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TeeKup
January 28th, 2010, 02:36 PM
Mordins loyalty mission has to be my favorite by far.

sdavis117
January 28th, 2010, 03:55 PM
Mordins loyalty mission has to be my favorite by far.
For back-story I enjoyed Thane's mission the most, but for terms of just shooting stuff, Legion's was my favorite.

Bastinka
January 28th, 2010, 06:33 PM
I would buy this game, but it's sold out everywhere I looked. Even online I can't find any.
Steam?

My favorite Loyalty mission was most likely Thane's as there wasn't any killing involved, that or Grunt's where I finally got to kill a Thresher Maw without using the Mako like I would in ME1. Cain wasn't able to 1 shot that beast.

Good_Apollo
January 28th, 2010, 07:37 PM
So legitely...there is NO vehicle to explore worlds with?

So the exploration is tiny then? Or do you have to use a dropship to pick up and go to different maps on a world...FUCK THAT.

Bastinka
January 28th, 2010, 07:51 PM
Don't quote me on this as I can't find too many reliable sources and am too lazy to read the BioWare interviews on potential DLC. There will be a 'Mako' style exploration DLC release, though I have no idea about any restrictions, release dates, or how it even looks or plays.

I just thought about this, but, did they get voice actors for different languages and add translated dialogue options? If so then they really went over the top.

Cagerrin
January 29th, 2010, 01:55 PM
Mordins loyalty mission has to be my favorite by far.
kinda hard for me to like one loyalty mission over another, if I had to pick, it'd be Tali's. Didn't talk to the admirals on my first playthrough, so it wasn't all that good, cried through half of it second time.

(yes I cried a lot during this game)

Good_Apollo
January 29th, 2010, 02:53 PM
Downloading now. I couldn't wait for the price to drop with all this talk...but too late for that bonus armor. The bonus armors and weapons better be obtainable somehow...

Bastinka
January 29th, 2010, 02:53 PM
Wait, why are you crying?

Jean-Luc
January 29th, 2010, 03:00 PM
kinda hard for me to like one loyalty mission over another, if I had to pick, it'd be Tali's. Didn't talk to the admirals on my first playthrough, so it wasn't all that good, cried through half of it second time.

(yes I cried a lot during this game)
I didn't bawl but there were a few man-tears here and there. Tali's mission definitely hit me hardest and I was stunned the game was able to move me so much.

Cagerrin
January 29th, 2010, 04:12 PM
I didn't bawl but there were a few man-tears here and there. Tali's mission definitely hit me hardest and I was stunned the game was able to move me so much.
Wasn't bawling, more like all of a sudden "wtf, tears".

Wasn't even at the interrupt on the Alarei, it happened when I was talking to Admiral Koris and he talks about wanting peace with the geth. I kinda hated him up to that point, since he's kind of a total ass at the trial, but that line about the geth being their children...

also the handshake with legion and the "geth do not intentionally infiltrate" line.

TeeKup
January 29th, 2010, 10:25 PM
I enjoyed Mordins because of the underlying political implications concerning the genophage, it made me think a lot about both considerations. I haven't gotten to Legion yet or to Tali, I just recruited her. Game is definitely very good though. Killing that thresher maw was amazing.

Gathering resources can be a bit meticulous, but well worth it in the end for all the things you can get.

Good_Apollo
January 29th, 2010, 10:31 PM
Holy shit. One of the coolest intro's I've seen in awhile. I suspect my dialogue with Liara as the ship exploded was the result of my previous game's romance. Was a little disappointed that my Shepard was lacking the scar over his right eye from my last game, but I suppose I can attribute that to the facial reconstruction, otherwise he looks exactly the same. Bioware the greatest developer?

[EDIT] One other thing that's wrong though, I never chose whether Udina or Anderson were picked, I said I'd leave it up to politics but now they're asking me which I did choose...no other option.

ejburke
January 30th, 2010, 02:17 AM
Just beat it. Loved it like I haven't loved a game in a long time, although I do have some nitpicks.

Last boss was silly. It seems like a lot of games that don't really specialize in boss encounters tend to flounder when they tack on an obligatory one at the end.

I hated the resource gathering at first, but that was because I was thinking I was going to have to strip mine every planet in the game. Then I realized that was not doable or necessary, so I stuck to strip mining only select planets. Then, I realized even that was a stupid waste of fuel, probes, and time, and started doing what I had suspected the developers wanted me to do from the start -- probe only for huge reading spikes and eezo and only when you absolutely need it. I finished the game with a ridiculous surplus.

I don't mind it so much now. Still, would it have killed them to give me a way to find out what's on the planet before I start mowing the lawn? Finding element zero is really hit or miss.

I did, despite my thoroughness in preparation, manage to lose a guy. Not sure why. Oh well, perfect runs are what the next playthrough is for, or maybe I'll just run through the suicide mission again and try something else.

But I am happy to report that Tali is now hooked on cough medicine and Vicks Vapor-rub. I guess my Sheperd has a chicken foot fetish.

Good_Apollo
January 30th, 2010, 04:29 PM
How are you guys beating it already? It took me like a month to finish Mass Effect 1...and I played at least an hour or so every other day. Unless you guys are the type that don't eat, sleep, or shit until you finish your new game.

ejburke
January 30th, 2010, 04:45 PM
I ate, but not much. I slept, but not long. I shat, but I've always been a fast shitter. Sometimes it takes me longer to piss.

I envy your ability to tantric-ly play games, but I have to burn through them so that I can focus on other tasks. I'm burdened with a one-track mind.

By the way, amendment to my previous post. Apparently, there are clues in the planet descriptions as to what you'll find. Element Zero seems to be on planets that were once habitable (previous civilizations used it and brought it there.) Complaint withdrawn, although I haven't personally verified this claim.

Good_Apollo
January 30th, 2010, 05:08 PM
I'm totally hating the fact that the game so far is broken up into 'missions' and isn't as freeform. Also, wtf, I can't change my armor and weapons on the fly?

Cagerrin
January 30th, 2010, 05:22 PM
How are you guys beating it already? It took me like a month to finish Mass Effect 1...and I played at least an hour or so every other day. Unless you guys are the type that don't eat, sleep, or shit until you finish your new game.
pretty much no school, thus retarded amount of free time. started third playthrough yesterday.

FireDragon04
January 30th, 2010, 05:36 PM
I'm nearly onto my third playthrough. Played it once through as a solider on PC, and currently near the end on 360 as a Vanguard. Started an Adept on the PC too... its to awesome. I don't think i'll ever stop playing it.

ejburke
January 30th, 2010, 06:25 PM
I'm totally hating the fact that the game so far is broken up into 'missions' and isn't as freeform. Also, wtf, I can't change my armor and weapons on the fly?I can see where you're coming from, but I think they made the right choice. Compartmentalized mission structure is much easier to design and test than freeform design. More assumptions can be made, which allows for a more focused narrative. For instance, if they had to design every mission so that the player could start it and then leave before it's finished, it's pretty silly to have the same critical situation waiting for them when they come back.

It's all a trade-off, really. ME2 feels like a much larger game than ME1 and it was made in half the time. With the mission structure, they have a perfect framework for inserting new content that wasn't as perfect in the first game.

As far as weapons and armor swapping, just think of it this way: you can't swap party members mid-mission and that choice is far more prone to be regretted based on enemy composition than your weapon load-out. And a lot of missions do have terminals to swap weapons.

I like the armor system, except for the head gear issue. A lot of people were absolutely pissed that the bonus armors offered didn't have a helmet toggle.

I was a little bummed, but I think the standard armor looks better and is nicely customizable. Even though I'm miffed that I have to give up bonuses simply because I don't want to stare at helmets and visors during conversation. Oh well.

I like that the allies have their own unique attire. I just wish I could customize the colors.

Good_Apollo
January 30th, 2010, 06:57 PM
I can see where you're coming from, but I think they made the right choice. Compartmentalized mission structure is much easier to design and test than freeform design. More assumptions can be made, which allows for a more focused narrative. For instance, if they had to design every mission so that the player could start it and then leave before it's finished, it's pretty silly to have the same critical situation waiting for them when they come back.

It's all a trade-off, really. ME2 feels like a much larger game than ME1 and it was made in half the time. With the mission structure, they have a perfect framework for inserting new content that wasn't as perfect in the first game.

As far as weapons and armor swapping, just think of it this way: you can't swap party members mid-mission and that choice is far more prone to be regretted based on enemy composition than your weapon load-out. And a lot of missions do have terminals to swap weapons.

I like the armor system, except for the head gear issue. A lot of people were absolutely pissed that the bonus armors offered didn't have a helmet toggle.

I was a little bummed, but I think the standard armor looks better and is nicely customizable. Even though I'm miffed that I have to give up bonuses simply because I don't want to stare at helmets and visors during conversation. Oh well.

I like that the allies have their own unique attire. I just wish I could customize the colors.Meh, it must just be personal preference conflict.

I just loved having my crew with a standard of weapons and armors with each person at the same time maintaining a unique role, not just to biotics but with weapon mods and such. I liked the unification and utility...now it feels dumbed down. Something I feel is always inevitable these days with sequels following a potentially popular franchise.

Everything else is good, though I'm not a fan of the orange HUD or the new map interface either. Some things were best kept the same in my opinion.

ejburke
January 30th, 2010, 07:37 PM
I definitely see where you're coming from and there are plenty of people in your camp. The need for fluid, consistent action mechanics has definitely led the series away from a lot of RPG elements that people love. But that's what Dragon Age is for.

The HUD could be better, though. Those little faces look so stupid.

Cagerrin
January 30th, 2010, 08:22 PM
Hey guys, remember in ME1 when you could see what everyone's health was even when it wasn't practically gone? That was great.

343guiltymc
January 30th, 2010, 08:47 PM
http://www.gamingbits.com/content/view/7295/1/
Anybody with the game tried this shit?

ejburke
January 30th, 2010, 09:13 PM
http://www.gamingbits.com/content/view/7295/1/
Anybody with the game tried this shit?Not interested. As I explained earlier, I don't want to see head gear in my intimate conversations. The stat boosts aren't worth it.

Now, if you could have them equipped, but toggled invisible.... nah, still not worth registering at Dr Pepper dot com.

343guiltymc
January 30th, 2010, 09:32 PM
Hmmm, I'm pretty sure in Mass Effect 1 the helmets were only used in space environments. Wonder why they changed that.

Jean-Luc
January 30th, 2010, 09:38 PM
Hmmm, I'm pretty sure in Mass Effect 1 the helmets were only used in space environments. Wonder why they changed that.
You could toggle them anytime you wanted to.

ejburke
January 31st, 2010, 03:05 PM
Insanity is tough, but pretty satisfying. Although I did find one absolutely cheap part in an early mission involving a Vorcha flamethrower and a tight, unavoidable corner. The flames hit you, stun you, and kill you so fast, you really can't do anything about it. One time I got lucky and nailed his tank, but he blew up and took me with him. That was infuriating.

Getting past him was sheer luck (crit-stun before he could nail me).

Futzy
January 31st, 2010, 03:45 PM
Insanity is tough, but pretty satisfying. Although I did find one absolutely cheap part in an early mission involving a Vorcha flamethrower and a tight, unavoidable corner. The flames hit you, stun you, and kill you so fast, you really can't do anything about it. One time I got lucky and nailed his tank, but he blew up and took me with him. That was infuriating.

Getting past him was sheer luck (crit-stun before he could nail me).
sniper rifles work wonders in these situations.

DEElekgolo
January 31st, 2010, 04:49 PM
I'm commander Shepard, and this is my favorite thread in Modacity.

ejburke
February 1st, 2010, 12:11 AM
sniper rifles work wonders in these situations.The guy was sitting about ten feet behind an unflankable corner. I'm a Soldier and a sniper whore and there was no shot. He would not come out of there. The only way to get a shot was to round the very TIGHT corner and present yourself as a target at very close range. At that point it's just a straight shootout. No cover. No way to move out of range. You're just locked in, point blank blasting until somebody drops. I've tried to send my ally up ahead of me to engage him, but he dies instantly. Luckily, I managed to stun him and take him out on my 6th or 7th attempt.

I'm liking the insane difficulty for forcing me to use tactics and positioning, which I didn't have to do on my initial Normal run. But that scenario was ridiculous.

It's the Archangel mission where you have to close the last shutter, by the way.

ejburke
February 1st, 2010, 12:42 AM
I'm commander Shepard, and this is my favorite thread in Modacity.Funny, but funnier if you post that disingenuously in every thread you come across.

I hope that comes back to bite me in ME3.

I should go.

Sheperd.

TeeKup
February 1st, 2010, 09:00 AM
Legion just became my favorite character. In existence.

Also I'm close to beating the game, I'll give info tomorrow as I work 5-3am tonight. :gonk:

Cagerrin
February 1st, 2010, 03:01 PM
Legion just became my favorite character.
:realsmug:

Also, I'm Commander Shepard, and this is my favourite thread on Modacity.

ejburke
February 1st, 2010, 04:01 PM
Anybody else playing through on Insanity? We need to get a support group going. Scions and husks... raped... me. Over and over.

I... thought I had moved on. But the emotional scars. I don't want the same thing to happen to anyone else.

If you're going to try Insanity, PAY ATTENTION to your spec and pay for the respec if you have to. I'm a Soldier, and after Harvest I couldn't switch to Warp Ammo as my bonus ability fast enough. So now I have Squad Incendiary, Squad Disrupter, and Squad Warp ammo along with Hardened Adrenaline, Trooper combat training, and 1 point into Concussive shot, in case I need an emergency knockdown.

Also, select characters with abilities useful for bringing down barriers, shields, and armor and max those abilities out. Abilities that need all defenses stripped are pretty useless on this difficulty.

Some guides recommend just rushing through the game as quickly as possible, but I don't get that. I want as many upgrades as I can get, so I'm going to be thorough. It's going to take a LONG time.

Cagerrin
February 1st, 2010, 04:10 PM
haven't played on anything higher than hardcore yet, and that only to get the geth assault rifle.

husks = rape incarnate. Fuck the IFF mission. Well, unless you've got the SMG or LMG

How far are you?

ejburke
February 1st, 2010, 05:06 PM
Huh, I wondered why I stumbled across a Geth Assault rifle that I didn't see how I could have missed the first time through. You have to play at a certain difficulty to get certain items? Anything else I should look out for?

I'm one mission past Harvest (recruited Tali). I'm finding most of it very manageable, but there are places where the difficulty spikes. A couple places feature my number 1 pet peeve of infinitely spawning enemies until you advance to a certain point ala CoD. The reason I can't stand it is because most of the game throws a finite number of enemies at you that only seem endless. When you get to the parts with enemies that respawn, you waste a lot of time before you figure out that the enemies are going to keep coming. Conversely, in normal encounters, you start to wonder if the enemies are endless and start to get antsy, doing something stupid that might get you killed.

Pro Tip: Spec Miranda with Heavy Overload and Heavy Warp and keep her shapely ass alive.

Cagerrin
February 1st, 2010, 05:28 PM
Other than that rifle, nothing that I've seen.

You'll get a better shotgun while recruiting Samara, and a better sniper rifle while recruiting Thane, no matter the difficulty. Did you get the battle rifle on Omega?

ejburke
February 1st, 2010, 09:10 PM
I have all the second tier weapons. I also picked up the Anti-Material rifle on the Collector ship. It was one of 3 choices. I have the Collector AR, but I have no idea if it's any good or not.

Cagerrin
February 1st, 2010, 09:48 PM
Widow rifle is the best gun in the whole game, though the LMG is better for things like husks.

afaik, Collector AR is good anti-shield, but not much else. Lemme see if I can dig up the stats somebody over on the Bioware forums figured out.

e: found it (http://social.bioware.com/forum/Mass-Effect/Mass-Effect-2-Official-Campaign-Quests-and-Storylines-Spoilers-Warning/Weapons-Guide-with-Actual-Stats-Repost-910842-1.html)

Jean-Luc
February 1st, 2010, 09:54 PM
Awesome easter egg. Legion is :iamafag:
ZwzoedQ_ZQ8

CN3089
February 2nd, 2010, 01:10 AM
:realsmug:

Also, I'm Commander Shepard, and this is my favourite thread on Modacity.

To make this reference funny you have to post this in every single thread


haven't played on anything higher than hardcore yet, and that only to get the geth assault rifle.

husks = rape incarnate. Fuck the IFF mission. Well, unless you've got the SMG or LMG

Use the shotgun lil nooblet :realsmug:


I would also have accepted: overload the explosives

TeeKup
February 2nd, 2010, 03:51 AM
haven't played on anything higher than hardcore yet, and that only to get the geth assault rifle.

husks = rape incarnate. Fuck the IFF mission. Well, unless you've got the SMG or LMG

How far are you?

Listen to Kyon, I essentially had Grunt taking point with his Claymore shotgun. He destroyed.

Cagerrin
February 2nd, 2010, 02:10 PM
Overload sorta takes priority over shotguns on that mission, and Infiltrators don't get it anymore, sadly. Thus I was stuck with taking Garrus and Miranda along, and they kept falling through the map.

ejburke
February 2nd, 2010, 05:21 PM
Got past the Collector ship on Insanity. Damn if there weren't a couple of spots that required probably a dozen retries each. Thank god I had 8 Medi-gels going in to that mission. And then near the end Miranda got stuck and wouldn't respond to my commands.

I was really disappointed when I found out I couldn't do the weapons pile again after taking the Anti-Material rifle on my first playthrough. Come on!

ejburke
February 4th, 2010, 08:54 AM
It turns out that Insanity is smooth sailing after the Collector ship. Must have been my hoarding of upgrades. It's definitely a front-loaded difficulty.

I hit the last boss with 2 CAIN shots, I unloaded 14 Anti-Material rounds into him, ran out of assault rifle ammo, and had to finish him off with my pistol. But it was sooooooo easy.

TeeKup
February 4th, 2010, 02:59 PM
I've grown a love for the cain, but damn if I can't keep ammo in it.

Good_Apollo
February 4th, 2010, 03:22 PM
I don't understand Bioware. People complained about the Mako and Exploration (I liked it anyway) in ME1 so they give us planet scanning for resources?

People bitched about the bad Inventory system (Which was more UI related than anything) so they destroy it and give us a completely dumbed down system which basically makes the game a 3rd Person Shooter? Getting rid of the real RPG aspect of the game and completely limiting the item collecting and customization from ME1...

These two things are hitting me hard so far...thankfully the story and the rest of the gameplay is making up for it...sometimes I just don't get what goes through the minds of some developers. They need to start learning how to improve features instead of just scrapping them and making something equally as crappy but different.

[EDIT] Also I don't understand why they had to add a plethora of extraneous weapons that don't add much. Heavy weapons? SMGs? Machine-Pistols? Pretty worthless so far...

CN3089
February 4th, 2010, 04:06 PM
I don't understand Bioware. People complained about the Mako and Exploration (I liked it anyway) in ME1 so they give us planet scanning for resources?

People bitched about the bad Inventory system (Which was more UI related than anything) so they destroy it and give us a completely dumbed down system which basically makes the game a 3rd Person Shooter? Getting rid of the real RPG aspect of the game and completely limiting the item collecting and customization from ME1...

These two things are hitting me hard so far...thankfully the story and the rest of the gameplay is making up for it...sometimes I just don't get what goes through the minds of some developers. They need to start learning how to improve features instead of just scrapping them and making something equally as crappy but different.

[EDIT] Also I don't understand why they had to add a plethora of extraneous weapons that don't add much. Heavy weapons? SMGs? Machine-Pistols? Pretty worthless so far...

a bloo bloo bloo, the inventory in ME1 was shit and added basically nothing to the game since everybody used the spectre weapons anyway, at least there's a reason to use different weapons in the same class now (analogous to the upgrades in ME1)


Heavy weapons are replacements for grenades and machine pistols own face so in conclusion stop complaining about fucking everything just to be a contrarian

CN3089
February 4th, 2010, 04:09 PM
I mean you at least could have complained about shields being worthless now without geth shield boost

Cagerrin
February 4th, 2010, 04:13 PM
Shields schmields, regenerating health without an armour mod is dumb.

Speaking of armour, L/M/H needs to return. Not class-restricted, but different bonuses, like heavy armour reducing recoil.

Good_Apollo
February 4th, 2010, 04:20 PM
a bloo bloo bloo, the inventory in ME1 was shit and added basically nothing to the game since everybody used the spectre weapons anyway, at least there's a reason to use different weapons in the same class now (analogous to the upgrades in ME1)


Heavy weapons are replacements for grenades and machine pistols own face so in conclusion stop complaining about fucking everything just to be a contrarianYou are an enigma CN. You almost posted without completely trolling this time.

Take some criticism or leave the forums. Not every game is perfect, sorry. :eng101:

Heavy weapons replaced the grenades? Really? Had no idea. This again points to my previous statement of don't scrap mechanics and replace them with something equal but different. And the SMG/Machine Pistols are only worthwhile MAYBE because they changed the way ARs work. How do you not see that they changed old weapons so they could add new ones? Bungie's done the same thing. Instead of improving things, they dumb down or scrap them and replace it or add extraneous mechanics and gameplay that just as stupid and pointless.

REGARDLESS of this argument, I find the game amazing and I just finished collecting Jack.

ejburke
February 4th, 2010, 06:50 PM
Heavy Weapons - The enemies have them, so why wouldn't you? They add a nice tactical element to combat and work great in emergencies. The grenades in ME1 were a straight-up embarrassment to gaming. Could they have been fixed? Whipping projectiles along the ground in a cover-based shooter is probably dicey no matter the execution. The fact is, I do not miss them. Actually, I never even attempted to press the select button to see if they were still in the game. If they were in there, I would have rather not known.

SMG's - So, the team members that don't look right wielding shotguns or AR's or sniper rifles should be stuck using only pistols and therefore never get used in missions?

In design, things are rarely as simple as fixing a problem. Everything has pros and cons. An inventory system, no matter how well-implemented still carries pace-slowing baggage that may have been deemed undesirable.

Obviously, Bioware is very familiar with and appreciates the more traditional RPG elements that some people are missing in ME2. Dragon Age came out 3 months ago and is the living embodiment of the super-deep RPG. But they didn't feel like they were right choices for this game.

I think you have to judge a game based on what it's trying to do and the things ME2 tries to do, it's very successful. It's not perfect. Nothing's perfect. But wishing it were a different game is not valid criticism.

Cortexian
February 6th, 2010, 06:33 PM
I am Shepard-Commander, indeed this is a satisfactory business establishment on the Citadel.

Just finished this, awesome game. Played it for two days straight and a couple of hours today and finished at around 25hrs of game play... I like how there's definitely going to be a Mass Effect 3, one of the loading screen tips said something like "The actions you take in Mass Effect 2 will have dire ramifications in Mass Effect 3". There were also the blatant cutscenes near the end of the game pointing to a third game, going to be epic.

Some of the dialog sets seem to be broken (can go back and say things to crewman-A after actions with crewman-B should have made crewman-A upset) and a mission or two didn't remove itself from my Assignments after I had completed it...

Good_Apollo
February 6th, 2010, 06:52 PM
I am Shepard-Commander, indeed this is a satisfactory business establishment on the Citadel.

Just finished this, awesome game. Played it for two days straight and a couple of hours today and finished at around 25hrs of game play... I like how there's definitely going to be a Mass Effect 3, one of the loading screen tips said something like "The actions you take in Mass Effect 2 will have dire ramifications in Mass Effect 3". There were also the blatant cutscenes near the end of the game pointing to a third game, going to be epic.

Some of the dialog sets seem to be broken (can go back and say things to crewman-A after actions with crewman-B should have made crewman-A upset) and a mission or two didn't remove itself from my Assignments after I had completed it...
They've said it was a trilogy since the first one.

The game does have a lot of glitches I'm noticing. Far more than ME1. Often, when I'm sprinting I suddenly get on top of geometry I run into and get stuck, mostly in the Normandy but a few times on missions. The game crashes a lot and I've had a few instances where the HUD icons get completely glitched and you can't click them or move them. Also a few times when I talked to a crewmember about upgrades they'd give it to me but it would take 2-3 more times asking before I ACTUALLY get it... :maddowns:

Cortexian
February 6th, 2010, 08:19 PM
I experienced the pop onto the top of some geometry on the mission where you meet Warlord Okeer but that was it... Only had one game crash but I had A LOT of instances were the sound would cut out for a few seconds to a few minutes and return with a loud distortion that sounded like an airlock opening... At first I thought it was a part of the game since the sound only cut out for a second, but when it started happening for minutes at a time I knew something was wrong. Fortunately it didn't cut out during anything important like cutscenes...

paladin
February 14th, 2010, 05:38 PM
I just beat the game, fucking epic. At first I wasnt too into it. It was a lot different imo from the first, but after about 6 hours into it, I really started to get into it. The story and gameplay turned out to be fantastic. Also, Miranda is hella bomb when you throw her down in the engine room :0

Good_Apollo
February 14th, 2010, 05:40 PM
I'm saving Miranda for my second playthrough (always count my first play to be the real one and save it somewhere) because cheating on your ME1 love interest apparently affects the third game (who knew?).

Liara forever...even though she was a bitch on Illium and I missed the hidden dialogue so I was about to cheat on her before I found out about it.

Cortexian
February 14th, 2010, 06:01 PM
I went with Ash in the first game, unfortunately I lost my original ME1 save though so I'll have to play through it as close as I can to the first time before ME3 comes out... And then play through ME2 with the ME1 save, lol....

ejburke
February 14th, 2010, 06:57 PM
You don't have to choose. You can screw all three female love interests on a single playthrough. Just romance one, but keep the other two options open. When you go through the Omega 4 relay, you will get some. After the suicide mission, dump your girlfriend and woo the next chick on the docket. The sex scene will kick in immediately. Repeat the steps again for the last chick to complete the trifecta.

I doubt ME3 will treat banging everything that moves as a valid ME2 outcome, similar to how ME2 ignored the fact that you didn't have to recruit Garrus or Wrex at all in ME1.

TeeKup
February 14th, 2010, 09:12 PM
I went for Tali, it was very D'AWWWWW for me. :3

As for glitching, often times when I'm in cover and I switch weapons, shepard will randomly stand up. This is extremely annoying as this has gotten me killed quite a few times. On the collector missions when I attempt to jump over some cover, it will glitch and keep me in the same spot. Also the only audio cut outs I have through my first and second play through are during Samaras loyalty mission, RIGHT as the fight starts, audio doesn't return till its over. :saddowns:

paladin
February 15th, 2010, 12:53 AM
spoiler

did you kill or save samara?

Also, I went with Ashley in the first game and since you cant fuck her in the second, why not go for another. At first it was looking like Kelly? your assistant, but I dunno what happen with that. I guess Miranda got to her and told her to gtfo...

TeeKup
February 16th, 2010, 02:58 AM
I chose samara, shes too much of a badass to pick Morinth.

I've started a female profile and I'm have trouble deciding who to try and romance when I get to the option. Jacob is out because thats too boring. I'm thinking Garrus.

ejburke
February 16th, 2010, 10:19 AM
The Garrus romance is hilarious. It's like the writers were openly mocking the people that were clamoring for the ability to hook up with him since ME1. He's not sure how it's going to work, he's not physically attracted to you, and he needs booze. Lots of booze. You get the feeling from him that you may as well be a male Sheperd, except male Sheperd doesn't swing that way.

Lateksi
February 16th, 2010, 04:59 PM
Notice Pillar Of Autumn.
http://i49.tinypic.com/1o7lao.jpg

Warsaw
February 16th, 2010, 05:02 PM
I chose samara, shes too much of a badass to pick Morinth.

I've started a female profile and I'm have trouble deciding who to try and romance when I get to the option. Jacob is out because thats too boring. I'm thinking Garrus.

Garrus if you want lulz, Drell if you want more "D'awwwwwwww" moments.

Jean-Luc
February 16th, 2010, 05:03 PM
Notice Pillar Of Autumn.
I KNEW I wasn't seeing things!

TeeKup
February 16th, 2010, 06:44 PM
Holy shit. Wtf is Captain Keyes doing in the galactic core. >.>

Penguin
February 16th, 2010, 07:13 PM
ALL OF THEM
make it a party


Is Joker an option? I've got a female character and wondering if that could happen.

Warsaw
February 16th, 2010, 07:50 PM
ALL OF THEM
make it a party


Is Joker an option? I've got a female character and wondering if that could happen.

Nope. He's taken by EDI.

Penguin
February 17th, 2010, 04:09 PM
agh.....Legion?

Warsaw
February 17th, 2010, 06:52 PM
Your only options on the table are Jacob, Garrus, or Drell. You can also romance Yeoman Kelly Chambers, but she doesn't count towards the achievement and I am not sure if you can go all the way with her anyways.

paladin
February 18th, 2010, 12:24 AM
I dont think you can because I did every flirty thing and never got all the way :/

jm6KL-v5Umo

welp, i guess you can?

Warsaw
February 18th, 2010, 12:31 PM
I find it hilarious where the brackets centre...on her chest.

Cortexian
February 18th, 2010, 01:02 PM
Sucks that you can't get Miranda to dance like that... :(

paladin
February 18th, 2010, 02:33 PM
She does in my mind >.> the real one, from Chuck I mean >.>

Good_Apollo
February 27th, 2010, 04:10 AM
Does anyone else not understand the Collectors? They say theyre Prothean but they don't look anything like the statues on Ilos...who else would they be of? None of the Prothean ruins or other technology is even remotely insectoid like them, their weapons, and their ships in the second game. I know they were genetically modified by the Reapers but they should still have some basics that remain the same right (Insectoid look)?

Also, in the books they're described as being completely different. In the books they come and go from the Omega 4 Relay every once and awhile over a few thousand year span and trade people for particular samples of the different races with odd attributes with seemingly no connection with the Reapers at all. They also rely on slavers and opportunists to do the catching and pay them with advanced technology. Doesn't sound much like the ME2 Collectors to me who relied on direct assaults.

Also, the game was awesome though the end was...pretty..meh. For something that seemed at least on par with the threat from the first game it didn't feel quite as epic or climactic...sorta just dropped off, even with the final fight.

Futzy
February 27th, 2010, 08:30 AM
Does anyone else not understand the Collectors? They say theyre Prothean but they don't look anything like the statues on Ilos...who else would they be of? None of the Prothean ruins or other technology is even remotely insectoid like them, their weapons, and their ships in the second game. I know they were genetically modified by the Reapers but they should still have some basics that remain the same right (Insectoid look)?

Also, in the books they're described as being completely different. In the books they come and go from the Omega 4 Relay every once and awhile over a few thousand year span and trade people for particular samples of the different races with odd attributes with seemingly no connection with the Reapers at all. They also rely on slavers and opportunists to do the catching and pay them with advanced technology. Doesn't sound much like the ME2 Collectors to me who relied on direct assaults.

They did say in the game that the collectors very rarely came through the relay and did exactly as you said was described in the books. They didn't really explain anything else.

Jean-Luc
February 27th, 2010, 12:05 PM
Some of you are familiar with my "cutscene recording" work on youtube...Well I just finished Mass Effect 2 last night and here's what I'm looking at:
http://i49.tinypic.com/e63dee.jpg

Took me a fucking month and I ignored most of the sidequests :suicide:

Penguin
March 1st, 2010, 08:13 PM
rofl at the kelly dance bit

D: How much extra would it be with it? 4Xs that amount? A TB drive worth?

343guiltymc
March 8th, 2010, 08:35 PM
http://www.gametrailers.com/video/exclusive-hammerhead-mass-effect/62772
Trailer of hammerhead DLC

Good_Apollo
March 8th, 2010, 08:55 PM
http://www.gametrailers.com/video/exclusive-hammerhead-mass-effect/62772
Trailer of hammerhead DLC
And people thought the Mako handled ridiculously...


Meh, it's free.

Cagerrin
March 8th, 2010, 09:06 PM
ugh

the thing that made the mako so great was that all the UNC worlds were huuuuge. making it only usable in certain levels is bad.

more rpg, less shooter. thank you.

Good_Apollo
March 8th, 2010, 09:07 PM
^Yes, but we're the minority. According to everyone else the Mako and exploration was horrible so we got Planet Scanning in ME2. :realsmug:

Cortexian
March 8th, 2010, 09:11 PM
Looks incredibly bland compared to the MAKO stuff...

343guiltymc
March 8th, 2010, 09:14 PM
ugh

the thing that made the mako so great was that all the UNC worlds were huuuuge. making it only usable in certain levels is bad.

more rpg, less shooter. thank you.
The worlds you explore in the Mako were also bland and featureless, so this may actually be a improvement.

Jean-Luc
March 8th, 2010, 09:18 PM
The worlds you explore in the Mako were also bland and featureless, so this may actually be a improvement.
Yeah but that can easily be overlooked when you realize how BIG they made the universe feel. I love Mass Effect 2 to death, but the galaxy feels very small compared to our last outing.

Good_Apollo
March 8th, 2010, 09:22 PM
The worlds you explore in the Mako were also bland and featureless, so this may actually be a improvement.Most planets are bland and featureless. It added to the scale of the game: ME1 felt huge with it's RPG/Sandbox elements. ME2 may have upped the pretty and the shooting but it failed massively on the scope and scale of ME1.

Personally though, I thought most of the planets were interesting in their own bland, featureless way.

ejburke
March 8th, 2010, 09:29 PM
The problem is, you were "exploring" noise on a displacement map. To make playable areas of that size interesting to people who aren't autistic, it would have taken a different approach and much more time and money to execute. Or they could just cut them out entirely and watch the glowing reviews roll in. I guess we know which way they went on that decision.

The hammerhead looks neat. I could take it or leave it, though.

TeeKup
March 11th, 2010, 07:25 PM
I wish the main body wasn't so wide, but other than that it looks fun.

343guiltymc
March 13th, 2010, 03:14 PM
http://pc.ign.com/articles/107/1076908p1.html
Premium DLC, with a new teammate.

Jean-Luc
March 19th, 2010, 08:00 PM
http://i40.tinypic.com/sxdiqt.jpg

Fully textured, fully rigged, fully animated, working in 3dsmax.

I am having buckets of fun right now :neckbeard:

TeeKup
March 19th, 2010, 09:51 PM
Thane was by far one of my favorite characters.

Good_Apollo
March 19th, 2010, 10:13 PM
Thane was one of my least favorite, not hated or anything he was just so meh to me. My party ususally consisted of either: Miranda, Samara, Jacob, Garrus, or Zaeed. I liked Mordin a lot, just not for combat.

Jean-Luc
March 20th, 2010, 02:34 AM
http://img401.imageshack.us/img401/4157/grint.jpg
Everyone except Miranda is in and working perfectly. Cerberus bitch :nsmug:

TeeKup
March 20th, 2010, 02:38 AM
Animate Legion doing something badass.
Do it.

Jean-Luc
March 20th, 2010, 02:38 AM
Animate Legion doing something badass.
Do it.
He's doing the robot in that image; how much more badass can you get?

Imported animations ftw.

Jean-Luc
March 20th, 2010, 10:24 AM
Double postin~

Why? For shits and giggles mostly :downs:

i3fsCKAuZwo
AA9PjS-tw1Q


Enjoy, Teek

TeeKup
March 21st, 2010, 01:45 AM
He's doing the robot in that image; how much more badass can you get?

Imported animations ftw.

Him punching a Krogan straight in the dick then casually walking off with the Krogan writhing in pain.

EDIT: That was awesome.