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Advancebo
January 30th, 2009, 08:05 PM
Hi, this is Advancebo from the SWMT (Star Wars Mapping Team). For those of you who are unfamiliar with the team, our goal is to bring accurate representations of Star Wars locales, weapons, vehicles, and bipeds from both the movies and Expanded Universe into Halo CE.

Here is a sampling of things to come:
Weapon List/Descriptions:
WEAPON STATISTICS:
Name: Description
STATS:
Power
Overheat
Battery
Notes
SECONDARY STATS (If applicable):
Power
Overheat
Battery
Notes

E-11: The Empire's primary blaster, which is typically held in the hands of Stormtroopers, the E-11 has the same advantage and flaws as other Imperial weaponry. Being mass-produced cheaply with as much power as possible, it is powerful and has a large battery, but it overheats quickly with very low accuracy.
http://i203.photobucket.com/albums/aa115/Jay2645/E-11wireframe.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/E-11-1.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/E-11_stock_extended-1.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/E-11_back-1.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/E-11_stock_extended.jpg
"Ready" Animation:
http://www.youtube.com/watch?v=fsL5bmZK7bE
http://screenshot.xfire.com/screenshot/large/d93535651e1243024868e40f9ce2e8e0d2d3d8da.jpg
STATS:
2-3 shots/kill
3 shots to overheat
60 shots/battery
Accuracy: Low

A280: The Rebellion counterpart to the E-11 Blaster of the Empire, it is the opposite of the E-11 in virtually every way. It takes a while to overheat and is nearly perfect in its accuracy, but it has a smaller clip and does less damage than the E-11.
http://i203.photobucket.com/albums/aa115/Jay2645/render1-3.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/render2.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/render2wireframe.jpg
STATS:
4-5 shots\kill
10 shots to overheat
30 shots/battery
Accuracy: High

DL-44: Standard-Issue Imperial sidearm and the preferred weapon of smuggler Han Solo, the DL-44 has a fairly large battery with high power, but it overheats quickly and fires slowly.
STATS:
3-4 shots/kill
4 shots to overheat
12 shots/battery
Accuracy: Medium

DH-17: The Standard-Issue Rebellion sidearm, the DH-17 fires quickly and overheats slowly. While it has a smaller clip and lower power than its Imperial counterpart, it is formidable in its own right.
STATS:
5-6 shots/kill
6 shots to overheat
8 shots/battery
Accuracy: Medium

Imperial Heavy Repeater: A weapon which uses metallic bolts instead of blaster bolts, this "Slugthrower", as bullet-based weapons are called, is used to kill Jedi and annihilate any threat with a sheer volume of bullets. However, it can also fire a large glob of molten metal from its lower barrel. This metal is held together electromagnetically, and the electromagnetic layer dissipates upon impact with another surface, creating a large, hot explosion.
STATS:
33 shots/kill
420 shots to overheat
132 shots/clip
Accuracy: Low
SECONDARY STATS:
1 shot/kill
1 shot/overheat
3 shots/clip
Must use ballistic aiming

FC-1 Flechette Launcher: Another "Slugthrower" weapon, this weapon is descended from the shotgun of Pre-Republic times. While it has a measly amount of shots before it has to reload and every round must be "chambered" before firing, it is extremely deadly. It has an anti-vehicle mode as well, which, although it only has two shots before it needs to reload, can penetrate 10 centimeters of armor before stopping. The anti-vehicle mode launches a canister which tracks the nearest heat source, detonating after 10 meters of flight, spraying flechettes into its target. A pointed end at the front of the flechette allows for it to stick to a closer target before detonation.
http://i203.photobucket.com/albums/aa115/Jay2645/FC-1.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/FC-1FP.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/FC-2.jpg
STATS:
1-2 shots/kill
30 shots to overheat
4 shots/clip
Must be chambered
SECONDARY STATS:
1 shot/kill
16 shots to overheat
2 shots/clip
Homing rounds travel 10 meters before detonation and spread. Any closer sticks.

T-28 repeating sniper rifle: One of the best of its class, the T-28 is given to both Rebel and Imperial snipers. It features an extra-long barrel which helps to straighten out the blaster bolt, allowing for near-perfect accuracy when sniping. It has a fast overheat when compared to other weapons of its class, but it makes up for this by the sheer power of its bolts.
STATS:
1-2 shots/kill
3 shots to overheat
4 shots/battery
2 Zoom Levels

CR-24 Flame Rifle: The CR-24 is mainly used as a defoliant and riot control device. While not the most practical of weapons, it is designed to inspire fear in the enemy ranks. While neither side "officially" uses it for more than a defoliant, the CR-24 is commonly seen in both Rebellion and Imperial hands.
http://i203.photobucket.com/albums/aa115/Jay2645/CR24flameriflefp.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/CR24flameriflefront-1.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/CR24flamerifleside-1.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/CR24flameriflesidenoclip.jpg
STATS:
1-2 seconds of flame/kill
6-7 seconds of flame to overheat
14-15 seconds of flame/clip
3 meter kill radius

Lightsaber: An elegant weapon from a more civilized time, the Lightsaber is the icon of the Jedi Knights-and the Sith. Featuring a blade which can cut through nearly any substance with ease, in the right hands a lightsaber is an extremely deadly weapon. It is restricted to close range attacks for the most part, however.
http://i203.photobucket.com/albums/aa115/Jay2645/lightsaber2.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/lightsaber3.jpg
STATS:
1 shot/kill
No overheat
No Clip
Close range/Melee only

Assault Cannon: Developed as part of the Imperial's Dark Trooper project, the Assault Cannon was the primary weapon of the Dark Trooper Phase II. It featured a blue-white plasma shot capable of incinerating even the most heavily armored Stormtroopers as a primary weapon, with a dumb-fire rocket launcher as a secondary fire. Its deadliness is reflected in the long wait times before firing the primary weapon, and the fact that the secondary fire cannot be reloaded on the battlefield.
STATS:
1 shot/kill
1 shot to overheat
2 shots/battery
Must charge to fire
SECONDARY STATS:
1 shot/kill
No overheat
4 shots/clip
Cannot reload

PLEX Missiles: The PLX-2M Missile Launcher, sometimes referred to as the Plex-Twoem, was designed to take down vehicles with great ease. Rebel forces using the weapon on the battlefield reported taking down an AT-ST with 3 hits. It features a "Smart" tracking device, which is activated by holding down the fire button for longer than 3 seconds. This tracking device homes in on the largest heat source within range, decimating its target. It carries 6 Arakyd Industries 3t3 missiles per clip.
http://i203.photobucket.com/albums/aa115/Jay2645/missles.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/PLXside.jpg
STATS:
1 shot/kill
No overheat
6 shots/clip
Has dummy and homing modes

Oddball Skull: Poor TK-264 lost his head for disobeying Lord Vader's wishes. However, the microcomputer built into his helmet had crucial information regarding Imperial strength and troop placement. If the Rebels can upload it to their base, the Empire will be in serious trouble. If the Empire can delete the data before the Rebels can upload it, however, the threat will be eliminated.
http://screenshot.xfire.com/screenshot/large/d1761941d9b3544a7b91c8a87b9cd69e5a99e0c1.jpg
http://screenshot.xfire.com/screenshot/large/9e4dd4f9233c6f854b0cf9fcd48aa568c1640d36.jpg
http://screenshot.xfire.com/screenshot/large/b6624966b61a0feab6993719dc97c79187ba452a.jpg
STATS:
2 hits/kill
No overheat
No battery
Melee Only

GRENADE STATISTICS:
Meter Kill Radius
Meter Shock Wave Radius
Rarity

Concussion Grenade: Standard-issue in both the Rebellion and the Empire, the Concussion Grenade disorients and stuns anything which is caught within its blast radius. While it is not designed to kill, it does have a small blast radius which can damage or kill anything caught within it.
STATS:
2 Meter Kill Radius
10 Meter Shock Wave Radius
Common

Thermal detonator: While technically outlawed on every major star system due to its sheer destructive power, it is still found in the hands of Rebels, Imperials, and Bounty Hunters alike. It has a huge blast radius, causing any sentient beings who saw a live detonator pulled out in front of them to run for cover.
STATS:
5 Meter Kill Radius
10 Meter Shock Wave Radius
Rare

AT-AT (All Terrain Armored Transport):
http://i203.photobucket.com/albums/aa115/Jay2645/AT-AT-5.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/AT-ATwireframe.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/at-at2-1.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/AT-AT-4.jpg
Older Shot demonstrating bay doors:
http://i203.photobucket.com/albums/aa115/Jay2645/at-at-2.jpg


X-Wing:
http://i203.photobucket.com/albums/aa115/Jay2645/x-wing-1.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/x-wing1-1.jpg


TIE (Twin Ion Engine) Fighter:
http://i203.photobucket.com/albums/aa115/Jay2645/TIE.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/TIEtop.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/TIEback.jpg


Snowspeeder:
http://i203.photobucket.com/albums/aa115/Jay2645/snowspeeder.jpg


Stormtrooper:
http://i203.photobucket.com/albums/aa115/Jay2645/stormtrooper-3.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/stormtrooper-3.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/stormtrooper-2.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/stormtrooper-1.jpg


Hoth (Slightly Outdated):
http://i203.photobucket.com/albums/aa115/Jay2645/hoth-hangar.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/hoth-hangar-2.jpg


Tantive IV:
http://i203.photobucket.com/albums/aa115/Jay2645/HelpmeObi-Wan.jpg
Outdated Ingame Shot:
http://i203.photobucket.com/albums/aa115/Jay2645/ingame2.jpg
Bulletin Board:
http://i203.photobucket.com/albums/aa115/Jay2645/board.jpg
Ingame Video:
http://www.youtube.com/watch?v=MepEQVw7_Lk


Endor:
http://i203.photobucket.com/albums/aa115/Jay2645/landingpad.jpg


Arc Hammer:
http://www.xfire.com/video/68035/
http://i188.photobucket.com/albums/z85/nexushalo/progress.jpg
http://i188.photobucket.com/albums/z85/nexushalo/progress1.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/haloce2009-01-2600-25-03-60.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/haloce2009-01-2600-25-36-44.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/haloce2009-01-2600-27-26-24.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/haloce2009-01-2600-27-52-58.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/haloce2009-01-2600-28-59-68.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/haloce2009-01-2600-29-51-63.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/archammercrashed_TIE.jpg


SWMT Sidewinder (TESTING/DEMONSTRATION PURPOSES ONLY):
http://screenshot.xfire.com/screenshot/large/280468a30348ada4fefd85a547dbb521b7016b08.jpg
http://screenshot.xfire.com/screenshot/large/ed068763246bef26a21d9043a844d8318779dc40.jpg
http://screenshot.xfire.com/screenshot/large/40a601133588e276c7beda20837bf3c2eeddc796.jpg
http://screenshot.xfire.com/screenshot/large/efc6574d998d9f19ba5e852ba6907f053ef785e4.jpg
http://screenshot.xfire.com/screenshot/large/b855b05ad43126658a496f3667ca29069d799f4b.jpg
http://screenshot.xfire.com/screenshot/large/b7c8932f29cf1ae97d2afa6196d0797746a2e783.jpg
http://screenshot.xfire.com/screenshot/large/01427127f6b133b09e91a83d0dbaf5e1d208e7c7.jpg


SWMT UI:
http://screenshot.xfire.com/screenshot/large/4fc15ce22f3236df3383ceb20c69468ed4687f86.jpg


Pause Menu:
http://screenshot.xfire.com/screenshot/large/ba66d0bab28faa133e55a391fd883f3283dbd9a1.jpg


Postgame Carnage Report:
http://screenshot.xfire.com/screenshot/large/73faf27be411425f0260b6e4d96c0a6e22260b7c.jpg


Team Members:
Advancebo
Nexus Halo
Jay2645

Website:
http://starwarsmt.tk/

Ki11a_FTW
January 30th, 2009, 08:17 PM
niceeee, hope to see some things from the force unleashed :P

legionaire45
January 30th, 2009, 08:30 PM
Cool, a mod team with actual content that isn't CMT or HRH.

Stuff looks decent, your texturing needs some serious work though. Models are decent enough for Halo. The stormtroopers needs a better body, however. The hips look really bad.

I'd recommend adding more reasonable vehicles; the TIE fighters/X-wings are fine, but the AT-AT is just going to end up like the scarab in certain other maps; useless death traps that move too slow and have too many physics glitches to be of much use.

Think of things like the speeder-bike thingies (excuse my lack of star-wars vocabulary :P) and other smaller, more manageable vehicles that an individual soldier will be able to make use of.

Advancebo
January 30th, 2009, 08:40 PM
The speeder bikes will probably replace ghosts.

Limited
January 30th, 2009, 08:43 PM
Great work so far, cant wait for lightsabers.

English Mobster
January 30th, 2009, 08:43 PM
Looks good so far! You say the speederbikes are going to replace Ghosts: Will they be the same as they are in the movies? You know, fast, hard to control, etc.?

Advancebo
January 30th, 2009, 08:44 PM
Looks good so far! You say the speederbikes are going to replace Ghosts: Will they be the same as they are in the movies? You know, fast, hard to control, etc.?

yes

TeeKup
January 30th, 2009, 09:21 PM
It's nice to see some progress. However a lot of your stuff unnecessarily high poly.

http://swg.allakhazam.com/images/ships/Fighter.jpg

The design of you're Tie wings are also incorrect. Other than this, VERY nice work and please keep going.

I also recommend you redo the Stormtroopers thigh and pelvic area...I've always been a fan of the empire because I've always loved their power armor. Although the Phase II Clone Armor had to be my favorite.

Inferno
January 30th, 2009, 09:22 PM
At first I was thinking "Oh god no!" but this is actually pretty decent work. Hopefully it will end up as a decent mod.

n00b1n8R
January 30th, 2009, 09:40 PM
Imperial Heavy Repeater:
420 shots to overheat
132 shots/clip

:raise:

Looking cool though, didn't I see you guys on halomaps waaaaay back?

DarkHalo003
January 30th, 2009, 10:03 PM
Is it possible to have the light sabers deflect projectiles? I'm wondering that because the jackal shield's collision geometry can do that....which has been converted to a weapon that can do that.

That looks pretty good guys. Keep it up!

Advancebo
January 30th, 2009, 10:06 PM
Is it possible to have the light sabers deflect projectiles? I'm wondering that because the jackal shield's collision geometry can do that....which has been converted to a weapon that can do that.

That looks pretty good guys. Keep it up!

Its in the collision tag, if you make the material type "force field" or "hunter armor", it will deflect.

TeeKup
January 30th, 2009, 10:13 PM
http://strategy.jediknight.net/images/strifle1.jpg
http://www.iconusa4.com/online/Images/starwars/Master_replicas/StormtrooperBlasterRifle_0.gif

I'm seeing a lot of inconsistencies with your E-11 Blaster rifle. You should correct those, especially the scope.

Chainsy
January 30th, 2009, 11:01 PM
Yall do know that advancebo did not model this, but jay did right? Jay is basically using advancebo as a pawn to post his work because he gets banned on sight.

Advancebo
January 30th, 2009, 11:05 PM
Yall do know that advancebo did not model this, but jay did right? Jay is basically using advancebo as a pawn to post his work because he gets banned on sight.

lies

i made the topic for the team :V

DarkHalo003
January 30th, 2009, 11:12 PM
Stop the blasphemying and dramafying (yes I made those words up). The point of this is for Star Wars stuff in CE, not about who made it. If you have a problem with that, then take it elsewhere.

Inferno
January 30th, 2009, 11:31 PM
Modacity,
The only place where WIP and Drama always end up in the same thread.

TeeKup
January 30th, 2009, 11:35 PM
Yall do know that advancebo did not model this, but jay did right? Jay is basically using advancebo as a pawn to post his work because he gets banned on sight.

Leave this topic and please never return.

Corndogman
January 31st, 2009, 12:20 AM
Jay modeled pretty much everything you see there. I believe Advance is doing some tagging and stuff, is that right?

ThePlague
January 31st, 2009, 01:04 AM
Jay modeled pretty much everything you see there. I believe Advance is doing some tagging and stuff, is that right?
That, and rigging, animating, stuff like that.

SonicXtreme
January 31st, 2009, 01:40 AM
Yall do know that advancebo did not model this, but jay did right? Jay is basically using advancebo as a pawn to post his work because he gets banned on sight.

No offense but i dont really give a shit , we all know advance did not do the models , and most of us dont care about the situation with Jay being banned , or how hes using advance...

I think i speak for the majority when i say that we are just interested in the content and not the drama :/

SnaFuBAR
January 31st, 2009, 05:02 AM
A lot of the content looks sub-mediocre. He doesn't understand where to put the details, and often, the details are plain wrong.

English Mobster
January 31st, 2009, 10:58 AM
It's nice to see some progress. However a lot of your stuff unnecessarily high poly.

http://swg.allakhazam.com/images/ships/Fighter.jpg

The design of you're Tie wings are also incorrect. Other than this, VERY nice work and please keep going.

I also recommend you redo the Stormtroopers thigh and pelvic area...I've always been a fan of the empire because I've always loved their power armor. Although the Phase II Clone Armor had to be my favorite.
I don't know, I did a quick search and one of the first results I found was this:
http://www.theforce.net/swtc/Pix/chron/tieblue2.jpg
I'm not sure though, because there are a lot of conflicting images, same goes for the E-11.
I suggest you check this site (http://www.theforce.net/swtc/index.html) out, however. Lots of good stuff on there, even though some pages haven't been updated since The Phantom Menace.

TeeKup
January 31st, 2009, 01:12 PM
That's an older concept of the Tie fighter. I recommend you stick to what's in the movies.

Advancebo
January 31st, 2009, 02:58 PM
Nexus Halo modeled the hangar map.

Darqeness
January 31st, 2009, 03:41 PM
Wookiepedia (http://starwars.wikia.com/wiki/Main_Page) is a good site for finding references.

Also, I found this for your TIE Fighter:

http://images2.wikia.nocookie.net/starwars/images/0/09/TIEfighter_egvv.jpg

jngrow
January 31st, 2009, 03:54 PM
A lot of the content looks sub-mediocre. He doesn't understand where to put the details, and often, the details are plain wrong.
This is true, but, at the same time, I personally wouldn't give a crap. This is a mod made for a seven (eight?) year old game, by people who are obviously doing it for fun. It's pretty nice just to see progress with a bunch of stuff in-game for once.

Nexus Halo
January 31st, 2009, 05:39 PM
The picture "The Dark Side" was actually the photo Jay used as a reference to model the Tie Fighter but Jay is going to change it. I think the extra bars are just a texture, I might be wrong. He modeled the weapons, textured the Hangar (Aka. Arc Hammer), added replacement sounds, bipeds and Tantive IV unless Advancebo decides to pick up the project. Basically he did most of the work since he's been working on this mod for a long time. All I made was The Arc Hammer but soon I will be working on Hoth.

Huero
January 31st, 2009, 07:06 PM
I'd really prefer the AT-TE (http://starwars.wikia.com/wiki/AT-TE) over the AT-AT.
When i first saw that shit it blew my mind.

n00b1n8R
January 31st, 2009, 08:12 PM
But the TE was used during the clone wars and this mod is using rebellion era equipment.

Huero
January 31st, 2009, 08:34 PM
yeah i realized that after the fact

oh well, maybe if this is successful they'll create a clone war era mod

English Mobster
January 31st, 2009, 09:18 PM
yeah i realized that after the fact

oh well, maybe if this is successful they'll create a clone war era mod
I'm sure they will, but I'm more curious: Will you guys ever delve into the Post-Empire era that's in the Expanded Universe (EU)?

I'd like to see some of those World Devastators or some of the Thrawn-era equipment. I know you guys are going to do at least SOME EU stuff, because the Arc Hammer is from the Dark Forces game on the PSX, isn't it?

Darqeness
January 31st, 2009, 09:55 PM
I'm sure they will, but I'm more curious: Will you guys ever delve into the Post-Empire era that's in the Expanded Universe (EU)?

I'd like to see some of those World Devastators or some of the Thrawn-era equipment. I know you guys are going to do at least SOME EU stuff, because the Arc Hammer is from the Dark Forces game on the PSX, isn't it?

World Devastators are absolutely massive though. I'm thinking about it for Halo's engine and I don't think it would work very well in terms of scale. Just think, the Pillar of Autumn is 1170m long. An Imperial Class Star Destroyer is 1600m long. A World Devastator literally eats a Star Destroyer. From a gameplay perspective, I can't see it working in Halo.

English Mobster
January 31st, 2009, 10:57 PM
World Devastators are absolutely massive though. I'm thinking about it for Halo's engine and I don't think it would work very well in terms of scale. Just think, the Pillar of Autumn is 1170m long. An Imperial Class Star Destroyer is 1600m long. A World Devastator literally eats a Star Destroyer. From a gameplay perspective, I can't see it working in Halo.
Hmm... Good point. You guys are going to have a Death Star at least, right?

Inferno
January 31st, 2009, 11:00 PM
This is a shooter game why would they need a death star or a star destroyer or whatever?

You picked up 4 rounds for death star main gun?

English Mobster
January 31st, 2009, 11:25 PM
No, that's not what I-
I was wondering that why couldn't they have that, if they had a Death Star, and then I realized: how the HELL would they have a Death Star? Where would they put it? And, say, they used it in a UI, it would be scaled down, much like the Halo ring in the Default UI.

Apoc4lypse
January 31st, 2009, 11:29 PM
I like what I see (in terms of progress) its nice to see a mod that shows promise, keep up the good work. :party:

Pooky
February 1st, 2009, 05:24 AM
Stuff looks decent, your texturing needs some serious work though.

Most of the textures I see are ripped from Jedi Outcast and badly UV'd :(

That said, this looks promising.

SnaFuBAR
February 1st, 2009, 05:42 AM
Haha, nice catch.

Advancebo
February 2nd, 2009, 09:39 PM
[size=1]--- Original message by: Jay2645[/size=1]
Also, I should note, to clear some things up at Modacity: The textures you see in the screenshot are from Jedi Knight: Jedi Academy. There will be similar, handmade textures in the final product, those were for basic UVWing and I never got around to changing them, since I never really finished UVWing. I didn't even realize I never changed them.
To be clear:
Mine:
Floor
Elevator
TIE Racks
Ceiling
Catwalk
Anything that ISN'T BSP.

In fact, a lot of it IS mine, it's really just the walls from JKA.

Sorry for the mix-up.

.

Limited
February 7th, 2009, 04:38 PM
Tell jay to look up the freaking checkerboard pattern in max, its not that hard.

Pooky
February 12th, 2009, 11:16 AM
Protip: Jedi Academy recycles a lot of Jedi Outcast textures.
e: found jays catwalk within 5 seconds in the first level
http://img222.imageshack.us/img222/5784/jayisafagic7.png
Now keep in mind that I wasn't trying to start drama, I did say this had some promise, but Jay trying to take credit for Raven's work isn't going to fly.

TeeKup
February 12th, 2009, 11:43 AM
I loved Jedi Outcast.

Pooky and I had great fun online in Jedi Academy before my computer died. Good times. <3

Advancebo
February 12th, 2009, 02:44 PM
Explain to me what exactly happened as to why Jay cannot post?

TeeKup
February 12th, 2009, 02:51 PM
The little parasite made a huge shit post about his sister dying to get attention when she really didn't die. That and the additional shit posting and general faggotry.

SnaFuBAR
February 12th, 2009, 03:43 PM
Protip: Jedi Academy recycles a lot of Jedi Outcast textures.
e: found jays catwalk within 5 seconds in the first level

Now keep in mind that I wasn't trying to start drama, I did say this had some promise, but Jay trying to take credit for Raven's work isn't going to fly.
Jay will never stop being who he is. Ever since he came to the community he was a liar.

Advancebo
February 12th, 2009, 09:28 PM
The little parasite made a huge shit post about his sister dying to get attention when she really didn't die. That and the additional shit posting and general faggotry.

o that...

English Mobster
February 13th, 2009, 08:12 PM
Protip: Jedi Academy recycles a lot of Jedi Outcast textures.
e: found jays catwalk within 5 seconds in the first level
http://img222.imageshack.us/img222/5784/jayisafagic7.png
Now keep in mind that I wasn't trying to start drama, I did say this had some promise, but Jay trying to take credit for Raven's work isn't going to fly.
Ah, Jedi Academy... I haven't played that game in some time...

Wish my installer would work, it keeps telling me that the file "data3.cab" on the disk is corrupted and aborts the installation.

ExAm
February 13th, 2009, 09:19 PM
Ah, Jedi Academy... I haven't played that game in some time...

Wish my installer would work, it keeps telling me that the file "data3.cab" on the disk is corrupted and aborts the installation.
go to run> type "sfc /scannow" and put in your Windows disk when it asks you to.

Pooky
February 14th, 2009, 02:08 AM
Ah, Jedi Academy...
psst, that's not jedi academy :ssh:

Advancebo
February 18th, 2009, 08:21 AM
TIE Crawler:
http://starwars.wikia.com/wiki/TIE_Crawler

Model by Jay
http://i203.photobucket.com/albums/aa115/Jay2645/crawler.jpg
UVWs need tweaking still, notably on the side.

But that's not all we've been working on, either...
Expect a reimagining of one of the maps of the Halo saga, Star Wars-style.
This isn't a simple mod of a pre-existing map, no. Every vertex, polygon, and edge will be modeled from the ground up.
What map it will be will remain a mystery...

Sel
February 18th, 2009, 08:22 AM
haaaaahaahahahahaa

That's a real star wars thing?

Advancebo
February 18th, 2009, 08:26 AM
I think its a concept, but it never made it into any of the star wars games or movies.
Its part of the Expanded Universe (http://starwars.wikia.com/wiki/Expanded_Universe).

Limited
February 18th, 2009, 08:43 AM
Nice tank tracks.

TeeKup
February 18th, 2009, 09:15 AM
Why is jay making the Cockpit supports so fucking thick!? Tell him to fix it.

mech
February 18th, 2009, 09:27 AM
He should fix everything about it.

ICEE
February 18th, 2009, 12:31 PM
The very concept of it makes me sad...

ExAm
February 18th, 2009, 04:06 PM
He should fix everything about it.
He should fix himself.

Warsaw
February 19th, 2009, 03:29 PM
Win mod is win.

I have some gripes about the E-11 though...the magazine is almost the same size as a real L2A3 Sterling, when in the movies they ended immediately after the magazine well (and as such, were not curved). That's also how the Star Wars visual encyclopaedia shows it.

Also, the TIE Crawler is supposed to be a tank Teek, why would you want the supports to be thinner? That would just make it flimsier than it already is.

TeeKup
February 19th, 2009, 03:30 PM
Because its not accurate to what a Tie cockpit is regardless of what type of vehicle it is.

Warsaw
February 19th, 2009, 04:17 PM
Right, because any of the TIE hybrids were accurate to the original TIE fighter's cockpit...

You also have to be a little more realistic (lol, TIE tanks and realism)...this thing is on the ground, meaning it has to deal with weight issues that don't normally bother a TIE vehicle.

n00b1n8R
February 19th, 2009, 04:40 PM
Did Lucas run out of ideas this badly?
A TIE tank?

:gonk:

Warsaw
February 19th, 2009, 04:49 PM
The TIE was combined with many things...X-Wings and Y-Wings among them.

English Mobster
February 19th, 2009, 06:36 PM
I don't think it was Lucas' idea, though. I know that tank came from the comics which take place AFTER the movies are over with.

I have some gripes about continuity issues, though, because TIE Crawlers weren't in production until after the Battle of Endor, and everything you've shown so far has been pre-Battle of Endor.
I understand the TIE Mauler wouldn't make a good tank, and you probably need a tank for one of your maps, but that's gonna bug me.

Warsaw
February 19th, 2009, 07:31 PM
Would be better off using the Juggernaut or the IFT-X.

Pooky
February 20th, 2009, 01:34 AM
The TIE was combined with many things...X-Wings and Y-Wings among them.

But the idea of the TIE crawler doesn't even fucking make sense. Why would a tank need a Twin Ion Engine meant for space travel? And if the engine doesn't work the same way, well it's not really a TIE then is it?

English Mobster
February 20th, 2009, 03:17 AM
I have no idea, all I know is that they even have a fucking Lego set based off the TIE Crawler.

It looks cool, but it doesn't make SENSE.
Of course, does it have to make sense? This is sci-fi, we have some invisible current flowing through everyone which allows you to be able to push things around/choke people...

TeeKup
February 20th, 2009, 09:00 AM
Right, because any of the TIE hybrids were accurate to the original TIE fighter's cockpit...

http://www.hungdevils.com/uploads/monthly_11_2008/post-162-1226542892.jpg
http://img187.imageshack.us/img187/8153/eaw2007080214130773vi2.jpg
http://images3.wikia.nocookie.net/starwars-exodus/images/thumb/1/1c/TIE_Mauler.jpg/300px-TIE_Mauler.jpg
http://www.imperialbastion.ru/empire/tie/tie/scout2.jpg

You were saying?

English Mobster
February 20th, 2009, 09:02 AM
What's that last one? I don't recognize it...

TeeKup
February 20th, 2009, 09:04 AM
Tie scout.

Pooky
February 20th, 2009, 11:57 AM
Interceptor isn't really a hybrid, it's just the same vehicle with less guns and a bigger engine.

Not arguing the point, just saying.

Advancebo
February 21st, 2009, 09:53 AM
Doesnt the Tie Interceptor drop bombs?

Bastinka
February 21st, 2009, 12:26 PM
No that's the TIE Bomber.. >_>

And no I'm not being sarcastic.

Warsaw
February 21st, 2009, 03:16 PM
Pictures

You were saying?

I see many variations on the struts there. Especially in the tank (which has even thicker struts than SWMT's variant), and in that last TIE variant. You have no argument.

ExAm
February 21st, 2009, 04:51 PM
No that's the TIE Bomber.. >_>

And no I'm not being sarcastic.
I had a lego tie bomber once. I loved it so :P

Warsaw
February 21st, 2009, 07:27 PM
I have the LEGO TIE Fighter. It has since been parted out to help me build units from Battlezone.

Advancebo
February 21st, 2009, 09:18 PM
I have a Lego Tie Interceptor, sadly, after years of moving, I lost many parts to it and its just plain out broken.

TeeKup
February 21st, 2009, 10:14 PM
I see many variations on the struts there. Especially in the tank (which has even thicker struts than SWMT's variant), and in that last TIE variant. You have no argument.

All their struts are no where near as thick. You need your eyes checked. (http://www.modacity.net/forums/showpost.php?p=303361&postcount=20)

Warsaw
February 22nd, 2009, 01:57 PM
TIE Crawler:
http://starwars.wikia.com/wiki/TIE_Crawler

Model by Jay
http://i203.photobucket.com/albums/aa115/Jay2645/crawler.jpg
UVWs need tweaking still, notably on the side.

But that's not all we've been working on, either...
Expect a reimagining of one of the maps of the Halo saga, Star Wars-style.
This isn't a simple mod of a pre-existing map, no. Every vertex, polygon, and edge will be modeled from the ground up.
What map it will be will remain a mystery...




http://images3.wikia.nocookie.net/starwars-exodus/images/thumb/1/1c/TIE_Mauler.jpg/300px-TIE_Mauler.jpg
http://www.imperialbastion.ru/empire/tie/tie/scout2.jpg

You were saying?

Look again. Definitely fatter. Now, if you had said the struts on the tank were just flat out wrong, I'd be agreeing with you, because they are. However, they are certainly not thicker. The shape of them on the tank are inherently thicker than the ones in Jay's model. L2 spatial awareness.

English Mobster
February 23rd, 2009, 01:54 AM
TIE Crawler:
http://starwars.wikia.com/wiki/TIE_Crawler

Model by Jay
http://i203.photobucket.com/albums/aa115/Jay2645/crawler.jpg
UVWs need tweaking still, notably on the side.

But that's not all we've been working on, either...
Expect a reimagining of one of the maps of the Halo saga, Star Wars-style.
This isn't a simple mod of a pre-existing map, no. Every vertex, polygon, and edge will be modeled from the ground up.
What map it will be will remain a mystery...
That pic you showed was of a TIE Mauler, here is the TIE Crawler, what it looks like Jay was going for.
http://images3.wikia.nocookie.net/starwars/images/f/f9/TIE_Crawler.jpg
And the Schematics:
http://images2.wikia.nocookie.net/starwars/images/0/0b/TIEcrawler_schem.jpg

Aside from a minor difference where the pylons meet the treads, it looks pretty OK to me...

ExAm
February 23rd, 2009, 01:58 AM
The design of that crawler is retarded. The treads have no shock absorption systems to speak of, and it's just impractically wide, not to mention its size is severely disproportionate to its firepower.

And why the hell do they call it the TIE crawler, when it doesn't even have Twin Ion Engines (which only work in space)?

English Mobster
February 23rd, 2009, 03:56 AM
I have no fucking clue, man. Search me. Then again, this IS a make-believe universe we're talking about...

ExAm
February 23rd, 2009, 04:03 AM
Well yeah, sure, but they could at least have their vehicle naming schemes worked out.

SnaFuBAR
February 23rd, 2009, 05:42 AM
model is totally inaccurate, especially the window.

=sw=warlord
February 23rd, 2009, 11:21 AM
i would love to know how big that thing is because by the looks of it, it would get over very many hills by how low the cockpit is.

English Mobster
March 1st, 2009, 08:16 PM
i would love to know how big that thing is because by the looks of it, it would get over very many hills by how low the cockpit is.
iawtp.

E: Also, looking at the Halomaps thread, looks like whoever was reposting updates by Jay missed a post:

Thanks, but I've encountered a bit of a problem when I was working with a testing map.
Let the video do the talking:
http://www.youtube.com/watch?v=2zwRjYozz2A
Any help?
Looks like a physics issue to me, but I'm too lazy to register a Halomaps account to tell him. ;P

Jay2644
March 30th, 2009, 02:35 AM
Hi again. Plz don't ban me, I'll be good.
For those of you who don't go to Halomaps and check the status of the mod, a tiny update.
We decided to put a Star Wars spin on Halo classic, Blood Gulch. The terrain is being 100% re-modeled, with far more polygons going into the terrain itself, making everything look much nicer.
***INCOMING TRANSMISSION FROM (SCOUT)TK-113 TO TK-347***
LZ location has been marked. Setting up defensive perimeter nearby.
Broadcasting feed of Rebel base. Initialize TIE Carpet Bombing.
http://i203.photobucket.com/albums/aa115/Jay2645/temple-1.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/waterfall.jpg
TIMESTAMP: 19/09/26 ADCO 19:15 CGT
***TRANSMISSION TERMINATES***

SnaFuBAR
March 30th, 2009, 03:14 AM
Not much to say about it, really. A cylinder with simple extrusions and a mayan-esque temple deal, which is a series of boxes.


***TRANSMISSION TERMINATES***

banned


HOW IRONIC

CodeBrain
March 30th, 2009, 03:57 AM
LoL.

(User was infracted for this post ("Shitposting" - teh lag))

Dont give me a infraction lol.

ExAm
March 30th, 2009, 06:06 AM
Not much to say about it, really. A cylinder with simple extrusions and a mayan-esque temple deal, which is a series of boxes.



banned


HOW IRONIC AMUSINGLY COINCIDENTALWhat would be ironic is if he didn't get instabant :eng101:

NerveBooger
April 5th, 2009, 04:36 AM
While I enjoy well made maps, models, vehicles, effects and collaboration of skills, something tells me very few of the modelers actually play CE, nor any of the super critical posters.

I understand not wanting to release it until you are satisfied. But, it would be good marketing to release 'something', and, the feedback you receive would then be at least balanced against the enjoyment of a good game on a nice map, and could be useful towards incompleted maps.

A picture of your map may be worth a thousand words, but they all run silent against the laughter, adrenaline and enjoyment of a full server.

Approval from ones peers is never as satisfying as kickin their ass on a map you made.

I look forward to seeing something soon.

Corvette19
April 6th, 2009, 11:15 PM
:eek: This is lookin really good!