PDA

View Full Version : itt: sel begins unwrapping cliffs, makes shitty map better



Pages : 1 [2] 3 4 5 6

rossmum
May 19th, 2009, 09:51 PM
Looking pretty awesome, Con.

sdavis117
May 19th, 2009, 10:17 PM
Off-topic to the awesome ring, but are you planning on actually making that GIANT FUCKING SNOWBALL into a GIANT FUCKING IGLOO, or are you just going to texture it to make it a GIANT FUCKING ROCK?

PopeAK49
May 19th, 2009, 11:04 PM
I betrayed red team and joined blue. So yes, it was poor balance.

PS: Have you put a FUCKING GIANT DOOR on the FUCKING GIANT IGLOO yet? 2.Off-topic to the awesome ring, but are you planning on actually making that GIANT FUCKING SNOWBALL into a GIANT FUCKING IGLOO, or are you just going to texture it to make it a GIANT FUCKING ROCK?[/

I have a forerunner door on my igloo.......and SNOWBALLS DON'T MAKE IGLOO'S DAMN IT! More like snow blocks.

Anyways if you ever get that ring/sky ingame i'm going to take that shit, make babies with it and put it in my maps.

.Wolf™
May 20th, 2009, 12:29 PM
I have a forerunner door on my igloo.......and SNOWBALLS DON'T MAKE IGLOO'S DAMN IT! More like snow blocks.

Anyways if you ever get that ring/sky ingame i'm going to take that shit, make babies with it and put it in my maps.

Sorry copyright.No raping allowed.

Con
May 20th, 2009, 08:16 PM
http://img40.imageshack.us/img40/5236/strato.png

some quickie strato-sentinels for placement around the sky later on, I'll give em payloads when I put them in an actual texture

Higuy
May 20th, 2009, 10:09 PM
I have the Sentinel Factory in the sky if you want to put that in the sky too, just a suggestion.

Sever
May 20th, 2009, 11:09 PM
I thought no at first to that, but it might actually be a good idea, higuy. I say this to you, Connor - fully finish the constructs and planetoid before you add anything Sentinel-based to the mix so we can judge how much, if any, should be added. Sometimes simplicity speaks volumes, but the inclusion of Constructors, Sentinels, Strato-Sentinels, and factories might also add so much more depth to the system's overall majesty. One step at a time.

Bastinka
May 20th, 2009, 11:12 PM
Interesting, overall looks impressive. Personally, I would like to see this in-game.

Rob Oplawar
May 21st, 2009, 01:20 AM
I thought no at first to that, but it might actually be a good idea, higuy. I say this to you, Connor - fully finish the constructs and planetoid before you add anything Sentinel-based to the mix so we can judge how much, if any, should be added. Sometimes simplicity speaks volumes, but the inclusion of Constructors, Sentinels, Strato-Sentinels, and factories might also add so much more depth to the system's overall majesty. One step at a time.

this

n00b1n8R
May 21st, 2009, 01:50 AM
http://img34.imageshack.us/img34/6474/capturem.png

:haw:
The red bits look like they're painted, not glowing. Make them glow!!

SnaFuBAR
May 21st, 2009, 03:16 AM
needs orange and white on the centers of the red bands.

Sever
May 21st, 2009, 08:20 AM
That's what was off about it! Connor, do what n00bi and Snaf just said, but both at the same time. It couldn't be that hard to make everywhere that you have as just red glow and flicker.

Sel
May 22nd, 2009, 03:48 PM
http://i93.photobucket.com/albums/l42/selentic/Models/coo.jpg

Finished UVing massacre's wall

I also did a little messing with lighting to improve the render heh

Joshflighter
May 22nd, 2009, 03:51 PM
Wow. I will actually enjoy CE for once maybe! :O

Inferno
May 22nd, 2009, 03:57 PM
Looks great. To bad you won't be able to see it ingame.

CLIPPPZZZZ LOOOOLLLLL

Sel
May 22nd, 2009, 03:58 PM
Looks great. To bad you won't be able to see it ingame.

CLIPPPZZZZ LOOOOLLLLL

Your gamenight is banned!

Alwin Roth
May 22nd, 2009, 05:05 PM
Damnit.

Well done btw.

Hunter
May 22nd, 2009, 05:43 PM
Looks awesome, forrunner style is perfect. +rep

Con
May 23rd, 2009, 10:18 PM
http://img36.imageshack.us/img36/5860/corequj.png
obvious stuff still to do
-make the magma look better
-make the layers look better
-add surface cracks and details
-colour correction

ThePlague
May 23rd, 2009, 11:06 PM
That's awesome

Con
May 24th, 2009, 12:41 AM
wow look it got better!
http://img43.imageshack.us/img43/3883/core.png

Inferno
May 24th, 2009, 12:47 AM
What scale will it be in game in the sky?

Con
May 24th, 2009, 12:52 AM
Something like what you see in halo 3 when at the citadel, only it'll be directly above you in the sky.

Joshflighter
May 24th, 2009, 01:03 AM
Fk, my eyes are not worthy of such a beauty in it's picture form. :(

Advancebo
May 24th, 2009, 01:12 AM
I think it would be better as a model of the ark, so that you can adjust it to how ever you want. And it can be reused and readjusted.

Con
May 24th, 2009, 01:58 AM
http://img40.imageshack.us/img40/3883/core.png

Sel
May 24th, 2009, 02:03 AM
Fk, my eyes are not worthy of such a beauty in it's picture form. :(

Guess you better stay out of this thread!

Also con, shit is fuckin sweet; love you bro :]

Rook
May 24th, 2009, 02:10 AM
damn this is going to be nice

Con
May 24th, 2009, 02:31 AM
here's the two together, don't mind the rest of the sky.

http://img41.imageshack.us/img41/4428/wp00.jpg

edit: imageshack must hate me for how much I abuse its service and use direct hotlink

n00b1n8R
May 24th, 2009, 02:38 AM
ffff
stop making me want to play play H3 to see this shit ingame. :saddowns:

Con
May 24th, 2009, 02:42 AM
tomorrow I'll see if i can get the ark inner edge going, and maybe even some of the atmospherics around the core.

jcap
May 24th, 2009, 10:07 AM
I think it looks great, but it is still a REALLY stupid idea.

With the Ark's core atmosphere, you won't be able to see shit. You won't be able to see the other side of the ring. Fuck, you shouldn't even be able to see the actual core. Just play The Covenant and get to the end. The only part of the core you can see is the top of it which broke through the gas atmosphere.

rossmum
May 24th, 2009, 10:13 AM
I disagree. I can't fault your logic, but look at it this way: do we bend things a little to get a unique and visually impressive sky, or do we stick to the established 'facts' about the game universe entirely and sacrifice that for yet another starry sky or overcast shitstorm? I think in this case, it's not only alright to bend the rules, but it's actually the better option to.

jcap
May 24th, 2009, 10:48 AM
I don't know if it's "bending things a little" when you're making up something impossible and illogical. I could understand if it was only a little gas or if it was dense enough to see the core, but not the other side, but this is extremely dense that you can't even see Halo through until it rises up. For the gas to just "disappear" is...nonsense.

Angatar
May 24th, 2009, 10:52 AM
Awesomeness>Realism

sdavis117
May 24th, 2009, 02:03 PM
Awesomeness>Realism

This.

I don't care how realistic the sky is around a ring created by ancient fictional beings is, I just want it to look cool.

Higuy
May 24th, 2009, 02:14 PM
This sky is looking really great, I just hope it looks as awesome ingame.

Corndogman
May 24th, 2009, 02:34 PM
I don't know if it's "bending things a little" when you're making up something impossible and illogical. I could understand if it was only a little gas or if it was dense enough to see the core, but not the other side, but this is extremely dense that you can't even see Halo through until it rises up. For the gas to just "disappear" is...nonsense.

You best be trollin boy.

Sel
May 24th, 2009, 02:56 PM
I'm with ross.

Also most players aren't even going to think about it, and I'd really rather go for something that looks amazing, instead of something that makes sense in a fictional universe. Besides if enough people complain we can make up some backstory :p

jcap
May 24th, 2009, 03:00 PM
There is no backstory. It's a fucking dumb idea that makes no sense and is impossible to relate to Halo. Why bring the Halo 3 universe into it if you're going to butcher it and tear it to shreds? There's nothing that's consistent. Fuck, what makes the scenery of inner-Ark is the gas. It's absolutely beautiful seeing those clouds in The Covenant and in Halo (last level).

Let's just put the Earth in it too. Yeah, let's put Earth on the other side of Halo in the sky so it looks cool when you look up. We can also have Halo charging because it looks awesome. Why not?

p0lar_bear
May 24th, 2009, 03:09 PM
Hey, guys:

Nobody cares.

Rob Oplawar
May 24th, 2009, 04:20 PM
quit your bitching, jcap.

Conscars, make sure you apply a bluish filter to it, to make it look more distant, like the halo. Right now it sticks out kind of strangely.

jngrow
May 24th, 2009, 05:29 PM
Yeah, cause everyone who plays this map is going to be like:

"NO GAS? WHAt THE FUCK, SO UNREALISTIC! THE BUTCHERED HALO! MIGHT AS WELL PUT MARIO AND SAMUS AND CRASH BANDICOOT IN NOW"

I get where you are coming from, and sure, it probably shouldn't stick out as much, but really, I don't think cutting out some gas is equivalent to butchering the Halo universe.

.Wolf™
May 24th, 2009, 05:38 PM
Hell.. I play the game.. Do you?

jcap
May 24th, 2009, 06:06 PM
This last page is a cesspool of stupidity.

http://www.ascendantjustice.com/files/cocop/The%20Covenant/The%20Covenant%20Large/Foundry-large.jpg

That is the top.


http://www.ascendantjustice.com/files/cocop/The%20Covenant/The%20Covenant%20Large/HighCharityView-large.jpg

That is when the ring is in the process of being raised. It's already out of the huge gas cloud, but there's still a lot obstructing it.


Unless you're going to conform to the game, you're better off either ditching the idiotic idea or coming up with something more original in a different part of the universe.

=sw=warlord
May 24th, 2009, 06:21 PM
Just pretend its another shield world and be done with it.
Maybe the clouds were from some weather pattern?
the circumstances that the halo rose wasnt exactly the most calm with all the gun fight and explosions going off left right and center....
E: that's a point arnt there other levels multiplyer levels which have the ark sky and have a clear ciew of the core?....

jcap
May 24th, 2009, 06:28 PM
Actually, you can't even tell that you're on the Ark in half of the multiplayer levels...

Also, where are you on Sandbox? There's no indication where you are, and there's a planet with a ring around it in the sky.

And having the ring on another shield installation would cause a conflict because then you'd have two rings being repaired........

=sw=warlord
May 24th, 2009, 06:31 PM
Actually, you can't even tell that you're on the Ark in half of the multiplayer levels...

And having the ring on another shield installation would cause a conflict because then you'd have two rings being repaired........
Hmm Valhalla? Snowbound? the list goes on.
And how would an extra shield world cause conflict?
Seems more like better efficiency to me, why wait for one ring to be finished repaired built when you can have 2 rings being done at once, one one side of the galaxy and the other in another part.

jcap
May 24th, 2009, 06:33 PM
Because the ring is Installation 04...the one that you blew up.

=sw=warlord
May 24th, 2009, 06:48 PM
Because the ring is Installation 04...the one that you blew up.
Installation 04 was a fortress world not a shield world.
And your bitching about others on getting the halo fiction correct >_>.

Angatar
May 24th, 2009, 07:10 PM
Fortress worlds=Halos
Shield worlds=Dyson Spheres

Shield worlds are hollow planets containing a slipspace bubble to keep it's occupants safe from Halo.

Anyway, who cares about if it breaks canon? You have 16 SPARTAN-II's fighting each other in random places across the galaxy. How does that make any sense? Hell, missing some fog makes more sense.

jcap
May 24th, 2009, 07:18 PM
Yeah, I'm aware of the difference. I thought you were saying the ring should be at another Installation 00. That wouldn't make sense because then you'd have two Installation 04s.

sdavis117
May 24th, 2009, 07:38 PM
Or maybe another Halo Ring blew up.

Suns go Supernova all the time, the galaxy is filled with giant rocks going at high speeds, there are several species all with high tech...technology all trying to blow each other up, the list can go on and on about how another installation could be destroyed.

Either way it is just a sky in a Halo CE multiplayer map.

=sw=warlord
May 24th, 2009, 07:41 PM
either that or the ring is getting a upgrade to its inventory, surely after 10,000 years tech would have been improved the the caretakers?

p0lar_bear
May 24th, 2009, 07:59 PM
Hey, guys:

Nobody cares.

qtiyd

Corndogman
May 24th, 2009, 08:58 PM
This last page is a cesspool of stupidity.

Yeah, good point, you should probably stop posting.

No but seriously, jcap its pretty apparent that nobody else gives a fuck but you. If it looks good, then it looks good.

I just don't understand why you seem so keen on making everyone else conform to your opinions. It really doesn't matter in the slightest, so drop it, and let the people actually making the map decide what they want to do.

jcap
May 24th, 2009, 09:04 PM
Yeah, good point, you should probably stop posting.
Yeah, since I'm the only one who can think logically.


Because what you are suggesting is as dumb as putting a fully constructed Halo in the center of The Ark. Why not do it? Really, WHY NOT?

Timo
May 24th, 2009, 09:05 PM
Because what you are suggesting is as dumb as putting a fully constructed Halo in the center of The Ark. Why not do it? Really, WHY NOT?

Because then there'd be nothing new in the sky to distract the players.

Corndogman
May 24th, 2009, 09:12 PM
Yeah, since I'm the only one who can think logically.

ahem*



I just don't understand why you seem so keen on making everyone else conform to your opinions.

Really, let the creators do what they want, stop forcing your opinions on everyone.

jcap
May 24th, 2009, 09:20 PM
Can you answer my question though? (and you quoted my reason for why I care)

Because what you are suggesting is as dumb as putting a fully constructed Halo in the center of The Ark. Why not do it? Really, WHY NOT?

Con
May 24th, 2009, 09:29 PM
jcap, I have two reference images that show that the clouds are clear enough to see to the other side. Because it's Bungie's work showing that, I think I can safely make the clouds clear enough to at least see things without going out of canon.

Sever
May 24th, 2009, 11:00 PM
Hell, the clouds shouldn't even be there in the first place - there's no atmosphere between the planetoid and the Ark - when you assault the Ark's control room, it's completely not canon - there should be a massive retaining wall holding the atmosphere in, just like there is on the other Forerunner installations, especially the one that is being constructed at the time. Also, ever stop to think that this isn't the construction of Installation 04 (II), but just rather Installation 04?

p0lar_bear
May 24th, 2009, 11:09 PM
To be a canonfag, then how the hell are UNSC SPARTAN-IIs fighting on it with THAT logic? :v:

Like I was saying earlier, why do we need an explanation? Why does everything need to be perfect emulation of Bungie's designs?

Artistic liberties, motherfucker, can we use them?

rossmum
May 24th, 2009, 11:16 PM
All of you, shut the fuck up.

jfap, first up, this is MP. MP doesn't have to stick to canon entirely, just have some sort of grounding in it. Even so, there are points where you can see the core and right across the Ark in H3. Failing that, the average Halo player these days would be too busy crying about aimbots to give a shit, and they wouldn't have the intelligence to realise anything was a little screwy anyway.

As far as the lack of atmosphere goes, there's a difference between clouds and superheated gas clouds, duders. The shit around the core is the latter.

Mass
May 25th, 2009, 02:57 AM
http://3.bp.blogspot.com/_Dm4sFu73cJo/SMlsNJ4Pp4I/AAAAAAAAH2A/NQlMEs_rRtc/s400/walter01.jpg

AM I THE ONLY ONE WHO GIVES A FUCK ABOUT THE GODDAMN RULES?

Oh, the new base interior is almost done, btw.

n00b1n8R
May 25th, 2009, 03:35 AM
Holey crap, Jcap is trolling you guys hardcore.

Sel
May 25th, 2009, 08:45 AM
whats going on

also

- Leigh → paris says:
omg
- Leigh → paris says:
conscars helping u with rev

- Leigh → paris says:
that ring and sky thing

Big Kahuna Burger says:
whoa

- Leigh → paris says:
wow.

Big Kahuna Burger says:
howd you know that

Big Kahuna Burger says:
you

Big Kahuna Burger says:
browsed

Big Kahuna Burger says:
modacity

Big Kahuna Burger says:
!!

- Leigh → paris says:
accidently clicked onto it more like it

- Leigh → paris says:
so 2 min browse no harm done

Big Kahuna Burger says:
and accidentally clicked rev

- Leigh → paris says:
yep

Big Kahuna Burger says:
and accidently went through 4 pages

- Leigh → paris says:
yep

Sel
May 25th, 2009, 10:18 PM
Almost done integrating mass' wall, and the new basement is done and (hopefully!) clear of any errors.

Expect another test this weekend.

Sel
May 26th, 2009, 10:01 PM
Ok, I'm having a little issue here.

I compiled a new BSP, got it ingame and lightmapped it as usual. However, the game exceptions when loading the map in the up to date scenario file, but not in a new blank one.

However, the same scenario with the older bsp loads without issue.

Any ideas?

Right now I'm fucking around with recompiling it, noting that it seems to have been a huge file before, and after recompiling the same JMS it's a whole lot smaller, so I'll see if it was just a bad bsp compile(?)

p0lar_bear
May 26th, 2009, 10:30 PM
Ok, I'm having a little issue here.

I compiled a new BSP, got it ingame and lightmapped it as usual. However, the game exceptions when loading the map in the up to date scenario file, but not in a new blank one.

However, the same scenario with the older bsp loads without issue.

Any ideas?

Right now I'm fucking around with recompiling it, noting that it seems to have been a huge file before, and after recompiling the same JMS it's a whole lot smaller, so I'll see if it was just a bad bsp compile(?)You of all people should know rule #1 of Halo map debugging:

debug.txt or gtfo

Sel
May 26th, 2009, 10:37 PM
You of all people should know rule #1 of Halo map debugging:

debug.txt or gtfo

There are no sapien issues.

Everything is fine in Sapien, but the map fails to load ingame. That doesn't make a debug.txt does it?

Sel
May 26th, 2009, 11:01 PM
Ok

Guerilla is unable to load the bsp file, and stops responding if you try. Sapien loads fine, the bsp appears entirely fine in sapien. Halo crashes upon loading the map.

On a related, probably less important note, I was able to load the map ingame before running lightmaps.

Suggestions anyone?

Con
May 29th, 2009, 02:19 AM
http://img10.imageshack.us/img10/5714/ffty.jpg
note, this has a fov of ~100, far larger than halo's. Note the surface of the ark seen on one side of the inner rim. The arms of the ark will be added later.

Mythril
May 29th, 2009, 02:38 AM
Looks awesome.

rossmum
May 29th, 2009, 05:48 AM
Don't forget to match the rim's lighting with Halo's

sevlag
May 29th, 2009, 08:40 AM
There is no backstory. i'm willing to come up with a believeable backstory to this map if you want, I'm pretty good at writing short stories and descriptions...after all everything has or needs a story to it

rossmum
May 29th, 2009, 08:59 AM
Failing that, I wrote a 54-page epic for a short story project in Year 12 English (the goal was to try and make 3-4 pages, heh)... I could give it a shot.

sevlag
May 29th, 2009, 09:05 AM
Failing that, I wrote a 54-page epic for a short story project in Year 12 English (the goal was to try and make 3-4 pages, heh)... I could give it a shot.
mini competition maybe? :P

rossmum
May 29th, 2009, 09:13 AM
Sounds like a plan...

sevlag
May 29th, 2009, 09:24 AM
Sounds like a plan...well i haven't seen the whole map but from the screens i can surmise how it will be, but isn't the main thing plauging the last few pages the fog itself...I myself don't give a rats ars if it has fog or not, i'm worried about playing the map and getting entertainment out of people crying "zomg bawt bawt bawt"

EDIT: since its taking place near the ARK i think i can whip SOMETHING up

rossmum
May 29th, 2009, 09:45 AM
I think we should probably wait until it's a little closer to completion, so we can explore it and whatnot and figure out a fitting story from there.

sevlag
May 29th, 2009, 10:24 AM
I think we should probably wait until it's a little closer to completion, so we can explore it and whatnot and figure out a fitting story from there.
true, no use writing a backstory for something that isn't done

Reaper Man
May 29th, 2009, 10:24 AM
I always say this, but what the heck. Do your lightmaps in mental ray. It would add even more atmosphere to what's already a crazy atmospheric map. Hth.

Sel
May 29th, 2009, 10:29 AM
I always say this, but what the heck. Do your lightmaps in mental ray. It would add even more atmosphere to what's already a crazy atmospheric map. Hth.

We're planning to, but we need someone who knows how to use aether, and max lighting.

Sel
May 29th, 2009, 10:35 AM
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool sounds levels\revelations\devices\revelationsdoor\sounds wav 2822
Couldn't read map file './toolbeta.map'
Importing levels\revelations\devices\revelationsdoor\sounds
Couldn't read file dooropen

Flibit made a door sound, and wants to know how well it fits, so I'm here trying to import it, what am I doing wrong?

E:

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool sounds levels\revelations\devices\revelationsdoor\sounds ogg 1
Couldn't read map file './toolbeta.map'
Importing levels\revelations\devices\revelationsdoor\sounds
Compressing...
EAX: 0x00100000
EBX: 0x00350000
ECX: 0x00000001
EDX: 0x000007FF
EDI: 0x02EF0F70
ESI: 0x02EAD470
EBP: 0x0018E360
ESP: 0x0018E338
EIP: 0x77D2D4F6, 32 4E 02 F6 ?????
00000002 ?????
00217AED ?????
7C34218A ?????
76B8FD27 ?????
77CFAC29 ?????
77CFB041 ?????
EXCEPTION_ACCESS_VIOLATION

EXCEPTION (that's all I know!)

Ki11a_FTW
May 29th, 2009, 02:25 PM
ogg = gtfo

sevlag
May 29th, 2009, 02:37 PM
ogg = gtfo
you can convert it to another sound format such as mp3 or midi or .wav

jcap
May 29th, 2009, 02:38 PM
First, did you download the ogg patch/fix/update from Halomaps? p0lar compiled a zip of new dlls.

p0lar_bear
May 29th, 2009, 02:43 PM
First, did you download the ogg patch/fix/update from Halomaps? p0lar compiled a zip of new dlls.

Regardless, OGG is "reserved" for music, ambient sound, and dialogue. Impulse SFX should be XBox ADPCM (http://www.halomods.com/forums/viewtopic.php?t=60872).

Is the source file you're compiling a mono, 22khz uncompressed WAV? Did you remember to close it in your sound editor?

Sel
May 29th, 2009, 03:51 PM
First, did you download the ogg patch/fix/update from Halomaps? p0lar compiled a zip of new dlls.

No, I didn't. Got a link?


Regardless, OGG is "reserved" for music, ambient sound, and dialogue. Impulse SFX should be XBox ADPCM (http://www.halomods.com/forums/viewtopic.php?t=60872).

Is the source file you're compiling a mono, 22khz uncompressed WAV? Did you remember to close it in your sound editor?

I looked at teh lag's tutorial on ghost's and it said OGG was good for animation sounds, Tool was like yo 256 kb, and I have never compiled sounds before heh

p0lar_bear
May 29th, 2009, 04:16 PM
No, I didn't. Got a link?http://hce.halomaps.org/index.cfm?pg=3&fid=1632


I looked at teh lag's tutorial on ghost's and it said OGG was good for animation sounds, Tool was like yo 256 kb, and I have never compiled sounds before hehI only go by what I see in stock tags. OGG might be better, not sure if there's any more overhead for decoding OGG sound effects.

Just a rule of thumb I've always followed.

Scooby Doo
May 29th, 2009, 11:29 PM
dam dude. i like it. but at the same time, it's a big disappointment for me somehow. basically, i imagined a different set of textures on it. don't get me wrong, it looks really good. but it also looks like all of the other maps out there of similar style.

i say you edit your bitmaps to make it look different. use a different cliff wall, different grass, and mb add some details/ware/tear/grime to your structure's bitmaps. and choose a different sky...the whole sunset look is getting overused(no offense). i would use dark, deep coloration and a sick gloomy kinda sky. mb even add a little rain in there. just do something so it doesn't look like all of the other maps out there.

you can ignore this if you'd like, it's strickly a matter of opinion. i just think this has a lot of potential and it would be cool if you put some textures on it that were made specifically for your map. good luck, and if you want to try my idea - pm me and i'll try to guide you and mb help you a bit. good luck, and nice work so far.


~Scoob

Rob Oplawar
May 29th, 2009, 11:53 PM
Project Shockwave needs you, Connie.

Sever
May 30th, 2009, 12:32 AM
Hell, I'd make the whole map's atmosphere extremely bright, washed out, windswept and bleached bone-dry outside, (Installation 00 sub-chapter of The Ark - even though it isn't on the Ark, you could still use those bramble plants everywhere too) and dark, humming, and alive inside - not ancient, like Installation 05, but finished with that region's construction and already fully functioning.

StankBacon
May 30th, 2009, 12:45 AM
EXCEPTION_ACCESS_VIOLATION




is the sound your working with still open in your audio editor?

Sel
May 30th, 2009, 01:00 AM
dam dude. i like it. but at the same time, it's a big disappointment for me somehow. basically, i imagined a different set of textures on it. don't get me wrong, it looks really good. but it also looks like all of the other maps out there of similar style.

i say you edit your bitmaps to make it look different. use a different cliff wall, different grass, and mb add some details/ware/tear/grime to your structure's bitmaps. and choose a different sky...the whole sunset look is getting overused(no offense). i would use dark, deep coloration and a sick gloomy kinda sky. mb even add a little rain in there. just do something so it doesn't look like all of the other maps out there.

you can ignore this if you'd like, it's strickly a matter of opinion. i just think this has a lot of potential and it would be cool if you put some textures on it that were made specifically for your map. good luck, and if you want to try my idea - pm me and i'll try to guide you and mb help you a bit. good luck, and nice work so far.


~Scoob

Not sure if you read the whole thread, but none of the textures are final, and con is making a new sky just for this map lol

If you can help out with textures though that'd be really helpful, my texturers are mia (other than con), and con is pretty busy with his sky.


is the sound your working with still open in your audio editor?

No, they weren't; p0lar's dlls fixed it though.

Con
May 30th, 2009, 03:15 AM
http://img40.imageshack.us/img40/2623/fdsadsa.jpg
ignore the mountains, they're from another map.

p0lar_bear
May 30th, 2009, 04:00 AM
:shocked:

You know you've done something incredibly right when your final product looks like concept art.

ThePlague
May 30th, 2009, 04:05 AM
That. Is. Amazing. You are amazing. I can use that as a background it's so good.

rossmum
May 30th, 2009, 04:20 AM
dem fukken clouds

Cagerrin
May 30th, 2009, 04:48 AM
"You must spread some Reputation around before giving it to Con again."

:(

brb, replacing current wallpaper and pair of pants.

n00b1n8R
May 30th, 2009, 05:19 AM
dem fukken clouds
^
The ones infront of the halo look pretty meh.

=sw=warlord
May 30th, 2009, 07:19 AM
i hope jcap dosnt bitch about gasses again because if he does i expect someone is going to want to shamWOW pimp slap him for it.:suicide:

mcwesalot
May 30th, 2009, 10:23 AM
Custom or classic weapons? Sorry if this has bee answered.

sdavis117
May 30th, 2009, 10:41 AM
I'm hoping Stock weapons. The map played well in the Alpha with stock weapons, no need to replace them with custom ones.

rossmum
May 30th, 2009, 11:25 AM
i'd say awesomified stock weapons but that's my job for schism heh

Sel
May 30th, 2009, 11:28 AM
Custom or classic weapons? Sorry if this has bee answered.

Definitely classic


i'd say awesomified stock weapons but that's my job for schism heh

That's what I was hoping for with hrh, but WoL died :saddowns:

=sw=warlord
May 30th, 2009, 11:30 AM
That's what I was hoping for with hrh, but WoL died :saddowns:
Seems like he lagged out.
I was wondering where he had gone actualy...

Sel
May 30th, 2009, 05:28 PM
building subclusters...
couldn't allocate subcluster.

What does it mean?

Isn't this a portals error?

If so, why is it showing up when theres no portals in the model?

How do you fix it?

p0lar_bear
May 30th, 2009, 05:29 PM
Since there are no portals, it's just one fucking huge cluster, so you should probably add portals?

Sel
May 30th, 2009, 05:34 PM
Since there are no portals, it's just one fucking huge cluster, so you should probably add portals?

The error occurs with, and without arteen's new portals.

I'm going to try to compile with the old ones and see if it's some bizarre issue that should fuck right off, or if it's arteen's fault :p

E: Looks like something is awry with Arteen's portals, since the old ones compile fine with the level, heh. Trying some stuff to fix them all up.

p0lar_bear
May 30th, 2009, 05:54 PM
I was taking a random stab at it, portals are tricky little bastards.

Sel
May 30th, 2009, 05:56 PM
I was taking a random stab at it, portals are tricky little bastards.

It compiles using the portal portals from my portals, along with Arteen's exact portals, so hopefully this will clear up some issues with rendering... In other news the level is up to 48 clusters from 7.

Reaper Man
May 31st, 2009, 01:01 AM
The sky looks awesome con! My only gripe is that it looks very flat, due to the lighting (or lack thereof). Needs some dramatic lighting, imo.

Rob Oplawar
May 31st, 2009, 03:28 PM
The sky looks awesome con! My only gripe is that it looks very flat, due to the lighting (or lack thereof). Needs some dramatic lighting, imo.

ooh, yeah, i like dramatic lighting. do that, if you can.

Boba
May 31st, 2009, 07:13 PM
ignore the mountains, they're from another map.

Wow, that's absolutely terrible. You've pretty much done everything wrong. If you choose to post shit like this, you should reconsider your future as an artist. j/k i love you great shit coon

Con
May 31st, 2009, 08:44 PM
http://img189.imageshack.us/img189/5981/highchar.png
high charity are u ok??

PopeAK49
May 31st, 2009, 09:18 PM
So that's what burnt flood flesh on high charity looks like. Nice job. O one question even though it was probably answered but are the fog and clouds animated?

Sel
May 31st, 2009, 09:46 PM
http://img189.imageshack.us/img189/5981/highchar.png
high charity are u ok??

looks fine to me

:downs:

:saddowns:

Heathen
May 31st, 2009, 09:52 PM
oops diggin up old topics.

Looks great guys.

Con
May 31st, 2009, 11:54 PM
http://img269.imageshack.us/img269/8633/fddsaadfs.jpg

jcap
June 1st, 2009, 12:02 AM
You need to update that dome sir!!

Heathen
June 1st, 2009, 12:04 AM
http://img269.imageshack.us/img269/8633/fddsaadfs.jpg
everyone says it looks good, I have no idea what the fuck is going on in this pictre.
I recognise it all but why is it so cluttered?

A test map?

Advancebo
June 1st, 2009, 12:15 AM
Is that a flying cow?

Heathen
June 1st, 2009, 12:29 AM
Is that a flying cow?
its a giant flood jellyfish.

Kinda looks like The King.
http://rekt.net/postimages/katamari/king.jpg

Incidentally, that's what I am going to Mechacon as.

n00b1n8R
June 1st, 2009, 01:11 AM
http://img189.imageshack.us/img189/5981/highchar.png
high charity are u ok??
If you hadn't told me that was High Charity, I would never have guessed it.
It needs a lot more purple because atm, it looks like somebody gave the moon tentacles and grafted it onto the side of the halo (it looks like a freaking tumor in the sky pic below, why hasn't it fallen off or anything - move it)

http://img269.imageshack.us/img269/8633/fddsaadfs.jpg
Sooooo much happening in this pic. My main gripe though is the galaxy in the distance. Even if that's meant to be the milky way (idk, never played that far into H3 :v:), there is no way it'd be that bright by day (or visible at all, do you even see Mars or Jupitor in the daytime sky?).

BobtheGreatII
June 1st, 2009, 01:15 AM
Sooooo much happening in this pic. My main gripe though is the galaxy in the distance. Even if that's meant to be the milky way (idk, never played that far into H3 :v:), there is no way it'd be that bright by day (or visible at all, do you even see Mars or Jupitor in the daytime sky?).

You can see the milky way quite clearly from the Ark in Halo 3.

http://www.ascendantjustice.com/files/cocop/The%20Ark/The%20Ark%20Large/IsThat-large.jpg

Heathen
June 1st, 2009, 01:25 AM
If you hadn't told me that was High Charity, I would never have guessed it.
It needs a lot more purple because atm, it looks like somebody gave the moon tentacles and grafted it onto the side of the halo (it looks like a freaking tumor in the sky pic below, why hasn't it fallen off or anything - move it)

its been covered in flood shit.

so...

Con
June 1st, 2009, 02:09 AM
If you hadn't told me that was High Charity, I would never have guessed it.
It needs a lot more purple because atm, it looks like somebody gave the moon tentacles and grafted it onto the side of the halo (it looks like a freaking tumor in the sky pic below, why hasn't it fallen off or anything - move it)
I don't want to make it too purple, see below.
http://images1.wikia.nocookie.net/halo/images/thumb/2/2c/Flood_Charity.png/333px-Flood_Charity.png



Sooooo much happening in this pic. My main gripe though is the galaxy in the distance. Even if that's meant to be the milky way (idk, never played that far into H3 :v:), there is no way it'd be that bright by day (or visible at all, do you even see Mars or Jupitor in the daytime sky?).
You're right, there is a lot happening in the sky. The ark is a very busy place, especially at the core. However, I think that once I adjust colours and brightnesses, the sky will start to come together almost as one. The problem right now is the contrast between the blue sky, the blackness of space, the nebula, the core, and the ark/halo. I need to somehow stick with two colours; orange/red and blue in an elegant way to help unite different elements together while keeping interest. I don't want the sky to be distracting. Put simply, nothing's balanced out just yet; I'm just in the creation phase.



Is that a flying cow?
It's a strato-sentinel. I've got a few of them floating around and a chain of them on the horizon.

Heathen
June 1st, 2009, 02:12 AM
I don't want to make it too purple, see below.
http://images1.wikia.nocookie.net/halo/images/thumb/2/2c/Flood_Charity.png/333px-Flood_Charity.png


You're right, there is a lot happening in the sky. The ark is a very busy place, especially at the core. However, I think that once I adjust colours and brightnesses, the sky will start to come together almost as one. The problem right now is the contrast between the blue sky, the blackness of space, the nebula, the core, and the ark/halo. I need to somehow stick with two colours; orange/red and blue in an elegant way to help unite different elements together while keeping interest. I don't want the sky to be distracting. Put simply, nothing's balanced out just yet; I'm just in the creation phase.


It's a strato-sentinel. I've got a few of them floating around and a chain of them on the horizon.
they move? :O

Con
June 1st, 2009, 02:13 AM
no, nothing moves

edit: reason being, if I try and make it realistic so that one thing moves, then I have to make everything move realistically. That's just not possible. I think it's best that a sky remains at a frozen time. For example, if I animate the dust clouds, it would only make sense to simulate the spinning of the halo, which isn't possible.

Sever
June 1st, 2009, 02:21 AM
Fuck that. Make High Charity purple. Take out the Sentinels for now - they'll probably go back in later, but finish one step at a time. Make the sky your own - keep the milky way in, but don't go by the colors that you are given from any levels in H3 - none of them are from the same vantage or during the Installation's construction sequence, hence, having different atmospheric conditions. Note, however, that if you include the galaxy, you must also include more stars elsewhere in the sky.

rossmum
June 1st, 2009, 02:23 AM
no, nothing moves

edit: reason being, if I try and make it realistic so that one thing moves, then I have to make everything move realistically. That's just not possible. I think it's best that a sky remains at a frozen time. For example, if I animate the dust clouds, it would only make sense to simulate the spinning of the halo, which isn't possible.
I don't honestly think anyone's going to be playing the one game on the one map for more than a few hours, Con.

You may as well make the more important stuff move.

[gx]Shadow
June 1st, 2009, 02:31 AM
Holy crap, this looks sweet, keep it up!

Neuro Guro
June 1st, 2009, 02:35 AM
Tis defiantly shaping up to be one of the cooler skies I've seen for a CE map.

n00b1n8R
June 1st, 2009, 02:43 AM
NEUROPOST

Sel
June 1st, 2009, 08:22 AM
Milky way looks a little weird right in the middle of the cloud below it.

Otherwise :D

Reaper Man
June 1st, 2009, 11:27 AM
Looks great! You should put the clouds on planes/triangles, give them alpha channels and have them slowly move across the sky.

Angatar
June 1st, 2009, 03:56 PM
Fuck that. Make High Charity purple. Take out the Sentinels for now - they'll probably go back in later, but finish one step at a time. Make the sky your own - keep the milky way in, but don't go by the colors that you are given from any levels in H3 - none of them are from the same vantage or during the Installation's construction sequence, hence, having different atmospheric conditions. Note, however, that if you include the galaxy, you must also include more stars elsewhere in the sky.
The area outside of galaxies is virtually devoid of stars.

Con
June 1st, 2009, 08:13 PM
Fuck that. Make High Charity purple. Take out the Sentinels for now - they'll probably go back in later, but finish one step at a time. Make the sky your own - keep the milky way in, but don't go by the colors that you are given from any levels in H3 - none of them are from the same vantage or during the Installation's construction sequence, hence, having different atmospheric conditions. Note, however, that if you include the galaxy, you must also include more stars elsewhere in the sky.
People assume things have to be totally different in order to make it their own. I disagree, since the whole point of the saying is justify their intentions of being original. I'm not going to make it different for the sake of being different; my intentions are to keep things close to their Halo 3 counterparts. In that, I'm doing what I want, which is the point behind "make it your own". In saying that, it's more of a request than anything else. So, if you guys all want me to change it to purple then I will, but I won't be "making it my own". I respect canon and value realism, so my work has always been following these lines. Atmospheric conditions, on the other hand, I've already somewhat covered in my post about colouring.

I don't honestly think anyone's going to be playing the one game on the one map for more than a few hours, Con.

You may as well make the more important stuff move.
What things are any more important than the others?

Looks great! You should put the clouds on planes/triangles, give them alpha channels and have them slowly move across the sky.
I can guarantee it'll look cheesy for the lower clouds. Aside from being simple, static clouds can match light direction whereas moving ones would be constricted to a certain path to look right. However, I do plan on adding a scrolling cloud layer similar to Bungie maps.

Milky way looks a little weird right in the middle of the cloud below it.

Otherwise :D
Ok, the galaxy is just in that general area. I can move it around a little and see how it looks.

The area outside of galaxies is virtually devoid of stars.
While it's true that stars can only form in galaxies or clusters, I'd say the light from other stars or galaxies is still seen. Maybe the ark is in a small cluster, since there's a nebula there, but I won't be putting many stars in the sky.
http://www.ascendantjustice.com/files/cocop/The%20Ark/The%20Ark%20Large/OpeningShot1-large.jpg
How do the stars work anyway? Is it part of the shader? I don't think my sky model includes everything; it's based off a ripped timberland sky.

rossmum
June 1st, 2009, 11:18 PM
Things like the Sentinels should move. They'd look odd if they were totally static.

Rook
June 2nd, 2009, 02:17 AM
Things like the Sentinels should move. They'd look odd if they were totally static.

Yauh @ this

Heathen
June 2nd, 2009, 07:34 PM
duh @ those

Sel
June 7th, 2009, 12:47 AM
Sooooo

Been touching up, and renovating the middle structure. Hopefully to make it a lot less visually boring, with less straight halls.

A lot of optimization.

Onto more interesting stuff though...

The new base stuff...

http://i93.photobucket.com/albums/l42/selentic/haloce2009-06-0700-35-42-46.jpg

http://i93.photobucket.com/albums/l42/selentic/haloce2009-06-0700-35-55-83.jpg

http://i93.photobucket.com/albums/l42/selentic/haloce2009-06-0700-36-06-47.jpg

And a bit of shit I started on in the middle...

http://i93.photobucket.com/albums/l42/selentic/haloce2009-06-0700-36-37-27.jpg

http://i93.photobucket.com/albums/l42/selentic/haloce2009-06-0700-37-08-91.jpg

and...What is that you ask? Well to be quite honest, I don't really know yet!

http://i93.photobucket.com/albums/l42/selentic/haloce2009-06-0700-37-22-02.jpg

n00b1n8R
June 7th, 2009, 01:59 AM
is
is that a
it is
delete the map files, never touch it again.

BobtheGreatII
June 7th, 2009, 02:13 AM
is
is that a
it is
delete the map files, never touch it again.

This intrigues me...

MetKiller Joe
June 7th, 2009, 09:46 AM
That looks awesome.

klange
June 7th, 2009, 09:49 AM
Looking good.

Sel
June 7th, 2009, 10:43 AM
is
is that a
it is
delete the map files, never touch it again.

Idk what it is :x

Sever
June 7th, 2009, 10:58 AM
I do believe that the n00bin8r dislikes your Fuel-Rod-Gun-havery.

Sel
June 7th, 2009, 11:10 AM
now I know what they say when they say

noobinator is bad :(

Disaster
June 7th, 2009, 03:18 PM
You still need those terrain textures?

Sel
June 7th, 2009, 03:22 PM
You still need those terrain textures?

As far as I know, con is going to be doing them, but thanks a bunch for this placeholder, keeepin betas presentable :)

sevlag
June 7th, 2009, 04:56 PM
all these good maps and i can't play them T.T why god why

Heathen
June 7th, 2009, 05:51 PM
Yeah, I think its the frc.

n00b1n8R
June 7th, 2009, 08:08 PM
now I know what they say when they say

noobinator is bad :(
fix it
nao

Sel
June 7th, 2009, 09:14 PM
It's staying.

n00b1n8R
June 7th, 2009, 10:49 PM
Much like you on the couch.

Sel
June 8th, 2009, 08:26 AM
Much like you on the couch.

Yeah, just like my couch.

Inferno
June 8th, 2009, 12:25 PM
http://www.youtube.com/watch?v=8kEryR5wj9o

BobtheGreatII
June 8th, 2009, 01:59 PM
8kEryR5wj9o (http://www.youtube.com/watch?v=8kEryR5wj9o)

.

Con
June 11th, 2009, 10:30 PM
http://img5.imageshack.us/img5/4894/87148118.jpg

Cagerrin
June 11th, 2009, 10:42 PM
Is it just me or is it stretched quite a bit vertically?

Con
June 11th, 2009, 10:51 PM
yeah its a FOV of 120 to show everything

n00b1n8R
June 12th, 2009, 07:49 AM
Starting to come together Con :)

Llama Juice
June 12th, 2009, 08:18 AM
If that sky was a woman I'd take her out to a nice dinner.

Sel
June 12th, 2009, 08:30 AM
If that sky was a woman I'd take her out to a nice dinner.

No, you'd get shot down, and then I'd let my child fuck her and have a kid.

Looking great as ever con :O

teh lag
June 12th, 2009, 08:31 AM
I'm still not really digging the inside band of the Ark. I'm not so creative so I can't really say what would go there... maybe some gaping interior that holds tech involved in the ring's construction? It looks so... dull compared to everything around it.

rossmum
June 12th, 2009, 08:48 AM
I'm still not really digging the inside band of the Ark. I'm not so creative so I can't really say what would go there... maybe some gaping interior that holds tech involved in the ring's construction? It looks so... dull compared to everything around it.
quotin dis

but make sure it's distinct from halo so as to avoid confusion or clutter

Sever
June 12th, 2009, 10:02 PM
Agreeing with the aforementioned idea, thus turning it into your current directive - whenever three people who actually know what they're talking about agree on a design decision, you MUST follow it.

Boba
June 13th, 2009, 05:35 AM
You'd think you'd see atleast one of the Ark's fins, aswell. :eyesroll:

.Wolf™
June 13th, 2009, 06:00 AM
Agreeing with the aforementioned idea, thus turning it into your current directive - whenever three people who actually know what they're talking about agree on a design decision, you MUST follow it.

Cool..New rule?

Con
June 13th, 2009, 11:42 PM
You'd think you'd see atleast one of the Ark's fins, aswell. :eyesroll:
haven't made those yet!

Con
June 18th, 2009, 10:26 PM
http://img10.imageshack.us/img10/7959/0screenshot00.jpg
http://img10.imageshack.us/img10/8076/3screenshot00.jpg
http://img10.imageshack.us/img10/9067/2screenshot00.jpg
http://img10.imageshack.us/img10/5282/1screenshot00.jpg
http://img10.imageshack.us/img10/2281/4screenshot00.jpg

edit: still to do
fix turds in the near cloud
fix edge colouring on halo (no longer over a blue background)
make the ark inner edge sexier
fix the sun
lower ring mirroring
make highcharity stick out less
compression
atmospherics and balancing
core clouds
ark fins missing

edit2: incase there's any question, yes, it's ingame

Joshflighter
June 18th, 2009, 10:33 PM
A Little to much of a "drawing" look to it.. but its very very awesome!

rossmum
June 18th, 2009, 10:38 PM
holy shit it's beautiful

Sabre
June 18th, 2009, 10:46 PM
holy shit it's beautiful

quotin dis'

jcap
June 18th, 2009, 10:53 PM
Put a little more emphasis on the orange gas. Way too white and clear right now, and way too little.

Also, two things:
1. High Charity on the ring makes no sense at all...unless this map miraculously takes place in the extremely short span between the time you activated the third tower and the time of the "two betrayals."
2. It looks way too clear. With the haze, that should be WAY more concealed, like it is at the end cutscene of The Covenant (you can just barely see it).

Also, why do the clouds seem low-res and stretched?

Inferno
June 18th, 2009, 10:56 PM
Best sky evar.

Roostervier
June 18th, 2009, 11:09 PM
Conna is da best

Con
June 18th, 2009, 11:10 PM
Put a little more emphasis on the orange gas. Way too white and clear right now, and way too little.
ok


Also, two things:
1. High Charity on the ring makes no sense at all...unless this map miraculously takes place in the extremely short span between the time you activated the third tower and the time of the "two betrayals."

I think you mean on the ark. Yes, it takes place right after you activate the third tower. I don't think there's a problem with that.


2. It looks way too clear. With the haze, that should be WAY more concealed, like it is at the end cutscene of The Covenant (you can just barely see it).

I'll see what I can do, but I don't want the haze to be overwhelming.


Also, why do the clouds seem low-res and stretched?
You mean the clouds around the core right? It's just the big black turds that makes it obvious. I'm hesitant about making the textures any bigger since the sky tags together are over 20.8 mb. In fact, I should go back and see where I can use compression or 16 bit textures.

Rook
June 19th, 2009, 02:22 AM
[those pics]

edit: still to do
fix turds in the near cloud
fix edge colouring on halo (no longer over a blue background)
make the ark inner edge sexier
fix the sun
lower ring mirroring
make highcharity stick out less
compression
atmospherics and balancing
core clouds
ark fins missing

edit2: incase there's any question, yes, it's ingame
WOW that looks nice

Heathen
June 19th, 2009, 02:30 AM
Actually jcap has a point. High Charity was only in the sky for a few seconds.

Cagerrin
June 19th, 2009, 02:40 AM
The problem with High Charity is that it looks like it's on a different layer than the rest of the sky. Looks like it somehow crashed without intersecting with the Ark.

PlasbianX
June 19th, 2009, 06:57 AM
The problem with High Charity is that it looks like it's on a different layer than the rest of the sky. Looks like it somehow crashed without intersecting with the Ark.

I agree. It looks out of place, kind of like its way to bright compared to the rest of the image.

Malloy
June 19th, 2009, 08:32 AM
wow you got that galaxy integrated well, nice job. Only crit - high charity.

=sw=warlord
June 19th, 2009, 10:49 AM
Any updates on the level itself besides the sky?
im curious as to how it looks now with the new textures.

n00b1n8R
June 19th, 2009, 08:32 PM
Highcharity looks like it's floating ontop of the ring, not at all like it's crashed. I know you're going to try and fix that up, but might I suggest some way of linking the two parts together? perhaps there are flood tentacles tieing it to the ring?

I really have no idea how long HC was crashed (never played that far into H3 vOv), but something like that is needed to bring the two peices onto the same level.

Sel
June 19th, 2009, 09:28 PM
Highcharity looks like it's floating ontop of the ring, not at all like it's crashed. I know you're going to try and fix that up, but might I suggest some way of linking the two parts together? perhaps there are flood tentacles tieing it to the ring?

I really have no idea how long HC was crashed (never played that far into H3 vOv), but something like that is needed to bring the two peices onto the same level.

Yeah, this is the one thing kinda bothered me, otherwise looks great.

Oh and by the way, we are making the fuel rod gun super powerful to throw off the game, just for noobinator,

n00b1n8R
June 19th, 2009, 09:32 PM
Yeah, this is the one thing kinda bothered me, otherwise looks great.

Oh and by the way, we are making the fuel rod gun super powerful to throw off the game, just for noobinator,
STOP
DO NOT TROLE

Sel
June 19th, 2009, 09:33 PM
I'm not trolling, I'm entirely serious

rossmum
June 20th, 2009, 12:02 AM
fr gunners + snipers to spot the fall

improv indirect fire artillery

suck it, n00b

n00b1n8R
June 20th, 2009, 12:18 AM
wow u guyz :saddowns:

Sel
June 20th, 2009, 12:21 AM
I would like to point out, that no one can match mine and conscar's blazing efficiency of our support kommande structure.


Also, artillery would be really cool if there was a way that it could be set up and work nicely :\

n00b1n8R
June 20th, 2009, 12:38 AM
Didn't snaf's mod have an airstrike gun? (the binoculars)?

rossmum
June 20th, 2009, 02:10 AM
I would like to point out, that no one can match mine and conscar's blazing efficiency of our support kommande structure.


Also, artillery would be really cool if there was a way that it could be set up and work nicely :\
Like I said: a sniper acting as a forward artillery spotter, coupled with a tank, Wraith, or FRG. All you need is a solid, in-tune team and you're laughing.

Rook
June 20th, 2009, 02:16 AM
wow u guyz :saddowns:

Yeah the F Rod will be as strong as the one on casualty_isle. 1 hit kill

Sel
June 20th, 2009, 03:05 AM
Like I said: a sniper acting as a forward artillery spotter, coupled with a tank, Wraith, or FRG. All you need is a solid, in-tune team and you're laughing.

We do have a spare vehicle slot; I'll consider it, and maybe give it a bit of testing.

n00b1n8R
June 20th, 2009, 03:35 AM
Yeah the F Rod will be as strong as the one on casualty_isle. 1 hit kill
:smithicide:

We do have a spare vehicle slot; I'll consider it, and maybe give it a bit of testing.
GET THE CMT ONE
it makes me jizz in my pants just looking at it (and I'm only talking about the one from their last coagulation)

Sel
June 20th, 2009, 01:12 PM
If we used CMT's vehicles, we would need their entire vehicle set, otherwise it would look pretty out of place with the stock vehicles :\

Con
June 21st, 2009, 01:54 PM
http://img30.imageshack.us/img30/8452/38831309.jpg
ignore the odd line/seam, it only shows up in max for some reason. It's fine ingame. I also fixed the ark fins not showing up ingame; all I can say is use the mirror modifier on faces and not tools>mirror. The latter made the mirrored object go missing whenever I tried for some reason.

Also, this isnt a good representation of how things are located in the sky. The camera in the render is much lower than where the level would be.

Inferno
June 21st, 2009, 01:55 PM
Awesome.

SGWraith
June 21st, 2009, 04:13 PM
Looking Good. +rep

Timo
June 21st, 2009, 04:17 PM
That's awesome man, nice job.

Sel
June 21st, 2009, 04:19 PM
fix the flat clouds

n00b1n8R
June 21st, 2009, 06:03 PM
:aaaaa:

Sel
June 21st, 2009, 07:17 PM
shame we cant play this on a gamenight!

rams is a big meanie!

jcap
June 21st, 2009, 07:32 PM
Just posting to say that this sky looks dead amazing ingame. SO much better than anything you've seen so far.

Joshflighter
June 21st, 2009, 07:44 PM
Beta or it didn't happen.

(Just because I haven't seen it in game so it cant be the best thing I have seen in game.) Wai.. I think. :)

Sel
June 21st, 2009, 08:09 PM
well tell rams!

!

Joshflighter
June 21st, 2009, 08:15 PM
I take my words back. THATS AMAZING!!!!!!!!!!!

its making me look up all the time! D:

Con
June 21st, 2009, 09:44 PM
http://con.modacity.net/skytest/10screenshot00%20copy.jpg
http://con.modacity.net/skytest/3screenshot00%20copy.jpg
http://con.modacity.net/skytest/6screenshot00%20copy.jpg
http://con.modacity.net/skytest/7screenshot00%20copy.jpg
http://con.modacity.net/skytest/9screenshot00%20copy.jpg
http://con.modacity.net/skytest/8screenshot00%20copy.jpg
http://con.modacity.net/skytest/1screenshot00%20copy.jpg
http://con.modacity.net/skytest/17screenshot00%20copy.jpg
http://con.modacity.net/skytest/20screenshot00%20copy.jpg

still to do:
-change the nebula a bit
-make the strato-sentinels less bad!
-try modeling the mountains

Sel
June 21st, 2009, 09:47 PM
what the fuck

ThePlague
June 21st, 2009, 09:51 PM
Pretty damn awesome, can't wait to play!

Roostervier
June 21st, 2009, 09:53 PM
some pics
http://con.modacity.net/fr/pics/hahahaha5.jpg
http://con.modacity.net/fr/pics/hahahaha2.jpg

Sky looks awesome ingame btw.

Con
June 21st, 2009, 10:02 PM
oh yeahhhh plasma all on ur face

Heathen
June 21st, 2009, 10:15 PM
so no map to go with this sky yet?\]

And holy shit guys, this is going together so fucking well.
http://i293.photobucket.com/albums/mm61/HeathenHero/Smileys/th__power_omg__by_crula.gif (http://s293.photobucket.com/albums/mm61/HeathenHero/Smileys/?action=view&current=_power_omg__by_crula.gif)

jcap
June 21st, 2009, 10:20 PM
Now if only teh_lag would work on the waterfall.....

klange
June 21st, 2009, 10:22 PM
That sky is so awesome, I Lonely Island first hit single'd.

Joshflighter
June 21st, 2009, 10:42 PM
Uh, my game keeps crashing after trying to get out of the base. Wtf. :|

Sel
June 21st, 2009, 11:49 PM
Now if only teh_lag would work on the waterfall.....

quotin dis cuz im down


Uh, my game keeps crashing after trying to get out of the base. Wtf. :|

specs?

Joshflighter
June 22nd, 2009, 12:04 AM
8800 gtx
Quad core extreme
Vista 64 bit
And 8 gig ram...

n00b1n8R
June 22nd, 2009, 01:18 AM
http://con.modacity.net/skytest/20screenshot00%20copy.jpg

Protect and release this map.
seriously.
I've never lol'd so hard while jizzing in my pants so much.

Con
June 22nd, 2009, 01:51 AM
Protect and release this map.
seriously.
I've never lol'd so hard while jizzing in my pants so much.
hey

object_set_scale (list_get (players) <#>) <scale> 1

Heathen
June 22nd, 2009, 02:52 AM
heh, nvm. Thought it was some scripting bs.
Didn't look at it but now that I look at it that is obvious.

Cagerrin
June 22nd, 2009, 03:06 AM
like that means anything to him.

At least, it means nothing to me.
It's a console command for changing player size.

Heathen
June 22nd, 2009, 03:19 AM
heh, nvm. Thought it was some scripting bs.
Didn't look at it but now that I look at it that is obvious.

rossmum
June 22nd, 2009, 03:30 AM
Easily the most beautiful skybox I've seen for a custom map and a damn sight better than most I've seen in games. Absolutely top-notch work, Con, and I'm saying that because I honestly believe it, not because you're a mate and I'm too soppy to offend mates. :downs:

Sel
June 23rd, 2009, 01:17 AM
It's what we (the Support Kommande Structure) do ross :downs:

Sel
June 28th, 2009, 03:12 PM
http://i93.photobucket.com/albums/l42/selentic/Models/rev1.jpg

http://i93.photobucket.com/albums/l42/selentic/Models/rev2-1.jpg

http://i93.photobucket.com/albums/l42/selentic/Models/rev3.jpg

http://i93.photobucket.com/albums/l42/selentic/Models/rev4.jpg

http://i93.photobucket.com/albums/l42/selentic/Models/rev5.jpg

http://i93.photobucket.com/albums/l42/selentic/Models/rev6.jpg

If I can't work on this, I can try to make my laptop catch fire...

Chainsy
June 28th, 2009, 03:20 PM
Lul at single digit fps, isn't your computer able to run crysis, oh wai- that's your labtop.

Higuy
June 28th, 2009, 03:21 PM
Sky looks awesome!
but why are you only get like, 15 fps? thought you had a better card... Is that on your laptop?

Inferno
June 28th, 2009, 03:22 PM
Are those light maps supposed to look like that?

Also wtf is wrong with the glass?

Sel
June 28th, 2009, 03:30 PM
Sky looks awesome!
but why are you only get like, 15 fps? thought you had a better card... Is that on your laptop?

Yeah, I am :X


Are those light maps supposed to look like that?

Also wtf is wrong with the glass?

The sky and lightmaps don't actually match, go figure, but I'm not going to spend hours waiting for this piece of shit to pump out low quality lightmaps.

Also the glass shaders are still being worked on. They don't seem to render properly on either of my computers, so I haven't even tried to fix them :X

Higuy
June 28th, 2009, 03:46 PM
Use the default b30 shaders for the glass if yours aren't working properly.

Sel
June 28th, 2009, 03:54 PM
Use the default b30 shaders for the glass if yours aren't working properly.

Those ones didn't work properly either.

lmao

Higuy
June 28th, 2009, 04:39 PM
Is the texture custom? If its not then that doesn't make any sense.
You should get dee to light map this too, would look cool, but I see you still need to finish populating it and finishing the bsp.

StankBacon
June 28th, 2009, 04:48 PM
Easily the most beautiful skybox I've seen for a custom map and a damn sight better than most I've seen in games.

its nice, but i think Portent still has the best skybox... i love that aurora :o

Inferno
June 28th, 2009, 04:56 PM
Go into the glass shader and make sure it is not set to BUMPED CUBEMAP at the bottom it should be radiosity bumped or whatever. That causes the rainbow shit.

Sever
June 28th, 2009, 05:24 PM
http://i93.photobucket.com/albums/l42/selentic/Models/rev6.jpgThe top of those doors should have a bit of wall between them and the upper edge of the room's frame.

Fix it.

That is all.

AAA
June 28th, 2009, 05:32 PM
What's going on with Halo in the backround? The ring looks like it's going up and then, there's a messed up intersection where it looks like it's tipped to a diagnal angle. /:| is that supporsed to be where it broke and is floating in mid-space?

Sever
June 28th, 2009, 05:37 PM
What's going on with Halo in the backround? The ring looks like it's going up and then, there's a messed up intersection where it looks like it's tipped to a diagnal angle. /:| is that supporsed to be where it broke and is floating in mid-space?You obviously haven't kept up with this thread, let alone played Halo 3. It's The Ark (Installation 00), a massive foundry that constructs the Halo network, and also acts as a master control.

FluffyDucky™
June 28th, 2009, 07:20 PM
Make your laptop catch on fire please.

AAA
June 28th, 2009, 08:27 PM
You obviously haven't kept up with this thread, let alone played Halo 3. It's The Ark (Installation 00), a massive foundry that constructs the Halo network, and also acts as a master control.

I've tried to keep up, but I don't own Halo 3, let alone want to play it until it comes out for PC. Pardon my unawareness and thank you for letting me know. +rep

Rob Oplawar
June 28th, 2009, 08:28 PM
I'm not going to spend hours waiting for this piece of shit to pump out low quality lightmaps.
I want this map to look as good as possible. I might be willing to run lightmaps for you, if nobody else on the team is going to bother. As I always say, proper lighting can make or break a map.

Inferno
June 28th, 2009, 08:32 PM
Have you fixed the clipping yet?

klange
June 28th, 2009, 08:38 PM
Did someone say clipping?

Describe ye issue.

Sel
June 28th, 2009, 09:35 PM
I want this map to look as good as possible. I might be willing to run lightmaps for you, if nobody else on the team is going to bother. As I always say, proper lighting can make or break a map.

I'm going to run them for the final (or use aether), but my laptop would take ages to pump out even low quality ones, so I'm not gonna bother.


Have you fixed the clipping yet?

No


Did someone say clipping?

Describe ye issue.

The map clips, fuck portals.


Also, Sever, I'll do that.

Malloy
June 28th, 2009, 09:38 PM
Why do the UVWmapped textures look so bad?

Edit: Reference:

http://i93.photobucket.com/albums/l42/selentic/Models/rev3.jpg

Ewww

Sel
June 28th, 2009, 09:55 PM
Maybe, Malloy, it's because they're sitting with placeholder textures all around them?

Your post wasn't very descriptive after all, so I can not tell what your issue is with them, or whether you are trolling me, or if you're serious :allears: