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View Full Version : How to get a30/Battle Creek stlye water?



Longshot
April 10th, 2009, 06:45 PM
Gents,

Just a quick question as I've been quite busy lately, how would I get the same style of water used in a30 (Halo) and Battle Creek?

http://img293.imageshack.us/img293/9206/waterw.png

I've ripped the tags with the HEK+, is it just a matter of capturing the images from Guerilla and recompiling them myself? I really just love the look of that type of water. Did that make any sense at all?

Thanks guys.

p0lar_bear
April 10th, 2009, 06:52 PM
If you've ripped the shader and required bitmap tags already, just make a plane and apply a material to it in max with the same name as the shader...

Sel
April 10th, 2009, 06:55 PM
copy the beaver creek shader and rename it to the a30 one

then overwrite the a30 one with bc.

PopeAK49
April 10th, 2009, 08:47 PM
I think he's trying to use the shader for a custom map, Yuki. Just listen to what polar bear said and you should be good.