PDA

View Full Version : [SOURCE] source maps



Con
December 14th, 2008, 09:17 PM
do they have to be made in hammer?

Rentafence
December 14th, 2008, 09:22 PM
yup. I think you can split your level up in max into separate pieces and make the level into scenery like you would with unreal though

Terin
December 14th, 2008, 10:17 PM
It relies pretty heavily on entities placed and assigned in Hammer, so I doubt that's something you could do in 3ds max. And even if you could import bare-bone geometry, I doubt Hammer would play nicely with plane-based levels.

StankBacon
December 15th, 2008, 08:33 AM
yah and it sucks, i wish you could make them in 3ds :(

Con
December 15th, 2008, 07:05 PM
I've watched some videos on Hammer, and all it looks like is making boxes and modifying them :\

CN3089
December 15th, 2008, 08:53 PM
I've watched some videos on Hammer, and all it looks like is making boxes and modifying them :\

For the most basic of maps, that's all there is to it, pretty much.

CabooseJr
December 15th, 2008, 08:58 PM
If you need some help with hammer, I could easily help you.

Terin
December 15th, 2008, 09:52 PM
I've watched some videos on Hammer, and all it looks like is making boxes and modifying them :\That's when displacements come in to pretty things up. :eng101: