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paladin
February 26th, 2009, 03:58 PM
Some of you may have seen this floating around. I think I posted about it about a year ago.

Anyway, about 2 years ago I started to remake Terminal for HCE, but never got around to finishing it. I got it in-game, but just the rough geometry. About a year ago, I started working on it and finished the level geometry and started to texture it fully. This is what I turned it into...


http://img21.imageshack.us/img21/5862/terminalstation.jpg (http://imageshack.us)

http://img21.imageshack.us/img21/3843/trainandgarage.jpg (http://imageshack.us)

http://img244.imageshack.us/img244/5066/parkinggarage.jpg (http://imageshack.us)

http://img3.imageshack.us/img3/118/uptopview.jpg (http://imageshack.us)


Now, I am going back and remaking all the textures to a higher resolution, adding all the necessary maps to each shader, and adding geometry.

I figure, I might as well post and update it here to get some criticism and help along the way.


---------------------------------------------
Model: Paladin
Textures: Bungie, Paladin, Scooby
Train: Scooby


~Lag Edit : just use [shot] tags plz.


UPDATE 2/26:

Been working on the lighting, heres what I have so far. I have switched over to VRAY, so this is using mental ray.

http://img25.imageshack.us/img25/9877/001lvz.th.jpg (http://img25.imageshack.us/my.php?image=001lvz.jpg)

TeeKup
February 26th, 2009, 04:00 PM
Terminal was my favorite H2 map. Well done.

teh lag
February 26th, 2009, 04:08 PM
Looking amazing. The texturing certainly could use a step up (though that's what you're going to be doing), but the modeling seems tight as can be.

Also, the last two images (the ones not hosted on Imageshack) won't load for me.

Also, de-spoiler'd and shot'd.

paladin
February 26th, 2009, 04:15 PM
shot tags dont work for me for some reason...

but thanks

Advancebo
February 26th, 2009, 04:38 PM
Custom model? nice :D

paladin
February 26th, 2009, 05:11 PM
Yes, over 100 hours of work

Con
February 26th, 2009, 06:02 PM
That model looks spot on, excellent job. +repz

DEElekgolo
February 26th, 2009, 06:22 PM
I love it. But how will you get the train to work?

Evil_Monkey
February 26th, 2009, 06:23 PM
That looks really good. Well done!

Bad Waffle
February 26th, 2009, 06:25 PM
If you ask me, you dont need to work on the TEXTURES, but the ingame shaders. Those are where its all at.

paladin
February 26th, 2009, 06:26 PM
It wont be put ingame

ThePlague
February 26th, 2009, 06:54 PM
Really great job.

mech
February 26th, 2009, 06:59 PM
What won't?
For a suggestion on how to make the train work, can't you make an animated scenery tag, with damage parts on it so when it hits you you die?

He just said he's not putting it ingame.

ThePlague
February 26th, 2009, 07:02 PM
Then I retract my previous statement.

Advancebo
February 26th, 2009, 08:46 PM
You can still apply materials to it, which are like shaders.

paladin
February 27th, 2009, 12:51 AM
UPDATE:

Been working on the lighting, heres what I have so far.

http://img25.imageshack.us/img25/9877/001lvz.th.jpg (http://img25.imageshack.us/my.php?image=001lvz.jpg)

TVTyrant
February 27th, 2009, 01:19 AM
Looks really good. Now where's that .gif of Masterz...

paladin
February 27th, 2009, 02:54 PM
huh?

ultama121
February 27th, 2009, 06:14 PM
Pretty sure he's referring to the Gif of some other Terminal by Zteam. It shows Masterz getting his ass blasted by the Terminal Train. Lul.

ThePlague
February 28th, 2009, 12:35 AM
I spy a sexy Wraith

paladin
February 28th, 2009, 11:15 AM
Actually, its halo 1s. If anyone is willing to share some models with me. They wont leave the scene. Like I said, this is for rendering purposes only.

A List of possible models:
Wraith
Warthog
Ghost
Gauss Warthog
Civilian Cars
Objects, (creates, signs, ect)
ect

If you want to supply me with any, Id be nice. It'll be a little less work for me and Ill credit you with what ever you give me.

paladin
March 1st, 2009, 10:26 PM
http://img294.imageshack.us/img294/2838/03hu4.jpg

working on the ground maps.

http://img113.imageshack.us/img113/1522/13587745zk7.jpg

still working on the lighting. This is mental ray. I still am having trouble installing Vray.

ThePlague
March 1st, 2009, 10:38 PM
I'm liking it.

Advancebo
March 2nd, 2009, 03:52 PM
I think you can use one of the materials to put together different details like the ground map in shaders.

paladin
March 2nd, 2009, 04:06 PM
yeah, I am in the process of making a few.

Pooky
March 3rd, 2009, 09:51 AM
It wont be put ingame
:gonk:

FUCK YOU WHY NOT

paladin
March 3rd, 2009, 04:19 PM
i dont have time/want to.

paladin
March 6th, 2009, 10:00 PM
http://img21.imageshack.us/my.php?image=97574341.jpg

working on palm tree... thats a low res version. working on a high res.

paladin
March 7th, 2009, 03:24 AM
http://img12.imageshack.us/my.php?image=19493838.png

been working on the lighting and radiosity. not too bad imo

Advancebo
March 7th, 2009, 07:48 PM
The tree trunks could use some more details.

ThePlague
March 7th, 2009, 11:33 PM
The tree trunks could use some more details.


working on palm tree... thats a low res version. working on a high res.
Hurr.

paladin
March 8th, 2009, 10:47 PM
After playing the alpha version this morning, the one I put in game like a year ago, i think I might put this in game. Though I am worried that Halo's engine will ruin its detail. Also, i have lost most of my knowledge of the game so if I do, i will need a slave assistant.

Also, I still would like models to add to the scene, rendering only I'll add. It would be nice to have some better looking vehicles and possibly some weapons.

Malloy
March 10th, 2009, 10:36 AM
Sounds awsome,

may I ask what happened to 'Compound' ?

paladin
March 10th, 2009, 01:26 PM
ITs backlogged...

paladin
March 30th, 2009, 07:03 PM
http://img16.imageshack.us/my.php?image=camera5m.jpg

paladin
March 31st, 2009, 10:23 PM
http://img11.imageshack.us/img11/4108/camera5.th.jpg (http://img11.imageshack.us/my.php?image=camera5.jpg)

ThePlague
March 31st, 2009, 10:26 PM
The tree looks great, but the shadow looks terrible.

paladin
March 31st, 2009, 11:04 PM
its jsut default shadow map