10:26 PM
Holy crap masterz. I remeber when you first invited me to the first broadcast.. but uh.. you been broadcasting for days now, arent you tired of playing? lmao.

Heathen
April 28th, 2009, 10:31 PM
Woah, coolio.

BobtheGreatII
April 28th, 2009, 10:44 PM
Sweet.

ODX
April 28th, 2009, 10:48 PM
but uh.. you been broadcasting for days now, arent you tired of playing? lmao.I'm sure the 2-3 years spent making the mod has made it's replay value very high, not likely that even Masters is going to get bored soon.

Huero
April 28th, 2009, 11:17 PM
Excited.
Very, very excited.

paladin
April 28th, 2009, 11:34 PM
Whats that...

http://img402.imageshack.us/img402/1633/94256592.jpg
Ignore the horrible lighting.

Amit
April 29th, 2009, 12:26 AM
Jesus guys check out live broadcast NOW! TSC is awesome!

Mr Buckshot
April 29th, 2009, 01:07 AM
Just finishing watching a live broadcast of The Silent Cartographer. Really awesome.

*now I realize I need to register on Xfire for once*

BobtheGreatII
April 29th, 2009, 01:25 AM
Jesus guys check out live broadcast NOW! TSC is awesome!

Lol, I was trying to explain to you that the MA5K Logo and text that kept popping up was a place holder for the Covenant Carbine. I think you understood after the third time I said that. Just wanted to make sure though. lol

p0lar_bear
April 29th, 2009, 01:26 AM
I was too busy taunting masterz for hacking. :downs:

Cool stuff, I have to say.

Huero
April 29th, 2009, 01:30 AM
That was good stuff.
Got rediculous at some points, though.

Amit
April 29th, 2009, 01:31 AM
Lol, I was trying to explain to you that the MA5K Logo and text that kept popping up was a place holder for the Covenant Carbine. I think you understood after the third time I said that. Just wanted to make sure though. lol

Well with all them other spewing out shit about niggers and trying to agitate Masters, I couldn't really see your message until everyone got bored and left. seriously, I'd kill myself if i had to play through all that crap on the TSC before finishing the lvl. Fortunately that is not the case as you can just skip it all.

nooBBooze
April 29th, 2009, 02:43 AM
Damn, missed it again. It was early morning before I even got wind of this.
Timezones :(

n00b1n8R
April 29th, 2009, 02:55 AM
What's all the crap somebody make a video, fuck D:

Malloy
April 29th, 2009, 04:49 AM
'init', skip the LIVE shit get a video doc goin on.

Varmint260
April 29th, 2009, 04:52 AM
Aww, didn't know about the broadcast. Any progress on a posted video, or are we just going to have to wait until it's done?

Needles
April 29th, 2009, 07:26 AM
All I saw some gameplay of the 2nd level, and I think AOTCR, maybe.

It was just showing the ghost, wraith, how marines wield spartan lasers, the new fuel rod cannon, and a marine boarding the ghost sideway in front of it having his head an legs stick out as his back was stuck in the engine.

Pyong Kawaguchi
April 29th, 2009, 08:12 AM
I use default, but i switch Y to chat, U to team chat, I switch Q to Swap Weapons and Tab to flashlight
Yeah, I play cs :S

Daishi
April 29th, 2009, 08:54 AM
I use default, but i switch Y to chat, U to team chat, I switch Q to Swap Weapons and Tab to flashlight
Yeah, I play cs :S

Hey! The thread finally got back on topic! Don't mess it up again by being random; I'd like to see some of the stuff CMT spv2 has in store for us. :)

TVTyrant
April 29th, 2009, 06:14 PM
Looked it would be better if we were the ones playing it tbh. And I didn't see enough use of covenant weaponry.

n00b1n8R
April 29th, 2009, 06:45 PM
I use default, but i switch Y to chat, U to team chat, I switch Q to Swap Weapons and Tab to flashlight
Yeah, I play cs :S
Wouldn't you put flashlight on f? :raise:

supersniper
April 29th, 2009, 06:51 PM
because if is meele duh!

Rob Oplawar
April 29th, 2009, 06:58 PM
I got tired of Masterz telling me we couldn't see the Sparrowhawk ingame yet because its physics were messed up and it couldn't fly.

So I made him give me the tags, and I fixed it.
http://spacebrick.net/pictures/gallery/sparrow.jpg

Holy shit, guys, I think this is the best part of SPV2. I already love this thing way more than that crummy old Hornet.

teh lag
April 29th, 2009, 07:00 PM
oh my god you fixed it i love you

diggin the contrails too, idk why i didn't have them on before

did you get my engine sounds working too? :-3

Rob Oplawar
April 29th, 2009, 07:02 PM
There are engine sounds? :O
I'll keep working on this when I get back from class in a couple of hours.

ThePlague
April 29th, 2009, 07:03 PM
Very nice. I drooled a little when I saw it.

Advancebo
April 29th, 2009, 08:29 PM
I got tired of Masterz telling me we couldn't see the Sparrowhawk ingame yet because its physics were messed up and it couldn't fly.

So I made him give me the tags, and I fixed it.
http://spacebrick.net/pictures/gallery/sparrow.jpg

Holy shit, guys, I think this is the best part of SPV2. I already love this thing way more than that crummy old Hornet.

But the cummy old hornet is way better. :lol:

Wait, i misread what you said.

Lol, chief looks like hes sleeping at the wheel, explains why the sparrowhawk is doing loops.

n00b1n8R
April 29th, 2009, 08:45 PM
Pretty sure those arn't loops (he's just been going up and turning at the same time).

Alwin Roth
April 29th, 2009, 09:40 PM
master chief doesn't look like he's sleeping,

more like he's leaning for the speed of the sparrowhawk,
happens when your in a jet, when you turn really fast, your whole body goes to one side.

plus, he isn't doing a flip... more like a dive.

Neuro Guro
April 29th, 2009, 09:43 PM
Awesome job dude, I really like where this is going.

On a sort of side note, does anyone think they would like to help by contributing or making a custom sky for some new maps I'll be working on this summer?

Sel
April 29th, 2009, 09:46 PM
Whats that...

http://img402.imageshack.us/img402/1633/94256592.jpg
Ignore the horrible lighting.

T&R

Rob Oplawar
April 29th, 2009, 10:11 PM
Full disclosure: my entire contribution to the Sparrowhawk is small modifications to the .vehicle and .physics tags. The think looks so awesome because of Scooby's awesome modeling and skinning.

Masterz1337
April 29th, 2009, 10:29 PM
Someone at halomaps did a 20 minute recording of what was played last night. It starts off with some rough alpha footage of A50, a mishap on B30, and then some of B40.

http://www.veoh.com/browse/videos/category/technology_and_gaming/watch/v18354225fgm2a2fc

il Duce Primo
April 29th, 2009, 10:38 PM
BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN!

EDIT: BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN!

All the best,
il Duce Primo

Ki11a_FTW
April 29th, 2009, 11:29 PM
your on drugs

Daishi
April 29th, 2009, 11:35 PM
Thanks for posting that Masterz, I didn't get to see it.

Ki11a_FTW
April 29th, 2009, 11:38 PM
yeah, i was watching you play for a while :D

e: damn conscars >_>

il Duce Primo
April 29th, 2009, 11:49 PM
Does this mod have Halo 3?

BobtheGreatII
April 30th, 2009, 12:41 AM
Does this mod have Halo 3?

What?

DrunkenSamus
April 30th, 2009, 12:44 AM
Does this mod have Halo 3?

Sick misunderstanding.

sevlag
April 30th, 2009, 07:26 AM
i saw the broadcast,but you were on SC and had the command line saying "back in 30 min" so I decided to just go watch my friends broadcast of Gmod as he welded an assload of rocket boosters to one small nuke

still I saw the AA wraith...this is gonna be so fun to play when it goes GOLD

Needles
April 30th, 2009, 07:36 AM
Does the hawk have a secondary fire? It's supposed to be able to shoot a laser beam every 4-6 seconds.

BobtheGreatII
April 30th, 2009, 02:24 PM
Does the hawk have a secondary fire? It's supposed to be able to shoot a laser beam every 4-6 seconds.

Wouldn't it need 3 triggers then? Or are the guns on the front machine guns? Or are they the lasers?

AAA
April 30th, 2009, 03:00 PM
I still think that SMG would look better with a different scope...

BobtheGreatII
April 30th, 2009, 03:05 PM
I still think that SMG would look better with a different scope...

I didn't think it looked that bad... I don't know. Sometimes I have hard time judging models in game when they don't have decent textures. The scope just seems out of place in the halo universe.

And if I had my opinion, I would have added some details to the pistol, but left it's colors. The blue lights kind of bug me...

Rob Oplawar
April 30th, 2009, 05:50 PM
The reason the sparrow has not been demoed yet:
NzQIra5fW-Y
Goddamn, vehicle physics are harder than I thought!

Daishi
April 30th, 2009, 06:15 PM
Lol, nice. I particularly like the MC spazz body at the end.

Roostervier
April 30th, 2009, 06:17 PM
Why not overwrite another vehicles physics and change the values? Or maybe it didn't work like that... I haven't dealt with vehicles in a long while.

Masterz1337
April 30th, 2009, 08:16 PM
Yeah, it doesn't work like that. The physics also control how it interacts with the BSP.

Also, Lag did a new specop smg, We're just waiting on Dano to skin the attachment parts.


Does the hawk have a secondary fire? It's supposed to be able to shoot a laser beam every 4-6 seconds.
It has machine guns and missiles.

Inferno
April 30th, 2009, 08:26 PM
Add a 3rd weapon with q. Maybe a bomb?

Hotrod
April 30th, 2009, 11:12 PM
Add a 3rd weapon with q. Maybe a bomb?
I think 2 weapons is enough, or else it would be too overpowered.

Masterz1337
May 1st, 2009, 12:07 AM
Yeah, we're keeping it at 2, besides Q doesn't work that way anyway. We were going to give it a nose mounted flashlight that would be AI controlled and spot targets on the ground for two betrayals, but it's just not that practical and we don't need to lag the game with dynamic lights.

Advancebo
May 1st, 2009, 07:31 AM
I thought I read somewhere that it was going to have gauss cannons?

Reaper Man
May 1st, 2009, 10:22 AM
Yeah, we're keeping it at 2, besides Q doesn't work that way anyway. We were going to give it a nose mounted flashlight that would be AI controlled and spot targets on the ground for two betrayals, but it's just not that practical and we don't need to lag the game with dynamic lights.
d'aww, that would've been awesome.

Heathen
May 1st, 2009, 05:15 PM
d'aww, that would've been awesome.
this

Inferno
May 1st, 2009, 05:46 PM
Yeah, we're keeping it at 2, besides Q doesn't work that way anyway.
You can script q to do just about anything in SP.

Masterz1337
May 1st, 2009, 07:15 PM
Just being the key word. Even if we could, we wouldn't. The sparrow is plenty powerful enough and it doesn't need something extra to upset the balance.

Scooby Doo
May 2nd, 2009, 12:26 PM
how did you get that model?

BobtheGreatII
May 2nd, 2009, 01:05 PM
how did you get that model?

They made it.

teh lag
May 2nd, 2009, 01:09 PM
They made it.

Scoob made it :lmao:

Also Rob is on CMT, that's how he got it...?

BobtheGreatII
May 2nd, 2009, 01:44 PM
Scoob made it :lmao:

Also Rob is on CMT, that's how he got it...?

:lmao:My bad.

It didn't look like his all that much, had more missles and what not. Sorry. Lol... and Masterz keeps trying to get a hold of you so you can get me some models... I don't know...

paladin
May 2nd, 2009, 03:40 PM
how did you get that model?

WTF, what rock did you crawl out from under.... you need more AIM...

FRain
May 2nd, 2009, 05:44 PM
No, he's asking because he made it. (or so i think)

Rob Oplawar
May 2nd, 2009, 08:04 PM
how did you get that model?

Yah you need to get on AIM, dude, we've got much to discuss.

Disaster
May 2nd, 2009, 08:19 PM
Yeah, it doesn't work like that. The physics also control how it interacts with the BSP.

Also, Lag did a new specop smg, We're just waiting on Dano to skin the attachment parts.


It has machine guns and missiles.


I can skin the attachments for you If you can't get dane to do it.

Masterz1337
May 2nd, 2009, 09:55 PM
I'll take you up on that disaster. I'm going to show off boarding for a bit, if anyone wants to come and watch.

Masterz1337
May 3rd, 2009, 01:00 AM
How do real men take down banshees?
XmyZwY0d06Y

ICEE
May 3rd, 2009, 01:02 AM
since when did you get that working :?

Rob Oplawar
May 3rd, 2009, 01:05 AM
roboplawar (11:02:34 PM): I don't like the anim
roboplawar (11:02:46 PM): he just punches the front and it eventually explodes?
roboplawar (11:02:48 PM): lame
roboplawar (11:02:52 PM): you know what it should do
roboplawar (11:03:10 PM): the cheif should pry open the canopy
roboplawar (11:04:03 PM): you could have the banshee do exactly the same thing with the canopy opening, just have the chief stick his arms in the gap between the canopy and the body and flex for a couple of seconds before the canopy snaps open
roboplawar (11:04:07 PM): now that would be cool
Masterz1337 (11:04:19 PM): so you do it
roboplawar (11:04:36 PM): hey, I'm not an animator
roboplawar (11:04:40 PM): tell lag to do it
roboplawar (11:05:20 PM): awesome sandbox map, btw

ICEE
May 3rd, 2009, 01:25 AM
It would be a lot cooler/more original to have the chief hanging from the wing or something. Is it necessary for the animation to be repetitive? does the player control the punching or is it automatic?

n00b1n8R
May 3rd, 2009, 01:38 AM
Yeah, the anim was pretty lame (could you make each hit shake the banshee or something? :O)

Does the anim automatically initiate when you board the banshee or what? And are you planning on creating an enter option for when the pilot is dead, or is that impossible (I really have no idea vOv)

Masterz1337
May 3rd, 2009, 01:47 AM
We started working around 12 in the afternoon, the anim automaticly plays when you board the banshee, it's the same anim looped 6 times. We needed the banshee to have time to try to get away from the ground, and get high enough so that when the player hits the ground,a n the reason it loops is to save tagspace.

We decided we couldn't really have the player pilot it, as it would break almost any part of the maps if the player had control over the skies, so we decided to allow them to jump on halo wars style, and beat it until the aircraft was damaged to the point it would crash land and explode. We've on'y been working on it a day so far (not even) so hopefully by the end of the weekend it will have all sorts of cool effects for each hit and we'll amp up the sounds so you can actually hear the metal giving in under the punches.

ICEE
May 3rd, 2009, 02:02 AM
does it really save tagspace to have one short animation that repeats rather than one longer animation that looks cool?

n00b1n8R
May 3rd, 2009, 02:03 AM
So what sort of range does the boaring have?
Do you need to get the poor idiot to fly right up to you or what?

(and you'll be able to jack other vehicles like ghosts and wraiths and shit, right?)

Masterz1337
May 3rd, 2009, 02:41 AM
does it really save tagspace to have one short animation that repeats rather than one longer animation that looks cool?

Yeah, adding boarding really hit the tagspace hard as it is. I don't know how we're going to put eh sparrow into b40, or the tank for that matter, and b30 lost the shotty and the porta turret. B30 is going to play better without either, but it does take up ALOT of space.


So what sort of range does the boaring have?
Do you need to get the poor idiot to fly right up to you or what?

(and you'll be able to jack other vehicles like ghosts and wraiths and shit, right?)


Ghosts and wraiths are boardable, and we may do human tanks as well, tagspace is looking grim though.

As far as range, we knew when we were doing it there wouldn't be a way to increase the radius of the seat, but I have some ideas to range it which will put a toll on laggy's poor little fingers :(. Ghost is really good though as far as boarding goes, if your good enough you can catch it at full speed.

sevlag
May 3rd, 2009, 08:34 AM
i like the animation, also you did a good job of thinking ahead on the boarding part...most kiddies would have normally boarded it then tried to get in after it landed, so it makes sense...regardless if it is a repeating animation saving tagspace for more things is something good

SMASH
May 3rd, 2009, 08:44 AM
Is there a way to use Open Sauce to increase the Max tag space? I mean, computers are much better than when they originally released this so it should still work fine if it was possible.

Masterz1337
May 3rd, 2009, 11:02 AM
it doesn't work that way. Plus making OS a requirement alienates 9/10th of the CE population

FRain
May 3rd, 2009, 11:06 AM
And the animations look boring.

It looks like he just kinda flicks it a few times and it just kinda falls down. I'm sure that's just temporary, though.

E: Although, that is a pretty interesting idea to take down a banshee.

jcap
May 3rd, 2009, 11:38 AM
it doesn't work that way. Plus making OS a requirement alienates 9/10th of the CE population
What the fuck are you saying?

Open Sauce works just fine. It compiles with 1.08 and there shouldn't be a problem. Having to copy a file into your CE directory is no different than having to copy a file and run an app. In fact, it's probably easier because you never have to manually execute anything. Also, I was thinking of including an installer with the release to make everything compatible, so there's nothing to worry there.

SMASH
May 3rd, 2009, 11:46 AM
But, according to Masterz, increasing the tag space through OS wouldn't work anyways... mb talk to Kornman about it, he might be more help.

Masterz1337
May 3rd, 2009, 12:43 PM
OS is used to extend the capabilities of tags and add new script commands. Tagspa e has to do with the hard coded restrictions on the maps. And it's just not the game that would have to take the changes, so would sapien and tool.

Also, if we make spv2 require OS (or anyother add on app), then we alienate anyone not on 1.08, wich is the majority of the playerbase.

Disaster
May 3rd, 2009, 12:49 PM
OS is used to extend the capabilities of tags and add new script commands. Tagspa e has to do with the hard coded restrictions on the maps. And it's just not the game that would have to take the changes, so would sapien and tool.

Also, if we make spv2 require OS (or anyother add on app), then we alienate anyone not on 1.08, wich is the majority of the playerbase.
Have a build of the app edited to run for each version of halo?

StankBacon
May 3rd, 2009, 12:51 PM
Also, if we make spv2 require OS (or anyother add on app), then we alienate anyone not on 1.08, wich is the majority of the playerbase.


and why is that a problem?

fuck anyone using an outdated/illegal version.

FRain
May 3rd, 2009, 12:57 PM
http://img16.imageshack.us/img16/1967/bansheeboard.gif

This is what I imagined the banshee board would look like.

Sel
May 3rd, 2009, 12:58 PM
Also, if we make spv2 require OS (or anyother add on app), then we alienate anyone not on 1.08, wich is the majority of the playerbase.

You have said time, and time again that you are making this for yourselves, not for the general community. Why is that suddenly an issue?

Pyong Kawaguchi
May 3rd, 2009, 01:01 PM
Will you make it so that the banshee gets phyiscally damaged during the boarding animation? (eg, dents, holes etc)

nooBBooze
May 3rd, 2009, 01:04 PM
I think I wasn't paying attention but it seems like the brutes don't have any sound effects yet. How are they coming along?

teh lag
May 3rd, 2009, 01:13 PM
This is what I imagined the banshee board would look like.

Uh... that's what it is. I'm getting a little tired of hearing about how boring that anim is; we don't exactly have the space to make every vehicle have an over-the-top action sequence. It gets the job done and isn't horrendous, not to mention there will be effects accompanying it later as well as revisions to the anim itself. We've had this stuff for less than a day, people.


Have a build of the app edited to run for each version of halo?

that sounds easy to keep track of


You have said time, and time again that you are making this for yourselves, not for the general community. Why is that suddenly an issue?

Because we're self-contradictory when it suits our purposes. Masterz wants to get this to a lot of people, and so he doesn't want to do something that forces them (note that vehicle boarding isn't an integral part of the mod, just an addon) upgrade just to play it. I don't agree with that line of reasoning, but vOv


I think I wasn't paying attention but it seems like the brutes don't have any sound effects yet. How are they coming along?

...They do have sound effects?

And now,

9KmbsYobyVI

yes yes the hatch movement isn't that great why dont you cry about it

jcap
May 3rd, 2009, 01:16 PM
Also, if we make spv2 require OS (or anyother add on app), then we alienate anyone not on 1.08, wich is the majority of the playerbase.
Fuck them. They CHOOSE to not play the updated version. You should absolutely not cater to them. That would be like Microsoft helping people run Halo on Windows 95 because they are stubborn assholes.

All you are doing is further ENCOURAGING them to stay on the outdated versions. If you have something they want to play, they will update their game. You'd also be helping the 1.08 community because they'd now have a larger playerbase.

Mr Buckshot
May 3rd, 2009, 01:37 PM
Sorry I haven't been able to see any live videos besides the ending section of TSC (where the player has activated the map room and is leaving). How does boarding work under the constraints of CE, exactly? Does it involve simply ejecting the driver without any fancy moves, or are there fancy anims to show the player throwing out the driver?

Kornman00
May 3rd, 2009, 02:22 PM
OS is used to extend the capabilities of tags and add new script commands. Tagspa e has to do with the hard coded restrictions on the maps. And it's just not the game that would have to take the changes, so would sapien and tool.

Also, if we make spv2 require OS (or anyother add on app), then we alienate anyone not on 1.08, wich is the majority of the playerbase.
The only issue you have in terms of the HEK is with tool; it bounds checks the resulting cache. It is very possible to do, you would just have to modify tool, haloce and haloceded to allocate more memory (among other things).
The only issue is that the "upgraded" maps would crash non "upgraded" games (who are not running OS).

Actually, if you were to investigate the OS code you would know that it is setup to compile for 1.00 and 1.08.

I think anyone not able to cough up like $10 for a legal HaloPC copy is a waste of space on this earth and I don't see why you would want to support them, but thats just me. You can either use a framework to upgrade the game to allow you to use higher content, or continue to want to spoon feed would-be bottom feeders.

jcap
May 3rd, 2009, 02:44 PM
You can either use a framework to upgrade the game to allow you to use higher content, or continue to want to spoon feed would-be bottom feeders.
This. Do this.

p0lar_bear
May 3rd, 2009, 03:18 PM
There is no excuse for anyone to be on v1.00 now. Halo CE v1.08 does not check for a CD, so anyone saying that they need the no CD patch is either lying or stupid. Hell, anyone who said they needed the patch with v1.07 was either lying, stupid, or too lazy to look for Daemon Tools and the mini CD image.

If you're going to go the extra mile, pull out the stops and stop catering to the people who are going to bog the whole thing down. You'll lose audience, yes, but v1.08 will gain players. As elitist and douchebaggy as it may sound, why do people who can't be assed to pay for the game deserve to play your mod?

Dinobot
May 3rd, 2009, 03:45 PM
All this talk about 1.08, and I don't even know if I downloaded it. I'm sure the number in the bottom right would tell me, but its cut off at the 1. Is there any other way I can find out. (nooby question, I know, all my posts have them)

Also, I was watching the video of the live broadcasts and I noticed that the Jackals weren't shooting green plasma, was the green plasma rifle dropped or am I just seeing things. (or was it dropped a long time ago, and I didn't find out)

P.S. thats a really cool wraith animation

Edit: Did you ever decide what to do about the brute flood that teh lag made?

Heathen
May 3rd, 2009, 04:19 PM
The animations on the wraith are INCREDIBLE actually.

Whats wrong with the hatch movement? I think its awesome.

FRain
May 3rd, 2009, 04:21 PM
Yes, correct me if I'm wrong, but I'm pretty sure the green plasma rifle was dropped a long time ago.

supersniper
May 3rd, 2009, 04:23 PM
It was. I that text doc of everything cmt said in the halomaps topic somewhere...

Pooky
May 3rd, 2009, 04:35 PM
and why is that a problem?

fuck anyone using an outdated/illegal version.

What he said (which is actually what I also said a while back but you guys got all defendy about it :confused2:)

L0d3x
May 3rd, 2009, 04:58 PM
You guys get way too but-hurt over some things, honestly, it's not even like it will affect your personal life. I wouldn't be surprised to see me get a -rep for this, but I don't care.

Rob Oplawar
May 3rd, 2009, 05:00 PM
And now,

...

yes yes the hatch movement isn't that great why dont you cry about it

I love it. That has what the banshee anim lacks- it has strong feedback in the direction of force, making it really look like the chief is doing damage (ie, he really kicks the hatch in). The banshee anim just has the chief slapping the front of the banshee, and then the canopy just opens...

idk how possible it is to have the banshee actually take damage on the front when he punches it there, but I still like my alternative of him prying the canopy open. At least that has feedback in the direction of force.

DrunkenSamus
May 3rd, 2009, 05:21 PM
^^^
Pretty much.

Hotrod
May 3rd, 2009, 05:28 PM
yes yes the hatch movement isn't that great why dont you cry about it
On the contrary, the animation is perfect the way it is, at least it is in my eyes.

Syuusuke
May 3rd, 2009, 06:34 PM
Hell, anyone who said they needed the patch with v1.07 was either lying, stupid, or too lazy to look for Daemon Tools and the mini CD image.


Hey I still use Yelo...=/

Masterz1337
May 3rd, 2009, 08:50 PM
^and another good reason why I'm not going to let this be limited to 1.08.

We're the one's who working on this project, and we want it to be available for all versions. If anyone else on this forum worked on a large project (and actually released it or finished it) they wouldn't want the lose their player base by 90% either. I don't care if it doesn't make the 1.08 population grow, I player is a player for all I care. If someone wants to use vehicle boarding, they can go get 1.08. There's your new player right there. Even though I own the game, I only play 1.08 for the MTV, and the rest of the time I'm on 1.04. It wouldn't surprise me if a large amount of 1.04 players ended up cracking the game to be able to SPV1 back in the day.

jcap
May 3rd, 2009, 11:16 PM
You're as much of a fucking asshole as everyone on 1.00/1.04 is.

Fuck them. And you know what? Fuck you too.

Heathen
May 3rd, 2009, 11:20 PM
Be nice Jcap.

Masters, I can see where your coming from, but don't pass up a chance to make the mod better so you can accommodate the shit eaters.

Thats like not bettering a town because the hobo's will have to move :/

il Duce Primo
May 3rd, 2009, 11:40 PM
When I create content, it's nice to know that people will be playing the mod. I don't want to limit the amount of people who will enjoy my work for people like you who seem to be the people who are complaining. The mod has already been modified to accommodate for the engine's limits so changing that now won't add much.

People on this forum think they make up the majority of CE's playerbase or atleast act like they do. In reality most of the people here rarely play CE and only make up a tiny fraction of the playerbase. We are not going to cater to you.

Heathen
May 3rd, 2009, 11:53 PM
People like me? Haha, when did I complain?

I was just saying what would make more sense.
I don't disagree with you guys letting the mod have some faults if you want.

Timo
May 3rd, 2009, 11:55 PM
jcrap raging itt.

I can understand that you want a larger userbase which is great, but wouldn't it be better to try and get everyone together? If people don't migrate to 1.08, release a compatable version for them then?

Masterz1337
May 4th, 2009, 12:06 AM
That's 21 maps and scenarios that have to be worked on then (including UI). Then you have to worry about distributing them, and your going to have 2 separate maps, for 2 separate game versions, with the same name, and there's going to be 10 of those. To top that off, the OS "enhanced" version is going to have to be worked on and released while the 1.04/7 versions are going to be worked on.

Masterz1337
May 4th, 2009, 12:09 AM
When I create content, it's nice to know that people will be playing the mod. I don't want to limit the amount of people who will enjoy my work for people like you who seem to be the people who are complaining. The mod has already been modified to accommodate for the engine's limits so changing that now won't add much.

People on this forum think they make up the majority of CE's playerbase or atleast act like they do. In reality most of the people here rarely play CE and only make up a tiny fraction of the playerbase. We are not going to cater to you.

+rep. If anything you all should be the ones playing 1.04, seeing as it has 8 times the amount of players as 1.04 as I write this since you are in the minority. .04,.07 and .08 are all the same other than the security fixes, and no one is taking advantage of those anymore.

Timo
May 4th, 2009, 12:12 AM
But as soon as everyone masses to 1.04, wouldn't people start halobooming again? What you're saying does make sense, but it's like believing that if everyone all of a sudden start buying macs, they would stay virus free.

Masterz1337
May 4th, 2009, 12:13 AM
If everyone starts halobooming again, then that's a reason for all those who can to go back to 1.08. Crackers get what they deserve then.

il Duce Primo
May 4th, 2009, 12:16 AM
+rep. If anything you all should be the ones playing 1.04, seeing as it has 8 times the amount of players as 1.04 as I write this since you are in the minority. .04,.07 and .08 are all the same other than the security fixes, and no one is taking advantage of those anymore.
+rep. Relying on this mod to bring more players to the current version and acting like the police in the community by not supporting players who have cracked versions I think is stupid. Plus, there are players who have bought the game who play on earlier versions, and I don't want to force them to change and to go play with less people.

Timo
May 4th, 2009, 12:21 AM
If everyone starts halobooming again, then that's a reason for all those who can to go back to 1.08. Crackers get what they deserve then.


But - is it really a matter of if? If it just takes one nerd raeging in kid to crash all the servers (correct me if i'm wrong), wouldn't it be easier in the long run to just have everyone update to 1.08?

il Duce Primo
May 4th, 2009, 12:26 AM
But - is it really a matter of if? If it just takes one nerd raeging in kid to crash all the servers (correct me if i'm wrong), wouldn't it be easier in the long run to just have everyone update to 1.08?
In theory it would be nice if everyone could, but relying on the mod for that to happen is impractical.

InnerGoat
May 4th, 2009, 12:32 AM
I don't see what the big fuss is over the versions, but wouldn't you want to try for 1000 players in CE one last time?

Anyways, good luck on your release CMT.

jcap
May 4th, 2009, 12:44 AM
+rep. If anything you all should be the ones playing 1.04, seeing as it has 8 times the amount of players as 1.04 as I write this since you are in the minority. .04,.07 and .08 are all the same other than the security fixes, and no one is taking advantage of those anymore.And you should be the one releasing for the newer version so they have a reason to switch. I can't believe you just played that card, saying that the LEGAL population is AT FAULT. What a fucking dick.

Thinking people will not update their game to play this is bullshit. I actually think they have a fairly large legal population, but the reason they stay there is because they are pussies. They have the same thought process as you - that they should just play 1.04 because it has more players as opposed to 1.08 - instead of thinking that by playing 1.08, you'd be increasing the numbers and making any further reason to play on 1.04 a null argument. If people update to 1.08, they won't be playing with less people. They would be playing with the hundreds of people who updated for the mod and actually speak English.

If there's someone who wants to play this, they will update their game. It is just like having to install CE. With your dumbass logic, why don't we just say why not make this for Halo PC instead? SCREW HALO CE! It has 1/3 the population of Halo PC, so they are the minority here! We can get THOUSANDS to play it then and they won't have to install Halo CE!


I'm actually unsure of something here: who are you doing this for?

On one hand, you are catering to the scum of the CE population and taking it up the ass from them. You are sacrificing advanced features and benefits to CE so those who never bought the game can play it. This is utterly pathetic of you. On the other, you are doing this in your own self-interest. You want to see more people play what you have worked on. The bigger the numbers, the happier you are?

So is this an act of selfishness, or selflessness?

You should really make this the best it can possibly be. Pull out all the stops, release a separate easy installer for the mod, and have it install alongside HCE. For me, it's quality over quantity.

paladin
May 4th, 2009, 12:44 AM
Thank you goatse

Ki11a_FTW
May 4th, 2009, 12:59 AM
jcap has spoken

Masterz1337
May 4th, 2009, 01:04 AM
The thing is, what reason is there to play 1.08 anyway, other than some memory hacks out there?

I can't believe we are having a debate on how SPV2 should be for 1.08 ONLY when the team has ALREADY put extra effort into giving 1.08ers features like HIJACKING.

The majority of the team works on the mod for fun, we're not doing it to save the game, and we're not doing it to save this community. In fact, most of the team (not naming any names) looks down at the community with great disdain, and you guys are now doing exactly what you laughed at people like Recon Devastator for doing, acting like we owed him something or it's our job to help people. Except you all are trying to take advantage of our "fame" to get more players on a version of the game, which frankly you are the majority playing.

L0d3x
May 4th, 2009, 01:11 AM
It is not the responsibility of this mod to get people to switch to newer versions. Besides, you wouldn't want to play with the "scum and pussies of halo ce" now would you?

Now let's get back on topic shall we?

jcap
May 4th, 2009, 01:20 AM
Well, it doesn't have to be 1.08 only. I am basically arguing against the fact that you could even consider putting 1.0 in front of 1.08. If that means sacrificing anything, whether it is ease of use or an actual feature, you should absolutely not for a second even give supporting 1.04 a second thought.


The thing is, what reason is there to play 1.08 anyway, other than some memory hacks out there?

Give it a reason if you can't come up with one.

--------------------
Also, I was referring to the scum as the pirates (who can't play 1.08) and the pussies as the sheep who blow with the wind (who are pretty much like those playing 1.08 now).

StankBacon
May 4th, 2009, 01:31 AM
The thing is, what reason is there to play 1.08 anyway, other than some memory hacks out there?



... is this a serious comment, or are you trolling?

L0d3x
May 4th, 2009, 01:46 AM
... is this a serious comment, or are you trolling?

I don't see a proper reason to play it either, dude.
Oh and I fucking hate mice :mad: (random outburst of fatigue).

English Mobster
May 4th, 2009, 02:15 AM
Alright people, this is turning to shit quicker than (insert witty analogy here).

People: THEY ARE DOING THIS FOR THEIR OWN ENJOYMENT.

It is THEIR mod. THEY made it. While they may not own the IP or the content outright once it passes through tool, THEY put their blood, sweat, and tears into this thing. YEARS have been spent on it. While they CAN put more features into it, they choose not to, and no one has any right to say what they can and can't do with the things they made.

Tl;dr: CMT should do what they want with THEIR mod.

BobtheGreatII
May 4th, 2009, 02:26 AM
Alright people, this is turning to shit quicker than (insert witty analogy here).

People: THEY ARE DOING THIS FOR THEIR OWN ENJOYMENT.

It is THEIR mod. THEY made it. While they may not own the IP or the content outright once it passes through tool, THEY put their blood, sweat, and tears into this thing. YEARS have been spent on it. While they CAN put more features into it, they choose not to, and no one has any right to say what they can and can't do with the things they made.

Tl;dr: CMT should do what they want with THEIR mod.

Shut up noobie. :ehhh:

Pics or everyone stfu. :maddowns:


Going to laugh if someone gets angry at this.

Reaper Man
May 4th, 2009, 03:18 AM
Here's an idea: package the 1.08 update and OS with the zip/rar/whatever package that will contain SPV2. Problem solved (for those who actually own this game legitimately.)

n00b1n8R
May 4th, 2009, 07:13 AM
Wow, whole lot of raging ITT.

SPV2 isn't going to revive the community, and practically nobody is going to rush out and buy the game for it if they havn't already.
It won't make a difference, and really it's none of our business either way.

vOv

Choking Victim
May 4th, 2009, 07:32 AM
The thing is, what reason is there to play 1.08 anyway, other than some memory hacks out there?
How about the security fixes the patches were made for?

=sw=warlord
May 4th, 2009, 07:37 AM
People on this forum think they make up the majority of CE's playerbase or atleast act like they do. In reality most of the people here rarely play CE and only make up a tiny fraction of the playerbase. We are not going to cater to you.
Where did anyone say that on these forums?

Personaly if i make content i make content i want to see made, what i want to play which is why i made the Dalek mod's sure a fair few downloaded it but i didn't care i finaly got to play what i wanted to play.

English mobster; If they were making the mod for their own enjoyment then surely they would cater to their enjoyment not spoon feed the dregs at the bottom of the coffee cup.

Here's an idea: package the 1.08 update and OS with the zip/rar/whatever package that will contain SPV2. Problem solved (for those who actually own this game legitimately.)

This, entirely This.
If they don't own a 10 buck game then they can gtfo and go back to runescape...

Hotrod
May 4th, 2009, 07:39 AM
SPV2 isn't going to revive the community, and practically nobody is going to rush out and buy the game for it if they havn't already.
It won't make a difference, and really it's none of our business either way.

vOv
Exactly, and that's why CMT isn't going to go and force people to get 1.08 for it, all it means to them is just more people playing the thing. As much as they say that it's for themselves, they do want other people to enjoy it as well.

If they made it 1.08 exclusive, I'ld bet that all the majority of non 1.08 users would go make threads either here or at Halomaps saying "guyz, mai spv2 arent wurking", and then it would all become a huge flamefest. Seeing as how the team is already annoyed by the immaturity and annoyance by a nice chunk of the community (or at least it seems that way), why wouldn't they avoid it?

They're giving us 1.08 user a/some extra feature(s), so I think we should just sit back, and enjoy it all.

Sel
May 4th, 2009, 07:51 AM
Make it for tf2, they have 100X the players that CE does :downs:

Oh and someone haloboom all the 1.04 and 1.0 kids, go.

Heathen
May 4th, 2009, 08:18 AM
Here's an idea: package the 1.08 update and OS with the zip/rar/whatever package that will contain SPV2. Problem solved (for those who actually own this game legitimately.)
Wait...why aren't you doing this?

Jelly
May 4th, 2009, 08:20 AM
Oh and someone haloboom all the 1.04 and 1.0 kids, go.
Most 1.00 and 1.04 servers are patched against Haloboom.

Sel
May 4th, 2009, 08:21 AM
Wait...why aren't you doing this?

NO WE ALL HAVE GOOD REASONS TO PLAY ON OUTDATED VERSIONS

Heathen
May 4th, 2009, 08:27 AM
NO WE ALL HAVE GOOD REASONS TO PLAY ON OUTDATED VERSIONS

Eh. Any that aren't self created or illegal http://www.modacity.net/forums/styles/smilies/emot-allears.gif

Sel
May 4th, 2009, 08:29 AM
Eh. Any that aren't self created or illegal :allears:

yeah

we lost our cds and need no cd patchesss!!!~!

FRain
May 4th, 2009, 09:57 AM
they wouldn't want the lose their player base by 90% either.


and we're not doing it to save this community.
Wait, what?

Masterz1337
May 4th, 2009, 10:28 AM
It's not that hard a concept Rain, we want people to enjoy our mod, but we're not interested in doing all this to "Save" the community.

Masterz1337
May 4th, 2009, 10:29 AM
How about the security fixes the patches were made for?

There's no one using those exploits.

Masterz1337
May 4th, 2009, 10:43 AM
Here's an idea: package the 1.08 update and OS with the zip/rar/whatever package that will contain SPV2. Problem solved (for those who actually own this game legitimately.)

Only good idea in this thread in a while. Will do.


Alright people, this is turning to shit quicker than (insert witty analogy here).

People: THEY ARE DOING THIS FOR THEIR OWN ENJOYMENT.

It is THEIR mod. THEY made it. While they may not own the IP or the content outright once it passes through tool, THEY put their blood, sweat, and tears into this thing. YEARS have been spent on it. While they CAN put more features into it, they choose not to, and no one has any right to say what they can and can't do with the things they made.

Tl;dr: CMT should do what they want with THEIR mod.

This. He deserves +rep.




English mobster; If they were making the mod for their own enjoyment then surely they would cater to their enjoyment not spoon feed the dregs at the bottom of the coffee cup.


We do cater to our own enjoyment. Why do you think we don't really care or listen to what people say for us to do? And I don't know where you guys get the idea we are spoon feeding to 1.04. We're not doing anything for 1.04, while we're giving 1.08 features like boarding. GYFS

Reaper Man
May 4th, 2009, 11:12 AM
Only good idea in this thread in a while. Will do.
Heh, awesome.

StankBacon
May 4th, 2009, 12:03 PM
also, for all you people saying there is no real reason to play on 1.08... what real reason is there to play on 1.04 ?

your shitty argument can go both ways...

the absolute ONLY real reason to stay on an outdated version is because it is pirated.

don't even say oh if they move to 1.08 they will play with less players.... think about what your saying before you say it.

L0d3x
May 4th, 2009, 01:17 PM
Would you guys PLEASE just drop this ridiculous argument?
It does not affect your personal affairs in any way, nor does anyone have the right to assume that spv2 should police the ce community.

Alright, hopefully we can quit wasting all this bandwith now.

ShadowSpartan
May 4th, 2009, 03:10 PM
Would you guys PLEASE just drop this ridiculous argument?
It does not affect your personal affairs in any way, nor does anyone have the right to assume that spv2 should police the ce community.

Alright, hopefully we can quit wasting all this bandwith now.
I would hardly call it ridiculous. If I had the opportunity to bring the majority of the community to a single version of the game, I would do so. We would have more servers to play in, and more people to play against if everyone who wanted to play SPV2 was forced to upgrade to 1.08.

I see no harm coming from forcing people to upgrade. The only people that would be affected in a negative way are the people who use a pirated copy, which you should not be caring about anyway.

jcap
May 4th, 2009, 04:24 PM
Here's an idea: package the 1.08 update and OS with the zip/rar/whatever package that will contain SPV2. Problem solved (for those who actually own this game legitimately.)
Well this is what I was considering in one of my first posts in this debate.

I was saying that we can release an installer to simplify installation. What if we just provide a gigantic installer with options on what maps they'd like to install (all by default) and it installs the update with the game (along with hijacking and all that shit). That would be the main download. Individual map files could be hosted on rapidshit or some other gay-ass filesharing site so they have the option to be a faggot.

Also, when I was trying to encourage the use of OS, I was trying to provide a way to bring CE into 2009. CE has limits, but with OS, they can be expanded. If you were to release an update with your mod, you'd be able to provide foundation the "next generation" of maps. If anyone wanted to add hijacking in a map, they wouldn't have to worry if someone has an updated exe since everyone who played your campaign would have the hijacking framework.


I would hardly call it ridiculous. If I had the opportunity to bring the majority of the community to a single version of the game, I would do so. We would have more servers to play in, and more people to play against if everyone who wanted to play SPV2 was forced to upgrade to 1.08.

I see no harm coming from forcing people to upgrade. The only people that would be affected in a negative way are the people who use a pirated copy, which you should not be caring about anyway.
Yes.

Heathen
May 4th, 2009, 04:56 PM
So how about some pretty pictures or videos to blow this shitstorm away :downs:

teh lag
May 4th, 2009, 04:57 PM
i'm working on it i swear

(redone shee board coming up by tonight hopefully)

Heathen
May 4th, 2009, 05:28 PM
i'm working on it i swear

(redone shee board coming up by tonight hopefully)
fuck yes

ICEE
May 4th, 2009, 07:36 PM
i'm working on it i swear

(redone shee board coming up by tonight hopefully)

see kids? peer pressure effects even teh lag, a member thought completely soulless by most if not all of the community. JK <3

But really, thats cool.

By the way, is it possible to have the chief bash the vehicle with whatever weapon hes holding? not that that would be a ... wise idea, but I'm just wondering if its even optional to have the model visible in the middle of an animation.

Needles
May 4th, 2009, 07:47 PM
Wouldn't it need 3 triggers then? Or are the guns on the front machine guns? Or are they the lasers?

They fire machine guns/rockets, but every 4-6 seconds shoot out a laser while firing the machine gun.

BobtheGreatII
May 4th, 2009, 07:57 PM
They fire machine guns/rockets, but every 4-6 seconds shoot out a laser while firing the machine gun.

Dude... that was 11 pages ago... :nsmug:

Needles
May 4th, 2009, 08:02 PM
Yeah, I didn't really check =/. I didn't expect it to grow so fast.

Heathen
May 4th, 2009, 08:43 PM
see kids? peer pressure effects even teh lag, a member thought completely soulless by most if not all of the community. JK <3

But really, thats cool.

By the way, is it possible to have the chief bash the vehicle with whatever weapon hes holding? not that that would be a ... wise idea, but I'm just wondering if its even optional to have the model visible in the middle of an animation.

well they said it was temp anyways.

Masterz1337
May 4th, 2009, 08:48 PM
No we didn't.

teh lag
May 4th, 2009, 08:52 PM
We said it would be revised. The animation I just made (I really wanna get it up'd be the end of tonight, don't worry) is a potential replacement depending on how much space it takes up.

BobtheGreatII
May 4th, 2009, 08:58 PM
Seriously though... still wondering where my part is in all this. I mean, if you don't need me, that's fine too lol, I hate to nag... I'm just curious...

English Mobster
May 4th, 2009, 09:17 PM
A lot of CMT doesn't do much, apparently. :p

Rook
May 4th, 2009, 09:22 PM
I can't believe there was a debate about versions in this thread.

Latest version duh.

BobtheGreatII
May 4th, 2009, 09:41 PM
I can't believe there was a debate about versions in this thread.

Latest version duh.

WHAT HAVE YOU DONE!?

:ohdear: