View Full Version : itt: sel begins unwrapping cliffs, makes shitty map better
Sel
October 20th, 2009, 01:52 AM
nice waterfall
0.227259
StankBacon
October 20th, 2009, 01:55 AM
damn that looks epic.
n00b1n8R
October 20th, 2009, 02:43 AM
That issue was 'already' fixed, firescythe compiled that build, but I have added more playerclipping geometry to force them to fall off.
You can try exploiting it more when it's released.
I was refering to the invisible wall at the base and the missing glass in the redside tunnel.
Cortexian
October 20th, 2009, 03:42 AM
People should learn to send me shit if they need lightmaps rendered. It's not like I have my computer on 24/7 or anything.
Pyong Kawaguchi
October 20th, 2009, 04:28 AM
Or me, also with my computer on 24/7
n00b1n8R
October 20th, 2009, 04:41 AM
Why though :v:
Dwood
October 20th, 2009, 06:49 AM
Why though :v:
You obviously don't know how beast Freelancer's machine is. :V
n00b1n8R
October 20th, 2009, 06:54 AM
but why would you have your computer on 24/7, I don't see a use unless you were downloading non-stop (you people and your terrabyte harddrives and constant 500kb/s internet connections!~)
Con
October 20th, 2009, 10:15 AM
but why would you have your computer on 24/7, I don't see a use unless you were downloading non-stop (you people and your terrabyte harddrives and constant 500kb/s internet connections!~)
folding
Sel
October 20th, 2009, 11:00 AM
People should learn to send me shit if they need lightmaps rendered. It's not like I have my computer on 24/7 or anything.
I'll hit you up with a build, and we can have a race~
0.208497
206000 to go!
rossmum
October 20th, 2009, 12:07 PM
but why would you have your computer on 24/7, I don't see a use unless you were downloading non-stop (you people and your terrabyte harddrives and constant 500kb/s internet connections!~)
takes too much time and effort to reopen whatever i was doing when i passed out
plus i have to manually enable my vhd with all my music on it so fuck that
Siliconmaster
October 20th, 2009, 12:34 PM
Beautiful waterfall. Glad to see you got the fog working.
Rob Oplawar
October 20th, 2009, 01:12 PM
Well done. Project Shockwave definitely needs you.
jcap
October 20th, 2009, 01:39 PM
Beautiful waterfall. Glad to see you got the fog working.
You have no idea... :suicide:
Sel
October 20th, 2009, 01:51 PM
You have no idea... :suicide:
:suicide:
Ganon
October 20th, 2009, 03:05 PM
:v:
Hunter
October 20th, 2009, 04:08 PM
http://img132.imageshack.us/img132/7203/86923399.jpg
:golfclap:
Fuck you Halo 3, Halo CE can look just as good. :haw:
Dwood
October 20th, 2009, 04:19 PM
It's obvious you tiled. a bit too obvious.
Sel
October 20th, 2009, 04:47 PM
0.198364
over a third woop
Heathen
October 20th, 2009, 04:58 PM
http://img132.imageshack.us/img132/7203/86923399.jpg
any chance of having mist floating up?
Futzy
October 20th, 2009, 04:59 PM
Amazing work.
Alwin Roth
October 20th, 2009, 06:10 PM
Why are there barely any "underwater" environments???
StankBacon
October 20th, 2009, 06:21 PM
but why would you have your computer on 24/7
why turn it off?
Siliconmaster
October 20th, 2009, 06:26 PM
Yeah, mine is always on.
Sel
October 20th, 2009, 06:31 PM
Why are there barely any "underwater" environments???
Because those don't work too well in halo 1?
Llama Juice
October 20th, 2009, 06:43 PM
why turn it off?
'cause some of us pay our own utilities... and they put out so much heat it can get uncomfortable at times.
anyhow... Con... that sky/water looks fepic. Nice work sir.
StankBacon
October 20th, 2009, 08:10 PM
'cause some of us pay our own utilities... and they put out so much heat it can get uncomfortable at times.
our electricity bill is barely effected by our computers... and its always freezing in my house, so the more heat the better :p
Inferno
October 20th, 2009, 08:40 PM
http://img132.imageshack.us/img132/7203/86923399.jpg
I want a 1200x3000 of that for my desktop.
I love it.
Sel
October 20th, 2009, 08:53 PM
Con will not be doing wallpapers for anyone until he makes one at 1920x1200 of the loading screen for me.
Inferno
October 20th, 2009, 08:58 PM
Con will not be doing wallpapers for anyone until he makes at 1920x1200 of the loading screen for me.
Is halos max size at 2048x2048?
That's what I remember at least.
Dwood
October 20th, 2009, 08:58 PM
I'd use that as a wallpaper if we moved the focus up a bit so we see more of the background and less of the fog.
Inferno
October 20th, 2009, 08:59 PM
This thread title is mis-leading me all of a sudden.
Ki11a_FTW
October 20th, 2009, 09:00 PM
loading screen for the map? good idea, but wrong dimensions
Sel
October 20th, 2009, 09:24 PM
loading screen for the map? good idea, but wrong dimensions
You misinterpreted my post.
Cortexian
October 20th, 2009, 09:58 PM
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool lightmaps levels\revelations\revelations revelations 1 0.002
Couldn't read map file './toolbeta.map'
i'm going to render final lightmaps for revelations of levels\revelations\revelations, and i'll stop when red+blue+green = 0.002000.
Hit control-c now if this isn't right.
an object or light spanned 88 clusters.
an object or light spanned 88 clusters.
an object or light spanned 88 clusters.
an object or light spanned 88 clusters.
an object or light spanned 88 clusters.
an object or light spanned 88 clusters.
an object or light spanned 88 clusters.
an object or light spanned 88 clusters.
an object or light spanned 88 clusters.
start levels\revelations\revelationsNeat.
Sel
October 20th, 2009, 09:59 PM
this just in
revelations has rolled lancer's pc
rossmum
October 20th, 2009, 10:19 PM
i hope that object was the sign
Con
October 20th, 2009, 10:28 PM
Nobody is allowed to complain about the strato-sentinels anymore, or i'll pull your kidneys out through your nose!!!
Cagerrin
October 20th, 2009, 10:30 PM
Well, I can just barely see them in the last pic, so I'm certainly not going to complain.
I just hope the shroom is as hard to see...
Siliconmaster
October 20th, 2009, 11:17 PM
Nobody is allowed to complain about the strato-sentinels anymore, or i'll pull your kidneys out through your nose!!!
Haha. Yeah, they look great now. Awesome work. :D
Cortexian
October 20th, 2009, 11:17 PM
0.000000
0.289472
0.288828
0.288292
0.287781
0.287308
0.286878
0.286422
0.285978
0.285543
0.285120
0.284731
then I figured, why waste addition time
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool lightmaps levels\revelations\revelations revelations 1 0.00001
Couldn't read map file './toolbeta.map'
i'm going to render final lightmaps for revelations of levels\revelations\revelations, and i'll stop when red+blue+green = 0.000010.
Hit control-c now if this isn't right.
an object or light spanned 88 clusters.
an object or light spanned 88 clusters.
an object or light spanned 88 clusters.
an object or light spanned 88 clusters.
an object or light spanned 88 clusters.
an object or light spanned 88 clusters.
an object or light spanned 88 clusters.
an object or light spanned 88 clusters.
an object or light spanned 88 clusters.
start levels\revelations\revelations
BobtheGreatII
October 20th, 2009, 11:34 PM
0.000000
0.289472
0.288828
0.288292
0.287781
0.287308
0.286878
0.286422
0.285978
0.285543
0.285120
0.284731
:ugh:
Cortexian
October 21st, 2009, 07:18 AM
0.249360
jcap
October 21st, 2009, 10:01 AM
Sel jumped the gun when starting lightmaps. There's UV errors so the BSP needs editing again. Who can fix the two problems?
Sel
October 21st, 2009, 01:59 PM
GUYS THE CLIFFS HAVE VISIBLE TILING IN CERTAIN AREAS
OMGOMGOMOGMOGMOGM
:downs:
jcap
October 21st, 2009, 02:19 PM
You also have to fix the model so the waterfall has fog and the pits don't go down 2x the depth they should be.
Rob Oplawar
October 21st, 2009, 02:52 PM
Protip: Running lightmaps all the way down to 0.00001 will not be noticeably better than running it down to, say, .24
Inferno
October 21st, 2009, 05:42 PM
Protip: Running lightmaps all the way down to 0.00001 will not be noticeably better than running it down to, say, .24
I think they get a little darker if you get to 0.00001 but otherwise I just go half way.
Cortexian
October 21st, 2009, 07:24 PM
0.201534
though it's irrelevant apparently!
paladin
October 21st, 2009, 10:08 PM
After looking at the cliff uvs, the only way to get rid of the seams left by the box map is to unwrap the cliffs. To my knowledge, using a box uvw will always have some kind of uneven or ugly seam. I would unwrap it but I don't have much time. Sorry :\
Besides that though, the level looks awesome. I played it for the first time tonight and was blown away at the amount of visual detail. I wasn't to detracted by the cliffs, but some spots were noticeable.
jcap
October 21st, 2009, 10:12 PM
It looks like there was a rush job on the cliffs in hopes to release the map on October 22. Thank God it wasn't. It looks amateurish and unfinished - worthy of being only beta status, not final release. Finish the map paying attention to all detail and don't release until all existing problems are fixed.
You put a lot of work into the map and there was countless hours of work done to make the map aesthetically pleasing. Don't let a half-assed rushed job on the cliffs blow it.
http://jcap.h2vista.net/files/halo/rev_terrible_cliffs.jpg
That's just one part of the map. It's one of hundreds. Any rock wall you look at looks identical to that.
EX12693
October 21st, 2009, 10:15 PM
Yeah that is REALLY bad. Fix. Or I will never play it.
Rob Oplawar
October 21st, 2009, 10:18 PM
After looking at the cliff uvs, the only way to get rid of the seams left by the box map is to unwrap the cliffs. To my knowledge, using a box uvw will always have some kind of uneven or ugly seam.
I thought it was just a given that you would unwrap a surface like that. I mean, I simply wouldn't consider box projection an alternative.
Don't let a half-assed rushed job on the cliffs blow it.
QFT
Timo
October 21st, 2009, 10:21 PM
eww, fix that shit man :x
TeeKup
October 21st, 2009, 10:50 PM
I went through it today. Needless to say I was :x
paladin
October 21st, 2009, 10:57 PM
Dont be mean guis!
Inferno
October 21st, 2009, 11:08 PM
Unwrapping seamless cliffs takes forever. Not suggested unless you have a lot of good music and patience.
ZeRk`
October 21st, 2009, 11:13 PM
sel we need talk. bruh
Cortexian
October 22nd, 2009, 12:15 AM
*stopped lightmaps*
.Wolf™
October 22nd, 2009, 09:54 AM
Yeah that is REALLY bad. Fix. Or I will never play it.
WE do not care! Also p nice to see map is released soon :neckbeard:
Arteen
October 22nd, 2009, 02:40 PM
Unwrapping seamless cliffs takes forever. Not suggested unless you have a lot of good music and patience.
Meh. I make sure to unwrap cliffs because the end result looks really nice. In addition, I'm not so keen on how those cliffs look next to the ground. You should either have some border effect on the top and bottom of the cliffs (e.g. the moss on dangercanyon_cliff_walls), or have the ground near the cliffs transition to the color of the cliffs (e.g. Blood Gulch).
p0lar_bear
October 22nd, 2009, 03:23 PM
just decrease the tile amount. Problem solved.
TheGhost
October 22nd, 2009, 03:36 PM
Ugh no. Just do it like a man. I once unwrapped the entire Blood Gulch canyon seamlessly. You old farts should remember the Blood Gulch scenario files release. I studied that map in SparkEdit so much to get the scenario and BSP things as close as possible to the real thing.
Ganon
October 22nd, 2009, 03:40 PM
manly uvw'ing, sounds hot
Higuy
October 22nd, 2009, 03:41 PM
Sel, after looking at your ground shader.. :saddowns: talk to me on xfire
Sel
October 22nd, 2009, 05:36 PM
fine Ill fuckin uv it faggs
Timo
October 22nd, 2009, 05:39 PM
:]
paladin
October 22nd, 2009, 06:10 PM
peer pressure
.Wolf™
October 22nd, 2009, 06:15 PM
Sel, after looking at your ground shader.. :saddowns: talk to me on xfire
It looks fine.I believe Con can fix whatever it is you dont like with the shader.
jcap
October 22nd, 2009, 06:18 PM
I'd like to hear what he thinks about it...
Higuy
October 22nd, 2009, 06:36 PM
I just think it could look better then it does now is all.
Con
October 22nd, 2009, 06:47 PM
I didn't make the shader, Sel did.
.Wolf™
October 22nd, 2009, 06:54 PM
Well then Sel could probably fix it. Whatever the problem was.
jcap
October 23rd, 2009, 12:19 AM
Well Sel ended up fixing it...well...some of it.........
The Good
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-23%2000-01-14-10.jpg
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-22%2023-53-07-76.jpg
The Ugly
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-22%2023-47-19-76.jpg
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-22%2023-47-36-49.jpg
More...
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-22%2023-47-53-83.jpg
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-22%2023-48-32-49.jpg
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-22%2023-48-55-21.jpg
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-22%2023-49-29-67.jpg
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-22%2023-51-06-31.jpg
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-22%2023-51-34-02.jpg
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-22%2023-52-19-60.jpg
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-22%2023-53-28-35.jpg
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-22%2023-53-59-79.jpg
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-22%2023-54-28-90.jpg
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-22%2023-54-44-24.jpg
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-22%2023-55-02-49.jpg
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-22%2023-55-23-46.jpg
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-22%2023-55-33-64.jpg
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-22%2023-55-51-58.jpg
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-22%2023-56-13-78.jpg
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-23%2000-02-16-44.jpg
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-23%2000-02-48-07.jpg
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-23%2000-02-54-88.jpg
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-23%2000-03-02-03.jpg
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-23%2000-03-12-18.jpg
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-23%2000-03-34-13.jpg
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-23%2000-03-55-23.jpg
http://jcap.h2vista.net/files/halo/screenshots/revelations/uv/haloce%202009-10-23%2000-04-11-62.jpg
Sel
October 23rd, 2009, 12:21 AM
Get someone to UV it, because I definitely don't know how then.
Con
October 23rd, 2009, 12:22 AM
Wow you really went to town.
Con
October 23rd, 2009, 12:43 AM
lookit this mess :smith:
http://img94.imageshack.us/img94/3033/captureqv.png
EDIT:
I changed the waterfall again.
http://img198.imageshack.us/img198/7994/46402897.jpg
removed the details from the main waterfall mask as they betrayed the sense of movement
added a sheets mask to the white water that gives large-scale variation
replaced one of the maps on the shader behind the white water to look more like waves and less like splashy water
It has a greater sense of movement now, I just need to adjust the model a bit more to fix the uv's and that visible edge.
Cortexian
October 23rd, 2009, 04:10 AM
Con, what would be the reason that the waterfall doesn't show up in Sapien or the game for me? I used a recent build that Sel sent me and he said the waterfall showed up fine for him.
hry
October 23rd, 2009, 04:38 AM
Ohh nice waterfall.
paladin
October 23rd, 2009, 04:43 AM
Con, what would be the reason that the waterfall doesn't show up in Sapien or the game for me? I used a recent build that Sel sent me and he said the waterfall showed up fine for him.
Cause you're doing it wrong...
Cortexian
October 23rd, 2009, 04:53 AM
Cause you're doing it wrong...
Here's a hint; I'm not doing it wrong.
paladin
October 23rd, 2009, 05:00 AM
If what you say is true, you would see it. Therefore, you're doing it wrong.
Cortexian
October 23rd, 2009, 05:10 AM
No, I may unintentionally be doing something wrong, though I am fairly sure I am doing everything correctly. Sel sent me a map and without modifying it at all I couldn't see the waterfall in game, he could. I extracted the contents of said map and could not see the waterfall in Sapien either. This leads me to believe it is something wrong with the map/game, since I never changed anything that would effect the water fall.
So instead of saying "you're doing it wrong", perhaps you can suggest some things that may cause the waterfall to not appear (instead of being totally useless)!
Jelly
October 23rd, 2009, 09:16 AM
Does camo show up properly for you?
Cortexian
October 23rd, 2009, 12:05 PM
Yes, I'm using Yelo and it appears to have a built in camo fix.
http://www.modacity.net/forums/attachment.php?attachmentid=128&d=1256314178
Sel
October 23rd, 2009, 02:33 PM
Maybe your graphics card has issues rendering complex skies, or you have an older version of the sky (why would you have this?) that did not have the waterfall in it, and you didn't overwrite it when you ripped the level.
jcap
October 23rd, 2009, 02:34 PM
Someone please unwrap this shit.
Reaper Man
October 23rd, 2009, 04:11 PM
The new waterfall shaders look strange.. I can't really describe it, the older ones look better.
.Wolf™
October 23rd, 2009, 04:12 PM
Think it looks p good!
jcap
October 23rd, 2009, 04:19 PM
Seems like maybe the new waterfall is too transparent - not white enough - and the V's aren't as well defined anymore.
Cortexian
October 23rd, 2009, 04:39 PM
Maybe your graphics card
My dual GTX 285's?
lol
Dwood
October 23rd, 2009, 05:11 PM
My dual GTX 285's?
lol
Actually nVidia as been known to screw with Halo... anything post- 7x series seems to screw it up. (ie camo, decals)
Cortexian
October 23rd, 2009, 06:05 PM
Yes I'm avidly aware of those two issues. I have decals disabled and there's a camo fix built into Yelo so that shouldn't be a problem.
I've been able to see the waterfall on older builds.
Boba
October 23rd, 2009, 06:54 PM
For some reason, the textures really don't 'pop' to me.
All of the forerunner stuff just seems undetailed.
'heh'
.Wolf™
October 23rd, 2009, 07:07 PM
Does it matter? Its a game...
Con
October 23rd, 2009, 07:11 PM
http://img16.imageshack.us/img16/370/capturely.png
:woop:
Yes I'm avidly aware of those two issues. I have decals disabled and there's a camo fix built into Yelo so that shouldn't be a problem.
I've been able to see the waterfall on older builds.
[14:14] Jcap: any idea what could be causing freelancer's problem?
[14:14] Con: i have an idea
[14:15] Con:
[14:09] selenticthepanda: I might have sent him the one without the waterfall
[14:09] selenticthepanda: I dont remember
[14:09] selenticthepanda: hahah
[14:15] Jcap: oh lol
:golfclap:
edit: ugh lookit me double posting my bad
StankBacon
October 23rd, 2009, 07:37 PM
LOL
Reaper Man
October 23rd, 2009, 07:38 PM
Needs moar vidya clip.
Higuy
October 23rd, 2009, 07:40 PM
Yes I'm avidly aware of those two issues. I have decals disabled and there's a camo fix built into Yelo so that shouldn't be a problem.
I don't know where your getting this information, but as far as I remember, yelo battery release #3 (the latest) did not have a camo fix. DXTweaker dosen't work with it either, so what are you talking about..
E: After looking at this, striaght from the man who made it, it says no where theres a camo fix. (http://www.modacity.net/forums/showthread.php?t=3966&highlight=Yelo+Battery)
Your camo might be completley fine, my old 9500gt camo worked fine.
note for sel:
my native res is 1920x1200, so I can get you any pictures in that res if you want.
Con
October 23rd, 2009, 09:16 PM
last waterfall pic I swear! (it's done)
http://img7.imageshack.us/img7/2179/67077945.jpg
Yes, that little edge has been fixed.
AAA
October 23rd, 2009, 09:33 PM
My God.
Dwood
October 23rd, 2009, 09:49 PM
The fog looked better in the 1st pic on the page. now it's just :ugh:
Lessen the grey plz
jcap
October 23rd, 2009, 09:50 PM
Still need someone to unwrap the cliffs =D
Con
October 23rd, 2009, 10:23 PM
The fog looked better in the 1st pic on the page. now it's just :ugh:
Lessen the grey plz
I didn't change the fog at all.
Cortexian
October 23rd, 2009, 10:27 PM
[14:14] Jcap: any idea what could be causing freelancer's problem?
[14:14] Con: i have an idea
[14:15] Con:
[14:09] selenticthepanda: I might have sent him the one without the waterfall
[14:09] selenticthepanda: I dont remember
[14:09] selenticthepanda: hahah
[14:15] Jcap: oh lol
:golfclap:
Oh well, that would explain it... lmao
I don't know where your getting this information, but as far as I remember, yelo battery release #3 (the latest) did not have a camo fix. DXTweaker dosen't work with it either, so what are you talking about..
E: After looking at this, striaght from the man who made it, it says no where theres a camo fix. (http://www.modacity.net/forums/showthread.php?t=3966&highlight=Yelo+Battery)
Your camo might be completley fine, my old 9500gt camo worked fine.
Without Yelo my camo does not show up properly (it's just see-through like on most Nvidia cards). With Yelo it shows up properly.
The version you linked me to is OLD as hell, latest is attached to the bottom of this post (it's been renamed to Open Sauce, I'm sure you've heard of it):
http://www.modacity.net/forums/showthread.php?t=17758
Corndogman
October 24th, 2009, 12:15 AM
Does the waterfall emit any sound from it when standing nearby? I haven't played any recent builds so sorry if this is obvious. I was just thinking that a typical "WHAAAAAAAA" sound that large waterfalls tend make would be a nice touch.
Get Flibit on that if there aint, yo.
Con
October 24th, 2009, 01:12 AM
Yes, Sel added a loud waterfall sound to that area. It sounds really good.
paladin
October 24th, 2009, 02:32 AM
That looks so bad ass. :realsmug:
Reaper Man
October 24th, 2009, 01:17 PM
I don't think it looks as believable as the first shaders you did for that thing, a couple pages back. Still looks cool, nonetheless.
Advancebo
October 24th, 2009, 01:27 PM
last waterfall pic I swear! (it's done)
http://img7.imageshack.us/img7/2179/67077945.jpg
Yes, that little edge has been fixed.
I love it :iamafag:
Con
October 24th, 2009, 03:00 PM
I don't think it looks as believable as the first shaders you did for that thing, a couple pages back. Still looks cool, nonetheless.
You would have to see it ingame. The problem it had was that the mask had a lot of noise and the mask itself wasn't animated (it had to be static). There were of a lot of details that just stood in place, so I tried to fix this with a blurrier mask and an additional animated map.
Matooba
October 24th, 2009, 03:52 PM
last waterfall pic I swear! (it's done)
http://img7.imageshack.us/img7/2179/67077945.jpg
Yes, that little edge has been fixed.
I think the white water should be dropped down. Water flows over before it starts foaming. It would be more realistic.
.Wolf™
October 24th, 2009, 05:17 PM
Hate to break it to you. This is just a game...
Con
October 24th, 2009, 05:21 PM
Revelations is serious business.
BobtheGreatII
October 24th, 2009, 05:23 PM
Revelations is serious business.
This. :nsmug:
jcap
October 24th, 2009, 05:31 PM
The lack of unwrapping is serious business.
Higuy
October 24th, 2009, 05:56 PM
The lack of unwrapping is serious business.
Ask Dee to do it.
TheGhost
October 24th, 2009, 06:07 PM
Guys it's really not that difficult. (I don't have 3ds installed though)
It would probably only take an hour or two, assuming the cliffs are already well UV'd except for the seams.
TeeKup
October 24th, 2009, 06:09 PM
It could use a bit more...color too. >_>
Reaper Man
October 24th, 2009, 06:21 PM
You would have to see it ingame. The problem it had was that the mask had a lot of noise and the mask itself wasn't animated (it had to be static). There were of a lot of details that just stood in place, so I tried to fix this with a blurrier mask and an additional animated map.
Can you post a video of the waterfall? I really wanna see it in action.
Con
October 24th, 2009, 07:56 PM
4b3h1iMvU70
Give it time to process. Sorry for the shit quality, but I don't feel like waiting hours for it to upload.
This video is still being processed. Video quality may improve once processing is complete.
meh
Sel
October 24th, 2009, 08:06 PM
Ask Dee to do it.
uh
no
ThePlague
October 24th, 2009, 08:07 PM
Looks pretty awesome, nice layering.
Con
October 24th, 2009, 08:08 PM
I didn't make the model save for the fog planes. It's just straight out of the old bsp into the sky.
PopeAK49
October 24th, 2009, 09:47 PM
Damn that's really good. I miss modeling. :smith:
CrAsHOvErRide
October 24th, 2009, 09:49 PM
That's some nice waterfall you got there :P
Cortexian
October 24th, 2009, 09:51 PM
That looks great, can't wait to tool lightmaps 0 0.000001
Arteen
October 25th, 2009, 01:38 AM
The lack of unwrapping is serious business.
With all the work Con put into the sky and waterfall, blatantly half-assed cliff UVs would seem almost insulting to his effort, to be honest.
paladin
October 25th, 2009, 01:50 AM
That looks great, can't wait to tool lightmaps 0 0.000001
why not
1 0.000001
Cortexian
October 25th, 2009, 01:55 AM
why not
1 0.000001
Because that's what I meant to type :gonk:
BobtheGreatII
October 25th, 2009, 02:12 AM
Map is looking pro, UV'ing aside, this map is pretty much awesome. Final release is going to be great too.
Sel
October 25th, 2009, 02:33 AM
With all the work Con put into the sky and waterfall, blatantly half-assed cliff UVs would seem almost insulting to his effort, to be honest.
I'm open to volunteers, because I have no idea how to do them.
TheGhost
October 25th, 2009, 03:04 AM
why not
1 0.000001
Submit it to Amazon's cloud. I wonder how long it would take it ;-p
Sel
October 25th, 2009, 01:44 PM
Submit it to Amazon's cloud. I wonder how long it would take it ;-p
About the same time, since halo can only use one processing core.
Con
October 25th, 2009, 01:48 PM
I'm open to volunteers, because I have no idea how to do them.
Well, I offered to tell you how but you turned me down so..
Sel
October 25th, 2009, 01:49 PM
Well, I offered to tell you how but you turned me down so..
Too busy with school and killing floor~
TheGhost
October 25th, 2009, 01:51 PM
About the same time, since halo can only use one processing core.
So you're saying running it on a quad core would not help?
Sel
October 25th, 2009, 02:13 PM
So you're saying running it on a quad core would not help?
Pretty much, yes.
Atleast with the lightmapping process, the other cores could still take the strain of system tasks off of the core doing the lightmaps though.
Higuy
October 25th, 2009, 02:16 PM
Pretty much, yes.
Atleast with the lightmapping process, the other cores could still take the strain of system tasks off of the core doing the lightmaps though.
I believe e3p0's tool he released a while back had dual core processing. not sure though..
Reaper Man
October 25th, 2009, 03:35 PM
That waterfall looks kickass. What would be an awesome project in the future would be to have a map based at the bottom of one of those, surrounded completely by waterfalls :-3
Con
October 25th, 2009, 03:49 PM
That waterfall looks kickass. What would be an awesome project in the future would be to have a map based at the bottom of one of those, surrounded completely by waterfalls :-3
Heh, I sketched a map concept like that once.
Sel
October 25th, 2009, 03:54 PM
I believe e3p0's tool he released a while back had dual core processing. not sure though..
Because I'm definitely going to use something e3po made.
:\
Jelly
October 25th, 2009, 04:13 PM
I believe e3p0's tool he released a while back had dual core processing. not sure though..
The extra load on your other cores was just his keylogger
Dwood
October 25th, 2009, 04:31 PM
Because I'm definitely going to use something e3po made.
:\
Do it on a Linux computer. :3
Higuy
October 25th, 2009, 05:01 PM
Because I'm definitely going to use something e3po made.
:\
Nothing is wrong with his programs. Don't listen to useless trash people with grudges.
Ganon
October 25th, 2009, 05:05 PM
Nothing is wrong with his programs. Don't listen to useless trash people with grudges.
e3p0 is a fucking cunt, hth
TeeKup
October 25th, 2009, 05:17 PM
Please stop being irrational in this thread. I'd like to see it finished so can we please get back on topic.
SnaFuBAR
October 25th, 2009, 05:17 PM
Nothing is wrong with his programs. Don't listen to useless trash people with grudges.
lol
Higuy
October 25th, 2009, 05:23 PM
e3p0 is a fucking cunt, hth
That is true, but that dosent mean people should be like "lol virus don't use" at all his stuff. Even Dennis took down all his programs becuase people said they had viruses.
I wont continue this, at least not here.
Cortexian
October 25th, 2009, 05:33 PM
The only reason the processing seemed to be going faster on my processor was because my processor is clocked a whole Gigahertz faster than Sel's.
If there were a multi-core or GPU rendering program for lightmaps I'm sure I could have it done in a day or less.
chrisk123999
October 25th, 2009, 05:45 PM
I actually pm'ed Dennis about why he removed it and I got this as his response:
The programmer has absolutely no credibility and is not trusted by this website. The tools he uploaded to this website performed insecure and potentially invasive functions that were not documented in the readme files. Besides that the programmer has intentionally hacked, removed and bypassed fixed limitations within the tools without regard to the full ramifications or understanding of why they were there in the first place causing compiled map files that give exceptions because the game cannot handle the parameters he bypassed.
Above and beyond all that the fact that the programmer imbedded code into some of his published tools that “phoned home” and supplied him with IP, PC specs and other information about the user WITHOUT THEIR KNOWLEDGE is cause enough to distrust ANYTHING that programmer creates. That fact was publicly exposed when after being insulted and in a fit of pique he remotely disabled one of his tools for all users. This website will NEVER trust anything produced by the programmer nor will we ever expose our users to that kind of untrustworthy and potentially insecure software.
I personally use his sapien and agree with Higuy.
Maniac
October 25th, 2009, 06:04 PM
Pm's should remain just that.
chrisk123999
October 25th, 2009, 06:24 PM
He's pretty much said the same thing on his forums. It was only a PM because it was about a topic he locked discussing it.
Sel
October 25th, 2009, 06:36 PM
For the record, I didn't refuse to do them, I tried and wasn't able to!
Maniac
October 25th, 2009, 06:39 PM
Use a plugin to help.
Textools, Roadkill, Deep uv, Unwrella there are lots.
Con
October 25th, 2009, 07:51 PM
It's better to just learn how to properly UV cliffs than relying on some plugin to do it all for you. If you tried and weren't able to, then come to me for help. Like I said before, I won't do them for you but I'll teach you how.
DEElekgolo
October 25th, 2009, 07:58 PM
Use a plugin to help.
Textools, Roadkill, Deep uv, Unwrella there are lots.
Textools (http://www.renderhjs.net/textools/) is a maxscript. Very useful.
Maniac
October 25th, 2009, 08:09 PM
Yes Textools is definitely one of the best scripts i have used.
Con
October 25th, 2009, 08:10 PM
Currently teaching sel how to fix these. Progress!
Sel
October 26th, 2009, 12:36 AM
at 12:35 in the am
progress was made in unwrapping the cliffs
BobtheGreatII
October 26th, 2009, 01:08 AM
at 12:35 in the am
progress was made in unwrapping the cliffs
:neckbeard:
Sel
October 27th, 2009, 08:06 PM
halo can suck a dick
thats all
Ganon
October 27th, 2009, 08:10 PM
delete rev
Sel
October 27th, 2009, 08:10 PM
nevermind fixed it
ganon ur advice was too late sorry
Ganon
October 27th, 2009, 08:11 PM
delete revé
Cortexian
October 27th, 2009, 09:05 PM
delete revé
can't i already have the tags
E: Houston we have a problem!
http://freelancer.modacity.net/pics/revlol.jpg
Gwunty
October 27th, 2009, 09:36 PM
ehhh I assume the map was ripped with HEK+
and that hek+ fucked the lightmaps up
or the bsp
Ganon
October 27th, 2009, 09:58 PM
haha thats awesome, release that.
Dwood
October 27th, 2009, 10:18 PM
haha thats awesome, release that.
Quotin' dis.
Cortexian
October 27th, 2009, 10:37 PM
I'm re-running lightmaps on my PC to see if that's the problem... But I doubt it.
il Duce Primo
October 27th, 2009, 11:39 PM
You have some corrupted bitmaps. Congrats!
Con
October 28th, 2009, 12:12 AM
i just finished the post-game carnage report background
http://img202.imageshack.us/img202/70/aaaaxv.jpg
Cortexian
October 28th, 2009, 12:43 AM
You have some corrupted bitmaps. Congrats!
Re-running lightmaps at 0 0.001 fixed the problem.
Waiting on good UV version to 1 0.000001
LlamaMaster
October 28th, 2009, 12:51 AM
Cool map sel! I see you released it when you said you would! Damn, I wish I was as good as you. :<
Sel
October 28th, 2009, 01:55 AM
Cool map sel! I see you released it when you said you would! Damn, I wish I was as good as you. :<
My release date was the 30th, I probably won't be far off, but it'll probably be late :(
InnerGoat
October 28th, 2009, 11:45 AM
nice!
Sel
October 28th, 2009, 03:13 PM
rook has a little
surprise
for everyone
when we release this
sevlag
October 28th, 2009, 03:30 PM
rook has a little
surprise
for everyone
when we release this
>insert coming out of closet/gay reference joke here<
Ganon
October 28th, 2009, 03:34 PM
rook has a little
surprise
for everyone
when we release this
i bet it
has something
to do with
girl cartoons
Kalub
October 28th, 2009, 04:06 PM
http://img39.imageshack.us/img39/2958/1256388127426.gif
in dis thread
Cortexian
October 28th, 2009, 07:20 PM
The version Sel likes:
http://freelancer.modacity.net/pics/rev_wallpaper.jpg
The better version:
http://freelancer.modacity.net/pics/rev_wallpaper_less_blue.jpg
Creds to Ballscars for the general idea and theme.
TheGhost
October 28th, 2009, 07:26 PM
2nd is better
Con
October 28th, 2009, 07:27 PM
edit: didn't realize this was a desktop
in that case, the second one
paladin
October 28th, 2009, 07:30 PM
I 3rd the 2nd
Dwood
October 28th, 2009, 08:03 PM
I 2nd the third. owai-
paladin
October 28th, 2009, 08:25 PM
Probably can help when I get home Sel/Jcrap. With traffic, itll be about an hour and a half.
Sel
October 28th, 2009, 10:26 PM
2nd is better
^
Cortexian
October 28th, 2009, 10:32 PM
http://freelancer.modacity.net/pics/rev_wallpaper_less_blue2.jpg
I like this one the best, only a very small bit different than the second version.
paladin
October 28th, 2009, 11:50 PM
This...
http://img682.imageshack.us/img682/6453/haloce2009102721172822.jpg
To this...
http://img40.imageshack.us/img40/4244/19593938.jpg
This...
http://img40.imageshack.us/img40/1258/haloce2009102721152236.jpg
To this...
http://img20.imageshack.us/img20/952/21404963.jpg
This column no longer has a vertical seem, but there's still one around the top. Cant do much about that. :\
plus a few others I didn't render. Jap I sent you the max file on aim.
English Mobster
October 29th, 2009, 01:01 AM
Seam*
Sorry, it was driving me insane.
Sel
October 29th, 2009, 01:13 AM
I think it fits the map real well :) :)
http://img97.imageshack.us/img97/5484/krak1.jpg
http://img97.imageshack.us/img97/5484/krak2.jpg
http://img97.imageshack.us/img97/5484/krak3.jpg
http://i93.photobucket.com/albums/l42/selentic/0screenshot00copy-1.jpg
http://i93.photobucket.com/albums/l42/selentic/1screenshot00copy-1.jpg
http://i93.photobucket.com/albums/l42/selentic/2screenshot00copy.jpg
http://i93.photobucket.com/albums/l42/selentic/3screenshot00copy.jpg
http://i93.photobucket.com/albums/l42/selentic/4screenshot00copy.jpg
paladin
October 29th, 2009, 01:35 AM
Lol, is that the vehicle you were talking about last night?
Sel
October 29th, 2009, 01:38 AM
Yup
lol
paladin
October 29th, 2009, 01:55 AM
Haha, you described them perfectly.
TeeKup
October 29th, 2009, 02:04 AM
What is that HORRENDOUS vehicle...D:
Sel
October 29th, 2009, 02:23 AM
http://hce.halomaps.org/index.cfm?fid=3184
Con
October 29th, 2009, 02:28 AM
Keep it, it makes the map look even better.
TeeKup
October 29th, 2009, 02:28 AM
That's disgusting....
Con
October 29th, 2009, 02:30 AM
It must be covenant, look how purple it is!
Sel
October 29th, 2009, 02:39 AM
That's disgusting....
It's also 2 summers old, and it's staying in the map.
Atleast as a /veh thing, lol
paladin
October 29th, 2009, 02:48 AM
Keep it
Sel
October 29th, 2009, 02:54 AM
I intend to.
paladin
October 29th, 2009, 03:02 AM
also, did jcap approve the corrections I made?
Rook
October 29th, 2009, 03:03 AM
this map just gets better and better
paladin
October 29th, 2009, 03:04 AM
Like my sex skills :realsmug:
Cortexian
October 29th, 2009, 03:07 AM
dickinabox
paladin
October 29th, 2009, 03:18 AM
Rookinabox
Sel
October 29th, 2009, 03:19 AM
Rookinabox
Interesting true story...
TeeKup
October 29th, 2009, 03:21 AM
Interesting true story...
....WHAT!? <_>;;;;
paladin
October 29th, 2009, 03:21 AM
:realsmug:
Ganon
October 29th, 2009, 08:34 AM
Needs the power ranger mechs from pipedream
ZeRk`
October 29th, 2009, 11:20 AM
/veh
oshi
also: SEL NEED2TALK
Sel
October 29th, 2009, 11:20 AM
The map is sitting at about 97MB~ right now, so I'm probably not going to be adding anything else for now.
Lateksi
October 29th, 2009, 11:22 AM
Does that thing shoot something?
Cortexian
October 29th, 2009, 05:28 PM
Does that thing shoot something?
nukes
ZeRk`
October 29th, 2009, 05:47 PM
Captain Rev: tf2 is 2.50
Captain Rev: tell your friends
Captain Rev: god fucking dammit zerk
Captain Rev: I'm not releasing rev until you get it
welp sorry guys.
Sel
October 29th, 2009, 05:50 PM
[17:48] Captain Rev: well shit
[17:48] Captain Rev: you're 48 minutes late kid
[17:48] zerkaLERK: LOL
[17:48] zerkaLERK: iot will happen again
[17:48] Captain Rev: nope
[17:48] Captain Rev: it wont
[17:48] Captain Rev: sorry zerk rev is never getting released
[17:48] zerkaLERK: dafuck
[17:48] zerkaLERK: SORRY CE COMMUNITY
that's a bummer huh
Cortexian
October 29th, 2009, 06:00 PM
Don't worry guys I'll release it unprotected after I finish lightmaps!
Higuy
October 29th, 2009, 06:02 PM
Don't worry guys I'll release it unprotected after I finish lightmaps!
Like that will ever happen!
Cortexian
October 29th, 2009, 06:04 PM
0.221889
CrAsHOvErRide
October 29th, 2009, 06:10 PM
5 years to go...at least I know now why yoyoland took so long :downsrim:
AAA
October 30th, 2009, 12:33 AM
Buzz Kill.
Srsly?
Cortexian
October 30th, 2009, 12:47 AM
0.199945
E: 0.189655
=sw=warlord
October 30th, 2009, 06:30 AM
0.199945
E: 0.189655
{EXCEPTION ERROR: Tool has performed an illegal operation and now has to close down}
Cortexian
October 30th, 2009, 05:51 PM
Or instead of that: 0.155470
paladin
October 30th, 2009, 06:01 PM
how long has it been running?
Cortexian
October 30th, 2009, 06:08 PM
how long has it been running?
*Checks chat logs*
Started October 28th at 01:05 hours
It's now October 30th at 16:05 hours
So that's about 55 hours 10 minutes, unless I'm still sleepy and my math is wrong.
0.154881
paladin
October 30th, 2009, 07:27 PM
Wow. I wager it takes 9 Days, 13 Hours, 25 minutes, and 13 seconds
Cortexian
October 30th, 2009, 07:30 PM
Should be finished around Monday.
paladin
October 30th, 2009, 07:37 PM
doubt it
StankBacon
October 30th, 2009, 10:42 PM
totally unnecessary to run full quality lightmaps... especially when there are other ways to do it that give far better results in a fraction of the time.
Cortexian
October 30th, 2009, 10:42 PM
totally unnecessary to run full quality lightmaps... especially when there are other ways to do it that give far better results in a fraction of the time.
Go ahead and do that then.
Kalub
October 31st, 2009, 12:48 PM
Was always curious what Tool could do for lightmaps...
But baking them can do some pretty sweet shit too.
chrisk123999
October 31st, 2009, 04:13 PM
You still need to run it in tool or sapien before you can do custom lightmaps.
ZeRk`
October 31st, 2009, 04:14 PM
Well at least finally this map can be released.
zerkaLERK: i has acquired team fortress 2 :}
Thrillentic~: :O
Sel
October 31st, 2009, 04:14 PM
[16:12] zerkaLERK: i has acquired team fortress 2 :}
I guess we can release this then.
CrAsHOvErRide
October 31st, 2009, 04:38 PM
This old legendary french guy released a tutorial on making lightmaps in Max I think.
Cortexian
October 31st, 2009, 05:55 PM
0.116876
Inferno
October 31st, 2009, 05:57 PM
TBH going to 0.000000 0.000000 0.000000 on quality 1 will take about a week. It seems to get slower as you get closer to 0. Also higher poly map and larger map take even longer. For example... Dismal and harbringer have nearly the same poly count but dismal is much larger. Dismal takes 10x longer to lightmap.
Cortexian
October 31st, 2009, 06:10 PM
I'm only going to 0.000100 at quality 1, since Sel said the difference would be pretty impossible to see.
il Duce Primo
October 31st, 2009, 06:50 PM
Real men go all the way. :nsmug:
Sel
October 31st, 2009, 07:34 PM
Real men go all the way. :nsmug:
Have fun with that for the cmt version I'm sure you'll be forced into doin~~
Kalub
October 31st, 2009, 08:13 PM
cmt better not spew their shit into this map
Cortexian
October 31st, 2009, 08:27 PM
I'll stop lightmaps right now if CMT is going to have any part of Revelations...
Gwunty
October 31st, 2009, 08:29 PM
I'll stop lightmaps right now if CMT is going to have any part of Revelations...
CMT is modding revelations :downs:
Ganon
October 31st, 2009, 08:31 PM
I'll stop lightmaps right now if CMT is going to have any part of Revelations...
do it
then delete it
Cortexian
October 31st, 2009, 10:15 PM
Crtl^C
il Duce Primo
October 31st, 2009, 10:30 PM
Why do you keep saying cmt is modding Revelations? Who ever stated this?
Dwood
October 31st, 2009, 10:35 PM
Why do you keep saying cmt is modding Revelations? Who ever stated this?
And why would they? Honestly.
paladin
October 31st, 2009, 10:39 PM
And why would they? Honestly.
Duh, Bungie Favs!
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