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JunkfoodMan
February 16th, 2009, 07:59 PM
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February 16, 2009 - Team Fortress 2 And Day Of Defeat: Source Update Released


Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2



Pipebombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)

Ultimately reduces damage done by pipebombs to enemies <512 units from the Demoman


Moved the unlockable system over to the new item backend:

Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout


Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional
Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
Server tags can now be used to include or exclude servers from the list


Team Fortress 2 and Day of Defeat: Source


Protected several more commands from client exploitation




Thank you Valve, for answering my prayers.
also, no scout update.

ultama121
February 16th, 2009, 08:17 PM
Finally... those things were waaaaay to overpowered. The Scout updates been out for awhile... CN's been working towards the kneecapper.
Probably won't ever get it though. http://sa.tweek.us/emots/images/emot-fsmug.gif

Sel
February 16th, 2009, 10:42 PM
yessssssssssssssssssssssssssssssssssssssssssssssss ssssssssssssssssssssssssssssssssss

Syuusuke
February 16th, 2009, 11:22 PM
Looks like the demomen lost one of their testicles.

n00b1n8R
February 17th, 2009, 02:12 AM
Are pipe bombs stickys or nades?
I can never remember which is which, confound this TFC lingo

Sel
February 17th, 2009, 07:45 AM
The'yre not stickies. However I've found stickies to be a whole lot less of a problem now that every fiftieth one is a crit, and not every third one.

Jelly
February 17th, 2009, 08:04 AM
The'yre not stickies. However I've found stickies to be a whole lot less of a problem now that every fiftieth one is a crit, and not every third one.
Fuuuuuck, my crits!

CN3089
February 17th, 2009, 02:46 PM
The'yre not stickies. However I've found stickies to be a whole lot less of a problem now that every fiftieth one is a crit, and not every third one.

They nerfed stickies.


Officially, the primary are grenades and the secondary are pipes. ~hth




fake edit: scout update out, restart steam

CN3089
February 20th, 2009, 05:56 PM
I fired 100 fucking stickies in a row today.

No crits.

perhaps you should stop playing on nocrits servers???




also, scout update out, restart steam

CN3089
February 23rd, 2009, 12:55 PM
nocrits servers are a horrible idea.

yeah, for scrubs, maybe



it's nocrits only for pros like me http://i29.photobucket.com/albums/c251/CN3089/Emoticons/emot-smugdog.gif

n00b1n8R
February 24th, 2009, 03:03 AM
Hey CN, i remember pwning you repeatedly a few months back.
On a 300 ping server.

vhttp://sa.tweek.us/emots/images/emot-smug.gifv

CN3089
February 24th, 2009, 01:35 PM
Hey CN, i remember pwning you repeatedly a few months back.
On a 300 ping server.

vhttp://sa.tweek.us/emots/images/emot-smug.gifv

when i was gimmicking ~lol~