Polamee
February 12th, 2009, 09:32 AM
I posted this on HM a while back, however, the discussion got off-topic, so I'm reposting it.
Ok, I was into Halo CE since the beginning of 08. That's not very long ago. But I've browsed through a large number of maps on the site, and noted what date those maps were created, and also their ratings. I've discovered that more recent maps have lower ratings than older maps of the same quality. For example, I noticed a map, called Open, a week or so ago. It was uploaded in 04 and had a 9.1 rating, as very few people had downloaded it ever since well, 04.
That map was bumped down to 6.8 in 2 days.
Majority of our players don't make maps. Perhaps they think making maps is an easy business and rate simple maps very lowly? Even from the beginning of 08 till now, there's a huge difference. Take this map:
War Ahead
http://hce.halomaps.org/index.cfm?fid=4238
Its a good map, with custom weps, but only rated 3.6! In the beginning of 08 such a map would have gotten 7.2 or so.
Look through the HaloMaps archive and search for maps from 04-05. You'll find out that they have considerably higher ratings than if you posted maps currently.
Most players would say that certain maps are great because of custom weapons/vehicles. But think about it: Most of the tags are ripped. One person creates custom stuff, dosen't protect that map, and people start ripping like crazy. Find me one unprotected map where the author has created Cutom content and it has not been used in some other map?
IMO, its not the weapons, or the vehicles that matter. Its the gameplay. If its a symettric map, what advatnages/good positions does it have? If its Assymetric, how is each team advantaged? Weapon and vehicle placement is also important.
Also, can the map run on all gametypes and how well are the netgame flags placed? If the map runs on all types and the netgame flags are placed good, it should be a great map.
Think about this: For Halo, there are many interesting aspects of gameplay. You can have a map with Seraph fighter starships and Longswords and Scarabs and super weapons, BUT a simple, small close-quarters map with good weapon placement and great-close range gameplay can also achieve the same rating as yours.
In the end, these are the points to think about before rating a map:
How good is the gameplay?
-Does it support all gametypes?
-Does it have netgame flags placed well?
-Does it have manny different positions were you can snipe/hide?
How good are the weapons placed?
-Does it have weapons placed appropriately? A Shotgun is kind off useless in a large, open area, while useful in a small, cramped, short hallway.
Post what you think.
Ok, I was into Halo CE since the beginning of 08. That's not very long ago. But I've browsed through a large number of maps on the site, and noted what date those maps were created, and also their ratings. I've discovered that more recent maps have lower ratings than older maps of the same quality. For example, I noticed a map, called Open, a week or so ago. It was uploaded in 04 and had a 9.1 rating, as very few people had downloaded it ever since well, 04.
That map was bumped down to 6.8 in 2 days.
Majority of our players don't make maps. Perhaps they think making maps is an easy business and rate simple maps very lowly? Even from the beginning of 08 till now, there's a huge difference. Take this map:
War Ahead
http://hce.halomaps.org/index.cfm?fid=4238
Its a good map, with custom weps, but only rated 3.6! In the beginning of 08 such a map would have gotten 7.2 or so.
Look through the HaloMaps archive and search for maps from 04-05. You'll find out that they have considerably higher ratings than if you posted maps currently.
Most players would say that certain maps are great because of custom weapons/vehicles. But think about it: Most of the tags are ripped. One person creates custom stuff, dosen't protect that map, and people start ripping like crazy. Find me one unprotected map where the author has created Cutom content and it has not been used in some other map?
IMO, its not the weapons, or the vehicles that matter. Its the gameplay. If its a symettric map, what advatnages/good positions does it have? If its Assymetric, how is each team advantaged? Weapon and vehicle placement is also important.
Also, can the map run on all gametypes and how well are the netgame flags placed? If the map runs on all types and the netgame flags are placed good, it should be a great map.
Think about this: For Halo, there are many interesting aspects of gameplay. You can have a map with Seraph fighter starships and Longswords and Scarabs and super weapons, BUT a simple, small close-quarters map with good weapon placement and great-close range gameplay can also achieve the same rating as yours.
In the end, these are the points to think about before rating a map:
How good is the gameplay?
-Does it support all gametypes?
-Does it have netgame flags placed well?
-Does it have manny different positions were you can snipe/hide?
How good are the weapons placed?
-Does it have weapons placed appropriately? A Shotgun is kind off useless in a large, open area, while useful in a small, cramped, short hallway.
Post what you think.