View Full Version : [HL2] model porting...
onotix
November 27th, 2008, 01:14 PM
i was wondering if i could port models skins and animations from halo ce to half life to...if its possible can you tell me how?
Phopojijo
November 28th, 2008, 12:24 AM
You use some random model ripper in Halo CE to get the models as standard 3dsMax/Maya files... then import them into Source like any other model.
If they're Bungie files... there might be some legal issues, though Microsoft has said a few times over they don't care.
If they're community-generated files... I believe that there's some sort of hack people do to break the model rippers. People don't want other people to use their files without their consent.
Frankly I find it bullhonk, but whatever... to each their own.
t3h m00kz
November 29th, 2008, 03:29 AM
I wouldn't worry about it. People have ripped the MC biped from H2 and even the H3 Beta and ported it into the PS3 version of Unreal Tournament 3, Microsoft was apparently fine with it from what I've read.
Besides, the Pistol, AR, and Rocket Launcher from H1, as well as the Arbiter and MC from H2 have already been ported into GMod. You could try finding and using those.
Unless of course that's not what you're trying to port, lol.
Inferno
December 1st, 2008, 05:11 PM
Quick tut.
1. Download Halo CE (http://hce.halomaps.org/index.cfm?fid=410) and HEK (http://hce.halomaps.org/index.cfm?fid=411) (short for halo editing kit) and install them.
2. Download Bluestreak (http://ghost.halomaps.org/bluestreak/) gbxmodel importer.
3. Open 3ds Max and go to scripts and run the gbxmodel importer.
4. Click import model then navigate to "Halo Custom Edition/tags/characters/" and pick the character you want to import.
5. Import.
If you want characters from the campaign you will have to use HEK+ (http://hce.halomaps.org/index.cfm?fid=1542) tag extractor and extract them from a campaign map (http://hce.halomaps.org/index.cfm?fid=1681).
Hope this helps and I hope you rep me.
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