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View Full Version : Infernal Map Pack Update - Because 7 Maps Just Was NOT Enough



Inferno
March 26th, 2009, 07:04 PM
Because 7 maps just wasn't enough.

7 - Hehe so first you guys get eye candy of lefty which is done more or less.

http://www.freewebs.com/infernosk8terstuff/lefty.jpg

Yep it's hang em high. It took 2 hours to model and UV the parts that had to be redone and it took a few tests to get the weapon layout (thx to sev) and its a pretty fun map. Hill played very well on it.

8 - Halo guru is working on vertigo. Hopefully it will see a beta test soon.

Fail - Dropped the snowtrap idea. Didn't work out.

9 - And now I need help. Substation started out as a forge variant me and my friend came up with. Version 1 known as "Final Paradise" was your average last resort infection map and V2 "The last stand" was not much better. A while later I remade it on foundry under the name "Embattlement" it played much better than its predecessors but still lacked some things key to a great asymetrical map. I was not satisfyed with it but I didn't know what I really wanted it to be. Then almost 6 months later I started up forge and aimed to create the map I truly envisioned it as.

Too say the least it was awesome. Played amazingly well on one-bomb. I'm currently working to take the idea of substation and expand on it. I'm working to make it a symmetrical map designed for CTF. The current idea takes my original base design and adds a underground section to it (where the armory was in substation)

If you guys want to check out the forge substation it's on my file share on the gamer tag infernopyro.

THIS MODEL IS NOT DONE OBVIOUSLY.

http://www.freewebs.com/infernosk8terstuff/exterior.jpg
http://www.freewebs.com/infernosk8terstuff/interior.jpg
http://www.freewebs.com/infernosk8terstuff/sideview.jpg

Before I continue working on this I need to figure out how I'm going to make the fog work. Suggestions?

CodeBrain
March 26th, 2009, 07:08 PM
Explain to me why you modeled and uv'd Hang 'm' High, when it is already been made :S

Unless you added something I cannot see because of your shitty pictures, thats fine then :downs:

[/sarcasm]

In any case, dunno about the second part.

Inferno
March 26th, 2009, 07:12 PM
Haha I want to say this now. Lefty is HEH made symmetrical. It's not supposed to be anything else. I don't need to hear how it looks extremely similar to HEH.
Because it is HEH

Alwin Roth
March 26th, 2009, 07:33 PM
At first i thought they were simple pics of hang em high, when i looked close i was like "ohshi"

Looks really neat, could you post a pic of it from the top view?

how exactly do you select your beta'ers.

azjesse
March 26th, 2009, 09:00 PM
To get "beta'ers" he just chooses friends i suppose. How else would anyone do it?

Advancebo
March 26th, 2009, 09:04 PM
Did it have to have the same exact textures and theme as Hang em High?

Inferno
March 26th, 2009, 09:09 PM
Yes.

Sever
March 26th, 2009, 09:35 PM
Looking at the first pic of Lefty, I see two changes that would make it easier to approach the enemy base, yet still maintain the base-to-base view. Send me the most recent copy and I'll show you what I mean, and you can tell me what you think. Also, the changes you made are exactly what I was talking about. Perfect!

Alwin Roth
March 26th, 2009, 10:16 PM
To get "beta'ers" he just chooses friends i suppose. How else would anyone do it?

i would of taken a hat and pulled out names just like they did it back then with the jobs.

UnevenElefant5
March 27th, 2009, 07:20 PM
Meh, not so thrilled about Lefty, but Substation, or whatever you're calling it, looks kickass :)

sevlag
March 27th, 2009, 07:22 PM
so this is the infernal map pack reborn (update) nice job inferno, this is worth puttin in servers once it gets all finished up

Lateksi
March 28th, 2009, 08:10 PM
Oi, could you use these (http://www.modacity.net/forums/showthread.php?t=15135) particle tags in the maps? They look really cool.

Inferno
March 28th, 2009, 08:11 PM
I'm using my own custom particles. ;)