View Full Version : [GALLERY] Chains' Scribbles
Chainsy
December 18th, 2008, 10:40 PM
Ok, basically just a huge archive of my work from beginning to up to date, will also post work updates here.
Models:
http://i186.photobucket.com/albums/x20/cartsizzle/wip-1.pnghttp://i186.photobucket.com/albums/x20/cartsizzle/cliffs.jpghttp://i186.photobucket.com/albums/x20/cartsizzle/2.jpghttp://i186.photobucket.com/albums/x20/cartsizzle/forntcannon.jpghttp://i186.photobucket.com/albums/x20/cartsizzle/cannonside.jpghttp://i305.photobucket.com/albums/nn229/1chains1/betafinalrender.jpghttp://i305.photobucket.com/albums/nn229/1chains1/aa-1.jpghttp://i305.photobucket.com/albums/nn229/1chains1/freshoutoftheoven.jpghttp://i305.photobucket.com/albums/nn229/1chains1/confusingarchitecture.jpghttp://i305.photobucket.com/albums/nn229/1chains1/projectile.pnghttp://i305.photobucket.com/albums/nn229/1chains1/10done.pnghttp://i305.photobucket.com/albums/nn229/1chains1/speedforerunner.pnghttp://i305.photobucket.com/albums/nn229/1chains1/overview.png
Pixel Art:
http://i186.photobucket.com/albums/x20/cartsizzle/saber-tooth.jpghttp://i186.photobucket.com/albums/x20/cartsizzle/saber-tooth-1.jpghttp://i186.photobucket.com/albums/x20/cartsizzle/saber-tooth-2.jpghttp://i186.photobucket.com/albums/x20/cartsizzle/saber-tooth-3.jpghttp://i186.photobucket.com/albums/x20/cartsizzle/saber-tooth-4.jpghttp://i186.photobucket.com/albums/x20/cartsizzle/p217-falcon.jpghttp://i186.photobucket.com/albums/x20/cartsizzle/p217-falcon-1.jpghttp://i186.photobucket.com/albums/x20/cartsizzle/frontview-1.jpghttp://i186.photobucket.com/albums/x20/cartsizzle/M-34C-1.jpghttp://i186.photobucket.com/albums/x20/cartsizzle/M-34C.jpg
Paper
http://i186.photobucket.com/albums/x20/cartsizzle/concepts001-2.jpghttp://i186.photobucket.com/albums/x20/cartsizzle/concepts001.jpghttp://i186.photobucket.com/albums/x20/cartsizzle/concepts003.jpghttp://i186.photobucket.com/albums/x20/cartsizzle/concepts001-3.jpg
Photoshop
http://i186.photobucket.com/albums/x20/cartsizzle/archbeta.jpghttp://i186.photobucket.com/albums/x20/cartsizzle/arc2.jpghttp://i186.photobucket.com/albums/x20/cartsizzle/beta-armor.jpghttp://i186.photobucket.com/albums/x20/cartsizzle/concept-1.jpghttp://i186.photobucket.com/albums/x20/cartsizzle/marine.jpghttp://i305.photobucket.com/albums/nn229/1chains1/ceadvertisementcopycopy-1.jpghttp://i305.photobucket.com/albums/nn229/1chains1/poster2copy-2-1.jpghttp://i305.photobucket.com/albums/nn229/1chains1/guncopy-1.jpghttp://i305.photobucket.com/albums/nn229/1chains1/hammycopy.jpghttp://i305.photobucket.com/albums/nn229/1chains1/sweetcopy-1.jpghttp://i305.photobucket.com/albums/nn229/1chains1/marxcopy-2-1.jpghttp://i305.photobucket.com/albums/nn229/1chains1/guncopy-2-1.jpghttp://i305.photobucket.com/albums/nn229/1chains1/guncopy2.jpghttp://i305.photobucket.com/albums/nn229/1chains1/ninjacopy-1.jpghttp://i305.photobucket.com/albums/nn229/1chains1/nightofthecovenantcopy.pnghttp://i305.photobucket.com/albums/nn229/1chains1/rangersketch.pnghttp://i305.photobucket.com/albums/nn229/1chains1/basecharacterpractice2.pnghttp://i305.photobucket.com/albums/nn229/1chains1/elitebase3.pnghttp://i305.photobucket.com/albums/nn229/1chains1/nightofthecovenantredone.pnghttp://i305.photobucket.com/albums/nn229/1chains1/winterenviron.pnghttp://i305.photobucket.com/albums/nn229/1chains1/infantryeliteprototype1copy.pnghttp://i305.photobucket.com/albums/nn229/1chains1/eliteanatomycopy.pnghttp://i305.photobucket.com/albums/nn229/1chains1/eliteinfantrycopy-1.pnghttp://i305.photobucket.com/albums/nn229/1chains1/spartanproto1copy-1.pnghttp://i305.photobucket.com/albums/nn229/1chains1/spartanprototype2copy-1.pnghttp://i305.photobucket.com/albums/nn229/1chains1/honorelitecopy-2.pnghttp://i305.photobucket.com/albums/nn229/1chains1/Quickconcept-1-1.pnghttp://i305.photobucket.com/albums/nn229/1chains1/basedesigncopy-1.pnghttp://i305.photobucket.com/albums/nn229/1chains1/mecha-1.png
Decided to get back into skinning, so adding this section:
http://i186.photobucket.com/albums/x20/cartsizzle/Spiker1copy.jpghttp://i305.photobucket.com/albums/nn229/1chains1/front-2.jpghttp://i305.photobucket.com/albums/nn229/1chains1/side-1.jpghttp://i305.photobucket.com/albums/nn229/1chains1/headclosetodone-1.png
Finally, what I am currently working on, started this tonight:
http://i305.photobucket.com/albums/nn229/1chains1/ghost.png
Updated with [thumb] tags so people can see your work immediately ~Timo
Heathen
December 18th, 2008, 10:52 PM
Lots...LOTS of incompletes.
Still, lots of good stuff.
Chainsy
December 18th, 2008, 10:55 PM
Yeah, I have a huge problem with that, I tend to get demotivated and my attention wanders to something else.
DaneO'Roo
December 18th, 2008, 10:59 PM
Stick to your 3D, you seem to be the best at that out of all those things. Your 2d/texture painting however is sucking some serious ass.
Chainsy
December 18th, 2008, 11:02 PM
Ok, then help me improve, what exactly is sucking ass so I can fix it?
Heathen
December 18th, 2008, 11:02 PM
I kind of agree.
A LOT.
A FUCK LOT.
Your models look really tyte!!!!!!!1
Srs tho, I really like the strange crafts. They are really original.
Invader Veex
December 18th, 2008, 11:06 PM
For that ghost, like I said earlier, I don't really like the design and color. You said a design was taken from the prophets' helmet, who the hell knows how old those helmets are. They are pure metal, based on religion towards a race that died thousands of years earlier. It shouldn't belong on a ghost.
Joshflighter
December 18th, 2008, 11:07 PM
Chains, seems you haven't modeled often anymore. Those are old, lol.
Why dont you get some tuts how to make stuff less blurry? I dunno, but almost all the work is like sort of smudged cause of the brushes and the way you do it. Heh, anyhow, that's my opinion. No need to flame me. :)
Chainsy
December 18th, 2008, 11:08 PM
I wouldn't flame, lol, I'll go look at some definition tuts.
DaneO'Roo
December 18th, 2008, 11:09 PM
Ok, then help me improve, what exactly is sucking ass so I can fix it?
I can't really explain, all I can really say is you need to stop whatever it is your doing and find a new way, because it's never going to work for you.
Your painting looks blurry, you've blown out the white on all your sketches to try and hide your shitty painting skills with colour dodge, your textures just look epicly fucked up to start with, I would totally start again, and whoever uv mapped that shit is a total moron.
You need to improve on your perspective drawing drastically.
You need to stop using so many exotic looking brushes. Often the best ones are the most simple. Use your brush preset editing to alter and make new ones from the existing ones.
Your models aren't great, theres something really extrudey and angular about them all. Not a very good use of topology, but your 3d is what your best at. Don't get a big head though, it's still crap, it's just what you seem to be better at.
Heathen
December 18th, 2008, 11:10 PM
I like it
SnaFuBAR
December 18th, 2008, 11:14 PM
Why don't you fools read? No spoiler tags in your gallery.
Geo
December 18th, 2008, 11:15 PM
Are you using layers in your paintings? I doesn't look like it. I think that might be part of the reason why it looks smudgy. I don't photoshop paint tho, so I don't know if the same rules apply to painting as they do to using photoshop to make weapon skins.
Chainsy
December 18th, 2008, 11:21 PM
I do not, for the reason that in processes I have seen, you blend the colors as if painting, so it requires working on the same layer.
ICEE
December 19th, 2008, 12:14 AM
Why don't you fools read? No spoiler tags in your gallery.
Can someone explain this rule to me? it seems like a good way to keep everything organized.
Chainsy
January 1st, 2009, 01:46 AM
Been practicing while in detention, basically boredom crap that I did not finish:
http://i305.photobucket.com/albums/nn229/1chains1/mancopy-1.png
http://i305.photobucket.com/albums/nn229/1chains1/helmet.png
http://i305.photobucket.com/albums/nn229/1chains1/odstsetup-1.jpg
http://i305.photobucket.com/albums/nn229/1chains1/rolf-1.png
http://i305.photobucket.com/albums/nn229/1chains1/arbiterstart.png
Roostervier
January 1st, 2009, 10:48 AM
What else do you finish? All you ever make seems to be out of boredom.
Limited
January 1st, 2009, 11:46 AM
The problem with the ghost is your using your drawing method to texture it, which doesnt fit. Thats why it looks blurry. You can do drawings on separate layers, do like, the eyes on one layer, rest of face on other, then shoulders and neck on another. PS has extremely powerful players, why not utilize them?
I like your drawing method though, keep at it.
Chainsy
January 1st, 2009, 02:46 PM
What else do you finish? All you ever make seems to be out of boredom.
I finish nothing that does not need to be finished as if were finished it would be nothing other then finished, so why finish?
mech
January 1st, 2009, 02:53 PM
I finish nothing that does not need to be finished as if were finished it would be nothing other then finished, so why finish?
Welp, maybe it's a good thing you don't finish your work. Thanks for sparing us.
Chainsy
January 1st, 2009, 03:55 PM
Hmm, indeed.
Heathen
January 1st, 2009, 04:04 PM
I finish nothing that does not need to be finished as if were finished it would be nothing other then finished, so why finish?
5 times....
I need to get you a thesaurus.
Chainsy
January 1st, 2009, 04:06 PM
It was a smart ass comment heathen, did it on purpose.
I could of just said: "I do not finish anything because there is no point for it to be done, as it just gets thrown away, also by the time I get to a certain part, I can see where the piece is going and have learned all I can from it, and I move on."
Heathen
January 1st, 2009, 04:08 PM
I know. Just fucking around.
Gimme some more pictures.
Chainsy
January 1st, 2009, 04:08 PM
Of?
Fine, a picture of some guy with a weird gas mask:
http://i305.photobucket.com/albums/nn229/1chains1/boredom.png
Roostervier
January 1st, 2009, 06:37 PM
It was a smart ass comment heathen, did it on purpose.
I could of just said: "I do not finish anything because there is no point for it to be done, as it just gets thrown away, also by the time I get to a certain part, I can see where the piece is going and have learned all I can from it, and I move on."
That makes no fucking sense at all. If you aren't ever going to finish your work then don't bother starting it.
Joshflighter
January 1st, 2009, 07:19 PM
Flyinrooster has a point.
The mask guy looks kinda cool. Chains, why dont you do some concept art and then model it. This way you have a reason to finnish it too. :)
Chainsy
January 1st, 2009, 08:35 PM
Then after modeling it? I draw for fun and to get better, you never have to necessarily finish a piece until you are ready. For example, the thread do not post your first maps in the hce section, modeling it is not finishing the map, has to be ingame and working with textures and weapons, yet why would I go through the trouble when the point of that thread is to learn how to model and practice, so that's what I am doing, I go until I feel it has no need to be finished, then move on.
MetKiller Joe
January 1st, 2009, 08:44 PM
By finishing it, you could undertake the feat of putting something you've made in Max then putting into Unreal (learning the workflow in the process).
Your stuff all looks great sKc (I wish I could draw that well, but I don't practice on paper). Still, why don't you put your best into these? Why do something if it is not to the best of your ability (especially something you seemed to be talented at).
Roostervier
January 1st, 2009, 09:53 PM
Then after modeling it? I draw for fun and to get better, you never have to necessarily finish a piece until you are ready. For example, the thread do not post your first maps in the hce section, modeling it is not finishing the map, has to be ingame and working with textures and weapons, yet why would I go through the trouble when the point of that thread is to learn how to model and practice, so that's what I am doing, I go until I feel it has no need to be finished, then move on.
If this is what you were doing, then you wouldn't be posting your unfinished concepts here. Posting these concepts is the equivalent of uploading your first maps. So, by your argument, you shouldn't post anything until you finish it.
Heathen
January 1st, 2009, 10:12 PM
Enough about dogging him...
That gas mask guy looks really good.
Chainsy
January 1st, 2009, 10:17 PM
It's ok heathen, he is doing nothing wrong. Rooster indeed, but a concept and full blown painting are very different. Concepts are usually done in a short time span while paintings can take a very long time, I paint a lot, but never show one until I feel it is completed, think of the concepts I post a shalf finished mech models, like that weaponless one you showed.
Roostervier
January 1st, 2009, 10:27 PM
Uh, I didn't show any unfinished mechs, and I'm pretty sure mech is going to finish the mech he showed. Whatever though.
mech
January 1st, 2009, 10:41 PM
It's ok heathen, he is doing nothing wrong. Rooster indeed, but a concept and full blown painting are very different. Concepts are usually done in a short time span while paintings can take a very long time, I paint a lot, but never show one until I feel it is completed, think of the concepts I post a shalf finished mech models, like that weaponless one you showed.
I don't think i'll finish the model that I have 99% done.
Chainsy
January 1st, 2009, 11:31 PM
Wow lol sorry, I got yall confused, both of you pointlessly waste your time and hassle me not even giving crit, so to me you're both not too memorable, moving on, was bored, did some mountains.
http://i305.photobucket.com/albums/nn229/1chains1/mountains-2.png
mech
January 1st, 2009, 11:41 PM
Wow lol sorry, I got yall confused, both of you pointlessly waste your time and hassle me not even giving crit, so to me you're both not too memorable, moving on, was bored, did some mountains.
http://i305.photobucket.com/albums/nn229/1chains1/mountains-2.png
Looks like feces covered in semen.
Chainsy
January 1st, 2009, 11:44 PM
That's disturbing if that was the first thing that came to your mind, but oh well, we all have our fetish.
Roostervier
January 1st, 2009, 11:45 PM
Hey man, you're the one that drew it.
Heathen
January 1st, 2009, 11:47 PM
You two are terrible, and as funny as it is, its not really very helpful to him.
It doesn't look right because the snow isnt smoothe and it looks like its layered over it.
Your dimensions dont show well.
Chainsy
January 1st, 2009, 11:48 PM
In reply to rooster:
Hey you're the one taking the time to look at it, not my fault you're obsessed with it.
mech
January 1st, 2009, 11:50 PM
Ever seen a brown snow capped mountain?
Heathen
January 1st, 2009, 11:53 PM
Ever seen a brown snow capped mountain?
Yes
Chainsy
January 1st, 2009, 11:54 PM
Yes
Roostervier
January 1st, 2009, 11:56 PM
No
mech
January 1st, 2009, 11:56 PM
I haven't seen a brown snow capped mountain.
Chainsy
January 1st, 2009, 11:56 PM
Edit.
mech
January 1st, 2009, 11:58 PM
When I go out I'm not looking at mountains, maybe breasts but not mountains.
Chainsy
January 2nd, 2009, 12:00 AM
Not going to play along.
Roostervier
January 2nd, 2009, 12:00 AM
Do you even know what fetish means? Besides what would be wrong with a boob fetish?
Chainsy
January 2nd, 2009, 12:02 AM
Pfft tired, do not need this.
FluffyDucky™
January 2nd, 2009, 12:03 AM
I seem to think the way he does his work is unique, we give crit and judge because it's different. Also Chains, you keep derailing your own thread... stop it much?
The mountains snow could have been done a bit better, same goes to the brown bits on the right of it, doesn't look right.
Roostervier
January 2nd, 2009, 12:03 AM
I still think you don't know what fetish means.
killer9856
January 2nd, 2009, 12:05 AM
Mountains can be brown, but not that brown. Try and make it less saturated, so in a grayish color. Thats how I would do it.
Chainsy
January 2nd, 2009, 12:06 AM
I seem to think the way he does his work is unique, we give crit and judge because it's different. Also Chains, you keep derailing your own thread... stop it much?
The mountains snow could have been done a bit better, same goes to the brown bits on the right of it, doesn't look right.
Alright thank you, also I know what you mean, I should've blended the strokes better. Also it is not really them crit and judge, its more of flame and troll.
Roostervier
January 2nd, 2009, 12:07 AM
All I ever said to begin with was finish your work.
What's so flamish about that? :confused:
mech
January 2nd, 2009, 12:07 AM
No trolls here, only iguanas
FluffyDucky™
January 2nd, 2009, 12:08 AM
Yeah, otherwise I liked it. From what I've seen your not one to re-do anything otherwise I'd say to go fix it and re post it. :)
Chainsy
January 2nd, 2009, 12:13 AM
Yeh, I learn from it and move on, thanks though, if I ever make a piece similar to it, which I know I will, I will remember your advice and use it.
Con
January 2nd, 2009, 12:13 AM
dumb argument is dumb, stop it.
FluffyDucky™
January 2nd, 2009, 12:14 AM
Yeh, I learn from it and move on, thanks though, if I ever make a piece similar to it, which I know I will, I will remember your advice and use it.
Personally I would say it's better to take advice and re construct the piece again, that way your more familiar with what you need to do to improve something. I agree with people when saying you should try and actually finish something, post progress in the crit thread and have a properly made and finished piece. :)
Chainsy
January 2nd, 2009, 12:15 AM
Can you remove the picture of iguanas conscars? My religion considers iguanas holy and shown in public in this matter is highly offensive.
Con
January 2nd, 2009, 12:23 AM
not funny, get back on topic now
nick3d
January 3rd, 2009, 07:02 PM
Well most of your work is good, especially your sketching. And Your better than me at all of them things, like modeling, using photoshop and free hand drawing. Plus i do exactly the same as you, never finish anything, the only thing iv finished is that shitty pond on my other forum cus my dad othered me £30, so i thought sound lol. Plus if you look at any of my (W.I.P) threads you will find that none of them have been finished. but who cares just move on...
Chainsy
January 18th, 2009, 12:24 AM
Decided to star up on that old arbiter, but found the perspective and anatomy are crap so am just finishing this one for practice on complicated armor:
http://i305.photobucket.com/albums/nn229/1chains1/honorelitecopy-3.png
Then today started on a halo sniper rifle concept, and from what I have done I want to know if I am going in the right direction with it:
http://i305.photobucket.com/albums/nn229/1chains1/sniperconceptcopy.png
BobtheGreatII
January 18th, 2009, 12:26 AM
Scaling of something seems off... just can't quite put my finger on it.
Chainsy
January 18th, 2009, 12:32 AM
Yeh I had to scale down barrel quite a bit to fit screen.
Chainsy
January 18th, 2009, 02:31 PM
Fleshing out shape for sniper, have not painted stock yet, redoing the handle, still have to paint details in on bottom sensor under barrel, made carrying handle shorter, added bipods, added clip slot.
http://i305.photobucket.com/albums/nn229/1chains1/sniperconceptcopy-2.png
SnaFuBAR
January 18th, 2009, 02:52 PM
Barrel is too skinny, cone going from receiver to barrel is shaped badly (angles don't match, fluting is wrong), ejection port is in the wrong place, area ahead of the mag well is too short, pistol grip is too short, scope mount is wrong (why have rails when the mount is attached to the receiver??). All I could think of.
Chainsy
January 18th, 2009, 03:11 PM
Ok will make barrel thicker, not using a grid so bad angles will be bad, as for the rail part, its not attached to receiver, it slides along it, just support in case it gets dropped scope side down. Pistol grip am redoing, looks ugly to even me, thanks for the crit. Oh and will increase length in front of mag.
Chainsy
February 5th, 2009, 10:05 PM
Well have not posted in a while because I have been simply trying to improve..well everything. Anyways here is a soldier concept I drew up today, based heavily off of odsts and marine concepts:
Edit: fuck you generic foot!
http://i305.photobucket.com/albums/nn229/1chains1/conceptmarine.png
Corndogman
February 5th, 2009, 11:04 PM
Legs seem incredibly short.
BobtheGreatII
February 5th, 2009, 11:53 PM
Legs seem incredibly short.
Foot is also pointing in a crazy direction that doesn't flow with the knee.
SnaFuBAR
February 6th, 2009, 12:46 AM
Take a nude model study class. Your proportions are always very very off.
Chainsy
February 6th, 2009, 08:35 AM
I am only 15 and have no major money, and my parents are the kind of people who would not support that. So basically until I am out of the house I can not begin doing nude studies and life drawings.
Hunter
February 6th, 2009, 08:50 AM
Look for a girl on the corner of the street ;)
They might give you a cheap price:p
Joshflighter
February 6th, 2009, 03:14 PM
I am only 15 and have no major money, and my parents are the kind of people who would not support that. So basically until I am out of the house I can not begin doing nude studies and life drawings.
There is the Internet. It's also free. :)
But yea, you keep drawing stuff in odd perspective's compared to other parts of the drawing.
SnaFuBAR
February 6th, 2009, 03:56 PM
I am only 15 and have no major money, and my parents are the kind of people who would not support that. So basically until I am out of the house I can not begin doing nude studies and life drawings.
get a wooden figurine or something.
Hunter
February 6th, 2009, 04:24 PM
*Bad idea*
DEElekgolo
February 6th, 2009, 04:35 PM
Woah woah woah woah.
Maniac
February 6th, 2009, 05:24 PM
Its just your perspectives that are off Chains. It doesnt matter what u practice on as long as you work on the perspective views.
Keep at it.
Chainsy
February 6th, 2009, 05:58 PM
I will. :)
Basically with me having 5 other family members I tend to not have much time alone to study nude models, as my parents will get a whole other idea about what I am doing, and with the economy even if my parents would let me have classes I doubt we could afford it. Also please Snaf I hope you are kidding about wooden figurine, will not go near those.
Limited
February 6th, 2009, 06:03 PM
Use guidelines and perspective lines maybe. Although an object this close probably wont need perspective lines.
SnaFuBAR
February 6th, 2009, 06:12 PM
Also please Snaf I hope you are kidding about wooden figurine, will not go near those.
Why not? Are you too much of a snob or something? Here's a pro-tip: if you can't get human proportions correct, anything you design around human use has a ridiculously high chance of being disproportionate.
Learn human proportions, either from model study or from figurines, or some other way. Figurines are the next best thing to models, and for you to say that you won't go near them makes you seem like some uppity snob.
They're not dolls, they're tools. Use them.
Chainsy
February 6th, 2009, 06:47 PM
Snaf, please do not draw conclusions about me being a snob, when you have no ideas about my personal life and how the people around me would react to such a thing as that.
teh lag
February 6th, 2009, 06:49 PM
Snaf, please do not draw conclusions about me being a snob, when you have no ideas about my personal life and how the people around me would react to such a thing as that.
Yeah man
http://www.dkimages.com/discover/previews/786/616195.JPG
No telling how many friends you'd lose with one of these creepy 6-inch things around. I know my dad would throw me out of the house if he saw one of them.
Hunter
February 6th, 2009, 06:50 PM
Okay ladies. Lets calm it here. (Excluding teh lag who posted in about 0.1 Seconds before me)
Roostervier
February 6th, 2009, 06:51 PM
Seriously chains, what kind of doll do you think it is? Besides, it's so small you could hide it when you had company over.
Chainsy
February 6th, 2009, 06:53 PM
My family is not exactly supportive of what I do, ok, this would only bug them more, thank you for the help, but keep it to stuff that can be on my screen that I can look at while they're not around.
Hunter
February 6th, 2009, 06:57 PM
They are not suportive that you are teaching your self an Art which may gain you money in future life? Well, my family dont really understand what I do, or what it can help with. So if I should them a model they are like "Well done, looks good". Lol. Just to shut me up.
Explain to your family about why and what you are doing.
Going bed now, NightNight. :)
SnaFuBAR
February 6th, 2009, 07:01 PM
you have no ideas about my personal life and how the people around me would react to such a thing as that.
I don't know if you're referring to the nude models or the wooden figurine. If it's to the wooden figurine, well, if people around you react adversely to that, they need to be medicated.
But I do know your work ethic and what kind of artist you are, so I'm giving you options. I didn't expect your ethic to extend through to the resources available to you. That's just sad. Either you will never reach your potential with your attitude, or you'll be extremely slow to get there.
Honestly, you have potential, but potential isn't anything without putting it into practice, and practice is nothing without observation.
You'll get it some day.
Heathen
February 6th, 2009, 08:04 PM
My family is not exactly supportive of what I do, ok, this would only bug them more, thank you for the help, but keep it to stuff that can be on my screen that I can look at while they're not around.
That's ridiculous and your family stupid. They think drawing is something to not support? What the hell? Why? Please elaborate because that's what I understood.
I had a friend who's dad thought that playing the guitar was "for hippies and queers" and would break his equipment. Well his dad got killed by a guy who hit him in the head with a bicycle outside a bar. Now he has a little guitar figurine on his grave because his son is kind of a smart ass.
Honestly...your family is insane.
TeeKup
February 6th, 2009, 08:05 PM
I will. :)
Basically with me having 5 other family members I tend to not have much time alone to study nude models, as my parents will get a whole other idea about what I am doing, and with the economy even if my parents would let me have classes I doubt we could afford it. Also please Snaf I hope you are kidding about wooden figurine, will not go near those.
It's called taking a class you fool.
Chainsy
February 6th, 2009, 10:40 PM
That's ridiculous and your family stupid. They think drawing is something to not support? What the hell? Why? Please elaborate because that's what I understood.
I had a friend who's dad thought that playing the guitar was "for hippies and queers" and would break his equipment. Well his dad got killed by a guy who hit him in the head with a bicycle outside a bar. Now he has a little guitar figurine on his grave because his son is kind of a smart ass.
Honestly...your family is insane.
Most families are insane, I only took up wrestling to shut them up, my sister is awesome, but the rest of my family is the superficial kind of family that believes in the stereotype of only nerds using computers. Also Tee, please get the hell out, as you obviously did not read, I am only 15, I have no money whatsoever and with the bad economy I can only afford the minimum wage, plus so many personal things that suck up even this small fund...Not to mention even if there were free classes who would drive me? My parents do not support it, they will not, my sister crashed her car, so shes only allowed to use it to go to school and work, please do not insult me when you have no idea about my personal life, though I am sure you know how I feel.
Roostervier
February 6th, 2009, 10:47 PM
Quit blaming the economy. Plus one of those dolls is only like $20 bucks iirc, maybe even less. Just get it whenever the opportunity arises.
Joshflighter
February 6th, 2009, 11:03 PM
Heh, take a piece of paper. Then go on the Internet and find some objects.
Practice getting the angles and lines going parallel depending on if its horizontal or vertical.
If you can do that, then you can move ahead.
http://www.youtube.com/watch?v=c5BgX_okfh4
It has some nudity once it is completed, but it is the art, not a pic. Anyway, I think you said you do stuff when there not around?
Anyway, you don't need to spend money. Use the Internet. :)
Chainsy
February 8th, 2009, 12:29 PM
Started painting this today, should I scrap or expand on it?
http://i305.photobucket.com/albums/nn229/1chains1/elitepaintingcopy.png
Joshflighter
February 8th, 2009, 12:39 PM
I can't see the face happening. :(
Chainsy
February 8th, 2009, 12:47 PM
Whats wrong with the face? :(
Joshflighter
February 8th, 2009, 12:56 PM
I can't see one. Something doesn't look right to me with the mouth thing. Hmmm..
SnaFuBAR
February 8th, 2009, 03:04 PM
how about painting bigger and not wasting so much space, especially when you post??
Chainsy
February 8th, 2009, 03:08 PM
Thats on 1500 canvas, I tend to start out thinking I am painting a full piece so I make it bigger, but here is a more up close view snaf.
http://s305.photobucket.com/albums/nn229/1chains1/?action=view¤t=elitepaintingcopy.png
Invader Veex
February 8th, 2009, 05:51 PM
The color of the armor seems much too boring. And maybe actually finish a portrait sometime soon?
Roostervier
February 8th, 2009, 06:06 PM
Thats on 1500 canvas, I tend to start out thinking I am painting a full piece so I make it bigger
Now why would you think a thing like that?
Chainsy
February 8th, 2009, 06:18 PM
Because it is the general purpose in mind that I had to do that so I made the proper adjustments for what I was planning to do, since some of you seem too lazy to read, the whole point of me asking whether I should expand on it is whether or not it looks good and I should continue to make it a full painting.
Jean-Luc
February 8th, 2009, 07:03 PM
...the whole point of me asking whether I should expand on it is whether or not it looks good and I should continue to make it a full painting.
Realistically, you shouldn't be asking us if you should make it into a full painting, that's your decision and yours alone. To be honest, I'd just like to see you finish a piece of artwork. :shake:
E: I'm gonna add a bit more to this. You stated on the first page that you have motivation problems, and that's why you have so many incomplete pieces. Well, I hate to say it because I suffer from the same problem, but that can't be an excuse. Your teachers won't go for it, and your employers sure as hell won't either. I don't care if it's for the sake of just finishing the piece to have it done, you need to find motivation somewhere.
Until you start finishing pieces on a consistent basis, you will not become a good artist. Period.
Here's the way I see it: Wasted potential is the burden of society.
Chainsy
February 22nd, 2009, 02:31 AM
Boredom, could not sleep, decided to just do a quick sketch of a mecha I thought up in my mind.
http://i305.photobucket.com/albums/nn229/1chains1/tripodcopy.png
Edit: For those who want to see it without the cloudy crap:
http://i305.photobucket.com/albums/nn229/1chains1/tripod.png
Joshflighter
February 22nd, 2009, 01:49 PM
Heh, I actually like the first pic. I thought it was under fire at first, but I noticed its not. You should add some sort of battle to it... or at least some sort of explosion. reminds me of Star Wars... :)
Chainsy
February 22nd, 2009, 02:16 PM
Boredom
http://i305.photobucket.com/albums/nn229/1chains1/bruteboredom.png
Bastinka
February 22nd, 2009, 02:38 PM
Could you resize the picks so theres not such a big white space, thats the only thing that needs fixing. Also why not finish your sketches once in a while?
If not resize them and call it a sketch, then add signature.
Disaster
February 22nd, 2009, 03:07 PM
hmm if you sketch some orthographic views of that I may model it.
Chainsy
February 22nd, 2009, 03:15 PM
Could you resize the picks so theres not such a big white space, thats the only thing that needs fixing. Also why not finish your sketches once in a while?
If not resize them and call it a sketch, then add signature.
Sorry, it was a sketch, and it is finished, I see a whole brute there.
SnaFuBAR
February 22nd, 2009, 03:17 PM
there is absolutely no definition on your mech.
E: how about actually creating a piece of work that actually had detail? all of your work so far is really just... blurry.
teh lag
February 22nd, 2009, 03:19 PM
there is absolutely no definition on your mech.
.
Have you ever considered trying out a different art style? Maybe try outlining stuff before you paint it in? What you're doing now (and what you've been doing for the past few months) doesn't seem to have been working out for you or turning out better results as time goes on.
Chainsy
February 22nd, 2009, 03:22 PM
What about the brute? But ok, it was 2 am in the morning I tend to rush on those, if I take my time even without lines I can do definition fine:
http://i305.photobucket.com/albums/nn229/1chains1/honorelitecopy-3.png
But I usually don't have the time to do things this well, also the reason I do stuff in this form is because I CAN work fine with set outlines and penciling, and because of that I want to expand and get out of my comfort zone. It produces worse work, but it helps me improve:
http://i305.photobucket.com/albums/nn229/1chains1/boredom.png
http://i305.photobucket.com/albums/nn229/1chains1/arbiterstart-1.png
SnaFuBAR
February 22nd, 2009, 03:29 PM
No, you don't do definition fine. Squiggly line details that are blurry is not definition. There is nothing crisp. Every piece of that work has poor gradations and does not communicate the shape of anything in the work.
Chainsy
February 22nd, 2009, 03:31 PM
Ok, anyway to fix this? Do you mean to set up bold, specific outlines?
teh lag
February 22nd, 2009, 03:34 PM
What about the brute? But ok, it was 2 am in the morning I tend to rush on those, if I take my time even without lines I can do definition fine:
But I usually don't have the time to do things this well, also the reason I do stuff in this form is because I CAN work fine with set outlines and penciling, and because of that I want to expand and get out of my comfort zone. It produces worse work, but it helps me improve:
No, you can't do definition fine. All of your work is sub-par at best and has almost no solid borders. Obviously it doesn't help you improve, as the quality of your work hasn't gotten any better for quite a while. Stay in your comfort zone if you produce better work that way, because you're not "improving" at all. Don't push that bullshit on us, you know we're smarter than that.
Just for once, sit down and draw a complete outline of something, then shade it in, then add color. Do something differently from what you're doing now and what you've done in the past.
Also, if you don't have the "time" to sit down and actually produce something worthwhile, maybe you should chose another hobby. You need dedication if you're going to improve, but right now I just see you using the same formula over and over with no increase in quality, and with all the same excuses played out over and over and over again. Consistently, you go "oh it was 2 am" or "oh i got bored" or "oh ill fix it later", and we never see anything better. I don't know where you're getting the idea that what you're doing is good work, but maybe you should stop taking opinions from that source because it's hurting you. Time and time again people have told you to do the same things - work on definition, use more reasonable canvases, show us more detail - and yet you never do them. We're telling you things for a reason, and it's quite irritating to people when their honest opinions regarding what would make you an artists goes completely ignored every time they put it up.
I don't know what will make you do better, but what you're doing right now isn't it. Look up videos of painting in PS (youtube or google, there's plenty to keep you occupied) and see how other people do it. Look at existing peices of work and try to copy them. And above all, actually dedicate yourself to your work if you expect people to take you seriously.
Chainsy
February 22nd, 2009, 03:35 PM
ok
SnaFuBAR
February 22nd, 2009, 03:41 PM
Ok, anyway to fix this? Do you mean to set up bold, specific outlines?
don't use a soft edged brush so often, and constantly work with opacity and stuff like that. Everything looks painted with different sizes of the same soft edged brush.
Bastinka
February 22nd, 2009, 07:01 PM
My god!
So much white empty space, please crop it :gonk:. Use [shot] tags please!
Also if you want crit then don't make up excuses such as:
What about the brute? But ok, it was 2 am in the morning I tend to rush on those, ...
TVTyrant
February 23rd, 2009, 03:21 AM
Middle thing reminds me alot of Killzone 2 Helghast.
Chainsy
February 24th, 2009, 10:49 PM
Was sick today, had time to work on this, about to go to bed, will finish legs tomorrow.
http://i305.photobucket.com/albums/nn229/1chains1/odst.png
Bastinka
February 25th, 2009, 01:54 AM
Why always the excuses?
Unfinished concept yet again only a quick sketch. Shadings wrong, it has no 'form'. body parts look very weird and blended together. All together it looks 'flat'. Color scheme is very bland.
Like I've said 3 times before, I'll go dig up the posts if I have to:
GET RID OF THE WHITE SPACE AND CROP THE IMAGE, THERES NO NEED FOR SUCH LARGE AMOUNT OF EMPTY SPACE! IS IT REALLY THAT HARD?
SnaFuBAR
February 25th, 2009, 02:28 AM
http://img413.imageshack.us/img413/5879/critforchains.png
Here is your honest crit.
~Lag edit : Shot tags
t3h m00kz
February 25th, 2009, 06:08 AM
Your stuff is pretty legit, but I really, really agree with everyone when they say you should crop.
If you use Infarview, you can select an area and hit Ctrl-Y to crop, Ctrl-S to save. Otherwise just use MS Paint's edge drag tool. All that white is wasted space.
Chainsy
February 25th, 2009, 07:57 AM
Yeah you know what, mookz thank you.
Snaf and silentwind and the rest of the gang can go fuck yourself. I do not want your crit anymore, art is an expression and form and if I want to do it in a certain way you can not do shit but press a little e-peen button that makes little pixels under my avatar go red or green, fuck you. I will keep posting, and it will be in my own style, with whatever shitty perspective comes out of it.
You say I do not listen to your crit, seems like a good thing to me, hell in 4 months I went from this:
http://i305.photobucket.com/albums/nn229/1chains1/hammycopy.jpg
To this:
http://i305.photobucket.com/albums/nn229/1chains1/odst.png
Seeing as you think me being sick and having a set bedtime because I am kid are excuses, just an fyi I am going to finish the legs and add shadows.
Yeah smart ones, I still have not shaded it.
~Lag edit : If you MUST use those ridiculously large images then at least put on shot tags.
Jean-Luc
February 25th, 2009, 12:59 PM
Yeah you know what, mookz thank you.
Interesting how you are only listening to someone who complimented your work.
Snaf and silentwind and the rest of the gang can go fuck yourself. I do not want your crit anymore, art is an expression and form and if I want to do it in a certain way you can not do shit but press a little e-peen button that makes little pixels under my avatar go red or green, fuck you. I will keep posting, and it will be in my own style, with whatever shitty perspective comes out of it.
Stellar attitude here. If you think you'll actually succeed in the art world with that frame of mind, you've got another thing coming to you. Art may be expression, but there is a wrong and right way to go about it. If you refuse to take criticism, you will never make it.
Seeing as you think me being sick and having a set bedtime because I am kid are excuses, just an fyi I am going to finish the legs and add shadows.
Yeah smart ones, I still have not shaded it.
I have yet to see you finish a piece of artwork. Anything you say about your pieces as to WHY they are unfinished...I may be a newbie here, but I think we've heard enough. Either finish a piece, or stop making excuses.
Your work isn't bad, but just because it looks okay to you, does not mean it's okay to get all pissy when someone says they don't care for it, or try to give you tips on how to make it into a better piece. I don't know if it's because you don't have motivation, or if it's because you're lazy, but you should have improved FAR more in 4 months than the example you showed.
:maddowns:
SnaFuBAR
February 25th, 2009, 03:10 PM
Hey, at least before you were attempting object shading. I don't know what the hell you're doing now. Well, ironically you chose a good name for your gallery, because you're doing just that, making scribbles to change value.
You're a self-excusing, ignorant little punk. "Art is an expression" is the biggest excuse ever. Art is an expression, but it still has rules for execution, which you blatantly ignore time and time and time again. You're not even conveying anything with your doodles. What are you expressing? What are you trying to get across? NOTHING.
So in 4 months you went from a blurry object and wasting almost the entire canvas, to... scratchy scribble objects (and blurry objects such as your brute) and wasting less, but still at least 50-75% of the canvas. Yep, looks like ignoring critique has really gotten you pretty far!
Don't kid yourself. Whenever someone brings up getting critiqued on this website, they don't ever look at their own shortcomings and they attempt to bring up rep and all kinds of irrelevant bullshit. Neg or positive rep doesn't mean shit to your art. If you even want to bring up rep, I'm the one that got you out of the hole.
You have potential to be a good artist, but all you are right now is a self-serving, ego-stroking PUNK. You lack the knowledge to create good art. Stop demonizing other people who are honest with you instead of being objective about your work and seeking out only those who will stroke your ego.
teh lag
February 25th, 2009, 03:17 PM
Everyone calm down.
Chains, if you're going to flatly ignore peoples' honest suggestions then don't bother posting half-finished work. That's inviting people to comment on your style and tell you what they think would make the finished product better. A lot of people are actually putting time into showing you what they want changed, and it's just a dick thing to do if you constantly ignore them while continuing to post stuff. I already bitched at you in great length about this a few days ago, so I'll just leave this here.
Similarly, nobody else should bother putting time into helping him; he seems quite adamant about going his own way. I don't think any of us are going to be able to make him think otherwise. If he wants to live in his own bubble then let him.
Also Chains, don't whine about rep. If you hate it so much then disable it.
Choking Victim
February 25th, 2009, 03:29 PM
If he's going to ignore the crit, shouldn't his thread be deleted? It completely goes against the point of this section of the forums.
teh lag
February 25th, 2009, 03:33 PM
If this was in the quick-crit thread I'd agree... but I don't think anything should stop him from posting his work if he wants to, just as long as he makes it clear that he isn't looking for crit.
Bastinka
February 25th, 2009, 03:55 PM
Fair enough.
t3h m00kz
February 25th, 2009, 04:12 PM
We all know "Honest crit" is this forum's equivalent of "Get the fuck out of here bad kid."
It's like all those kids who scream "YOUR BR IS TERRIBLE" on XBox Live.
Since we're all being brutally honest. :D
SnaFuBAR
February 25th, 2009, 04:17 PM
We all know "Honest crit" is this forum's equivalent of "Get the fuck out of here bad kid."
It's like all those kids who scream "YOUR BR IS TERRIBLE" on XBox Live.
Since we're all being brutally honest. :D
Except it's not really, and you're just another person looking to demonize people.
Since we're being brutally honest :D
t3h m00kz
February 25th, 2009, 04:18 PM
ya. :(
Just sad to see people with potential get completely discouraged.
You know for a fact this isn't the first time this has happened when you've critted somebody, I'd suggest going about it some other way. If the people you crit keep getting discouraged, maybe it's not them who need to have an attitude change. Because realistically speaking, I don't know of a single school that would go about "honest crit" the way some people on these forums do. I doubt people going to school recieve crit that's remotely similar to what people on these forums recieve.
Jean-Luc
February 25th, 2009, 04:25 PM
Have you been to an art college yet?
They're just like these forums :D
Bastinka
February 25th, 2009, 04:26 PM
You realize school is a lot different then online forums, added there is the factor of someone being physically and mentally hurt.
Jean-Luc
February 25th, 2009, 04:28 PM
You realize school is a lot different then online forums, added there is the factor of someone being physically and mentally hurt.
Rate agree.
You're not only told your art sucks, but you're told in front of EVERYONE.
That said, teachers also give honest crit on your work, in the hopes you will take it to heart and improve.
SnaFuBAR
February 25th, 2009, 04:29 PM
ya. :(
Just sad to see people with potential get completely discouraged.
You know for a fact this isn't the first time this has happened when you've critted somebody, I'd suggest going about it some other way. If the people you crit keep getting discouraged, maybe it's not them who need to have an attitude change. Because realistically speaking, I don't know of a single school that would go about "honest crit" the way some people on these forums do. I doubt people going to school recieve crit that's remotely similar to what people on these forums recieve.
I'm a whole lot nicer than art school. There's a reason my friend hung himself, and another had cardiac arrest after his hair fell out, and one of my instructors offered to fist fight me. I don't want to hear anyone's ignorant bullshit about art school or how I compare. You can fucking save it, mook. Failing to objectively look at their work and ask questions and incorporate crit are the reason they get discouraged.
t3h m00kz
February 25th, 2009, 04:31 PM
Have you been to an art college yet?
They're just like these forums :D
I've got a few friends who've gone to art college, and I haven't heard them complain about anything like "My teacher is such a douche bag he keeps telling me how bad my art is ughghh." Mainy because, I think teachers would point out the student did right, as WELL as the flaws, and not just the flaws all the time. Much less would I think a teacher would say something like "Wow, this is just fucking horrible. Fix it."
E: You must live in a terrible neighborhood or something, Snaf. Your friend killed himself over something he paid money to learn about?
Jean-Luc
February 25th, 2009, 04:33 PM
Much less would I think a teacher would say something like "Wow, this is just fucking horrible. Fix it."
I've heard that exact line. Not in reference to me, but a teacher did say that.
SnaFuBAR
February 25th, 2009, 04:36 PM
I'Much less would I think a teacher would say something like "Wow, this is just fucking horrible. Fix it."
E: You must live in a terrible neighborhood or something, Snaf. Your friend killed himself over something he paid money to learn about?
That's a normal day at the college.
A horrible area? lmao, mook, please, just shut up, you're talking out of your ass. I'm from an upper middle class area, went to school in a rich area, and my friend was from an upper-mid income family. Seriously, you're making all these calls and you're just dead wrong, just shut the fuck up mook.
teh lag
February 25th, 2009, 04:37 PM
Sorry if I wasn't clear in my last post - CALM DOWN, it's enough talking about crit in this thread. Do it somewhere else.
Next post that's bitching about crit in this thread gets an infraction (excluding Muki's right below me of course, as he posted at the same time that I did), this is Chains' gallery and that alone.
t3h m00kz
February 25th, 2009, 04:37 PM
e: not worth it
Chainsy
February 26th, 2009, 09:59 AM
http://i305.photobucket.com/albums/nn229/1chains1/aawraith-2.jpg
My shit texture. Going to add lights.
Edit- credit to advancebo for model.
TeeKup
February 26th, 2009, 10:02 AM
It looks more Star Wars industrial, specifically from Bounty Hunter.
Con
February 26th, 2009, 10:04 AM
The base texture is ok, but there's too much of it. The texture looks quite blank. Add little details here and there, and try to make it interesting but true to life.
Bastinka
February 26th, 2009, 12:40 PM
Needs to be seamless if you know what I mean. Each side doesn't match up with the texture on the side that like perpendicular to it. I don't really know how to say it.
Chainsy
February 26th, 2009, 12:42 PM
I understand what you mean, like how some seams will go to the edge of one side, but will not go on another. It isn't the best unwrap or model to do that, but I will try.
Bastinka
February 26th, 2009, 12:59 PM
That is what I mean!
Just keep trying and I'm sure you'll get it to look nice.
Chainsy
February 26th, 2009, 02:18 PM
Started adding lights to it.
http://i305.photobucket.com/albums/nn229/1chains1/aawraith-3.jpg
Bastinka
February 26th, 2009, 02:27 PM
Starting to look a lot better, keep it up!
Jean-Luc
February 26th, 2009, 02:33 PM
Looking quite good. If I may suggest, I would make the lights a little more luminescent, and possibly add a bit more depth to the panels, as some areas look a little flat.
SnaFuBAR
February 26th, 2009, 02:49 PM
the color is quite desaturated and flat.
teh lag
February 26th, 2009, 03:30 PM
That's significantly better than anything I've seen come from you before. As Snaf said, add some more variation and saturation (no, not just with the hue/sat tool) to the color but compared to your other work it's leaps and bounds forwards.
Also, I assume that this means you're open to crit again?
ICEE
February 26th, 2009, 03:57 PM
Your texturing has definitely improved. The AA guns look nice. By the way, are you going to finish the spear or do I have to do it?
Chainsy
February 26th, 2009, 04:25 PM
Your choice iron, and yes lag I am open to crit, but for saturation could you please go into depth about what you mean?
Edit- Also luc the game will make it shine, I just tell what the color and how it is shaped and where it is.
Disaster
February 26th, 2009, 04:26 PM
Wow, Huge improvement chains but like lag and snaf said, add more saturation. The color is really bland. Also, fix up the inside of the barrel. It just looks incredibly boring at the moment.
Chainsy
February 26th, 2009, 04:28 PM
The unwrap has it completely stretched, I can not do anything with it.
teh lag
February 26th, 2009, 04:33 PM
Your choice iron, and yes lag I am open to crit, but for saturation could you please go into depth about what you mean?
Edit- Also luc the game will make it shine, I just tell what the color and how it is shaped and where it is.
The colors are just generally dull - it may appear that way because we're not seeing it with the specular that generally is associated with Covenant materials (if you need to know how to set up specular/cubemaps/etc in 3ds send me a PM, I can walk you through it), but it's just got a "held-back" feel to it. Make it more vibrant, basically.
Chainsy
February 26th, 2009, 04:39 PM
Ah, ok, also disaster is doing a paint over to give me some more ideas.
Chainsy
February 26th, 2009, 05:11 PM
Well disaster convinced me to skin the whole wraith, as right now, shown below, they do not exactly blend well together, thinking of reunwrapping the wraith so it will be higher res.
http://i305.photobucket.com/albums/nn229/1chains1/wrait.jpg
teh lag
February 26th, 2009, 05:14 PM
To be honest it'd probably be better to take the AA gun skin and make it match the Bungie one; that way you'll also get an idea of how to better replicate thier materials. That edit to make it "AA"-ish is pretty lackluster though (the redish-gray on the unarmored sections look pretty tacky), if anything I'd improve that instead of making an entirely new skin for the tank.
And I don't think re-unwrapping the Bungie wraith will do you much good, as it's pretty well-done and packed as it is.
Chainsy
February 26th, 2009, 05:18 PM
Ok for the unwrap part, but I might still skin the wraith just to get some practice in on a full vehicle. Also this is a side project for advancebo, if he wants to make some attachments to make it more AAish, that's up to him, but he is in detention so I have no idea what he would do.
Advancebo
February 26th, 2009, 05:37 PM
A specular map would work well, I could add it into the multi map so that it would be applied ingame also.
Btw, Im in detention for shooting a spit ball and hitting the teacher on accident.
Chainsy
February 26th, 2009, 05:42 PM
Ah, wrong detention.
TVTyrant
February 27th, 2009, 12:23 AM
A specular map would work well, I could add it into the multi map so that it would be applied ingame also.
Btw, Im in detention for shooting a spit ball and hitting the teacher on accident.
Lol. Reminds me of 7th grade xD
rossmum
February 27th, 2009, 01:21 AM
Covenant stuff is always really bright and sticks out like a sore thumb; it's one of the few games left that doesn't suffer from dirt brown syndrome. Crank up the saturation to bring it into line with everything else. In addition, you might want to do something about the detailing - it's too boxy and very simple, it doesn't look right for the Covenant. Typically Covenant vehicles and weapons are made from a lot of curved plates with intricate circuitry exposed in some places; I don't think I've seen a single Covenant object yet that just has straight-edged, square metal panels. Hell, even our modern-day vehicles tend to lack straight panels. Look at the Halo 3 vehicles and mix it up a bit.
Chainsy
February 27th, 2009, 01:17 PM
Ok, also judging from your new shiny sig, I guess no hard feelings from yesterdays little argument? :)
ICEE
February 27th, 2009, 03:58 PM
Your choice ICEE
I guess I'll do it. Send me what you've got done so far on xfire later please, I may want to use some of it.
Chainsy
February 27th, 2009, 04:40 PM
Ok
Edit- I am skinning something currently, and it looks great in the render, but when I save it onto a standard image file such as .jpeg,.bmp, and .png I find the details that make it look great very dulled down and blurred, even when I put it at a high resolution, how can I get the look of the exact render to an image file? Any help would be appreciated.
Advancebo
February 27th, 2009, 06:59 PM
Try creating an output file near the bottom of the "Common" tab in the Render Window.
Malloy
February 27th, 2009, 07:22 PM
Started adding lights to it.
http://i305.photobucket.com/albums/nn229/1chains1/aawraith-3.jpg
Texture looks human :(
Chainsy
February 27th, 2009, 07:29 PM
I am not an alien like you mal, I am not used to your style! :)
So a while back, I tried skinning a ghost, it turned out crappy:
http://i305.photobucket.com/albums/nn229/1chains1/ghost.png
So I decided to give it another go, here is what I have so far, but I need yalls help, I want to add a secondary color, what would compliment what I have so far?
http://i305.photobucket.com/albums/nn229/1chains1/ghostrender.png
Full res here:
http://s305.photobucket.com/albums/nn229/1chains1/?start=0
DEElekgolo
February 27th, 2009, 07:49 PM
Adding forerunner details to a covi object?
Advancebo
February 27th, 2009, 07:49 PM
Custom details on a custom skin?
DEElekgolo
February 27th, 2009, 07:53 PM
But why would you have forerunner agriculture on a covi object? Mixing 15,30,45 degree angles with organic surfaces dont mix.
Jean-Luc
February 27th, 2009, 07:56 PM
But why would you have forerunner architecture/style on a covi object? Mixing 15,30,45 degree angles with organic surfaces dont mix.
ftfy
Regardless, I know what you're saying Dee, but gotta remember, the Covenant based all their technology on the Forerunners themselves.
Also, as it's a custom skin, I'm not sure it really matters if it fits "Covenant Guidelines."
Disaster
February 27th, 2009, 08:39 PM
The whole point to Halo CE is to have custom content and break the rules :p
Chainsy
February 27th, 2009, 08:40 PM
But why would you have forerunner agriculture on a covi object? Mixing 15,30,45 degree angles with organic surfaces dont mix.
I was half tempted to render the ghost with trees sticking out of it, don't try to act fancy if you do not know what the hell the word means, though I do wonder what they ate.
RobertGraham
February 27th, 2009, 08:42 PM
trees
DEElekgolo
February 27th, 2009, 08:50 PM
Luc already corrected me. Read before you post. The architecture doesn't match the object.
Joshflighter
February 27th, 2009, 08:52 PM
Dee who gives a rats ass, it looks good there. Maybe he isn't going for the Halo story line theme. I like it a lot, maybe there can be crit for it from Snaf or Dano, but as the design, I like it a lot. I even like the texture, but I'm not texture artist. So again, GJ, chains so far. :)
jngrow
February 27th, 2009, 09:08 PM
Adding forerunner details to a covi object?
It is really not that forerunner looking. At all.
TeeKup
February 27th, 2009, 09:30 PM
But why would you have forerunner agriculture on a covi object? Mixing 15,30,45 degree angles with organic surfaces dont mix.
...How the hell did you just get Architecture and Agriculture mixed up?!
SnaFuBAR
February 27th, 2009, 09:53 PM
the orange stripes on the cannons make them look starwars-esque and the thick black lines makes it look a little coloring book styled. Lose the thickness of the lines, the orange stripe blocks (completely not covenant, idk what you were thinking there), and use a brighter color, and it should turn out a lot better.
Chainsy
February 27th, 2009, 09:58 PM
Ok, I the lines cant go much smaller, I used a 3 pixel brush, but ok, also for the color was just matching the wraiths, will go for green I guess.
Disaster
February 27th, 2009, 10:00 PM
hmm, something about it makes me think purple or some bluish color would work better.
RobertGraham
February 27th, 2009, 10:04 PM
I think it looks friggen awesome the way it is. You all have no imagination :D
Jean-Luc
February 27th, 2009, 10:05 PM
Ok, I the lines cant go much smaller, I used a 3 pixel brush, but ok
If that's the case, keep the line width the same, but make them a little bit lighter. Having lines too dark makes it seem "cartoony."
Btw, needs moar normal mapping. ;)
SnaFuBAR
February 27th, 2009, 10:26 PM
depends on the size of the map he's texturing on. I think 3px is a bit large.
Jean-Luc
February 27th, 2009, 10:29 PM
Good point. What resolution is the texture Chains?
Chainsy
February 27th, 2009, 11:09 PM
No idea, bo has the texture for the aa cannon now, he can do the saturation edits if he wants to, I do not find that aa cannon very important as it was a side job and was not for anything personal to me.
SnaFuBAR
February 27th, 2009, 11:11 PM
No idea, bo has the texture for the aa cannon now, he can do the saturation edits if he wants to, I do not find that aa cannon very important as it was a side job and was not for anything personal to me.
You don't seem to take much pride in any of your work.:fail:
Disaster
February 27th, 2009, 11:23 PM
You don't seem to take much pride in any of your work.:fail:
^ If you don't care then you might as well have never done it.
Chainsy
February 27th, 2009, 11:24 PM
Wonder why. :)
I found that humility gets me along better in life, and that if I consider everything I do shit, that I should move on get better. It's more of a new leaf to not just prove to everyone I can do something good, but also to prove to myself.
Update on this, going to open source it when done:
http://i305.photobucket.com/albums/nn229/1chains1/ghostrender-1.png
Disaster
February 27th, 2009, 11:26 PM
really like the design. Just tone down the white lines outlining the deep black lines. It makes it kind of odd looking.
Roostervier
February 27th, 2009, 11:28 PM
Try and make the dirt look better and work on the metal's base texture. Also, it's too greyscale (minus the dirt), give it an oil layer or something for some colour.
Chainsy
February 27th, 2009, 11:28 PM
Ok :)
To rooster- yeah I want it to have some cleaniness for once, will work on the dirt though, also I am planning on adding purple into it, plus the lights which will be added via glow map will add some variation to the color, I will get to work on the base metal tomorrow, as I am done for tonight.
Jean-Luc
February 27th, 2009, 11:32 PM
I notice on your textures you don't go any farther than the diffuse. Are you planning on adding a specular/reflection map to the ghost? If not, I'd be glad to do one :D
SnaFuBAR
February 27th, 2009, 11:32 PM
Wonder why. :)
I found that humility gets me along better in life, and that if I consider everything I do shit, that I should move on get better. It's more of a new leaf to not just prove to everyone I can do something good, but also to prove to myself.
Funny to hear you talk about humility, I've never seen any from you. Moving on doesn't make you get better, knowing what you've done wrong and correcting it does. You've got one of the most backasswards work ethics I've ever seen.
Chainsy
February 27th, 2009, 11:32 PM
I will do specular, but I do not plan on doing a normal as it would not be used when ingame.
No I want to be more humble, I have been a cocky, mean rude jackass, fixing that now, and I tend to move on past mistakes, I made them, I find learning from them and not doing them next time is good enough.
Jean-Luc
February 27th, 2009, 11:33 PM
Snaf, let it be.
E: Ah, didn't know it was specifically for ingame. Well, that said, it's looking good so far. Can't wait to see how you add purple to it, that has potential.
Chainsy
February 27th, 2009, 11:36 PM
Yes but I am open sourcing it once done in the ce section so if you like you can download the file there and do what you like with it. :)
Jean-Luc
February 27th, 2009, 11:37 PM
Epic :D
I got some ideas.
SnaFuBAR
February 27th, 2009, 11:40 PM
No I want to be more humble, I have been a cocky, mean rude jackass, fixing that now, and I tend to move on past mistakes, I made them, I find learning from them and not doing them next time is good enough.
I've heard it a thousand times, but I'll reserve judgment until I see you succeed or fail at this. Honestly, good luck.
I hope this means you'll also re-evaluate the way you do your paintings.
Chainsy
February 27th, 2009, 11:41 PM
I am done showing off paintings for a while, I need to go back and learn the basics.
rossmum
February 28th, 2009, 03:34 AM
holy shitcakes what is going on here
Have to agree that the detailing just doesn't look right on the Ghost, not just because they're very un-Covenant patterns on something I have very firmly stuck in my head as Covenant, but because the texture doesn't match the geometry. Someone said it before, the vehicle's shape is organic but the details aren't. While it's certainly something different, it has this lingering "not right" look to it; perhaps axe the very Forerunner angles in favour of more organic shapes, while keeping with a "fuck you this isn't your normal Covenant Ghost" theme. The details should blend into the shape, not make it look awkward.
DEElekgolo
February 28th, 2009, 03:40 AM
I said those things already but I got comments like "Its a custom texture" and donut saying
i like it, but
some post after mine
omg it doesnt look covenant enough
get ready for this ^
What chains did is like having cliff textures on water and saying "its custom I want it to be like that." Don't make excuses when receiving crit.
teh lag
February 28th, 2009, 09:13 AM
I said those things already but I got comments like "Its a custom texture" and donut saying
What chains did is like having cliff textures on water and saying "its custom I want it to be like that." Don't make excuses when receiving crit.
Uh? He's not making excuses this time around - maybe it's not supposed to fit with the covenant design style? It's one thing to yell at someone because they're being thicker than a slab of concrete, but don't go out of your way if there's nothing seriously wrong happening, especially if he's just warming up to the idea of taking others' suggestions. I agree, the contrast between model design and skin design is jarring in some places, but there are others where I think he's got it.
I'd either remove the dark indentations at the nose or join them and make them follow the contours of the thin indentation you've got running across that area. Ditto for the top/side indentations. The front of the wings might look better if you extend the dark/purple/brown parts all the way to the edge, so you've got more continuity on the front. IMO it's better to have consistant flow than a "busy" skin. On the back, make the last of the 3 dark parts have a more curved bottom - again, to get better shape flow.
Chainsy
February 28th, 2009, 12:22 PM
Ok, I understood the back part and the wing part, but can you show me a picture of what you mean for the front?
teh lag
February 28th, 2009, 12:35 PM
http://img18.imageshack.us/img18/420/ghosts01.jpg (http://img18.imageshack.us/my.php?image=ghosts01.jpg)
Basically along those lines (of course with better implementation). Add small line indentations like you have in the back maybe?
Chainsy
February 28th, 2009, 12:44 PM
Hm ok, I just finished the wings, um for the front I also had the idea of attaching the long one with the front ones and cutting it down the center so they don't touch in the center, making 2 different tendrils.
Edit- going to go with lags idea for the top.
Chainsy
February 28th, 2009, 01:09 PM
http://i305.photobucket.com/albums/nn229/1chains1/ghostrender-2.png
Idk what to do about the front, I sort of like it, but if it is best to make it one full panel lag, I have a good idea to make it more interesting.
teh lag
February 28th, 2009, 01:24 PM
If you keep the front, then at least make the first one fit the outline of the indentation directly above it. Right now it looks a bit funky. It also should match the top indentation in terms of coloring.
Chainsy
February 28th, 2009, 02:28 PM
Ok, I might change them up to be more flowing, as I understand what yall mean about it going against the flow of the vehicle.
Hunter
February 28th, 2009, 03:47 PM
I dont like the metal style. Well, attempt. It doesnt look like metal. Dirty in weird places.
You should make it be covered in metal plates like those on the H3 Pelican. That might look nicer.
Chainsy
February 28th, 2009, 09:13 PM
Ugh, everyone at halomaps is complaining that they liked it better the old way.
Con
February 28th, 2009, 09:31 PM
huh, it's 3x better now that you changed it. Still needs work, but it's better than before thats for sure.
rossmum
February 28th, 2009, 09:38 PM
Ugh, everyone at halomaps is complaining that they liked it better the old way.
halomaps is populated almost exclusively by colossal retards, ignore them
SnaFuBAR
February 28th, 2009, 10:18 PM
halomaps is populated almost exclusively by colossal retards, ignore them
^^^
Joshflighter
February 28th, 2009, 10:27 PM
^^^
Just because there are lots of new people there, doesn't make them retarded. Or that would mean lots of people here are retarded because they are on Halo maps as well. You guys are like babies thinking you are the momma and the rest are retarded crying idiots. Grow the hell up...
(Everyone is entitled to an opinion... so just cause they think the first one is better, doesn't make them wrong.)
Anyways, it's looking real nice Chains. :)
Invader Veex
February 28th, 2009, 11:39 PM
halomaps is populated almost exclusively by colossal retards, ignore them
Excuse me?
Chains, as I said at the retard house, the color theme for it could be changed to something more covenant at some point. Imo, the black looks horrid.
Chainsy
February 28th, 2009, 11:56 PM
I'm integrating some purple as we speak.
Little no visual update:
I have the bottom almost done, back wing thrusters are done, starting to add in purple, have to do engine and interior then I am done for the diffuse part.
Roostervier
March 1st, 2009, 01:27 AM
Just because there are lots of new people there, doesn't make them retarded.
It could be that... or maybe, just maybe, it's because they actually do act like colossal retards. People don't get called something like that unless it's warranted. You see, we don't think that of them simply because they're young; it's their attitudes, their work, and their ideas. It's everything.
rossmum
March 1st, 2009, 01:36 AM
Just because there are lots of new people there, doesn't make them retarded. Or that would mean lots of people here are retarded because they are on Halo maps as well. You guys are like babies thinking you are the momma and the rest are retarded crying idiots. Grow the hell up...
(Everyone is entitled to an opinion... so just cause they think the first one is better, doesn't make them wrong.)
Anyways, it's looking real nice Chains. :)
It could be that... or maybe, just maybe, it's because they actually do act like colossal retards. People don't get called something like that unless it's warranted. You see, we don't think that of them simply because they're young; it's their attitudes, their work, and their ideas. It's everything.
thanks for saving me from typing my own reply bro, but yeah, while some are fine the overwhelming majority are fucking idiots and i would sooner shoot myself in the balls than give them the time of day
Chainsy
March 1st, 2009, 01:45 AM
Ok, ok I think we all agree that the maturity level and overall brain capacity of halomaps is on the more terrible side, this is my gallery though, please don't shit it up more then it is with my work.
Chainsy
March 1st, 2009, 05:57 PM
Alright, update, Have the general layout of the bottom done, just needs some revision near the back where its flow collides with an unsmoothed face, the back wing thrusters are done, the guns are done, starting on the interior, hope to have this done diffuse wise either late tonight or tomorrow.
http://i305.photobucket.com/albums/nn229/1chains1/ghostrender-3.png
Jean-Luc
March 1st, 2009, 06:05 PM
Looking really, really nice.
However, dirt wouldn't be present in that way on the wing thrusters, as the angle would have the dirt slide off, if any accumulated at all. Remember, while exposed areas can and will get dirty, the majority of dirt will be found in high impact areas and crevices, where it tends to gather.
rossmum
March 1st, 2009, 06:15 PM
The light looks a bit bodgy on the back, but I rather like the top of the hood - material definition isn't the greatest, but the blend of browns and greys is pretty good and the dirt isn't overdone. Still not fussed on some of the shapes, specifically those on the wing stubs and the seat, but keep it up.
Joshflighter
March 2nd, 2009, 12:18 PM
thanks for saving me from typing my own reply bro, but yeah, while some are fine the overwhelming majority are fucking idiots and i would sooner shoot myself in the balls than give them the time of day
Yea, I retract my statement. Today just proves most of halomaps members are all morons and retards.
Anyways, chains that's coming along nicely, but aren't the gun things a little to bright with contrast to the rest? :o
Advancebo
March 2nd, 2009, 04:51 PM
I find that offensive :V
Chainsy
March 2nd, 2009, 06:03 PM
Yea, I retract my statement. Today just proves most of halomaps members are all morons and retards.
Anyways, chains that's coming along nicely, but aren't the gun things a little to bright with contrast to the rest? :o
Yeah I noticed it too, lowering the opacity as we speak to blend in more.
edit- advancebo, the truth is almost always offensive.
SnaFuBAR
March 2nd, 2009, 06:09 PM
I'm not really sure what to say about this that hasn't been said. It's gaining cohesion, though, so good job on that, keep it up. Looks less like dirt and more like rust to me, though. Pehaps add some rust orange in on that.
Chainsy
March 2nd, 2009, 06:09 PM
Was going for rust on certain parts, such as the wing thrusters and the guns, as these would be exposed to heated gases flying over them.
Edit- the unwrap is really weird on the interior for the HUD part of the ghost, going to take some time before the next update as this will be one of the most visible parts when riding and I want it interesting, going to draw out a plan for it.
SnaFuBAR
March 2nd, 2009, 06:13 PM
mind getting an 800x600 or larger render with the ghost filling the image? i'd like to get a better look at it. also, render on a dark grey background so that the hideous green doesn't fool with our color perception.
Chainsy
March 2nd, 2009, 06:15 PM
K, what angle do you want?
SnaFuBAR
March 2nd, 2009, 06:19 PM
Maybe one front 3/4 view and one rear 3/5 view. you know, 45 degree angle to the viewer, a bit higher than the ghost.
Chainsy
March 2nd, 2009, 06:27 PM
Quick question, does photobucket scale down images?
SnaFuBAR
March 2nd, 2009, 06:29 PM
IDK, i use imageshack. You could upload the renders to an album on your profile here, though.
Advancebo
March 2nd, 2009, 06:29 PM
Yah, the largest screen size is 1024 x 768
The largest file size is 3mb, you get to choose what you want.
Chainsy
March 2nd, 2009, 06:36 PM
We have an album?
edit- uploading them.
Joshflighter
March 2nd, 2009, 06:38 PM
Go to your profile and then go look at the left hand side. Look under networking and then you will find Pictures & Albums. :)
ThePlague
March 2nd, 2009, 06:40 PM
E: Nvm, already answered.
Chainsy
March 2nd, 2009, 06:40 PM
Ok, my internet is being slow as hell, so the back render is still uploading, here is the front
Edit- here is the back.
http://i305.photobucket.com/albums/nn229/1chains1/ghostrender2.png
http://i305.photobucket.com/albums/nn229/1chains1/ghostrender-4.png
Hunter
March 2nd, 2009, 06:49 PM
I dont like it. There are just shapes with inner glow and inner shadow and a paint brush for the dirt. The guns on the front look alright.
Chainsy
March 2nd, 2009, 06:55 PM
What is inner glow? :\
Instead of saying you do not like it hunter try being optimistic and giving some advice on how to fix it, I am still mediocre, and texturing a 6 year old unwrap and model is not the easiest task, though bungie did do a good job.
SnaFuBAR
March 2nd, 2009, 07:02 PM
I see where you were going with it. I'm not too crazy about the designs. Maybe you could do a version that's a covie-esque color with rust and all, make it look like the finish is tarnishing and where it has worn off it has rusted. I think that'd look pretty interesting.
Terror(NO)More
March 2nd, 2009, 07:05 PM
Rust or whatever in back is a bit to much.
Chainsy
March 2nd, 2009, 07:11 PM
I see where you were going with it. I'm not too crazy about the designs. Maybe you could do a version that's a covie-esque color with rust and all, make it look like the finish is tarnishing and where it has worn off it has rusted. I think that'd look pretty interesting.
I will after this one, but it will not be on the ghost, maybe the banshee.
Also terror Ill get some off as I know what you mean. :)
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