JunkfoodMan
February 16th, 2009, 07:59 PM
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February 16, 2009 - Team Fortress 2 And Day Of Defeat: Source Update Released
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
Pipebombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
Ultimately reduces damage done by pipebombs to enemies <512 units from the Demoman
Moved the unlockable system over to the new item backend:
Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout
Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional
Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
Server tags can now be used to include or exclude servers from the list
Team Fortress 2 and Day of Defeat: Source
Protected several more commands from client exploitation
Thank you Valve, for answering my prayers.
also, no scout update.
February 16, 2009 - Team Fortress 2 And Day Of Defeat: Source Update Released
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
Pipebombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
Ultimately reduces damage done by pipebombs to enemies <512 units from the Demoman
Moved the unlockable system over to the new item backend:
Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout
Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional
Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
Server tags can now be used to include or exclude servers from the list
Team Fortress 2 and Day of Defeat: Source
Protected several more commands from client exploitation
Thank you Valve, for answering my prayers.
also, no scout update.