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View Full Version : [WIP]M4 Carbine



Hunter
March 14th, 2009, 04:48 PM
Not going to ingame. Will be to high poly. Basicly it will be a high poly M4 Carbine, when finished, I will get rid of the shit and make a low poly version for in-game.

All progress will be put in this thread, newest at the top. Also, bare in mind that my version wil have parts on it from a variation of m4 carbine versions.
M4 Carbine:
http://tantal.kalashnikov.guns.ru/media/32in_m401.JPG

14 March 09 (2:24AM):
http://i58.photobucket.com/albums/g268/martynball/M4CarbineBarrel2.jpg

14 March 09 (9:37PM):
Reference:
http://store.a51tactical.com/images/mnt-hg416sa-m.jpg
http://i58.photobucket.com/albums/g268/martynball/M4CarbineBarrel.jpg

13 March 09:
http://i58.photobucket.com/albums/g268/martynball/M4Carbine1.jpg

teh lag
March 14th, 2009, 04:53 PM
The modeling seems fairly clean at least, so I've gotta give you credit for that. I'm not so familiar with the gun, but snaf/ross & co could probably give you comments in that respect. The first... thing seems a bit wider (not thicker, just... wider) than it should be - be careful to make sure they you don't wind up with the wrong proportions (as I have countless times with my mechs and ended up spending as much time fixing them as I do modeling). The first "thing" could also strand to have more sides - if polycount isn't an issue, I don't think it'd be unreasonable to up it some there.

Also, a tip : when it comes to high-poly modeling, it's usually a good idea to make as much of the model in seperate meshes as possible; I find it far easier to work with.

A wireframe view of the stock/grip would be nice.

Hunter
March 14th, 2009, 04:59 PM
On the attachment section I only had afew sides beause I spent ages trying to add those holes to the cylinder without the triangles being close together. Because they kept on making dark smoothing errors. Thats also the reason the holes dont have many sides.

I see what you mean about the fatness, I will fix. Thanks.

I will get you a wireframe of the stock and front grip in a bit, Just going to finish the front grip first.

ODX
March 14th, 2009, 09:18 PM
What variation of the M4 are you going to do? If you do a grenadier version like CoD4's I'll animate it :V

Hunter
March 14th, 2009, 09:19 PM
http://i58.photobucket.com/albums/g268/martynball/M4CarbineBarrel2.jpg

Big error on top rail system. Grip attachment top part which attaches it to rail was rished, I will re model that, It was pissing me off Lol.

I will do more tomorow. Bored out of my brains. Lol.

Disaster
March 14th, 2009, 09:22 PM
I'll paint it if someone wants to unwrap that bitch

DEElekgolo
March 14th, 2009, 09:29 PM
:D?

rossmum
March 14th, 2009, 10:15 PM
The front sight guards should curve out at the top, same as the old M1 Garand's. From this angle I can't tell if you've actually done it or not, but if you haven't, get to it. It might seem like a minor detail but it's a bloody important one.

Your rails are wrong, too. Look up some refs, it seems nobody even bothers when they model rails.

http://www.fnhusa.com/support/images/dynamic/m/FNM0095mb.png
e/ Sorry, I'm an idiot, you do have refs - is that off a real heatshield or an airsoft one? Because those sure as hell aren't standard M1913 rails...

e2/ MY ISP ARE USELESS CUNTS, GIVE ME AT LEAST FIVE MINUTES YOU SHITBAGS

SnaFuBAR
March 14th, 2009, 10:28 PM
Stock looks really off, the vertical grip is totally wrong, barrel details are wrong, front sight details are wrong, poly distribution is totally wtf.

ICEE
March 14th, 2009, 10:32 PM
I'd love to animate this when your done, but I'd prefer to remove the vertical grip, if thats ok with you.

Hunter
March 15th, 2009, 09:41 AM
Stock looks really off, the vertical grip is totally wrong, barrel details are wrong, front sight details are wrong, poly distribution is totally wtf.

As much as I apreiciate your crit, a bit of help on how to make it right would be nice. Because all I can see in that post is delete and start again.

I dont see what is wrong with the grip, so maybe post an image of the correct grip?

And the barrel is probably from an airsoft gun.. so thats probably wrong.

Also what do you mean about poly distribution?
1. Its not for ingame.
2.I dont see what is wrong with it... images?

teh lag
March 15th, 2009, 09:51 AM
As much as I apreiciate your crit, a bit of help on how to make it right would be nice. Because all I can see in that post is delete and start again.

I dont see what is wrong with the grip, so maybe post an image of the correct grip?

And the barrel is probably from an airsoft gun.. so thats probably wrong.

Also what do you mean about poly distribution?
1. Its not for ingame.
2.I dont see what is wrong with it... images?

For one, if you're getting details wrong then get yourself a bigger reference picture. Just googling I found this (https://www.evotactical.com/images/m4-sopmod-poster.jpg), this (http://www.colt.com/law/downloads/M4_Commando_2.jpg), this (http://airsoftordnance.com/aegs/armalite/gr16a2carbine_big.jpg), this (http://www.modelguns.co.uk/images/M4A1b.jpg), this (http://www.colt.com/mil/downloads/m4_01.jpg), and this (http://www.fidelisfirearms.com/images/firearms/Colt/6920_stock.jpg). You could probably find even more at Colt's website.

Second, I think he's referring to the fact that you've got polies coming out your ass on the geometry of the grip, but the heatshield is extremely low by comparison. It's just good practice to have uniform levels of detail.

Hunter
March 15th, 2009, 04:05 PM
http://i58.photobucket.com/albums/g268/martynball/M4CarbineBarrel3.jpg

Rails better?

Edit:
@Ross's Rep:
I locked it because I was going to stop making it because it was boring me last night, and i couldnt be arsed Lol. But I could carry on with it in a couple of days I supose..

Advancebo
March 16th, 2009, 07:25 AM
Model the barrels now :V

rossmum
March 16th, 2009, 07:35 AM
@Ross's Rep:
I locked it because I was going to stop making it because it was boring me last night, and i couldnt be arsed Lol. But I could carry on with it in a couple of days I supose..
completely wrong attitude to take, you'll end up like me

SnaFuBAR
March 16th, 2009, 02:30 PM
Rails better?


nope

teh lag
March 16th, 2009, 02:38 PM
nope

If you cannot give more than "nope" then don't bother replying.

@Hunter,

http://www.danieldefense.com/img/product/08b3c7d954c2b1d1ba3e3a80a3c57cee.jpg

http://www.cgwgun.com/Images/Media/DD1001_M4Rail7_3.jpg

http://www.cgwgun.com/images/products/DD1001.gif

http://global-tactical.com/ProductImages/10.0%20M4.jpg

Just a few images that Google got me. Maybe these will give you a better understanding of how it's supposed to look.

SnaFuBAR
March 16th, 2009, 03:07 PM
Ugh, ffs, if you're going to help, do it right. I'll reply that way if I feel like it. I don't need to baby-bottle feed him. Perhaps if I say "no" he should be an objective thinker and try for himself to get better references. But since you insist on holding-hands cheery ass-wiping help, here it is, the right way.

http://www.biggerhammer.net/picatinny/rail_profile.gif
http://www.biggerhammer.net/picatinny/recoilgroove.gif

PenGuin1362
March 16th, 2009, 03:58 PM
While super high detail is always fun to do, a model with useless details is itself useless. Yes they're cool to look at but what can you do with it? I'd suggest to model for a game, however that's up to you. One other thing besides the rails, your flash suppressor is incorrect. The gas holes only cover the top half of it. The bottom is solid. And you definitely need better refs, and pay close attention to them when modeling, don't just jump right to making it off a general idea.

http://www.pixagogo.com/0896214432

http://www.pixagogo.com/0739304143

(by Bushmaster) and STAG-15

Hunter
March 17th, 2009, 04:11 AM
Im just going to model game version, like Pen said.

And wtf Snaf, why be so arrogant, where is the harm in giving people a hand. I looked at a load of rails, and they were all different.

I do understand where you are coming from though Snaf.

SnaFuBAR
March 17th, 2009, 12:39 PM
I looked at a load of rails, and they were all different.

they can't be all different, they're mil spec.

rossmum
March 17th, 2009, 07:45 PM
I looked at a load of rails, and they were all different
Here's a really handy tip. Never ever use airsoft references alone, because they're not always accurate. Never ever use the attachment system from one gun as a reference for another unless they look nearly identical, because some rifles (XM8 et al.) have different systems entirely. The M1913 rail is what Snaf posted, and what Snaf posted only. They may screw down in different places and the actual raised parts may have a channel down the middle, but the overall profile is exactly the same. If they were all different, it would completely negate the purpose of using one attachment system across numerous things, for numerous accessories.

legionaire45
March 18th, 2009, 01:00 AM
Also, if you still plan on getting this ingame/making it for a game, I'd recommend modeling a low poly/quad-only and then making your high poly from that. It's a lot more work to make a low poly out of a high poly than to make a low poly and base the high poly off of that.

staples
March 27th, 2009, 02:01 AM
Stock looks really off, the vertical grip is totally wrong, barrel details are wrong, front sight details are wrong, poly distribution is totally wtf.
wow dude, you could give a little constructive critisism. not just bash everything. it looks good dude! keep it up.:)

legionaire45
March 27th, 2009, 02:50 AM
Snaf told Hunter only what needed to be said; powdering up constructive crit with unwarranted praise isn't necessary.

I have to admit that the model looks fine but I do have to say that I'm really getting bored with the M4/M16/AR15 design in general.

ICEE
March 27th, 2009, 05:58 PM
Hoping hunter didn't abandon this project...