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View Full Version : [CRYSIS] CryFa: A CrysisGaming Production



crysisassassin
February 25th, 2009, 10:11 PM
Edit: Never mind.

Sel
February 25th, 2009, 10:26 PM
Whoa this sounds familiar!

http://www.modacity.net/forums/showthread.php?t=11146

crysisassassin
February 25th, 2009, 10:45 PM
Lol. I know but the mod wasent to promising anyway.

mech
February 25th, 2009, 10:46 PM
Wtf CryFa? What the hell kind of name is that, sounds like an STD. Crabs and syphilis maybe.

So basically you need people to make the mod for you, because that's what you're asking.

http://static3.filefront.com/images/personal/c/CrouchyCrouchy/162005/ktaxawvkge.jpg

You call that moving along pretty well, sorry buddy you're in over your head.

crysisassassin
February 25th, 2009, 10:50 PM
Read Bottom!

mech
February 25th, 2009, 11:07 PM
I never flamed you, your moddb page features 2 beveled boxes and a cylinder. It'd be silly to say you're starting great, plus the pieces aren't even ingame. Where most mods fail is the ability to get their stuff ingame...that should be basic.

BobtheGreatII
February 25th, 2009, 11:32 PM
I never flamed you, your moddb page features 2 beveled boxes and a cylinder. It'd be silly to say you're starting great, plus the pieces aren't even ingame. Where most mods fail is the ability to get their stuff ingame...that should be basic.

Holy hell Mech, I understand as much as the next guy where you're coming from, but don't crush the guys dreams. Everyone has to start somewhere. Lay off a touch...

But on another note:
He is right.
You can't just place a few chunks of scenery... You're gonna need some massive things finished to 'wow' people. Just saying.

I hope this goes far.

crysisassassin
February 26th, 2009, 12:06 AM
Yeah! I agree mech. Its mainly the lack of scripters and coders though in my opinion. Which is noones fault. I do think I jumped into this alittle to fast though. I have requested being a modeler for SG-27 which is a good stargate mod but I thought I lacked alot of skills required so I started a mod team. The team is comprised of me and two modelers. I am not going ot say anything bad about the modelers because they did good. It was mainly me because none of us had the skill required to run a mod.

jngrow
February 26th, 2009, 10:31 PM
Yeah! I agree mech. Its mainly the lack of scripters and coders though in my opinion. Which is noones fault. I do think I jumped into this alittle to fast though. I have requested being a modeler for SG-27 which is a good stargate mod but I thought I lacked alot of skills required so I started a mod team. The team is comprised of me and two modelers. I am not going ot say anything bad about the modelers because they did good. It was mainly me because none of us had the skill required to run a mod.
I've gotten plenty of things in-game in Crysis, you really don't need a whole lot of "scripters and coders". Modelers aren't exempt from understanding the basic workflow of the engine, you should still learn the process and get some things in-game.