Inferno
March 26th, 2009, 07:04 PM
Because 7 maps just wasn't enough.
7 - Hehe so first you guys get eye candy of lefty which is done more or less.
http://www.freewebs.com/infernosk8terstuff/lefty.jpg
Yep it's hang em high. It took 2 hours to model and UV the parts that had to be redone and it took a few tests to get the weapon layout (thx to sev) and its a pretty fun map. Hill played very well on it.
8 - Halo guru is working on vertigo. Hopefully it will see a beta test soon.
Fail - Dropped the snowtrap idea. Didn't work out.
9 - And now I need help. Substation started out as a forge variant me and my friend came up with. Version 1 known as "Final Paradise" was your average last resort infection map and V2 "The last stand" was not much better. A while later I remade it on foundry under the name "Embattlement" it played much better than its predecessors but still lacked some things key to a great asymetrical map. I was not satisfyed with it but I didn't know what I really wanted it to be. Then almost 6 months later I started up forge and aimed to create the map I truly envisioned it as.
Too say the least it was awesome. Played amazingly well on one-bomb. I'm currently working to take the idea of substation and expand on it. I'm working to make it a symmetrical map designed for CTF. The current idea takes my original base design and adds a underground section to it (where the armory was in substation)
If you guys want to check out the forge substation it's on my file share on the gamer tag infernopyro.
THIS MODEL IS NOT DONE OBVIOUSLY.
http://www.freewebs.com/infernosk8terstuff/exterior.jpg
http://www.freewebs.com/infernosk8terstuff/interior.jpg
http://www.freewebs.com/infernosk8terstuff/sideview.jpg
Before I continue working on this I need to figure out how I'm going to make the fog work. Suggestions?
7 - Hehe so first you guys get eye candy of lefty which is done more or less.
http://www.freewebs.com/infernosk8terstuff/lefty.jpg
Yep it's hang em high. It took 2 hours to model and UV the parts that had to be redone and it took a few tests to get the weapon layout (thx to sev) and its a pretty fun map. Hill played very well on it.
8 - Halo guru is working on vertigo. Hopefully it will see a beta test soon.
Fail - Dropped the snowtrap idea. Didn't work out.
9 - And now I need help. Substation started out as a forge variant me and my friend came up with. Version 1 known as "Final Paradise" was your average last resort infection map and V2 "The last stand" was not much better. A while later I remade it on foundry under the name "Embattlement" it played much better than its predecessors but still lacked some things key to a great asymetrical map. I was not satisfyed with it but I didn't know what I really wanted it to be. Then almost 6 months later I started up forge and aimed to create the map I truly envisioned it as.
Too say the least it was awesome. Played amazingly well on one-bomb. I'm currently working to take the idea of substation and expand on it. I'm working to make it a symmetrical map designed for CTF. The current idea takes my original base design and adds a underground section to it (where the armory was in substation)
If you guys want to check out the forge substation it's on my file share on the gamer tag infernopyro.
THIS MODEL IS NOT DONE OBVIOUSLY.
http://www.freewebs.com/infernosk8terstuff/exterior.jpg
http://www.freewebs.com/infernosk8terstuff/interior.jpg
http://www.freewebs.com/infernosk8terstuff/sideview.jpg
Before I continue working on this I need to figure out how I'm going to make the fog work. Suggestions?