View Full Version : Very quick question..
jngrow
March 30th, 2009, 10:13 PM
What's the disadvantage of adding the % prefix to my object? You know, the thing that makes it so whatever you apply it to doesn't have to follow sealed world rules. Any performance issues or anything I should know about?
Anton
March 30th, 2009, 10:29 PM
If I recall, Halo 2 doesn't exactly follow this "sealed world" rule from the get go. I don't remember what % was but if it's instanced geometry then no, it won't hinder the performance of anything..I don't think.
ShadowSpartan
March 30th, 2009, 11:02 PM
What's the disadvantage of adding the % prefix to my object? You know, the thing that makes it so whatever you apply it to doesn't have to follow sealed world rules. Any performance issues or anything I should know about?
Anton is correct, Halo 2 PC does not follow the sealed world rules as Halo 1 did. The % prefix does not do as you say in Halo 2 PC.
I suggest you go and actually read the Halo 2 PC Editing Kit help file. Because I am in a good mood, I will go ahead and include what each of the material prefixes do, copied straight from the help file.
Symbol Description
# Marker Object Prefix
% Instanced (Detail) Object
@ Collision Object Prefix
$ Physics Object Prefix
+ Static Pathfinding Prefix
- Not Pathfinding Prefix
? Light Object Per Vertex
! Light Object Per Pixel
^ Excluded from Lightprobe
jngrow
March 30th, 2009, 11:26 PM
Nvm. Closed, thanks for te hlep
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