yoyorast
January 10th, 2009, 10:40 PM
Like 2 years ago, I thought about one new concept for yoyoV2 taht would spice up the gameplay even more : Random teleporters. After looking on the forums for someone able to do it, after asking on the forums to many people, after having some guys trying their best to make this work, I finally droped the idea cause it wasn't working properly enough..
Lastly E3po (who tried to make this work at that time) came to me and said he'd been working with some firend (Kirby 422 or orangegeckho) on this old idea.. we tested some encouraging build (not yet 100% working but it seems their going to make it)..
Lastly, I remodeled the model again to prepare it for this new system.. got rid of the 2 teles on each base's roof and replace them with only one (different looking and different place) on each roof.. The original idea was that each teleporters leaded to like 4 diferent places randomly.. but having these 15 pinups at strategic spots of the island let me think I couldn't but use them.. so the idea now is to have each teleporters leading to 15 different places randomly with some probability of getting to one place or another as shown here :
10% (of chances to land at this place) - inside the Panic Hill Room.
10% (of chances to land at this place) - Just next to the Panic Room.
9% (of chances to land at this place) - at "the camping spot".
9% (of chances to land at this place) - inside the beach base.
9% (of chances to land at this place) - inside the Garage.
9% (of chances to land at this place) - ATV Base like in V1.
9% (of chances to land at this place) - at the begining of the "Panic corridor".
8% (of chances to land at this place) - inside the Credit Room.
7% (of chances to land at this place) - at The Ghost Place.
6% (of chances to land at this place) - at The Crater.
4% (of chances to land at this place) - very top of the sniper tower N1.
4% (of chances to land at this place) - very top of the sniper tower N2.
3% (of chances to land at this place) - inside the Central room.
2% (of chances to land at this place) - Panic Balcony.
1% (of chances to land at this place) - on the BLue Danube tower's roof.
So each Random Teleporter changes its destination every minute. Off course, as you see, there are many more chances to land far from the flags and very few to land very close.. Some might take the risk to wait some seconds in front of the tele for it to switch its destination to something closer to the flag (some little screen near the tele will show the destination). Also contrarly to V1 where there was only 2 possible destination, this will let the enemys not aware of where the guy with the flag will have gone... I mean I really think this will be fun and will spice up the gameplay even more.
On another note, I want to thank E3po very very much for all he did and will be doing for V2, he is very dedicated to the project and I wanna welcome WankstaInferno as new main partner and Chief of HEK works and max fixes.. Thanks guys, I believe we're going to go strainght to the end and the fastest possible with this new configuartion of work.
Just wanted to share this with you ;)
Keep the Faith.
yoyo
Lastly E3po (who tried to make this work at that time) came to me and said he'd been working with some firend (Kirby 422 or orangegeckho) on this old idea.. we tested some encouraging build (not yet 100% working but it seems their going to make it)..
Lastly, I remodeled the model again to prepare it for this new system.. got rid of the 2 teles on each base's roof and replace them with only one (different looking and different place) on each roof.. The original idea was that each teleporters leaded to like 4 diferent places randomly.. but having these 15 pinups at strategic spots of the island let me think I couldn't but use them.. so the idea now is to have each teleporters leading to 15 different places randomly with some probability of getting to one place or another as shown here :
10% (of chances to land at this place) - inside the Panic Hill Room.
10% (of chances to land at this place) - Just next to the Panic Room.
9% (of chances to land at this place) - at "the camping spot".
9% (of chances to land at this place) - inside the beach base.
9% (of chances to land at this place) - inside the Garage.
9% (of chances to land at this place) - ATV Base like in V1.
9% (of chances to land at this place) - at the begining of the "Panic corridor".
8% (of chances to land at this place) - inside the Credit Room.
7% (of chances to land at this place) - at The Ghost Place.
6% (of chances to land at this place) - at The Crater.
4% (of chances to land at this place) - very top of the sniper tower N1.
4% (of chances to land at this place) - very top of the sniper tower N2.
3% (of chances to land at this place) - inside the Central room.
2% (of chances to land at this place) - Panic Balcony.
1% (of chances to land at this place) - on the BLue Danube tower's roof.
So each Random Teleporter changes its destination every minute. Off course, as you see, there are many more chances to land far from the flags and very few to land very close.. Some might take the risk to wait some seconds in front of the tele for it to switch its destination to something closer to the flag (some little screen near the tele will show the destination). Also contrarly to V1 where there was only 2 possible destination, this will let the enemys not aware of where the guy with the flag will have gone... I mean I really think this will be fun and will spice up the gameplay even more.
On another note, I want to thank E3po very very much for all he did and will be doing for V2, he is very dedicated to the project and I wanna welcome WankstaInferno as new main partner and Chief of HEK works and max fixes.. Thanks guys, I believe we're going to go strainght to the end and the fastest possible with this new configuartion of work.
Just wanted to share this with you ;)
Keep the Faith.
yoyo