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Sabre
May 29th, 2009, 05:47 AM
I think that was supposed to be a joke because "SPV2 will never be released" as the old saying goes.

Or maybe not, but if it was then work on your delivery Sabre.:p

:lmao:

Cookie to these two men.

E: woo 201th page.

sevlag
May 29th, 2009, 08:00 AM
With that other guy you mean Kornman right?

i only remembered BB's name cause thats the first name listed and im not good at names...

@snaf, i see your reluctance with releasing the apparition as chances are it'd end up in shitty BG mods becuase its CMT, but like I said it has alot of potential as a light support vehicle on decent maps...

anyways, the idea of a one level demo for v1 people is a good idea that CMT should take into consideration, as they would be giving something from SP v2 for the pirates, but since the fll thing would be 1.08, they'd have to go out and buy the actual game to experience the full thing

pirates become legit owners, corporations make money, more people come to CE...everyone wins, except the pirates that stick to 1.00...they lose

Masterz1337
May 29th, 2009, 12:35 PM
http://img20.imageshack.us/img20/257/haloce2009051117173766.jpg

p0lar_bear
May 29th, 2009, 12:45 PM
http://img20.imageshack.us/img20/257/haloce2009051117173766.jpg

Wasn't there a huge fucking fuss over this when you showed it off for SPV1?

Just sayin'.

Masterz1337
May 29th, 2009, 12:57 PM
If people don't like it they can shut up or make another thread about it which I won't read.

Rob Oplawar
May 29th, 2009, 01:28 PM
I refuse to shut up. You're killing my favorite moments in the game, one by one. First AOTCR, and now this. :sob:

Ki11a_FTW
May 29th, 2009, 02:24 PM
uhh whats wrong with it? I know the novels say its a desert, but its CMT

MetKiller Joe
May 29th, 2009, 02:26 PM
You're crying over a desert? *looks at the monitor with shock*

The community just got over OS and you're bitching about a desert?


On topic: Cannot wait for this now.

Ki11a_FTW
May 29th, 2009, 02:29 PM
Also, the sky in the top left is fucked

sevlag
May 29th, 2009, 02:36 PM
Also, the sky in the top left is fuckedoh snap a game breaker xD

its not fucked, its just gettin ready to fiar itz lazor (sorry, please no -rep)

jcap
May 29th, 2009, 02:46 PM
lmao, you're pathetic

Way to kill Halo again :haw:

Looks just as shitty as it did the first time around.

It's funny how you flaunt it as if it's an improvement. Joke.

Oh well...what else should someone expect from you?


If people don't like it they can shut up or make another thread about it which I won't read.
And you can continue on your ego trip, while everyone with sense of reason continues to hate you.


Wasn't there a huge fucking fuss over this when you showed it off for SPV1?

Just sayin'.
Yeah, there was, and it was decided that this "new" look was stupid. This cutscene is one of the best in Halo. The update was retarded then, and it's just as retarded now (much like Masters).

Masterz1337
May 29th, 2009, 02:51 PM
Please keep comments constructive. Your rules say so.

jcap
May 29th, 2009, 02:53 PM
We can also enforce the rules to our own discretion. What is also against the rules is backseat moderation.

My comments are plenty constructive. They tell it how it is.

=sw=warlord
May 29th, 2009, 03:12 PM
I think Jcap and masters need to put locked in a room and let them get all that frustration out.
This getting pretty stupid...
I like the new D40 scene it is always nice to see a little change though it would be interesting to see what it would look like in winter with snow and/or ice.

jcap
May 29th, 2009, 03:14 PM
Suck his dick some more, guys.

=sw=warlord
May 29th, 2009, 03:17 PM
Suck his dick some more, guys.

I don't see anyone sucking up to him all i see is you two looking at each other as if you want to rape each other, your acting like a old married couple.:mech3:
On another note, i mean whta i said about seeing different enviroments for levels its a god dane'd artificial construct and artificial weathere are bound to be glitches once in a while for different weather patterns....

.Wolf™
May 29th, 2009, 03:18 PM
uhh whats wrong with it? I know the novels say its a desert, but its CMT
Doesn´t Cortana say in a cutscene where POA is located? On a desert Plateau? If thats the case.. That would be odd. Not a big deal though.

=sw=warlord
May 29th, 2009, 03:21 PM
Doesn´t Cortana say in a cutscene where POA is located? On a desert Plateau? If thats the case.. That would be odd. Not a big deal though.
Not all deserts are hot.
There is always the phrase frozen desert or deserted island.

Masterz1337
May 29th, 2009, 03:26 PM
We can always remove that line anyway.

sevlag
May 29th, 2009, 03:29 PM
We can also enforce the rules to our own discretion. What is also against the rules is backseat moderation.

My comments are plenty constructive. They tell it how it is.
well to defend and attack boths sides let me say this:

Jcap's side: while I agree with you that it looks shitty and it sorta looks like it crashed on a beach somewhere on halo, which ruins the whole "the pillar of autumn crashed on on a deserted platoe 150 meters upspin"

might as well change it to "lulz, the autumn crashed on a beach to get some sun"


for masterz:..well shit man, i couldn't think of a viable argument...sorry

Amit
May 29th, 2009, 03:29 PM
I never found anything too special in the Maw's opening cutscene. Enlighten me. Pretty boring to be honest. However, I don't care whether it's a desert plateau or a fucking grassy plain.

Arteen
May 29th, 2009, 03:35 PM
It's staying. It looked nice before, and it looks nice now.

It needs more rainbows and unicorns.

.Wolf™
May 29th, 2009, 03:40 PM
I never found anything too special in the Maw's opening cutscene. Enlighten me. Pretty boring to be honest. However, I don't care whether it's a desert plateau or a fucking grassy plain. Well it would make sense if cortana mentioned the location of POA. And it wouldnt be in the opening cutscene cause that would be rather dumb to have cortana mention it when they crash into a wall.. "Oh hey, dawg,We are going to a desert. Just saying if i forgot to mention it before"

Ah, Well no big deal.

jcap
May 29th, 2009, 03:41 PM
Well if you're dumb enough to keep it, the least you could do is improve on it rather than swapping out the sky and ground textures, and fix the horrible bump for the "dried" water.

Still, you can polish a shit, but it's still a shit.

Do what Arteen suggested. He's got the theme down. (no sarcasm)

sevlag
May 29th, 2009, 03:43 PM
ok now i remember it mostly:

[quote=cortana dialogue]

...pillar of autumn, she touched down about roughly 500 meters at the other end of this plaetau, scans show her engines are still operational

.Wolf™
May 29th, 2009, 03:48 PM
Ah ok..I was more thinking like in the actual level before the Maw. However she says something else about POA in that cutscene(before the level ends)

il Duce Primo
May 29th, 2009, 06:23 PM
We can take out parts of the lines or just the whole line. Not a big deal. I don't see how a desert made it look better. That's also another opinion that you are throwing in and then making fun of anyone who doesn't agree. Who the fuck are you?

jcap
May 29th, 2009, 06:30 PM
So you don't see how the desert makes it look better, but how does the plain field make it look better (or even make sense)?

itszutak
May 29th, 2009, 07:07 PM
What bugs me is that the desert signified the damage the POA brought in when it crash-landed-- it could have been green before, but the heat of entry turned everything around it into a desert, complete with scorches.

Now, it looks like it made a not-so-dramatic successful landing, which does not fit well with the mood of the game at that point (IE, everything's been fucked-- the best solution is to kill everything and anything remaining on the ring in a single blast).

I didn't like it then, I don't like it now. I liked the detritus strewn around the PoA in SPV1; if it were a bit lower in poly count (so as not to flicker and dissapear randomly), I think it would demonstrate a change from the original while keeping with the theme.

Or, you could keep the green but make it turn brown and then black near the POA, to at least show that it crash-landed.


p0lar was right: Why did you bring this up again? Last time you did this there was a shitstorm, and I expect no different this time :/

n00b1n8R
May 29th, 2009, 07:47 PM
I refuse to shut up. You're killing my favorite moments in the game, one by one. First AOTCR, and now this. :sob:
I know :smithicide:


Suck his dick some more, guys.
You really can't tell when you need to shut the fuck up, can you?
Do you honestly think anybody gives a shit about whatever vendetta you have against Masterz? Take it to PMs or something because all this bad mojo is killing the CE section.


What bugs me is that the desert signified the damage the POA brought in when it crash-landed-- it could have been green before, but the heat of entry turned everything around it into a desert, complete with scorches.

Now, it looks like it made a not-so-dramatic successful landing, which does not fit well with the mood of the game at that point (IE, everything's been fucked-- the best solution is to kill everything and anything remaining on the ring in a single blast).
^^^^^^^^^^^

BobtheGreatII
May 29th, 2009, 08:23 PM
http://img20.imageshack.us/img20/257/haloce2009051117173766.jpg
I know I just quoted this across several pages... but just as an idea... if there's any tag space available, I think some trees spread out, and some burnt up from the ship crashing would be kind of neat... just saying, I like it though.

Daishi
May 29th, 2009, 08:39 PM
What the hell is the issue, it's a mod for a game. Don't like it, change it yourself. Get over it and play, shit.

p0lar_bear
May 29th, 2009, 08:43 PM
I know I just quoted this across several pages... but just as an idea... if there's any tag space available, I think some trees spread out, and some burnt up from the ship crashing would be kind of neat... just saying, I like it though.

You might be onto something there...

While the stock Maw atmosphere is all about desolation and forbodes the end of the [ring]world, might I suggest something to get a similar point across? Give it a graveyard-ish atmosphere. Modify the sky with more clouds, slightly darker, with trees spread about. Peaceful (if the Autumn hadn't crashed), yet gloomy.

Make it feel like this is THE final resting place. A different metaphor with a similar point.

More thoughts edit:
Scenery trees would take up tag slots, and perhaps would be reserved for LOLHUEG trees. Perhaps edit the BSP directly to add in something that looks like forests (even if it's like fake puffy trees).

Keep in mind the sheer size of the Pillar of Autumn.

StankBacon
May 29th, 2009, 08:50 PM
If people don't like it they can shut up or make another thread about it which I won't read.

i lol'd

AAA
May 29th, 2009, 09:03 PM
With what polar bear said, I absolutely LOVED the backround on Prime, it gave it a feeling of an imminent impending doom and you knew you would die if you didn't finish in time. Could add something quite similiar and modified to give it the natural "the end; The damages are great, the threat is even greater, and it's all up to you." feeling we all love to feel when playing a game as the one and only spartan.

But hey, I don't mind it if you want to keep it that way because it looks pretty...

I like the idea of adding a fov changer to the 3rd Person view on the Extras.

And one more thing, that Time button. It's kind of annoying that it freezes the viewing animation along with the greatness of having everything frozen.... Anyway to fix that up?

itszutak
May 29th, 2009, 09:04 PM
You might be onto something there...

While the stock Maw atmosphere is all about desolation and forbodes the end of the [ring]world, might I suggest something to get a similar point across? Give it a graveyard-ish atmosphere. Modify the sky with more clouds, slightly darker, with trees spread about. Peaceful (if the Autumn hadn't crashed), yet gloomy.

Make it feel like this is THE final resting place. A different metaphor with a similar point.

More thoughts edit:
Scenery trees would take up tag slots, and perhaps would be reserved for LOLHUEG trees. Perhaps edit the BSP directly to add in something that looks like forests (even if it's like fake puffy trees).

Keep in mind the sheer size of the Pillar of Autumn.
My worry is that something like SPV1's problems on d40 would show up again-- Halo doesn't like med-poly far away BSP things, and seems to make random triangles vanish.
d4pcRjc3cAk
Watch in HQ the very far parts of the POA (At 0:08-0:015 or so) and the surrounding detritus and it'll be pretty clear what my problem is with adding more stuff to that scene.

AAA
May 29th, 2009, 09:10 PM
God I fucking love that sky... I wanna play the last level again

bbl.

jcap
May 29th, 2009, 10:06 PM
That issue was caused by the poor portaling of the level after the BSP was modified. It was 10x worse when it was first put in-game.

Ki11a_FTW
May 29th, 2009, 10:57 PM
i agree with polar bear, give it some trees in the background, kinda like a30's background trees, but better looking

Rob Oplawar
May 29th, 2009, 11:56 PM
Project Shockwave needs you, CMT.

SnaFuBAR
May 30th, 2009, 12:11 AM
@snaf, i see your reluctance with releasing the apparition as chances are it'd end up in shitty BG mods becuase its CMT, but like I said it has alot of potential as a light support vehicle on decent maps...
Other than that, it was never to be released without my explicit permissions and also, that model is fucking horrible :(

yes i called my own model horrible.


E: Masters, you want to be a game project manager for a studio someday or something, right? Please, give me one justification for changing the site of a multi-thousand ton starship's crash from desert to a significantly undamaged looking field. I've seen more damage from a car going across a lawn, yet you totally lost the ability to convey a desolate crash site. There is no scorching, debris, or anything that conveys the sense or mood of urgency and distress. You have the capability to do more than the minor dirt pile bungie created, yet you made the scene look more tranquil than anything. You totally blew it, guys. Why? No reason other than to be different.

itszutak
May 30th, 2009, 12:52 AM
Other than that, it was never to be released without my explicit permissions and also, that model is fucking horrible :(

yes i called my own model horrible.


E: Masters, you want to be a game project manager for a studio someday or something, right? Please, give me one justification for changing the site of a multi-thousand ton starship's crash from desert to a significantly undamaged looking field. I've seen more damage from a car going across a lawn, yet you totally lost the ability to convey a desolate crash site. There is no scorching, debris, or anything that conveys the sense or mood of urgency and distress. You have the capability to do more than the minor dirt pile bungie created, yet you made the scene look more tranquil than anything. You totally blew it, guys. Why? No reason other than to be different.
the ground's black kinda where it landed :downs:

But seriously, different doesn't always mean better. There are other ways of changing that scene so that it is different, but still brings across a similar meaning.

Masterz1337
May 30th, 2009, 03:07 AM
Other than that, it was never to be released without my explicit permissions and also, that model is fucking horrible :(

yes i called my own model horrible.


E: Masters, you want to be a game project manager for a studio someday or something, right? Please, give me one justification for changing the site of a multi-thousand ton starship's crash from desert to a significantly undamaged looking field. I've seen more damage from a car going across a lawn, yet you totally lost the ability to convey a desolate crash site. There is no scorching, debris, or anything that conveys the sense or mood of urgency and distress. You have the capability to do more than the minor dirt pile bungie created, yet you made the scene look more tranquil than anything. You totally blew it, guys. Why? No reason other than to be different.

Actually, I haven't had a desire to work in the game industry for quite a while, I decided to switch my major at the end of last spring semester (2008). But the idea of making this a "windows xp" bliss is because it's suppose to come full circle for the player since the first time they stepped out of the escape pod back in 2001. It's a modified a30 sky, in the background, which you can see more of when the camera swings around. I also like it because it shows the tranquility and peacefulness of the halo, but with the ship that is responsible for all the fighting in the middle of it. I think it works on multiple levels as far as symbolism and mood go.

I'm sure we'll switch up the ground map a bit, and enhance some of the scorching. Editing the BSP here is tricky, it's not like other BSPs, Firedragon could explain it better than I could. Scenery is also difficult to place, the area is huge, and you either have to plant a fuckload of identical trees, or make them larger and ruin the scale. If we ever get good fire, I'll place some on sections of the hull and in some areas where appropriate.

Chainsy
May 30th, 2009, 10:10 AM
Maybe redo the halo explosion at the end?

jcap
May 30th, 2009, 11:01 AM
How about you make it a mix of both the grass and sand? I'm thinking something a little close to Halo 3's Tsavo Highway and The Storm. It would then show the land being torn up and burnt, but it would also show that it was a nice field beforehand. As for the sky, I wouldn't really know...

=sw=warlord
May 30th, 2009, 11:09 AM
How about you make it a mix of both the grass and sand? I'm thinking something a little close to Halo 3's Tsavo Highway and The Storm. It would then show the land being torn up and burnt, but it would also show that it was a nice field beforehand. As for the sky, I wouldn't really know...
I don't remember any sand in tsavo highway only rock and ocational grass....

jcap
May 30th, 2009, 11:27 AM
The problem I've always had has been with the theme. The desert was chosen for a very specific reason. The desert is a very common archetype.

Because it symbolizes death, it foreshadows the following events. It's not meant to be "Oh yes, I'm back at the Autumn!" - It's "Oh shit, I'm going to destroy everything on this ring!"

There's also the theme of actual desertion, being that now it's only you and Cortana who have come back, now that you're separate from any marines and Keyes is dead. It's like you've lost everything you came to Halo with.

But like I said, it's a common archetype. It's seen in various places. One of the most recent I can remember is the ending of FEAR2, and one of the more wideknown ones is the one in The Lion King.

In The Lion King, you start the movie in a lush, beautiful, lively Savannah. Everyone is happy, and Simba is born. (Oh, by the way, *spoiler alerts!* :p) As the movie progresses, and as Simba leaves Scar to take over, their environment is turned into a bone-dry desert that can't sustain life. Everything is ruined, everyone is sad, everything is doomed. Once Simba kills Scar at the end, the Savannah turns all green, everyone's happy, and once again, the circle of life continues.

You can also see it in Madagascar 2 with the desert (I love the Madagascar movies %-) ).

It's pretty much elementry school English class: themes.


I don't remember any sand in tsavo highway only rock and ocational grass....
You probably need to play Halo 3 again.

ICEE
May 30th, 2009, 12:11 PM
I think the point of a mod is to change aspects of the game. If the aspects they want to change alter the symbolism and foreshadowing, that just makes it more of a mod. Whether or not anyone thinks it offsets the story's flow shouldn't matter.

Also, I am in support of this idea:



How about you make it a mix of both the grass and sand? I'm thinking something a little close to Halo 3's Tsavo Highway and The Storm. It would then show the land being torn up and burnt, but it would also show that it was a nice field beforehand. As for the sky, I wouldn't really know...

jcap
May 30th, 2009, 12:16 PM
So basically you say they should do whatever just because, regardless of how it fits in? Great linear flow. That's the absolute worst thing you could ever do to a game, or any story for that matter.

ODX
May 30th, 2009, 12:18 PM
I think the point of a mod is to change aspects of the game. If the aspects they want to change alter the symbolism and foreshadowing, that just makes it more of a mod. Whether or not anyone thinks it offsets the story's flow shouldn't matter.I completely agree with ICEE, if you want the story and original experience just play the regular campaign.

Really, I haven't seen anyone bitching about how there shouldn't be more areas and objectives, new enemies and weapons because it 'offsets the story,' but God forbid, you whine and moan about them changing the last level to a more peaceful setting and final resting place of the Pillar of Autumn and the beginning of the end for Alpha Halo. It brings a nice change to the flow of the game, give it a chance.

jcap
May 30th, 2009, 12:23 PM
That's because adding in new areas donesn't change the actual underlying story or theme. Apples to oranges.

New weapons and enemies are kind of a push, but they are really just fine because the new enemies we see in Halo 2 and 3 also existed during the events of Halo. It's not like they were "created" after Halo blew up.

ICEE
May 30th, 2009, 12:27 PM
So basically you say they should do whatever just because, regardless of how it fits in? Great linear flow.

Yeah thats exactly what I'm saying. This is a mod, not a serious retail game. If you want the original experience, play the original campaign exactly as ODX suggested. If you want the CMT experience, play the CMT campaign. Every little aspect of the mod doesn't need to fit perfectly, and I don't believe that was ever CMT's intention. You are taking this mod far to seriously for someone whose opinion doesn't really matter anyways, and I suggest you lighten up.

jcap
May 30th, 2009, 12:28 PM
Then rebrand it. It's not Halo if you're disregarding everything that makes it Halo. You knock out any arguments because it IS theirs then.

ICEE
May 30th, 2009, 12:31 PM
I believe calling it CMT's campaign rather than halo 1 campaign is close enough to a rebrand.

jcap
May 30th, 2009, 12:35 PM
Hope it doesn't have any part of the word "Halo" in the release, then.

Arteen
May 30th, 2009, 12:39 PM
It's not Halo if you're disregarding everything that makes it Halo.
Which we aren't, so what's your point?

jcap
May 30th, 2009, 12:47 PM
We've been over this before in other threads. It's nothing more than a generic first person shooter if you take away the theme and story of the game. That's already happened a few times with cutscenes and objectives (even new BSPs have affected it enough), and you're still talking about doing it now with scrapping dialogue and the final resting place of the Pillar of Autumn. Sounds like stripping out the actual "Halo" from Halo.

I'm not saying here that the new BSPs killed it- they expanded on the universe - but they still worked towards pushing it further away from the roots of the game (not to harm, though). Now it's getting pushed over the line.

Really, if you want to change this from "Halo" to "Guy In Armored Suit Lands on Ringworld Called Halo and Saves Universe", then go ahead.

ODX
May 30th, 2009, 12:58 PM
It's hard to say that the Halo part has been killed just by looking at it, not playing it. You (as well as I) don't have much of a good idea as to how it plays first-hand, so comparisons to the original game are quite hard to make.

jcap
May 30th, 2009, 01:05 PM
Look, this last page almost has no meaning to it because it's like a chatroom now on a different subject.

I gave my reason for why it's dumb to switch to a bliss. (http://www.modacity.net/forums/showpost.php?p=406909&postcount=2047)

But I also gave my suggestion for how to make it better than the original even, while keeping the theme constant. (http://www.modacity.net/forums/showpost.php?p=406904&postcount=2045)

I think everyone would be very happy to see something like what I suggested. It's almost a compromise, but it's a compromise which doesn't leave any disappointment from either side, and you can fit in both sides' stories.

nooBBooze
May 30th, 2009, 01:10 PM
jcap is right.
expanding the atmosphere > changing the atmosphere imo

t3h m00kz
May 30th, 2009, 01:39 PM
jcap is right.
expanding the atmosphere > changing the atmosphere imo

So? It's a mod. Does it HAVE to follow the atmosphere? And even then, IT'S A NON-PROFIT MOD. It should NOT be that big of a deal

If most of the cut scenes are the same and have the same dialog then the story remains intact. It's still Halo. It may not be cannon, but it's a mod. It shouldn't HAVE to follow cannon, it's like fan fiction. The only thing they're changing is the physical environment. If THAT of all things bothers people, someone needs to lighten up, for real.

Can't forget they're adding BRUTES and NEW WEAPONS to the campaign too. Those aren't getting complained about.

The way I see it, if someone loved Halo 1's story for what it was, they should play the regular Halo campaign instead of a third-party mod of the same campaign on the same engine.

ODX
May 30th, 2009, 01:41 PM
Look, this last page almost has no meaning to it because it's like a chatroom now on a different subject.

I gave my reason for why it's dumb to switch to a bliss. (http://www.modacity.net/forums/showpost.php?p=406909&postcount=2047)
I understand that it doesn't look apocalyptic now and somewhat does ruin the way the game ends, but just give this little change a chance. As I said before, we haven't played it so we don't have much of an idea how it works out.

ICEE
May 30th, 2009, 01:43 PM
Think about it realistically here: The people who play this mod have played halo before. If they hadn't then why do they own the game that they need to play this mod? why would they care enough to download this mod if they never even played the game? People playing this will already know the storyline. Why are you so intent on forcing your opinion down everyone's throats anyways? I've never seen you post more. What makes you think it matters anyways? CMT has always taken the "we don't care what you think go away" standpoint. Why do you think your an exception?

Arteen
May 30th, 2009, 01:48 PM
We've been over this before in other threads. It's nothing more than a generic first person shooter if you take away the theme and story of the game. That's already happened a few times with cutscenes and objectives (even new BSPs have affected it enough), and you're still talking about doing it now with scrapping dialogue and the final resting place of the Pillar of Autumn. Sounds like stripping out the actual "Halo" from Halo.
Stop overreacting to every single thing we do. We switched a bitmap and a sky, and now are mod is unrecognizable as Halo? I understand what you're trying to say, but please stop making a big such deal about every teeny-tiny little thing we do that you dislike.

jcap
May 30th, 2009, 02:11 PM
Look, this last page almost has no meaning to it because it's like a chatroom now on a different subject.

I gave my reason for why it's dumb to switch to a bliss. (http://www.modacity.net/forums/showpost.php?p=406909&postcount=2047)

But I also gave my suggestion for how to make it better than the original even, while keeping the theme constant. (http://www.modacity.net/forums/showpost.php?p=406904&postcount=2045)

I think everyone would be very happy to see something like what I suggested. It's almost a compromise, but it's a compromise which doesn't leave any disappointment from either side, and you can fit in both sides' stories.
.

(and theme is not a "little" reason)

itszutak
May 30th, 2009, 02:31 PM
Everybody just shut up. Masterz and the rest of the team, I expect, knows what sort of problems their choice means (especially after this big shitfest)-- If they choose to ignore it, so be it.

Jcap, you've repeated the same statements over and over-- and even though I agree completely with them, I don't think you're going to convince any more people with them-- you're saying the same thing, over and over. You're not really helping our point, and the stubbon way that you're arguing is actually HURTING your point more than helping it.

Despite its appearance, this isn't a public mod. They aren't making this completely on other people's suggestions-- they are allowed artistic liberties in any direction they please.

I just have a question: How is grass supposed to grow just 5 days after the PoA crash-landed on Halo? I'd rather see some sort of bare forunner metal or tunnels showing through where the land around it was completely removed, because that's a bit more accurate to what should have happened. (Imagine a meteor hitting earth-- that's kind of how damaging the crash should have been.)

Just stop fighting. This is, frankly, childish. On both sides. Throwing insults gets us nowhere, and repeating the same tired points gets us nowhere. The best thing would be to bring up points, and support them (NOT repeat them) if they are dismissed.

SnaFuBAR
May 30th, 2009, 03:07 PM
Actually, I haven't had a desire to work in the game industry for quite a while, I decided to switch my major at the end of last spring semester (2008). But the idea of making this a "windows xp" bliss is because it's suppose to come full circle for the player since the first time they stepped out of the escape pod back in 2001. It's a modified a30 sky, in the background, which you can see more of when the camera swings around. I also like it because it shows the tranquility and peacefulness of the halo, but with the ship that is responsible for all the fighting in the middle of it. I think it works on multiple levels as far as symbolism and mood go.

I'm sure we'll switch up the ground map a bit, and enhance some of the scorching. Editing the BSP here is tricky, it's not like other BSPs, Firedragon could explain it better than I could. Scenery is also difficult to place, the area is huge, and you either have to plant a fuckload of identical trees, or make them larger and ruin the scale. If we ever get good fire, I'll place some on sections of the hull and in some areas where appropriate.

Well see, the problem is you're trying to fill it with philosophical bullshit about "coming full circle" when the game is about linear progression and stark contrast from what it was. Nothing in this game is about returning to prior status or anything of what it was. Everything changes. You land in a lush valley, return to a desert, you fight the covenant who are (along with your comrades) transformed to the flood, you leave the pillar of autumn in a lifepod, you return in a banshee to what is essentially a giant nuke.

You see the problem? The game is about juxtaposition of contrasts. Your idea of "xp bliss" is just... out of the ordinary and wrong.

Fuck the trees, fuck the grass, fuck the river. Make the desert look better than what bungie did. Add debris like plates coming off of the POA or something like that. I know you've seen what aircraft debris looks like.

FRain
May 30th, 2009, 03:44 PM
Remember guys, the mod's creators have already taken the position of "don't tell us what to do or we'll stop working on the mod" and "lalalalalalalalalalalalalalalalalala we can't hear youuu" so you really can't tell them anything. You're just going to have to let them do whatever they want until the mod is released.

AAA
May 30th, 2009, 04:01 PM
Remember guys, the mod's creators have already taken the position of "don't tell us what to do or we'll stop working on the mod" and "lalalalalalalalalalalalalalalalalala we can't hear youuu" so you really can't tell them anything. You're just going to have to let them do whatever they want until the mod is released.

He's right. I'm looking forward to this release either desert or no desert. Although it could be slightly improved, I would be content.

t3h m00kz
May 30th, 2009, 04:05 PM
I can't believe all this drama.

Masterz1337
May 30th, 2009, 04:07 PM
I find this thread entertaining.

Ki11a_FTW
May 30th, 2009, 04:09 PM
It should be more like a learning experince

p0lar_bear
May 30th, 2009, 05:20 PM
Honestly, a while ago, sometime between the January Maw beta and all of this drama, I decided that this isn't for me. Something about the mod turns me off. It feels like the added areas are like a survival gauntlet, just wave after wave after wave of enemies that further prolong the distance between the map's objectives. Having played the original campaign over and over, it feels like I'm going it yet again, but this time it's needlessly and pointlessly long.

The work put into it thus far is great, things look good and work well (based on that build of d40 I played), and I continue to give input on stuff because I can, and my viewpoint is from outside of the box.

So, I have another suggestion: why not just remove all of the cutscenes? Since this is geared towards people who have already played the game and is essentially a Super-Hard Bonus Mode, just cut the bullcrap? I'm sure ditching things that are purely for story would free up a number of tag slots and script space, yet accomplish what you want. Right now, the mod is having an identity crisis and it's causing a huge stalemate. You claim the cinematics and storytelling aren't important, yet you continue to leave some in, taking up valuable space you could use elsewhere and leaving us with the impression that they should all be left in. Think of the Advanced maps for Portal. You select the level, and just fucking do it. GLaDOS doesn't say a word (unless you detatch the cameras from the walls), and you've already got the complete portal gun.

For example, for a10, completely cut Reveille. The game should start with a quick flythrough of the level to the player, who will spawn with an empty pistol on the bridge. Reveille is nothing but a tutorial, to help new players get acquainted with the current situation and controls, and thus, has no gameplay value.

Cagerrin
May 30th, 2009, 05:44 PM
As much as I love the cutscenes, p0lar's right. I've probably been through the campaign 20 or 30 times, and after about the fifth time I've skipped them practically always, because it'd gotten to a point where I knew exactly what would happen, when it would happen, and it just got boring(mostly any cutscene with Spark, but yeah).

supersniper
May 30th, 2009, 06:01 PM
So what your saying is instead of this as a Single Player variant, it's basically the mythic mode that bungie left out in Halo PC.

p0lar_bear
May 30th, 2009, 06:09 PM
Well, according to Masterz, this is an enhancement of the campaign. One can't really enhance a story short of writing fanfiction and retconning it in somehow, so that leaves it obviously as an enhancement of the game's environments and gameplay. They've already cut out things they've deemed as needless for more tagspace and script space, why not go all the way? It would solve some space issues.

L0d3x
May 30th, 2009, 06:18 PM
Imo, despite following canon or not, cinematics do set up the mood for a level. It's an important aspect of gameplay.

sdavis117
May 30th, 2009, 06:30 PM
Mid-level cutscenes are pretty important. They give you transitions that would disorient you without them (no matter how many times you play the campaign). These include both mid-level cutscenes that take place in the bridge (one in the PoA, and another in The Maw). While some of the mid-level cutscenes can be taken out, some will need to stay, if not in shortened forms. Otherwise you will suddenly be facing Sentinels that just popped out of nowhere, or you will suddenly jump half the bridge and somehow get a pistol out of nowhere.

Even though cut the following cutscenes for sure (they are just annoying):
- Cutscene where you activate that forerunner bridge.
- The cutscenes for The Silent Cartographer where you activate switches.

AAA
May 30th, 2009, 06:37 PM
Mid-level cutscenes are pretty important. They give you transitions that would disorient you without them (no matter how many times you play the campaign). These include both mid-level cutscenes that take place in the bridge (one in the PoA, and another in The Maw). While some of the mid-level cutscenes can be taken out, some will need to stay, if not in shortened forms. Otherwise you will suddenly be facing Sentinels that just popped out of nowhere, or you will suddenly jump half the bridge and somehow get a pistol out of nowhere.

Even though cut the following cutscenes for sure (they are just annoying):
- Cutscene where you activate that forerunner bridge.
- The cutscenes for The Silent Cartographer where you activate switches.

I agree, they are annoing, because you can't skip them, but they are essential to letting the player know what that switch did remotely somewhere in the level.

Unless CMT can make those little scenes skippable, they should probably keep them in...

p0lar_bear
May 30th, 2009, 06:37 PM
Mid-level cutscenes are pretty important. They give you transitions that would disorient you without them (no matter how many times you play the campaign). These include both mid-level cutscenes that take place in the bridge (one in the PoA, and another in The Maw). While some of the mid-level cutscenes can be taken out, some will need to stay, if not in shortened forms. Otherwise you will suddenly be facing Sentinals that just popped out of nowhere, or you will suddenly jump half the bridge and somehow get a pistol out of nowhere.
Of course the final product I'm suggesting wouldn't be as if someone was recording them playing and they cut out the video whenever the letterbox bars popped up, but rather, yes, shortened cutscenes, or use of dialogue from cutscenes during gameplay. An abridged version, if you will.

I guess what I'm aiming for is: this is a gameplay mod intended for players who have already played and beaten the Halo campaign. Cut out the extraneous stuff we know so well and get to the chase.

For example...

A10, instead of making your way to the bridge, the game starts off with Keyes handing you the pistol and saying "I don't keep it loaded..." At the end, it starts playing out normally, but at the point where the camera would cut to the inside of the lifepod, it stays in the ship and it fades out with the Chief saying "Punch it."

B30, you run up to the cartographer and hit it. Instead of a cutscene showing the cartographer going into detail, instead you keep playing, and Cortana says her lines.

n00b1n8R
May 30th, 2009, 09:33 PM
I really think p0lar has hit the nail on the head. This isn't really about the story (as some of the cutscene drops have shown) but rather, "reliving the fight". Anybody who's going to be playing this will already know the halo story and likely have played it to death as much as most people here have. Give us our nightmare mode, we just want to kill some aliens now.

t3h m00kz
May 31st, 2009, 01:53 AM
Yeah, come on people. less drama more bomba

http://www.oyunlari18.com/depo/atomicbomberman.gif

paladin
May 31st, 2009, 02:21 AM
lol @ tags

FRain
May 31st, 2009, 02:54 AM
Yeah, come on people. less drama more bomba

http://www.oyunlari18.com/depo/atomicbomberman.gif

Hey, Bomberman was a badass game. Don't be going around spreading it like a meme. :(

Botolf
May 31st, 2009, 04:57 AM
Chiming in to say I agree with the posters saying that the grass doesn't fit at all. The entire thing will be serene and "natural", and it'll have none of the impact or the poignancy of the original scene. The Autumn came down in a ball of fire which devastated itself and the land around it, what you have here looks nothing more than a landing break failure and the pilot gently coasting on the grass. The original scene was desolate, lonely, it reeked of impending danger. Nearly everything that made the original scene memorable has been discarded.

Different isn't always better, and this change doesn't look any better at all.

sevlag
May 31st, 2009, 09:23 AM
Of course the final product I'm suggesting wouldn't be as if someone was recording them playing and they cut out the video whenever the letterbox bars popped up, but rather, yes, shortened cutscenes, or use of dialogue from cutscenes during gameplay. An abridged version, if you will.

I guess what I'm aiming for is: this is a gameplay mod intended for players who have already played and beaten the Halo campaign. Cut out the extraneous stuff we know so well and get to the chase.

For example...

A10, instead of making your way to the bridge, the game starts off with Keyes handing you the pistol and saying "I don't keep it loaded..." At the end, it starts playing out normally, but at the point where the camera would cut to the inside of the lifepod, it stays in the ship and it fades out with the Chief saying "Punch it."

B30, you run up to the cartographer and hit it. Instead of a cutscene showing the cartographer going into detail, instead you keep playing, and Cortana says her lines.
i've played this game so many times i've basically almost learned most of the dialogue...let me tell you, i live for most of the cutscenes, i actually have to say do away with the light bridge thing, but i love the early part of a10, seeing the carnage of marines trying to fend off the borders and the bodies falling as the covenant war machine just plows right through them

and yeah the MAW's crash site should have been left barren, just looks weird

Arteen
May 31st, 2009, 10:01 AM
Chiming in to say I agree with the posters saying that the grass doesn't fit at all. The entire thing will be serene and "natural", and it'll have none of the impact or the poignancy of the original scene.
I agree it needs to be tweaked a bit, but I like this different perspective on the scene. It's a halcyon graveyard with a single tombstone.

nooBBooze
May 31st, 2009, 12:14 PM
Yeah the lightbridge cutscene and the one on the silent cartographer really seems unnecessary. But with cmt's new content there should be even more cutscenes not less.

Needles
May 31st, 2009, 12:19 PM
Yeah the lightbridge cutscene and the one on the silent cartographer really seems unnecessary. But with cmt's new content there should be even more cutscenes not less.

Is that the one when he kicks a stone and it goes down a hole and he never hears it hit the bottom? What was the point of that scene anyway, you could see it was a long fall -_-.

Cagerrin
May 31st, 2009, 12:21 PM
Is that the one when he kicks a stone and it goes down a hole and he never hears it hit the bottom? What was the point of that scene anyway, you could see it was a long fall -_-.
Nah, I think he meant the one in a30. But that one oughta be cut as well. It's not like it even triggers unless you go out of your way to that platform.

=sw=warlord
May 31st, 2009, 12:22 PM
Is that the one when he kicks a stone and it goes down a hole and he never hears it hit the bottom? What was the point of that scene anyway, you could see it was a long fall -_-.
More importantly where did the stone come from since its inside the building O_o.

FRain
May 31st, 2009, 12:24 PM
If you look, there is another one on the other side, so it actually might be a bolt.

nooBBooze
May 31st, 2009, 12:25 PM
Actually I meant the one that triggers when you activate to switch to open the door to the map room. But there's no harm in cutting this one out though.
The point of it was to exemplifiy just how huge the underlying structure of the ringworld truly is and we all know by now that halo is indeed lolhueg.

EDIT: Is anyone else having major dejavus from 2006?

=sw=warlord
May 31st, 2009, 12:26 PM
If you look, there is another one on the other side, so it actually might be a bolt.
Bungie said themselves it was a stone and wasnt sure why it was there.
if you managed to get the DVD extra from the halo3 legendary pack the cmmentary says they were not sure why the stone was there.

FRain
May 31st, 2009, 12:31 PM
Yeah, I know. I just thought about it.

Masterz1337
June 1st, 2009, 07:18 PM
Heads up, I'm broadcasting our working CMT extras, if anyone is interested.

http://www.xfire.com/live_video/masters1337/

Heathen
June 1st, 2009, 08:19 PM
During e3?

Are you mad?

Joshflighter
June 1st, 2009, 09:52 PM
This is there E3.. what can I say? :p

BobtheGreatII
June 1st, 2009, 09:57 PM
During e3?

Are you mad?

Yeah no doubt, nice timing. <:mad:>

Heathen
June 1st, 2009, 09:59 PM
true

Ki11a_FTW
June 1st, 2009, 11:01 PM
The new stuff shown on Halo 3 odst is gonna delay the release even longer

jcap
June 1st, 2009, 11:48 PM
Except for the fact they they already declared nothing new was being added.

So,

Masterz1337
June 1st, 2009, 11:50 PM
Jcap is correct.

Heathen
June 1st, 2009, 11:54 PM
Nothing new shown was worth it anyways.

lol the tags

Amit
June 2nd, 2009, 01:50 AM
I can see it now. People rushing into the thread to demand pod drops. Most likely possible but will take a good amount of effort to do, probably.

Masterz1337
June 2nd, 2009, 02:07 AM
We were planning elite drop pods, but nothing ever came of it. We could easily do it in a day if anyone on the team is interested.

Also, we've had our revised Spec SMG under wraps for a while, but since everyone is in a SMG craze after today......

http://img192.imageshack.us/img192/2723/haloce2009060202021888.jpg
The textures for the new parts are done, but we haven't seen Dano on anytime recently.

Advancebo
June 2nd, 2009, 02:09 AM
The reflex scope seems stretched upwards. Doesnt look right.

Rook
June 2nd, 2009, 02:11 AM
Nice sights!

MissingSpartan7
June 2nd, 2009, 06:22 AM
The reflex scope seems stretched upwards. Doesnt look right.

i agree here, i think it should be a bit more rounder and it will have a transparent bitmap where the scope is right?

FRain
June 2nd, 2009, 08:50 AM
it will have a transparent bitmap where the scope is right?

PROTIP: Not textured yet

PenGuin1362
June 2nd, 2009, 09:19 AM
Jcap is correct.

smart man.

markopolo
June 2nd, 2009, 06:41 PM
Dang, that smg looks better than i thought it would. good job

Daishi
June 2nd, 2009, 06:50 PM
That SMG is epic, but there's one thing that bugs me; aimshot sights are usually wider than they are tell, whereas that one is taller than it is wide. Is that intentional?

AAA
June 2nd, 2009, 07:26 PM
Takes up too much of the FOV. Shrink it down a bit.

Heathen
June 2nd, 2009, 07:29 PM
A little off topic, has anyone ever noticed the fuzz on the reticle for the RL?

I noticed it when I got CE but playing it again and its bothering the shit out of me.

Napalm
June 2nd, 2009, 07:41 PM
i c ur putting the c in cmt :)
e: heath that might be because of your video card(?)... cause I havnawt noticed that.

Amit
June 3rd, 2009, 01:10 AM
We were planning elite drop pods, but nothing ever came of it. We could easily do it in a day if anyone on the team is interested.

This would make me very happy...depending on the quality and placement of the elite drop pods. I was talking about ODST first person drops, just with the MC inside instead. It would make for a cool mod and not just a 3rd person cutscene.

Heathen
June 3rd, 2009, 01:13 AM
i c ur putting the c in cmt :)
e: heath that might be because of your video card(?)... cause I havnawt noticed that.
its on the bottom left hand quarter of it.

Advancebo
June 3rd, 2009, 01:14 AM
This would make me very happy...depending on the quality and placement of the elite drop pods. I was talking about ODST first person drops, just with the MC inside instead. It would make for a cool mod and not just a 3rd person cutscene.

There wouldnt be anywhere for them to drop from. Since all ODSTs dropped from the POA when it was crashing. And MC goes down in the escape pod. Unless they were to show the dropping in a10, then in a30, your in FP view from inside the pod. And the hev pod replaces the escape pod.

So they might be able to do it that way...

Masterz1337
June 3rd, 2009, 01:19 AM
That would be a waste of time.

PopeAK49
June 3rd, 2009, 04:06 AM
I'm pretty sure Advancebo that people will not think about the whole "wait a minute, shouldn't you only get this SMG when you escape in a pod." They will probably be brain fried with all the new features that CMT put into this mod.

n00b1n8R
June 3rd, 2009, 04:31 AM
I'm pretty sure Advancebo that people will not think about the whole "wait a minute, shouldn't you only get this SMG when you escape in a pod." They will probably be brain fried with all the new features that CMT put into this mod.
I don't think anybody outside of 2 or 3 cannon junkies will even notice it's out of place/know it "shouldn't" be there anyway. vOv

Amit
June 3rd, 2009, 11:03 PM
That would be a waste of time.

Was what I was thinking.

Advancebo
June 4th, 2009, 02:11 AM
http://i218.photobucket.com/albums/cc292/Advancebo/cmtphantomsplazerexposion.jpg

Stormwing
June 4th, 2009, 10:31 AM
Actual dropship wreckage? DO WANT.

CodeBrain
June 4th, 2009, 12:04 PM
cmtphantomsplazerexposion.jpg (http://i218.photobucket.com/albums/cc292/Advancebo/cmtphantomsplazerexposion.jpg)


Excuse me

I think you got confuzzled, i see no phantom there, only spirits!

Arteen
June 4th, 2009, 12:10 PM
Couldn't you do that in SPv1 with the homing rocket launcher, or am I mistaken?

Stormwing
June 4th, 2009, 12:16 PM
I think they were there in SPv1, but in the most recent a30 build I have (june 08) if they blow up all that's left are the troop bay doors.

Advancebo
June 4th, 2009, 12:21 PM
cmtphantomsplazerexposion.jpg (http://i218.photobucket.com/albums/cc292/Advancebo/cmtphantomsplazerexposion.jpg)


Excuse me

I think you got confuzzled, i see no phantom there, only spirits!

I was tired, I took it at like 2:00 am.

DrunkenSamus
June 4th, 2009, 07:22 PM
Couldn't you do that in SPv1 with the homing rocket launcher, or am I mistaken?

Yes, but it was a tiny explosion and the whole dropship was in one piece, however, it was darker and covered with dents.

Masterz1337
June 4th, 2009, 08:43 PM
Come to think of it, we had a destroyed skin for that, thanks for reminding us.

PopeAK49
June 4th, 2009, 08:54 PM
I was tired, I took it at like 2:00 am.

You are sure using that excuse a lot. Maybe you should get some rest, lol.

Advancebo
June 4th, 2009, 09:20 PM
You are sure using that excuse a lot. Maybe you should get some rest, lol.

Well Masterz was broadcasting pretty late where I live.

PopeAK49
June 4th, 2009, 09:26 PM
Rofl, Get a energy drink atleast.

sdavis117
June 4th, 2009, 09:34 PM
Or maybe wait till the next morning to post. I mean whatever happened to patience? It's like it just vanished in our culture.

Advancebo
June 4th, 2009, 09:35 PM
Or maybe wait till the next morning to post. I mean whatever happened to patience. It's like it just vanished in our culture.

inorite, lets just go to masterz house and take the spv2 :party:

Angatar
June 4th, 2009, 09:59 PM
You are sure using that excuse a lot. Maybe you should get some rest, lol.
I was there too, and it was around 2 am.

Masterz1337
June 5th, 2009, 12:37 AM
So I got back to working on a30 tonight. It now has Brute shot, Rockets, Deployable turret, Human tank, and the SMG all added back in. I'm going to probably add in destroyed Sparrowhawks with ammo pods later.

Advancebo
June 5th, 2009, 01:50 AM
Ammo pods? What exactly do you mean? Weapons off the sparrowhawk or like containers containing ammo?

itszutak
June 5th, 2009, 01:58 AM
Ammo pods? What exactly do you mean? Weapons off the sparrowhawk or like containers containing ammo?
I believe he means the pods that Pelicans drop off in H2+3.

Masterz1337
June 5th, 2009, 12:13 PM
Yeah Itszy has it right.

Huero
June 5th, 2009, 01:07 PM
Or maybe wait till the next morning to post. I mean whatever happened to patience? It's like it just vanished in our culture.

in the modern days of instant communication patience is not often possible

Masterz1337
June 11th, 2009, 01:35 PM
http://www.youtube.com/watch?v=8zpxGgxrAHk

What do you do when you have no shields, a BRG, no close range weapons, and an elite in your face?

BobtheGreatII
June 11th, 2009, 01:40 PM
Lol nice.

ICEE
June 11th, 2009, 01:57 PM
haha I tried that a couple times with the old builds.

Revord
June 11th, 2009, 02:07 PM
Cool. Toss a gun, kill a foe. Gotta love it :D

Ki11a_FTW
June 11th, 2009, 02:36 PM
its cool, but i doubt that would actually kill him

PopeAK49
June 11th, 2009, 03:38 PM
Didn't you watch haloid? I think the chief throws a gun and impales an elite.

Heathen
June 11th, 2009, 04:26 PM
its cool, but i doubt that would actually kill him
well unfortunately neither of them are real.
And neither is santa.
Sorry to break it to you kid :/
Santa is fake, tooth fairy is fake, elites are fake, master chief is fake, but Jesus is the real one k?


Anyways, kind of sucks though that due to the engine that happens. I would use that to pwn Hunters unmercifully.

p0lar_bear
June 11th, 2009, 04:42 PM
Didn't you watch haloid? I think the chief throws a gun and impales an elite.Uh, didn't you watch Haloid? Everything in that short was exaggerated horribly for the sake of making it more fun to watch. It makes Advent Children's fighting scenes look completely realistic and believable.

Ifafudafi
June 11th, 2009, 04:57 PM
Personally, I'd just melee his ass, but blowing him 15 meters with a physics glitch is a little more badass.

Please don't fix that.

supersniper
June 11th, 2009, 05:06 PM
http://www.youtube.com/watch?v=8zpxGgxrAHk

What do you do when you have no shields, a BRG, no close range weapons, and an elite in your face?AHAHAHA!!!! who recorded it for you.
I swear dude that's a once in a life time thing...

Ki11a_FTW
June 11th, 2009, 05:35 PM
well unfortunately neither of them are real.
And neither is santa.
Sorry to break it to you kid :/
Santa is fake, tooth fairy is fake, elites are fake, master chief is fake, but Jesus is the real one k?


Anyways, kind of sucks though that due to the engine that happens. I would use that to pwn Hunters unmercifully.

Wha-
I mean that he doesnt throw the gun fast enough :eyesroll:

E: wait the tooth fairy isnt fake D:

ODX
June 11th, 2009, 06:12 PM
I swear dude that's a once in a life time thing...He just did it again first try about 10 or so minutes ago....

nooBBooze
June 11th, 2009, 06:19 PM
Just some thoughts on the current version of "halo".
The individual skirmishes do look fun and I love what you guys have done to the bsp.
But after the first marine encounter, it feels kinda off.
The following ancounters with allies are random, there neither is a reason for them to be stranded there, nor does one care. The original feel of the level "halo" was that the few surviving humans who made it off the autumn were actually worth saving. Bungie has done this by having them continouously contact mc either via Echo 419 or having individual squad leaders quickly brief him about their situation. No encounter went without at least some comment [or at least a commented encounter for every 1-2 uncommented ones] -either their pelican going down, them stuck somewhere without backup, them being prisoners etc. Moreover, an effort was made to actually save and extract the squads via pelicans but in spv2, they quickly degenerate into apathetic meatshields accompaning the chief for a battle or two and then die.

At some point the gameplay I was just reminded me of the average halomaps scenario designed for mindless shooting with random allies vs enemies set ups. It just lacked atmosphere and the few scripted events that would have spiced it up, like the occasional chat with the marines, an impressive pelican extraction, a cutscene, some drop pod landings or even cortana commenting on the situation were too far apart.

tl;dr: the gameplay far outweighs the atmosphere

Heathen
June 11th, 2009, 06:33 PM
Uh, didn't you watch Haloid? Everything in that short was exaggerated horribly for the sake of making it more fun to watch. It makes Advent Children's fighting scenes look completely realistic and believable.
Pssh, you could totally throw two shields and bounce 1 sniper round off of them 14 times without any problems, what are you talking about...

Malloy
June 11th, 2009, 06:57 PM
well unfortunately neither of them are real.
And neither is santa.
Sorry to break it to you kid :/
Santa is fake, tooth fairy is fake, elites are fake, master chief is fake, but Jesus is the real one k?

Ahahahahahahahahaaaaaaaaaaaa ok.

PopeAK49
June 11th, 2009, 07:09 PM
Uh, didn't you watch Haloid? Everything in that short was exaggerated horribly for the sake of making it more fun to watch. It makes Advent Children's fighting scenes look completely realistic and believable.

Ya like two years ago. It's hard to remember a lot of the bad ass stuff that long ago.

Masterz1337
June 16th, 2009, 01:13 PM
So some good news and some bad news.

The bad news is, I started integrating ghost boarding into a30, and about halfway through with the ghosts hit the script space limit (which is not fixable with OS according to korn, before anyone brings it up). So the script is going to need major reworking, but I still think we can get it in SPV2.

The good news is I believe with a few tweeks in the current script, boarding will work and sync in MP. I'm not sure how to go about hogs yet, but ghosts, tanks, wraiths and banshees should work fine. So when I do get teh chance to make it work in MP, and we are sure our baording animations work fine, we'll release a tutorial and files so anyone can integrate boarding into mp maps, assuming they are using MTV or OS.

BobtheGreatII
June 16th, 2009, 01:29 PM
Cool stuff.

AAA
June 16th, 2009, 01:36 PM
Bad news doesn't sound so bad.... was that boarding script the final input for a30?

Good news sounds awesome. Will ZTeam be taking advantage of this?

Choking Victim
June 16th, 2009, 03:37 PM
Bad news doesn't sound so bad.... was that boarding script the final input for a30?

Good news sounds awesome. Will ZTeam be taking advantage of this?
We've known boarding syncs since the release of open sauce.

Rorschach
June 17th, 2009, 12:29 AM
This is to make sure that I don't die a shock-related heart attack the day this is released:

Boarding is going in,
Enforcers are going in (with or without junking vehicles),
Rangers no longer going in,
MA5K and SPI no longer going in,
Bubble Shield or equipment no longer going in,
No new flood forms apart from vehicle-driving blobs are going in
Akimbo and optimization was never going in (only pre-optimized weapons, like SSMG),
Backpacking has no reason to go in,
NPCs dropping in with Orbital Insertion Pods at scripted checkpoints wasn't planned to go in,
And swapping items with allies isn't going to be jumping out of nowhere, right?
Am I in the ballpark yet?

Heathen
June 17th, 2009, 12:30 AM
We've known boarding syncs since the release of open sauce.
we found Walker Texas Ranger. He was hiding in Halo CE modding communities as Choking Victim. Its very obvious by the use of badass one liners.

Heathen
June 17th, 2009, 12:32 AM
I agree, give us a "features" list like on the back of a game case, minus the "And much more..." part.

Choking Victim
June 17th, 2009, 12:50 AM
we found Walker Texas Ranger. He was hiding in Halo CE modding communities as Choking Victim. Its very obvious by the use of badass one liners.
When your on modacity look behind you. Cause that's. Where the ranger. Is gonna be.

Heathen
June 17th, 2009, 12:53 AM
When your on modacity look behind you. Cause that's. Where the ranger. Is gonna be.
FUCK :lmao:

E: look your postcount :O

Daishi
June 17th, 2009, 11:58 PM
Did I miss something?

newguy921
June 18th, 2009, 01:22 AM
I'm 12, and wut is this

(USER WAS DETAINED FOR THIS POST)

Sabre
June 18th, 2009, 01:31 AM
I'm 12, and wut is this

STOP.

DO NOT TROLE.

n00b1n8R
June 18th, 2009, 01:52 AM
I'm 12, and wut is this
gb2/b/

sevlag
June 18th, 2009, 08:42 AM
shit aside, how goes the SP v2 project CMT? any last minute bugs or game breakers?

and i've never seen the broadcast, but is it possible to pick the gun back up and how did you get the turret to NOT eject you under the level when you exit it, i want to fix that for the portable plasma turret

ODX
June 18th, 2009, 12:05 PM
-Bubble Shield or equipment no longer going in
-And swapping items with allies isn't going to be jumping out of nowhere, right?Equipment was never going in I think, and it's part of the Halo 1 experience to kill your allies for their weapons anyway.

Lateksi
June 18th, 2009, 12:09 PM
Equipment was never going in I think, and it's part of the Halo 1 experience to kill your allies for their weapons anyway.

Come to think of it, I've never killed my allies on purpose.

il Duce Primo
June 18th, 2009, 12:15 PM
I killed a marine yesterday for a sniper when testing A30. It was a fun experience. ;)

Heathen
June 18th, 2009, 02:50 PM
I kill them to make the game funner.

AAA
June 18th, 2009, 02:59 PM
... Would it be possible to add an exchange weapons feature with your marine "companions" like you can do in Halo 2/3? or would that just be another one of those things that would tamper with necessary preset gameplay scenerios like that boarding-vehicles-in-specific-missions issue?

Ifafudafi
June 18th, 2009, 03:00 PM
I kill them to make the game funner more fun.

:eng101:

In all honesty, I'd prefer they take what they have and polish it a thousand times over. Assloads of buggy, unfinished content can never hold a candle to a smaller amount of perfectly shined, quality material.

ODX
June 18th, 2009, 03:06 PM
... Would it be possible to add an exchange weapons feature with your marine "companions" like you can do in Halo 2/3? or would that just be another one of those things that would tamper with necessary preset gameplay scenerios like that boarding-vehicles-in-specific-missions issue?I'm sure it's possible, but it's not that major a feature to bother trying to figure it out for SPv2. And as I said, it's part of the Halo 1 experience to kill your allies for their weapons anyway. If I remember so, CMT is trying to keep whatever they can of that experience intact.

ICEE
June 18th, 2009, 03:22 PM
Why would I kill my allies for their weapons in halo 1? all they have is assault rifles.

Delta4907
June 18th, 2009, 03:25 PM
I've never had to kill allies for weapons. It's either an assault rifle, a sniper rifle, or a shotgun, and I usually find other weapons more useful for the situation.

p0lar_bear
June 18th, 2009, 03:59 PM
The thing is, Halo 1 can't handle weapon swapping correctly. AI actor variants are made to wield one weapon and fire it as such. If you went up to an AR marine and gave him a pistol, he'd attempt to aim it and use firing patterns as if it were an assault rifle.

Masterz1337
June 18th, 2009, 04:04 PM
You can always specify the AI targeting and firing via the weapon tag though.

klange
June 18th, 2009, 04:08 PM
The thing is, Halo 1 can't handle weapon swapping correctly. AI actor variants are made to wield one weapon and fire it as such. If you went up to an AR marine and gave him a pistol, he'd attempt to aim it and use firing patterns as if it were an assault rifle.
Kill it and spawn a new one of the desired variant, mb? This is SP, we can do a ton of convoluted and seemingly random things to get the job done.

itszutak
June 18th, 2009, 05:22 PM
Kill it and spawn a new one of the desired variant, mb? This is SP, we can do a ton of convoluted and seemingly random things to get the job done.
Then every time you switched weapons with someone they'd twitch, vanish and reappear.

klange
June 18th, 2009, 05:27 PM
Then every time you switched weapons with someone they'd twitch, vanish and reappear.
Sacrifices have to be made.

English Mobster
June 18th, 2009, 06:21 PM
I'd prefer to kill my allies, just like ol' times. Then run like hell when they all start to shoot at me.

ICEE
June 18th, 2009, 06:40 PM
Sacrifices have to be made.

That is a terrible idea. it sounds buggy and not worth the effort.

Heathen
June 18th, 2009, 06:44 PM
:eng101:
seriously?
That's one that I had never heard of. Honestly.
The firefox said its okay :saddowns:

One word I just can't stand, is freer.

Amit
June 18th, 2009, 07:16 PM
You can always specify the AI targeting and firing via the weapon tag though.

Is that an endorsement?

Masterz1337
June 24th, 2009, 03:52 AM
So bit of an update. The new chief biped is almost completely skinned, hopefully it will be ingame within the week. We also have lag's ODST model which we plan to add into the mod, and there may also be some further revisions to the H1 Marines.

As far as the boarding goes, front boarding on the ghost and wraith boarding are absolutely going into the mod. I had a few problems with the way the data was being accessed for them which was occasionally causing exceptions, but the fixes I have in store should work fine. Ghost rear boarding is still up in the air, it occasionally exceptions but it may be related to the memory issues, or it may be due to the continuous script that controls it. There isn't enough script space to implement banshee boarding, but I may have found a way to do do our version of banshee boarding without any scripts at all. Before anyone asks, script space can not be changed with OS. When the boarding is done, I plan on releasing everything you will need in order to adapt the scripts into a usable MP script, as well as for use in SP. This will be released when it's done, not after the mod since I'm sure boarding is something everyone wants to be able to use, and it makes no sense to hold it back.

Speaking of OS, I believe I've found a way to integrate the gravity commands into A10, while still making the map OS independent. If you run OS while playing A10, gravity will fluctuate, if your running the MTV you will exception, and if you're running the plain vanilla game it will run as normal.

MissingSpartan7
June 24th, 2009, 04:28 AM
When the boarding is done, I plan on releasing everything you will need in order to adapt the scripts into a usable MP script, as well as for use in SP.

does it sync in MP though?
anyway,good work

boarding FTW!

Heathen
June 24th, 2009, 05:11 AM
ReFresh my memory, because I never knew, what does MTV stand for?

E: nvm.

n00b1n8R
June 24th, 2009, 07:44 AM
If you run OS while playing A10, gravity will fluctuate, if your running the MTV you will exception, and if you're running the plain vanilla game it will run as normal.
That's a bit annoying, to have to load up the app after the first level when you're in the middle of playing :saddowns:

Masterz1337
June 24th, 2009, 05:21 PM
Well, you can always use OS, or just toggle MTV on or off. You gotta go minimize and turn it on MTV anyway once the game has been loaded, it's just a difference of when you do it..

itszutak
June 24th, 2009, 06:24 PM
Just curious, because it doesn't ring a bell--what is MTV?

Anton
June 24th, 2009, 06:48 PM
Multi-Team Vehicles if I'm correct.

BobtheGreatII
June 24th, 2009, 07:04 PM
Multi-Team Vehicles if I'm correct.

If that's it, I'm gonna feel retarded. I posted that, but thought it was dumb and deleted my post. <:mad:>

klange
June 24th, 2009, 07:06 PM
Why would you need "MTV" in a single player campaign mission if it's "multi-team vehicles"?

Masterz1337
June 24th, 2009, 07:11 PM
Covies and Humans are different teams.

Ki11a_FTW
June 24th, 2009, 07:17 PM
Covies and Humans are different teams.

:mysterysolved:

Also, glad to see you will be including lags ODST's in the mod, keep up the good work!

Heathen
June 25th, 2009, 12:52 AM
Why would you need "MTV" in a single player campaign mission if it's "multi-team vehicles"?
Hijacking and whatnot if I am correct.

Masterz1337
June 25th, 2009, 03:10 PM
It looks like unscripted banshee boarding will be in the mod :). The biggest challenge has been overcome. hopefully I can do a video tonight with placeholder anims.

Siliconmaster
June 25th, 2009, 03:32 PM
Sweet. Looking forward to seeing it in action.

Heathen
June 25th, 2009, 05:22 PM
It looks like unscripted banshee boarding will be in the mod :). The biggest challenge has been overcome. hopefully I can do a video tonight with placeholder anims.
How is it unscripted?

AAA
June 25th, 2009, 05:34 PM
pardon me, but what the hell are gravity commands?? How will this effect the game? Does it change the gravity or something? IT MAKES NO SENSE! D:

Heathen
June 25th, 2009, 06:00 PM
pardon me, but what the hell are gravity commands?? How will this effect the game? Does it change the gravity or something? IT MAKES NO SENSE! D:

Man, why am I understanding everything lately?
Its a map based in space. Obviously their is some mechanic that they added in where you fight outside the ship for a second or maybe the artificial gravity is turned off. Either way, the game is going to make special commands, and without OS they wont happen.

Siliconmaster
June 25th, 2009, 06:14 PM
Artificial gravity failure= epic win. Now will it work with the ai too? Because I can just image the hilarious animation issues with that. :P

Pooky
June 25th, 2009, 09:25 PM
I kill them to make the game funner.

Ever tried getting through Reunion Tour on Legendary, killing every single one of your allies?

It's a lot faster and less boring than trying to save them.

n00b1n8R
June 25th, 2009, 10:00 PM
You silly completists and your legendary pen0rz

I havn't even beat every level on heroric vOv

Warsaw
June 25th, 2009, 10:35 PM
Your loss, the game is actually more enjoyable on the higher difficulty settings; it actually takes a wee bit of thought instead of mindlessly blasting away while laughing maniacall--owait

Masterz1337
June 25th, 2009, 11:58 PM
...you wouldn't talk to me on aim cause you're girlfriends tampon got stuck in the toilet, so here you go:


http://www.youtube.com/watch?v=tfmdiOz_TKU

http://img.photobucket.com/albums/v450/OxYgEnOsIs/haloce2009-06-2523-13-40-73.jpg

http://img.photobucket.com/albums/v450/OxYgEnOsIs/haloce2009-06-2523-13-58-95.jpg

http://img.photobucket.com/albums/v450/OxYgEnOsIs/haloce2009-06-2523-16-05-04.jpg

http://img.photobucket.com/albums/v450/OxYgEnOsIs/haloce2009-06-2523-16-16-56.jpg

http://img.photobucket.com/albums/v450/OxYgEnOsIs/haloce2009-06-2523-15-20-00.jpg

http://img.photobucket.com/albums/v450/OxYgEnOsIs/haloce2009-06-2523-14-13-61.jpg

http://img.photobucket.com/albums/v450/OxYgEnOsIs/haloce2009-06-2523-17-03-48.jpg


Cause scoobys the fucking man.

Warsaw
June 26th, 2009, 12:00 AM
Massive improvement of the the MC from SPv1. I like it, but I can't help but feel like he's going to stick out like a sore thumb on the actual levels.

Heathen
June 26th, 2009, 12:11 AM
I like it and I dont.
Cant pinpoint why, but it does look fantastic.

Cagerrin
June 26th, 2009, 12:13 AM
Looks more like the description of the armour from the books, which is nice. Something's off about the visor, though.

jcap
June 26th, 2009, 12:14 AM
It looks good, and it's definitely a huge improvement over your original one.

However, I think the visor is the only thing that throws it off. It doesn't exactly seem...right. Maybe the helmet is too "tall" too. Looks like a 16:9 movie on a 4:3 screen.

STLRamsFan
June 26th, 2009, 12:17 AM
Looks good, although I agree with Cagerrin and Jcap. The visor looks a little bit off. Although I doubt it'll be noticeable when you're playing.

k9colin
June 26th, 2009, 12:17 AM
Yeah when I saw the model at first I was like "shizzle ma nizzle!", then I saw the visor... Maybe it's the lighting, but it just looks like it was textured with paint or some scary ass shit like that *chills run down spine*. Apart from that, the model looks sexy.

Roostervier
June 26th, 2009, 12:21 AM
I still think you guys should have gone with a more h1 mark v-esque helmet than an h3 mark v one. Look alright, black needs to be removed from the visor though.

Siliconmaster
June 26th, 2009, 12:22 AM
It looks good, and it's definitely a huge improvement over your original one.

However, I think the visor is the only thing that throws it off. It doesn't exactly seem...right. Maybe the helmet is too "tall" too. Looks like a 16:9 movie on a 4:3 screen.

A.k.a an anamorphic dvd image displayed in the wrong setting. ;)

Looks pretty spiffy. I agree that the visor seems a little too tall, but I could live with it. Seems to be a very common occurrence in everything from the oldest Halo 1 images to cardboard armor people make these days.

k9colin
June 26th, 2009, 12:24 AM
Yeah it's the black part of the visor which makes it seem so tall as JCap observed, and for me, I couldn't really see much detail in it, so it looked like it came off paint at first glance. If there was a time to go for a plain visor, I guess it would be now.

Roostervier
June 26th, 2009, 12:27 AM
It isn't the black that makes it look too tall, it's the model.

Scooby Doo
June 26th, 2009, 12:36 AM
or it could be the picture sizing: 1680x1050...

everything always looks odd when i play widescreen ingame.

but i'll take the black off sometime to se what it looks like. and i'll see if i can show you guys some different shader options(and a darker diffuse map as well - i think the thing is eitehr too shiny or too bright).

Warsaw
June 26th, 2009, 12:43 AM
I think it's a little of both...a tad too shiny and a little more than a bit too bright. Also, part of what is making the the helmet look tall is that the nose/mouth/spot between the vents is not protruding as much from this one as it is from the stock biped.

SnaFuBAR
June 26th, 2009, 12:46 AM
i think everything about it is way off...

the visor, proportions, color, finish, style. compared to the original, he looks like a skinny wuss.

i just don't like it at all.

Masterz1337
June 26th, 2009, 12:48 AM
The proportions are the same. We went over that ages ago. It's the same height as the original.

Inferno
June 26th, 2009, 12:49 AM
I agree with snaf. It just doesnt look right. It just dons't look haloish I guess.

FRain
June 26th, 2009, 12:53 AM
It looks.... different to say the least. The visor looks wrong to me, and the body, theres just something I dont like that I can't place. It doesn't have a halo FEEL to it, although im sure some could argue that point. It's well modeled, but I just overall don't like it.


The proportions are the same. We went over that ages ago. It's the same height as the original.

E: Realize, proportions doesnt ONLY mean height, it also means width, area of armor to area of rubber/plastic whatever it is ratio, theres more than just height as your only proportion.

SnaFuBAR
June 26th, 2009, 12:53 AM
there's more to it than height, masters.

NuggetWarmer
June 26th, 2009, 12:54 AM
The visor is slightly elongated, but I don't think it'll cause too many problems.

I think the green needs to be darker. More of a forest green instead of olive.

Are those the hands you got? Because I seem to remember moving the fingers into a "gun holding position", unless teh lag plans on reanimating him, then the fingers being straight out makes sense.

E: It's the same width as the MC. Just the helmet is misshapen ( my bad ).

This was the older model. I never got the chance to send Scoob the updated model with a correctly shaped head.

ICEE
June 26th, 2009, 12:59 AM
The helmet looks incredibly terrible. I like the body, but the helmet looks shaped.. wrong. It just doesnt deliver.

E: taking a second look so I can accurately describe how I feel about it.
EE: The helmet looks tall, but the visor is short and fat. It is also flat faced. I suggest looking at the profile of the H1 MC helmet and comparing it to yours. It is just not visually pleasing at all. in comparison to the h1 helmet, it looks like an experimental japanese space helmet.

Masterz1337
June 26th, 2009, 01:03 AM
I know what proportions are. Check out the side by side render from way back when.

Roostervier
June 26th, 2009, 01:03 AM
It's not simple height and width. It's how bulky he is. Snaf described him as a skinny wuss so you could get that idea.

BobtheGreatII
June 26th, 2009, 01:05 AM
I agree with snaf. It just doesnt look right. It just dons't look haloish I guess.

Like no offense to anyone on CMT. But yeah... CMT has always kind of had this more cartoony look to it. It's like, we see the models, and the textures look great, but once in game, the shaders mess with everything and stuff is way too shiny. Just my opinion though.

NuggetWarmer
June 26th, 2009, 01:08 AM
You guys aren't reading, are you?

Scooby said he'd change the shaders.

I said that the model wasn't the correct one but what the hey, and I also said that the width is the same as the original MC's, maybe even a bit larger. The only thing different is the helmet which was MY BAD.

BobtheGreatII
June 26th, 2009, 01:10 AM
You guys aren't reading, are you?

Scooby said he'd change the shaders.

I said that the model wasn't the correct one but what the hey, and I also said that the width is the same as the original MC's, maybe even a bit larger. The only thing different is the helmet which was MY BAD.

You're clearly the one not reading. I wasn't referring just to the biped. : /

SnaFuBAR
June 26th, 2009, 01:14 AM
I know what proportions are. Check out the side by side render from way back when.

you obviously don't.

AAA
June 26th, 2009, 01:15 AM
can you also deliver a picture of the revised MC holding the assault rifle? along with a side-by-side comparison? This would help.

1. Enlongate the the chin/mouth a little. Leave a dent between the breathing piece and the mouth piece like the original. you're giving it a more front facial structure of human, not helmet. It's a nice touch though, can be admirable.

2. The visor has already been mentioned, but I have a suggestion. Maybe add those nice curvatury lines to it like in Halo 2? and take away the black all together. I really enjoy that creative visor design, though. So I don't think you should change that.

3. The shades on the top of the helmet should stay their original black color, thin out a little, and potrude a slightly bit more? or should be revamped in design all together, the shine was nice, but not a necessary feature for the structure you left it in.

4. That long line that starts at the forehead and ends in the back. What the hell? I think it adds a bitt too much complexity to the helmet altogether. Something needs to be done or that thing should go...

Other than this, I'd like to see what's coming up with your re-worked model. Everything else is looking amazing so far.

EDIT: Also, it'd be nice to know you read this and atleast gave my ideas some acknowledgement/consideration for my consideration in trying to help you with your work.

NuggetWarmer
June 26th, 2009, 01:21 AM
or it could be the picture sizing: 1680x1050...

everything always looks odd when i play widescreen ingame.

but i'll take the black off sometime to se what it looks like. and i'll see if i can show you guys some different shader options(and a darker diffuse map as well - i think the thing is eitehr too shiny or too bright).


Like no offense to anyone on CMT. But yeah... CMT has always kind of had this more cartoony look to it. It's like, we see the models, and the textures look great, but once in game, the shaders mess with everything and stuff is way too shiny. Just my opinion though.

If you weren't talking about the biped, you should specify, because it seems like that's what everyone else is talking about here. :confused2:

Oh, and the MC is more bulky this time around, so I dunno why he looks wimpy to you.

BobtheGreatII
June 26th, 2009, 01:51 AM
If you weren't talking about the biped, you should specify, because it seems like that's what everyone else is talking about here. :confused2:


It's like, we see the models, and the textures look great, but once in game, the shaders mess with everything and stuff is way too shiny.

I figured with all those plurals it would be rather obvious that I wasn't referring to a single thing. Lol, oh well. So let me restate.

I find that a lot of the weapons, characters, levels, and other object in the CMT universe tend to be overly shiny do to crazy shaders on said objects. These shaders also make said objects look almost cartoony. But that is just my opinion.

Heathen
June 26th, 2009, 03:12 AM
I think, imo, if you move the ends of the visor [where the temples are on your own head] to a bit farther back like they are on the original helmet it would be fine. The height of the helmet isn't off to me.

Hunter
June 26th, 2009, 06:56 AM
Only thing I dont like is the helmet. Rest looks awesome.

t3h m00kz
June 26th, 2009, 07:11 AM
New biped looks kickass. The armor style is something different... a good different.

The visor, as everyone is saying does seem to be a bit bizarre and I'd suggest changing it up, but I suppose it's up to you guys to decide what to do.

sevlag
June 26th, 2009, 07:43 AM
I dunno if its been said, but when i saw the helmet was I the only one who thought of the old "soup can" style helmet Bungie had on MC in the old pre-xbox halo screens?

anyways looks nice, but the helmet has the "soup can" feel to it

make a machette if you're going that way with the MC biped :P

SonicXtreme
June 26th, 2009, 08:05 AM
only thing i dislike is the shaders on it , needs more of a dull metal look tbh imo

=sw=warlord
June 26th, 2009, 09:43 AM
http://img.photobucket.com/albums/v450/OxYgEnOsIs/haloce2009-06-2523-13-40-73.jpg
As if the spartan didnt look robotic enough as it was in halo 1 CMT beat bungie to it making it look like a droid from starwars.:fail:

Rob Oplawar
June 26th, 2009, 11:24 AM
I like it, but I don't. Some parts of it are really good, but the whole just isn't right.


(05:51:51 PM) roboplawar: you know why i don't like this mc biped?
(05:51:55 PM) roboplawar: cause it looks like a robot
(05:52:00 PM) Masterz1337: cause your stupid?
(05:52:01 PM) roboplawar: more so than the normal mc
(05:52:27 PM) Masterz1337: I think it looks way mroe organtic than the regualr chief tbh
(05:52:37 PM) roboplawar: the halo 1 mc looks, to me, like a guy wearing a suit of armor specially made for him, designed to work with him rather than for him
(05:52:41 PM) roboplawar: if you get my meaning
(05:52:55 PM) roboplawar: this looks to me more like a traditional set of armor
(05:53:09 PM) roboplawar: standard issue, built for a purpose, not for the wearer
(05:53:24 PM) roboplawar: i don't know how else to put it

MetKiller Joe
June 26th, 2009, 11:29 AM
To me, it looks like a mix of the Mark II and Mark IV battle armor (so, Halo Wars MJORLNIR and Halo MJORLNIR; I also probably spelt that wrong), which is what's throwing it off for me.

klange
June 26th, 2009, 11:33 AM
Halo was Mark V *, Halo 2+3 were Mark VI.

I don't like it. While the shaders look very clean and well done, I don't like the model, it just doesn't scream "Spartan" to me.

Amit
June 26th, 2009, 11:49 AM
Alpha Halo was MJOLNIR Mark V, people. Halo wars was Mark IV. Wasn't Mark IV the first one that DID NOT need to be attached to cables?

I like the improvements of the armour but there are just a few things wrong with it:

1. The black outline of visor doesn't blend with the cubemap. So as Scooby said he would...remove it.

2. It looks like the armour is coloured in by pencil crayons. Compared to the stock Mark V biped, it looks like crap. Maybe it's the overly shiny shaders...that is probably in the works right now.

3. The model is sketchy in some places, such as the back of the armour. It looks like the Enclave power suit from Fallout 3. Proportions looks off in some places but I don't think it's too drastic.

4.

http://img.photobucket.com/albums/v450/OxYgEnOsIs/haloce2009-06-2523-17-03-48.jpg

This image really shows how unpolished the SPV2 biped is compared to the stock Mark V biped.