PDA

View Full Version : Help Me Please!



nick3d
March 5th, 2009, 10:58 AM
Me and a couple of mates are going to make a game and we are in the learning process at the moment and i was wondering if someone could answer me these questions even if you can answer one of them please do put the input into telling me, urgently needed information

Thanks.

Well I was wondering if anyone could give me some advice on programming
like...


which is the best programming software for making a turnbased game like 'final fantasy'
Or if you can do the scripting in maya?


Does anyone know how to play an animation in maya so i can watch a rendered version of what i am doing? Like the fire render but playing so it isnt showing particle so its showing the actual playing render

E:
Sorry about location of the thread should be in questions and feedback

p0lar_bear
March 5th, 2009, 11:47 AM
No, this is the right place. Q&F is for questions regarding the site, features, and how things are done around here.

C++. The language is an industry standard for Win32 programming. It's powerful, but very difficult. If you want to pick up a 2D RPG and make into a hobby, I'd recommend learning how to code Ruby and picking up a copy of RPG Maker XP or RPG Maker VX; unlike its previous versions, both versions feature a script editor that lets you recode everything to your liking. Hell, a while ago I started recoding VX's stock battle system to look and act more like EarthBound.

7rlcFwYpvpM

I'm not sure about Maya, but the only way to preview anything like that in 3ds max is to make an animated render.

nick3d
March 5th, 2009, 11:50 AM
I'm not sure about Maya, but the only way to preview anything like that is to make an animated render.
Do you know how to do that????
and we are making a 3d RPG well we are gonna try to lol

Limited
March 5th, 2009, 12:06 PM
I cant say your not ambitious nick, problem is you may be aiming too high.

3d programming is very hard, you first need a full understanding of the language, I recommend C++. Besides that you need to know the fundamentals of 3d. You cant just pick it up and and coding straight away like you can with scripts.

I recommend you use OpenGL as a base, its simpler to set up than DirectX even though in some areas its not as powerful.

You need to make a detailed plan of what your game is going to have, creating it on the fly will be very messy, especially as your going to be working in a team.

No clue about Maya sorry, not my field of expertese :)

nick3d
March 5th, 2009, 12:11 PM
my mate knows how to use C++ quite well.
i was just getting some information for him and it a w.i.p. may take a while do but it will be good for when i go university doing game design,
Any advice on how i should do my models? or tutorials?

Limited
March 5th, 2009, 12:16 PM
Well, what you could do is make it 2d to start with, then create it 3d later on.

Also, you plan to do game design at uni? Looked at any courses yet?

MetKiller Joe
March 5th, 2009, 03:30 PM
If he can make the engine, physics, and formats work out, then just ask him what the specs would be.

From what I've heard, when somebody wants to program a game, they program it in C or C++ because they are relatively high-level languages while still enabling you to be able to access the lower levels; you could also program it in XNA using C++ or C#, although these will run slower because they are running with .NET baggage.

I've done many searches on the "best programming language" for games. Many people say XNA for starters, to get the concepts down. C++ is only recommended for people who have extensive knowledge of that language.

From my experience in Java, a language which is so high level it has a VM as an abstraction layer, animations of simple shapes are not crazy hard, but the math behind the collisions, the physics, the size, the rendering (which ones is on top), where does the laser hit, can the enemy see you, can that bullet hit you behind the barrier (involves more collision)... one can see how this can get complicated at the very simplest levels, just at 2D.

LlamaMaster
March 5th, 2009, 04:14 PM
Somebody who can't even type a post with proper grammar has no business attempting to make a game. It's like a fetus trying to pilot a stealth bomber.

paladin
March 5th, 2009, 04:19 PM
In high school I took to C# classes. Our final project was to make a game. My friend made a duke nukem game that was pretty kick ass. it was a fps,but very low tech.

RobertGraham
March 5th, 2009, 04:20 PM
Somebody who can't even type a post with proper grammar has no business attempting to make a game. It's like a fetus trying to pilot a stealth bomber.
Kinda bad example there..

You have to have the basic knowledge of making a game. Games aren't just "I just want to make this then its done". What the game runs on is an Engine. You need to have at least a basic knowledge of C to make an engine. You would also need to learn how to model and texture to make all those sexy characters come to life. There is a program called 3DS Max. It is used by some of the most known game companies around the world. Such as Bungie, EA [I think they do..], etc.

Look into the pool before you jump into it. The water might be shallow, or it might be too deep.

Limited
March 5th, 2009, 04:28 PM
Well, considering the game is going to be 3d it will require alot of planning. It really depends how serious you are when creating it. If your just going to mess around and see if you can make something that does a few things, then you probably wont need to.

However to make a fully working game, with gameplay, storylines, characters, good graphics you will definitely need to plan it out.

For me, I have to plan every single conceivable thing, but thats because I'm doing it academically and professionally, so I have to comply with standards.

Dont want to steal your thread, but.
i7oFiSab7BM
This is a game I'm making for a class, I had to plan it out, 12 pages so far, then implement it, around 2000 lines of code so far.

This is just a simple 2d game, a 3d game will be much much more complex.

SnaFuBAR
March 5th, 2009, 04:42 PM
You want to make a game and you're asking for modeling tutorials? Seriously? Creating a game is way more difficult than finding some modeling tutorials and having a friend good at C++. You're being way too ambitious.

RobertGraham
March 5th, 2009, 04:53 PM
You want to make a game and you're asking for modeling tutorials? Seriously? Creating a game is way more difficult than finding some modeling tutorials and having a friend good at C++. You're being way too ambitious.
There's nothing wrong with that, but he is aiming at a goal he knows nothing about.

nick3d
March 5th, 2009, 07:08 PM
i never asked on modeling tutorials i can model alright it takes a bit of practice but i think iv got the hang of it, what i was asking for is tutorials on how to model the guy to be good enough to put in game like his skeleton for example and the moving components and shit like that really

E:
I model something and i don't use a separate plane per door, just forget i even asked for a tutorial, There are courses at Stafford university which has loads of courses on games design and a lot of design courses and they also have programming courses with using the almighty C++ thats why everyone is obsessed with it, and by the way for whoever said doubt it on my mate hes currently in uni for programming and hes on his last year so i think he might know quite a bit considering hes spent 3 nearly 4 years doing programming in C++

Limited
March 5th, 2009, 07:24 PM
What course and uni is he at? I might know him.

p0lar_bear
March 6th, 2009, 12:40 AM
Don't get Snaf wrong here. He's very correct: even making a somewhat worthwhile 3d RPG on graphical par with, say, Final Fantasy 7 (lololololololol) requires a metric fuckton of work. Take the normal workload for making, say, a Source mod, and then add on making your OWN 3d graphics code (or interfacing with OpenGL or DirectX), figuring out a method of storing/(un)compressing/caching game data that works efficiently, networking (if there are online features) code, and much, much more.

We're not trying to completely and totally discourage you from pursuing this, but you really need to think about it if you're going to pursue this as something more than a hobby.

mech
March 6th, 2009, 12:42 AM
Making a game and studying about making a game are two completely different things. Well, it all depends on if you want to make a game people actually want to play, but who does that anymore eh?

p0lar_bear
March 6th, 2009, 12:48 AM
Making a game and studying about making a game are two completely different things. Well, it all depends on if you want to make a game people actually want to play, but who does that anymore eh?

Step 1: License super popular game engine.
Step 2: Add super soldiers.
Step 3: ????
Step 4: MASSIVE PROFIT AND POPULARITY!

nick3d
March 7th, 2009, 08:42 AM
He goes stafford university and im not sure what course hes on what about you?

Gamerkd16
March 7th, 2009, 01:53 PM
If you want to start somewhere, I'd suggest small with Flash and Actionscript. That language isn't too terribly hard to learn and you can get a pretty good end result if you know what you are doing. There are tutorials all over the net.

I'd try www.tutorialized.com (http://www.tutorialized.com) though.

http://www.tutorialized.com/search.php?id=5&s=game&submit=GO!
http://www.tutorialized.com/tutorials/Flash/Games/1