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View Full Version : How Do You Use The Beach Banshee In B30?



DarkHalo003
November 4th, 2008, 03:29 PM
I've wondered this since the first time I saw it:

"How do you use the Beach Banshee and Beach Ghosts on b30?"

I've made sure there are actor variants spawned for it and it was a preset in the original scenario. How do you use it?

CodeBrain
November 4th, 2008, 04:02 PM
The scenario references them within itself, however does not use it. Reason why it isnt used is because the script doesnt activate it. You have to edit the script so that it uses them.

Banshee just needs a script that say unit_enter_vehicle.

Ghost on the other hand requires the ghost, the dropship (attach the ghost to the dropship via the seat name cargo_ghost) and a recorded animation (Its in the scenario already, look for it :D)

Those things are how it should be done.

Advancebo
November 4th, 2008, 04:17 PM
Beach ghosts and banshees? explain?

DarkHalo003
November 4th, 2008, 04:32 PM
Beach ghosts and banshees? explain?
Look in the b30 scenario in Sapien and go to Encounters. Look through squads and you'll see two titles titled that.

Invader Veex
November 4th, 2008, 06:06 PM
To enable the banshee you would need a script with the following,

object_create beach_lz_banshee

and

ai_go_to_vehicle beach_lz beach_lz_banshee "driver"