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FRain
April 14th, 2009, 10:06 PM
So i've been attempting to animate a pelican crash (lol originality) and I added onto the part in b30 where Bravo 22 begins his mayday call. wrote this script:

(cinematic_start )
(show_hud false )
(camera_control true )
(object_create insertion_pelican_1 )
(custom_animation insertion_pelican_1 "cinematics\vehicles\pelican\b30\b30" "b30crash" false )

What is wrong? I havent placed camera points so i just go into debug cam and just watch to see if it works. So far nada, nothing works. I tried slaving the camera to the peli in Sapien and it seems to transport into the middle and 5 seconds later just magically appear back at the spawn point. What gives?

Syuusuke
April 14th, 2009, 10:33 PM
Cameras don't like to be treated as slaves ya know.

And maybe you should have some points? Just having it out there with no points to follow, does that really work?

CodeBrain
April 14th, 2009, 10:56 PM
false

Maybe change it to true?

I dunno, I havent played with the custom_animation script yet.

Ki11a_FTW
April 14th, 2009, 11:42 PM
(cinematic_start )
(show_hud false )
(camera_control true )
(object_create insertion_pelican_1 )
(custom_animation insertion_pelican_1 "cinematics\vehicles\pelican\b30\b30" "b30crash" 1 )


ftfy

FRain
April 15th, 2009, 10:52 AM
<boolean>

Ki11a_FTW
April 15th, 2009, 02:47 PM
which means 0 or 1 ( or false and true if you want to write that)