View Full Version : Halo 1 Modding 4-Player Coop and Beyond- Now coming to your nearest modded Xbox :O
ultama121
November 6th, 2008, 10:29 PM
Wow... It seems like you can now play every Halo game through the campaign with more than two people... The new addition to the collection is Halo 1 (Halo 2 was already done for those who don't know)... I love my modded xbox : D.
Thread: http://forums.halomods.com/viewtopic.php?p=825490#825490
Some pics (7 Player Coop Ftw xD):
http://i25.photobucket.com/albums/c93/Garzahd/roar.jpg
http://i25.photobucket.com/albums/c93/Garzahd/MasterchiefConvention.jpg
http://i25.photobucket.com/albums/c93/Garzahd/hello.jpg
XBC and XLink syncing is still being worked on, but it seems to work extremely well via split-screen. I'm not 100% sure, but I'm going to guess that regular system link syncs fine...
Heathen
November 6th, 2008, 10:32 PM
Oh twat the hell?
supersniper
November 6th, 2008, 10:36 PM
Didn't think it was possible...
thehoodedsmack
November 6th, 2008, 10:36 PM
Nifty.
Con
November 6th, 2008, 10:37 PM
needs more pc, but awesome though
InnerGoat
November 6th, 2008, 10:41 PM
This just confirms halo 1 is the best http://innergoat.modacity.net/stuff/dr/emot/awesomes/awesomegrin.gif
Zeph
November 6th, 2008, 10:42 PM
it's always been possible, just not feasible for we PC folk since the splitscreen code was deleted from the engine.
Do note though that the synching of AI will still be a problem and you'd need the spawn points added for everyone to start at once and play "reasonably".
Con
November 6th, 2008, 10:44 PM
it's always been possible, just not feasible for we PC folk since the splitscreen code was deleted from the engine.
what about over the net?
ultama121
November 6th, 2008, 10:48 PM
Do note though that the synching of AI will still be a problem
AI usually syncs through system link (Over an LAN and XBC Xlink etc) in H1X. I can see why it wouldn't in this case though...
Rook
November 6th, 2008, 11:11 PM
Hah, that's badass
rossmum
November 6th, 2008, 11:22 PM
Holy shit, awesome.
Zeph
November 7th, 2008, 12:02 AM
what about over the net?
depends on how you define the net.
Amit
November 7th, 2008, 12:09 AM
depends on how you define the net.
I think he means over the Internet. Maybe you could use Hamachi to fool the game into thinking you're playing over LAN, but would that even change anything? Also, the syncing issues would still be there, would they not?
p0lar_bear
November 7th, 2008, 12:32 AM
There was never any AI in Halo's MP maps, so more than likely there is no code to sync up AI states. What would happen, just like in the PC version, AI will appear to sync up until AI decisions become based on something randomized.
Amit
November 7th, 2008, 12:45 AM
Maybe someone could just set the covenant to all just fire in all directions non-stop :lol:
ultama121
November 7th, 2008, 12:46 AM
I've been following Halo 1/2 Xbox modding for a very long time now and I'm sure that AI syncs online in both games, despite not being prepared to handle AI.
This definitely wouldn't be able to exist if it didn't: (Halo 2 Online Coop)
HH3vM5zetKk
Pooky
November 7th, 2008, 01:13 AM
Fuck, I need to dust off my Xbox and get it modded D:
ultama121
November 7th, 2008, 01:34 AM
Do it do it do it do it do it do it do it! (I need someone else who has a modded box and can play on xlink/xbc :'()
Pooky
November 7th, 2008, 01:49 AM
Well I can play on Xlink now, just not with mods :p
Could I do all this with softmodding? I don't really want to give my Xbox to anyone to put a mod chip in :\
Hotrod
November 7th, 2008, 07:21 AM
Shit, this is awesome. I've always wondered what the Library would be like with 16 players...
n00b1n8R
November 7th, 2008, 07:43 AM
Shit, this is awesome. I've always wondered what the Library would be like with 16 players...
Yeah, it could even be fun! :aaaaa:
dg
November 7th, 2008, 07:53 AM
Could I do all this with softmodding? I don't really want to give my Xbox to anyone to put a mod chip in :\
Yes. Learn about the Splinter Cell exploit.
StankBacon
November 7th, 2008, 07:56 AM
Well I can play on Xlink now, just not with mods :p
Could I do all this with softmodding? I don't really want to give my Xbox to anyone to put a mod chip in :\
yup.
-edit-
Yes. Learn about the Splinter Cell exploit.
don't even bother with that, there are far easier (and safer) methods of modding your xbox nowadays.
Kornman00
November 7th, 2008, 11:37 AM
Dude, AI in Halo 1 DOES NOT sync in PC OR Xbox. There is NO code to sync the AI.
Get. It. Thru. Your. Heads.
This really isn't co-op, it's just SP->MP conversions tbqh.
Zeph
November 7th, 2008, 11:43 AM
I think he means over the Internet. Maybe you could use Hamachi to fool the game into thinking you're playing over LAN, but would that even change anything? Also, the syncing issues would still be there, would they not?
The internet, no, as halo 1 has no netcode for the xbox. Over the net as in tricking it into thinking it's playing system link yes. However, the AI actions are created based off processes on the xbox's cpu. Any time an AI makes a decision it is liable to reach a different conclusion on each cpu. As for the ability for a person to have a co-op in a single player level, yes it's very possible as the only difference in a Halo 1 MP and SP map is a flag that says what fashion of game it is. The engine runs the same way, but in SP loads a different set of commands on what to do (such as the pause menu and what happens when a map is won).
Kornman00
November 7th, 2008, 11:52 AM
well, not exactly true there Zeph. There are actually specific sub-game engines which are used when running MP games
Zeph
November 7th, 2008, 01:39 PM
Not exactly true, but I'm trying to generalize it as much as possible. We're dealing with people who think AI sync over MP, remember?
Kornman00
November 7th, 2008, 01:48 PM
http://www.modacity.net/forums/images/customavatars/avatar57_16.gif (http://www.modacity.net/forums/member.php?u=57)
Zeph
November 7th, 2008, 03:27 PM
http://www.modacity.net/forums/images/customavatars/avatar57_16.gif (http://www.modacity.net/forums/member.php?u=57)
/huggle
sdavis117
November 7th, 2008, 03:35 PM
Over the net as in tricking it into thinking it's playing system link yes. However, the AI actions are created based off processes on the xbox's cpu. Any time an AI makes a decision it is liable to reach a different conclusion on each cpu.
I know this might sound retarded and/or impossible, but couldn't you somehow just give the AI to the host's CPU and have all the other player's PCs just listen to what the host says?
Agnaiel
November 7th, 2008, 04:46 PM
that's what the netcode would do if AI syncing had been supported...
Right?
ultama121
November 7th, 2008, 04:47 PM
Dude, AI in Halo 1 DOES NOT sync in PC OR Xbox. There is NO code to sync the AI.
Get. It. Thru. Your. Heads.
This really isn't co-op, it's just SP->MP conversions tbqh.
Oh, thanks for the clarification.
Zeph
November 7th, 2008, 05:23 PM
I know this might sound retarded and/or impossible, but couldn't you somehow just give the AI to the host's CPU and have all the other player's PCs just listen to what the host says?
That is what you call netcode.
`CaSs!~
November 7th, 2008, 06:03 PM
Anyone want to point me in the right direction to a tutorial of the best, current method to mod my original xbox ?
I'd much rather not buy anything (Spliter Cell, memory card, etc.).
StankBacon
November 7th, 2008, 06:14 PM
its been a long time, but im pretty sure i used this..
http://forums.xbox-scene.com/index.php?showtopic=496263
if you dont like that method, just look in that forum section, there are a bunch of ways to do it.
`CaSs!~
November 7th, 2008, 06:33 PM
its been a long time, but im pretty sure i used this..
http://forums.xbox-scene.com/index.php?showtopic=496263
if you dont like that method, just look in that forum section, there are a bunch of ways to do it.
Thanks for the link, that definitely looks doable. How would I transfer things/mods onto the xbox once I have it modded? Sorry to ask questions, I just thought it would be easier for someone who has done it to tell me, rather than me take time googling something I have never even attempted.
StankBacon
November 7th, 2008, 10:32 PM
once its modded, you can simply ftp into the xbox, and transfer files that way.
all you need is a crossover cable (not sure if it works with a regular ethernet wire)
p0lar_bear
November 7th, 2008, 11:00 PM
all you need is a crossover cable (not sure if it works with a regular ethernet wire)
Yeah, it has to be crossover, since the NIC in the original XBox doesn't have the ability to detect the type of network connection like the 360 does.
`CaSs!~
November 8th, 2008, 07:58 PM
Thanks for the responses.
Powered by vBulletin® Version 4.2.5 Copyright © 2024 vBulletin Solutions Inc. All rights reserved.