View Full Version : Time to reveal a W.I.P.
Neuro Guro
March 30th, 2007, 04:04 PM
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Skyline
March 30th, 2007, 04:29 PM
That looks pretty good. Maybe too many of those pillars tho.
SuperSunny
March 30th, 2007, 04:32 PM
I believe that's exactly how much HangEmHigh has.
Elite Killa
March 30th, 2007, 08:11 PM
I'm starting to think that Hang Em High is going to go the same road as Blood Gulch went on...
SnaFuBAR
March 30th, 2007, 09:34 PM
improve upon it, and yes, as ross said, gas mining station.
BobtheGreatII
March 30th, 2007, 09:44 PM
I love it. Dude, I'm excited for this. Halo 2 Vista or CE?
AAA
March 30th, 2007, 09:47 PM
Looks good and all, but they said. Do we really need another Hang 'em High Varient? =/
Hotrod
March 30th, 2007, 10:11 PM
This map looks like it will turn out well. Keep up the good work.
Sever
March 30th, 2007, 10:18 PM
Instead of tombstones, use size-scaled Colossus crates (non-explosive) in the same positions as the original tombstones so they will still take up the space, but add to the combat and ambiance of the map. Mobile barriers always work. Also some explosive crates would be nice. Make most of the floor (except the trench) unbreakable glass so the level is underlit by the gas giant. Make the two non-base corners (floor positioned active camo and walkaround ledge) open to the outside with motion sensor doors (that glow when activated to grab your attention) and falloffability. Yes that is a word.
Just my suggestions - feel free to discard them, use without giving me any credit, or ask for any elaboration. I have some great ideas for the two non-base corners.
Pull this map off, Neuro! IT WIL BE MADE OF WIN!!!
I_Am_Error117
March 30th, 2007, 10:34 PM
I_Am_Error117 likes the map.
Neuro Guro
March 30th, 2007, 10:52 PM
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