View Full Version : [GALLERY] Chains' Scribbles
p0lar_bear
March 18th, 2010, 05:48 AM
Locust/Elite?
That's the same friggin' thing I thought of when I first saw it.
Mod Gears of War and replace all the models with Elites; Gears of Halo go go go.
Chainsy
March 18th, 2010, 12:16 PM
I like my more realistic, scary elite then the stupid cute ones in h3. :saddowns:
I took some artistic license, I want it to be fuck all ugly so when you shoot at it you're not like "lol elites" you're like OMFGWTFISTHATSHITGETITAWAYFROMMEHOLYSHITRUN.
Malloy
March 18th, 2010, 01:11 PM
Nah just looks like Locust crustation face... make a custom scale stamp :) that'd be artistic license
Warsaw
March 18th, 2010, 01:46 PM
Elites are reptiles (I think, somebody correct me if I'm wrong)...make him look reptillian.
Invader Veex
March 18th, 2010, 04:54 PM
I like my more realistic, scary elite then the stupid cute ones in h3. :saddowns:
I took some artistic license, I want it to be fuck all ugly so when you shoot at it you're not like "lol elites" you're like OMFGWTFISTHATSHITGETITAWAYFROMMEHOLYSHITRUN.
but killing cute things that aren't real is fun :saddowns:
you make the flood OMFGWTFISTHATSHITGETITAWAYFROMMEHOLYSHITRUN. ;)
Malloy
March 18th, 2010, 05:52 PM
If you gave an elite a custom muzzle, I bet it'd give amazing head. Like Dr Zoidburg on that shiz.
-On topic. Elite's do look reptile inspired (their eyes)... make it a gnarly custom scale stamp then clean the neck up and stamp that bad boy up.
Dwood
March 18th, 2010, 07:34 PM
I'd move to Unreal or a similar engine if those elite heads were put ingame, along with re-done flood and MC.
Chainsy
March 18th, 2010, 08:43 PM
I am working in Unreal with some buds. Also Malloy I might make a custom stamp, but in the end I enjoy how it looks so get over it.
edit- oh what the fuck malloy half your sentences do not make sense either, I am trying to decipher the dr zoidberg one I have no clue what you are saying there holy shit.
p0lar_bear
March 18th, 2010, 09:47 PM
He's insinuating that you should redo their mandibles so they'd be better at oral sex.
Settle down, m00kz...
Chainsy
March 18th, 2010, 11:19 PM
Oh he edited it. To be honest I like the idea of not doing that because well.. it is fucking creepy.
t3h m00kz
March 18th, 2010, 11:52 PM
He's insinuating that you should redo their mandibles so they'd be better at oral sex.
Settle down, m00kz...
^ this
E: LOL NINJA'D
Malloy
March 19th, 2010, 12:20 PM
Also... I dont remember editting my message. L2 cover up your bad reading better :D
O.T : I wasn't really under anything to get over in the first place... I just suggested maybe you made something a lil less lookalike to modern contemporary art (shit thrown on a canvas). But it'l look sweet either way.
Hunter
March 20th, 2010, 11:55 AM
Make his neck longer, I think it will look better :)
Chainsy
March 20th, 2010, 03:29 PM
So to shut malloy and his creepy fetishes up, I have revised pretty much everything on the elite. I still have to fix the throat up and I am aware of it.
http://i305.photobucket.com/albums/nn229/1chains1/eliteside.jpg
http://i305.photobucket.com/albums/nn229/1chains1/oro.jpg
Warsaw
March 20th, 2010, 03:33 PM
Looking much better. The biggest gripe I might have is that the neck is too thick front to back. If it were thinner, it might actually look a bit scarier.
Chainsy
March 20th, 2010, 03:36 PM
Ok, I might slim it down
Reaper Man
March 20th, 2010, 04:34 PM
-She likes pens
Shit, I totally misread that.
Hunter
March 20th, 2010, 05:22 PM
Chains, you should make something else other than self portraits tbh. :)
Chainsy
March 20th, 2010, 05:33 PM
What a shitty attempt at humor you little taint licker, i will fucking destroy you then tea bag your fucking remains.
This is my house.
Malloy
March 20th, 2010, 05:37 PM
Cool, skin/scale shizz looks much better :)
Hunter
March 20th, 2010, 06:19 PM
What a shitty attempt at humor you little taint licker, i will fucking destroy you then tea bag your fucking remains.
This is my house.
:P Bring it.
t3h m00kz
March 21st, 2010, 03:26 AM
In the most non-aggressive way possible, I think you should try a comic book style of art, just for the hell of it. Dick around, have fun with art, see what you can create!
Chainsy
March 21st, 2010, 04:21 PM
Mookz, I am not oblivious nor a fool what is your ulterior motive for me to do that.
ICEE
March 21st, 2010, 08:04 PM
I think you should start painting on cave walls symbols of men stabbing cows with arrows. Whats my ulterior motive chains?
Comic books are win and comic artists are indeed win as well. Stfu and take his advice, sir.
Warsaw
March 21st, 2010, 08:08 PM
Alternatively, if you aren't already, go to school for this shit so you can get a job as a concept artist or similar.
Chainsy
March 21st, 2010, 08:35 PM
I think you should start painting on cave walls symbols of men stabbing cows with arrows. Whats my ulterior motive chains?
Comic books are win and comic artists are indeed win as well. Stfu and take his advice, sir.
He enjoys comic book art is trying to learn it, so I feel he wants something out of me doing that.
Anyways I plan on going to art school, but I have to wait till I graduate from high school, I am only a sophomore.
Anyways a progress of a quick sketch, no references used, I need to fix up the fold on the right pec, it should be there:
http://i305.photobucket.com/albums/nn229/1chains1/progress-2.png
http://i305.photobucket.com/albums/nn229/1chains1/progress2-2.png
http://i305.photobucket.com/albums/nn229/1chains1/final.png
Warsaw
March 21st, 2010, 08:40 PM
Oh shit son, I thought you were around my age.
I intend to switch majors from Engineering to something art-related...my only misgivings are about how much money I can make with a career in that field.
Chainsy
March 21st, 2010, 08:46 PM
You can make a lot if you work hard and make a name for yourself.
Chainsy
March 21st, 2010, 08:58 PM
Fuck i need to fix the jawline. Also the mouth I am extending it more then usual in a joker esque style.
Warsaw
March 21st, 2010, 09:24 PM
You can make a lot if you work hard and make a name for yourself.
And that is where the line gets fuzzy. That is much easier said than done, and even people who have a name don't necessarily rake in that much. Let's just say I have lots of things I want to do unrelated to my choice of career path that involve not insubstantial amounts of capital.
ExAm
March 21st, 2010, 09:29 PM
Oh shit son, I thought you were around my age.
I intend to switch majors from Engineering to something art-related...my only misgivings are about how much money I can make with a career in that field.Write ye a webcomic with a thoughtful story, work a job pending its success, then live on reader donations. I plan to start one at some point, but I need to find a premise I'm comfortable with, and that I can mesh with and enjoy working on before I can have any hope of sustaining it, let alone any hope for reader support. However, I'm confident that if I do enjoy working on the story and doing the art, success will come eventually. Not that I'm counting on it.
Warsaw
March 21st, 2010, 10:14 PM
Well, I have a major story going for many years, but I wanted to turn that into a series of books/videogame(s)/serious animated cartoon (anime?), not a comic strip. I need to learn some more artistic skills because right now I'm extremely hampered by my abilities...mind is pacing faster than the hand can learn and draw. I really want to apply to DigiPen after my stint here at the community college is over, but the uncertainty about landing jobs in the gaming industry, let alone with a good company, stays my application because DigiPen is a vocational school; I can't really apply what I would learn there to much else and it will drain my bank account.
You people willing to take the plunge, I salute you. Have more guts than I do!
ExAm
March 21st, 2010, 10:20 PM
I use comic as a catch-all term for any story in which illustration is the method of conveyance. Also, the whole mind pacing faster than you can draw thing is normal. Professional cartoonists just hide it really well. Andrew Hussie of MSPA, for instance, has said that he is completely surprised at his success. Jeph Jacques of QC has also said he has no idea why people like his work, they just do. If you've got a developing idea, put it on paper and wing it. Of course this is all easy for me to say, but I've still had a hard time not putting successful artists on a pedestal and assuming that I could never do as well.
If you've got aspirations for a graphic novel or something like that, doing a regular comic is good practice. It helps you test and develop your skills in the medium, and can build a base of fans for when you finally do decide to look at writing something really serious.
Warsaw
March 21st, 2010, 10:24 PM
I'll give that a try, thanks for the inspiration! I just hope that my perfectionist attitude doesn't get the better of me and force me to stop because it deems what I'm doing not good enough. :gonk:
To be honest, I've been in a depressed state for the past several years, and it's really taken its toll on my will to create...I've been trying to climb back up for awhile now.
[/gush]
ExAm
March 21st, 2010, 10:30 PM
My medium of choice for practice is an MSPA forum adventure. You don't have to worry much about where to take the story in the early bits, since actions are user suggested. Finally got around to linking mine in my sig.
Uh, yeah. [/hijack] :shrug:
Warsaw
March 21st, 2010, 10:33 PM
I've been following. It's pretty lulzy, actually. :lol:
By nature though, I'm not a very light-hearted person when it comes to creating things; I'm a sucker for the deep, angsty, or epic stuff. My current medium of practise is primarily character and ship concepts. I'm rarely happy enough with what I do to actually post it up anywhere, and even by my standard what I do post up is not as good as I know I could have done it...it's sad when you know you drew better three years ago than you do now, on a relative scale.
Chainsy
March 21st, 2010, 10:45 PM
Please look at the thread name.
Please take note it says my gallery.
The Emotional Similarity and Man Love thread is that way ---->
Warsaw
March 21st, 2010, 11:01 PM
Think of it this way:
You were the inspiration.
:D
Heathen
April 26th, 2010, 08:14 PM
Ill just post this here, but feel free to post it in anyones doodle gallery guys. Dont know how useful it is.
http://fc07.deviantart.net/fs38/f/2008/327/0/0/How_to_draw_all_sorts_of_crap_by_Coelasquid.jpg
http://fc07.deviantart.net/fs38/f/2008/327/0/0/How_to_draw_all_sorts_of_crap_by_Coelasquid.jpg
Warsaw
April 26th, 2010, 09:23 PM
Very nice find, I can actually use this. +rep.
Deviant Art these days seems to be a spam of anime and Pimp My Gun models...
bapsi
July 3rd, 2010, 06:51 AM
neat find. this tut gives a really nice run through of anatomical basics. :D
too bad chainsy's...banned or something.
ExAm
July 3rd, 2010, 04:47 PM
Huh? I thought he brought himself up as a proper member of the community. I don't check this site often enough, I guess.
Crackers
July 27th, 2010, 02:58 AM
So I have been artistically lazy recently and it has made me feel extremely guilty, so I decided to warm up today with a random doodle. Hopefully I can gain back the small amount of skill I once posessed. :smith: Also the camera killed my values and I do not have photoshop to correct it...such beautiful blacks within blacks defiled by this cam whore camera! DAMN YOU NIKON COOLPIX!!!!!!
Also torso is a bit big, but I am just going to blame it on the hoody and say it's really, REALLY baggy. The camera makes it appear even more misproportioned because of the upper angel I took it at, making the top part closer and thus, seem bigger.
Anyways enough excuses!!
http://i305.photobucket.com/albums/nn229/1chains1/DSCN0263.jpg
ExAm
July 27th, 2010, 05:50 PM
His lower legs are a little stubby.
Crackers
July 27th, 2010, 05:55 PM
Also torso is a bit big, but I am just going to blame it on the hoody and say it's really, REALLY baggy. The camera makes it appear even more misproportioned because of the upper angel I took it at, making the top part closer and thus, seem bigger.
Hm....
p0lar_bear
July 27th, 2010, 11:42 PM
Hm....
Try to get a better picture to repost of it then, but a baggy hoodie doesn't lower people's waistlines.
Crackers
July 28th, 2010, 03:05 AM
I agree, and yes I will try to get a better picture!
I have come into possesion of a scanner, but am lacking room to put it somewhere as we have an OCD occupant in the house.
bapsi
July 28th, 2010, 05:47 AM
use scanner, unplug, put away.
bapsi
July 28th, 2010, 05:49 AM
and personally, i think the short legs and lowered waistline can work if other parts of the figure were pushed as well--like a larger head, or bigger hands or something.
Crackers
August 1st, 2010, 04:44 PM
Well it's not that simple as to plug it up and unplug it, as I have no where to set it and it is very bulky.
On the subject of making it more stylized cartoony I agree it would be a good idea but I feel I should be able to make proper anatomy before moving onto that. Doing the above just makes me feel lazy.
Crackers
August 1st, 2010, 08:06 PM
Not much to say here, had to kill some time before the show started. I think the legs are too small, but I didn't have any references to go off of.
http://i305.photobucket.com/albums/nn229/1chains1/DSCN0283.jpg
Crackers
February 3rd, 2011, 06:42 PM
So uhm, does anyone know a good site to recruit a team for a full conversion mod? I havent seen much quality flow out of moddb recently, so I was hoping there were some alternatives.
Warsaw
February 3rd, 2011, 08:06 PM
Rotate 90 degrees next time. I had to stare at it for a minute before it dawned on me that it was an octopus and not some random alien.
t3h m00kz
February 4th, 2011, 02:37 PM
Mookz, I am not oblivious nor a fool what is your ulterior motive for me to do that.
Gaining experience with various different styles gives you a broader range of skills.
Also are you evading a ban
Nero
February 4th, 2011, 04:04 PM
Gaining experience with various different styles gives you a broader range of skills.
Also are you evading a ban
Obviously.
Crackers
February 4th, 2011, 06:41 PM
Eh mookz that was a while back, I agree with you completely now and have been studying different areas.
Also Nero please dont be so quick to assume, it really degrades the respect I have for you as a fellow artist.
No I am not evading a ban, when I was perma'd from accumulation of infraction points I took it as an opportunity to take a break (forced one). Instead of instantly creating an account or doing something else stupid, I just waited a while and cooled off. About a month or two later I created this account and asked the mod who made the ban if I could return.
Crackers
February 4th, 2011, 07:52 PM
Ok, so the dump of pictures I promised is actually quite small because I still have to dick around with the scanner settings. Half of the scans came out horrible looking, but here are some scans that came out OK, though Im still unhappy with them. If the scanner continues to mess up the values and contrast, I will just have to edit them in photoshop, which will make the images take much longer to post.
The below were sketches during periods of free time at school without any references (a habit I need to break)
And yes the pen was done freehand without any previous sketching.
http://i305.photobucket.com/albums/nn229/1chains1/CarterDrawing5.png
http://i305.photobucket.com/albums/nn229/1chains1/CarterDrawing4.png
http://i305.photobucket.com/albums/nn229/1chains1/CarterDrawing3.png
http://i305.photobucket.com/albums/nn229/1chains1/CarterDrawing.png
http://i305.photobucket.com/albums/nn229/1chains1/CarterDrawing2.png
Hopefully I can figure out the issue, because half of these sketches rely on the subtle value I put in, which the scanner decided to rape.
Nero
February 4th, 2011, 09:42 PM
I personally must say you have improved. Also, the respect you talk about... I didn't even know there was such a thing. ;)
The last one and the third last one stand out to me, but the lion seems like it was rushed compared to the guy. (The head just seems to have a lot of shading but no definition of what is what.)
Edit/ Maybe thats just my view on the work though. Nice to see you have moved from a 2d or screwed up 3d look, to this. :D
ExAm
February 4th, 2011, 10:04 PM
It's hard to draw things you don't see every day when you aren't using references. People, you see every day. Lions, not so much. Unless you work at a zoo, or watch a lot of MGM movies.
Great stuff, though I think the snipers' ghillies could use some textural work, and convey a just a little more form. Not too much obviously, since they're ghillie suits, but they look like blobs right now. Very nice detail on the gun.
Crackers
February 4th, 2011, 11:32 PM
Thank you both.
The lion was rushed more then the man, simply because I lost patience and because i didnt plan the sketch right to make the lion pop.
With the ghilies, I attempted to add some definition, but in the end i overdid it and made it look like highly shaded blobs. I decided this previous was better and took an eraser to it, I kind of wish I did it on larger paper as I wouldve been able to get that definition in. It was sketched in a note book the size of my palm ha
Higuy
February 7th, 2011, 03:29 PM
Your getting better, Chains. Nice to see an update from you.
Crackers
February 27th, 2011, 03:11 PM
It all really depends on your style. I have an extremely messy style so I create rugged line weights that favor male form over female.
Been stressed from finals, really affected my work so this dump wont be too pretty, not to mention I havent had time to fool around with the scanner. The sketches are done in my usual hand held book at school with no references:
http://i305.photobucket.com/albums/nn229/1chains1/CarterDrawing6.png
http://i305.photobucket.com/albums/nn229/1chains1/CarterDrawing7001.png
http://i305.photobucket.com/albums/nn229/1chains1/CarterDrawing7002.png
http://i305.photobucket.com/albums/nn229/1chains1/CarterDrawing7003.png
http://i305.photobucket.com/albums/nn229/1chains1/CarterDrawing5-1.png
ExAm
February 27th, 2011, 04:21 PM
You still need to work more about getting your basic proportions and poses done before going into finishing. For example, the guy with the shotgun has really good rendering, but pretty poor proportions, most noticeably on his right forearm. Not to mention, the gun is rather stubby, and the ejection port isn't long enough for a 12ga. shell.
I highly suggest taking a life drawing class.
Warsaw
February 27th, 2011, 07:42 PM
To be fair, the shells that he drew in that picture would actually fit in that ejection port. Neither is realistically proportioned though, and I second everything ExAm just said.
bapsi
March 4th, 2011, 03:03 PM
i think if you're gonna continue sketching with the process you do [with the wiggly lines that you render out as you reach the bottom of the page or what not] remind yourself to make the outline for the shoulders/arm/ribcage like a third larger *_*
thirdeded with the life drawing stuff 8D it's always good
Rooster
March 7th, 2011, 12:40 AM
dude, some of that shit is amazing!!!
Ur use of shadow and value is excellent, but ur proportions still need work. Im no concept artist, but I would suggest you spend more time ironing out the position of the limbs and such in ur 2d space beffor jumping into heavy detail mode. There's no CTRL+Z with graphite. :(
Also, in your human drawings, ur completely forgetting about that extra mass a person has at the back of his/her head. Where the skull meets the spinal cord.
http://www.davincibio.org/images/drawing1/blue_head.jpg
Warsaw
March 7th, 2011, 11:10 PM
We don't need Ctrl+Z for graphite...we have erasers.
Crackers
March 14th, 2011, 03:16 PM
Thank yall for the comments and criticism! I am planning to take lie drawing classes after high school, currently I am too weighed down with other issues. The forearm is too long though, and that results from me not placing the elbow at the bottom of the rib cage.
On the subject of the shotgun, I am ignorant of the workings and proportions of fire arms and I should have used a reference.
Also I suck with creating proper line weights.
Crackers
March 27th, 2011, 09:38 PM
Sorry this is copy and pasted to save time so the context of it might not make sense.
I would post this in my sketchbook, but people seem to view this more and it is for their benefit, so....~
This is the process of a self portrait I am currently working on at this moment.
The canvas is 1800X2000 in photoshop cs3.
The current time up until now took 2 hours.
First off I just create a generic background of the primary color I will be using. Unsure of what I wanted the piece to express, I chose a basic gray as I could easily add in any color later to complete the piece. As you can see I created this fill on a different layer then the base layer, so if I fuck up my background I can simply delete/ modify without any repercussions.
Next I create another layer for the line art. It is generally smart work flow to create a separate layer or anything that changes the piece for easy editing and organization, and as said before it acts as the ultimate ctrl+alt+z (undo). Usually I label these layers because as the piece progresses, many layers will form and I do not want to spend 15 minutes hiding layers chronologically to find the shading on one arm.
The line art was drawn from the referenced mind, (meaning I was constantly running back and forth from the bathroom to look in the mirror) and was done so to make it more of a challenge. I fully encourage you to use static references such as pictures and personal mirrors, but I felt like attempting something difficult.
http://i305.photobucket.com/albums/nn229/1chains1/step1-1.jpg
Next comes the base colors. A lot of people decide to paint into gray scale then use a colorise overlay to color as this allows them to focus simply on values without the distraction of proper color matching. This method is perfectly fine and a lot of artists utilize it, but I prefer to work with the actual colors. The reason for me using this method is again I enjoy the challenge and also I love the tradition feel.
Again, another layer is created for this with the same previous reasons. After finishing the line art, I decided to no longer visit the bathroom and create my own light source. This is difficult because all details previously saw in the bathroom cannot be used and thus to create a proper piece I am going to have to imagine them in my head and rebuild them under this new light. Seeing as this is difficult enough as is, I decided to do a simple over head strong light.
So starting in, I choose a large brush and paint in the shadows, using ONE color (Shadows are uniform in color, never black, become blurred on rounded edges and sharp on angular surfaces) following the form of my face. I then proceed to paint in the lighted areas, again thinking of the form of my face, painting brighter on the things that jut out. Once completed with this I go in with a medium brush and define differences in light and add shadow highlights (everything reflects light, so even things such as the bottom of the jaw that are in complete shadow get some small highlight). Note I keep the colors very bland as this is simply establishing the base colors of my face and the lighting (and lack of).
http://i305.photobucket.com/albums/nn229/1chains1/step2-1.jpg
The next phase consists of me going back and reviewing the anatomy some what now that light has been applied. Once that is done I will make a new layer and add more complicated layers. I will post more later.
An update mid process. As you can see everything is much more solid and I have pretty much entirely fleshed out the nose and now I am moving onto the cheeks and eyes. The once I flesh out everything like the nose, other colors and finishing touches will be added.
http://i305.photobucket.com/albums/nn229/1chains1/step3-1.jpg
Crackers
April 3rd, 2011, 05:50 PM
So I in my infinite wisdom forgot to save a .psd of the self portrait, so I was forced to move onto a new project. This is a painting of a comic character for the creator of said comic.
Canvas is 3000X3500
http://i305.photobucket.com/albums/nn229/1chains1/detlefprogress-1.jpg
ExAm
April 3rd, 2011, 06:31 PM
One thing someone said on the PA artist corner recently, was that you should always build your WHOLE drawing up steadily, rather than pushing bits ahead of other bits, like the character having significantly more detail than the bike at any one point. Think of it like a guy walking towards you through the fog. You gradually notice more detail until he's in your face.
Crackers
April 3rd, 2011, 07:06 PM
Youre completely right exam, you start off with large brushes and the background and work your way forward, saving details for final renderings.
I am just extremely horrible with work flow and it really hurts my efficiency. I am finally getting a proper tablet so hopefully having basic things like pen sensitivity will help me speed up the pace and proper plan as I can't even create line art on this thing without taking 5 hours.
Also what is "PA" forums? I am trying to get into other artistic forums to find work.
ExAm
April 3rd, 2011, 10:25 PM
Penny Arcade Forums, the Artist's Corner. Lots of great people there, lots of pros who will give you great tips.
I'd link it, but the forums appear to be down at the moment.
Crackers
April 21st, 2011, 09:08 PM
Working on the main character for an untitled project, currently designing his headphones.
The headphones are attached to the hood so by rotating them he can move his hood as he pleases.
This is necessary as this character is deaf via torture (basically has modified suction cups placed on his ears hooked up to a vacuum, it tears them off). So the headphones are both used for hiding and protecting the now open ear cavities.
Here is the first design, will be posting more. (Note the face and hood are merely a dummy to display the headphones, they will be entirely different for the character)
http://i305.photobucket.com/albums/nn229/1chains1/Untitled-1-8-1.jpg
Warsaw
April 21st, 2011, 10:47 PM
I kinda like the face, though it does need to be pulled in a bit. Nobody has a head sloped that much.
Crackers
July 29th, 2011, 05:33 PM
I haven't posted here in forever, some old crap I dug up from about april, still haven't found any jobs.
http://i305.photobucket.com/albums/nn229/1chains1/armor-1.jpg
GENERIC CYBER SUIT MANLY POSE GO.
Crackers
December 9th, 2011, 07:08 PM
Well I am back to having a lack of scanner in the household and as mentioned before most my work is in a portfolio at school under a blob of red sculpey wondering it's existence in the universe so I can only post what meager works I have.
http://i305.photobucket.com/albums/nn229/1chains1/IMG_0212.jpg
Made the spear crooked.
http://i305.photobucket.com/albums/nn229/1chains1/Img_0213.jpg
This one is blurry, but I painted in every scale. Pain in the ass.
http://i305.photobucket.com/albums/nn229/1chains1/Img_0462-1.jpg
http://i305.photobucket.com/albums/nn229/1chains1/Img_0464-1.jpg
http://i305.photobucket.com/albums/nn229/1chains1/Img_0465-1.jpg
http://i305.photobucket.com/albums/nn229/1chains1/IMG_0652.jpg
made the head too long in this one and fucked up the left eye.
http://i305.photobucket.com/albums/nn229/1chains1/IMG_0653.jpg
DarkHalo003
December 9th, 2011, 07:41 PM
Your organics and animals are awesome. The only crit I can offer right now revolves around the can and bottle. Whereas everything else (which you're so good at) can be morphed and crafted with lines that aren't exact measurements, cans and bottles (of which are manmade) need to give off a definite equality in terms of lengths. What I'm trying to relay, with manmade objects at least, symmetry is not only beauty, but it's also a necessity. Sorry if this sounds more like a preaching or lecturing than some criticism. Just thought I'd give my two cents was all.
Warsaw
December 9th, 2011, 08:17 PM
The bird is the best one. My suggestion to you is to take a step back from your works at intervals so they don't end up wobbly, like the spear tip, the Coke bottle, and that portrait.
Crackers
December 9th, 2011, 08:17 PM
Thank you for the critcism and I totally agree with what you have stated. Overall I have a very terrible workflow and in general need to start planning out all my pieces and properly measuring them instead of just free handing it.
DarkHalo003
December 9th, 2011, 08:23 PM
Thank you for the critcism and I totally agree with what you have stated. Overall I have a very terrible workflow and in general need to start planning out all my pieces and properly measuring them instead of just free handing it.
Yeah, sounds like a good way to tackle honing your skills. I get this way too with modeling environments, but even more so with smaller objects since I'm so used to spending time covering larger areas with less polygons. It's all part of the process I suppose. You have a tablet correct?
Warsaw
December 9th, 2011, 09:00 PM
You don't have to sit there with a ruler and actually take empirical measurements. Take your pen and get a feel for the size of one part of your reference and use it as a guide to get everything proportionally set up. Besides, proportionality isn't the big issue I see. It's that you don't notice when you've deviated from what you are actually looking at. You have to see the big picture and make smaller corrections as you go.
Nero
December 9th, 2011, 09:07 PM
Great stuff man! Glad you are postin again! :D
Keep at it!
Crackers
December 18th, 2011, 01:43 PM
3 hour sketch, being xmas break and all I am going to be on an art binge, so what better subject to start it off then with something about coffee?
Process included as usual:
http://i305.photobucket.com/albums/nn229/1chains1/coffeee-1.jpg
http://i305.photobucket.com/albums/nn229/1chains1/coffeee-2-1.jpg
http://i305.photobucket.com/albums/nn229/1chains1/coffeee-3-1.jpg
Nero
December 18th, 2011, 01:50 PM
That is really cool man!
Crackers
December 18th, 2011, 03:29 PM
update after some crit.
http://i305.photobucket.com/albums/nn229/1chains1/coffeee-6-1.jpg
Nero
December 18th, 2011, 04:13 PM
Definitely much better. I really like it. :)
ExAm
December 18th, 2011, 06:02 PM
I think the edges need a bit of cleaning up, especially where the fingers overlap, but other than that, it's an awesome design.
Warsaw
December 26th, 2011, 01:39 PM
There we fucking go, not all squiggly.
BobtheGreatII
December 26th, 2011, 06:03 PM
I was confused as to why Hitler was drinking coffee. :downs:
Crackers
December 27th, 2011, 03:35 PM
It is not coffee, its orange jews!
kill me.
Anywaysss I tried to do a forest scene but I felt I couldve done better so I am not sure if I want to continue it.
http://i305.photobucket.com/albums/nn229/1chains1/landscape-5-1.jpg
ExAm
December 27th, 2011, 05:36 PM
I feel like it lacks depth. Change the color of the haze as the terrain recedes to something a little more contrasting with the greens and blues of the trees, maybe?
DarkHalo003
December 27th, 2011, 06:18 PM
It lacks some accuracy in brook/river references. For example:
2571
2572
It really looks like you let go in certain spots. I can't quite put my finger on it, but there definitely seems like there's something off about how it's all setup. Hope the references help. Sorry I couldn't be more specific.
Crackers
December 30th, 2011, 02:58 AM
Thank you for the tips, unfortunately I feel it is beyond help as I did not plan it properly.
Anyways I have some time to kill so I am doing some half ass conception.
Some cheap info on it: side views
http://i305.photobucket.com/albums/nn229/1chains1/schematic1-1.jpg
Top/bottom view with(out) swivel camera
http://i305.photobucket.com/albums/nn229/1chains1/schematic2-1.jpg
And then here is an orthographic view of me rendering it with some changes to the body. This will be one of a couple slightly different versions.
http://i305.photobucket.com/albums/nn229/1chains1/prototype1render-1.jpg
Obviously I have to finish the above render, but I am reserving that for tomorrow. After the render is finished I am going to go into detail on the "feet" of the robot and show the design for anterior limb paddles that will help it swim. I will also be doing an up close study of the swivel camera on top.
TeeKup
December 30th, 2011, 07:43 AM
That's neat! It reminds me of the tachikoma's and the HAW-206 Multiped Tank from Ghost In The Shell.
DarkHalo003
December 30th, 2011, 03:56 PM
Love the brush technique for the black bordering on its sides. Great job!
Crackers
January 2nd, 2012, 12:39 AM
Anyways I moved onto prototype 2 considering what criticism people gave me.
I sleeked out the design a bit more, focusing on giving the front a kind of jet ski appearance with the same function in mind as one. As you can see I opened up the vent to suck in water and right now you cannot see it I added exhaust on the back to eject water.
I thinned up the camera to not be as noticeable and also to lessen surface area resisting against the water when it swims.
I redesigned the gun and created front/back sliding covers to help with rotation.
The arms I completely redesigned looking at current generation robotic arms. It will have 3 fingers to grip things along with the ability to stabilize in water and on land (will have "scoops" on each arm to turn in the water, and has protrusions right before the wrists that rest on the ground to give it balance.)
The robot no longer uses legs as transport on land, but instead uses 2 treads (much like a tank) that will provide movement, plus efficient turning on land. They also in the wheels feature buoyancy devices, where once in the water they fold outwards much like fins and helps maintain balance with buoyancy.
The rubber inter tube structure has been moved to the back and surrounds a tank that will work as a swim bladder to control what depth it functions at.
Here is the main shell plus fleshed out arms. I do not plan to draw in the treads as the arms would completely block any significant view of them, so I will have to do multiple angles.
http://i305.photobucket.com/albums/nn229/1chains1/prototype2-1.jpg
Crackers
January 18th, 2012, 10:26 PM
Some guy posted a symmetrical silhouette for shits and giggles so people could paint on it using some alchemy program:
http://filesmelt.com/dl/yeahfam.png
I decided to try it out.
http://i305.photobucket.com/albums/nn229/1chains1/talk_sketch-1.jpg
Crackers
January 20th, 2012, 04:10 PM
So I have been flipping back in my sketchbook, I was 15 years old when I joined this forum and now I am 18 living out my dream to be a concept artist. Even though this studio section isnt the most lively place, and even though I was an ass to a lot of people back then I still have some kind of strong attachment to this place. This is basically where it all began for me and this site both helped me decide and achieve what I wanted to do in my life. So thanks to everyone who has contributed to this sketchbook so far, even if you may never read this.
Anyways enough of the emotional bull, here is the finished version.
http://i305.photobucket.com/albums/nn229/1chains1/talk_sketch-3.png
Nero
January 20th, 2012, 04:45 PM
thats freakin awesome!
Crackers
January 20th, 2012, 05:26 PM
Youre welcome to model it anytime! ;)
neuro
January 20th, 2012, 06:07 PM
So I have been flipping back in my sketchbook, I was 15 years old when I joined this forum and now I am 18 living out my dream to be a concept artist. Even though this studio section isnt the most lively place, and even though I was an ass to a lot of people back then I still have some kind of strong attachment to this place. This is basically where it all began for me and this site both helped me decide and achieve what I wanted to do in my life. So thanks to everyone who has contributed to this sketchbook so far, even if you may never read this.
Anyways enough of the emotional bull, here is the finished version.
just wanted to say, i've got pretty much the same feeling.
ICEE
January 20th, 2012, 06:20 PM
Whoah hey, chains became good. You've got some nice work in here dude.
ExAm
January 21st, 2012, 05:16 AM
Chains is basically the forum's best example of an awesome turnaround.
Higuy
January 21st, 2012, 01:52 PM
Holy shit.
DarkHalo003
January 21st, 2012, 02:30 PM
I remember the days back in 07-08 when most of us gathered at Halomaps and used Xfire a ton. You and Josh have improved so much since then. Glad to meet people like y'all that lie out your ambitions.
Crackers
January 21st, 2012, 05:47 PM
Thank you all for the compliments, and yea Exam I was a very troubled kid and I am glad I got past it all.
I remember the days back in 07-08 when most of us gathered at Halomaps and used Xfire a ton. You and Josh have improved so much since then. Glad to meet people like y'all that lie out your ambitions.
Yea you have always been a pretty decent dude, though ironically back in those days I thought you were an annoying and immature kid when I acted exactly the same. Blind to our own issues I guess, but that is the past. (:
Crackers
January 22nd, 2012, 07:37 PM
Ok so as said I am entering the creature of the week competition at www.conceptart.org (http://www.conceptart.org/)
The requirements are that it had to be a flightless, armored bird. I looked at all the entries and they all seemed to be the kind of terror bird/dinosaur kind of creature so I decided to try something a bit more creative.
Basically it is a bird that swings from branch to branch then dives down and impales it's victim with it's modified beak.
Here are some wip images then the final work:
http://i305.photobucket.com/albums/nn229/1chains1/process-1.jpg
http://i305.photobucket.com/albums/nn229/1chains1/process2-1.png
Final:
http://i305.photobucket.com/albums/nn229/1chains1/cowwithexplanation.png
The voting doesn't start until the 25th, but if you want to vote for me go here:
http://www.conceptart.org/forums/sho...d.php?t=235377 (http://www.conceptart.org/forums/showthread.php?t=235377)
Since I work fast no one else has posted theirs yet but you can see their WIP's in this thread:
http://www.conceptart.org/forums/sho...d.php?t=235376 (http://www.conceptart.org/forums/showthread.php?t=235376)
Nero
January 22nd, 2012, 10:08 PM
I feel like the birds beak should be made from something else. Imo, it looks like the head is in-complete at the moment, because its all mostly one color. Maybe have the birds eyes be blue or? Its head just doesn't seem to pop out at me. Instead my eyes are moving around the painting looking for the more detailed areas.
But again, amazing stuff man. Inspiring!
Warsaw
January 24th, 2012, 03:34 PM
The tail is actually what's bothering me the most. It has more of a water colour feel than the upper body, which has a sharper image. Basically, the style within the picture isn't consistent where it should be.
Crackers
January 24th, 2012, 07:02 PM
Thank you both for the critiques, I have been given some other advice on other forums as well which leads up to this list:
-Extend canvas length at bottom, the composition seems a tiny bit too tight.
-Tone down the blue a bit as it is too bright, not enough value change between background and foreground.
-Tail and head need sharpening
I will work on it a bit more.
DarkHalo003
January 24th, 2012, 07:14 PM
I know you've been at this for a while Chains, so I thought I'd ask:
What references and resources did you utilize to become so good at realistic drawing? And considering how different it is to use a paper/pencil compared to using a tablet/stylus, what applications are best for creating quality work (for instance, I'm currently using Autodesk Sketchbook)?
Crackers
January 24th, 2012, 08:31 PM
The way I learned to draw and paint is not efficient or very valuable information.
I pretty much did drawings and paintings all the time, but instead of doing studies or any proper work to improve my art I instead did what I would consider "art sightseeing."
Basically I viewed other people's work and anatomy exercises over and over until I got a decent understanding of how they did things to an extent. Then by blundering through attempts to create that style through trial and error I would eventually learn something new. This was extremely foolish of me since my art could have began improving at much earlier stage and only knowing bits and pieces of how artists worked crippled me greatly.
I didn't until recently start using pen pressure on my tablet which helped my work so much.
http://www.conceptart.org/forums/forumdisplay.php?f=42
This site has amazing tutorials for many mediums and art styles and if you take the time to read them and apply them you will learn so much.
Also I would recommend looking up loomis anatomy books and studying those and also try doing some barque studies.
Concerning the pencil to tablet transition, the only thing that works is to use it so much that it becomes second nature, just like when learning the controls to a video game or any other learning experience.
The equipment I use is simple, and there is no big secret to how I work.
I have an intous 4 medium tablet, I work in photoshop cs5.
I work on a canvas sizes 2500X2500 and up as lower resolutions affect your line quality.
I never zoom in past 25% and generally use large brushes and let the pen pressure setting control the size of my brush and the opacity.
I would probably ask someone more skilled than me, because by all standards I am still a novice.
Crackers
February 2nd, 2012, 12:33 AM
Working on a poster for a contest, the words will be where the little scribbles are.
http://i305.photobucket.com/albums/nn229/1chains1/posterplan.png
Warsaw
February 2nd, 2012, 12:40 AM
Needs a little more white space on the left.
Crackers
February 2nd, 2012, 02:06 AM
I will just have to shift him to the right or shrink him down as we are restricted in our dimensions.
Nero
February 2nd, 2012, 04:20 PM
Sweet! Make sure you post the finished version here! :D
Limited
February 2nd, 2012, 05:20 PM
So I have been flipping back in my sketchbook, I was 15 years old when I joined this forum and now I am 18 living out my dream to be a concept artist. Even though this studio section isnt the most lively place, and even though I was an ass to a lot of people back then I still have some kind of strong attachment to this place. This is basically where it all began for me and this site both helped me decide and achieve what I wanted to do in my life. So thanks to everyone who has contributed to this sketchbook so far, even if you may never read this.
Wow, I knew Chains was banned but didnt realise you were him. I remember back then when everyone was yelling at you telling you to start all over :D I knew you had the potential! The drawing is amazing, you are truly skilled.
Glad you're living out your dream.
Crackers
February 2nd, 2012, 11:38 PM
Thank you for the kind words.
Also Josh here is the final poster, I don't really like the text but I have never really gotten into the graphic design portion of concept art.
http://i305.photobucket.com/albums/nn229/1chains1/posterplan-2.png
neuro
February 3rd, 2012, 02:57 AM
i'm not a fan.
it's pretty alright and such, but i simply don't care for it, but that's just a matter of taste.
Donut
February 3rd, 2012, 03:08 AM
Chains, are you familiar with the rather large group of people that talk about the art institutes being a scam and whatnot? If youre not, definitely look into that.
Crackers
February 3rd, 2012, 09:31 AM
Donut to be quite honest, I cannot afford it unless I get scholarships anyways. Even then if it is a scam, I am not too worried about it as all I am interested in is their 3 year bachelors degree. The field I am going into technically does not require an art degree to be successful, but my mother is the kind of person who believes having a slip of paper will instantly improve your life quality. I do not plan on learning much there especially when half of the first year is introducing photoshop to people, but if I get that degree I get financial support from my mom and that along with the freelance work I have been pursuing, I would be able to afford much more specific schooling. This schooling of course is online and my mom has an outlook that any kind of education online is for losers. Of course these "loser" online schools are taught by industry professionals and would be specifically working to improve my art.
Hell, most "art institutes" and art sections of colleges do not teach freehand skills but more to rely on the computer to do the work for you. So I find the art institute to be a necessary evil I have to deal with to get what I really need.
edit- Neuro, I am not a huge fan of it either. I got the news of the competition the day before it was due so I feel it was rushed and not properly planned.
Warsaw
February 3rd, 2012, 09:36 AM
The slip of paper has to mean something to people and businesses in order for it to do you any good. AI slips are not worth the paper they are printed on. You would be better off investing in DigiPen or going to a regular 4-year that has a respectable art program.
E: BTW, try scaling down that last picture and putting it in landscape.
Donut
February 3rd, 2012, 05:55 PM
i suggest you read this. this is a personal testimony from moses, a member here at modacity: http://clubvoxannalive.com/sueainow_forum/index.php?topic=78.0
there are tons of law suits filed against them too, and if im understanding this correctly, the credits you earn there wont transfer anywhere.
im not really sure how much of whats out there is true, but i can personally vouch for moses' story. i was there for every second of it while it was happening. better to be aware then to spend a ton of money and waste your time.
Warsaw
February 3rd, 2012, 06:09 PM
I was going to apply for AI Senior Year of high school, but then I read about all of that, looked up reviews, and saw that they all back up the poor reputation. Seriously, save your money and your dignity and go somewhere else. AI is a for-profit organization that uses students as free labour to make products for investing companies.
DarkHalo003
February 4th, 2012, 12:19 AM
Honestly, you're better off learning the digital stuff yourself unless you don't know where to start. For instance, I'm going to a Liberal Arts College (Georgia College & State University) and so far it's pretty good with what you can learn, especially with what's available to you. I am 2 Hours from home in the middle of no where and SCAD is only 30 minutes from my house. Regardless, I didn't waste my time with it for a couple reasons, one being how expensive it is and two being that most colleges can't keep up with modern technology on an aestheticdevelopment basis. What I'm trying to say is, don't even worry yourself with an overly-hyped Art Institution. If you want or need formal education, then it's best to find what college would suit you the most in a variety of fields.
Either way, the smarts you have with drawing on paper and on a digital surface basically go hand-in-hand; what's important, however, is realizing how to properly transition into the digital medium. You can't implement Chiaroscuro the same way digitally as you do with a pencil. You can't perform the same techniques with a stylus as you can with a pencil (please correct me if I'm wrong, Chains). I know I'm mediocre and more or less a novice, but this is what I've basically gotten above.
Also, carefully research the Digital Media department of the college or university you're looking at. A lot of them suck.
neuro
February 4th, 2012, 05:13 AM
on a side note:
i'm more or less at a point where i get to choose jobs i want.
i got there without any education in this stuff
DarkHalo003
February 4th, 2012, 11:37 AM
on a side note:
i'm more or less at a point where i get to choose jobs i want.
i got there without any education in this stuff
You are also in Europe though; credentials matter less over there. Here you are expected to at least have an Art degree, mainly to show you went through years of nonsense to reach the point of employment. That's just what I've been seeing looking at job postings for the more well-known companies stationed in the U.S.
Warsaw
February 4th, 2012, 01:44 PM
Well, I know for the video game industry in the USA, that isn't true. If you can show that you know your stuff and that you have experience, you can get a job. A degree helps, but not all that much. Basically, start teaching yourself and making game mods as soon as possible. Get involved as often as you can. Build a portfolio of quality work and try and see as many of your mods as you can to completion that way you can reference them on your resume.
Oh, and networking. You need to go to GDCs and the like, talk to people, and build a web of people that you can contact regularly. It's always good to have an "in" somewhere.
DarkHalo003
February 7th, 2012, 10:12 AM
If you can show that you know your stuff and that you have experience, you can get a job. A degree helps, but not all that much. Basically, start teaching yourself and making game mods as soon as possible. Get involved as often as you can. Build a portfolio of quality work and try and see as many of your mods as you can to completion that way you can reference them on your resume.
I agree with you on these points, especially with what's in bold. Simply being involved in a modding community can help you exponentially get better at your craft. I may try this again, once my current dilemma with school is resolved.
A degree is more or less a tie-breaking factor when employers are hiring. If you and another applicant are virtually equal, but you have the degree, then you will more than likely be hired over the guy who didn't have the degree. It's not so much necessary as you say, but it does help in the event of deciding between two potential employees.
Nero
February 7th, 2012, 01:41 PM
Canada = No diploma/degree = no work out of country permit.
That's one of the main reason's I am going to uni for 3d next year. :)
Also, lets not keep derailing Chains thread. :p
Crackers
February 7th, 2012, 08:25 PM
I am fine with the conversation, it is relevant.
Anyways your suggestion to get known in the modding community is an interest I have always had, I just can't find a decent mod team that isn't working on a almost dead game. I was on Higuy's project for a while, but I just can't get into halo anymore, I had loads of fun back in the day, but I just don't feel that spirit anymore for it.
Warsaw
February 9th, 2012, 04:05 PM
@Dark Halo: Yes and no. A studio may just as easily look at the resumé and say "hey, this guy taught himself everything he knows; that's some serious dedication and we could use that."
A degree can work either way, which is why it really boils down to the experience.
Chains: you could start your own project in whatever game/engine you want. Just remember The Rule: have something to show before recruiting.
neuro
February 9th, 2012, 05:24 PM
or join something that's already in progress.
i joined www.eternal-silence.net when hl2 was just released.
making a full conversion mod and getting it steam-published and being able to say 'i did about 80% of all the visuals' will really land you ANY entry-level job in the games biz.
Warsaw
February 9th, 2012, 06:17 PM
Hey, I followed that for awhile. I never did play it though, I got caught up with other things.
neuro
February 10th, 2012, 01:35 AM
turned out retty fucking good, too bad nobody played it heh.
too steep learning curve.
Warsaw
February 10th, 2012, 03:21 PM
Learning curves don't concern me. Good gameplay once you do learn, does.
This is why CoD and Battlefield suck. They don't really have a learning curve and they are pretty brain-dead games to me. I'll have to download ES and give it a whirl (I remember the alpha one).
BobtheGreatII
February 10th, 2012, 05:12 PM
Battlefield can be a rather strategic game if you have the right people on your team. If not then yes, it's a lot of mindless carnage. I hate that CoD and Battlefield get put in the same category of game. They're so different it's not even funny.
DEElekgolo
February 10th, 2012, 07:03 PM
AI had a presentation at my school a while ago.
It
was
adorable.
They had AI students talk over this animation (http://www.deviantart.com/#/dkdywx) so they can pretend it belongs to them.
Warsaw
February 10th, 2012, 07:18 PM
That's pretty damn atrocious. I would not want to be affiliated with AI in any way, shape, or form.
Battlefield can be a rather strategic game if you have the right people on your team. If not then yes, it's a lot of mindless carnage. I hate that CoD and Battlefield get put in the same category of game. They're so different it's not even funny.
They are also so similar it's not even funny.
I acknowledge the strategic differences, but the truth is that DICE has played them down too much. It's an option on the table for play, where as it used to be a requirement. BC2 had a better balance between CoD-style play and Battlefield-style play; all they needed to do was introduce a Support class for a total of five and add jets back in that had a focus on anti-air; also maps with more than 4 capture points.
Crackers
February 14th, 2012, 02:55 PM
Well if any of you know some modding sites in which I could look for a team, do not hesitate to post them.
Higuy
February 14th, 2012, 06:39 PM
No offense chains, but you did have a to work with team, until you quit...
Crackers
February 15th, 2012, 01:22 AM
I am fine with the conversation, it is relevant.
Anyways your suggestion to get known in the modding community is an interest I have always had, I just can't find a decent mod team that isn't working on a almost dead game. I was on Higuy's project for a while, but I just can't get into halo anymore, I had loads of fun back in the day, but I just don't feel that spirit anymore for it.
Also working on a mod for halo will not get my name out there, I will have a better chance working in an up to date game.
Warsaw
February 15th, 2012, 05:15 PM
You might be surprised. H2CE got NiTrOuSoXiDe noticed.
That said, yes, latching onto a team working with CryEngine 3 would be far more ideal. Try Crydev and Crymod as areas to search. IMDB might also be a useful place to look up mods for games that you're into. Most teams I see are short-handed in one way or another.
neuro
February 16th, 2012, 02:18 AM
Also working on a mod for halo will not get my name out there, I will have a better chance working in an up to date game.
#
you do concept art.
how does an engine have ANYTHING to do with that?
also, 'getting your name out' doesn't mean dick to be honest.
just make kickass art, and your name will get out regardless of what you do.
the type of project you work on is ABSOLUTELY irrelevant to wether or not you get better.
unless you want to get 'famous on the interbutts' (i know i sure as hell wouldn't want to be)
i mean this in a totally non-offensive way, but it sounds like you've got a feeling of 'i'm too good for this' going on.
that being said, i realise there's not much creative freedom n doing a halo-mod, and you'd have a better chance of making cool stuff (non-halo stuff) in a (ahem) 'real' mod.
Crackers
February 16th, 2012, 09:40 AM
Sorry if it came off as 'i'm too good for this', I didn't mean it like that at all.
I think Higuy's campaign is amazing, it is more of a personal issue and as you said creative freedom. Furthermore while the engine does not matter, I feel a newer mod on a newer engine will get my artwork seen. If I do kickass art and it is for a game that people do not look up anymore, how will it be viewed? Also higuy's mod and any halo mod here is just as 'real' as any other mod, but from my experience the instant people hear the words 'halo' and 'artwork' they have instant disdain and consider me some 14 year old fanboy.
On a final note, for the better part of me learning digital art (The last 3 years or so) I have been doing halo art and I am to be honest burned out on anything closely related to it.
DarkHalo003
February 16th, 2012, 12:05 PM
UDK is always a solid place to search for projects (considering there are a plethora of them). You may also want to try the Nexus forum ones for projects revolving around Fallout or Elder Scrolls games.
t3h m00kz
February 16th, 2012, 12:45 PM
UDK is always a solid place to search for projects
seconding this
Higuy
February 16th, 2012, 03:15 PM
Chains, get a online portfolio together and solicit yourself here
http://www.moddb.com/forum/board/recruiting-resumes
And no, concept art is concept art anywhere you go. It dosent depend on the mod, it depends on your quality and how well you perform, and if you have a portfolio on a site like game artist or polycount. I can understand you not working on a halo mod becuase thats all you've done and your out of creative ideas, but saying that you don't want to do it becuase you wont get notice is utter bullshit.
Crackers
February 17th, 2012, 12:45 AM
Higuy, I do not want any hard feelings between us and I do legitimately feel that my work will get noticed on a newer game because simply more people will run into it. I have no reason to make a statement made of 'utter bullshit' as what would that accomplish at all, so please tone it down a bit. I am sorry if your post was not meant to be harsh, but I can't help but feel a bit of hostility from you.
Crackers
February 19th, 2012, 05:45 PM
So I have taken a break from digital painting to brush up on my actual painting. Unfortunately until I get my hands on one of the school cameras, I have to take pictures of this thing with my webcam, which really fucks up the values making my light grays into whites and my dark grays into blacks. So you will just have to bear with me until then.
Anyways since my highschool is poor I am using acrylics to create a black and white piece then using the tiny bit of oils I have as a color glaze. Hopefully whatever college I attend will let me have access to full oils.
8x12 canvas, acrylic, 2 hours of work so far, no ref.
step 1:
http://i305.photobucket.com/albums/nn229/1chains1/Picture090.jpg
step 2:
http://i305.photobucket.com/albums/nn229/1chains1/Picture093-1.jpg
samnwck
February 19th, 2012, 06:35 PM
I actually really like it, though it seems like it could almost use a little more mood. Would love to see an update with a splash of color.
BobtheGreatII
February 19th, 2012, 11:09 PM
Holy crap it's samnwck.
samnwck
February 20th, 2012, 04:11 AM
Haha back from the dead. How've you been buddy?
Crackers
February 20th, 2012, 06:45 PM
Hello person I dont know, welcome back!
http://i305.photobucket.com/albums/nn229/1chains1/Picture096-1.jpg
Crackers
February 21st, 2012, 06:43 PM
Well my teacher decided to mention to me today out of nowhere that i need another acrylic of same standard as above done by Thursday.
Challenge accepted, about an hour and half of work so far.
http://i305.photobucket.com/albums/nn229/1chains1/Picture106.jpg
Crackers
February 22nd, 2012, 06:17 PM
Little more progress.
http://i305.photobucket.com/albums/nn229/1chains1/Picture119.jpg
Crackers
February 23rd, 2012, 07:58 PM
Added on the oil layer to give it color, I can't get a really decent picture because it is still wet and the light from the webcam makes a big reflection.
http://i305.photobucket.com/albums/nn229/1chains1/Picture133.jpg
Nero
February 24th, 2012, 02:40 PM
I really like it! I hope you put some colour on your other painting as well. Great stuff!
Crackers
March 2nd, 2012, 06:17 PM
Working on this painting, nothing is final yet and the only thing even remotely close to being done is the face.
These pictures are a bit out of date, the forearm has been lengthened as I found it too short, I evened out the earlobes because one was too long, fixed the skull from looking a bit crooked and evened out the nostrils.
Black and white acrylic paint, about 4 hours of work so far.
http://i305.photobucket.com/albums/nn229/1chains1/Picture145-1.jpg
http://i305.photobucket.com/albums/nn229/1chains1/Picture150-1.jpg
rossmum
March 5th, 2012, 11:09 PM
Fuck a duck you're actually a no-shit good artist now and a hell of a lot better than I will ever be.
You should be pretty proud of this thread, it shows just how far you've come.
Crackers
March 15th, 2012, 04:55 PM
Thank you for the compliment, and I am not proud of how far I have come because I still have miles to go.
Anyways I have a boner for league of legends so I decided to have a go at designing a champion, obvious process shot:
http://i305.photobucket.com/albums/nn229/1chains1/LoL-8.png
Higuy
March 16th, 2012, 06:15 AM
Hey chains, might be worth looking at these tutorials to see if you can learn anything from this guy, hes awesome:
http://rmgameart.com/tutorials.html
samnwck
March 16th, 2012, 11:16 AM
Woah this is bad ass, can't wait to see it done!
Crackers
March 20th, 2012, 01:11 PM
Thank you for the link Higuy, I found the content in there very interesting!
Thank you sam, I am hoping other people think the same
Here is an update and another wip:
http://i305.photobucket.com/albums/nn229/1chains1/LoL-10.png
The stone texture on this was a pain in the ass, printer paper with a #2 pencil:
http://i305.photobucket.com/albums/nn229/1chains1/2012-03-20111438-1.jpg
DarkHalo003
March 20th, 2012, 02:59 PM
Damn.
Nero
March 20th, 2012, 04:18 PM
Holy shit at the stone texture!
Crackers
April 25th, 2012, 06:32 PM
So I have been very busy and lazy the last few weeks art wise, so I decided to ease back into things by working on the pencil drawing some more.
http://i305.photobucket.com/albums/nn229/1chains1/IMG_0871.jpg
Roostervier
April 25th, 2012, 06:41 PM
do you want me to change the thread's title to be Crackers' Scribbles? also looks good man
killer9856
April 27th, 2012, 10:05 AM
You should put some fixative on that stone drawing. Unless you already did that.
Crackers
July 20th, 2012, 03:29 AM
The title can be changed if you like, it honestly doesnt affect me!
The drawing was framed for a friend so I havnt had time to put fixative on it.
The painting I was previously working on was lost because my computer finally died after 11 years of running strong, so I decided to upgrade in both computer and photoshop.
Now working in cs6 on my new computer and it runs like a dream, since I did not get that league of legends painting done I do not yet have it out of my system so I have began working on a draven vs jarvan scene.
Here is some insight into my workflow, which is very loose and flexible, I dont really use preset color palletes as the whole subject of color theory I find extremely interesting so I prefer to experiment on my own.
http://i305.photobucket.com/albums/nn229/1chains1/sketchy.png
http://i305.photobucket.com/albums/nn229/1chains1/colordesign.png
http://i305.photobucket.com/albums/nn229/1chains1/fleshingout.png
edit- Also for those of you that live in the North Texas area, I was accepted into UNT for their art school, taking Drawing and Painting (basically illustration). Starting in August!
DarkHalo003
July 20th, 2012, 10:37 AM
Chains, the evolution of that picture is a load of shit. You literally started with scribbles and are making it into something pretty damn awesome. Great job! :golfclap:
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