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View Full Version : DX11 for Vista and next OS



343guiltymc
November 24th, 2008, 06:33 PM
http://www.pcgameshardware.com/aid,667894/News/DirectX_11_confirmed_for_Windows_7_-_Microsoft_revised_statement/
At least they didn't leave vista out in the cold like they did with XP this time.

ultama121
November 24th, 2008, 07:04 PM
Cool, at least I won't need to make a transition right away. :3

Hotrod
November 24th, 2008, 10:57 PM
Awesome, I'll be able to stay ahead in DirectX now, without having to upgrade.

mech
November 24th, 2008, 11:37 PM
Where the hell is DX 10?

Amit
November 25th, 2008, 12:47 AM
Where the hell is DX 10?

What do you mean?

Anton
November 25th, 2008, 12:48 AM
On vista, lol.

Hotrod
November 25th, 2008, 07:39 AM
DirectX 10 is with Vista, didn't you know?

Limited
November 25th, 2008, 01:05 PM
Why is DX11 even needed? DX10 hasnt been out long, another M$ money scheme me thinks? I hale yes.

Rook
November 25th, 2008, 02:20 PM
Game compaines are still geared more toward 9, 11 at this time is stupid.

Zeph
November 25th, 2008, 02:33 PM
Why is DX11 even needed? DX10 hasnt been out long, another M$ money scheme me thinks? I hale yes.

omg the monies

heaven forbid we start developing new technologies that we can end up using some time in the future. Why should we have gone up to DX9 from DX8. The only big difference was the speed in which things worked. There was minimal functionality difference between the two.

Limited
November 25th, 2008, 09:31 PM
omg the monies

heaven forbid we start developing new technologies that we can end up using some time in the future. Why should we have gone up to DX9 from DX8. The only big difference was the speed in which things worked. There was minimal functionality difference between the two.
Unless DX11 supports 3d monitors it will be completely useless. Havent MS learnt that they fucked up once and should maybe learn from there lessons? Hence Vista.

Bodzilla
November 26th, 2008, 01:50 AM
http://www.pcgameshardware.com/aid,667894/News/DirectX_11_confirmed_for_Windows_7_-_Microsoft_revised_statement/
At least they didn't leave vista out in the cold like they did with XP this time.
DX10 on XP was impossible, The OS and the program where designed completely different from what ran on XP.

p0lar_bear
November 26th, 2008, 05:02 AM
heaven forbid we start developing new technologies that we can end up using some time in the future. Why should we have gone up to DX9 from DX8. The only big difference was the speed in which things worked. There was minimal functionality difference between the two.

It feels like this was announced too fast. DX9 was out and running for a few years before DX10 drunkenly stumbled onto the scene.

FluffyDuckyâ„¢
November 26th, 2008, 05:08 AM
Does that mean the DX10 gfx cards wont be compatible with DX11?

/sigh

Limited
November 26th, 2008, 11:48 AM
Does that mean the DX10 gfx cards wont be compatible with DX11?

/sigh
If your card supports DX10.1, then yes it will. However it wont be able to use all functionality.

Zeph
November 26th, 2008, 09:15 PM
It feels like this was announced too fast. DX9 was out and running for a few years before DX10 drunkenly stumbled onto the scene.

Do you not remember how fast we moved through DX5 to DX8? DX1 to DX4 took no time at all (granted 4 never launched).


Unless DX11 supports 3d monitors it will be completely useless. Havent MS learnt that they fucked up once and should maybe learn from there lessons? Hence Vista.
No, you're failing hard by your piss poor understanding of software architecture. DX11 will pave the way for the multicore standard in GPUs that are popping up. Shader Model 5.0 will be nice, as well. You'll also see some things leading the way for more vector based methods of shading going on. Relying 100% on raster effects is just becoming too resource intensive.

p0lar_bear
November 26th, 2008, 09:50 PM
Do you not remember how fast we moved through DX5 to DX8?

I was too young and uneducated to even know what the fuck DirectX was around then. :downs:

As a matter of fact, the first time DirectX actually made a difference to me was when I picked up Halo PC and The Sims 2.

Masterz1337
November 26th, 2008, 09:53 PM
So much for vista being the future of gaming.

Limited
November 26th, 2008, 10:16 PM
No, you're failing hard by your piss poor understanding of software architecture. DX11 will pave the way for the multicore standard in GPUs that are popping up. Shader Model 5.0 will be nice, as well. You'll also see some things leading the way for more vector based methods of shading going on. Relying 100% on raster effects is just becoming too resource intensive.
Like I said, if it doesnt dramatically incorporate 3d monitors it will be a waste of time and money. I hope they stop trying to attempt even realier graphics, the story behind games has already plumitted. Why not harness this new era of technology with real advancements? How many games use DX10 truely? A handful, why? Because MS made mistakes, Nvidia was a huge issue, I dont see why MS are trying to steam ahead, progress just for progress sake?

Bodzilla
November 27th, 2008, 03:08 PM
Quiet Limited, your embarrassing yourself.

Lateksi
November 28th, 2008, 02:25 PM
Nothing special about this. They've always made new DX versions and the new ones just have little changes. Also, if Microsoft doesn't already agressively advertise DX11 it means they're still working on it full time. I see no reason to brag or get excited about this.

Zeph
November 30th, 2008, 12:41 AM
Like I said, if it doesnt dramatically incorporate 3d monitors it will be a waste of time and money. I hope they stop trying to attempt even realier graphics, the story behind games has already plumitted. Why not harness this new era of technology with real advancements? How many games use DX10 truely? A handful, why? Because MS made mistakes, Nvidia was a huge issue, I dont see why MS are trying to steam ahead, progress just for progress sake?

Just stop posting. You clearly have no idea why new DirectX iterations are made. It's not about looks or features, it's about creating better methods to use the new power in technology that's comming out.

You're being rediculous. You're dissing Microsoft for developing and publishing new techniques for us to take advantage of the new hardware technologies out there. You need to go after the game developers for not using it and the consumers for putting up with it. Complaining about progress for progress' sake is the stupidest thing I've ever. Perhaps you need to dump your car off in some forsaken place and go back to using a horse and carriage. You'll still get from A to B; no point to progress any further.

Masterz1337
November 30th, 2008, 01:13 AM
I agree with you post Zeph, but your attitude towards people you disagree with is really getting annoying. Who are you to tell people to stop posting? And what kind of example are you giving to the rest of the forum on how to behave with people they disagree with?

Bodzilla
November 30th, 2008, 03:10 AM
it was limited he was talking too masters, completely justifiable.

beele
November 30th, 2008, 06:25 AM
They're also going to make it able for dx11 to render dx10 on non dx10 hardware, even just on your cpu.

http://msdn.microsoft.com/en-us/library/dd285359.aspx

p0lar_bear
November 30th, 2008, 12:44 PM
I agree with you post Zeph, but your attitude towards people you disagree with is really getting annoying. Who are you to tell people to stop posting? And what kind of example are you giving to the rest of the forum on how to behave with people they disagree with?

Just because he's staff doesn't mean that he's giving an actual order as staff. He's telling people to stop posting in the same sense as a normal member would tell another normal member to stop posting. It's his own version of STFU.

That said, stop posting. :maddowns:

Zeph
November 30th, 2008, 06:57 PM
I agree with you post Zeph, but your attitude towards people you disagree with is really getting annoying. Who are you to tell people to stop posting? And what kind of example are you giving to the rest of the forum on how to behave with people they disagree with?

You do know that limited is 9mm, right?

Masterz1337
November 30th, 2008, 09:22 PM
Yeah, I do, and I don't give a fuck. He's still my friend, and if I remember if it weren't for him people still wouldn't be scripting. And you hold the fact he's 9mm like it's some kind of mark of shame. It was what? 3 years ago he got banned from GBX?

Masterz1337
November 30th, 2008, 09:29 PM
Just because he's staff doesn't mean that he's giving an actual order as staff. He's telling people to stop posting in the same sense as a normal member would tell another normal member to stop posting. It's his own version of STFU.

That said, stop posting. :maddowns:

Well, he's not a normal member, he should be held to higher standard.

And you guys wonder why kids on these forums act like total idiots and assholes? It's no wonder these forums are fucked up. You didn't see moderators trying to bully other members at gearbox, other than Hippygoth and we all know what happened to him. You don't see the kids at Halomaps telling other people to stop posting, as immature as they are.

This administration needs to look in the mirror and be able to admit to yourselves you've fucked up and things need to change.

Syuusuke
November 30th, 2008, 09:37 PM
http://www.modacity.net/forums/images/customavatars/avatar116_16.gif
http://www.modacity.net/forums/member.php?u=116

So this "WARP" concept seems interesting and seems to be best used with quadcores, but it depends on the developers. It's cool and all, but if we have a quad-core chances are we already have a bangin' GPU to run DX10 with less stress than having a quad-core on low settings to do it for us =/

Limited
November 30th, 2008, 09:53 PM
Just stop posting. You clearly have no idea why new DirectX iterations are made. It's not about looks or features, it's about creating better methods to use the new power in technology that's comming out.

You're being rediculous. You're dissing Microsoft for developing and publishing new techniques for us to take advantage of the new hardware technologies out there. You need to go after the game developers for not using it and the consumers for putting up with it. Complaining about progress for progress' sake is the stupidest thing I've ever. Perhaps you need to dump your car off in some forsaken place and go back to using a horse and carriage. You'll still get from A to B; no point to progress any further.
Progress for progress sake? I agree with you, hence the question mark on the sentence, perhaps I should have added more for effect.

I need to go after the game developers for not using it? Wow, firstly I did ask them what they use, they still use both DX9 and 10. How long has DX10 been out for? About 2 years, considering most of the first it was unusable (because of the whole Nvidia issue) game companies didnt really want to use it. Triple A games take years to make as you are fully aware, game companies have the best of the best yes, but they can not just flip over and start using DX10 to its full potential, they need time to play with it and learn from things.

"it's about creating better methods to use the new power in technology that's comming out."
Exactly, so why hurry something out when they can help incorporate the new technology which will be coming out in a few years? Are you saying we should have DX12 in a year or 2 time? Who knows.

Zeph, please dont turn this into GBX, pete's sake.

Ifafudafi
December 1st, 2008, 08:07 PM
The way I see it, it's just quantity vs. quality. More stuff less frequently or less stuff more frequently.

Once we get a jump along the lines of DX7 to DX8/9, then I'll be excited; but as of the moment, I'll just roll with it. I mean, it's free.

OT: As for the dramabomb, I'd refer you to that etiquette topic I made ages ago, but I doubt it'd make a difference.

`CaSs!~
December 1st, 2008, 09:06 PM
Zeph,

Your idea that you are superior/smarter to everyone here is incorrect. I don't care what you think you know, your logic is flawed. You can never seem to back up your arguments without getting mad/angered. What the hell makes YOU think that you have the right to tell someone to stop voicing their opinion on a subject in a debate?

Stop posting.

SnaFuBAR
December 1st, 2008, 09:12 PM
You yourself are a dirisive poster, and therefore a hypocrite. Stop posting.

p0lar_bear
December 1st, 2008, 10:56 PM
I seem to be not in on this bandwagon, so I'll fuck it up.

Keep posting.

...about the topic at hand.

Which is DirectX 11.

Phopojijo
December 2nd, 2008, 03:13 AM
Okay so back on topic...

Developers are actually trying to move away from Videogame APIs like OpenGL and DirectX. Software Rendering was actually a very desirable method of programming a game engine. Unfortunately, the CPU simply cannot keep up with the requirements.

This lead to APIs like OpenGL and DirectX which let you look at GPU hardware and offload some of the trouble. The problem is, while OpenGL and DirectX are substantially easier than programming directly for the GPU... according to Tim Sweeney, lead programmer for UnrealEngine3, Software rendering was much easier to deal with... especially at the scale they require.

We're running into the age now with things like CUDA, Stream, and Larabee where you can have dedicated hardware that, instead of running an API to interface, run a programming language like C. You can program a 'software rendering engine' that simply runs on the GPU... no DirectX middle-man.

At the end of the day it's all about what the developer wants. These DirectX version numbers are occasionally used to market to the consumer just like the Playstation 2 versus 3... but in the long run the consumer doesn't care (regardless of if they think they do), it's all about the developer.

What developers are saying is that instead of seeing "A CPU" and "A videocard" we're going to have some hardware in a computer that can execute branching logic, memory addressing, etc. really quickly... and we'll have some hardware that can execute massively parallel linear algebra, etc. really quickly...

... And the developer will program the engine the way they desire such that each component is used to their maximum... doing whatever they're good at.

Zeph
December 2nd, 2008, 05:31 PM
Yeah, I do, and I don't give a fuck. He's still my friend, and if I remember if it weren't for him people still wouldn't be scripting. And you hold the fact he's 9mm like it's some kind of mark of shame. It was what? 3 years ago he got banned from GBX?

No, I hold the fact he's always had a tendency to post in threads without reading them or caring to take the time to form an educated opinion on the matter against him.