Phopojijo
March 3rd, 2009, 12:23 AM
Hey guys...
Yeah work has been slow with -- you know -- 4th year Physics Thesis and all... but it's looking like I'm making some good progress on CTF/JB-Skyhook.
http://img.photobucket.com/albums/v342/Phopojijo/skyhook_cubemap.jpg
http://img.photobucket.com/albums/v342/Phopojijo/skyhook_cubemap2.jpg
Quite a few lifts, teleporters, and jumppads to get you pretty much anywhere within a couple of seconds. Reminiscent of CTF-Face.
Two side buildings, one has a lot of weapons, one has a switch (or Warfare node if possible) to turn on and off base shielding.
When your base is shielded... your CTF-Flag is unreachable to enemies until the shield is dropped.
That's the run-down basically.
The "background" is it's a research center suspended in the sky that has been gutted for the NEG to create a jail. Instead of... you know... general workplace safety -- two respawners were installed to regenerate those who unfortunately didn't mind their footing. It was cheaper than railings.
Anywho... yeah... a little progress. It's looking like a Mid-May release (just in time for Phase3 MSUC)
((Yes that's just a single work light... I haven't added detail meshes or lighting yet.))
Yeah work has been slow with -- you know -- 4th year Physics Thesis and all... but it's looking like I'm making some good progress on CTF/JB-Skyhook.
http://img.photobucket.com/albums/v342/Phopojijo/skyhook_cubemap.jpg
http://img.photobucket.com/albums/v342/Phopojijo/skyhook_cubemap2.jpg
Quite a few lifts, teleporters, and jumppads to get you pretty much anywhere within a couple of seconds. Reminiscent of CTF-Face.
Two side buildings, one has a lot of weapons, one has a switch (or Warfare node if possible) to turn on and off base shielding.
When your base is shielded... your CTF-Flag is unreachable to enemies until the shield is dropped.
That's the run-down basically.
The "background" is it's a research center suspended in the sky that has been gutted for the NEG to create a jail. Instead of... you know... general workplace safety -- two respawners were installed to regenerate those who unfortunately didn't mind their footing. It was cheaper than railings.
Anywho... yeah... a little progress. It's looking like a Mid-May release (just in time for Phase3 MSUC)
((Yes that's just a single work light... I haven't added detail meshes or lighting yet.))