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Lork
March 5th, 2009, 08:10 PM
Is it possible to tweak the difficulty settings in the singleplayer campaign? Stuff like modifying the player's shield strength, or changing the damage/accuracy of jackal snipers. If it's possible, I'd very much appreciate it if someone could point me in the right direction.

It's very obvious that Bungie spent a lot more time balancing the easy and normal settings than they did heroic and legendary. The result was that the latter two settings ended up being extremely frustrating, uneven, and generally unenjoyable experiences. If I could just tweak a few settings, though, I think I could change the gameplay in the higher difficulties into something better than the unplayable mess that it is now. You might disagree (in which case I'm in awe of your tolerance for frustration and tedium), but hopefully you can understand why I might want to do this.

p0lar_bear
March 6th, 2009, 01:00 AM
Welcome to the forums.

Assuming you have an app that can read Halo 2 Vista map cache files, and edit the data tags within them, you'd have to poke around many, many different tags to change what you want.

However, I haven't gotten anywhere near Halo 2 Vista, and anything I know is based on how Halo CE works.

Choking Victim
March 6th, 2009, 09:17 AM
In the globals tag, there's a variety of difficulty parameters under the "Difficulty" block. I'd play around with those.

Lork
March 6th, 2009, 06:00 PM
And what program should I use to modify that tag?

Choking Victim
March 6th, 2009, 06:06 PM
H2Kornman00 (http://h2v.halomaps.org/index.cfm?pg=3&fid=2230)

Open the program and browse for the tags/globals/globals.globals tag.

Lork
March 6th, 2009, 06:29 PM
H2Kornman00 (http://h2v.halomaps.org/index.cfm?pg=3&fid=2230)

Open the program and browse for the tags/globals/globals.globals tag.
Alright, thanks. I'll see what I can do with this.

Inferno
March 6th, 2009, 08:08 PM
That doesn't really help him being as we can't compile SP maps...

Choking Victim
March 6th, 2009, 08:16 PM
That doesn't really help him being as we can't compile SP maps...
You can probably edit it using that "Gravemind" app, if he has the plugins mapped out correctly that is.

Shock120
March 7th, 2009, 11:23 AM
H2Kornman00 (http://h2v.halomaps.org/index.cfm?pg=3&fid=2230)

Open the program and browse for the tags/globals/globals.globals tag.H2EK (http://www.halomaps.com/downloads/halo2vista/programs/h2ek_unlocked.rar)< This one is better.;) Unlocked EK FTW:party:
Gravemind (http://www.halomods.com/forums/viewtopic.php?f=103&t=78772) > Use this to Edit your Campaign map. you should find the difficulty values in the [Matg] Tag.

Choking Victim
March 7th, 2009, 11:38 AM
H2EK (http://www.halomaps.com/downloads/halo2vista/programs/h2ek_unlocked.rar)< This one is better.;)
Are people supposed to have that? I wasn't aware anyone publicly unlocked it. Who uploaded this?

beele
March 7th, 2009, 11:49 AM
H2EK (http://www.halomaps.com/downloads/halo2vista/programs/h2ek_unlocked.rar)< This one is better.;) Unlocked EK FTW:party:
Gravemind (http://www.halomods.com/forums/viewtopic.php?f=103&t=78772) > Use this to Edit your Campaign map. you should find the difficulty values in the [Matg] Tag.

Who released this? I can't find it on halo maps.
What can this do, how much is unlocked?

Shock120
March 7th, 2009, 11:53 AM
Who released this? I can't find it on halo maps.
What can this do, how much is unlocked?all of it. Its on Halomaps.com (http://Halomaps.com) not .org
Downloads > Applications > Halo 2 Vista

Pyong Kawaguchi
March 7th, 2009, 02:42 PM
What kinds of tags can be built with this?
And, if all tags can be built, does it still use the cache files when compiling maps?
And, if the above is possible, will KM00's and the ghosts tag extractor be released?

Shock120
March 7th, 2009, 02:54 PM
What kinds of tags can be built with this?
And, if all tags can be built, does it still use the cache files when compiling maps?
And, if the above is possible, will KM00's and the ghosts tag extractor be released?
"This versions of H2EK has been completely unlocked. You can now create all tags and edit all tags with this version.":woot:

Pyong Kawaguchi
March 7th, 2009, 03:02 PM
So this includes sounds and such, but, what about exporters?

Shock120
March 7th, 2009, 03:03 PM
So this includes sounds and such, but, what about exporters?No Exporters. :(

Pyong Kawaguchi
March 7th, 2009, 03:03 PM
Any ideas as to who developed this?
Btw, do you have aim or msn messenger?

Choking Victim
March 7th, 2009, 03:03 PM
So this includes sounds and such, but, what about exporters?
You can't actually create sounds, models, physics models, collision, etc. with any of this. That's just an unlocked guerilla.

Pyong Kawaguchi
March 7th, 2009, 03:05 PM
Assuming from what you said, you'd need an exporter, correct?

Choking Victim
March 7th, 2009, 03:08 PM
Assuming from what you said, you'd need an exporter, correct?
No, you would need an unlocked H2tool.exe. Which doesn't exist, since the code to import models has been removed.

Pyong Kawaguchi
March 7th, 2009, 03:16 PM
I see, btw, this also does not bypass the shared map file for edited tags, now say, we had all tags extracted from the shared map files and the mainmenu into the tags folder, and then we deleted them, what would happen? Would it not compile? Or would it compile with the new tags?
BTW, is there a way to change the globals tag to something else, such as globals1.globals, and have it function as if it was a modified globals.globals tag?

p0lar_bear
March 7th, 2009, 09:17 PM
If you want modified stock assets to appear in your map, you need to rename them. It's just like Halo CE, only now it's almost all tags instead of just bitmaps and sounds.

Pyong Kawaguchi
March 7th, 2009, 10:08 PM
how will the game know that when I dont have a globals.globals to use the globals1.globals tag?

p0lar_bear
March 7th, 2009, 10:53 PM
Probably not. Just modify the matg and hope that it's not in shared.map.

Pyong Kawaguchi
March 8th, 2009, 11:44 AM
In the multiplayer globals tag there wasn't anything that I saw for speed and such, most of that was just in globals.globals :S
and globals.globals is in shared.map

Lork
March 10th, 2009, 08:57 AM
H2EK (http://www.halomaps.com/downloads/halo2vista/programs/h2ek_unlocked.rar)< This one is better.;) Unlocked EK FTW:party:
Gravemind (http://www.halomods.com/forums/viewtopic.php?f=103&t=78772) > Use this to Edit your Campaign map. you should find the difficulty values in the [Matg] Tag.
This is exactly what I was looking for, thanks. Now the only problem is that there's no difficulty setting for enemy melee damage. It looks like I'd have to modify the damage values directly. Can anybody tell me if that's possible, and if so, which tags to mess with?

Pyong Kawaguchi
March 12th, 2009, 02:50 PM
its in the jpt tags.