View Full Version : [UNREAL] Exctracting UKX models from UT2004?
t3h m00kz
February 6th, 2009, 02:28 PM
I tried following http://wiki.xentax.com/index.php?title=Using_UnrealEditor_to_Extract_UT20 04_Character_meshes, but whenever I convert anything other than a character to a static mesh, the name shows up, but no geometry shows in the Static Mesh viewport. It lists a number of triangles, but there's nothing visible in the viewport. Characters work fine, but no other UKXs?
Here's what I'm talking about.
I have an XPawn set to Shock Rifle, but it's not appearing in the Static Mesh viewport after converting.
Phopojijo
February 6th, 2009, 04:55 PM
Yeah UTEditor's extraction tools suck.
Use WOTGreal instead.
http://www.wotgreal.com/
You'll get a nag screen on startup telling you to please register... for how little you'll use it that shouldn't matter.
t3h m00kz
February 6th, 2009, 07:25 PM
Yeah UTEditor's extraction tools suck.
Use WOTGreal instead.
http://www.wotgreal.com/
You'll get a nag screen on startup telling you to please register... for how little you'll use it that shouldn't matter.
Aha, who knows, I'm working on a TC for Halo so I may use it quite a bit.
Thanks alot man, I was about to whip out 3DRipperDX if I couldn't find a way around this.
E: I keep getting an error, "The new (UT2003) SkeltalMesh format is unknown." I've looked around, and this is a common problem with this and UTPT. There doesn't seem to be a way around this. Is there anything else I need to know?
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