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seanthelawn
November 6th, 2008, 10:34 AM
Well, you guys are the only people who actually help me with my Halo problems, so I always end up asking my questions here.

How would I add glow to a weapon? Not glow like emitting light, but glow like the fuzziness around the edge of the H1 energy sword.

EDIT:
http://i241.photobucket.com/albums/ff213/seanthelawn/energyswordglow.png

EDIT 2: What tag should I fix if I get an exception every one of my AI becomes aware of an enemy?

Con
November 6th, 2008, 11:24 AM
I know this sounds obvious, but why don't you look at the sword's tags and see how it's done?

seanthelawn
November 6th, 2008, 11:29 AM
I did, all I managed was making my weapon emit light.

ICEE
November 6th, 2008, 12:15 PM
I think the sword is done with glow attached to markers.

Sel
November 6th, 2008, 12:16 PM
Yeah it is. Just attach a glowish lense flare to those markers and it should work.

seanthelawn
November 6th, 2008, 06:57 PM
Ok, I tried what you guys said, but it doesn't seem to be showing up in-game. I tried attaching a glow to a marker (using the same properties on the glow as the one on the energy sword) but it doesn't change the way the weapon looks.

I noticed that in the energy sword model, the markers are here:

http://i241.photobucket.com/albums/ff213/seanthelawn/energyswordmarkers.png

But in my weapon, the markers are located here:

http://i241.photobucket.com/albums/ff213/seanthelawn/hanksabermarkers.png

What's the difference, and how can I change it so that my markers aren't under regions/permutations?

itszutak
November 6th, 2008, 07:49 PM
Are you using this on a first person weapon? As far as I know, that doesn't work like it should.

Choking Victim
November 6th, 2008, 07:54 PM
You do know the energy sword uses a glow tag linked to the markers, right? Take a look at the "weapons\energy sword\c energy sword glow lower.glow" tag. To reference it in the weapon tag add a widget and browse for your glow tag. Be sure that the marker name at the top of the glow tag matches the markers in your weapon model.

seanthelawn
November 6th, 2008, 08:07 PM
Are you using this on a first person weapon? As far as I know, that doesn't work like it should.

Actually it's third-person only, for a machinima thing I'm making.


You do know the energy sword uses a glow tag linked to the markers, right? Take a look at the "weapons\energy sword\c energy sword glow lower.glow" tag. To reference it in the weapon tag add an attachment and browse for your glow tag. Be sure that the marker name at the top of the glow tag matches the markers in your weapon model.

But an attachment can only be a light, effect, contrail, light_volume, particle_system, or sound_looping. There's no option for a glow tag. The only attachment on the normal energy sword is a light, which I already added to my weapon, without the desired glowing effect.

Choking Victim
November 6th, 2008, 08:09 PM
I meant a widget not an attachment.

seanthelawn
November 6th, 2008, 08:24 PM
I tried that, but there was no change in the way it looked in-game. That's why I think it has to do with the markers.

Choking Victim
November 6th, 2008, 08:26 PM
Be sure that the marker name at the top of the glow tag matches the markers in your weapon model.
And if you've done that, then I don't know what the problem is.

seanthelawn
November 6th, 2008, 08:42 PM
And if you've done that, then I don't know what the problem is.

Gah, yeah I did that. Thanks though, I'd give you +rep but it says I gotta spread it around or something. If anybody else could help, I'd be really grateful.

Kalub
November 6th, 2008, 09:44 PM
C&P the sword, open it up, change the model to yours, animations to yours, and then re-reference the widgets/attachments. If all else fails there have been a couple of starwars maps with lightsabers, try to figure those out.

seanthelawn
November 6th, 2008, 09:54 PM
C&P the sword, open it up, change the model to yours, animations to yours, and then re-reference the widgets/attachments.


I tried, it didn't work. :fail:


If all else fails there have been a couple of starwars maps with lightsabers, try to figure those out.

Motherf- How'd you know it was a lightsaber?

Heathen
November 6th, 2008, 09:57 PM
He didnt say it was....

seanthelawn
November 6th, 2008, 10:06 PM
Ah, damn. Whatev. Anyway, I downloaded "Saber Arena", but the lightsabers in that map fail hardcore:

http://i241.photobucket.com/albums/ff213/seanthelawn/saberarenafailsaber.png

Does anyone know a map with a good lightsaber?

EDIT: By the way, here's mine:


http://i241.photobucket.com/albums/ff213/seanthelawn/hank-1.png

http://i241.photobucket.com/albums/ff213/seanthelawn/hanksaber2.png

Heathen
November 6th, 2008, 10:42 PM
Looks paint shoooped.

seanthelawn
November 6th, 2008, 10:46 PM
Mine does? Christ man, you don't like to believe the things I do/say.

http://www.youtube.com/watch?v=rtXUKAGp82A

:P

Heathen
November 6th, 2008, 10:58 PM
Just looks like it. I didn't say it was :P

Heathen
November 6th, 2008, 10:59 PM
Make it thicker :pervert:

seanthelawn
November 7th, 2008, 02:42 PM
I figured it would look thicker with the glow, so I didn't want to make it too thick.

Also, this question still stands:


I noticed that in the energy sword model, the markers are here:

http://i241.photobucket.com/albums/ff213/seanthelawn/energyswordmarkers.png

But in my weapon, the markers are located here:

http://i241.photobucket.com/albums/ff213/seanthelawn/hanksabermarkers.png

What's the difference, and how can I change it so that my markers aren't under regions/permutations?

t3h m00kz
November 8th, 2008, 12:53 AM
Dude I'm suprised Glow tags aren't used to create pseudo bloom

But I guess it'd look a bit overwhelming after a while

SuperSunny
November 8th, 2008, 01:00 AM
Dude I'm suprised Glow tags aren't used to create pseudo bloom

But I guess it'd look a bit overwhelming after a while

Attempted to back in the day, just isn't the same. The good old lens flares do the trick with hardly any FPS loss.

p0lar_bear
November 8th, 2008, 01:41 AM
Add a marker to your model in 3dsmax. Just add any distinctive piece of geometry (a sphere is standard) and name it with a # as the first character. That's a marker.

Then, look at the energy sword's glow tags. The first field is where you type the name of the marker that the glow is going to originate from. Copy this glow tag to your weapons folder, rename it something appropriate, and then put the name of your glow marker in the first box (without the #).

Finally, open your weapon tag. Add a new widgets block, select "glow", and then reference your glow tag.

Then from there it's all a matter of dinking with the settings of the glow tag to get it to look how you want it.

seanthelawn
November 8th, 2008, 08:50 PM
I named my markers the same thing as the energy sword ones, but no matter what I do, the glow won't show up in-game. Has anyone here made a weapon with glow on it before? Maybe I could check out their tags or they could look at mine to see what I'm doing wrong.

p0lar_bear
November 9th, 2008, 12:04 AM
Does the stock sword glow?

seanthelawn
November 9th, 2008, 12:12 AM
Yeah, here's a pic I posted earlier:

http://i241.photobucket.com/albums/ff213/seanthelawn/energyswordglow.png (http://i241.photobucket.com/albums/ff213/seanthelawn/energyswordglow.png)