Sel
March 20th, 2009, 08:29 AM
So for the last 3 months I've been fucking around in hammer and never did anything seriously. Well now blitzkrieg doesn't work, and I've had a while to work on something else.
http://www.hivclan.net/hivshack/images/l3qqmpbnwrocyl2l4nga.png
Here's a very very fucking rough concept that most of you probably won't be able to make heads or tails of so I'll explain it.
There's 4 points, (1) (A) (B) (2), 2 isn't labeled on there, but it's inside the red base. Plays like a regular CP map, cap the first point unlock the other 3. Now here's the twist, A and B start red but can be capped by either team. IE: blu caps (a) or (b) and red can come back and take them back. These cps do funky things like open the gates and doors in red base, or disconnect the skybridge from the red spawn to slow down the red team. Of course red can recapture these and remove blu's advantage.
As you can see one of the points is pretty far from the blu base, but has dotted lines going out near it, well I'll explain those too. Blu team can take trains to that point to get there quickly.
The red base will be a lot bigger than I've made it out to be in that concept, with several side rooms so that spies have plenty of areas to decloak in, and engineers can build teleporters. Chances are it will be pretty key to victory to build inside the enemy base, as that saves on the need to open the front doors, or walk around to the side doors.
I'm not going to sugar coat this, what I know about making shit look good in hammer is, well, nothing at all :iamafag:.
Either way here's what I have so far, which is limited to a good portion of the first point and the Blue base.
http://www.hivclan.net/hivshack/images/jbgmvxlc3j48jmvk2ka1.jpg
http://www.hivclan.net/hivshack/images/jx94hhy3nicte5c0glh.jpg
http://www.hivclan.net/hivshack/images/17n6ddah4s9ksri6aox.jpg
:mech2:
http://www.hivclan.net/hivshack/images/l3qqmpbnwrocyl2l4nga.png
Here's a very very fucking rough concept that most of you probably won't be able to make heads or tails of so I'll explain it.
There's 4 points, (1) (A) (B) (2), 2 isn't labeled on there, but it's inside the red base. Plays like a regular CP map, cap the first point unlock the other 3. Now here's the twist, A and B start red but can be capped by either team. IE: blu caps (a) or (b) and red can come back and take them back. These cps do funky things like open the gates and doors in red base, or disconnect the skybridge from the red spawn to slow down the red team. Of course red can recapture these and remove blu's advantage.
As you can see one of the points is pretty far from the blu base, but has dotted lines going out near it, well I'll explain those too. Blu team can take trains to that point to get there quickly.
The red base will be a lot bigger than I've made it out to be in that concept, with several side rooms so that spies have plenty of areas to decloak in, and engineers can build teleporters. Chances are it will be pretty key to victory to build inside the enemy base, as that saves on the need to open the front doors, or walk around to the side doors.
I'm not going to sugar coat this, what I know about making shit look good in hammer is, well, nothing at all :iamafag:.
Either way here's what I have so far, which is limited to a good portion of the first point and the Blue base.
http://www.hivclan.net/hivshack/images/jbgmvxlc3j48jmvk2ka1.jpg
http://www.hivclan.net/hivshack/images/jx94hhy3nicte5c0glh.jpg
http://www.hivclan.net/hivshack/images/17n6ddah4s9ksri6aox.jpg
:mech2: