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Masterz1337
October 29th, 2008, 09:40 PM
Keep it clean.

http://img404.imageshack.us/img404/4840/haloce12008102920251846bn9.jpg
http://img530.imageshack.us/img530/3795/haloce12008102920253284ue8.jpg

http://img399.imageshack.us/img399/5090/imgpn7.jpg

http://img404.imageshack.us/img404/9069/sparrow3tk0.jpg

http://www.pcgameshots.com/img/101/md/haloce_1_2008-08-08_21-13-14-72.JPG

http://www.pcgameshots.com/img/101/md/haloce_1_2008-08-08_21-19-54-05.JPG

http://img208.imageshack.us/img208/6011/haloce12008093023115009wu0.jpg

http://img404.imageshack.us/img404/2461/haloce12008093023222685si5.jpg


Regular updates will resume shortly. Don't bother looking for the old thread if you want to see what we've previously shown, one of the mods deleted it and renamed another one to the same name. Refresh my memory as to what we showed back then.

InnerGoat
October 29th, 2008, 09:49 PM
Good to see better texture work this time ;D

leorimolo
October 29th, 2008, 09:49 PM
0_0 Impressive

Hotrod
October 29th, 2008, 09:53 PM
Damn, that's looking amazing, I'm loving the new Elites.

ultama121
October 29th, 2008, 09:55 PM
Absolutely beautiful.

StankBacon
October 29th, 2008, 09:56 PM
pretty sweet looking.

Rook
October 29th, 2008, 10:30 PM
Elites look BA.

Sasc
October 29th, 2008, 10:35 PM
The texture and model work is amazing. I love SC's new look.

Zeph
October 29th, 2008, 10:57 PM
I've always loved the Halo 1 elite skeleton, but despised its low resolution texture/model.

Heathen
October 29th, 2008, 11:07 PM
Delicious.

Goodness.

Inferno
October 29th, 2008, 11:15 PM
http://img399.imageshack.us/img399/5090/imgpn7.jpg

Looks like someones been adding to the BSP. :)

Heathen
October 29th, 2008, 11:55 PM
So thats the first and last maps...
Looks great atm though.

Terin
October 30th, 2008, 12:06 AM
Zomg secks.

Are we still looking at a 2008 release date?

Siliconmaster
October 30th, 2008, 12:48 AM
Dear god. I can actually say I was stunned by those pictures. I have rarely, if ever, seen CE looking that good. I was purposefully trying to kill my hope that SPv2 was ever coming out: you guys just destroyed that plan. =P

And it's totally ironic, since I finished redownloading SPv1 yesterday. Guess I'll be playing that through with new expectations. :D

Man, I love you guys. The Elites look fantastic!


And yeah, I just surprised myself with the enthusiasm. :lol:

TVTyrant
October 30th, 2008, 12:53 AM
The textures on the grunts, are those new as well?

n00b1n8R
October 30th, 2008, 01:04 AM
The white elite's armour looks overly scratched. Other than that, looks badass.

Your still not doing anything like boarding or dual wealding are you? I can't remember if you changed your mind or not.

Also hornet. :aaaaa:

Sever
October 30th, 2008, 01:06 AM
That's not a hornet.

legionaire45
October 30th, 2008, 01:09 AM
Everything there looks amazing except for the MC's armor. It doesn't look camo-ish, it just looks kind of icky, especially around the face helmet armor near the back of the greenish metal part.

Not that you will really be able to see it very often anyway :p.

Kibito87
October 30th, 2008, 01:23 AM
WOW. I can't wait to see this. It looks friggin fun. That and the SC look totally through me off. It literally made me go back and look again to make this sure...

t3h m00kz
October 30th, 2008, 01:31 AM
I nutted a little when I saw those Elites.

Stormwing
October 30th, 2008, 02:13 AM
I said wow.

Botolf
October 30th, 2008, 02:46 AM
I seriously wouldn't mind paying for a game that looked like this, very nice work :)

Yet another example of how people who call some engines "old" and "outdated" really don't have a clue? (Most irksome when they say it about Source, which is updated with pretty much every new game. It's like they can't enjoy visuals if some random chunks of code are four years old.)

SnaFuBAR
October 30th, 2008, 03:44 AM
i like what i see, except for the texture on mc and his visor color.

Evil_Monkey
October 30th, 2008, 04:59 AM
That last picture with the elite stood there looks incredible.

Pooky
October 30th, 2008, 10:46 AM
Dear god. I can actually say I was stunned by those pictures. I have rarely, if ever, seen CE looking that good. I was purposefully trying to kill my hope that SPv2 was ever coming out: you guys just destroyed that plan. =P

Seriously, faggots >:|

It's funny though, just yesterday I was playing Halo 3 and wishing I had a reason to go through the Halo 1 campaign again.

Dark1zealot
October 30th, 2008, 11:21 AM
I like big black cocks in my ass :awesome:

seanthelawn
October 30th, 2008, 11:28 AM
The elites look awesome, and the damaged POA looks great too. DarkZealot, kill yourself.

ICEE
October 30th, 2008, 11:57 AM
Looks pretty good. I sort of wish I hadn't left the team, just so I could get an update on that A10 beta. Good luck to you guys.

Heathen
October 30th, 2008, 12:41 PM
Also hornet. :aaaaa:
Sparrowhawk :eng101:

Also, told ya I'm not DarkZealot...


Also, this is perfect, because I wanna reinstall CE but I don't feel like looking for the mp updates. Is it an auto-update? I forgot...

Amit
October 30th, 2008, 04:56 PM
To be honest......



......This is kinda fucking amazing.:goat:

DarkHalo003
October 30th, 2008, 10:39 PM
The last elite is the best thing I've ever seen in Halo CE. Good job CMT.

n00b1n8R
October 31st, 2008, 01:21 AM
A new video is required tbqh.

Amit
October 31st, 2008, 03:59 PM
A new video is required tbqh.

I strongly concur.

Hotrod
October 31st, 2008, 06:52 PM
I strongly concur.
So do I.:)

Siliconmaster
October 31st, 2008, 08:27 PM
I concur with the concurment. :D

PopeAK49
October 31st, 2008, 08:34 PM
And i concur with his concurment.

Pyong Kawaguchi
October 31st, 2008, 08:35 PM
I concur
I vote for 720p resolution as well :)

Heathen
October 31st, 2008, 08:43 PM
I dont.




Ok I lie. I do.

killer9856
October 31st, 2008, 10:37 PM
I concur because its cool.

Elite in the last pic looks amazing btw.

CabooseJr
October 31st, 2008, 10:39 PM
Makes me want to try to fix my Halo CE.

onotix
October 31st, 2008, 11:08 PM
:D i r happy now...

Syuusuke
November 1st, 2008, 12:08 AM
Damn there's a lot of dust.

Reaper Man
November 1st, 2008, 12:23 AM
Very nice stuff. My only critique is that the cockpit glass on the new human vehicle looks kinda strange. Also, why yellow, why not make it transparent like the hornet?

Huero
November 1st, 2008, 12:25 AM
It's yellow in Halo Wars.

Heathen
November 1st, 2008, 12:25 AM
Because it looks better.

Arteen
November 1st, 2008, 12:48 AM
The rest of the team may have other thoughts, but I feel that we have (http://img.photobucket.com/albums/v248/Arteen/lolwut/a30_002.jpg) a few kinks (http://img.photobucket.com/albums/v248/Arteen/lolwut/a30_004.jpg) to work out (http://img.photobucket.com/albums/v248/Arteen/lolwut/a30_005.jpg) before we're ready for another video.

ICEE
November 1st, 2008, 12:50 AM
I recall the hunter and BPR issues. I remember the PR turned black a few times when I was playing with it.

Heathen
November 1st, 2008, 01:06 AM
wtf is going on in the Warthog pic? Also, epic looking structure textures down thar.

n00b1n8R
November 1st, 2008, 01:28 AM
I think the BSP was invisible.

Arteen
November 1st, 2008, 01:33 AM
wtf is going on in the Warthog pic? Also, epic looking structure textures down thar.
Foehammer dropped off a warthog, pushing it into another vehicle-type object, and then the warthog launched into orbit. It was quite unfortunate.

Heathen
November 1st, 2008, 01:40 AM
wow. Orbital M12 LRV

Delta4907
November 1st, 2008, 04:38 AM
You probably already fixed this, but personnel is spelled with two n's.

Phobias
November 1st, 2008, 05:44 AM
Foehammer dropped off a warthog, pushing it into another vehicle-type object, and then the warthog launched into orbit. It was quite unfortunate.

That would have been funny to watch.

Sever
November 1st, 2008, 06:50 AM
The rest of the team may have other thoughts, but I feel that we have (http://img.photobucket.com/albums/v248/Arteen/lolwut/a30_002.jpg) a few kinks (http://img.photobucket.com/albums/v248/Arteen/lolwut/a30_004.jpg) to work out (http://img.photobucket.com/albums/v248/Arteen/lolwut/a30_005.jpg) before we're ready for another video.Flying warthogs, invisible weapons, dual wielding Hunters? The fanboys at halomaps.org are gonna go ape-shit over your new and innovative additions!!!![/lulz]

Seriously, it's fucking scary over there. So many stupid suggestions and idiotic arguments. Thanks for posting here so I don't have to venture there ever again.

Hotrod
November 1st, 2008, 09:04 AM
There's one question I have that I'm not sure has been answered yet (if it has, please forgive my ignorance), but what will you do with the voices in the new sections of the missions? You know, when some things happen in the original BSPs, somebody like Cortana, or a marine say something on the mic. Will the new areas be silent, or will you reuse stuff?

Sorry if I'm not making sense, woke up not too long ago.

Masterz1337
November 1st, 2008, 10:47 AM
We discussed it, but right now it's nothing but text based objectives in the HUD to tell you what to do in the new areas. We probably will re-use some dialouge, but we haven't talked about new dialouge in a while.

Sel
November 1st, 2008, 01:40 PM
Get ducky for voice acting tbqh.

DarkHalo003
November 1st, 2008, 02:33 PM
Foehammer dropped off a warthog, pushing it into another vehicle-type object, and then the warthog launched into orbit. It was quite unfortunate.
Do you have a video of that happening? I would honestly like to see that for laughs.lol. Why would the BPR do that necessarily? Doesn't it have it's own bitmaps and shaders it goes by like any other weapon?

Edit: I mean the BPR is it's own separate weapon essentially. Sorry if some thought that was a bit off-key.

Rook
November 1st, 2008, 03:09 PM
Get ducky for voice acting tbqh.
Only be beeping parts. heh

Hotrod
November 1st, 2008, 03:24 PM
Reusing old dialogue would be a bit strange, and seem repetitive, but that's just in my opinion. I'm just throwing out an idea here, for the sake of doing so, since I know you don't really like people trying to tell you what to put in, but maybe, if you had the tag space, you could add more marine voices, and make them tell you what to do, if there are some there.

Then again, it's your mod, and you know what's best for it.

Masterz1337
November 1st, 2008, 06:28 PM
Do you have a video of that happening? I would honestly like to see that for laughs.lol. Why would the BPR do that necessarily? Doesn't it have it's own bitmaps and shaders it goes by like any other weapon?

Edit: I mean the BPR is it's own separate weapon essentially. Sorry if some thought that was a bit off-key.
The transpararent self-occlusion for some reason was checked. It uses the same model, bitmaps and shaders as the regular PR.


Reusing old dialogue would be a bit strange, and seem repetitive, but that's just in my opinion. I'm just throwing out an idea here, for the sake of doing so, since I know you don't really like people trying to tell you what to put in, but maybe, if you had the tag space, you could add more marine voices, and make them tell you what to do, if there are some there.

Then again, it's your mod, and you know what's best for it.

Yeah, we're super low on tagslots for some maps, specificly a30 and b30.

k9colin
November 1st, 2008, 07:30 PM
I know I've said it before, but the elite biped is simply supreme, and that is an understatement. At first I thought that it wouldn't go well with Halo CE's bone structures and animations, but I'm glad to see I was wrong. Excellent work.

Bodzilla
November 1st, 2008, 07:33 PM
Everything there looks amazing except for the MC's armor. It doesn't look camo-ish, it just looks kind of icky, especially around the face helmet armor near the back of the greenish metal part.

Not that you will really be able to see it very often anyway :p.
My thoughts as well, he's a bit splotchy, mb the Diffuse is overdone?
i dunno.


I'll put up my hand for voice acting if ya want?
I reckon i could do a Marine allright :p

Scooby Doo
November 1st, 2008, 07:43 PM
everything is looking very nice...

~Scoob

n00b1n8R
November 1st, 2008, 07:48 PM
My thoughts as well, he's a bit splotchy, mb the Diffuse is overdone?
i dunno.


I'll put up my hand for voice acting if ya want?
I reckon i could do a Marine allright :p
No way, your voice is way to high to be a manly marine. :colbert:

Bodzilla
November 1st, 2008, 07:58 PM
:smith:

Hunter
November 1st, 2008, 08:05 PM
I love the elites. But. Imo the Hunters need sexifing, with new weapon on the arm and maybe more Halo 3 style.

FRain
November 1st, 2008, 08:10 PM
Wow, that's awesome. The only thing I don't like is the explosion particles, but I'm pretty sure it's just I don't the design, not the quality.

musicman888
November 1st, 2008, 08:49 PM
I'll put up my hand for voice acting if ya want?
I reckon i could do a Marine allright :p

I concur with Bod on this one and will also put my hand up for voice acting as well. I know I'm not well known around here but I gave a decent voice acting voice from what I have been told, and have been asked why I never did plays and such in Drama class at high school.

sdavis117
November 1st, 2008, 09:08 PM
How about the other AI at Halo (read the book to know what I'm talking about), Welsy or whatever his name was? He'd work as another character.

BobtheGreatII
November 1st, 2008, 10:09 PM
First off, I just wanna say this is looking pretty great... And that if this doesn't bleep on the Bungie radar, I'll be kind of pissed.

And secondly. Thank you for taking out the fake shadows in the MC's visor... that looks so much better.

Masterz1337
November 1st, 2008, 10:18 PM
Our MC visor is actually made of glass, so it reacts differently under differnt light conditions, you can see the outline of a face depending how cllose you are to it and hte conditions around it.

Edit: We are nearly out of tagslots on a30, the one map that would need the most new dialouge if we were to add it. New marine voices are a definate no.

FRain
November 1st, 2008, 10:35 PM
Ah, that's cool.

BobtheGreatII
November 1st, 2008, 10:42 PM
Our MC visor is actually made of glass, so it reacts differently under different light conditions, you can see the outline of a face depending how close you are to it and the conditions around it.

Oh that's hot.

DarkHalo003
November 1st, 2008, 10:55 PM
Our MC visor is actually made of glass, so it reacts differently under differnt light conditions, you can see the outline of a face depending how cllose you are to it and hte conditions around it.

Edit: We are nearly out of tagslots on a30, the one map that would need the most new dialouge if we were to add it. New marine voices are a definate no.
That is a pretty cool thing. This will make the experience a bit more next-gen and higher quality.

Normally, I would say no to the new content not being exchanged for old content, but in the case of dialogue I wold say this would be a smart decision. I just wonder how it will be pulled off without making dialogue redundant.

Pyong Kawaguchi
November 1st, 2008, 10:59 PM
Our MC visor is actually made of glass, so it reacts differently under differnt light conditions, you can see the outline of a face depending how cllose you are to it and hte conditions around it.

Edit: We are nearly out of tagslots on a30, the one map that would need the most new dialouge if we were to add it. New marine voices are a definate no.

Would splitting the maps into two parts be possible or is that a definite no?

ODX
November 1st, 2008, 11:23 PM
Would splitting the maps into two parts be possible or is that a definite no?
You mean like, adding an A20 and A40 and stuff? I was wonder if that was possible.

ICEE
November 1st, 2008, 11:28 PM
I don't see why it wouldn't be possible. I don't know how much more work that would generate for Masterz though, because I think that would mostly be sapien issues.

Masterz1337
November 1st, 2008, 11:40 PM
I wouldn't mind splitting maps, but then you have to consider how easy it will be for people to acess the maps they want, how will unlocking work, ui retooling, and theres no way to transfer your state over to the next map. On maps like a30, where the entire center of the bsps is focused around vehicles, it would be a mess. Also think about the bandwith, 10 maps and a UI is bad enough.

Apoc4lypse
November 1st, 2008, 11:40 PM
This is lookin sexay... I'm probably gonna try to forget about it tho and just play it when it comes out. I find mods are more enjoyable this way.. I'm serious, when you continuously hover over them and u see everything... its just not as good as it could be when u first play it.

But no seriously... this looks amazing. Nice work.

Masterz1337
November 1st, 2008, 11:48 PM
Oh that's hot.
http://img151.imageshack.us/my.php?image=haloce12008100920515005tz2.jpg
http://img219.imageshack.us/my.php?image=haloce12008062423441751sj3.jpg
http://img219.imageshack.us/my.php?image=haloce12008060721542594hv1.jpg

http://img151.imageshack.us/img151/3130/haloce12008100920515005tz2.jpg
http://img219.imageshack.us/img219/5769/haloce12008062423441751sj3.jpg
http://img219.imageshack.us/img219/8370/haloce12008060721542594hv1.jpg
http://img143.imageshack.us/img143/4109/haloce12008021715261761ay6.jpg
http://img87.imageshack.us/img87/4506/haloce12008021319054412lg0.jpg
The MC skin is old in some of those shots, as well as forerunner textures, ignore it.

Apoc4lypse
November 1st, 2008, 11:55 PM
hmm I think it looks pretty good, in some spots the armor looks like its wrinkled where it shouldn't be but other than that good work.

Side note: everyone is going to complain about the MC, everyone has the own opinion on the issue, some like halo 2 armor, some hate it, some like the old armor better than the halo 2 or 3 armors...

CodeBrain
November 1st, 2008, 11:55 PM
It might be hard on the team, think of Halo 2 as a example.

Delta Halo and Regret were both the same map, just with different BSP loads.

Sacred Icon and Quarantine Zone are the same thing. Just different BSP loads.

Although High Charity, Gravemind, and the two arbiter levels based on activating the ring (I cant for the life of me remember the names :P) Were the levels that not played together.

What Im trying to say is: Halo 2 had that system of where it split a map in two, allowing a bigger campaign, but in reality, it was two maps combined into one.

Sorry if this doesnt make sense.

Edit: Lol same post time :P

Hotrod
November 1st, 2008, 11:55 PM
That's cool, though it kind of ruins the effect of the "faceless soldier" that Master Chief is.

CtrlAltDestroy
November 2nd, 2008, 12:01 AM
Delta Halo and Regret were both the same map, just with different BSP loads.

Sacred Icon and Quarantine Zone are the same thing. Just different BSP loads.

Um, I don't know where you're getting this information from, but it's bogus.

Masterz1337
November 2nd, 2008, 12:03 AM
Yeah H2 maps are 2 diferent maps, but it can carry over player weapons and such. It's not what you described.

Sever
November 2nd, 2008, 12:07 AM
The only ones in H2 that could possibly use the same bsp's would be The Arbiter and The Oracle... I don't know what campaign you've been playing, but every other level is a continuation, not a second pass, of the preceding level.

CodeBrain
November 2nd, 2008, 12:32 AM
Sorry about that, Im blowing out of my ass apparently, Im too tired >_<

:)

DarkHalo003
November 2nd, 2008, 12:33 AM
Wait, why would you model a face behind the visor, unless the face is part of the bitmap? Could someone clarify that for my. Thanks.

Siliconmaster
November 2nd, 2008, 12:35 AM
Ah, that's cool.

I was saying the exact same thing as I scrolled past your post. =P


That's cool, though it kind of ruins the effect of the "faceless soldier" that Master Chief is.

Possibly, but it is so vague and unrefined that unless you take a really close look, via a screenshot for example, you won't really be able to look into the helmet. I don't think it will ruin the effect. Plus, it does make sense that you would be able to see his face, at least slightly.

Advancebo
November 2nd, 2008, 12:50 AM
I wouldn't mind splitting maps, but then you have to consider how easy it will be for people to acess the maps they want, how will unlocking work, ui retooling, and theres no way to transfer your state over to the next map. On maps like a30, where the entire center of the bsps is focused around vehicles, it would be a mess. Also think about the bandwith, 10 maps and a UI is bad enough.

So you already considered the a10, a20, a30, a40, etc stuff?

Amit
November 2nd, 2008, 01:17 AM
:words:

^^^NOT INTENDED AS AN OFFENSE^^^

I don't blame him as anyone who hasn't looked into the maps folder of H2 even once would probably assume the same. The Halo 2 maps are two whole different levels only their labeled as "01a_spacestation.map" or "01b_spacestation.map."Although, he was wrong to state false information. Even if this were true, in H2, it would be one map split into two levels...we want to combine two maps into one level. That doesn't work so let's not go further since it's not supported by the H1 engine.

p0lar_bear
November 2nd, 2008, 01:54 AM
IIRC, how it determines what map loads when the (game_won) function is run is hardcoded. If you have an a10.map, a20.map, and a30.map, it will skip right over a20.map and load a30.map.

That also means that it can't track what levels you've unlocked in the main menu if you were to add more maps and then just change them with (map_name) instead of (game_won).

Kornman00
November 2nd, 2008, 02:40 AM
Actually, there are ways to "remember" some states...

IIRC, how it determines what map loads when the (game_won) function is run is hardcoded
but can easily be changed ;) (along with what level was last played)

oh and dont forget it can always be cheated with "profile_unlock_solo_levels"

Sever
November 2nd, 2008, 09:26 AM
Actually, there are ways to "remember" some states...Yep. Masterz, talk to Rob about that, since I know he was looking for a way to retain certain variables from one level to another. I forget who told him about how to do it initially, though, so... yeah. Hell, it could have even been KM00.

CtrlAltDestroy
November 2nd, 2008, 09:34 AM
You can (kind of) through the use of global variables already defined in the engine.

IE: If the player has a rocket launcher at the end of a level, set "cheat_deathless_player" to true. When the next level loads, if "cheat_deathless_player" is true, give the player a rocket launcher and set "cheat_deathless_player" to false.

Kornman00
November 2nd, 2008, 09:49 AM
or as I suggested in Rob's thread a few pages back, use f0-f5 since they are floating point values. You can then use f0 for what weapon the player had (ie, if they had an AR, set to 1.0, RL, 5.0, etc, and just use 0.0 to default to map's starting weapons). Then after setting the player back up to his shit, perform a checkpoint and reset f0-f5 to zero to avoid any problems.

Hotrod
November 2nd, 2008, 10:03 AM
That'd be interesting to see in the mod, but not in between every level. I'm thinking that you should have that for all of them except a50, b30 and c10.

Choking Victim
November 2nd, 2008, 10:11 AM
That'd be interesting to see in the mod, but not in between every level. I'm thinking that you should have that for all of them except a50, b30 and c10.
It's not for show, its to make space. They'll have it on any level they need more tag space for. Also, mc's eyes seem rather low in those visor shots, his forehead looks massive.

Hunter
November 2nd, 2008, 10:24 AM
I really don't like the visor. Its just to plain, I think it needs a shape in it like Halo 3 one does. It would look a lot better. Imo. :)

Invader Veex
November 2nd, 2008, 11:11 AM
I really don't like the visor. Its just to plain, I think it needs a shape in it like Halo 3 one does. It would look a lot better. Imo. :)

The Halo 3 one has an actual shape/design on the model. The Halo 1 model, and I believe theirs, is rounded. If the visor model was swapped up, I would have to agree with you.

e: oh, im wrong.

Choking Victim
November 2nd, 2008, 11:17 AM
The Halo 3 one has an actual shape/design on the model.
no, it doesn't.

Disaster
November 2nd, 2008, 11:22 AM
its on the normals :awesome:

Heathen
November 2nd, 2008, 12:04 PM
It's not for show, its to make space. They'll have it on any level they need more tag space for. Also, mc's eyes seem rather low in those visor shots, his forehead looks massive.

I cant even make out a face :confused:

Ifafudafi
November 2nd, 2008, 12:18 PM
Lighten up the contrast in the visor cubemap; It makes it look less like something shiny and more like someone dumped a bunch of molten cheese in MC's helmet. Also maybe fake bumps? D:

Oh, and the diffuse map on the armor is way to dirty/scratchy, but that's just my opinion.

Other than that, I want this fucking mod and I want it now. Nearly everything I'm seeing has given me quite the massive boner.

In fact, I actually did get an erection from the picture of the Elite model. ;>_>

Hunter
November 2nd, 2008, 12:26 PM
I think its the cubemap on the visor which looks bad. Personaly, I would add design on the visor in the texture. It would look so much better.

And I think there are only eyes Heathen, that's all I can see.

FRain
November 2nd, 2008, 12:27 PM
Lighten up the contrast in the visor cubemap; It makes it look less like something shiny and more like someone dumped a bunch of molten cheese in MC's helmet. Also maybe fake bumps? D:

Oh, and the diffuse map on the armor is way to dirty/scratchy, but that's just my opinion.

Other than that, I want this fucking mod and I want it now. Nearly everything I'm seeing has given me quite the massive boner.

In fact, I actually did get an erection from the picture of the Elite model. ;>_>

*wink* *wink*
All I see is reflective orange on the chief's face. There should be some type of detail.

Heathen
November 2nd, 2008, 12:29 PM
After looking through the pics a bit, I think you are all batshit crazy.

There is no face.

BobtheGreatII
November 2nd, 2008, 12:34 PM
After looking through the pics a bit, I think you are all batshit crazy.

There is no face.

http://img58.imageshack.us/img58/4826/picshh7.jpg
http://img390.imageshack.us/img390/329/pics2ex0.jpg

nooBBooze
November 2nd, 2008, 12:47 PM
I think i saw Hitler in the first pic.
Brickshitting did happen.

Sel
November 2nd, 2008, 01:26 PM
Mc looks a lot like vincent price.

thats amazing.

Hotrod
November 2nd, 2008, 01:41 PM
It's not for show, its to make space. They'll have it on any level they need more tag space for. Also, mc's eyes seem rather low in those visor shots, his forehead looks massive.
I'm talking about the weapons staying in between the two missions, to make more sense with the story, not the splitting of the levels.

Heathen
November 2nd, 2008, 02:13 PM
Well I see it now. Looks like they should be raised one eye higher.

Siliconmaster
November 2nd, 2008, 03:49 PM
Yeah, the eyes are just a bit too low. Makes the MC look like he is hiding in the bottom of his helmet.

Masterz1337
November 2nd, 2008, 03:59 PM
It's Keyes head fit snuggly in the MC helmet, That's the way its designed to be.

Kornman00
November 2nd, 2008, 04:04 PM
....Keyes is the Master Chief....
OMG I knew it! The world must know Bungie's deep dark covered up secret!!!!!11

Hotrod
November 2nd, 2008, 04:10 PM
It's Keyes head fit snuggly in the MC helmet, That's the way its designed to be.
Remember that John is much bigger than a regular human, so that includes the size of his head. Maybe if you enlarged Keyes' head a bit, to make it close to what John's head size.

Masterz1337
November 2nd, 2008, 04:16 PM
The head fits snuggly inside, without any edits, the proportions are right, it's everyone perceptions that are off. We went though this same argument on the team when we first did this way back in febuary.

Choking Victim
November 2nd, 2008, 04:34 PM
That explains it, I always thought keyes had a particularly large forehead. Seeing these features through the visor only accentuate them. Its not something you necessarily have to fix. Which one of you kids is planning to spend their time looking at the little man behind the visor than actually playing the fucking mod?

HDoan
November 2nd, 2008, 04:46 PM
That explains it, I always thought keyes had a particularly large forehead. Seeing these features through the visor only accentuate them. Its not something you necessarily have to fix. Which one of you kids is planning to spend their time looking at the little man behind the visor than actually playing the fucking mod?
I'm not answering that...

TVTyrant
November 2nd, 2008, 05:16 PM
It looks like there's a hamster living inside the helmet D: Although thats probably just the distortion caused by the old engine's poor rendering abilities and the fact that its still a video game...

Rob Oplawar
November 2nd, 2008, 06:07 PM
'sides, it makes sense to want be able to see anything above your eyes' horizon. It'd be kind of retarded to have half of your vision cut off by putting the top of the visor too low.

Siliconmaster
November 2nd, 2008, 06:20 PM
I'm not answering that...

I lol'd. I guess it is ok, especially since the only times we might ever see the face would be in the cinematics, and the MC is moving anyway.

NuggetWarmer
November 2nd, 2008, 08:32 PM
*achoo*
http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/CMTArmor.jpg

HDoan
November 2nd, 2008, 08:36 PM
fap

PlasbianX
November 2nd, 2008, 08:59 PM
He seems... really really blocky in some places.

SnaFuBAR
November 2nd, 2008, 09:01 PM
the legs are horribly proportioned.

Hotrod
November 2nd, 2008, 09:09 PM
So, is that the MC that we're gonna be seeing?

BobtheGreatII
November 2nd, 2008, 09:10 PM
That looks great.

Heathen
November 2nd, 2008, 09:10 PM
The head fits snuggly inside, without any edits, the proportions are right, it's everyone perceptions that are off. We went though this same argument on the team when we first did this way back in febuary.

Then I'm good. What you say sounds like it makes sense.


the legs are horribly proportioned.

I dont see it.


*achoo*
http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/CMTArmor.jpg
Love the fannypack. Looks better than the original.

DarkHalo003
November 2nd, 2008, 09:19 PM
Love the fannypack. Looks better than the original.
That was my favorite part of the model. I wish that would have stuck in Halo2 and Halo3.

ODX
November 2nd, 2008, 09:23 PM
The hands don't look big enough in comparison to the rest of him.

Heathen
November 2nd, 2008, 09:26 PM
That was my favorite part of the model. I wish that would have stuck in Halo2 and Halo3.

LOL, wouldn't fit. MC wasn't as badass back then.

The armor looked bulky back then. Now its more streamlined.

http://www.armchairempire.com/images/miscellaneous/halo-1.jpg
http://www.dabbledoo.com/ee/images/uploads/gamertell/jlist_master_chief_figure.jpg

Arteen
November 2nd, 2008, 09:30 PM
I still hate the grenades, his hands still look weird, and I don't like his boots at all. :-/

Masterz1337
November 2nd, 2008, 09:33 PM
I can't say I'm a fan of the legs either.

NuggetWarmer
November 2nd, 2008, 09:40 PM
the legs are horribly proportioned.
http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/CMTArmor2.jpg
So it's just a tiny bit shorter. I wouldn't call that horribly proportioned.

BobtheGreatII
November 2nd, 2008, 09:44 PM
I still love it... the feet could use a little bit of work, they just seem off.

Also, I would like to say that I feel terrible for whoever is gonna be rigging this up. Of course, I'm sure everyone else is better at it than I am.

Advancebo
November 2nd, 2008, 09:59 PM
Can I call it MarkIV ?

Hotrod
November 2nd, 2008, 10:01 PM
Damn, now that you're comparing the two, I can see that the new one is beautiful. I really like the EVA-ish shoulders as well. However, the feet seem to be leaning too much into the inside, especially compared to the old MC.


Can I call it MarkIV ?
I call it MarkV v2

Advancebo
November 2nd, 2008, 10:12 PM
Mark V.V
(Mark 5.5

Heathen
November 2nd, 2008, 10:31 PM
Mark >.>
(Greater than great.)

I dont like the grenades either. Boots and hands are fine imo.

E: Nvm not the boots.

NuggetWarmer
November 2nd, 2008, 10:39 PM
I fixed the feet and nades, and made it exactly proportionate to the H1 model, but it's not worth a render. You'll just have to see it textured. :D

Siliconmaster
November 2nd, 2008, 10:41 PM
http://www.armchairempire.com/images/miscellaneous/halo-1.jpg

Er... :confused: I am confused. Is that what H1 xbox looked like on coop? Or is that the CMT mod? Either way, I've never seen that pic of two cryo stasis pods before.


You'll just have to see it textured. :D

Looking forward to that. :D

ICEE
November 2nd, 2008, 10:44 PM
Thats on h1 xbox co-op. Also, not a fan of that masterchief model. I don't like the belt and grenades, and the helmet looks a bit off. Not even going to mention the legs since you say you fixed them.

Hotrod
November 2nd, 2008, 10:44 PM
Well, if you gave us a render, we could see if it is indeed better, no?

NuggetWarmer
November 2nd, 2008, 11:09 PM
I could give you a render, but that'd take another 20 minutes to do. D: I'm lazy, so shoot me.

Roostervier
November 2nd, 2008, 11:11 PM
Make the helmet look more like the original, the h3 look you've got on it looks terrible.

e: Also, make the shoulders like the original too.

NuggetWarmer
November 2nd, 2008, 11:15 PM
It's a Halo Wars styled helmet with vents on the top, and the rest of the team and I have agreed to keep the shoulders.

p0lar_bear
November 2nd, 2008, 11:17 PM
Hack the shader so you can RTR the visor.

Do it.

DO IT.

Roostervier
November 2nd, 2008, 11:23 PM
It's a Halo Wars styled helmet with vents on the top, and the rest of the team and I have agreed to keep the shoulders.
Then what are those vents on the side then? :confused:

Seriously, the Mark V helmet is the best of all the Halo helmets I've seen by far, you should make it look more like that.

leorimolo
November 2nd, 2008, 11:43 PM
Hack the shader so you can RTR the visor.

Do it.

DO IT.
Please do..

Amit
November 2nd, 2008, 11:45 PM
Hack the shader so you can RTR the visor.

Do it.

DO IT.

Is that possible?

Masterz1337
November 3rd, 2008, 12:13 AM
No, and we won't be using open sauce in this project either.

Siliconmaster
November 3rd, 2008, 12:21 AM
No, and we won't be using open sauce in this project either.

Wow. Proves this wrong then:


So this means that.....

Spv2 is delayed another year because masterz wants to use this to add in some crazy shit that he couldnt before.


Actually, make that one year, plus the time it takes for this to be released.

:lol:

n00b1n8R
November 3rd, 2008, 12:26 AM
http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/CMTArmor2.jpg
So it's just a tiny bit shorter. I wouldn't call that horribly proportioned.
Take the grenades off (or does the MC always have grenades he just doesn't want to use? :downs: ) and give the helmet the same chin/mouth area design as the original and It'll be much better.

Siliconmaster
November 3rd, 2008, 12:32 AM
Take the grenades off and give the helmet the same chin/mouth area design as the original and It'll be much better.

I agree with this. The grenade idea is cool, but unless they will change depending on the number of grenades one has, they're sort of useless. :/ And although I really like the body and the top of the helmet, the mouth area does seem a bit blank. I liked the old way better, or at least a style similar to the old way.

itszutak
November 3rd, 2008, 01:30 AM
RIP old mk. V helmet

Bodzilla
November 3rd, 2008, 02:14 AM
Hack the shader so you can RTR the visor.

Do it.

DO IT.
ELEVEN!!!11

Timo
November 3rd, 2008, 03:18 AM
Digg the new armour, but I think the feet need the same detail that the arms have been given. Also I like the grenades/pouches idea, i'm sure you guys aren't going to be too gutted that there's grenades there that you don't actually have ;p. You're only going to see them in cutscenes, which will be pretty neat.

The_Wraith
November 3rd, 2008, 05:01 AM
Rather see just a more detailed H1 armor. The one posted is rather ugly. That and the whole visor thing is pretty gimmicky and looks uglier that it was described. The shaders or cubemap just seem off.

Hunter
November 3rd, 2008, 05:07 AM
I love that new MC. :D

Heathen
November 3rd, 2008, 07:59 AM
I love that new sig hunter.

NuggetWarmer
November 3rd, 2008, 08:13 AM
http://images.xboxyde.com/gallery/public/5572/1154_0001.jpg
http://powet.tv/wordpress/wp-content/uploads/2008/08/halowarsboxart2.jpg
This is what I used as inspiration/reference.

Heathen
November 3rd, 2008, 08:18 AM
Ones 403 and I for one like the armor so idc about the other one.

Roostervier
November 3rd, 2008, 08:23 AM
I don't see why you'd incorporate so many elements from Mark IV armour when the current set in the first Halo is Mark V. Needs less Halo Wars; much, much less.

NuggetWarmer
November 3rd, 2008, 08:29 AM
Because it's stylized?

Maybe everything doesn't have to be 'up to your standards'. MAYBE that's how I wanted it to look, and that's how I modeled it to look. If you'd like to give me constructive critism I'm happy to take it, but just continuously telling me that you don't like the design is NOT going to help in the slightest.

FRain
November 3rd, 2008, 08:35 AM
I personally don't see what's wrong with the design. It looks like a completely custom design, it doesn't have to be, MARK 5 PIECE MARK 5 PIECE MARK 4 PIECE MARK 4 PIECE MARK 6 PIECE, it should be custom.

Siliconmaster
November 3rd, 2008, 09:30 AM
After some sleep, I realize that it is a custom model, for a custom mod, and if I don't like it perfectly, it doesn't really matter. :P Your choice to use whatever you want.

Masterz1337
November 3rd, 2008, 10:36 AM
I've been kicking around the idea of transforming b40/c40 into a desert liek environment, similiar to the ark. Assuming I can pull off a sandstorm for C40, is this an idea you would like to see followed through?

Siliconmaster
November 3rd, 2008, 11:34 AM
Oshi. Now that is a cool idea. I mean, it is already technically a desert plateau, but a sandstorm would emphasize the effect.

Heathen
November 3rd, 2008, 04:43 PM
Do it.
Epic idea.

Roostervier
November 3rd, 2008, 04:53 PM
Because it's stylized?

Maybe everything doesn't have to be 'up to your standards'. MAYBE that's how I wanted it to look, and that's how I modeled it to look. If you'd like to give me constructive critism I'm happy to take it, but just continuously telling me that you don't like the design is NOT going to help in the slightest.
Lol, up to my standards. Leave it how you want, all I wanted to see was something more classic.

e: Tbh, I don't like the idea of a desert theme either. I liked how b40 already was (when I was still in CMT).

Hotrod
November 3rd, 2008, 05:15 PM
I've been kicking around the idea of transforming b40/c40 into a desert liek environment, similiar to the ark. Assuming I can pull off a sandstorm for C40, is this an idea you would like to see followed through?
Yes, that'd be quite awesome, I'd love that, it'd give them a great feeling, since it'd be something new to Halo 1 (no, I do not consider b30 to be a desert type map). Will C40 still be at night though? It'd be quite interesting to see.

DarkHalo003
November 3rd, 2008, 05:17 PM
As long as you can make it look good. I think with your skill levels y'all will be able to finally make a desert look decent on CE. It's just a bit hard to think of b40\c40 being a desert level, especially in such Narrow canyons.

Roostervier
November 3rd, 2008, 05:18 PM
Yes, that'd be quite awesome, I'd love that, it'd give them a great feeling, since it'd be something new to Halo 1 (no, I do not consider b30 to be a desert type map). Will C40 still be at night though? It'd be quite interesting to see.
I think you are mixing the maps up.

B30 is TSC. Masters said B40 and C40, which are Assault on the Control Room and Two Betrayals, respectively.

e: Wait, was Two Betrayals at night? Maybe you aren't mixing them up. :S

Heathen
November 3rd, 2008, 05:19 PM
Wasn't T&R a desert map?

Roostervier
November 3rd, 2008, 05:19 PM
Yeah, I'm pretty sure it was a desert plateau.

DarkHalo003
November 3rd, 2008, 05:22 PM
Yeah, I'm pretty sure it was a desert plateau.
It's not like it wouldn't be something different, it's just I always pictured c40's snow falling to always have that "end of the world" theme, especially on Final Run. That thought probably came to me from Halo3's Halo level though. Dang you Bungie with your incredible ability to make snowy levels rock.

Heathen
November 3rd, 2008, 05:29 PM
I hate snowy levels. Their the most annoying ones. On all the halos.

Siliconmaster
November 3rd, 2008, 05:31 PM
Oh. When I saw two map names, I immediately thought, what two levels are similar? T&R and Keyes. Oops. :P

That would be a cool effect. We're used to the snow, but replacing it with sand would be nifty. I'd have to see it to know if I liked it or not. I kind of like the snow, but this is a mod. If I want to play the original, I will. :D

Rob Oplawar
November 3rd, 2008, 05:37 PM
I've been kicking around the idea of transforming b40/c40 into a desert liek environment, similiar to the ark. Assuming I can pull off a sandstorm for C40, is this an idea you would like to see followed through?

I already told you what I think of this idea, but I'll repost it here to get some more opinions.

First off, AotCR is my favorite level. I love it, especially the feel of it, the mood.

The snow is what sets the mood. I live in Colorado (US), and every once in a while we get exactly the kind of snowstorm that you find in AotCR, and let me tell you, it's perfect. That kind of light snow with a completely overcast sky muffles everything and gives a certain softness, peace, and tranquility to the whole world around you. This is perfect for AotCR, for a couple of reasons.

First, the control room should and does feel somewhat cut off from the rest of the ring. It is, by design, hard to reach and somewhat hidden (and yet the flood still manage to reach it, emphasizing the flood's ability to escape control and overwhelm restraint). This also works for the ending cinematic, featuring only the Chief and Cortana- they must be alone, isolated from the rest of the ring.
You might argue that desert offers the same feeling of isolation, but that only works with sand dunes. Warm rock canyons inspire a different sense of loneliness, of being lost by mistake in something you know is connected to the world. But the control room's isolation is deliberate. In an overcast foggy snowstorm, the rest of the world might as well not exist- there is no way to tell that it's even there, whereas in desert you know it still is.

Second, the tranquility is the perfect contrast to the epic battles fought throughout the canyons. Contrast is an essential element. In The Ark, the world feels gritty and harsh, like the combat, constantly driving you from encounter to encounter, ultimately dulling the experience. In Assault on the Control Room, the player is lulled into a sense of peace between each encounter, making the ensuing battle that much more jarring. From a visual standpoint as well, in a desert setting the enemies fit in, with their strong edges and harsh motion, while in a snowstorm, they disappear in the distance and yet stand out strongly in front of a nearly white background when they come near. This goes hand-in-hand with the sense of security, that when they are far away, hidden in the mist, the player feels separated from them, like they are in a different world, but without that the enemies are merely far, but you know they can see you as well as you can see them.

Third, it's simply pretty. Desert can be beautiful in its own way, but not in the way you're looking for. Desert is harsh and hot, while snowstorms are cool and soft, almost comforting. A snowstorm is beautifully tranquil, and the desert is beautifully strong.



Bungie did not arbitrarily decide "oh gee, let's do a snow level next". They thought long and hard about this, one of the most pivotal points in the storyline, to decide what environment best complemented it. I'll give you the benefit of the doubt and ask you (Masterz) to explain now what long thought process led you to decide that desert was more fitting for this level than snow.


e: As for the "this is a mod" argument, well, just what are you trying to do here?
Are you trying to take the original Halo and make it prettier?
Are you trying to make it more fun?
Trying to change the storyline?
To do the same thing but in a different way?

I always thought the point of SPV2 was to finish out Halo's campaign, to add to it what it was lacking because Bungie didn't have the time to do it. I've beta'd one of SPV2's levels, and I must say, you've got this odd conflict in the campaign- some of the new areas, weapons, and objectives are truly inspired. They start with what was already in Halo and they expand on it marvelously. Then you have some areas and weapons and objectives that simply feel tacked on, or you take old classics and change them just for the sake of changing them. It's this expansion vs replacement vs arbitrary addition issue. What I really want to see from SPV2 is as much expansion on Bungie's already brilliant work as possible, and it just pains me to see you replace what I knew and loved or to add something on that doesn't fit in with what's already there.

Know your audience, Masterz- the vast majority of people who still play CE do it for the love of Halo, and you're going to face a lot of criticism from those that loved something in the original and found it too different in your modification.


/me crosses his fingers for an expansion rather than a replacement.

SnaFuBAR
November 3rd, 2008, 06:07 PM
the whole point of it being a snow level is to show ability to climate control on extreme factors. if you go changing it to something other than snow, it's going to be ridiculous. it's supposed to stand in stark contrast, and the SNOW is what does it.

Hotrod
November 3rd, 2008, 06:12 PM
I think you are mixing the maps up.

B30 is TSC. Masters said B40 and C40, which are Assault on the Control Room and Two Betrayals, respectively.

e: Wait, was Two Betrayals at night? Maybe you aren't mixing them up. :S
No, I know that b30 was TSC, I have done quite a bit od Halo modding myself. I meant that TSC is full of sand, so I don't consider it a desert, and so, it would be cool to see b40 and c40 as desert maps.

I guess that c10 could be considered a desert level, though it's nowhere near something like The Ark in Halo 3, and you don't really spend much time outside.

Masterz1337
November 3rd, 2008, 06:22 PM
I never thought about the tranquility of the snow as part of the theme, and it does make alot of sense. Regardless, we already have 2 snow levels, and I'm not reverting AOTC to snow like it use to be. Part about what SPV2 is all about is changing things up and re-shuffling the deck, all of the maps (Maw excluded for now) have had some sort of atmosphere or environment change. For me, in the case this is a mod, it's more important to be different than better in some cases, this being one of them.

I was thinking about a desert theme, because when Lag was designing one of the new bsps I began to think about how there is snow that drifts inside or over things, and how some parts of the stock bsps looked a little off with our Summertime "Windows XP" theme. The summertime theme, while not as blissfull as the snow, will eventually bring about a similiar mood. You've convinced me however, desert is the wrong way to go.

If anyone has suggestions as to what they think would be a good suitable theme for b40/c40, feel free to share, just know that we won't be able to edit the bsp in any way.

Hotrod
November 3rd, 2008, 06:29 PM
Ok, if not desert, then what about making it all rocky like a mountain, or like a hole dug into one (which, for all we know, it could be)?

Invader Veex
November 3rd, 2008, 06:59 PM
If anyone has suggestions as to what they think would be a good suitable theme for b40/c40, feel free to share, just know that we won't be able to edit the bsp in any way.


A trench formed and ravaged by magma flow from a volcano? Like a dirt/rock environment?

DrunkenSamus
November 3rd, 2008, 07:06 PM
A trench formed and ravaged by magma flow from a volcano? Like a dirt/rock environment?

Badlands mb?

Ki11a_FTW
November 3rd, 2008, 07:17 PM
how about day time, in the spring, with clouds and a rain shower going on, with no fog, but make sure the rain looks good and realistic

TeeKup
November 3rd, 2008, 07:30 PM
I would love to see a Desert/Badlands map to be honest.

ICEE
November 3rd, 2008, 07:39 PM
I think a water themed level would be cool to be honest. It would have a lot of rain and waterfalls flowing. I'm not sure how that could be worked in though.

FluffyDuckyâ„¢
November 3rd, 2008, 07:40 PM
Egyptian themed tbh. I will not have lived till I see leet Egyptian themed level kthnxbai.

Amit
November 3rd, 2008, 07:51 PM
Let's give everyone what they want:

For Desert

-snow becomes rain

For Snow

Snow isn't completely turned into sand :(

So let's have a marshy wetland....naa nvm. C10 was sort of like that, just in a jungle.

Huero
November 3rd, 2008, 08:01 PM
Egyptian themed tbh. I will not have lived till I see leet Egyptian themed level kthnxbai.

Guys, the Halos are ACTUALLY SECRET SUMMER HOMES FOR EGYPTIANS.

e: I don't really mind what the environment is, although a monsoon would be quite interesting!

sevlag
November 3rd, 2008, 08:16 PM
my god I think I just creamed my pants...can't wait for this my friend, but are we still looking at an '08 release (please say yes)

also, lawled at the bugs, *dramatic voice* new features include: dual wielding hunters! invisible plasma rifles, and iffy BSPs....

lawls, glad to see updates and THANK YOU FOR NOT POSTING THIS ON HALOMAPS...I'm sorrybut if you HAD it would have been raped by CMT fanboys

DarkHalo003
November 3rd, 2008, 09:45 PM
I think a water themed level would be cool to be honest. It would have a lot of rain and waterfalls flowing. I'm not sure how that could be worked in though.
Keyes is partially under water.....coolant.....idk.....I still think b40 should be converted to a volcanic type of scene, where it's raining soot and there are patches of lava in places, with the walls craig colored, etc.

Hotrod
November 3rd, 2008, 09:46 PM
Masterz said on Halomaps (I do visit there once every 1-2 weeks, to see if there's anything interesting) that they're aiming for a February/March release, and, in my opinion, for good reasons.

ODX
November 3rd, 2008, 10:01 PM
Masterz said on Halomaps (I do visit there once every 1-2 weeks, to see if there's anything interesting) that they're aiming for a February/March release, and, in my opinion, for good reasons.
The only reason I can think of is they didn't think they'd be adding about 20 new BSPs to the campaign.

Hotrod
November 3rd, 2008, 10:16 PM
Exactly, and if that's not a good reason, then I don't know what is.

Rob Oplawar
November 3rd, 2008, 10:26 PM
How about this:
http://www.sheersky.com/pictures/2005-06-26_Appalachian_Trail/053%20-%20Day%204%20-%20Mountain%20Fog.jpg

Fog offers a similar mood, if done right.

Heathen
November 3rd, 2008, 10:45 PM
sahweet.

Siliconmaster
November 3rd, 2008, 11:09 PM
I like that. Gives it a removed, yet interesting feel. Of course, CE and trees has never been a good combination. :P But the fog is good.

All I can think of is the reverse of Snowgrove: the big icefall in the control room "plaza" turning into a pretty waterfall. :D

TVTyrant
November 3rd, 2008, 11:23 PM
So it would br Grove_Final style? Ossim.

Amit
November 3rd, 2008, 11:26 PM
And how would that blend with B40 and C40? Major doubts that it'd go well.

n00b1n8R
November 4th, 2008, 12:10 AM
A swampy theme, similar to Guilty Spark? That could suggest that it's close to the library (which would make sense from a design point of view) and also have some fun affects on game play (reduced viewing distance for example).

Quagmire style ftw!

Bad Waffle
November 4th, 2008, 12:42 AM
*achoo*
http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/CMTArmor.jpg

Sorry, but the vast majority of that model looks like it was made out of cardboard--and i reckon thats because you took the original model and 'added' detail instead of redoing it. Some parts are interesting--i like the chestpiece and the back to a degree, but random shapes of detail never constitutes something good.

You should know what the shape represents before you model it. You shouldn't just fiddle around with a box, and decide "oh hey, that kinda looks like an ammo belt" even though you have never looked at any real functioning belt. For example, you have what appear to be card-holders on the sides of his thighs, and a random rectangular shape that looks to be a belt clip or something on his back, that somehow supports the undoubtedly heavy equipment round his abdomen.

Also, remove those little horns on the back of the boots, those would be hell to run in, and show some wireframes. I want to see your triangle flow/distribution, and your tri-count. viewport screenshot with edges visible is the preferred method of showing this.


Other than that--i'm loving the wraith and the elites. and as always, i'm hating the whacko color scheme of the effects. I like the trees and the sky, but those have been around since 06 or 07, and i like the new ground textures.

Let's see those new weapons ingame, hm?

Pooky
November 4th, 2008, 02:34 AM
Me, I'd like to see a rocky badlands type environment with ancient style stone forerunner structures

n00b1n8R
November 4th, 2008, 02:57 AM
Oh god, not that shitty H2 style forerunner crap. What the hell was bungie thinking. :|

DaneO'Roo
November 4th, 2008, 03:22 AM
What was wrong with it :/

t3h m00kz
November 4th, 2008, 03:33 AM
I kinda liked that rocky forerunner shit a little bit

It was different, but kinda coo

n00b1n8R
November 4th, 2008, 03:44 AM
It was totally at odds with the halo 1 stuff and a fair bit of the H2 stuff.

Kornman00
November 4th, 2008, 05:44 AM
I problem I have with an idea of making AOTCR a sort of forest\jungle is that the engine isn't really made for vegitation. Sure you have detail objects, but I'm talking about ferns, bushes, tall grass, trees trees oh and some more trees. A forest\jungle is variety. You won't see the same shaped tree over and over again due to the climate factors such as wind and sun light. This iteration of the engine doesn't allow for much permutation room as the 2nd and 3rd have.

Think about what the control room is. Its deep in the bowels of the actual rind structure, so theres going to mountainess scenery. It's the control room of the ring's purpose, the harse environment I think does well for protection. We of course don't know if the climate controls had actually malfunctioned (as Cortana suggested IIRC) during out trip in that level, which caused the snow to build up. But maybe since the flood had been released, it was Halo's environmental defenses since no matter your bio status, colder temperatures will slow down organisms development and speed.

But imagine how the flood's presence can affect a forzen mountain range assuming it can live fairly still? We already know the flood basically absorbs into the environment and the life around it.

DarkHalo003
November 4th, 2008, 09:16 AM
I agree with Kornman. Unless CMT modeled different segments of trees into the BSP, the map would be laggy as crazy. As much as I want to have Damnation converted into a Jungle map, it wouldn't really look incredible on CE. However, if you make it similar to Delta Halo, then I'm sure it would work some how. That would actually be pretty interesting, especially if you have some beams of light poking inside of the structure when you go indoors, showing that the structure has had some decay. Of course, that would require some BSP editing on the original structure, but then again you're pretty much doing that already. If it's Delta Halo-like jungle scene, then I say go for it.

sevlag
November 4th, 2008, 09:36 AM
keep the detail in the ok range, if you make it as detailed as some of the CE maps, which basically push the engine to it's limit. the maps should be detailed, but not to the point where most machines that run CE are unable to play the map because of the insane amount of detail...

also, what is the 343GS level lookin like? I hope it looks really dark and creepy, give me a reason to crap my pants again like I almost did when I first fought the flood way back when ^.^

DarkHalo003
November 4th, 2008, 03:27 PM
keep the detail in the ok range, if you make it as detailed as some of the CE maps, which basically push the engine to it's limit. the maps should be detailed, but not to the point where most machines that run CE are unable to play the map because of the insane amount of detail...

also, what is the 343GS level lookin like? I hope it looks really dark and creepy, give me a reason to crap my pants again like I almost did when I first fought the flood way back when ^.^
I think they should just leave 343 GS alone. It was perfect enough. They'll probably just texture the inside with amazing textures then walk away. I remember hearing CMT saying they were going to not add BSPs to 343 GS. I could be wrong though.

Hotrod
November 4th, 2008, 05:05 PM
Yeah, that level and The Library won't be getting new BSPs, last I heard.

I'm also liking this idea of making b40/c40 like Delta Halo, though I'm not sure if it'd be better to have the Halo 1 style of Forerunner buildings or Halo 2's style.

sdavis117
November 4th, 2008, 08:20 PM
http://i276.photobucket.com/albums/kk17/spartan123209/CMTArmor.jpg

Sorry for my crappy Paint skills, but there are some issues with an otherwise decent MC Model.

NuggetWarmer
November 4th, 2008, 08:24 PM
First off, you don't know why I put the things on the helmet in the first place. :V
Secondly, the belt stays. Nades are still being thought about though.
Thirdly, I'll fix the hands. Thanks.
Fourthly, yeah, I know about the boots. I'm trying to think of something to do with them.

BobtheGreatII
November 4th, 2008, 08:55 PM
Have some of you just not noticed that he has the same belt setup in the first Halo?

Masterz1337
November 4th, 2008, 08:57 PM
At first I thought that complainging about the belt was stupid, but now that I think of it, we really don't need it, and I think he'll look alot better without it.

Masterz1337
November 4th, 2008, 09:38 PM
D40 and A10_new have been sucessfully merged.

For those that haven't been following the project, we've been using child scenarios for our new segments, allowing us to set upa basic template of the new areas, so that the scenery and trigger volumes all match and don't have to be redone. Merging scenarios has always been a tricky thing, and for those of you who have looked at Bungie scenarios, they are full of duplicate referances and extranious data which isn't needed, which fills up palletes and inflates tagsize and slots. The new D40 should be finished within the week now, making 4/8 levels recieving new bsp treatments fully playable..

Heathen
November 4th, 2008, 09:54 PM
I like the belt imo. Not that that matters.

But if there were a poll, I'd say keep it.

Why change something essential to the armor in Halo 1.

DarkHalo003
November 4th, 2008, 10:10 PM
D40 and A10_new have been sucessfully merged.

For those that haven't been following the project, we've been using child scenarios for our new segments, allowing us to set upa basic template of the new areas, so that the scenery and trigger volumes all match and don't have to be redone. Merging scenarios has always been a tricky thing, and for those of you who have looked at Bungie scenarios, they are full of duplicate referances and extranious data which isn't needed, which fills up palletes and inflates tagsize and slots. The new D40 should be finished within the week now, making 4/8 levels recieving new bsp treatments fully playable..
GREAT! So that means the mod is even closer to completion(duh). Are you simply going to extend the canyons of a50/d20?

DaneO'Roo
November 4th, 2008, 10:18 PM
The HAlo 1 bipeds textures acutally have the pouches on it. Leave the pouches, fuck the other random crap off. Get rid of thedonut tube from the back, redo the legs totally and I'll like it.

Amit
November 4th, 2008, 10:19 PM
*image*

Belt removal: definitely not. Reasons below.


Have some of you just not noticed that he has the same belt setup in the first Halo?

Not only that, the Master Chief doesn't have his magazines stick to him like magic and it'd be highly impractical in the field of battle to have so many of them just randomly hanging there individually. The belt must stay for reloading to make sense.

Masterz1337
November 4th, 2008, 10:22 PM
We couldn't be fucked about these nitty gritty details. We're not like the rest of the "pros", we have our own way of looking at things and making decisions about the importance of realism and practicality.

Edit: By "pros" I mean all the modelers here to feel the need to have every model perfected to the last detail, artisticly, factually, realisticly, and optimized to the greatest extent. There are no real pros here onthe forum, but there are those who belive they are on the path to becomming one. Hope this clears up any confiusion to you and other readers :).

Heathen
November 4th, 2008, 10:24 PM
Not only that, the Master Chief doesn't have his magazines stick to him like magic and it'd be highly impractical in the field of battle to have so many of them just randomly hanging there individually. The belt must stay for reloading to make sense.
Or he could use the Patented Magic Pocket™

Now you can keep your rocket launchers without any sight of them with Magic Pocket™

Syuusuke
November 4th, 2008, 10:52 PM
And the sniper is actually an organ...

Bad Waffle
November 4th, 2008, 11:52 PM
We couldn't be fucked about these nitty gritty details. We're not like the rest of the "pros", we have our own way of looking at things and making decisions about the importance of realism and practicality.

And what pros would that be? the only pro here is tweek, and all his work is undeniably cool even if it isn't practical. And really--pros are pros because they're doing it RIGHT, so if you want to encourage your artists to be 'different' than the pros, well, good for you.

n00b1n8R
November 5th, 2008, 12:49 AM
And what pros would that be? the only pro here is tweek, and all his work is undeniably cool even if it isn't practical. And really--pros are pros because they're doing it RIGHT, so if you want to encourage your artists to be 'different' than the pros, well, good for you.
ITT: Snaf doesn't exist.

mech
November 5th, 2008, 12:55 AM
And what pros would that be? the only pro here is tweek, and all his work is undeniably cool even if it isn't practical. And really--pros are pros because they're doing it RIGHT, so if you want to encourage your artists to be 'different' than the pros, well, good for you.

Very blunt statement, what's your definition of a pro. Simply working in the industry does not grant you a position of a pro, I'm not saying tweek isn't great at what he does I'd just like to hear where you stand on this topic. If simply working in the industry marks you as a pro then I talked to pros on a daily basis, more goes into being a pro than simply modelling and texturing.

Bad Waffle
November 5th, 2008, 01:01 AM
Yea, i was thinking that, but really, i don't know what pros masters was talking about--so i picked the closest one--a working 3d artist known as tweek.

So does ANYBODY know what 'pros' hes talking about, because i really have no idea. Meh, whatever, masters didn't even model it.

Masterz1337
November 5th, 2008, 01:13 AM
And what pros would that be? the only pro here is tweek, and all his work is undeniably cool even if it isn't practical. And really--pros are pros because they're doing it RIGHT, so if you want to encourage your artists to be 'different' than the pros, well, good for you.

Well I must be doing something right, otherwise we'd be just like one of those other million projects that never get far beyond the planning stages. The mindset that we should all be acting like professional artists and game designers is obviously not the way to go.

There are many talented people in this community, you included, who can barely lift their projects off the planning stage because they are so set on doing things the way they would if they were a real game designer or artist. None of us are yet, we're all learning and expirmenting. It's OK to cut corners, it's OK to streach beliveability to ensure progress, it's OK to have something that isn't the best it can be, because there are other things more important to be done, or because you've lost interest in that particular section of your project.

No one here is ever expecting perfect art, and if they are I feel sorry for them. Modding and Halo CE in particular are about having fun, and trying new things. If people are here, because they want recognition for their skills and art they have come to the wrong place. This game has always been about expirmentation and fun. If someone was serious about getting recognition for their work, they would move to an engine that lets them expand their art skills.

There was a time long ago, when mods and maps were impressive by the gameplay they provided. Not by how artistic they were, or how well designed the models were, or if the creator used proper techniques. It was durring this time when people actually made strides foward, rather than backtracking through their own work, redoing it until it was socially acceptable. No, this wasn't ignoring crit, or being ignorant, it was about self satisfaction and using their progress as stepping stones to new things.

If you think this is just some excuse I haven't thoguht through, look at the emphasis the community puts on models. Take a look at Hunter, whos's models have improved greatly since he got here. How long has he been working on his modeling and why? Was it his intention to just become a modeler, or was it his intention to have fun getting his own weapons ingame? I bet you if you asked him why he got into modeling, it wasn't because he wanted to become known for his modeling skills, it was because he wanted to be able to explore posibilities with this game.

People seem to get confused when they look at us. No doubt we have done some things that are visually stunning (as stated by senior and younger members of this community), but with the exception of Dano (who is an exception on his own), none of us have ever been that concerned about how artisticly correct our models or textures are. Yes you all seem to say our stuff looks good, but I'm sure if you looked at our content you would be able to fill 2 pages with all the flaws we have. At the end of the day, we don't care, it doesn't matter. We're all still learning and expirmenting, and that on it's own has gotten us recognition outside of these forums. I don't think anyone on the team other than Dano actually expects to be able to show their work and be able to have it be "picture perfect" so to speak. Take a look at our elites, With their oversized feet youall comaplained about, or the fact that they are 7k pollies, or our brutes with mis proportioned chest plates, or our carbine with a streached UV, the SMG with the incorrect Picani (SP?) rail, or our particle effects (which have been aplauded by everyone but you) which are far from realistic or natural. Yes we wish we did some things a bit differently, Dano included, but we are overal pleased with 95% of our content.

We're all having fun and are proud of our work, and as far as I'm concerned, that is the secret to our sucess, and that is what has held this team together and maintained friendships that have never faltered in the 4 years I have known my team members. So regardless if you or other members respect or disagree with our take on our work ethic, this is the way we work, and that's not going to be chainging anytime soon.

jngrow
November 5th, 2008, 01:37 AM
words

This needs to be forced down the throat and chanted daily to every Halo CE modder out there. Well, it's probably a little late in the game by now, but yeah.

The best thing about CMT is that even if there is a bad UVW or model here and there, most of the stuff is "pretty cool", and provides a nice change of scenery. When I see something I don't like, it doesn't matter because five seconds later I will see something I do.

"At least it got finished" is a very underappreciated statement in this little community (not in response to anything in particular). I know it sounds mediocre, or even pathetic, but what's better-new content for a game you love, or a pretty picture that never does anything, and only destroys dreams?

lololololol if you took the "destroys dreams" phrase srsly.

rossmum
November 5th, 2008, 02:04 AM
It's a matter of personal preference. I have seldom released any of my projects, because they didn't meet my own standards. They might've met a lot of peoples', but they didn't meet mine and that's what matters to me. I am not happy with something until it's as close to perfect as possible, and so I do everything in my power to make it so. You guys are obviously more concerned with actually getting the content out quickly. Given that you are indeed just a mod team doing this for fun, there's no real harm in that, but if you were planning to make a job of it then that's a bad habit to get into (although it seems to be the done thing these days - what happened to quality testing?). I do plan on making a job of this at some point, and in any case I couldn't live with myself if something I released was anything less than dead-on.

Bottom line, both of you shut up please :|

Bad Waffle
November 5th, 2008, 02:11 AM
Hey man, don't worry about me, i'm not going to publicly respond to the above. I was just trying to point out what you just said, so you did my duty for me.

Rob Oplawar
November 5th, 2008, 02:39 AM
WoL, what the fuck does that even mean? Get your head out of your ass. Go ahead and give me the warning for that, it's worth it.

I'd like to point out that Bungie took exactly that approach with Halo 3- everyone admits it could have been a whole lot better, but Bungie chose not to pull a DNF and actually released their game within some reasonable time span.

Perfection is nice and you should always strive for it, but face reality: it's not gonna happen, and you have to set priorities. Oftentimes you're better off leaving something be even though you know there's still more you can do to make it better, just because if you keep working on it people will have lost interest by the time you do finish.

*thinks about this for a moment*
Brb, I've got a forum system to hack out and publicize.

n00b1n8R
November 5th, 2008, 05:53 AM
And 2 single player levels to finish. :cop:

Masterz1337
November 5th, 2008, 07:33 AM
Hey man, don't worry about me, i'm not going to publicly respond to the above. I was just trying to point out what you just said, so you did my duty for me.
You did raise the question, so maybe people deserve to hear your responce?


i know you had to get that off your chest for the upteenth time, but really. Let's not talk about my projects, please. It's my choice to privately develop and not worry about releasing--so i can focus on getting something good. And its called a picatinny rail. Yes, yes, you want to be different, but you totally missed the memo that if you want to be different, you should do it right. Yes, yes, you're still learning and experimenting, and so is everybody else. And yes, nobody else in your team has been as picky as dano when it comes to the art, and as far as i can tell--dano's work is some of the best in the mod as most of the released screenshots revolve around his skinning and teh lags modelling, both of which i know are concerned to a degree with accuracy. Blah blah, its about experimentation and fun, so lets throw in a lot of unbalanced guns with explosions and remake some halo 2 and 3 weapons, and hey, lets take the hunter cannon and make it a weapon even though we have the FRG. Masters, all i'm saying is that you say you've done new things, but you really haven't. i have never seen one new custom weapon other than a halo 2 or 3 remake. I have seen new custom vehicles--but vehicles that were soon removed. You had new brutes, but thats still halo 2.

It's been i don't know how many years since you released spv1, and all the delays etc are becoming more of a duke nukem forever kinda thing. Delays, constantly changing plans on the "finished state", redos of content. I actually tried helping you guys out to organize your work so you could know what direction to go into, but somewhere that got lost. That was a bad idea. If you want to release like you said, you need planning. If you're saying "so what, at least we released", yes, you released--but what you've released has been so little and sparse compared to what you've surely planned in the past to be constant installments of maps etc over time, that you can't really say anything about my private projects, ESPECIALLY since i usually work on them by myself with almost no outside help compared to your team of 4 years or so.

And you have to realize that this is not a mod community anymore. We're not altering gameplay in radical new ways anymore. We are an art community, because we value content. That is, until kornman finishes what he's doing.

And no, your particle effects have not been applauded by everybody but me, and you know you pulled that one out of your arse.

Maybe now people will finally see your critisim of the team has nothing to do with our work and only your problem with me. I'll actually respond to this when I get home from classes and work later.

Edit: Zeph, I think you made a mistake when -repping this post, you were suppose to give me an infraction for embarassing your friend, not -rep..

rossmum
November 5th, 2008, 07:45 AM
No, how about you don't. The constant pissing matches are getting annoying.

sevlag
November 5th, 2008, 07:50 AM
I think they should just leave 343 GS alone. It was perfect enough. They'll probably just texture the inside with amazing textures then walk away. I remember hearing CMT saying they were going to not add BSPs to 343 GS. I could be wrong though.What i mean is just give it a darker feel, I didn't say anything about adding on in my post did I? NO, I asked a question and I understand you just put in what has been announced, I just feel that a darker atmosphere would enhance the "creepy factor" of 343GS




We're all having fun and are proud of our work, and as far as I'm concerned, that is the secret to our success, and that is what has held this team together and maintained friendships that have never faltered in the 4 years I have known my team members. So regardless if you or other members respect or disagree with our take on our work ethic, this is the way we work, and that's not going to be changing anytime soon.
you should always be proud of what you make and masterz proves a point, as long as a map is playable and you enjoyed making it, thats all that should count. people should be proud of their work, regardless of what it is, movie, comic, map, etc... be proud of what you have created and have fun making it. If everyone upheld the unwritten CE motto "Halo: serious effin business" then we as a community would get no where.

You've done a great job with your mod masterz, and my congrats extends to every CMT member for working hard on this mod and I'm eager to play these maps and enjoy Halo 1 all over again. Yes there ARE flaws and there are bound to be some even with the final, but so what? as long as I can enjoy this mod with minimal hick ups then I'm happy with it.

Heathen
November 5th, 2008, 08:10 AM
Well I must be doing something right, otherwise we'd be just like one of those other million projects that never get far beyond the planning stages.

Thats as far as I read, but I COMPLETELY agree.

Rob Oplawar
November 5th, 2008, 12:25 PM
No, how about you don't. The constant pissing matches are getting annoying.
this.

WoL pisses me off too, Masterz, but if there's one thing I've learned from publicly arguing with him it's this: don't. It makes you and him look like idiots, only he doesn't care.

Just ignore him and get back to work.

Hunter
November 5th, 2008, 02:12 PM
Your post is extremely true Masterz, and I fully support your views. Although I must admit, the encouragement I get from modelling is two things, well the two things can be split down:

1. To get it into Halo:CE with good amount of quality and now some custom parts on re-makes.
2. Get my name known to people.
This is mainly because in my social life for the past 6 years or so I have had the piss taken out of me... I wanted to be well known for once and "popular"/"respected". Although sometimes I am a prick. And a bit dumb :/

And another reason I make these Halo 3 re-makes is because I plan to one day make a full weapon and vehicle set, with textures (With help/none, if none I am going have to learn). And then re-make a Halo 3 map to the best I/We can with custom features on the weapons/vehicles.

In other words, make Halo 3 better in Halo:CE/ Halo 2 Vista if kornman is managing to unlock it... No one knows...

So that concludes Masterz's post to be correct.
-----------------------------------------------------------------

Ontopic, I would prefer that you make as many delays as you would like in this campaign project Masterz, because each delay means it is better. And with Dane's textures the content looks,feels and plays nice. And with your effects and particle systems. Your entire team are making the most epic mod. Remember that.

And I would love for you to use all of your content to make a custom campaign in the future. Halo themed though.

One more offtopic remark; Wave of Lag, personaly I don't have a problem with you and I actualy think you are sound, but lay of Masterz team. And what is happening with my AR? I PM'ed you but you having reply'ed. It textured yet?

Edit: I also feel honored that I got mentioned in your post and really appreciate that you say I have improved a lot, it really makes me happy when people say things like that Lol.

TVTyrant
November 5th, 2008, 02:58 PM
I agree with Hunter about the delays. The more that have happened, the better this project has gotten. If you'd released back in July like you'd promised, it would have been great. When you do release, which is looking like March apparently, it's gonna be amazing. Even though people bitch about the delays, the fact that you've kept the project your own is amazing. Good job CMT.

Pooky
November 5th, 2008, 03:22 PM
Jesus fucking Christ, can't a CMT thread exist without the drama? :fail:

Heathen
November 5th, 2008, 03:36 PM
So, any more secks pics?

Hunter
November 5th, 2008, 03:41 PM
So, any more secks pics?

^^ That is what we ALL want to know ;)

Bad Waffle
November 5th, 2008, 04:39 PM
Oh wow. I didn't expect you to see that PM as seething criticism when i was just responding as you did to me. And i didn't expect you to post it in the topic to just commit suicide to your topic. And no, i won't 'lay off' CMT, because i have no beef with CMT. Masters just replied to a comment i made about his decision to "be different" and he immediately saw me as insulting his mother or something. And then he responded in no less than 4 paragraphs, and i PM'd him a response to THAT to cut down on the public crap, and then he posts it with an even more insulted tone and says that i'm the devil for commenting back. Shame on me.

And rob...whaaat? i swear, both of you are fucking insane. You ruined your own topic just so both of you could say 'how much i hate you'. Guys, get a grip, i was commenting--not exploding with rage and cursing your mothers vaginas for birthing you.

Masterz1337
November 5th, 2008, 04:51 PM
I didn't see the message as critisim, I saw it as a flame. Anyway, I don't think we need to continue our little fight anymore, I think everyone see's things as they really are.


And as far as this topic being "ruined"

http://img525.imageshack.us/img525/7294/haloce12008110218470449vu9.jpg

While for SPV2, we decided to cut the regional damage on vehicles, we have decided to include it on our wraiths. As you can see in the pic above, The wraith has taken enough damage to have destroyed the main hatch, as well as one of the side guns. Wraith tanks can now be disarmed of their side guns, allowing the player to get in close enough to stick them or kill the driver, after have finding a way to destroy the front hatch. The back plate, where the engine on the H3 tank would be, can also be destroyed, allowing the player to fire into the back of whichever gun the wraith sports, destroying it.

DarkHalo003
November 5th, 2008, 05:01 PM
That wraith looks odd to me for some reason. Is it recent? Or is it just the lighting? Oh well. I love the lights on its wings and the definition of its shape. Good job.

I love regional damage.