View Full Version : [SOURCE] source maps
Con
December 14th, 2008, 09:17 PM
do they have to be made in hammer?
Rentafence
December 14th, 2008, 09:22 PM
yup. I think you can split your level up in max into separate pieces and make the level into scenery like you would with unreal though
Terin
December 14th, 2008, 10:17 PM
It relies pretty heavily on entities placed and assigned in Hammer, so I doubt that's something you could do in 3ds max. And even if you could import bare-bone geometry, I doubt Hammer would play nicely with plane-based levels.
StankBacon
December 15th, 2008, 08:33 AM
yah and it sucks, i wish you could make them in 3ds :(
Con
December 15th, 2008, 07:05 PM
I've watched some videos on Hammer, and all it looks like is making boxes and modifying them :\
CN3089
December 15th, 2008, 08:53 PM
I've watched some videos on Hammer, and all it looks like is making boxes and modifying them :\
For the most basic of maps, that's all there is to it, pretty much.
CabooseJr
December 15th, 2008, 08:58 PM
If you need some help with hammer, I could easily help you.
Terin
December 15th, 2008, 09:52 PM
I've watched some videos on Hammer, and all it looks like is making boxes and modifying them :\That's when displacements come in to pretty things up. :eng101:
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