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neuro
August 5th, 2009, 06:55 AM
renegade x is a UT3 mod correct?

if you're doing this for normalmapping, you really need to quit making all your little detailythingies a simple straight extrude, because they won't show in your normalmap, unless you do your projection wrong, resulting in a double-wrong

here's a few small pointers:
normalmaps only store surface -direction-, not depth. it's the single reason floaters actually WORK.

ask yourself this, if the projection process can't see the height difference between floaters and the surrounding mesh, why would it be able to see the height difference on your extruded cylinders?

i'm also wondering why you've got perfectly sharp edges on the cylinders. whats the point of doing a highres if you're not going to see anythign of it?

the things you add are so miniscule, they'd end up being less than a pixel wide on a normalmap.
what you're doing right now, may look nice (to you) but when it comes to actual practical purposes, it's not really usefull, at all, the best you could bake of this would be -some- of the things you've got in the front atm.

DEElekgolo
August 5th, 2009, 08:31 AM
Where do you see these details that will show up less than a pixel?

neuro
August 5th, 2009, 08:59 AM
http://i623.photobucket.com/albums/tt312/Neurologicaldisorder/stuff/rep-gun.jpg

first of all, ALL your hard edges. (why do you keep hard edges? explain this to me please)

unless you know what you're doing when projecting (which honestly, i doubt) you'll get a nice W-formation going along all your cylinder-cap-loops

the rest i marked in orange will either not show up because they're straight-down projections without surface direction (or maybe there's at most 2 pixels width) mainly the 3 asmaller cylinder in the middle of the thing and around it. and the little extruded box-bit youve got on the side thing will vanish (maybe leave 1 pixel edge) because, there's just not enough surface direction.

you should avoid hard edges in general, because supersampling has a hard time with it, giving it a 1-pixel offset along the length of it usually (resulting in something which you could describe as shitty anti-aliasing

what you're doing now, is putting teeny-tiny-mini details on places, when you haven't got your main mesh built.
generally, you'll want to build your things in order, from big shapes first, small shapes later. if you end up having to change a big shape later, you're fucked, because all the smaller things are dependant on the things underneath it. (like the hole in the big round thing, where the handle comes out)

if i were you, i'd make sure you get that hole-bit where the handle goes into in your mesh first, because that'll propably end up being the most challenging part of this thing for you.
since the rest of the gun is just cylinders on a handle.

edit:
http://i623.photobucket.com/albums/tt312/Neurologicaldisorder/stuff/quickexample.jpg
quick example of what i ment with the thing the handle goes in, and using soft edges.

DEElekgolo
August 5th, 2009, 06:35 PM
http://img36.imageshack.us/img36/3199/78658172.png
softened up some parts.

ThePlague
August 5th, 2009, 06:39 PM
Much better.

DEElekgolo
August 5th, 2009, 09:39 PM
Made the low poly and unwrapped it.
http://img9.imageshack.us/img9/2428/24054274.png

Roostervier
August 5th, 2009, 09:45 PM
...why is there so much empty space

DEElekgolo
August 5th, 2009, 11:58 PM
Make it bigger they said.
http://deelekgolo.wmclan.net/WONG%20FOO.png
Watch out kids, 10 mb png.
http://deelekgolo.deviantart.com/art/SoundsOfTheUniverse-BIGGER-132304176

neuro
August 6th, 2009, 01:59 AM
Made the low poly and unwrapped it.
[derr]


...why is there so much empty space

you're using only like 60% of your surface.
if you unwrapped it properly, you could have the SAME density on HALF the texture.

i'd suggest you restart your UV's
if you can't get it to fit in a square texture, make it fit in a 256x512 instead. it often makes alot more sense if you've got alot of longer strips, like you do in this case.

honestly, those uv's just won't do.

DEElekgolo
August 7th, 2009, 03:39 PM
http://img43.imageshack.us/img43/9020/njmnkl.jpg
[derr]

kid908
August 7th, 2009, 07:34 PM
could be even more compact. So much space wasted.

DEElekgolo
August 7th, 2009, 08:01 PM
could be even more compact. So much space wasted.
:maddowns:

Corndogman
August 7th, 2009, 08:16 PM
Cant you put some of those floaters in the same place if they're the same? That ought to help organize it better.

DEElekgolo
August 19th, 2009, 02:15 AM
http://img16.imageshack.us/img16/4314/48934759.png
eh...

Advancebo
August 19th, 2009, 05:07 AM
Flatten it out and make it a bsp geometry.

BobtheGreatII
August 19th, 2009, 02:21 PM
That's cool/weird looking.

killer9856
August 19th, 2009, 02:50 PM
How do you make rocks like that, with hard edges?

Disaster
August 19th, 2009, 04:43 PM
How do you make rocks like that, with hard edges?

The same way you make non rock meshes. :|

I personally use chamfer though instead of connect. You have to clean up a lot of topology afterwards though.

killer9856
August 19th, 2009, 04:44 PM
mine never turn out that good :(

Disaster
August 19th, 2009, 04:49 PM
mine never turn out that good :(

It takes practice.

Zbrush and Mudbox are also pretty fun to mess around with. In Zbrush, you can use the pinch tool to create some hard edges. I think there is a pinch brush in Mudbox.

DEElekgolo
August 19th, 2009, 05:03 PM
I was test driving mudbox2010.
I started from a sphere, moved out the general shapes, and then use the buldge tool with an inverted function. Then I used the pinch tool to make the hard corners.
http://img31.imageshack.us/img31/44/fdgdv.png

killer9856
August 19th, 2009, 05:06 PM
si senor i shall try this cool stuff

EDIT: Ohhh I see how you make hard edges now! I feel smart :haw:

Advancebo
August 19th, 2009, 07:31 PM
Flatten it out and make it into a map.

DEElekgolo
August 24th, 2009, 12:13 PM
http://img18.imageshack.us/img18/4080/vraygitemplate.png
Cloned that high poly rock exactly 1000 times and rendered it in the same vray scene for the fucks of it.

Horns
August 24th, 2009, 03:34 PM
Pointless, but none the less, kind of cool.

DEElekgolo
August 25th, 2009, 05:27 PM
http://img22.imageshack.us/img22/7127/asdfg2.th.png (http://img22.imageshack.us/i/asdfg2.png/)
http://img22.imageshack.us/img22/417/asdfgz.th.png (http://img22.imageshack.us/i/asdfgz.png/)
http://img32.imageshack.us/img32/7312/asdfg1.th.jpg (http://img32.imageshack.us/i/asdfg1.jpg/)
Needs more ________?

Dwood
August 25th, 2009, 05:34 PM
Cowbell. Definitely.

DEElekgolo
October 15th, 2009, 06:24 PM
http://img387.imageshack.us/img387/5647/hl22009101516124837.th.jpg (http://img387.imageshack.us/i/hl22009101516124837.jpg/)
http://img158.imageshack.us/img158/7721/hl22009101516124966.th.jpg (http://img158.imageshack.us/i/hl22009101516124966.jpg/)
http://img391.imageshack.us/img391/2541/hl22009101516130160.th.jpg (http://img391.imageshack.us/i/hl22009101516130160.jpg/)
http://img202.imageshack.us/img202/3459/hl22009101516131265.th.jpg (http://img202.imageshack.us/i/hl22009101516131265.jpg/)
http://img444.imageshack.us/img444/4489/hl22009101516132177.th.jpg (http://img444.imageshack.us/i/hl22009101516132177.jpg/)
http://img391.imageshack.us/img391/3648/hl22009101516133970.th.jpg (http://img391.imageshack.us/i/hl22009101516133970.jpg/)
http://img444.imageshack.us/img444/893/hl22009101516140710.th.jpg (http://img444.imageshack.us/i/hl22009101516140710.jpg/)
http://img444.imageshack.us/img444/8500/hl22009101516142533.th.jpg (http://img444.imageshack.us/i/hl22009101516142533.jpg/)
http://img444.imageshack.us/img444/7445/hl22009101516152372.th.jpg (http://img444.imageshack.us/i/hl22009101516152372.jpg/)
http://img63.imageshack.us/img63/1026/hl22009101516154744.th.jpg (http://img63.imageshack.us/i/hl22009101516154744.jpg/)
http://img97.imageshack.us/img97/1636/hl22009101516155441.th.jpg (http://img97.imageshack.us/i/hl22009101516155441.jpg/)
http://img395.imageshack.us/img395/7411/hl22009101516160149.th.jpg (http://img395.imageshack.us/i/hl22009101516160149.jpg/)
http://img515.imageshack.us/img515/9887/hl22009101516160773.th.jpg (http://img515.imageshack.us/i/hl22009101516160773.jpg/)
http://img203.imageshack.us/img203/6745/hl22009101516162892.th.jpg (http://img203.imageshack.us/i/hl22009101516162892.jpg/)
Excuse Kurdy's Nooping.
http://img340.yfrog.com/gal.php?g=hl22009101516124837.jpg

Futzy
October 15th, 2009, 06:27 PM
No you may not excuse my nooping.

Higuy
October 15th, 2009, 06:29 PM
looks nice.

DEElekgolo
November 1st, 2009, 12:31 PM
I just realized how fun thumbnail sketching is. Here are a few I made. Tell me which one you like.
http://i35.tinypic.com/29l1qi9.png
E:
Also, random vector.
http://img442.imageshack.us/img442/212/tf2logo.png

killer9856
November 1st, 2009, 04:51 PM
Some of those look kinda cool

TeeKup
November 1st, 2009, 04:54 PM
Those things look like cousins of the Regi's from pokemon.

DEElekgolo
November 1st, 2009, 05:02 PM
Those things look like cousins of the Regi's from pokemon.
Its the eyes. I like eyes like that.

TeeKup
November 1st, 2009, 05:20 PM
5 is my favorite. :o

DEElekgolo
November 1st, 2009, 05:24 PM
http://img511.imageshack.us/img511/9523/11550405.png

Disaster
November 1st, 2009, 06:22 PM
Make ones that are non-symmetrical.

DEElekgolo
November 11th, 2009, 08:46 PM
http://img337.imageshack.us/img337/6509/98292108.png
Concept by guillaume menuel. (http://gmgallery.blogspot.com/)

SnaFuBAR
November 11th, 2009, 09:26 PM
How would you expect it to walk? :s

there's no swivel point for forward orientation of the legs.

DEElekgolo
November 11th, 2009, 10:18 PM
Tell that to guillaume.
:S

I think the lower area rotates as well...

neuro
November 12th, 2009, 05:47 AM
it can drag itself forward?

Cagerrin
November 12th, 2009, 06:10 AM
Would make far more sense if it had spheres rather than wheels at the base of each leg?

Corndogman
November 12th, 2009, 03:44 PM
I would just set it up so each leg rotates around the main body where they are attached independently. That gives it the ablility to walk in a single direction properly and be able to turn. Also you could make the "head" or where the eyes are and up spin independently, like how a tank works.

DEElekgolo
December 9th, 2009, 10:01 PM
http://img269.imageshack.us/img269/5237/dun.png
Low poly brute shot for iHalo.

Gwunty
December 9th, 2009, 10:08 PM
Shape looks off,
but maybe that's just me

DEElekgolo
December 9th, 2009, 10:40 PM
http://img138.imageshack.us/img138/1631/uvs.png
uved

BobtheGreatII
December 9th, 2009, 11:34 PM
Hope that wasn't too hard on you. Lol.

DEElekgolo
December 9th, 2009, 11:36 PM
Nope, actually I think people should get a hang of Low poly modeling. It gives you a good idea of what details you should focus on and which you shouldn't. Making choices about what parts of your mesh should be important and such.

DEElekgolo
December 25th, 2009, 07:17 AM
http://img705.imageshack.us/img705/700/dickbutt3d.png
http://images.encyclopediadramatica.com/images/thumb/3/3f/Dickbutt1.jpg/382px-Dickbutt1.jpg
MERRY XMAS

Futzy
December 25th, 2009, 08:59 AM
Good.

InnerGoat
December 25th, 2009, 11:35 AM
haha dickbutt... oh joy :iamafag:

bapsi
December 27th, 2009, 02:06 AM
noice

Heathen
December 27th, 2009, 04:36 AM
the pupils should be their own separate orbs.

DEElekgolo
December 31st, 2009, 12:55 AM
http://img17.imageshack.us/img17/8901/77740819.jpg
fuck im bored.

bapsi
December 31st, 2009, 01:38 PM
k

DEElekgolo
January 1st, 2010, 08:29 PM
http://img130.imageshack.us/img130/1291/asss.png





nom
http://img525.imageshack.us/img525/575/assi.png

NuggetWarmer
January 1st, 2010, 08:52 PM
chains?

:>

Keep working on it. Way too blurry at the moment.

Terror(NO)More
January 3rd, 2010, 02:26 AM
Lul another chains.

DEElekgolo
January 3rd, 2010, 02:41 AM
Lul another chains.
Except I don't make excuses when people crit my work.

bapsi
January 3rd, 2010, 10:37 AM
nice progress.
your third apple definitely looks more three dimensional than the others.
keep it up and make sure your flow is set to 100%. might be a reason why it's blurry where it should be sharp.

DEElekgolo
March 29th, 2010, 03:42 PM
Bored as shit. Drew random shit.
http://deelekgolo.codebrainshideout.net/Pics/2010-03-29_1330.png
http://deelekgolo.codebrainshideout.net/Pics/2010-03-28_2010.png
http://deelekgolo.codebrainshideout.net/Pics/2010-03-29_1341.png

Made this shit for school.
http://deelekgolo.codebrainshideout.net/Pics/2010-03-29_1344.png

Lateksi
April 5th, 2010, 07:15 PM
Last one is a really nice render. I stared at the autobot logo and it seemed as if it was moving wtf...

DEElekgolo
April 6th, 2010, 11:54 PM
Pear.
http://s3.amazonaws.com/data.tumblr.com/tumblr_l0hpl2ZNyC1qbx12bo1_1280.png?AWSAccessKeyId =0RYTHV9YYQ4W5Q3HQMG2&Expires=1270702417&Signature=PEIy%2BW%2Fc81yJeQJV5F3ncxK07IQ%3D