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Sel
March 12th, 2009, 03:45 PM
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Versus Mode Changes



Tank melee attack can now hit multiple Survivors in one swing
Fixed Tank punch being able to hit targets behind walls
Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter
Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life
Fixed a case where the Tank was moving too slowly while crouching and being shot
Tanks now have the possibility of spawning in a slightly different position for the first and second teams
The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first
The Smoker tongue can now target and grab victims through common infected
Increased the cone in which a Smoker can grab a target
The Witch no longer cuts Smoker tongues in a radius around her
Boomers that explode in mid-air will now hit Survivors directly below them with Bile
Reduced the damage that burning Hunters do to pounced victims
Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting.
Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them
Fixed a case where it was possible to spectate an AI infected and hit +use to take them over


Server Changes


Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to those game types


General changes


Fixed a case where players would join as a dead Survivor when a living Survivor was still available
Fixed a case where restarting a level due to the team dying would give more than the max primary ammo on restart
Fixed the speaking icon showing up on the local player during level transition if voice_vox was set to 1
The scoreboard now shows the numeric value of a player's ping


GameUI


Quick match will now try to match to any campaign. Removed the preference to match to games according to the player progressing through all campaigns
Games in a finale are now joinable via the Friends and Steam Group games list



Sweeeet

Fuck the tank punching through walls.

Con
March 12th, 2009, 10:56 PM
Tank melee attack can now hit multiple Survivors in one swing
The Smoker tongue can now target and grab victims through common infected
Increased the cone in which a Smoker can grab a target
The scoreboard now shows the numeric value of a player's ping


:awesome:




Reduced the damage that burning Hunters do to pounced victims


:smith:

sevlag
March 13th, 2009, 11:10 AM
wow...so they wuss'd the hunter pounce damage when on fire...

anyways,Anyone hear the thing about valve making the other 2 campaigns vs compatible?

hmm?

Sel
March 13th, 2009, 12:43 PM
wow...so they wuss'd the hunter pounce damage when on fire...

anyways,Anyone hear the thing about valve making the other 2 campaigns vs compatible?

hmm?

As I recall that's happening with the survival mode patch.

Also no idea why they nerfed the flaming hunter thing :smith:

Llama Juice
March 13th, 2009, 02:29 PM
They said reduced, not destroyed.

It's not a value of 1 or 100 ya know, they probably took it from 100 down to 80 or something like that. (values pulled from my ass)

Con
March 13th, 2009, 07:30 PM
had a chance to pounce as burning hunter last night, it's still pretty deadly.

Terin
March 14th, 2009, 12:45 AM
Weird, someone on the Steam forums said he tested it, and it took about 19 seconds for a burning and non-burning hunter to kill someone. Also, when I was pounced by a flaming hunter recently, it appear to still do 5 damage per hit.

However, I do think it was a pretty silly mechanic. There was essentially no downside except that you can't wall jump, you're a little more audible, and... you would die in about 30 seconds. The fact that you could down someone within about 5 seconds just because the survivors threw a molotov, or you came across a natural flame, didn't really seem to make sense gameplay-wise.

Huero
March 14th, 2009, 06:37 PM
Strategy.
Running into a flame on purpose to purposely inflict extra damage sounds pretty smart to me.

Syuusuke
March 14th, 2009, 06:52 PM
Let's play l4d.

itszutak
March 15th, 2009, 03:38 AM
Strategy.
Running into a flame on purpose to purposely inflict extra damage sounds pretty smart to me.
survivors can't catch you if you're on fire

solid logic to me

Bodzilla
March 15th, 2009, 06:32 AM
:smith:
i know
:mech:

Rosco
March 18th, 2009, 07:15 PM
had a chance to pounce as burning hunter last night, it's still pretty deadly.

It is really fun, but you cant wall-to-wall pounce when on fire. :smith:

Syuusuke
March 18th, 2009, 08:38 PM
Rec0, I thought you were too busy to play l4d, come on we gotta play some time.

CN3089
March 25th, 2009, 06:37 PM
Left 4 Dead Update Released
March 25, 2009, 2:39 pm - Valve - Product Update

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Game and client changes

* Introduced fatigue to the melee attack in versus mode. You will see a HUD display when your melee swing is cooling down
* Boomer vomit will now pass through common infected
* Addressed some surround sound detection issues
* Fixed a rare crash when exiting Left4Dead on Windows Vista
* Fixed a case where the complete all expert campaigns achievement was not being rewarded


Dedicated server changes

* Corrected an issue where Windows based dedicated were sending spurious shutdown notifications to the master causing them to delist temporarily
* Fixed dedicated servers not resetting the versus team swap correctly--you could join a dedicated server that had a previous game that was swapped and arrive on the other team than what was selected in the lobby
* Renamed the tags for sv_search_key to use "key:" in the server tags instead of "sv_search_key." This should help with issues of the 63 character limit of server tags
* Fixed an occasional server crash related to voting

http://i29.photobucket.com/albums/c251/CN3089/Emoticons/4f5988a1e6a88ca9ef657c6e596109410a7.gif
VALVE
http://i29.photobucket.com/albums/c251/CN3089/Emoticons/4f5988a1e6a88ca9ef657c6e596109410a7.gif
IS
http://i29.photobucket.com/albums/c251/CN3089/Emoticons/4f5988a1e6a88ca9ef657c6e596109410a7.gif
FUCKING
http://i29.photobucket.com/albums/c251/CN3089/Emoticons/4f5988a1e6a88ca9ef657c6e596109410a7.gif
US
http://i29.photobucket.com/albums/c251/CN3089/Emoticons/4f5988a1e6a88ca9ef657c6e596109410a7.gif
AGAIN
http://i29.photobucket.com/albums/c251/CN3089/Emoticons/4f5988a1e6a88ca9ef657c6e596109410a7.gif

Con
March 25th, 2009, 06:58 PM
GOD DAMNIT

Sel
March 25th, 2009, 08:17 PM
yeah its pretty fucking gay to be hoarded, and then have to wait like 3 seconds to shove that hunter or smoker ugh

InnerGoat
March 25th, 2009, 08:26 PM
* Introduced fatigue to the melee attack in versus mode. You will see a HUD display when your melee swing is cooling downwhat in the hell?

Gotta agree with CNnumbers http://i29.photobucket.com/albums/c251/CN3089/Emoticons/4f5988a1e6a88ca9ef657c6e596109410a7.gif

ultama121
March 25th, 2009, 10:04 PM
Noticed that when playing with Dr. Nick, mech, and Sel earlier. :(

Shit sucks.