View Full Version : [MAP] UT2K4 Map Pack
t3h m00kz
February 17th, 2009, 09:46 PM
FILE FRONT:
http://files.filefront.com/13318295 (http://files.filefront.com/13318295)
HIV:
http://www.hivclan.net/maps/2k4_maps_final.rar
FILE FACTORY:
http://www.filefactory.com/file/af1ab35/n/2k4_maps_final_rar
DECK FIX (for old version users):
http://files.filefront.com/13318316 (http://files.filefront.com/13318316)
UT2k4 map pack by m00kz
====
INFO
====
This is a TC to emulate Unreal Tournament 2004. Every weapon has been ported from the Unreal Engine to the Halo CE engine using Unreal Editor and 3DS Max 9.
Everything done by me, save for a what's mentioned in the credits.
Every stock level has had their weapons replaced with their UT counterparts, and included in the pack is the original level "ut2k4_Deck," based on the level from the Unreal series. Also included is "Deck_Classic.map," which is the same level with the original Halo weapons.
=======
Credits
=======
EPIC GAMES: ALL WEAPON MODELS, TEXTURES, CONCEPTS, AND SOUND EFFECTS
Hry: Testing and being a total n00b bad kid
FREELANCER: Hosting a test server, testing
ThePlague: Massive BSP/3DS help, testing
Mr. Ifafudafi: Testing, effects input
ZTeam: Various apps and maxscripts
Mythrill: Testing and debugging
Inferno: Testing/Killzone script
Malloy: Input and testing
Doghammer: Testing
Itszutak: Testing
n00b1n8r: Testing
HDoan: Testing
Lain: Testing
ICEE: Testing
(SRY IF I FORGOT YOU)
4H83EzACMQk
u3HeTiBX8xU
53--fBlz3X4
hiCCKBzvcY0
All tags are extractable through HEK+.
I will be hosting a 24/7 dedicated banfree server with all these maps in rotation.
KNOWN BUGS:
The music on Deck repeats after health pickup\various sounds
A few weapons are not set to levitate on a couple of levels (no big deal imo)
NOTE: TURN OFF MUSIC AND DECALS TO AVOID EXCEPTIONS.
ODX
February 17th, 2009, 09:55 PM
Would download and play a bit..if it wasn't 10:00 and stretching my bed time as it is. Looks great though Muki, hope to see some games, and you, online.
Dr Pepper
February 17th, 2009, 09:55 PM
Mirror please I've maxed on MegaUpload.
t3h m00kz
February 17th, 2009, 10:00 PM
I don't know anything else that hosts 150 MB+ files
StankBacon
February 17th, 2009, 10:01 PM
nice.
ill have a mirror up in 20 minutes.
t3h m00kz
February 17th, 2009, 10:19 PM
thanks
Warsaw
February 17th, 2009, 10:24 PM
Hey now, Grace wasn't in UT2k4...:raise:
Awesome job anyways. It'll be the next thing I download for CE, which is currently lacking in custom content on my computer right now. =D
StankBacon
February 17th, 2009, 10:38 PM
Mirror - http://www.hivclan.net/maps/2k4_maps.rar
Lex1337
February 17th, 2009, 10:47 PM
Awesome stuff.
Permission to spread this?
t3h m00kz
February 17th, 2009, 10:48 PM
granted
And thanks Stank, added to the front page ;D
Vern125
February 17th, 2009, 11:31 PM
That looks really cool! I haven't really gotten to play Unreal for a while.
SnaFuBAR
February 17th, 2009, 11:48 PM
i'll give this a go after some work tomorrow :)
Pooky
February 18th, 2009, 12:00 AM
i'll give this a go after some work tomorrow :)
^this
I'm actually going to load them up and look around right now, but I'm too tired to go online.
t3h m00kz
February 18th, 2009, 01:28 AM
I'm having an issue with exceptions on Deck over the net... I'm not sure why, only some players get it, others don't. The scripts don't work 100% either. They only kill some of the players.
Would somebody be willing to help me look into this? I'm not much of a scripter.
(script continuous "deathbox"
(begin
(if (= (volume_test_object deathbox (list_get (players) 0)) true)
(begin
(unit_kill (unit (list_get (players) 0)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 1)) true)
(begin
(unit_kill (unit (list_get (players) 1)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 2)) true)
(begin
(unit_kill (unit (list_get (players) 2)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 3)) true)
(begin
(unit_kill (unit (list_get (players) 3)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 4)) true)
(begin
(unit_kill (unit (list_get (players) 4)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 5)) true)
(begin
(unit_kill (unit (list_get (players) 5)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 6)) true)
(begin
(unit_kill (unit (list_get (players) 6)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 7)) true)
(begin
(unit_kill (unit (list_get (players) 7)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 8)) true)
(begin
(unit_kill (unit (list_get (players) 8)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 9)) true)
(begin
(unit_kill (unit (list_get (players) 9)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 10)) true)
(begin
(unit_kill (unit (list_get (players) 10)))
)
)
( if (= (volume_test_object deathbox (list_get (players) 11)) true)
(begin
(unit_kill (unit (list_get (players) 11)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 12)) true)
(begin
(unit_kill (unit (list_get (players) 12)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 13)) true)
(begin
(unit_kill (unit (list_get (players) 13)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 14)) true)
(begin
(unit_kill (unit (list_get (players) 14)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 15)) true)
(begin
(unit_kill (unit (list_get (players) 15)))
)
)
)
)
(script continuous "deathbox2"
(begin
(if (= (volume_test_object deathbox2 (list_get (players) 0)) true)
(begin
(unit_kill (unit (list_get (players) 0)))
)
)
(if (= (volume_test_object deathbox2 (list_get (players) 1)) true)
(begin
(unit_kill (unit (list_get (players) 1)))
)
)
(if (= (volume_test_object deathbox2 (list_get (players) 2)) true)
(begin
(unit_kill (unit (list_get (players) 2)))
)
)
(if (= (volume_test_object deathbox2 (list_get (players) 3)) true)
(begin
(unit_kill (unit (list_get (players) 3)))
)
)
(if (= (volume_test_object deathbox2 (list_get (players) 4)) true)
(begin
(unit_kill (unit (list_get (players) 4)))
)
)
(if (= (volume_test_object deathbox2 (list_get (players) 5)) true)
(begin
(unit_kill (unit (list_get (players) 5)))
)
)
(if (= (volume_test_object deathbox2 (list_get (players) 6)) true)
(begin
(unit_kill (unit (list_get (players) 6)))
)
)
(if (= (volume_test_object deathbox2 (list_get (players) 7)) true)
(begin
(unit_kill (unit (list_get (players) 7)))
)
)
(if (= (volume_test_object deathbox2 (list_get (players) 8)) true)
(begin
(unit_kill (unit (list_get (players) 8)))
)
)
(if (= (volume_test_object deathbox2 (list_get (players) 9)) true)
(begin
(unit_kill (unit (list_get (players) 9)))
)
)
(if (= (volume_test_object deathbox2 (list_get (players) 10)) true)
(begin
(unit_kill (unit (list_get (players) 10)))
)
)
( if (= (volume_test_object deathbox2 (list_get (players) 11)) true)
(begin
(unit_kill (unit (list_get (players) 11)))
)
)
(if (= (volume_test_object deathbox2 (list_get (players) 12)) true)
(begin
(unit_kill (unit (list_get (players) 12)))
)
)
(if (= (volume_test_object deathbox2 (list_get (players) 13)) true)
(begin
(unit_kill (unit (list_get (players) 13)))
)
)
(if (= (volume_test_object deathbox2 (list_get (players) 14)) true)
(begin
(unit_kill (unit (list_get (players) 14)))
)
)
(if (= (volume_test_object deathbox2 (list_get (players) 15)) true)
(begin
(unit_kill (unit (list_get (players) 15)))
)
)
)
)
(script continuous "deathbox3"
(begin
(if (= (volume_test_object deathbox3 (list_get (players) 0)) true)
(begin
(unit_kill (unit (list_get (players) 0)))
)
)
(if (= (volume_test_object deathbox3 (list_get (players) 1)) true)
(begin
(unit_kill (unit (list_get (players) 1)))
)
)
(if (= (volume_test_object deathbox3 (list_get (players) 2)) true)
(begin
(unit_kill (unit (list_get (players) 2)))
)
)
(if (= (volume_test_object deathbox3 (list_get (players) 3)) true)
(begin
(unit_kill (unit (list_get (players) 3)))
)
)
(if (= (volume_test_object deathbox3 (list_get (players) 4)) true)
(begin
(unit_kill (unit (list_get (players) 4)))
)
)
(if (= (volume_test_object deathbox3 (list_get (players) 5)) true)
(begin
(unit_kill (unit (list_get (players) 5)))
)
)
(if (= (volume_test_object deathbox3 (list_get (players) 6)) true)
(begin
(unit_kill (unit (list_get (players) 6)))
)
)
(if (= (volume_test_object deathbox3 (list_get (players) 7)) true)
(begin
(unit_kill (unit (list_get (players) 7)))
)
)
(if (= (volume_test_object deathbox3 (list_get (players) 8)) true)
(begin
(unit_kill (unit (list_get (players) 8)))
)
)
(if (= (volume_test_object deathbox3 (list_get (players) 9)) true)
(begin
(unit_kill (unit (list_get (players) 9)))
)
)
(if (= (volume_test_object deathbox3 (list_get (players) 10)) true)
(begin
(unit_kill (unit (list_get (players) 10)))
)
)
( if (= (volume_test_object deathbox3 (list_get (players) 11)) true)
(begin
(unit_kill (unit (list_get (players) 11)))
)
)
(if (= (volume_test_object deathbox3 (list_get (players) 12)) true)
(begin
(unit_kill (unit (list_get (players) 12)))
)
)
(if (= (volume_test_object deathbox3 (list_get (players) 13)) true)
(begin
(unit_kill (unit (list_get (players) 13)))
)
)
(if (= (volume_test_object deathbox3 (list_get (players) 14)) true)
(begin
(unit_kill (unit (list_get (players) 14)))
)
)
(if (= (volume_test_object deathbox3 (list_get (players) 15)) true)
(begin
(unit_kill (unit (list_get (players) 15)))
)
)
)
)
E: Disregard that bullshit, Unit_Kill causes exceptions for non-hosts. I'm going to be using damage scenery. So sorry for the untested release.
Lex1337
February 18th, 2009, 02:14 PM
hiCCKBzvcY0
t3h m00kz
February 18th, 2009, 02:53 PM
That's pretty bad-ass. If you don't mind, could I add that to the first post?
Also, I'm uploading the map pack again via FileDripper and FileFactory. MegaUpload is fubar for me at the moment. They should be up within the next thirty minutes to an hour.
Again, sorry for the untested release, I feel like a fuckin nub.
sevlag
February 18th, 2009, 03:17 PM
That's pretty bad-ass. If you don't mind, could I add that to the first post?
Also, I'm uploading the map pack again via FileDripper and FileFactory. MegaUpload is fubar for me at the moment. They should be up within the next thirty minutes to an hour.
Again, sorry for the untested release, I feel like a fuckin nub.
no problem man, DL'd the map pack from HIV mirror and played it with a friend of mine who I gave the mirror link to, skill to kill man.
Inferno
February 18th, 2009, 03:24 PM
My script is causing the crashes? I use that same script on like 4 of the IMP maps and have never had that problem.
That is really odd.
Rook
February 18th, 2009, 04:06 PM
Downloading and hope to see some activity in the server! I love how the text displays unlike earlier.
Higuy
February 18th, 2009, 04:14 PM
My script is causing the crashes? I use that same script on like 4 of the IMP maps and have never had that problem.
That is really odd.
Well, just to be sure you don't have any problems in your maps, use this script. Haven't had any problems with it yet, and its alot shorter then that script.
(global short number 0)
(script continuous deathbox
(if (= (volume_test_object deathbox (unit (list_get (players) NUMBER))) 1)
(unit_kill (unit (list_get (players) NUMBER))))
(set number (+ number 1))
(if (= (> number 15) 1) (set number 0))
)
Aside from that, this mod looks fantastic, can't wait to test these out.
StankBacon
February 18th, 2009, 04:22 PM
holy fuck filefactory is slooowwwwwwwwwwwwwwwwwww...
it will take me 4x as long to download it then it would for me to upload it.
t3h m00kz
February 18th, 2009, 04:24 PM
aha, I'm uploading to FileFront, should be up soon.
E: Updated with a link to just the new Deck levels for old version users.
Get that here http://files.filefront.com/13318316 (http://files.filefront.com/13318316)
StankBacon
February 18th, 2009, 06:03 PM
http://www.hivclan.net/maps/2k4_maps_final.rar
Rook
February 18th, 2009, 06:09 PM
The combination of walking speed + 200 ping was huge lead, I'll try to get these uploaded to HCEL.
Lex1337
February 18th, 2009, 06:30 PM
That's pretty bad-ass. If you don't mind, could I add that to the first post?
Go ahead(if you were talking to me.)
t3h m00kz
February 18th, 2009, 07:43 PM
The combination of walking speed + 200 ping was huge lead, I'll try to get these uploaded to HCEL.
You owned me pretty hard core a few times :(
Needles
February 18th, 2009, 08:05 PM
You should put up your maps on halomaps.org, then it has a chance at becoming more popular.
sevlag
February 18th, 2009, 08:21 PM
You should put up your maps on halomaps.org, then it has a chance at becoming more popular.
the cheap weapons will (see REDEEMER!!!, Flak cannon, rockets)
quiet honestly I hope dennis will keep the maps as just one map pack. it'll be a bitch for halomap DLers to DL each...and....every....map
Alwin Roth
February 18th, 2009, 08:21 PM
i played some of the maps online, its really smooth, but... the weapons are hard to use and most people use that one shotgun like gun.
itszutak
February 18th, 2009, 08:38 PM
The combination of walking speed + 200 ping was huge lead, I'll try to get these uploaded to HCEL.
So THAT'S why my leading was off. Gonna have to remember that.
t3h m00kz
February 18th, 2009, 10:34 PM
You can see how much lag is in your shots with the Grace and Lightning Gun and a few other weapons, should help you determine where to aim.. but yeah, even I have trouble with it on 33 ping. That's how shit is in UT though, just the lag in UT is about 1/3rd what it is in Halo, 33 ping servers aren't uncommon in UT
Huero
February 19th, 2009, 12:20 AM
holy SHIT mooks that was fun
i really want to see this mod expand :(
Cortexian
February 19th, 2009, 12:49 AM
I really want to see a completed deck map!
*cough*textures*cough*
Huero
February 19th, 2009, 01:06 AM
I really want to see a completed deck map!
*cough*textures*cough*
pretty sure the point of this deck was to make it forerunner-styled
t3h m00kz
February 19th, 2009, 02:18 AM
Ja. FORERUNNER MAGMA REFINERY!
Lateksi
February 19th, 2009, 02:47 AM
Some variety to textures would be nice :]
You could add darker forerunner plates and those signs on big flat walls. Also, is it possible to make the lava so you don't die instantly? Like fire does hurt you in Halo CE. The pool should be more shallow then, though.
Cortexian
February 19th, 2009, 02:54 AM
m00kz you modded all the normal maps with your UT mod... Deck should be totally UT themed tbh.
t3h m00kz
February 19th, 2009, 03:20 AM
nubs :| if I ever do a V2 I will ;)
I'm taking a break though. I worked my ass off for about a month to get my first big project released, debugged, etc. God, don't even get me started on the issues I had with HEK+'s crap ass extraction. It made me want to punch kittens.
Really though I think I'm just going to do grunt work and work on other people's stuff. I hear Malloy wants to start a UT3 mod up, and we figure I'd be a reliable weapons/projectile tagging guy.
E: Updated the first post with a final trailer.
itszutak
February 19th, 2009, 09:37 PM
nubs :| if I ever do a V2 I will ;)
I'm taking a break though. I worked my ass off for about a month to get my first big project released, debugged, etc. God, don't even get me started on the issues I had with HEK+'s crap ass extraction. It made me want to punch kittens.
Really though I think I'm just going to do grunt work and work on other people's stuff. I hear Malloy wants to start a UT3 mod up, and we figure I'd be a reliable weapons/projectile tagging guy.
E: Updated the first post with a final trailer.
First one killed in that trailer, awesome :v:
t3h m00kz
February 19th, 2009, 10:07 PM
First one killed in that trailer, awesome :v:
hey now at least now you know it wasn't hax.
itszutak
February 19th, 2009, 10:11 PM
hey now at least now you know it wasn't hax.
yes it was and now I have video proof.
:v:
t3h m00kz
February 20th, 2009, 01:39 AM
itzutak is a deemer whore
Also I've changed the line up of levels in my server. I've taken out most long-range levels (except for BloodGulch), so it's got that close-range arena-style vibe to it.
Kilamanjaro12
March 9th, 2009, 08:41 PM
you sir win i love UT2004! :D
sevlag
March 18th, 2009, 10:46 AM
i love the UT maps, shame no one plays the server, I hound my friends to get the maps, I might as well send them the link to the map pack if thats ok, halomaps makes it a hassel...oh and it was fun playin against you and your friend m00kz so much flak cannon and lightning guns and my occasional redeemer whoring (sorry)
well you did a good job and hopefully in the future you'll try a hand at another UT map for CE
cheers
Ifafudafi
March 18th, 2009, 12:45 PM
I miss 2K4's ludicrous gibs and fast pace, but this shit's still fun to play.
Lag makes combowhoring a little difficult, but otherwise awesome.
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