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ODX
February 23rd, 2009, 10:32 PM
So this is my first time taking a step forward in putting a set of animations in-game. I'm having IV help me, and I successfully made jma's for everything and a jmo for the moving. (Don't have overlays yet, it doesn't matter to my knowledge) My problem now is compliling them into an fp.model_animations, and IV is stumped right now. Therefore, I appeal to you, Modacity.

In tool, I am typing in:
C:\Program Files\Microsoft Games\Halo Custom Edition>tool animations "tags\weapons\Grunts Sniper\fp"

Tool then tells me it can't read 'toolbeta.map' as well as 'model animation compression saved 0 bytes.' This is my problem. My animations are placed in ...Halo Custom Edition\tags\weapons\Grunt Sniper\fp\animations, but IV told me I don't need the 'animations' folder to be mentioned. At this point he doesn't know what to do.

Alone, I have tried:
-adding \animations" to the end because that's the actual folder they're in. As IV said, I don't need it, and it gave me the same thing I've said above.
-getting rid of the quotations, which IV said I need if I have spaces, which I do because of 'Grunts Sniper.' Same error as above.

Try to go easy on me, this is my first time actually doing anything involving using the HEK/putting something into Halo. If you need any other info, you can either ask me here, PM me, or xfire me at odx999. I'll be on at around 6:00 P.M. US Central tomorrow (or 3:30 P.M. if I don't have swimming). Also, if you're adding me on xfire, make sure to say why, or else I'll probably just think you're some random guy who wants to be my friend.
Now, off to bed for me....

IV just told me to try putting it in data instead of tags...that didn't work either :(

HDoan
February 23rd, 2009, 11:53 PM
Arn't the JMA's supposed to be JMM? Just type in tool animations "tags\weapons\Grunts Sniper\fp" and it should work

Mythril
February 24th, 2009, 12:40 AM
You don't need the tags\
so tool animations "weapons\Grunt Sniper\fp"

t3h m00kz
February 24th, 2009, 01:45 AM
You don't even need the quotation marks. Just tool animations weapons/Grunt Sniper/fp

I THINK the JMA needs to be in an /animations/ folder too but idk, it may just auto-find.

Mythril
February 24th, 2009, 02:24 AM
You need quotation marks if there are spaces.

ODX
February 24th, 2009, 08:27 AM
Arn't the JMA's supposed to be JMM? Just type in tool animations "tags\weapons\Grunts Sniper\fp" and it should workYeah, I had showed IV a text you'd sent me saying that they should be JMM, but he said that JMA works fine for him, and it did for me I suppose.

Advancebo
February 24th, 2009, 08:32 AM
Tool then tells me it can't read 'toolbeta.map' as well as 'model animation compression saved 0 bytes

These are okay errors.

The second one is not even an error, it just tells you if your animations compiled successfully without being compressed, which is good.

The first one always happens to everyone, it means nothing.


Also you want to type:
tool animations weapons\Grunts_Sniper\fp

Rename the Grunts Sniper folder to Grunts_Sniper
Including the underscore.

And make sure all the animation files are in the data folder.
And make sure all the animation files are JMM if they are FP.

ICEE
February 24th, 2009, 01:27 PM
Your anim files don't need to be JMM. I have always used JMA's and JMO's. Make sure that the only files that are JMO's are overlays, moving, ammunition, etc. All the rest should be JMA. I believe JMM works as well for nonoverlays, but it isnt mandatory.

Invader Veex
February 24th, 2009, 04:22 PM
You don't need the tags\
so tool animations "weapons\Grunt Sniper\fp"

I remembered this in my English class today. :gonk:

ODX
February 24th, 2009, 04:47 PM
You don't need the tags\
so tool animations "weapons\Grunt Sniper\fp"Thanks to this and some help from ICEE just now, I got it. My fp.model_animations was in tags\weapons\grunts_sniper\fp now. I had my path of folders in data, not tags, so it created a whole path and now I found it in there after getting rid of data\ at the beginning. Thanks Mythril, and ICEE! IV you get credit too for helping me make the actual files too :D