Inferno
March 29th, 2009, 11:21 AM
The Halo CE remake of the infamous, source port crashing, doom wad - Nuts.wad (http://www.youtube.com/watch?v=5f-onsf90oE).
To play this map you will need
- A SICK computer (I have to lower my resolution to 640x480 to play this at 30fps and I run CoD4 on max settings)
- Pure Skill
- Raw Luck
- And a lot of patience
You will not beat round 5.
(wake "infraction")
For more information check out the secret room. (its not like its very hard to find in my 100 poly BSP :D. )
Pictures
http://screenshot.xfire.com/screenshot/natural/0f54acd1286e3e03ac3a4feeccd22d5f52bb03e5.png
http://screenshot.xfire.com/screenshot/natural/02e07e98c606df527f86777e917f987f3baf2eb9.png
http://screenshot.xfire.com/screenshot/natural/061c640fff05ef89e1af95306258d5ba2e94b86b.png
http://screenshot.xfire.com/screenshot/natural/7a2a88ce50aeaa38793170c1c68cf37dba287c6a.png
http://screenshot.xfire.com/screenshot/natural/c513c34bb1ef64496035930234f5e01de18bb5d0.png
5 rounds 5000 ways to die.
Source
Map is unprotected. Source script below ( you might find something interesting in the source btw )
(global "boolean" in_combat false)
(script continuous "anti-cheat"
(if (= cheat_deathless_player true)
(begin (sound_impulse_start "levels\test\nuts\sounds\no" none 1) (sleep 90) (unit_kill (unit (list_get (players) 0 ) ) ) (set cheat_deathless_player false) )
)
(if (= cheat_omnipotent true)
(begin (sound_impulse_start "levels\test\nuts\sounds\no" none 1) (sleep 90) (unit_kill (unit (list_get (players) 0 ) ) ) (set cheat_omnipotent false) )
)
(if (= cheat_medusa true)
(begin (sound_impulse_start "levels\test\nuts\sounds\no" none 1) (sleep 90) (unit_kill (unit (list_get (players) 0 ) ) ) (set cheat_medusa false) )
)
(if (= cheat_super_jump true)
(begin (sound_impulse_start "levels\test\nuts\sounds\no" none 1) (sleep 90) (unit_kill (unit (list_get (players) 0 ) ) ) (set cheat_super_jump false) )
)
(if (= cheat_infinite_ammo true)
(begin (sound_impulse_start "levels\test\nuts\sounds\no" none 1) (sleep 90) (unit_kill (unit (list_get (players) 0 ) ) ) (set cheat_infinite_ammo false) )
)
(if (= cheat_infinite_ammo true)
(begin (sound_impulse_start "levels\test\nuts\sounds\no" none 1) (sleep 90) (unit_kill (unit (list_get (players) 0 ) ) ) (set cheat_infinite_ammo false) )
)
(if (= cheat_bump_possession true)
(begin (sound_impulse_start "levels\test\nuts\sounds\no" none 1) (sleep 90) (unit_kill (unit (list_get (players) 0 ) ) ) (set cheat_bump_possession false) )
)
(if (= cheat_jetpack true)
(begin (sound_impulse_start "levels\test\nuts\sounds\no" none 1) (sleep 90) (unit_kill (unit (list_get (players) 0 ) ) ) (set cheat_jetpack false) )
)
)
(script startup "smear the queer"
(cinematic_set_title welcome)
(sleep 120)
(object_create control_round_1)
(activate_team_nav_point_object "default" "player" "control_round_1" 0.5)
(sleep_until ( = (device_get_position "control_round_1") 1 ) )
(cinematic_set_title round_1)
(deactivate_team_nav_point_object "player" "control_round_1")
(sound_impulse_start "levels\test\nuts\sounds\round_countdown" none 1)
(sleep 100)
(ai_place round_fake)
(ai_retreat round_fake)
(sleep 20)
(sleep_until ( = (ai_living_count "round_fake") 0 ) )
(sound_impulse_start "levels\test\nuts\sounds\begin_round_1" none 1)
(sleep 275)
(ai_place "round_1")
(set in_combat "true")
(sleep_until ( < (ai_living_fraction "round_1") 0.5 ) )
(sound_impulse_start "levels\test\nuts\sounds\half_round_complete" none 1)
(sleep 90)
(sleep_until ( = (ai_living_count "round_1") 0 ) )
(set in_combat "false")
(sound_impulse_start "levels\test\nuts\sounds\end_round_1" none 1)
(object_create control_round_2)
(activate_team_nav_point_object "default" "player" "control_round_2" 0.5)
(sleep_until ( = (device_get_position "control_round_2") 1 ) )
(cinematic_set_title round_2)
(deactivate_team_nav_point_object "player" "control_round_2")
(sound_impulse_start "levels\test\nuts\sounds\begin_round_2" none 1)
(sleep 120)
(sleep 213)
(ai_place "round_2")
(set in_combat "true")
(sleep_until ( < (ai_living_fraction "round_2") 0.5 ) )
(sound_impulse_start "levels\test\nuts\sounds\half_round_complete" none 1)
(sleep 90)
(sleep_until ( = (ai_living_count "round_2") 0 ) )
(set in_combat "false")
(sound_impulse_start "levels\test\nuts\sounds\end_round_2" none 1)
(object_create control_round_3)
(activate_team_nav_point_object "default" "player" "control_round_3" 0.5)
(sleep_until ( = (device_get_position "control_round_3") 1 ) )
(cinematic_set_title round_3)
(deactivate_team_nav_point_object "player" "control_round_3")
(sound_impulse_start "levels\test\nuts\sounds\begin_round_3" none 1)
(sleep 156)
(ai_place "round_3")
(set in_combat "true")
(sleep_until ( < (ai_living_fraction "round_3") 0.5 ) )
(sound_impulse_start "levels\test\nuts\sounds\half_round_complete" none 1)
(sleep 90)
(sleep_until ( = (ai_living_count "round_3") 0 ) )
(set in_combat "false")
(sound_impulse_start "levels\test\nuts\sounds\end_round_3" none 1)
(object_create control_round_4)
(activate_team_nav_point_object "default" "player" "control_round_4" 0.5)
(sleep_until ( = (device_get_position "control_round_4") 1 ) )
(cinematic_set_title round_4)
(deactivate_team_nav_point_object "player" "control_round_4")
(sound_impulse_start "levels\test\nuts\sounds\begin_round_4" none 1)
(sleep 60)
(ai_place "round_4")
(set in_combat "true")
(sleep 60)
(sleep_until ( < (ai_living_fraction "round_4") 0.5 ) )
(sound_impulse_start "levels\test\nuts\sounds\half_round_complete" none 1)
(sleep 90)
(sleep_until ( < (ai_living_count "round_4") 10 ) )
(set in_combat "false")
(sound_impulse_start "levels\test\nuts\sounds\end_round_4" none 1)
(object_create control_round_5)
(activate_team_nav_point_object "default" "player" "control_round_5" 0.5)
(sleep_until ( = (device_get_position "control_round_5") 1 ) )
(cinematic_set_title round_5)
(deactivate_team_nav_point_object "player" "control_round_5")
(sound_impulse_start "levels\test\nuts\sounds\begin_round_5" none 1)
(sleep 150)
(ai_place "round_5")
(set in_combat "true")
(sleep_until ( < (ai_living_fraction "round_5") 0.5 ) )
(sound_impulse_start "levels\test\nuts\sounds\half_round_complete" none 1)
(sleep 90)
(sleep_until ( = (ai_living_count "round_5") 0 ) )
(set in_combat "false")
(sound_impulse_start "levels\test\nuts\sounds\end_round_5" none 1)
(cinematic_set_title winner)
(sleep 120)
(sleep 780)
(cinematic_start)
(object_create crusher_hog)
(camera_control 1)
(camera_set squash_camera 0)
(object_teleport (list_get (players) 0 ) squash_flag)
(sleep 300)
(camera_control 0)
(effect_new "vehicles\fighterbomber\nuke\huge explosion" kaboom)
(sleep 10)
(unit_kill (unit (list_get (players) 0 ) ) )
)
(script continuous "OOO YOU DIED LOLOOLOLOLO"
(if ( < (unit_get_health (unit (list_get (players) 0 ) ) ) 0 )
(sound_impulse_start "levels\test\nuts\sounds\fuck" none 1)
)
)
(script dormant "infraction"
(ai_place "backseat_moderation/kornman00")
(ai_place "backseat_moderation/p0lar_bear")
(ai_place "backseat_moderation/jcap")
(ai_place "backseat_moderation/the ghost")
(sv_say "TEH EASTERZ EGGZ AYAYAYAYAYAYA")
)
(script continuous "infraction sounds"
(sleep_until ( > (ai_living_count "backseat_moderation") 1 ) )
(if (= in_combat true)
(begin (object_create searching) (object_destroy alert) )
(begin (object_create alert) (object_destroy searching) )
)
)
(script continuous "infraction byebye"
(sleep_until ( < (ai_living_count "backseat_moderation") 1 ) )
(object_destroy alert) (object_destroy searching)
)
Download
Bacon Flavored Mirror (http://www.hivclan.net/maps/nuts.rar)
Zshare (http://www.zshare.net/download/57879699729728eb/)
Halomaps (http://hce.halomaps.org/index.cfm?fid=4497)
THIS IS A SOLO PLAYER MAP YOU MUST LOAD IT WITH THE CONSOLE COMMAND map_name nuts
Credits
Me (Inferno)
Souldpower89 (MadSickHowitzer)
Ryan Grisham (Griffith lol)
Apostle (Fatt Johnson) <-- didnt do anything just claimed to help
To play this map you will need
- A SICK computer (I have to lower my resolution to 640x480 to play this at 30fps and I run CoD4 on max settings)
- Pure Skill
- Raw Luck
- And a lot of patience
You will not beat round 5.
(wake "infraction")
For more information check out the secret room. (its not like its very hard to find in my 100 poly BSP :D. )
Pictures
http://screenshot.xfire.com/screenshot/natural/0f54acd1286e3e03ac3a4feeccd22d5f52bb03e5.png
http://screenshot.xfire.com/screenshot/natural/02e07e98c606df527f86777e917f987f3baf2eb9.png
http://screenshot.xfire.com/screenshot/natural/061c640fff05ef89e1af95306258d5ba2e94b86b.png
http://screenshot.xfire.com/screenshot/natural/7a2a88ce50aeaa38793170c1c68cf37dba287c6a.png
http://screenshot.xfire.com/screenshot/natural/c513c34bb1ef64496035930234f5e01de18bb5d0.png
5 rounds 5000 ways to die.
Source
Map is unprotected. Source script below ( you might find something interesting in the source btw )
(global "boolean" in_combat false)
(script continuous "anti-cheat"
(if (= cheat_deathless_player true)
(begin (sound_impulse_start "levels\test\nuts\sounds\no" none 1) (sleep 90) (unit_kill (unit (list_get (players) 0 ) ) ) (set cheat_deathless_player false) )
)
(if (= cheat_omnipotent true)
(begin (sound_impulse_start "levels\test\nuts\sounds\no" none 1) (sleep 90) (unit_kill (unit (list_get (players) 0 ) ) ) (set cheat_omnipotent false) )
)
(if (= cheat_medusa true)
(begin (sound_impulse_start "levels\test\nuts\sounds\no" none 1) (sleep 90) (unit_kill (unit (list_get (players) 0 ) ) ) (set cheat_medusa false) )
)
(if (= cheat_super_jump true)
(begin (sound_impulse_start "levels\test\nuts\sounds\no" none 1) (sleep 90) (unit_kill (unit (list_get (players) 0 ) ) ) (set cheat_super_jump false) )
)
(if (= cheat_infinite_ammo true)
(begin (sound_impulse_start "levels\test\nuts\sounds\no" none 1) (sleep 90) (unit_kill (unit (list_get (players) 0 ) ) ) (set cheat_infinite_ammo false) )
)
(if (= cheat_infinite_ammo true)
(begin (sound_impulse_start "levels\test\nuts\sounds\no" none 1) (sleep 90) (unit_kill (unit (list_get (players) 0 ) ) ) (set cheat_infinite_ammo false) )
)
(if (= cheat_bump_possession true)
(begin (sound_impulse_start "levels\test\nuts\sounds\no" none 1) (sleep 90) (unit_kill (unit (list_get (players) 0 ) ) ) (set cheat_bump_possession false) )
)
(if (= cheat_jetpack true)
(begin (sound_impulse_start "levels\test\nuts\sounds\no" none 1) (sleep 90) (unit_kill (unit (list_get (players) 0 ) ) ) (set cheat_jetpack false) )
)
)
(script startup "smear the queer"
(cinematic_set_title welcome)
(sleep 120)
(object_create control_round_1)
(activate_team_nav_point_object "default" "player" "control_round_1" 0.5)
(sleep_until ( = (device_get_position "control_round_1") 1 ) )
(cinematic_set_title round_1)
(deactivate_team_nav_point_object "player" "control_round_1")
(sound_impulse_start "levels\test\nuts\sounds\round_countdown" none 1)
(sleep 100)
(ai_place round_fake)
(ai_retreat round_fake)
(sleep 20)
(sleep_until ( = (ai_living_count "round_fake") 0 ) )
(sound_impulse_start "levels\test\nuts\sounds\begin_round_1" none 1)
(sleep 275)
(ai_place "round_1")
(set in_combat "true")
(sleep_until ( < (ai_living_fraction "round_1") 0.5 ) )
(sound_impulse_start "levels\test\nuts\sounds\half_round_complete" none 1)
(sleep 90)
(sleep_until ( = (ai_living_count "round_1") 0 ) )
(set in_combat "false")
(sound_impulse_start "levels\test\nuts\sounds\end_round_1" none 1)
(object_create control_round_2)
(activate_team_nav_point_object "default" "player" "control_round_2" 0.5)
(sleep_until ( = (device_get_position "control_round_2") 1 ) )
(cinematic_set_title round_2)
(deactivate_team_nav_point_object "player" "control_round_2")
(sound_impulse_start "levels\test\nuts\sounds\begin_round_2" none 1)
(sleep 120)
(sleep 213)
(ai_place "round_2")
(set in_combat "true")
(sleep_until ( < (ai_living_fraction "round_2") 0.5 ) )
(sound_impulse_start "levels\test\nuts\sounds\half_round_complete" none 1)
(sleep 90)
(sleep_until ( = (ai_living_count "round_2") 0 ) )
(set in_combat "false")
(sound_impulse_start "levels\test\nuts\sounds\end_round_2" none 1)
(object_create control_round_3)
(activate_team_nav_point_object "default" "player" "control_round_3" 0.5)
(sleep_until ( = (device_get_position "control_round_3") 1 ) )
(cinematic_set_title round_3)
(deactivate_team_nav_point_object "player" "control_round_3")
(sound_impulse_start "levels\test\nuts\sounds\begin_round_3" none 1)
(sleep 156)
(ai_place "round_3")
(set in_combat "true")
(sleep_until ( < (ai_living_fraction "round_3") 0.5 ) )
(sound_impulse_start "levels\test\nuts\sounds\half_round_complete" none 1)
(sleep 90)
(sleep_until ( = (ai_living_count "round_3") 0 ) )
(set in_combat "false")
(sound_impulse_start "levels\test\nuts\sounds\end_round_3" none 1)
(object_create control_round_4)
(activate_team_nav_point_object "default" "player" "control_round_4" 0.5)
(sleep_until ( = (device_get_position "control_round_4") 1 ) )
(cinematic_set_title round_4)
(deactivate_team_nav_point_object "player" "control_round_4")
(sound_impulse_start "levels\test\nuts\sounds\begin_round_4" none 1)
(sleep 60)
(ai_place "round_4")
(set in_combat "true")
(sleep 60)
(sleep_until ( < (ai_living_fraction "round_4") 0.5 ) )
(sound_impulse_start "levels\test\nuts\sounds\half_round_complete" none 1)
(sleep 90)
(sleep_until ( < (ai_living_count "round_4") 10 ) )
(set in_combat "false")
(sound_impulse_start "levels\test\nuts\sounds\end_round_4" none 1)
(object_create control_round_5)
(activate_team_nav_point_object "default" "player" "control_round_5" 0.5)
(sleep_until ( = (device_get_position "control_round_5") 1 ) )
(cinematic_set_title round_5)
(deactivate_team_nav_point_object "player" "control_round_5")
(sound_impulse_start "levels\test\nuts\sounds\begin_round_5" none 1)
(sleep 150)
(ai_place "round_5")
(set in_combat "true")
(sleep_until ( < (ai_living_fraction "round_5") 0.5 ) )
(sound_impulse_start "levels\test\nuts\sounds\half_round_complete" none 1)
(sleep 90)
(sleep_until ( = (ai_living_count "round_5") 0 ) )
(set in_combat "false")
(sound_impulse_start "levels\test\nuts\sounds\end_round_5" none 1)
(cinematic_set_title winner)
(sleep 120)
(sleep 780)
(cinematic_start)
(object_create crusher_hog)
(camera_control 1)
(camera_set squash_camera 0)
(object_teleport (list_get (players) 0 ) squash_flag)
(sleep 300)
(camera_control 0)
(effect_new "vehicles\fighterbomber\nuke\huge explosion" kaboom)
(sleep 10)
(unit_kill (unit (list_get (players) 0 ) ) )
)
(script continuous "OOO YOU DIED LOLOOLOLOLO"
(if ( < (unit_get_health (unit (list_get (players) 0 ) ) ) 0 )
(sound_impulse_start "levels\test\nuts\sounds\fuck" none 1)
)
)
(script dormant "infraction"
(ai_place "backseat_moderation/kornman00")
(ai_place "backseat_moderation/p0lar_bear")
(ai_place "backseat_moderation/jcap")
(ai_place "backseat_moderation/the ghost")
(sv_say "TEH EASTERZ EGGZ AYAYAYAYAYAYA")
)
(script continuous "infraction sounds"
(sleep_until ( > (ai_living_count "backseat_moderation") 1 ) )
(if (= in_combat true)
(begin (object_create searching) (object_destroy alert) )
(begin (object_create alert) (object_destroy searching) )
)
)
(script continuous "infraction byebye"
(sleep_until ( < (ai_living_count "backseat_moderation") 1 ) )
(object_destroy alert) (object_destroy searching)
)
Download
Bacon Flavored Mirror (http://www.hivclan.net/maps/nuts.rar)
Zshare (http://www.zshare.net/download/57879699729728eb/)
Halomaps (http://hce.halomaps.org/index.cfm?fid=4497)
THIS IS A SOLO PLAYER MAP YOU MUST LOAD IT WITH THE CONSOLE COMMAND map_name nuts
Credits
Me (Inferno)
Souldpower89 (MadSickHowitzer)
Ryan Grisham (Griffith lol)
Apostle (Fatt Johnson) <-- didnt do anything just claimed to help